1*fb1b10abSAndroid Build Coastguard Worker /*
2*fb1b10abSAndroid Build Coastguard Worker * Copyright (c) 2014 The WebM project authors. All Rights Reserved.
3*fb1b10abSAndroid Build Coastguard Worker *
4*fb1b10abSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license
5*fb1b10abSAndroid Build Coastguard Worker * that can be found in the LICENSE file in the root of the source
6*fb1b10abSAndroid Build Coastguard Worker * tree. An additional intellectual property rights grant can be found
7*fb1b10abSAndroid Build Coastguard Worker * in the file PATENTS. All contributing project authors may
8*fb1b10abSAndroid Build Coastguard Worker * be found in the AUTHORS file in the root of the source tree.
9*fb1b10abSAndroid Build Coastguard Worker */
10*fb1b10abSAndroid Build Coastguard Worker
11*fb1b10abSAndroid Build Coastguard Worker #include <math.h>
12*fb1b10abSAndroid Build Coastguard Worker #include <stdlib.h>
13*fb1b10abSAndroid Build Coastguard Worker #include <string.h>
14*fb1b10abSAndroid Build Coastguard Worker #include <tuple>
15*fb1b10abSAndroid Build Coastguard Worker
16*fb1b10abSAndroid Build Coastguard Worker #include "gtest/gtest.h"
17*fb1b10abSAndroid Build Coastguard Worker #include "test/acm_random.h"
18*fb1b10abSAndroid Build Coastguard Worker #include "test/clear_system_state.h"
19*fb1b10abSAndroid Build Coastguard Worker #include "test/register_state_check.h"
20*fb1b10abSAndroid Build Coastguard Worker #include "test/util.h"
21*fb1b10abSAndroid Build Coastguard Worker
22*fb1b10abSAndroid Build Coastguard Worker #include "vpx_scale/yv12config.h"
23*fb1b10abSAndroid Build Coastguard Worker #include "vpx/vpx_integer.h"
24*fb1b10abSAndroid Build Coastguard Worker #include "vp9/common/vp9_reconinter.h"
25*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_context_tree.h"
26*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_denoiser.h"
27*fb1b10abSAndroid Build Coastguard Worker #include "vpx_config.h"
28*fb1b10abSAndroid Build Coastguard Worker
29*fb1b10abSAndroid Build Coastguard Worker using libvpx_test::ACMRandom;
30*fb1b10abSAndroid Build Coastguard Worker
31*fb1b10abSAndroid Build Coastguard Worker namespace {
32*fb1b10abSAndroid Build Coastguard Worker
33*fb1b10abSAndroid Build Coastguard Worker const int kNumPixels = 64 * 64;
34*fb1b10abSAndroid Build Coastguard Worker
35*fb1b10abSAndroid Build Coastguard Worker typedef int (*Vp9DenoiserFilterFunc)(const uint8_t *sig, int sig_stride,
36*fb1b10abSAndroid Build Coastguard Worker const uint8_t *mc_avg, int mc_avg_stride,
37*fb1b10abSAndroid Build Coastguard Worker uint8_t *avg, int avg_stride,
38*fb1b10abSAndroid Build Coastguard Worker int increase_denoising, BLOCK_SIZE bs,
39*fb1b10abSAndroid Build Coastguard Worker int motion_magnitude);
40*fb1b10abSAndroid Build Coastguard Worker typedef std::tuple<Vp9DenoiserFilterFunc, BLOCK_SIZE> VP9DenoiserTestParam;
41*fb1b10abSAndroid Build Coastguard Worker
42*fb1b10abSAndroid Build Coastguard Worker class VP9DenoiserTest
43*fb1b10abSAndroid Build Coastguard Worker : public ::testing::Test,
44*fb1b10abSAndroid Build Coastguard Worker public ::testing::WithParamInterface<VP9DenoiserTestParam> {
45*fb1b10abSAndroid Build Coastguard Worker public:
46*fb1b10abSAndroid Build Coastguard Worker ~VP9DenoiserTest() override = default;
47*fb1b10abSAndroid Build Coastguard Worker
SetUp()48*fb1b10abSAndroid Build Coastguard Worker void SetUp() override { bs_ = GET_PARAM(1); }
49*fb1b10abSAndroid Build Coastguard Worker
TearDown()50*fb1b10abSAndroid Build Coastguard Worker void TearDown() override { libvpx_test::ClearSystemState(); }
51*fb1b10abSAndroid Build Coastguard Worker
52*fb1b10abSAndroid Build Coastguard Worker protected:
53*fb1b10abSAndroid Build Coastguard Worker BLOCK_SIZE bs_;
54*fb1b10abSAndroid Build Coastguard Worker };
55*fb1b10abSAndroid Build Coastguard Worker GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(VP9DenoiserTest);
56*fb1b10abSAndroid Build Coastguard Worker
TEST_P(VP9DenoiserTest,BitexactCheck)57*fb1b10abSAndroid Build Coastguard Worker TEST_P(VP9DenoiserTest, BitexactCheck) {
58*fb1b10abSAndroid Build Coastguard Worker ACMRandom rnd(ACMRandom::DeterministicSeed());
59*fb1b10abSAndroid Build Coastguard Worker const int count_test_block = 4000;
60*fb1b10abSAndroid Build Coastguard Worker
61*fb1b10abSAndroid Build Coastguard Worker // Allocate the space for input and output,
62*fb1b10abSAndroid Build Coastguard Worker // where sig_block is the block to be denoised,
63*fb1b10abSAndroid Build Coastguard Worker // mc_avg_block is the denoised reference block,
64*fb1b10abSAndroid Build Coastguard Worker // avg_block_c is the denoised result from C code,
65*fb1b10abSAndroid Build Coastguard Worker // avg_block_sse2 is the denoised result from SSE2 code.
66*fb1b10abSAndroid Build Coastguard Worker DECLARE_ALIGNED(16, uint8_t, sig_block[kNumPixels]);
67*fb1b10abSAndroid Build Coastguard Worker DECLARE_ALIGNED(16, uint8_t, mc_avg_block[kNumPixels]);
68*fb1b10abSAndroid Build Coastguard Worker DECLARE_ALIGNED(16, uint8_t, avg_block_c[kNumPixels]);
69*fb1b10abSAndroid Build Coastguard Worker DECLARE_ALIGNED(16, uint8_t, avg_block_sse2[kNumPixels]);
70*fb1b10abSAndroid Build Coastguard Worker
71*fb1b10abSAndroid Build Coastguard Worker for (int i = 0; i < count_test_block; ++i) {
72*fb1b10abSAndroid Build Coastguard Worker // Generate random motion magnitude, 20% of which exceed the threshold.
73*fb1b10abSAndroid Build Coastguard Worker const int motion_magnitude_random =
74*fb1b10abSAndroid Build Coastguard Worker rnd.Rand8() % static_cast<int>(MOTION_MAGNITUDE_THRESHOLD * 1.2);
75*fb1b10abSAndroid Build Coastguard Worker
76*fb1b10abSAndroid Build Coastguard Worker // Initialize a test block with random number in range [0, 255].
77*fb1b10abSAndroid Build Coastguard Worker for (int j = 0; j < kNumPixels; ++j) {
78*fb1b10abSAndroid Build Coastguard Worker int temp = 0;
79*fb1b10abSAndroid Build Coastguard Worker sig_block[j] = rnd.Rand8();
80*fb1b10abSAndroid Build Coastguard Worker // The pixels in mc_avg_block are generated by adding a random
81*fb1b10abSAndroid Build Coastguard Worker // number in range [-19, 19] to corresponding pixels in sig_block.
82*fb1b10abSAndroid Build Coastguard Worker temp =
83*fb1b10abSAndroid Build Coastguard Worker sig_block[j] + ((rnd.Rand8() % 2 == 0) ? -1 : 1) * (rnd.Rand8() % 20);
84*fb1b10abSAndroid Build Coastguard Worker // Clip.
85*fb1b10abSAndroid Build Coastguard Worker mc_avg_block[j] = (temp < 0) ? 0 : ((temp > 255) ? 255 : temp);
86*fb1b10abSAndroid Build Coastguard Worker }
87*fb1b10abSAndroid Build Coastguard Worker
88*fb1b10abSAndroid Build Coastguard Worker ASM_REGISTER_STATE_CHECK(vp9_denoiser_filter_c(sig_block, 64, mc_avg_block,
89*fb1b10abSAndroid Build Coastguard Worker 64, avg_block_c, 64, 0, bs_,
90*fb1b10abSAndroid Build Coastguard Worker motion_magnitude_random));
91*fb1b10abSAndroid Build Coastguard Worker
92*fb1b10abSAndroid Build Coastguard Worker ASM_REGISTER_STATE_CHECK(GET_PARAM(0)(sig_block, 64, mc_avg_block, 64,
93*fb1b10abSAndroid Build Coastguard Worker avg_block_sse2, 64, 0, bs_,
94*fb1b10abSAndroid Build Coastguard Worker motion_magnitude_random));
95*fb1b10abSAndroid Build Coastguard Worker
96*fb1b10abSAndroid Build Coastguard Worker // Test bitexactness.
97*fb1b10abSAndroid Build Coastguard Worker for (int h = 0; h < (4 << b_height_log2_lookup[bs_]); ++h) {
98*fb1b10abSAndroid Build Coastguard Worker for (int w = 0; w < (4 << b_width_log2_lookup[bs_]); ++w) {
99*fb1b10abSAndroid Build Coastguard Worker EXPECT_EQ(avg_block_c[h * 64 + w], avg_block_sse2[h * 64 + w]);
100*fb1b10abSAndroid Build Coastguard Worker }
101*fb1b10abSAndroid Build Coastguard Worker }
102*fb1b10abSAndroid Build Coastguard Worker }
103*fb1b10abSAndroid Build Coastguard Worker }
104*fb1b10abSAndroid Build Coastguard Worker
105*fb1b10abSAndroid Build Coastguard Worker using std::make_tuple;
106*fb1b10abSAndroid Build Coastguard Worker
107*fb1b10abSAndroid Build Coastguard Worker // Test for all block size.
108*fb1b10abSAndroid Build Coastguard Worker #if HAVE_SSE2
109*fb1b10abSAndroid Build Coastguard Worker INSTANTIATE_TEST_SUITE_P(
110*fb1b10abSAndroid Build Coastguard Worker SSE2, VP9DenoiserTest,
111*fb1b10abSAndroid Build Coastguard Worker ::testing::Values(make_tuple(&vp9_denoiser_filter_sse2, BLOCK_8X8),
112*fb1b10abSAndroid Build Coastguard Worker make_tuple(&vp9_denoiser_filter_sse2, BLOCK_8X16),
113*fb1b10abSAndroid Build Coastguard Worker make_tuple(&vp9_denoiser_filter_sse2, BLOCK_16X8),
114*fb1b10abSAndroid Build Coastguard Worker make_tuple(&vp9_denoiser_filter_sse2, BLOCK_16X16),
115*fb1b10abSAndroid Build Coastguard Worker make_tuple(&vp9_denoiser_filter_sse2, BLOCK_16X32),
116*fb1b10abSAndroid Build Coastguard Worker make_tuple(&vp9_denoiser_filter_sse2, BLOCK_32X16),
117*fb1b10abSAndroid Build Coastguard Worker make_tuple(&vp9_denoiser_filter_sse2, BLOCK_32X32),
118*fb1b10abSAndroid Build Coastguard Worker make_tuple(&vp9_denoiser_filter_sse2, BLOCK_32X64),
119*fb1b10abSAndroid Build Coastguard Worker make_tuple(&vp9_denoiser_filter_sse2, BLOCK_64X32),
120*fb1b10abSAndroid Build Coastguard Worker make_tuple(&vp9_denoiser_filter_sse2, BLOCK_64X64)));
121*fb1b10abSAndroid Build Coastguard Worker #endif // HAVE_SSE2
122*fb1b10abSAndroid Build Coastguard Worker
123*fb1b10abSAndroid Build Coastguard Worker #if HAVE_NEON
124*fb1b10abSAndroid Build Coastguard Worker INSTANTIATE_TEST_SUITE_P(
125*fb1b10abSAndroid Build Coastguard Worker NEON, VP9DenoiserTest,
126*fb1b10abSAndroid Build Coastguard Worker ::testing::Values(make_tuple(&vp9_denoiser_filter_neon, BLOCK_8X8),
127*fb1b10abSAndroid Build Coastguard Worker make_tuple(&vp9_denoiser_filter_neon, BLOCK_8X16),
128*fb1b10abSAndroid Build Coastguard Worker make_tuple(&vp9_denoiser_filter_neon, BLOCK_16X8),
129*fb1b10abSAndroid Build Coastguard Worker make_tuple(&vp9_denoiser_filter_neon, BLOCK_16X16),
130*fb1b10abSAndroid Build Coastguard Worker make_tuple(&vp9_denoiser_filter_neon, BLOCK_16X32),
131*fb1b10abSAndroid Build Coastguard Worker make_tuple(&vp9_denoiser_filter_neon, BLOCK_32X16),
132*fb1b10abSAndroid Build Coastguard Worker make_tuple(&vp9_denoiser_filter_neon, BLOCK_32X32),
133*fb1b10abSAndroid Build Coastguard Worker make_tuple(&vp9_denoiser_filter_neon, BLOCK_32X64),
134*fb1b10abSAndroid Build Coastguard Worker make_tuple(&vp9_denoiser_filter_neon, BLOCK_64X32),
135*fb1b10abSAndroid Build Coastguard Worker make_tuple(&vp9_denoiser_filter_neon, BLOCK_64X64)));
136*fb1b10abSAndroid Build Coastguard Worker #endif
137*fb1b10abSAndroid Build Coastguard Worker } // namespace
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