1*fb1b10abSAndroid Build Coastguard Worker /*
2*fb1b10abSAndroid Build Coastguard Worker * Copyright (c) 2012 The WebM project authors. All Rights Reserved.
3*fb1b10abSAndroid Build Coastguard Worker *
4*fb1b10abSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license
5*fb1b10abSAndroid Build Coastguard Worker * that can be found in the LICENSE file in the root of the source
6*fb1b10abSAndroid Build Coastguard Worker * tree. An additional intellectual property rights grant can be found
7*fb1b10abSAndroid Build Coastguard Worker * in the file PATENTS. All contributing project authors may
8*fb1b10abSAndroid Build Coastguard Worker * be found in the AUTHORS file in the root of the source tree.
9*fb1b10abSAndroid Build Coastguard Worker */
10*fb1b10abSAndroid Build Coastguard Worker
11*fb1b10abSAndroid Build Coastguard Worker #include <limits.h>
12*fb1b10abSAndroid Build Coastguard Worker
13*fb1b10abSAndroid Build Coastguard Worker #include "denoising.h"
14*fb1b10abSAndroid Build Coastguard Worker
15*fb1b10abSAndroid Build Coastguard Worker #include "vp8/common/reconinter.h"
16*fb1b10abSAndroid Build Coastguard Worker #include "vpx/vpx_integer.h"
17*fb1b10abSAndroid Build Coastguard Worker #include "vpx_mem/vpx_mem.h"
18*fb1b10abSAndroid Build Coastguard Worker #include "vp8_rtcd.h"
19*fb1b10abSAndroid Build Coastguard Worker
20*fb1b10abSAndroid Build Coastguard Worker static const unsigned int NOISE_MOTION_THRESHOLD = 25 * 25;
21*fb1b10abSAndroid Build Coastguard Worker /* SSE_DIFF_THRESHOLD is selected as ~95% confidence assuming
22*fb1b10abSAndroid Build Coastguard Worker * var(noise) ~= 100.
23*fb1b10abSAndroid Build Coastguard Worker */
24*fb1b10abSAndroid Build Coastguard Worker static const unsigned int SSE_DIFF_THRESHOLD = 16 * 16 * 20;
25*fb1b10abSAndroid Build Coastguard Worker static const unsigned int SSE_THRESHOLD = 16 * 16 * 40;
26*fb1b10abSAndroid Build Coastguard Worker static const unsigned int SSE_THRESHOLD_HIGH = 16 * 16 * 80;
27*fb1b10abSAndroid Build Coastguard Worker
28*fb1b10abSAndroid Build Coastguard Worker /*
29*fb1b10abSAndroid Build Coastguard Worker * The filter function was modified to reduce the computational complexity.
30*fb1b10abSAndroid Build Coastguard Worker * Step 1:
31*fb1b10abSAndroid Build Coastguard Worker * Instead of applying tap coefficients for each pixel, we calculated the
32*fb1b10abSAndroid Build Coastguard Worker * pixel adjustments vs. pixel diff value ahead of time.
33*fb1b10abSAndroid Build Coastguard Worker * adjustment = filtered_value - current_raw
34*fb1b10abSAndroid Build Coastguard Worker * = (filter_coefficient * diff + 128) >> 8
35*fb1b10abSAndroid Build Coastguard Worker * where
36*fb1b10abSAndroid Build Coastguard Worker * filter_coefficient = (255 << 8) / (256 + ((absdiff * 330) >> 3));
37*fb1b10abSAndroid Build Coastguard Worker * filter_coefficient += filter_coefficient /
38*fb1b10abSAndroid Build Coastguard Worker * (3 + motion_magnitude_adjustment);
39*fb1b10abSAndroid Build Coastguard Worker * filter_coefficient is clamped to 0 ~ 255.
40*fb1b10abSAndroid Build Coastguard Worker *
41*fb1b10abSAndroid Build Coastguard Worker * Step 2:
42*fb1b10abSAndroid Build Coastguard Worker * The adjustment vs. diff curve becomes flat very quick when diff increases.
43*fb1b10abSAndroid Build Coastguard Worker * This allowed us to use only several levels to approximate the curve without
44*fb1b10abSAndroid Build Coastguard Worker * changing the filtering algorithm too much.
45*fb1b10abSAndroid Build Coastguard Worker * The adjustments were further corrected by checking the motion magnitude.
46*fb1b10abSAndroid Build Coastguard Worker * The levels used are:
47*fb1b10abSAndroid Build Coastguard Worker * diff adjustment w/o motion correction adjustment w/ motion correction
48*fb1b10abSAndroid Build Coastguard Worker * [-255, -16] -6 -7
49*fb1b10abSAndroid Build Coastguard Worker * [-15, -8] -4 -5
50*fb1b10abSAndroid Build Coastguard Worker * [-7, -4] -3 -4
51*fb1b10abSAndroid Build Coastguard Worker * [-3, 3] diff diff
52*fb1b10abSAndroid Build Coastguard Worker * [4, 7] 3 4
53*fb1b10abSAndroid Build Coastguard Worker * [8, 15] 4 5
54*fb1b10abSAndroid Build Coastguard Worker * [16, 255] 6 7
55*fb1b10abSAndroid Build Coastguard Worker */
56*fb1b10abSAndroid Build Coastguard Worker
vp8_denoiser_filter_c(unsigned char * mc_running_avg_y,int mc_avg_y_stride,unsigned char * running_avg_y,int avg_y_stride,unsigned char * sig,int sig_stride,unsigned int motion_magnitude,int increase_denoising)57*fb1b10abSAndroid Build Coastguard Worker int vp8_denoiser_filter_c(unsigned char *mc_running_avg_y, int mc_avg_y_stride,
58*fb1b10abSAndroid Build Coastguard Worker unsigned char *running_avg_y, int avg_y_stride,
59*fb1b10abSAndroid Build Coastguard Worker unsigned char *sig, int sig_stride,
60*fb1b10abSAndroid Build Coastguard Worker unsigned int motion_magnitude,
61*fb1b10abSAndroid Build Coastguard Worker int increase_denoising) {
62*fb1b10abSAndroid Build Coastguard Worker unsigned char *running_avg_y_start = running_avg_y;
63*fb1b10abSAndroid Build Coastguard Worker unsigned char *sig_start = sig;
64*fb1b10abSAndroid Build Coastguard Worker int sum_diff_thresh;
65*fb1b10abSAndroid Build Coastguard Worker int r, c;
66*fb1b10abSAndroid Build Coastguard Worker int sum_diff = 0;
67*fb1b10abSAndroid Build Coastguard Worker int adj_val[3] = { 3, 4, 6 };
68*fb1b10abSAndroid Build Coastguard Worker int shift_inc1 = 0;
69*fb1b10abSAndroid Build Coastguard Worker int shift_inc2 = 1;
70*fb1b10abSAndroid Build Coastguard Worker int col_sum[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
71*fb1b10abSAndroid Build Coastguard Worker /* If motion_magnitude is small, making the denoiser more aggressive by
72*fb1b10abSAndroid Build Coastguard Worker * increasing the adjustment for each level. Add another increment for
73*fb1b10abSAndroid Build Coastguard Worker * blocks that are labeled for increase denoising. */
74*fb1b10abSAndroid Build Coastguard Worker if (motion_magnitude <= MOTION_MAGNITUDE_THRESHOLD) {
75*fb1b10abSAndroid Build Coastguard Worker if (increase_denoising) {
76*fb1b10abSAndroid Build Coastguard Worker shift_inc1 = 1;
77*fb1b10abSAndroid Build Coastguard Worker shift_inc2 = 2;
78*fb1b10abSAndroid Build Coastguard Worker }
79*fb1b10abSAndroid Build Coastguard Worker adj_val[0] += shift_inc2;
80*fb1b10abSAndroid Build Coastguard Worker adj_val[1] += shift_inc2;
81*fb1b10abSAndroid Build Coastguard Worker adj_val[2] += shift_inc2;
82*fb1b10abSAndroid Build Coastguard Worker }
83*fb1b10abSAndroid Build Coastguard Worker
84*fb1b10abSAndroid Build Coastguard Worker for (r = 0; r < 16; ++r) {
85*fb1b10abSAndroid Build Coastguard Worker for (c = 0; c < 16; ++c) {
86*fb1b10abSAndroid Build Coastguard Worker int diff = 0;
87*fb1b10abSAndroid Build Coastguard Worker int adjustment = 0;
88*fb1b10abSAndroid Build Coastguard Worker int absdiff = 0;
89*fb1b10abSAndroid Build Coastguard Worker
90*fb1b10abSAndroid Build Coastguard Worker diff = mc_running_avg_y[c] - sig[c];
91*fb1b10abSAndroid Build Coastguard Worker absdiff = abs(diff);
92*fb1b10abSAndroid Build Coastguard Worker
93*fb1b10abSAndroid Build Coastguard Worker // When |diff| <= |3 + shift_inc1|, use pixel value from
94*fb1b10abSAndroid Build Coastguard Worker // last denoised raw.
95*fb1b10abSAndroid Build Coastguard Worker if (absdiff <= 3 + shift_inc1) {
96*fb1b10abSAndroid Build Coastguard Worker running_avg_y[c] = mc_running_avg_y[c];
97*fb1b10abSAndroid Build Coastguard Worker col_sum[c] += diff;
98*fb1b10abSAndroid Build Coastguard Worker } else {
99*fb1b10abSAndroid Build Coastguard Worker if (absdiff >= 4 + shift_inc1 && absdiff <= 7) {
100*fb1b10abSAndroid Build Coastguard Worker adjustment = adj_val[0];
101*fb1b10abSAndroid Build Coastguard Worker } else if (absdiff >= 8 && absdiff <= 15) {
102*fb1b10abSAndroid Build Coastguard Worker adjustment = adj_val[1];
103*fb1b10abSAndroid Build Coastguard Worker } else {
104*fb1b10abSAndroid Build Coastguard Worker adjustment = adj_val[2];
105*fb1b10abSAndroid Build Coastguard Worker }
106*fb1b10abSAndroid Build Coastguard Worker
107*fb1b10abSAndroid Build Coastguard Worker if (diff > 0) {
108*fb1b10abSAndroid Build Coastguard Worker if ((sig[c] + adjustment) > 255) {
109*fb1b10abSAndroid Build Coastguard Worker running_avg_y[c] = 255;
110*fb1b10abSAndroid Build Coastguard Worker } else {
111*fb1b10abSAndroid Build Coastguard Worker running_avg_y[c] = sig[c] + adjustment;
112*fb1b10abSAndroid Build Coastguard Worker }
113*fb1b10abSAndroid Build Coastguard Worker
114*fb1b10abSAndroid Build Coastguard Worker col_sum[c] += adjustment;
115*fb1b10abSAndroid Build Coastguard Worker } else {
116*fb1b10abSAndroid Build Coastguard Worker if ((sig[c] - adjustment) < 0) {
117*fb1b10abSAndroid Build Coastguard Worker running_avg_y[c] = 0;
118*fb1b10abSAndroid Build Coastguard Worker } else {
119*fb1b10abSAndroid Build Coastguard Worker running_avg_y[c] = sig[c] - adjustment;
120*fb1b10abSAndroid Build Coastguard Worker }
121*fb1b10abSAndroid Build Coastguard Worker
122*fb1b10abSAndroid Build Coastguard Worker col_sum[c] -= adjustment;
123*fb1b10abSAndroid Build Coastguard Worker }
124*fb1b10abSAndroid Build Coastguard Worker }
125*fb1b10abSAndroid Build Coastguard Worker }
126*fb1b10abSAndroid Build Coastguard Worker
127*fb1b10abSAndroid Build Coastguard Worker /* Update pointers for next iteration. */
128*fb1b10abSAndroid Build Coastguard Worker sig += sig_stride;
129*fb1b10abSAndroid Build Coastguard Worker mc_running_avg_y += mc_avg_y_stride;
130*fb1b10abSAndroid Build Coastguard Worker running_avg_y += avg_y_stride;
131*fb1b10abSAndroid Build Coastguard Worker }
132*fb1b10abSAndroid Build Coastguard Worker
133*fb1b10abSAndroid Build Coastguard Worker for (c = 0; c < 16; ++c) {
134*fb1b10abSAndroid Build Coastguard Worker // Below we clip the value in the same way which SSE code use.
135*fb1b10abSAndroid Build Coastguard Worker // When adopting aggressive denoiser, the adj_val for each pixel
136*fb1b10abSAndroid Build Coastguard Worker // could be at most 8 (this is current max adjustment of the map).
137*fb1b10abSAndroid Build Coastguard Worker // In SSE code, we calculate the sum of adj_val for
138*fb1b10abSAndroid Build Coastguard Worker // the columns, so the sum could be up to 128(16 rows). However,
139*fb1b10abSAndroid Build Coastguard Worker // the range of the value is -128 ~ 127 in SSE code, that's why
140*fb1b10abSAndroid Build Coastguard Worker // we do this change in C code.
141*fb1b10abSAndroid Build Coastguard Worker // We don't do this for UV denoiser, since there are only 8 rows,
142*fb1b10abSAndroid Build Coastguard Worker // and max adjustments <= 8, so the sum of the columns will not
143*fb1b10abSAndroid Build Coastguard Worker // exceed 64.
144*fb1b10abSAndroid Build Coastguard Worker if (col_sum[c] >= 128) {
145*fb1b10abSAndroid Build Coastguard Worker col_sum[c] = 127;
146*fb1b10abSAndroid Build Coastguard Worker }
147*fb1b10abSAndroid Build Coastguard Worker sum_diff += col_sum[c];
148*fb1b10abSAndroid Build Coastguard Worker }
149*fb1b10abSAndroid Build Coastguard Worker
150*fb1b10abSAndroid Build Coastguard Worker sum_diff_thresh = SUM_DIFF_THRESHOLD;
151*fb1b10abSAndroid Build Coastguard Worker if (increase_denoising) sum_diff_thresh = SUM_DIFF_THRESHOLD_HIGH;
152*fb1b10abSAndroid Build Coastguard Worker if (abs(sum_diff) > sum_diff_thresh) {
153*fb1b10abSAndroid Build Coastguard Worker // Before returning to copy the block (i.e., apply no denoising), check
154*fb1b10abSAndroid Build Coastguard Worker // if we can still apply some (weaker) temporal filtering to this block,
155*fb1b10abSAndroid Build Coastguard Worker // that would otherwise not be denoised at all. Simplest is to apply
156*fb1b10abSAndroid Build Coastguard Worker // an additional adjustment to running_avg_y to bring it closer to sig.
157*fb1b10abSAndroid Build Coastguard Worker // The adjustment is capped by a maximum delta, and chosen such that
158*fb1b10abSAndroid Build Coastguard Worker // in most cases the resulting sum_diff will be within the
159*fb1b10abSAndroid Build Coastguard Worker // accceptable range given by sum_diff_thresh.
160*fb1b10abSAndroid Build Coastguard Worker
161*fb1b10abSAndroid Build Coastguard Worker // The delta is set by the excess of absolute pixel diff over threshold.
162*fb1b10abSAndroid Build Coastguard Worker int delta = ((abs(sum_diff) - sum_diff_thresh) >> 8) + 1;
163*fb1b10abSAndroid Build Coastguard Worker // Only apply the adjustment for max delta up to 3.
164*fb1b10abSAndroid Build Coastguard Worker if (delta < 4) {
165*fb1b10abSAndroid Build Coastguard Worker sig -= sig_stride * 16;
166*fb1b10abSAndroid Build Coastguard Worker mc_running_avg_y -= mc_avg_y_stride * 16;
167*fb1b10abSAndroid Build Coastguard Worker running_avg_y -= avg_y_stride * 16;
168*fb1b10abSAndroid Build Coastguard Worker for (r = 0; r < 16; ++r) {
169*fb1b10abSAndroid Build Coastguard Worker for (c = 0; c < 16; ++c) {
170*fb1b10abSAndroid Build Coastguard Worker int diff = mc_running_avg_y[c] - sig[c];
171*fb1b10abSAndroid Build Coastguard Worker int adjustment = abs(diff);
172*fb1b10abSAndroid Build Coastguard Worker if (adjustment > delta) adjustment = delta;
173*fb1b10abSAndroid Build Coastguard Worker if (diff > 0) {
174*fb1b10abSAndroid Build Coastguard Worker // Bring denoised signal down.
175*fb1b10abSAndroid Build Coastguard Worker if (running_avg_y[c] - adjustment < 0) {
176*fb1b10abSAndroid Build Coastguard Worker running_avg_y[c] = 0;
177*fb1b10abSAndroid Build Coastguard Worker } else {
178*fb1b10abSAndroid Build Coastguard Worker running_avg_y[c] = running_avg_y[c] - adjustment;
179*fb1b10abSAndroid Build Coastguard Worker }
180*fb1b10abSAndroid Build Coastguard Worker col_sum[c] -= adjustment;
181*fb1b10abSAndroid Build Coastguard Worker } else if (diff < 0) {
182*fb1b10abSAndroid Build Coastguard Worker // Bring denoised signal up.
183*fb1b10abSAndroid Build Coastguard Worker if (running_avg_y[c] + adjustment > 255) {
184*fb1b10abSAndroid Build Coastguard Worker running_avg_y[c] = 255;
185*fb1b10abSAndroid Build Coastguard Worker } else {
186*fb1b10abSAndroid Build Coastguard Worker running_avg_y[c] = running_avg_y[c] + adjustment;
187*fb1b10abSAndroid Build Coastguard Worker }
188*fb1b10abSAndroid Build Coastguard Worker col_sum[c] += adjustment;
189*fb1b10abSAndroid Build Coastguard Worker }
190*fb1b10abSAndroid Build Coastguard Worker }
191*fb1b10abSAndroid Build Coastguard Worker // TODO(marpan): Check here if abs(sum_diff) has gone below the
192*fb1b10abSAndroid Build Coastguard Worker // threshold sum_diff_thresh, and if so, we can exit the row loop.
193*fb1b10abSAndroid Build Coastguard Worker sig += sig_stride;
194*fb1b10abSAndroid Build Coastguard Worker mc_running_avg_y += mc_avg_y_stride;
195*fb1b10abSAndroid Build Coastguard Worker running_avg_y += avg_y_stride;
196*fb1b10abSAndroid Build Coastguard Worker }
197*fb1b10abSAndroid Build Coastguard Worker
198*fb1b10abSAndroid Build Coastguard Worker sum_diff = 0;
199*fb1b10abSAndroid Build Coastguard Worker for (c = 0; c < 16; ++c) {
200*fb1b10abSAndroid Build Coastguard Worker if (col_sum[c] >= 128) {
201*fb1b10abSAndroid Build Coastguard Worker col_sum[c] = 127;
202*fb1b10abSAndroid Build Coastguard Worker }
203*fb1b10abSAndroid Build Coastguard Worker sum_diff += col_sum[c];
204*fb1b10abSAndroid Build Coastguard Worker }
205*fb1b10abSAndroid Build Coastguard Worker
206*fb1b10abSAndroid Build Coastguard Worker if (abs(sum_diff) > sum_diff_thresh) return COPY_BLOCK;
207*fb1b10abSAndroid Build Coastguard Worker } else {
208*fb1b10abSAndroid Build Coastguard Worker return COPY_BLOCK;
209*fb1b10abSAndroid Build Coastguard Worker }
210*fb1b10abSAndroid Build Coastguard Worker }
211*fb1b10abSAndroid Build Coastguard Worker
212*fb1b10abSAndroid Build Coastguard Worker vp8_copy_mem16x16(running_avg_y_start, avg_y_stride, sig_start, sig_stride);
213*fb1b10abSAndroid Build Coastguard Worker return FILTER_BLOCK;
214*fb1b10abSAndroid Build Coastguard Worker }
215*fb1b10abSAndroid Build Coastguard Worker
vp8_denoiser_filter_uv_c(unsigned char * mc_running_avg,int mc_avg_stride,unsigned char * running_avg,int avg_stride,unsigned char * sig,int sig_stride,unsigned int motion_magnitude,int increase_denoising)216*fb1b10abSAndroid Build Coastguard Worker int vp8_denoiser_filter_uv_c(unsigned char *mc_running_avg, int mc_avg_stride,
217*fb1b10abSAndroid Build Coastguard Worker unsigned char *running_avg, int avg_stride,
218*fb1b10abSAndroid Build Coastguard Worker unsigned char *sig, int sig_stride,
219*fb1b10abSAndroid Build Coastguard Worker unsigned int motion_magnitude,
220*fb1b10abSAndroid Build Coastguard Worker int increase_denoising) {
221*fb1b10abSAndroid Build Coastguard Worker unsigned char *running_avg_start = running_avg;
222*fb1b10abSAndroid Build Coastguard Worker unsigned char *sig_start = sig;
223*fb1b10abSAndroid Build Coastguard Worker int sum_diff_thresh;
224*fb1b10abSAndroid Build Coastguard Worker int r, c;
225*fb1b10abSAndroid Build Coastguard Worker int sum_diff = 0;
226*fb1b10abSAndroid Build Coastguard Worker int sum_block = 0;
227*fb1b10abSAndroid Build Coastguard Worker int adj_val[3] = { 3, 4, 6 };
228*fb1b10abSAndroid Build Coastguard Worker int shift_inc1 = 0;
229*fb1b10abSAndroid Build Coastguard Worker int shift_inc2 = 1;
230*fb1b10abSAndroid Build Coastguard Worker /* If motion_magnitude is small, making the denoiser more aggressive by
231*fb1b10abSAndroid Build Coastguard Worker * increasing the adjustment for each level. Add another increment for
232*fb1b10abSAndroid Build Coastguard Worker * blocks that are labeled for increase denoising. */
233*fb1b10abSAndroid Build Coastguard Worker if (motion_magnitude <= MOTION_MAGNITUDE_THRESHOLD_UV) {
234*fb1b10abSAndroid Build Coastguard Worker if (increase_denoising) {
235*fb1b10abSAndroid Build Coastguard Worker shift_inc1 = 1;
236*fb1b10abSAndroid Build Coastguard Worker shift_inc2 = 2;
237*fb1b10abSAndroid Build Coastguard Worker }
238*fb1b10abSAndroid Build Coastguard Worker adj_val[0] += shift_inc2;
239*fb1b10abSAndroid Build Coastguard Worker adj_val[1] += shift_inc2;
240*fb1b10abSAndroid Build Coastguard Worker adj_val[2] += shift_inc2;
241*fb1b10abSAndroid Build Coastguard Worker }
242*fb1b10abSAndroid Build Coastguard Worker
243*fb1b10abSAndroid Build Coastguard Worker // Avoid denoising color signal if its close to average level.
244*fb1b10abSAndroid Build Coastguard Worker for (r = 0; r < 8; ++r) {
245*fb1b10abSAndroid Build Coastguard Worker for (c = 0; c < 8; ++c) {
246*fb1b10abSAndroid Build Coastguard Worker sum_block += sig[c];
247*fb1b10abSAndroid Build Coastguard Worker }
248*fb1b10abSAndroid Build Coastguard Worker sig += sig_stride;
249*fb1b10abSAndroid Build Coastguard Worker }
250*fb1b10abSAndroid Build Coastguard Worker if (abs(sum_block - (128 * 8 * 8)) < SUM_DIFF_FROM_AVG_THRESH_UV) {
251*fb1b10abSAndroid Build Coastguard Worker return COPY_BLOCK;
252*fb1b10abSAndroid Build Coastguard Worker }
253*fb1b10abSAndroid Build Coastguard Worker
254*fb1b10abSAndroid Build Coastguard Worker sig -= sig_stride * 8;
255*fb1b10abSAndroid Build Coastguard Worker for (r = 0; r < 8; ++r) {
256*fb1b10abSAndroid Build Coastguard Worker for (c = 0; c < 8; ++c) {
257*fb1b10abSAndroid Build Coastguard Worker int diff = 0;
258*fb1b10abSAndroid Build Coastguard Worker int adjustment = 0;
259*fb1b10abSAndroid Build Coastguard Worker int absdiff = 0;
260*fb1b10abSAndroid Build Coastguard Worker
261*fb1b10abSAndroid Build Coastguard Worker diff = mc_running_avg[c] - sig[c];
262*fb1b10abSAndroid Build Coastguard Worker absdiff = abs(diff);
263*fb1b10abSAndroid Build Coastguard Worker
264*fb1b10abSAndroid Build Coastguard Worker // When |diff| <= |3 + shift_inc1|, use pixel value from
265*fb1b10abSAndroid Build Coastguard Worker // last denoised raw.
266*fb1b10abSAndroid Build Coastguard Worker if (absdiff <= 3 + shift_inc1) {
267*fb1b10abSAndroid Build Coastguard Worker running_avg[c] = mc_running_avg[c];
268*fb1b10abSAndroid Build Coastguard Worker sum_diff += diff;
269*fb1b10abSAndroid Build Coastguard Worker } else {
270*fb1b10abSAndroid Build Coastguard Worker if (absdiff >= 4 && absdiff <= 7) {
271*fb1b10abSAndroid Build Coastguard Worker adjustment = adj_val[0];
272*fb1b10abSAndroid Build Coastguard Worker } else if (absdiff >= 8 && absdiff <= 15) {
273*fb1b10abSAndroid Build Coastguard Worker adjustment = adj_val[1];
274*fb1b10abSAndroid Build Coastguard Worker } else {
275*fb1b10abSAndroid Build Coastguard Worker adjustment = adj_val[2];
276*fb1b10abSAndroid Build Coastguard Worker }
277*fb1b10abSAndroid Build Coastguard Worker if (diff > 0) {
278*fb1b10abSAndroid Build Coastguard Worker if ((sig[c] + adjustment) > 255) {
279*fb1b10abSAndroid Build Coastguard Worker running_avg[c] = 255;
280*fb1b10abSAndroid Build Coastguard Worker } else {
281*fb1b10abSAndroid Build Coastguard Worker running_avg[c] = sig[c] + adjustment;
282*fb1b10abSAndroid Build Coastguard Worker }
283*fb1b10abSAndroid Build Coastguard Worker sum_diff += adjustment;
284*fb1b10abSAndroid Build Coastguard Worker } else {
285*fb1b10abSAndroid Build Coastguard Worker if ((sig[c] - adjustment) < 0) {
286*fb1b10abSAndroid Build Coastguard Worker running_avg[c] = 0;
287*fb1b10abSAndroid Build Coastguard Worker } else {
288*fb1b10abSAndroid Build Coastguard Worker running_avg[c] = sig[c] - adjustment;
289*fb1b10abSAndroid Build Coastguard Worker }
290*fb1b10abSAndroid Build Coastguard Worker sum_diff -= adjustment;
291*fb1b10abSAndroid Build Coastguard Worker }
292*fb1b10abSAndroid Build Coastguard Worker }
293*fb1b10abSAndroid Build Coastguard Worker }
294*fb1b10abSAndroid Build Coastguard Worker /* Update pointers for next iteration. */
295*fb1b10abSAndroid Build Coastguard Worker sig += sig_stride;
296*fb1b10abSAndroid Build Coastguard Worker mc_running_avg += mc_avg_stride;
297*fb1b10abSAndroid Build Coastguard Worker running_avg += avg_stride;
298*fb1b10abSAndroid Build Coastguard Worker }
299*fb1b10abSAndroid Build Coastguard Worker
300*fb1b10abSAndroid Build Coastguard Worker sum_diff_thresh = SUM_DIFF_THRESHOLD_UV;
301*fb1b10abSAndroid Build Coastguard Worker if (increase_denoising) sum_diff_thresh = SUM_DIFF_THRESHOLD_HIGH_UV;
302*fb1b10abSAndroid Build Coastguard Worker if (abs(sum_diff) > sum_diff_thresh) {
303*fb1b10abSAndroid Build Coastguard Worker // Before returning to copy the block (i.e., apply no denoising), check
304*fb1b10abSAndroid Build Coastguard Worker // if we can still apply some (weaker) temporal filtering to this block,
305*fb1b10abSAndroid Build Coastguard Worker // that would otherwise not be denoised at all. Simplest is to apply
306*fb1b10abSAndroid Build Coastguard Worker // an additional adjustment to running_avg_y to bring it closer to sig.
307*fb1b10abSAndroid Build Coastguard Worker // The adjustment is capped by a maximum delta, and chosen such that
308*fb1b10abSAndroid Build Coastguard Worker // in most cases the resulting sum_diff will be within the
309*fb1b10abSAndroid Build Coastguard Worker // accceptable range given by sum_diff_thresh.
310*fb1b10abSAndroid Build Coastguard Worker
311*fb1b10abSAndroid Build Coastguard Worker // The delta is set by the excess of absolute pixel diff over threshold.
312*fb1b10abSAndroid Build Coastguard Worker int delta = ((abs(sum_diff) - sum_diff_thresh) >> 8) + 1;
313*fb1b10abSAndroid Build Coastguard Worker // Only apply the adjustment for max delta up to 3.
314*fb1b10abSAndroid Build Coastguard Worker if (delta < 4) {
315*fb1b10abSAndroid Build Coastguard Worker sig -= sig_stride * 8;
316*fb1b10abSAndroid Build Coastguard Worker mc_running_avg -= mc_avg_stride * 8;
317*fb1b10abSAndroid Build Coastguard Worker running_avg -= avg_stride * 8;
318*fb1b10abSAndroid Build Coastguard Worker for (r = 0; r < 8; ++r) {
319*fb1b10abSAndroid Build Coastguard Worker for (c = 0; c < 8; ++c) {
320*fb1b10abSAndroid Build Coastguard Worker int diff = mc_running_avg[c] - sig[c];
321*fb1b10abSAndroid Build Coastguard Worker int adjustment = abs(diff);
322*fb1b10abSAndroid Build Coastguard Worker if (adjustment > delta) adjustment = delta;
323*fb1b10abSAndroid Build Coastguard Worker if (diff > 0) {
324*fb1b10abSAndroid Build Coastguard Worker // Bring denoised signal down.
325*fb1b10abSAndroid Build Coastguard Worker if (running_avg[c] - adjustment < 0) {
326*fb1b10abSAndroid Build Coastguard Worker running_avg[c] = 0;
327*fb1b10abSAndroid Build Coastguard Worker } else {
328*fb1b10abSAndroid Build Coastguard Worker running_avg[c] = running_avg[c] - adjustment;
329*fb1b10abSAndroid Build Coastguard Worker }
330*fb1b10abSAndroid Build Coastguard Worker sum_diff -= adjustment;
331*fb1b10abSAndroid Build Coastguard Worker } else if (diff < 0) {
332*fb1b10abSAndroid Build Coastguard Worker // Bring denoised signal up.
333*fb1b10abSAndroid Build Coastguard Worker if (running_avg[c] + adjustment > 255) {
334*fb1b10abSAndroid Build Coastguard Worker running_avg[c] = 255;
335*fb1b10abSAndroid Build Coastguard Worker } else {
336*fb1b10abSAndroid Build Coastguard Worker running_avg[c] = running_avg[c] + adjustment;
337*fb1b10abSAndroid Build Coastguard Worker }
338*fb1b10abSAndroid Build Coastguard Worker sum_diff += adjustment;
339*fb1b10abSAndroid Build Coastguard Worker }
340*fb1b10abSAndroid Build Coastguard Worker }
341*fb1b10abSAndroid Build Coastguard Worker // TODO(marpan): Check here if abs(sum_diff) has gone below the
342*fb1b10abSAndroid Build Coastguard Worker // threshold sum_diff_thresh, and if so, we can exit the row loop.
343*fb1b10abSAndroid Build Coastguard Worker sig += sig_stride;
344*fb1b10abSAndroid Build Coastguard Worker mc_running_avg += mc_avg_stride;
345*fb1b10abSAndroid Build Coastguard Worker running_avg += avg_stride;
346*fb1b10abSAndroid Build Coastguard Worker }
347*fb1b10abSAndroid Build Coastguard Worker if (abs(sum_diff) > sum_diff_thresh) return COPY_BLOCK;
348*fb1b10abSAndroid Build Coastguard Worker } else {
349*fb1b10abSAndroid Build Coastguard Worker return COPY_BLOCK;
350*fb1b10abSAndroid Build Coastguard Worker }
351*fb1b10abSAndroid Build Coastguard Worker }
352*fb1b10abSAndroid Build Coastguard Worker
353*fb1b10abSAndroid Build Coastguard Worker vp8_copy_mem8x8(running_avg_start, avg_stride, sig_start, sig_stride);
354*fb1b10abSAndroid Build Coastguard Worker return FILTER_BLOCK;
355*fb1b10abSAndroid Build Coastguard Worker }
356*fb1b10abSAndroid Build Coastguard Worker
vp8_denoiser_set_parameters(VP8_DENOISER * denoiser,int mode)357*fb1b10abSAndroid Build Coastguard Worker void vp8_denoiser_set_parameters(VP8_DENOISER *denoiser, int mode) {
358*fb1b10abSAndroid Build Coastguard Worker assert(mode > 0); // Denoiser is allocated only if mode > 0.
359*fb1b10abSAndroid Build Coastguard Worker if (mode == 1) {
360*fb1b10abSAndroid Build Coastguard Worker denoiser->denoiser_mode = kDenoiserOnYOnly;
361*fb1b10abSAndroid Build Coastguard Worker } else if (mode == 2) {
362*fb1b10abSAndroid Build Coastguard Worker denoiser->denoiser_mode = kDenoiserOnYUV;
363*fb1b10abSAndroid Build Coastguard Worker } else if (mode == 3) {
364*fb1b10abSAndroid Build Coastguard Worker denoiser->denoiser_mode = kDenoiserOnYUVAggressive;
365*fb1b10abSAndroid Build Coastguard Worker } else {
366*fb1b10abSAndroid Build Coastguard Worker denoiser->denoiser_mode = kDenoiserOnYUV;
367*fb1b10abSAndroid Build Coastguard Worker }
368*fb1b10abSAndroid Build Coastguard Worker if (denoiser->denoiser_mode != kDenoiserOnYUVAggressive) {
369*fb1b10abSAndroid Build Coastguard Worker denoiser->denoise_pars.scale_sse_thresh = 1;
370*fb1b10abSAndroid Build Coastguard Worker denoiser->denoise_pars.scale_motion_thresh = 8;
371*fb1b10abSAndroid Build Coastguard Worker denoiser->denoise_pars.scale_increase_filter = 0;
372*fb1b10abSAndroid Build Coastguard Worker denoiser->denoise_pars.denoise_mv_bias = 95;
373*fb1b10abSAndroid Build Coastguard Worker denoiser->denoise_pars.pickmode_mv_bias = 100;
374*fb1b10abSAndroid Build Coastguard Worker denoiser->denoise_pars.qp_thresh = 0;
375*fb1b10abSAndroid Build Coastguard Worker denoiser->denoise_pars.consec_zerolast = UINT_MAX;
376*fb1b10abSAndroid Build Coastguard Worker denoiser->denoise_pars.spatial_blur = 0;
377*fb1b10abSAndroid Build Coastguard Worker } else {
378*fb1b10abSAndroid Build Coastguard Worker denoiser->denoise_pars.scale_sse_thresh = 2;
379*fb1b10abSAndroid Build Coastguard Worker denoiser->denoise_pars.scale_motion_thresh = 16;
380*fb1b10abSAndroid Build Coastguard Worker denoiser->denoise_pars.scale_increase_filter = 1;
381*fb1b10abSAndroid Build Coastguard Worker denoiser->denoise_pars.denoise_mv_bias = 60;
382*fb1b10abSAndroid Build Coastguard Worker denoiser->denoise_pars.pickmode_mv_bias = 75;
383*fb1b10abSAndroid Build Coastguard Worker denoiser->denoise_pars.qp_thresh = 80;
384*fb1b10abSAndroid Build Coastguard Worker denoiser->denoise_pars.consec_zerolast = 15;
385*fb1b10abSAndroid Build Coastguard Worker denoiser->denoise_pars.spatial_blur = 0;
386*fb1b10abSAndroid Build Coastguard Worker }
387*fb1b10abSAndroid Build Coastguard Worker }
388*fb1b10abSAndroid Build Coastguard Worker
vp8_denoiser_allocate(VP8_DENOISER * denoiser,int width,int height,int num_mb_rows,int num_mb_cols,int mode)389*fb1b10abSAndroid Build Coastguard Worker int vp8_denoiser_allocate(VP8_DENOISER *denoiser, int width, int height,
390*fb1b10abSAndroid Build Coastguard Worker int num_mb_rows, int num_mb_cols, int mode) {
391*fb1b10abSAndroid Build Coastguard Worker int i;
392*fb1b10abSAndroid Build Coastguard Worker assert(denoiser);
393*fb1b10abSAndroid Build Coastguard Worker denoiser->num_mb_cols = num_mb_cols;
394*fb1b10abSAndroid Build Coastguard Worker
395*fb1b10abSAndroid Build Coastguard Worker for (i = 0; i < MAX_REF_FRAMES; ++i) {
396*fb1b10abSAndroid Build Coastguard Worker denoiser->yv12_running_avg[i].flags = 0;
397*fb1b10abSAndroid Build Coastguard Worker
398*fb1b10abSAndroid Build Coastguard Worker if (vp8_yv12_alloc_frame_buffer(&(denoiser->yv12_running_avg[i]), width,
399*fb1b10abSAndroid Build Coastguard Worker height, VP8BORDERINPIXELS) < 0) {
400*fb1b10abSAndroid Build Coastguard Worker vp8_denoiser_free(denoiser);
401*fb1b10abSAndroid Build Coastguard Worker return 1;
402*fb1b10abSAndroid Build Coastguard Worker }
403*fb1b10abSAndroid Build Coastguard Worker memset(denoiser->yv12_running_avg[i].buffer_alloc, 0,
404*fb1b10abSAndroid Build Coastguard Worker denoiser->yv12_running_avg[i].frame_size);
405*fb1b10abSAndroid Build Coastguard Worker }
406*fb1b10abSAndroid Build Coastguard Worker denoiser->yv12_mc_running_avg.flags = 0;
407*fb1b10abSAndroid Build Coastguard Worker
408*fb1b10abSAndroid Build Coastguard Worker if (vp8_yv12_alloc_frame_buffer(&(denoiser->yv12_mc_running_avg), width,
409*fb1b10abSAndroid Build Coastguard Worker height, VP8BORDERINPIXELS) < 0) {
410*fb1b10abSAndroid Build Coastguard Worker vp8_denoiser_free(denoiser);
411*fb1b10abSAndroid Build Coastguard Worker return 1;
412*fb1b10abSAndroid Build Coastguard Worker }
413*fb1b10abSAndroid Build Coastguard Worker
414*fb1b10abSAndroid Build Coastguard Worker memset(denoiser->yv12_mc_running_avg.buffer_alloc, 0,
415*fb1b10abSAndroid Build Coastguard Worker denoiser->yv12_mc_running_avg.frame_size);
416*fb1b10abSAndroid Build Coastguard Worker
417*fb1b10abSAndroid Build Coastguard Worker if (vp8_yv12_alloc_frame_buffer(&denoiser->yv12_last_source, width, height,
418*fb1b10abSAndroid Build Coastguard Worker VP8BORDERINPIXELS) < 0) {
419*fb1b10abSAndroid Build Coastguard Worker vp8_denoiser_free(denoiser);
420*fb1b10abSAndroid Build Coastguard Worker return 1;
421*fb1b10abSAndroid Build Coastguard Worker }
422*fb1b10abSAndroid Build Coastguard Worker memset(denoiser->yv12_last_source.buffer_alloc, 0,
423*fb1b10abSAndroid Build Coastguard Worker denoiser->yv12_last_source.frame_size);
424*fb1b10abSAndroid Build Coastguard Worker
425*fb1b10abSAndroid Build Coastguard Worker denoiser->denoise_state = vpx_calloc((num_mb_rows * num_mb_cols), 1);
426*fb1b10abSAndroid Build Coastguard Worker if (!denoiser->denoise_state) {
427*fb1b10abSAndroid Build Coastguard Worker vp8_denoiser_free(denoiser);
428*fb1b10abSAndroid Build Coastguard Worker return 1;
429*fb1b10abSAndroid Build Coastguard Worker }
430*fb1b10abSAndroid Build Coastguard Worker memset(denoiser->denoise_state, 0, (num_mb_rows * num_mb_cols));
431*fb1b10abSAndroid Build Coastguard Worker vp8_denoiser_set_parameters(denoiser, mode);
432*fb1b10abSAndroid Build Coastguard Worker denoiser->nmse_source_diff = 0;
433*fb1b10abSAndroid Build Coastguard Worker denoiser->nmse_source_diff_count = 0;
434*fb1b10abSAndroid Build Coastguard Worker denoiser->qp_avg = 0;
435*fb1b10abSAndroid Build Coastguard Worker // QP threshold below which we can go up to aggressive mode.
436*fb1b10abSAndroid Build Coastguard Worker denoiser->qp_threshold_up = 80;
437*fb1b10abSAndroid Build Coastguard Worker // QP threshold above which we can go back down to normal mode.
438*fb1b10abSAndroid Build Coastguard Worker // For now keep this second threshold high, so not used currently.
439*fb1b10abSAndroid Build Coastguard Worker denoiser->qp_threshold_down = 128;
440*fb1b10abSAndroid Build Coastguard Worker // Bitrate thresholds and noise metric (nmse) thresholds for switching to
441*fb1b10abSAndroid Build Coastguard Worker // aggressive mode.
442*fb1b10abSAndroid Build Coastguard Worker // TODO(marpan): Adjust thresholds, including effect on resolution.
443*fb1b10abSAndroid Build Coastguard Worker denoiser->bitrate_threshold = 400000; // (bits/sec).
444*fb1b10abSAndroid Build Coastguard Worker denoiser->threshold_aggressive_mode = 80;
445*fb1b10abSAndroid Build Coastguard Worker if (width * height > 1280 * 720) {
446*fb1b10abSAndroid Build Coastguard Worker denoiser->bitrate_threshold = 3000000;
447*fb1b10abSAndroid Build Coastguard Worker denoiser->threshold_aggressive_mode = 200;
448*fb1b10abSAndroid Build Coastguard Worker } else if (width * height > 960 * 540) {
449*fb1b10abSAndroid Build Coastguard Worker denoiser->bitrate_threshold = 1200000;
450*fb1b10abSAndroid Build Coastguard Worker denoiser->threshold_aggressive_mode = 120;
451*fb1b10abSAndroid Build Coastguard Worker } else if (width * height > 640 * 480) {
452*fb1b10abSAndroid Build Coastguard Worker denoiser->bitrate_threshold = 600000;
453*fb1b10abSAndroid Build Coastguard Worker denoiser->threshold_aggressive_mode = 100;
454*fb1b10abSAndroid Build Coastguard Worker }
455*fb1b10abSAndroid Build Coastguard Worker return 0;
456*fb1b10abSAndroid Build Coastguard Worker }
457*fb1b10abSAndroid Build Coastguard Worker
vp8_denoiser_free(VP8_DENOISER * denoiser)458*fb1b10abSAndroid Build Coastguard Worker void vp8_denoiser_free(VP8_DENOISER *denoiser) {
459*fb1b10abSAndroid Build Coastguard Worker int i;
460*fb1b10abSAndroid Build Coastguard Worker assert(denoiser);
461*fb1b10abSAndroid Build Coastguard Worker
462*fb1b10abSAndroid Build Coastguard Worker for (i = 0; i < MAX_REF_FRAMES; ++i) {
463*fb1b10abSAndroid Build Coastguard Worker vp8_yv12_de_alloc_frame_buffer(&denoiser->yv12_running_avg[i]);
464*fb1b10abSAndroid Build Coastguard Worker }
465*fb1b10abSAndroid Build Coastguard Worker vp8_yv12_de_alloc_frame_buffer(&denoiser->yv12_mc_running_avg);
466*fb1b10abSAndroid Build Coastguard Worker vp8_yv12_de_alloc_frame_buffer(&denoiser->yv12_last_source);
467*fb1b10abSAndroid Build Coastguard Worker vpx_free(denoiser->denoise_state);
468*fb1b10abSAndroid Build Coastguard Worker }
469*fb1b10abSAndroid Build Coastguard Worker
vp8_denoiser_denoise_mb(VP8_DENOISER * denoiser,MACROBLOCK * x,unsigned int best_sse,unsigned int zero_mv_sse,int recon_yoffset,int recon_uvoffset,loop_filter_info_n * lfi_n,int mb_row,int mb_col,int block_index,int consec_zero_last)470*fb1b10abSAndroid Build Coastguard Worker void vp8_denoiser_denoise_mb(VP8_DENOISER *denoiser, MACROBLOCK *x,
471*fb1b10abSAndroid Build Coastguard Worker unsigned int best_sse, unsigned int zero_mv_sse,
472*fb1b10abSAndroid Build Coastguard Worker int recon_yoffset, int recon_uvoffset,
473*fb1b10abSAndroid Build Coastguard Worker loop_filter_info_n *lfi_n, int mb_row, int mb_col,
474*fb1b10abSAndroid Build Coastguard Worker int block_index, int consec_zero_last)
475*fb1b10abSAndroid Build Coastguard Worker
476*fb1b10abSAndroid Build Coastguard Worker {
477*fb1b10abSAndroid Build Coastguard Worker int mv_row;
478*fb1b10abSAndroid Build Coastguard Worker int mv_col;
479*fb1b10abSAndroid Build Coastguard Worker unsigned int motion_threshold;
480*fb1b10abSAndroid Build Coastguard Worker unsigned int motion_magnitude2;
481*fb1b10abSAndroid Build Coastguard Worker unsigned int sse_thresh;
482*fb1b10abSAndroid Build Coastguard Worker int sse_diff_thresh = 0;
483*fb1b10abSAndroid Build Coastguard Worker // Spatial loop filter: only applied selectively based on
484*fb1b10abSAndroid Build Coastguard Worker // temporal filter state of block relative to top/left neighbors.
485*fb1b10abSAndroid Build Coastguard Worker int apply_spatial_loop_filter = 1;
486*fb1b10abSAndroid Build Coastguard Worker MV_REFERENCE_FRAME frame = x->best_reference_frame;
487*fb1b10abSAndroid Build Coastguard Worker MV_REFERENCE_FRAME zero_frame = x->best_zeromv_reference_frame;
488*fb1b10abSAndroid Build Coastguard Worker
489*fb1b10abSAndroid Build Coastguard Worker enum vp8_denoiser_decision decision = FILTER_BLOCK;
490*fb1b10abSAndroid Build Coastguard Worker enum vp8_denoiser_decision decision_u = COPY_BLOCK;
491*fb1b10abSAndroid Build Coastguard Worker enum vp8_denoiser_decision decision_v = COPY_BLOCK;
492*fb1b10abSAndroid Build Coastguard Worker
493*fb1b10abSAndroid Build Coastguard Worker if (zero_frame) {
494*fb1b10abSAndroid Build Coastguard Worker YV12_BUFFER_CONFIG *src = &denoiser->yv12_running_avg[frame];
495*fb1b10abSAndroid Build Coastguard Worker YV12_BUFFER_CONFIG *dst = &denoiser->yv12_mc_running_avg;
496*fb1b10abSAndroid Build Coastguard Worker YV12_BUFFER_CONFIG saved_pre, saved_dst;
497*fb1b10abSAndroid Build Coastguard Worker MB_MODE_INFO saved_mbmi;
498*fb1b10abSAndroid Build Coastguard Worker MACROBLOCKD *filter_xd = &x->e_mbd;
499*fb1b10abSAndroid Build Coastguard Worker MB_MODE_INFO *mbmi = &filter_xd->mode_info_context->mbmi;
500*fb1b10abSAndroid Build Coastguard Worker int sse_diff = 0;
501*fb1b10abSAndroid Build Coastguard Worker // Bias on zero motion vector sse.
502*fb1b10abSAndroid Build Coastguard Worker const int zero_bias = denoiser->denoise_pars.denoise_mv_bias;
503*fb1b10abSAndroid Build Coastguard Worker zero_mv_sse = (unsigned int)((int64_t)zero_mv_sse * zero_bias / 100);
504*fb1b10abSAndroid Build Coastguard Worker sse_diff = (int)zero_mv_sse - (int)best_sse;
505*fb1b10abSAndroid Build Coastguard Worker
506*fb1b10abSAndroid Build Coastguard Worker saved_mbmi = *mbmi;
507*fb1b10abSAndroid Build Coastguard Worker
508*fb1b10abSAndroid Build Coastguard Worker /* Use the best MV for the compensation. */
509*fb1b10abSAndroid Build Coastguard Worker mbmi->ref_frame = x->best_reference_frame;
510*fb1b10abSAndroid Build Coastguard Worker mbmi->mode = x->best_sse_inter_mode;
511*fb1b10abSAndroid Build Coastguard Worker mbmi->mv = x->best_sse_mv;
512*fb1b10abSAndroid Build Coastguard Worker mbmi->need_to_clamp_mvs = x->need_to_clamp_best_mvs;
513*fb1b10abSAndroid Build Coastguard Worker mv_col = x->best_sse_mv.as_mv.col;
514*fb1b10abSAndroid Build Coastguard Worker mv_row = x->best_sse_mv.as_mv.row;
515*fb1b10abSAndroid Build Coastguard Worker // Bias to zero_mv if small amount of motion.
516*fb1b10abSAndroid Build Coastguard Worker // Note sse_diff_thresh is intialized to zero, so this ensures
517*fb1b10abSAndroid Build Coastguard Worker // we will always choose zero_mv for denoising if
518*fb1b10abSAndroid Build Coastguard Worker // zero_mv_see <= best_sse (i.e., sse_diff <= 0).
519*fb1b10abSAndroid Build Coastguard Worker if ((unsigned int)(mv_row * mv_row + mv_col * mv_col) <=
520*fb1b10abSAndroid Build Coastguard Worker NOISE_MOTION_THRESHOLD) {
521*fb1b10abSAndroid Build Coastguard Worker sse_diff_thresh = (int)SSE_DIFF_THRESHOLD;
522*fb1b10abSAndroid Build Coastguard Worker }
523*fb1b10abSAndroid Build Coastguard Worker
524*fb1b10abSAndroid Build Coastguard Worker if (frame == INTRA_FRAME || sse_diff <= sse_diff_thresh) {
525*fb1b10abSAndroid Build Coastguard Worker /*
526*fb1b10abSAndroid Build Coastguard Worker * Handle intra blocks as referring to last frame with zero motion
527*fb1b10abSAndroid Build Coastguard Worker * and let the absolute pixel difference affect the filter factor.
528*fb1b10abSAndroid Build Coastguard Worker * Also consider small amount of motion as being random walk due
529*fb1b10abSAndroid Build Coastguard Worker * to noise, if it doesn't mean that we get a much bigger error.
530*fb1b10abSAndroid Build Coastguard Worker * Note that any changes to the mode info only affects the
531*fb1b10abSAndroid Build Coastguard Worker * denoising.
532*fb1b10abSAndroid Build Coastguard Worker */
533*fb1b10abSAndroid Build Coastguard Worker x->denoise_zeromv = 1;
534*fb1b10abSAndroid Build Coastguard Worker mbmi->ref_frame = x->best_zeromv_reference_frame;
535*fb1b10abSAndroid Build Coastguard Worker
536*fb1b10abSAndroid Build Coastguard Worker src = &denoiser->yv12_running_avg[zero_frame];
537*fb1b10abSAndroid Build Coastguard Worker
538*fb1b10abSAndroid Build Coastguard Worker mbmi->mode = ZEROMV;
539*fb1b10abSAndroid Build Coastguard Worker mbmi->mv.as_int = 0;
540*fb1b10abSAndroid Build Coastguard Worker x->best_sse_inter_mode = ZEROMV;
541*fb1b10abSAndroid Build Coastguard Worker x->best_sse_mv.as_int = 0;
542*fb1b10abSAndroid Build Coastguard Worker best_sse = zero_mv_sse;
543*fb1b10abSAndroid Build Coastguard Worker }
544*fb1b10abSAndroid Build Coastguard Worker
545*fb1b10abSAndroid Build Coastguard Worker mv_row = x->best_sse_mv.as_mv.row;
546*fb1b10abSAndroid Build Coastguard Worker mv_col = x->best_sse_mv.as_mv.col;
547*fb1b10abSAndroid Build Coastguard Worker motion_magnitude2 = mv_row * mv_row + mv_col * mv_col;
548*fb1b10abSAndroid Build Coastguard Worker motion_threshold =
549*fb1b10abSAndroid Build Coastguard Worker denoiser->denoise_pars.scale_motion_thresh * NOISE_MOTION_THRESHOLD;
550*fb1b10abSAndroid Build Coastguard Worker
551*fb1b10abSAndroid Build Coastguard Worker if (motion_magnitude2 <
552*fb1b10abSAndroid Build Coastguard Worker denoiser->denoise_pars.scale_increase_filter * NOISE_MOTION_THRESHOLD) {
553*fb1b10abSAndroid Build Coastguard Worker x->increase_denoising = 1;
554*fb1b10abSAndroid Build Coastguard Worker }
555*fb1b10abSAndroid Build Coastguard Worker
556*fb1b10abSAndroid Build Coastguard Worker sse_thresh = denoiser->denoise_pars.scale_sse_thresh * SSE_THRESHOLD;
557*fb1b10abSAndroid Build Coastguard Worker if (x->increase_denoising) {
558*fb1b10abSAndroid Build Coastguard Worker sse_thresh = denoiser->denoise_pars.scale_sse_thresh * SSE_THRESHOLD_HIGH;
559*fb1b10abSAndroid Build Coastguard Worker }
560*fb1b10abSAndroid Build Coastguard Worker
561*fb1b10abSAndroid Build Coastguard Worker if (best_sse > sse_thresh || motion_magnitude2 > motion_threshold) {
562*fb1b10abSAndroid Build Coastguard Worker decision = COPY_BLOCK;
563*fb1b10abSAndroid Build Coastguard Worker }
564*fb1b10abSAndroid Build Coastguard Worker
565*fb1b10abSAndroid Build Coastguard Worker // If block is considered skin, don't denoise if the block
566*fb1b10abSAndroid Build Coastguard Worker // (1) is selected as non-zero motion for current frame, or
567*fb1b10abSAndroid Build Coastguard Worker // (2) has not been selected as ZERO_LAST mode at least x past frames
568*fb1b10abSAndroid Build Coastguard Worker // in a row.
569*fb1b10abSAndroid Build Coastguard Worker // TODO(marpan): Parameter "x" should be varied with framerate.
570*fb1b10abSAndroid Build Coastguard Worker // In particualar, should be reduced for layers (base layer/LAST).
571*fb1b10abSAndroid Build Coastguard Worker if (x->is_skin && (consec_zero_last < 2 || motion_magnitude2 > 0)) {
572*fb1b10abSAndroid Build Coastguard Worker decision = COPY_BLOCK;
573*fb1b10abSAndroid Build Coastguard Worker }
574*fb1b10abSAndroid Build Coastguard Worker
575*fb1b10abSAndroid Build Coastguard Worker if (decision == FILTER_BLOCK) {
576*fb1b10abSAndroid Build Coastguard Worker saved_pre = filter_xd->pre;
577*fb1b10abSAndroid Build Coastguard Worker saved_dst = filter_xd->dst;
578*fb1b10abSAndroid Build Coastguard Worker
579*fb1b10abSAndroid Build Coastguard Worker /* Compensate the running average. */
580*fb1b10abSAndroid Build Coastguard Worker filter_xd->pre.y_buffer = src->y_buffer + recon_yoffset;
581*fb1b10abSAndroid Build Coastguard Worker filter_xd->pre.u_buffer = src->u_buffer + recon_uvoffset;
582*fb1b10abSAndroid Build Coastguard Worker filter_xd->pre.v_buffer = src->v_buffer + recon_uvoffset;
583*fb1b10abSAndroid Build Coastguard Worker /* Write the compensated running average to the destination buffer. */
584*fb1b10abSAndroid Build Coastguard Worker filter_xd->dst.y_buffer = dst->y_buffer + recon_yoffset;
585*fb1b10abSAndroid Build Coastguard Worker filter_xd->dst.u_buffer = dst->u_buffer + recon_uvoffset;
586*fb1b10abSAndroid Build Coastguard Worker filter_xd->dst.v_buffer = dst->v_buffer + recon_uvoffset;
587*fb1b10abSAndroid Build Coastguard Worker
588*fb1b10abSAndroid Build Coastguard Worker if (!x->skip) {
589*fb1b10abSAndroid Build Coastguard Worker vp8_build_inter_predictors_mb(filter_xd);
590*fb1b10abSAndroid Build Coastguard Worker } else {
591*fb1b10abSAndroid Build Coastguard Worker vp8_build_inter16x16_predictors_mb(
592*fb1b10abSAndroid Build Coastguard Worker filter_xd, filter_xd->dst.y_buffer, filter_xd->dst.u_buffer,
593*fb1b10abSAndroid Build Coastguard Worker filter_xd->dst.v_buffer, filter_xd->dst.y_stride,
594*fb1b10abSAndroid Build Coastguard Worker filter_xd->dst.uv_stride);
595*fb1b10abSAndroid Build Coastguard Worker }
596*fb1b10abSAndroid Build Coastguard Worker filter_xd->pre = saved_pre;
597*fb1b10abSAndroid Build Coastguard Worker filter_xd->dst = saved_dst;
598*fb1b10abSAndroid Build Coastguard Worker *mbmi = saved_mbmi;
599*fb1b10abSAndroid Build Coastguard Worker }
600*fb1b10abSAndroid Build Coastguard Worker } else {
601*fb1b10abSAndroid Build Coastguard Worker // zero_frame should always be 1 for real-time mode, as the
602*fb1b10abSAndroid Build Coastguard Worker // ZEROMV mode is always checked, so we should never go into this branch.
603*fb1b10abSAndroid Build Coastguard Worker // If case ZEROMV is not checked, then we will force no denoise (COPY).
604*fb1b10abSAndroid Build Coastguard Worker decision = COPY_BLOCK;
605*fb1b10abSAndroid Build Coastguard Worker }
606*fb1b10abSAndroid Build Coastguard Worker
607*fb1b10abSAndroid Build Coastguard Worker if (decision == FILTER_BLOCK) {
608*fb1b10abSAndroid Build Coastguard Worker unsigned char *mc_running_avg_y =
609*fb1b10abSAndroid Build Coastguard Worker denoiser->yv12_mc_running_avg.y_buffer + recon_yoffset;
610*fb1b10abSAndroid Build Coastguard Worker int mc_avg_y_stride = denoiser->yv12_mc_running_avg.y_stride;
611*fb1b10abSAndroid Build Coastguard Worker unsigned char *running_avg_y =
612*fb1b10abSAndroid Build Coastguard Worker denoiser->yv12_running_avg[INTRA_FRAME].y_buffer + recon_yoffset;
613*fb1b10abSAndroid Build Coastguard Worker int avg_y_stride = denoiser->yv12_running_avg[INTRA_FRAME].y_stride;
614*fb1b10abSAndroid Build Coastguard Worker
615*fb1b10abSAndroid Build Coastguard Worker /* Filter. */
616*fb1b10abSAndroid Build Coastguard Worker decision = vp8_denoiser_filter(mc_running_avg_y, mc_avg_y_stride,
617*fb1b10abSAndroid Build Coastguard Worker running_avg_y, avg_y_stride, x->thismb, 16,
618*fb1b10abSAndroid Build Coastguard Worker motion_magnitude2, x->increase_denoising);
619*fb1b10abSAndroid Build Coastguard Worker denoiser->denoise_state[block_index] =
620*fb1b10abSAndroid Build Coastguard Worker motion_magnitude2 > 0 ? kFilterNonZeroMV : kFilterZeroMV;
621*fb1b10abSAndroid Build Coastguard Worker // Only denoise UV for zero motion, and if y channel was denoised.
622*fb1b10abSAndroid Build Coastguard Worker if (denoiser->denoiser_mode != kDenoiserOnYOnly && motion_magnitude2 == 0 &&
623*fb1b10abSAndroid Build Coastguard Worker decision == FILTER_BLOCK) {
624*fb1b10abSAndroid Build Coastguard Worker unsigned char *mc_running_avg_u =
625*fb1b10abSAndroid Build Coastguard Worker denoiser->yv12_mc_running_avg.u_buffer + recon_uvoffset;
626*fb1b10abSAndroid Build Coastguard Worker unsigned char *running_avg_u =
627*fb1b10abSAndroid Build Coastguard Worker denoiser->yv12_running_avg[INTRA_FRAME].u_buffer + recon_uvoffset;
628*fb1b10abSAndroid Build Coastguard Worker unsigned char *mc_running_avg_v =
629*fb1b10abSAndroid Build Coastguard Worker denoiser->yv12_mc_running_avg.v_buffer + recon_uvoffset;
630*fb1b10abSAndroid Build Coastguard Worker unsigned char *running_avg_v =
631*fb1b10abSAndroid Build Coastguard Worker denoiser->yv12_running_avg[INTRA_FRAME].v_buffer + recon_uvoffset;
632*fb1b10abSAndroid Build Coastguard Worker int mc_avg_uv_stride = denoiser->yv12_mc_running_avg.uv_stride;
633*fb1b10abSAndroid Build Coastguard Worker int avg_uv_stride = denoiser->yv12_running_avg[INTRA_FRAME].uv_stride;
634*fb1b10abSAndroid Build Coastguard Worker int signal_stride = x->block[16].src_stride;
635*fb1b10abSAndroid Build Coastguard Worker decision_u = vp8_denoiser_filter_uv(
636*fb1b10abSAndroid Build Coastguard Worker mc_running_avg_u, mc_avg_uv_stride, running_avg_u, avg_uv_stride,
637*fb1b10abSAndroid Build Coastguard Worker x->block[16].src + *x->block[16].base_src, signal_stride,
638*fb1b10abSAndroid Build Coastguard Worker motion_magnitude2, 0);
639*fb1b10abSAndroid Build Coastguard Worker decision_v = vp8_denoiser_filter_uv(
640*fb1b10abSAndroid Build Coastguard Worker mc_running_avg_v, mc_avg_uv_stride, running_avg_v, avg_uv_stride,
641*fb1b10abSAndroid Build Coastguard Worker x->block[20].src + *x->block[20].base_src, signal_stride,
642*fb1b10abSAndroid Build Coastguard Worker motion_magnitude2, 0);
643*fb1b10abSAndroid Build Coastguard Worker }
644*fb1b10abSAndroid Build Coastguard Worker }
645*fb1b10abSAndroid Build Coastguard Worker if (decision == COPY_BLOCK) {
646*fb1b10abSAndroid Build Coastguard Worker /* No filtering of this block; it differs too much from the predictor,
647*fb1b10abSAndroid Build Coastguard Worker * or the motion vector magnitude is considered too big.
648*fb1b10abSAndroid Build Coastguard Worker */
649*fb1b10abSAndroid Build Coastguard Worker x->denoise_zeromv = 0;
650*fb1b10abSAndroid Build Coastguard Worker vp8_copy_mem16x16(
651*fb1b10abSAndroid Build Coastguard Worker x->thismb, 16,
652*fb1b10abSAndroid Build Coastguard Worker denoiser->yv12_running_avg[INTRA_FRAME].y_buffer + recon_yoffset,
653*fb1b10abSAndroid Build Coastguard Worker denoiser->yv12_running_avg[INTRA_FRAME].y_stride);
654*fb1b10abSAndroid Build Coastguard Worker denoiser->denoise_state[block_index] = kNoFilter;
655*fb1b10abSAndroid Build Coastguard Worker }
656*fb1b10abSAndroid Build Coastguard Worker if (denoiser->denoiser_mode != kDenoiserOnYOnly) {
657*fb1b10abSAndroid Build Coastguard Worker if (decision_u == COPY_BLOCK) {
658*fb1b10abSAndroid Build Coastguard Worker vp8_copy_mem8x8(
659*fb1b10abSAndroid Build Coastguard Worker x->block[16].src + *x->block[16].base_src, x->block[16].src_stride,
660*fb1b10abSAndroid Build Coastguard Worker denoiser->yv12_running_avg[INTRA_FRAME].u_buffer + recon_uvoffset,
661*fb1b10abSAndroid Build Coastguard Worker denoiser->yv12_running_avg[INTRA_FRAME].uv_stride);
662*fb1b10abSAndroid Build Coastguard Worker }
663*fb1b10abSAndroid Build Coastguard Worker if (decision_v == COPY_BLOCK) {
664*fb1b10abSAndroid Build Coastguard Worker vp8_copy_mem8x8(
665*fb1b10abSAndroid Build Coastguard Worker x->block[20].src + *x->block[20].base_src, x->block[16].src_stride,
666*fb1b10abSAndroid Build Coastguard Worker denoiser->yv12_running_avg[INTRA_FRAME].v_buffer + recon_uvoffset,
667*fb1b10abSAndroid Build Coastguard Worker denoiser->yv12_running_avg[INTRA_FRAME].uv_stride);
668*fb1b10abSAndroid Build Coastguard Worker }
669*fb1b10abSAndroid Build Coastguard Worker }
670*fb1b10abSAndroid Build Coastguard Worker // Option to selectively deblock the denoised signal, for y channel only.
671*fb1b10abSAndroid Build Coastguard Worker if (apply_spatial_loop_filter) {
672*fb1b10abSAndroid Build Coastguard Worker loop_filter_info lfi;
673*fb1b10abSAndroid Build Coastguard Worker int apply_filter_col = 0;
674*fb1b10abSAndroid Build Coastguard Worker int apply_filter_row = 0;
675*fb1b10abSAndroid Build Coastguard Worker int apply_filter = 0;
676*fb1b10abSAndroid Build Coastguard Worker int y_stride = denoiser->yv12_running_avg[INTRA_FRAME].y_stride;
677*fb1b10abSAndroid Build Coastguard Worker int uv_stride = denoiser->yv12_running_avg[INTRA_FRAME].uv_stride;
678*fb1b10abSAndroid Build Coastguard Worker
679*fb1b10abSAndroid Build Coastguard Worker // Fix filter level to some nominal value for now.
680*fb1b10abSAndroid Build Coastguard Worker int filter_level = 48;
681*fb1b10abSAndroid Build Coastguard Worker
682*fb1b10abSAndroid Build Coastguard Worker int hev_index = lfi_n->hev_thr_lut[INTER_FRAME][filter_level];
683*fb1b10abSAndroid Build Coastguard Worker lfi.mblim = lfi_n->mblim[filter_level];
684*fb1b10abSAndroid Build Coastguard Worker lfi.blim = lfi_n->blim[filter_level];
685*fb1b10abSAndroid Build Coastguard Worker lfi.lim = lfi_n->lim[filter_level];
686*fb1b10abSAndroid Build Coastguard Worker lfi.hev_thr = lfi_n->hev_thr[hev_index];
687*fb1b10abSAndroid Build Coastguard Worker
688*fb1b10abSAndroid Build Coastguard Worker // Apply filter if there is a difference in the denoiser filter state
689*fb1b10abSAndroid Build Coastguard Worker // between the current and left/top block, or if non-zero motion vector
690*fb1b10abSAndroid Build Coastguard Worker // is used for the motion-compensated filtering.
691*fb1b10abSAndroid Build Coastguard Worker if (mb_col > 0) {
692*fb1b10abSAndroid Build Coastguard Worker apply_filter_col =
693*fb1b10abSAndroid Build Coastguard Worker !((denoiser->denoise_state[block_index] ==
694*fb1b10abSAndroid Build Coastguard Worker denoiser->denoise_state[block_index - 1]) &&
695*fb1b10abSAndroid Build Coastguard Worker denoiser->denoise_state[block_index] != kFilterNonZeroMV);
696*fb1b10abSAndroid Build Coastguard Worker if (apply_filter_col) {
697*fb1b10abSAndroid Build Coastguard Worker // Filter left vertical edge.
698*fb1b10abSAndroid Build Coastguard Worker apply_filter = 1;
699*fb1b10abSAndroid Build Coastguard Worker vp8_loop_filter_mbv(
700*fb1b10abSAndroid Build Coastguard Worker denoiser->yv12_running_avg[INTRA_FRAME].y_buffer + recon_yoffset,
701*fb1b10abSAndroid Build Coastguard Worker NULL, NULL, y_stride, uv_stride, &lfi);
702*fb1b10abSAndroid Build Coastguard Worker }
703*fb1b10abSAndroid Build Coastguard Worker }
704*fb1b10abSAndroid Build Coastguard Worker if (mb_row > 0) {
705*fb1b10abSAndroid Build Coastguard Worker apply_filter_row =
706*fb1b10abSAndroid Build Coastguard Worker !((denoiser->denoise_state[block_index] ==
707*fb1b10abSAndroid Build Coastguard Worker denoiser->denoise_state[block_index - denoiser->num_mb_cols]) &&
708*fb1b10abSAndroid Build Coastguard Worker denoiser->denoise_state[block_index] != kFilterNonZeroMV);
709*fb1b10abSAndroid Build Coastguard Worker if (apply_filter_row) {
710*fb1b10abSAndroid Build Coastguard Worker // Filter top horizontal edge.
711*fb1b10abSAndroid Build Coastguard Worker apply_filter = 1;
712*fb1b10abSAndroid Build Coastguard Worker vp8_loop_filter_mbh(
713*fb1b10abSAndroid Build Coastguard Worker denoiser->yv12_running_avg[INTRA_FRAME].y_buffer + recon_yoffset,
714*fb1b10abSAndroid Build Coastguard Worker NULL, NULL, y_stride, uv_stride, &lfi);
715*fb1b10abSAndroid Build Coastguard Worker }
716*fb1b10abSAndroid Build Coastguard Worker }
717*fb1b10abSAndroid Build Coastguard Worker if (apply_filter) {
718*fb1b10abSAndroid Build Coastguard Worker // Update the signal block |x|. Pixel changes are only to top and/or
719*fb1b10abSAndroid Build Coastguard Worker // left boundary pixels: can we avoid full block copy here.
720*fb1b10abSAndroid Build Coastguard Worker vp8_copy_mem16x16(
721*fb1b10abSAndroid Build Coastguard Worker denoiser->yv12_running_avg[INTRA_FRAME].y_buffer + recon_yoffset,
722*fb1b10abSAndroid Build Coastguard Worker y_stride, x->thismb, 16);
723*fb1b10abSAndroid Build Coastguard Worker }
724*fb1b10abSAndroid Build Coastguard Worker }
725*fb1b10abSAndroid Build Coastguard Worker }
726