1*fb1b10abSAndroid Build Coastguard Worker /*
2*fb1b10abSAndroid Build Coastguard Worker * Copyright (c) 2010 The WebM project authors. All Rights Reserved.
3*fb1b10abSAndroid Build Coastguard Worker *
4*fb1b10abSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license
5*fb1b10abSAndroid Build Coastguard Worker * that can be found in the LICENSE file in the root of the source
6*fb1b10abSAndroid Build Coastguard Worker * tree. An additional intellectual property rights grant can be found
7*fb1b10abSAndroid Build Coastguard Worker * in the file PATENTS. All contributing project authors may
8*fb1b10abSAndroid Build Coastguard Worker * be found in the AUTHORS file in the root of the source tree.
9*fb1b10abSAndroid Build Coastguard Worker */
10*fb1b10abSAndroid Build Coastguard Worker
11*fb1b10abSAndroid Build Coastguard Worker #include <stdlib.h>
12*fb1b10abSAndroid Build Coastguard Worker #include <stdio.h>
13*fb1b10abSAndroid Build Coastguard Worker #include <string.h>
14*fb1b10abSAndroid Build Coastguard Worker #include <limits.h>
15*fb1b10abSAndroid Build Coastguard Worker #include <assert.h>
16*fb1b10abSAndroid Build Coastguard Worker
17*fb1b10abSAndroid Build Coastguard Worker #include "math.h"
18*fb1b10abSAndroid Build Coastguard Worker #include "vp8/common/common.h"
19*fb1b10abSAndroid Build Coastguard Worker #include "ratectrl.h"
20*fb1b10abSAndroid Build Coastguard Worker #include "vp8/common/entropymode.h"
21*fb1b10abSAndroid Build Coastguard Worker #include "vpx_mem/vpx_mem.h"
22*fb1b10abSAndroid Build Coastguard Worker #include "vp8/common/systemdependent.h"
23*fb1b10abSAndroid Build Coastguard Worker #include "encodemv.h"
24*fb1b10abSAndroid Build Coastguard Worker #include "vpx_dsp/vpx_dsp_common.h"
25*fb1b10abSAndroid Build Coastguard Worker #include "vpx_ports/system_state.h"
26*fb1b10abSAndroid Build Coastguard Worker
27*fb1b10abSAndroid Build Coastguard Worker #define MIN_BPB_FACTOR 0.01
28*fb1b10abSAndroid Build Coastguard Worker #define MAX_BPB_FACTOR 50
29*fb1b10abSAndroid Build Coastguard Worker
30*fb1b10abSAndroid Build Coastguard Worker extern const MB_PREDICTION_MODE vp8_mode_order[MAX_MODES];
31*fb1b10abSAndroid Build Coastguard Worker
32*fb1b10abSAndroid Build Coastguard Worker #ifdef MODE_STATS
33*fb1b10abSAndroid Build Coastguard Worker extern int y_modes[5];
34*fb1b10abSAndroid Build Coastguard Worker extern int uv_modes[4];
35*fb1b10abSAndroid Build Coastguard Worker extern int b_modes[10];
36*fb1b10abSAndroid Build Coastguard Worker
37*fb1b10abSAndroid Build Coastguard Worker extern int inter_y_modes[10];
38*fb1b10abSAndroid Build Coastguard Worker extern int inter_uv_modes[4];
39*fb1b10abSAndroid Build Coastguard Worker extern int inter_b_modes[10];
40*fb1b10abSAndroid Build Coastguard Worker #endif
41*fb1b10abSAndroid Build Coastguard Worker
42*fb1b10abSAndroid Build Coastguard Worker /* Bits Per MB at different Q (Multiplied by 512) */
43*fb1b10abSAndroid Build Coastguard Worker #define BPER_MB_NORMBITS 9
44*fb1b10abSAndroid Build Coastguard Worker
45*fb1b10abSAndroid Build Coastguard Worker /* Work in progress recalibration of baseline rate tables based on
46*fb1b10abSAndroid Build Coastguard Worker * the assumption that bits per mb is inversely proportional to the
47*fb1b10abSAndroid Build Coastguard Worker * quantizer value.
48*fb1b10abSAndroid Build Coastguard Worker */
49*fb1b10abSAndroid Build Coastguard Worker const int vp8_bits_per_mb[2][QINDEX_RANGE] = {
50*fb1b10abSAndroid Build Coastguard Worker /* Intra case 450000/Qintra */
51*fb1b10abSAndroid Build Coastguard Worker {
52*fb1b10abSAndroid Build Coastguard Worker 1125000, 900000, 750000, 642857, 562500, 500000, 450000, 450000, 409090,
53*fb1b10abSAndroid Build Coastguard Worker 375000, 346153, 321428, 300000, 281250, 264705, 264705, 250000, 236842,
54*fb1b10abSAndroid Build Coastguard Worker 225000, 225000, 214285, 214285, 204545, 204545, 195652, 195652, 187500,
55*fb1b10abSAndroid Build Coastguard Worker 180000, 180000, 173076, 166666, 160714, 155172, 150000, 145161, 140625,
56*fb1b10abSAndroid Build Coastguard Worker 136363, 132352, 128571, 125000, 121621, 121621, 118421, 115384, 112500,
57*fb1b10abSAndroid Build Coastguard Worker 109756, 107142, 104651, 102272, 100000, 97826, 97826, 95744, 93750,
58*fb1b10abSAndroid Build Coastguard Worker 91836, 90000, 88235, 86538, 84905, 83333, 81818, 80357, 78947,
59*fb1b10abSAndroid Build Coastguard Worker 77586, 76271, 75000, 73770, 72580, 71428, 70312, 69230, 68181,
60*fb1b10abSAndroid Build Coastguard Worker 67164, 66176, 65217, 64285, 63380, 62500, 61643, 60810, 60000,
61*fb1b10abSAndroid Build Coastguard Worker 59210, 59210, 58441, 57692, 56962, 56250, 55555, 54878, 54216,
62*fb1b10abSAndroid Build Coastguard Worker 53571, 52941, 52325, 51724, 51136, 50561, 49450, 48387, 47368,
63*fb1b10abSAndroid Build Coastguard Worker 46875, 45918, 45000, 44554, 44117, 43269, 42452, 41666, 40909,
64*fb1b10abSAndroid Build Coastguard Worker 40178, 39473, 38793, 38135, 36885, 36290, 35714, 35156, 34615,
65*fb1b10abSAndroid Build Coastguard Worker 34090, 33582, 33088, 32608, 32142, 31468, 31034, 30405, 29801,
66*fb1b10abSAndroid Build Coastguard Worker 29220, 28662,
67*fb1b10abSAndroid Build Coastguard Worker },
68*fb1b10abSAndroid Build Coastguard Worker /* Inter case 285000/Qinter */
69*fb1b10abSAndroid Build Coastguard Worker {
70*fb1b10abSAndroid Build Coastguard Worker 712500, 570000, 475000, 407142, 356250, 316666, 285000, 259090, 237500,
71*fb1b10abSAndroid Build Coastguard Worker 219230, 203571, 190000, 178125, 167647, 158333, 150000, 142500, 135714,
72*fb1b10abSAndroid Build Coastguard Worker 129545, 123913, 118750, 114000, 109615, 105555, 101785, 98275, 95000,
73*fb1b10abSAndroid Build Coastguard Worker 91935, 89062, 86363, 83823, 81428, 79166, 77027, 75000, 73076,
74*fb1b10abSAndroid Build Coastguard Worker 71250, 69512, 67857, 66279, 64772, 63333, 61956, 60638, 59375,
75*fb1b10abSAndroid Build Coastguard Worker 58163, 57000, 55882, 54807, 53773, 52777, 51818, 50892, 50000,
76*fb1b10abSAndroid Build Coastguard Worker 49137, 47500, 45967, 44531, 43181, 41911, 40714, 39583, 38513,
77*fb1b10abSAndroid Build Coastguard Worker 37500, 36538, 35625, 34756, 33928, 33139, 32386, 31666, 30978,
78*fb1b10abSAndroid Build Coastguard Worker 30319, 29687, 29081, 28500, 27941, 27403, 26886, 26388, 25909,
79*fb1b10abSAndroid Build Coastguard Worker 25446, 25000, 24568, 23949, 23360, 22800, 22265, 21755, 21268,
80*fb1b10abSAndroid Build Coastguard Worker 20802, 20357, 19930, 19520, 19127, 18750, 18387, 18037, 17701,
81*fb1b10abSAndroid Build Coastguard Worker 17378, 17065, 16764, 16473, 16101, 15745, 15405, 15079, 14766,
82*fb1b10abSAndroid Build Coastguard Worker 14467, 14179, 13902, 13636, 13380, 13133, 12895, 12666, 12445,
83*fb1b10abSAndroid Build Coastguard Worker 12179, 11924, 11632, 11445, 11220, 11003, 10795, 10594, 10401,
84*fb1b10abSAndroid Build Coastguard Worker 10215, 10035,
85*fb1b10abSAndroid Build Coastguard Worker }
86*fb1b10abSAndroid Build Coastguard Worker };
87*fb1b10abSAndroid Build Coastguard Worker
88*fb1b10abSAndroid Build Coastguard Worker static const int kf_boost_qadjustment[QINDEX_RANGE] = {
89*fb1b10abSAndroid Build Coastguard Worker 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142,
90*fb1b10abSAndroid Build Coastguard Worker 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157,
91*fb1b10abSAndroid Build Coastguard Worker 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172,
92*fb1b10abSAndroid Build Coastguard Worker 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187,
93*fb1b10abSAndroid Build Coastguard Worker 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 200, 201,
94*fb1b10abSAndroid Build Coastguard Worker 201, 202, 203, 203, 203, 204, 204, 205, 205, 206, 206, 207, 207, 208, 208,
95*fb1b10abSAndroid Build Coastguard Worker 209, 209, 210, 210, 211, 211, 212, 212, 213, 213, 214, 214, 215, 215, 216,
96*fb1b10abSAndroid Build Coastguard Worker 216, 217, 217, 218, 218, 219, 219, 220, 220, 220, 220, 220, 220, 220, 220,
97*fb1b10abSAndroid Build Coastguard Worker 220, 220, 220, 220, 220, 220, 220, 220,
98*fb1b10abSAndroid Build Coastguard Worker };
99*fb1b10abSAndroid Build Coastguard Worker
100*fb1b10abSAndroid Build Coastguard Worker /* #define GFQ_ADJUSTMENT (Q+100) */
101*fb1b10abSAndroid Build Coastguard Worker #define GFQ_ADJUSTMENT vp8_gf_boost_qadjustment[Q]
102*fb1b10abSAndroid Build Coastguard Worker const int vp8_gf_boost_qadjustment[QINDEX_RANGE] = {
103*fb1b10abSAndroid Build Coastguard Worker 80, 82, 84, 86, 88, 90, 92, 94, 96, 97, 98, 99, 100, 101, 102,
104*fb1b10abSAndroid Build Coastguard Worker 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117,
105*fb1b10abSAndroid Build Coastguard Worker 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132,
106*fb1b10abSAndroid Build Coastguard Worker 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147,
107*fb1b10abSAndroid Build Coastguard Worker 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162,
108*fb1b10abSAndroid Build Coastguard Worker 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177,
109*fb1b10abSAndroid Build Coastguard Worker 178, 179, 180, 181, 182, 183, 184, 184, 185, 185, 186, 186, 187, 187, 188,
110*fb1b10abSAndroid Build Coastguard Worker 188, 189, 189, 190, 190, 191, 191, 192, 192, 193, 193, 194, 194, 194, 194,
111*fb1b10abSAndroid Build Coastguard Worker 195, 195, 196, 196, 197, 197, 198, 198
112*fb1b10abSAndroid Build Coastguard Worker };
113*fb1b10abSAndroid Build Coastguard Worker
114*fb1b10abSAndroid Build Coastguard Worker /*
115*fb1b10abSAndroid Build Coastguard Worker const int vp8_gf_boost_qadjustment[QINDEX_RANGE] =
116*fb1b10abSAndroid Build Coastguard Worker {
117*fb1b10abSAndroid Build Coastguard Worker 100,101,102,103,104,105,105,106,
118*fb1b10abSAndroid Build Coastguard Worker 106,107,107,108,109,109,110,111,
119*fb1b10abSAndroid Build Coastguard Worker 112,113,114,115,116,117,118,119,
120*fb1b10abSAndroid Build Coastguard Worker 120,121,122,123,124,125,126,127,
121*fb1b10abSAndroid Build Coastguard Worker 128,129,130,131,132,133,134,135,
122*fb1b10abSAndroid Build Coastguard Worker 136,137,138,139,140,141,142,143,
123*fb1b10abSAndroid Build Coastguard Worker 144,145,146,147,148,149,150,151,
124*fb1b10abSAndroid Build Coastguard Worker 152,153,154,155,156,157,158,159,
125*fb1b10abSAndroid Build Coastguard Worker 160,161,162,163,164,165,166,167,
126*fb1b10abSAndroid Build Coastguard Worker 168,169,170,170,171,171,172,172,
127*fb1b10abSAndroid Build Coastguard Worker 173,173,173,174,174,174,175,175,
128*fb1b10abSAndroid Build Coastguard Worker 175,176,176,176,177,177,177,177,
129*fb1b10abSAndroid Build Coastguard Worker 178,178,179,179,180,180,181,181,
130*fb1b10abSAndroid Build Coastguard Worker 182,182,183,183,184,184,185,185,
131*fb1b10abSAndroid Build Coastguard Worker 186,186,187,187,188,188,189,189,
132*fb1b10abSAndroid Build Coastguard Worker 190,190,191,191,192,192,193,193,
133*fb1b10abSAndroid Build Coastguard Worker };
134*fb1b10abSAndroid Build Coastguard Worker */
135*fb1b10abSAndroid Build Coastguard Worker
136*fb1b10abSAndroid Build Coastguard Worker static const int kf_gf_boost_qlimits[QINDEX_RANGE] = {
137*fb1b10abSAndroid Build Coastguard Worker 150, 155, 160, 165, 170, 175, 180, 185, 190, 195, 200, 205, 210, 215, 220,
138*fb1b10abSAndroid Build Coastguard Worker 225, 230, 235, 240, 245, 250, 255, 260, 265, 270, 275, 280, 285, 290, 295,
139*fb1b10abSAndroid Build Coastguard Worker 300, 305, 310, 320, 330, 340, 350, 360, 370, 380, 390, 400, 410, 420, 430,
140*fb1b10abSAndroid Build Coastguard Worker 440, 450, 460, 470, 480, 490, 500, 510, 520, 530, 540, 550, 560, 570, 580,
141*fb1b10abSAndroid Build Coastguard Worker 590, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600,
142*fb1b10abSAndroid Build Coastguard Worker 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600,
143*fb1b10abSAndroid Build Coastguard Worker 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600,
144*fb1b10abSAndroid Build Coastguard Worker 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600,
145*fb1b10abSAndroid Build Coastguard Worker 600, 600, 600, 600, 600, 600, 600, 600,
146*fb1b10abSAndroid Build Coastguard Worker };
147*fb1b10abSAndroid Build Coastguard Worker
148*fb1b10abSAndroid Build Coastguard Worker static const int gf_adjust_table[101] = {
149*fb1b10abSAndroid Build Coastguard Worker 100, 115, 130, 145, 160, 175, 190, 200, 210, 220, 230, 240, 260, 270, 280,
150*fb1b10abSAndroid Build Coastguard Worker 290, 300, 310, 320, 330, 340, 350, 360, 370, 380, 390, 400, 400, 400, 400,
151*fb1b10abSAndroid Build Coastguard Worker 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400,
152*fb1b10abSAndroid Build Coastguard Worker 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400,
153*fb1b10abSAndroid Build Coastguard Worker 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400,
154*fb1b10abSAndroid Build Coastguard Worker 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400,
155*fb1b10abSAndroid Build Coastguard Worker 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400,
156*fb1b10abSAndroid Build Coastguard Worker };
157*fb1b10abSAndroid Build Coastguard Worker
158*fb1b10abSAndroid Build Coastguard Worker static const int gf_intra_usage_adjustment[20] = {
159*fb1b10abSAndroid Build Coastguard Worker 125, 120, 115, 110, 105, 100, 95, 85, 80, 75,
160*fb1b10abSAndroid Build Coastguard Worker 70, 65, 60, 55, 50, 50, 50, 50, 50, 50,
161*fb1b10abSAndroid Build Coastguard Worker };
162*fb1b10abSAndroid Build Coastguard Worker
163*fb1b10abSAndroid Build Coastguard Worker static const int gf_interval_table[101] = {
164*fb1b10abSAndroid Build Coastguard Worker 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
165*fb1b10abSAndroid Build Coastguard Worker 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8,
166*fb1b10abSAndroid Build Coastguard Worker 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
167*fb1b10abSAndroid Build Coastguard Worker 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,
168*fb1b10abSAndroid Build Coastguard Worker 9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
169*fb1b10abSAndroid Build Coastguard Worker 10, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11,
170*fb1b10abSAndroid Build Coastguard Worker };
171*fb1b10abSAndroid Build Coastguard Worker
172*fb1b10abSAndroid Build Coastguard Worker static const unsigned int prior_key_frame_weight[KEY_FRAME_CONTEXT] = { 1, 2, 3,
173*fb1b10abSAndroid Build Coastguard Worker 4, 5 };
174*fb1b10abSAndroid Build Coastguard Worker
vp8_save_coding_context(VP8_COMP * cpi)175*fb1b10abSAndroid Build Coastguard Worker void vp8_save_coding_context(VP8_COMP *cpi) {
176*fb1b10abSAndroid Build Coastguard Worker CODING_CONTEXT *const cc = &cpi->coding_context;
177*fb1b10abSAndroid Build Coastguard Worker
178*fb1b10abSAndroid Build Coastguard Worker /* Stores a snapshot of key state variables which can subsequently be
179*fb1b10abSAndroid Build Coastguard Worker * restored with a call to vp8_restore_coding_context. These functions are
180*fb1b10abSAndroid Build Coastguard Worker * intended for use in a re-code loop in vp8_compress_frame where the
181*fb1b10abSAndroid Build Coastguard Worker * quantizer value is adjusted between loop iterations.
182*fb1b10abSAndroid Build Coastguard Worker */
183*fb1b10abSAndroid Build Coastguard Worker
184*fb1b10abSAndroid Build Coastguard Worker cc->frames_since_key = cpi->frames_since_key;
185*fb1b10abSAndroid Build Coastguard Worker cc->filter_level = cpi->common.filter_level;
186*fb1b10abSAndroid Build Coastguard Worker cc->frames_till_gf_update_due = cpi->frames_till_gf_update_due;
187*fb1b10abSAndroid Build Coastguard Worker cc->frames_since_golden = cpi->frames_since_golden;
188*fb1b10abSAndroid Build Coastguard Worker
189*fb1b10abSAndroid Build Coastguard Worker vp8_copy(cc->mvc, cpi->common.fc.mvc);
190*fb1b10abSAndroid Build Coastguard Worker vp8_copy(cc->mvcosts, cpi->rd_costs.mvcosts);
191*fb1b10abSAndroid Build Coastguard Worker
192*fb1b10abSAndroid Build Coastguard Worker vp8_copy(cc->ymode_prob, cpi->common.fc.ymode_prob);
193*fb1b10abSAndroid Build Coastguard Worker vp8_copy(cc->uv_mode_prob, cpi->common.fc.uv_mode_prob);
194*fb1b10abSAndroid Build Coastguard Worker
195*fb1b10abSAndroid Build Coastguard Worker vp8_copy(cc->ymode_count, cpi->mb.ymode_count);
196*fb1b10abSAndroid Build Coastguard Worker vp8_copy(cc->uv_mode_count, cpi->mb.uv_mode_count);
197*fb1b10abSAndroid Build Coastguard Worker
198*fb1b10abSAndroid Build Coastguard Worker /* Stats */
199*fb1b10abSAndroid Build Coastguard Worker #ifdef MODE_STATS
200*fb1b10abSAndroid Build Coastguard Worker vp8_copy(cc->y_modes, y_modes);
201*fb1b10abSAndroid Build Coastguard Worker vp8_copy(cc->uv_modes, uv_modes);
202*fb1b10abSAndroid Build Coastguard Worker vp8_copy(cc->b_modes, b_modes);
203*fb1b10abSAndroid Build Coastguard Worker vp8_copy(cc->inter_y_modes, inter_y_modes);
204*fb1b10abSAndroid Build Coastguard Worker vp8_copy(cc->inter_uv_modes, inter_uv_modes);
205*fb1b10abSAndroid Build Coastguard Worker vp8_copy(cc->inter_b_modes, inter_b_modes);
206*fb1b10abSAndroid Build Coastguard Worker #endif
207*fb1b10abSAndroid Build Coastguard Worker
208*fb1b10abSAndroid Build Coastguard Worker cc->this_frame_percent_intra = cpi->this_frame_percent_intra;
209*fb1b10abSAndroid Build Coastguard Worker }
210*fb1b10abSAndroid Build Coastguard Worker
vp8_restore_coding_context(VP8_COMP * cpi)211*fb1b10abSAndroid Build Coastguard Worker void vp8_restore_coding_context(VP8_COMP *cpi) {
212*fb1b10abSAndroid Build Coastguard Worker CODING_CONTEXT *const cc = &cpi->coding_context;
213*fb1b10abSAndroid Build Coastguard Worker
214*fb1b10abSAndroid Build Coastguard Worker /* Restore key state variables to the snapshot state stored in the
215*fb1b10abSAndroid Build Coastguard Worker * previous call to vp8_save_coding_context.
216*fb1b10abSAndroid Build Coastguard Worker */
217*fb1b10abSAndroid Build Coastguard Worker
218*fb1b10abSAndroid Build Coastguard Worker cpi->frames_since_key = cc->frames_since_key;
219*fb1b10abSAndroid Build Coastguard Worker cpi->common.filter_level = cc->filter_level;
220*fb1b10abSAndroid Build Coastguard Worker cpi->frames_till_gf_update_due = cc->frames_till_gf_update_due;
221*fb1b10abSAndroid Build Coastguard Worker cpi->frames_since_golden = cc->frames_since_golden;
222*fb1b10abSAndroid Build Coastguard Worker
223*fb1b10abSAndroid Build Coastguard Worker vp8_copy(cpi->common.fc.mvc, cc->mvc);
224*fb1b10abSAndroid Build Coastguard Worker
225*fb1b10abSAndroid Build Coastguard Worker vp8_copy(cpi->rd_costs.mvcosts, cc->mvcosts);
226*fb1b10abSAndroid Build Coastguard Worker
227*fb1b10abSAndroid Build Coastguard Worker vp8_copy(cpi->common.fc.ymode_prob, cc->ymode_prob);
228*fb1b10abSAndroid Build Coastguard Worker vp8_copy(cpi->common.fc.uv_mode_prob, cc->uv_mode_prob);
229*fb1b10abSAndroid Build Coastguard Worker
230*fb1b10abSAndroid Build Coastguard Worker vp8_copy(cpi->mb.ymode_count, cc->ymode_count);
231*fb1b10abSAndroid Build Coastguard Worker vp8_copy(cpi->mb.uv_mode_count, cc->uv_mode_count);
232*fb1b10abSAndroid Build Coastguard Worker
233*fb1b10abSAndroid Build Coastguard Worker /* Stats */
234*fb1b10abSAndroid Build Coastguard Worker #ifdef MODE_STATS
235*fb1b10abSAndroid Build Coastguard Worker vp8_copy(y_modes, cc->y_modes);
236*fb1b10abSAndroid Build Coastguard Worker vp8_copy(uv_modes, cc->uv_modes);
237*fb1b10abSAndroid Build Coastguard Worker vp8_copy(b_modes, cc->b_modes);
238*fb1b10abSAndroid Build Coastguard Worker vp8_copy(inter_y_modes, cc->inter_y_modes);
239*fb1b10abSAndroid Build Coastguard Worker vp8_copy(inter_uv_modes, cc->inter_uv_modes);
240*fb1b10abSAndroid Build Coastguard Worker vp8_copy(inter_b_modes, cc->inter_b_modes);
241*fb1b10abSAndroid Build Coastguard Worker #endif
242*fb1b10abSAndroid Build Coastguard Worker
243*fb1b10abSAndroid Build Coastguard Worker cpi->this_frame_percent_intra = cc->this_frame_percent_intra;
244*fb1b10abSAndroid Build Coastguard Worker }
245*fb1b10abSAndroid Build Coastguard Worker
vp8_setup_key_frame(VP8_COMP * cpi)246*fb1b10abSAndroid Build Coastguard Worker void vp8_setup_key_frame(VP8_COMP *cpi) {
247*fb1b10abSAndroid Build Coastguard Worker /* Setup for Key frame: */
248*fb1b10abSAndroid Build Coastguard Worker
249*fb1b10abSAndroid Build Coastguard Worker vp8_default_coef_probs(&cpi->common);
250*fb1b10abSAndroid Build Coastguard Worker
251*fb1b10abSAndroid Build Coastguard Worker memcpy(cpi->common.fc.mvc, vp8_default_mv_context,
252*fb1b10abSAndroid Build Coastguard Worker sizeof(vp8_default_mv_context));
253*fb1b10abSAndroid Build Coastguard Worker {
254*fb1b10abSAndroid Build Coastguard Worker int flag[2] = { 1, 1 };
255*fb1b10abSAndroid Build Coastguard Worker vp8_build_component_cost_table(
256*fb1b10abSAndroid Build Coastguard Worker cpi->mb.mvcost, (const MV_CONTEXT *)cpi->common.fc.mvc, flag);
257*fb1b10abSAndroid Build Coastguard Worker }
258*fb1b10abSAndroid Build Coastguard Worker
259*fb1b10abSAndroid Build Coastguard Worker /* Make sure we initialize separate contexts for altref,gold, and normal.
260*fb1b10abSAndroid Build Coastguard Worker * TODO shouldn't need 3 different copies of structure to do this!
261*fb1b10abSAndroid Build Coastguard Worker */
262*fb1b10abSAndroid Build Coastguard Worker memcpy(&cpi->lfc_a, &cpi->common.fc, sizeof(cpi->common.fc));
263*fb1b10abSAndroid Build Coastguard Worker memcpy(&cpi->lfc_g, &cpi->common.fc, sizeof(cpi->common.fc));
264*fb1b10abSAndroid Build Coastguard Worker memcpy(&cpi->lfc_n, &cpi->common.fc, sizeof(cpi->common.fc));
265*fb1b10abSAndroid Build Coastguard Worker
266*fb1b10abSAndroid Build Coastguard Worker cpi->common.filter_level = cpi->common.base_qindex * 3 / 8;
267*fb1b10abSAndroid Build Coastguard Worker
268*fb1b10abSAndroid Build Coastguard Worker /* Provisional interval before next GF */
269*fb1b10abSAndroid Build Coastguard Worker if (cpi->auto_gold) {
270*fb1b10abSAndroid Build Coastguard Worker cpi->frames_till_gf_update_due = cpi->baseline_gf_interval;
271*fb1b10abSAndroid Build Coastguard Worker } else {
272*fb1b10abSAndroid Build Coastguard Worker cpi->frames_till_gf_update_due = DEFAULT_GF_INTERVAL;
273*fb1b10abSAndroid Build Coastguard Worker }
274*fb1b10abSAndroid Build Coastguard Worker
275*fb1b10abSAndroid Build Coastguard Worker cpi->common.refresh_golden_frame = 1;
276*fb1b10abSAndroid Build Coastguard Worker cpi->common.refresh_alt_ref_frame = 1;
277*fb1b10abSAndroid Build Coastguard Worker }
278*fb1b10abSAndroid Build Coastguard Worker
estimate_bits_at_q(int frame_kind,int Q,int MBs,double correction_factor)279*fb1b10abSAndroid Build Coastguard Worker static int estimate_bits_at_q(int frame_kind, int Q, int MBs,
280*fb1b10abSAndroid Build Coastguard Worker double correction_factor) {
281*fb1b10abSAndroid Build Coastguard Worker int Bpm = (int)(.5 + correction_factor * vp8_bits_per_mb[frame_kind][Q]);
282*fb1b10abSAndroid Build Coastguard Worker
283*fb1b10abSAndroid Build Coastguard Worker /* Attempt to retain reasonable accuracy without overflow. The cutoff is
284*fb1b10abSAndroid Build Coastguard Worker * chosen such that the maximum product of Bpm and MBs fits 31 bits. The
285*fb1b10abSAndroid Build Coastguard Worker * largest Bpm takes 20 bits.
286*fb1b10abSAndroid Build Coastguard Worker */
287*fb1b10abSAndroid Build Coastguard Worker if (MBs > (1 << 11)) {
288*fb1b10abSAndroid Build Coastguard Worker return (Bpm >> BPER_MB_NORMBITS) * MBs;
289*fb1b10abSAndroid Build Coastguard Worker } else {
290*fb1b10abSAndroid Build Coastguard Worker return (Bpm * MBs) >> BPER_MB_NORMBITS;
291*fb1b10abSAndroid Build Coastguard Worker }
292*fb1b10abSAndroid Build Coastguard Worker }
293*fb1b10abSAndroid Build Coastguard Worker
calc_iframe_target_size(VP8_COMP * cpi)294*fb1b10abSAndroid Build Coastguard Worker static void calc_iframe_target_size(VP8_COMP *cpi) {
295*fb1b10abSAndroid Build Coastguard Worker /* boost defaults to half second */
296*fb1b10abSAndroid Build Coastguard Worker int kf_boost;
297*fb1b10abSAndroid Build Coastguard Worker uint64_t target;
298*fb1b10abSAndroid Build Coastguard Worker
299*fb1b10abSAndroid Build Coastguard Worker /* Clear down mmx registers to allow floating point in what follows */
300*fb1b10abSAndroid Build Coastguard Worker vpx_clear_system_state();
301*fb1b10abSAndroid Build Coastguard Worker
302*fb1b10abSAndroid Build Coastguard Worker if (cpi->oxcf.fixed_q >= 0) {
303*fb1b10abSAndroid Build Coastguard Worker int Q = cpi->oxcf.key_q;
304*fb1b10abSAndroid Build Coastguard Worker
305*fb1b10abSAndroid Build Coastguard Worker target = estimate_bits_at_q(INTRA_FRAME, Q, cpi->common.MBs,
306*fb1b10abSAndroid Build Coastguard Worker cpi->key_frame_rate_correction_factor);
307*fb1b10abSAndroid Build Coastguard Worker } else if (cpi->pass == 2) {
308*fb1b10abSAndroid Build Coastguard Worker /* New Two pass RC */
309*fb1b10abSAndroid Build Coastguard Worker target = cpi->per_frame_bandwidth;
310*fb1b10abSAndroid Build Coastguard Worker }
311*fb1b10abSAndroid Build Coastguard Worker /* First Frame is a special case */
312*fb1b10abSAndroid Build Coastguard Worker else if (cpi->common.current_video_frame == 0) {
313*fb1b10abSAndroid Build Coastguard Worker /* 1 Pass there is no information on which to base size so use
314*fb1b10abSAndroid Build Coastguard Worker * bandwidth per second * fraction of the initial buffer
315*fb1b10abSAndroid Build Coastguard Worker * level
316*fb1b10abSAndroid Build Coastguard Worker */
317*fb1b10abSAndroid Build Coastguard Worker target = (uint64_t)cpi->oxcf.starting_buffer_level / 2;
318*fb1b10abSAndroid Build Coastguard Worker
319*fb1b10abSAndroid Build Coastguard Worker if (target > cpi->oxcf.target_bandwidth * 3 / 2) {
320*fb1b10abSAndroid Build Coastguard Worker target = cpi->oxcf.target_bandwidth * 3 / 2;
321*fb1b10abSAndroid Build Coastguard Worker }
322*fb1b10abSAndroid Build Coastguard Worker } else {
323*fb1b10abSAndroid Build Coastguard Worker /* if this keyframe was forced, use a more recent Q estimate */
324*fb1b10abSAndroid Build Coastguard Worker int Q = (cpi->common.frame_flags & FRAMEFLAGS_KEY) ? cpi->avg_frame_qindex
325*fb1b10abSAndroid Build Coastguard Worker : cpi->ni_av_qi;
326*fb1b10abSAndroid Build Coastguard Worker
327*fb1b10abSAndroid Build Coastguard Worker int initial_boost = 32; /* |3.0 * per_frame_bandwidth| */
328*fb1b10abSAndroid Build Coastguard Worker /* Boost depends somewhat on frame rate: only used for 1 layer case. */
329*fb1b10abSAndroid Build Coastguard Worker if (cpi->oxcf.number_of_layers == 1) {
330*fb1b10abSAndroid Build Coastguard Worker kf_boost =
331*fb1b10abSAndroid Build Coastguard Worker VPXMAX(initial_boost, (int)round(2 * cpi->output_framerate - 16));
332*fb1b10abSAndroid Build Coastguard Worker // cpi->output_framerate may be as large as 10M. Keep kf_boost small
333*fb1b10abSAndroid Build Coastguard Worker // enough to allow for integer math when multiplying by values in
334*fb1b10abSAndroid Build Coastguard Worker // kf_boost_qadjustment[].
335*fb1b10abSAndroid Build Coastguard Worker const int kMaxKfBoost = 2000;
336*fb1b10abSAndroid Build Coastguard Worker if (kf_boost > kMaxKfBoost) kf_boost = kMaxKfBoost;
337*fb1b10abSAndroid Build Coastguard Worker } else {
338*fb1b10abSAndroid Build Coastguard Worker /* Initial factor: set target size to: |3.0 * per_frame_bandwidth|. */
339*fb1b10abSAndroid Build Coastguard Worker kf_boost = initial_boost;
340*fb1b10abSAndroid Build Coastguard Worker }
341*fb1b10abSAndroid Build Coastguard Worker
342*fb1b10abSAndroid Build Coastguard Worker /* adjustment up based on q: this factor ranges from ~1.2 to 2.2. */
343*fb1b10abSAndroid Build Coastguard Worker kf_boost = kf_boost * kf_boost_qadjustment[Q] / 100;
344*fb1b10abSAndroid Build Coastguard Worker
345*fb1b10abSAndroid Build Coastguard Worker /* frame separation adjustment ( down) */
346*fb1b10abSAndroid Build Coastguard Worker if (cpi->frames_since_key < cpi->output_framerate / 2) {
347*fb1b10abSAndroid Build Coastguard Worker kf_boost =
348*fb1b10abSAndroid Build Coastguard Worker (int)(kf_boost * cpi->frames_since_key / (cpi->output_framerate / 2));
349*fb1b10abSAndroid Build Coastguard Worker }
350*fb1b10abSAndroid Build Coastguard Worker
351*fb1b10abSAndroid Build Coastguard Worker /* Minimal target size is |2* per_frame_bandwidth|. */
352*fb1b10abSAndroid Build Coastguard Worker if (kf_boost < 16) kf_boost = 16;
353*fb1b10abSAndroid Build Coastguard Worker
354*fb1b10abSAndroid Build Coastguard Worker target = ((uint64_t)(16 + kf_boost) * cpi->per_frame_bandwidth) >> 4;
355*fb1b10abSAndroid Build Coastguard Worker target = VPXMIN(INT_MAX, target);
356*fb1b10abSAndroid Build Coastguard Worker }
357*fb1b10abSAndroid Build Coastguard Worker
358*fb1b10abSAndroid Build Coastguard Worker if (cpi->oxcf.rc_max_intra_bitrate_pct) {
359*fb1b10abSAndroid Build Coastguard Worker unsigned int max_rate;
360*fb1b10abSAndroid Build Coastguard Worker // This product may overflow unsigned int
361*fb1b10abSAndroid Build Coastguard Worker uint64_t product = cpi->per_frame_bandwidth;
362*fb1b10abSAndroid Build Coastguard Worker product *= cpi->oxcf.rc_max_intra_bitrate_pct;
363*fb1b10abSAndroid Build Coastguard Worker product /= 100;
364*fb1b10abSAndroid Build Coastguard Worker max_rate = (unsigned int)VPXMIN(INT_MAX, product);
365*fb1b10abSAndroid Build Coastguard Worker
366*fb1b10abSAndroid Build Coastguard Worker if (target > max_rate) target = max_rate;
367*fb1b10abSAndroid Build Coastguard Worker }
368*fb1b10abSAndroid Build Coastguard Worker
369*fb1b10abSAndroid Build Coastguard Worker cpi->this_frame_target = (int)target;
370*fb1b10abSAndroid Build Coastguard Worker
371*fb1b10abSAndroid Build Coastguard Worker /* TODO: if we separate rate targeting from Q targeting, move this.
372*fb1b10abSAndroid Build Coastguard Worker * Reset the active worst quality to the baseline value for key frames.
373*fb1b10abSAndroid Build Coastguard Worker */
374*fb1b10abSAndroid Build Coastguard Worker if (cpi->pass != 2) cpi->active_worst_quality = cpi->worst_quality;
375*fb1b10abSAndroid Build Coastguard Worker
376*fb1b10abSAndroid Build Coastguard Worker #if 0
377*fb1b10abSAndroid Build Coastguard Worker {
378*fb1b10abSAndroid Build Coastguard Worker FILE *f;
379*fb1b10abSAndroid Build Coastguard Worker
380*fb1b10abSAndroid Build Coastguard Worker f = fopen("kf_boost.stt", "a");
381*fb1b10abSAndroid Build Coastguard Worker fprintf(f, " %8u %10d %10d %10d\n",
382*fb1b10abSAndroid Build Coastguard Worker cpi->common.current_video_frame, cpi->gfu_boost, cpi->baseline_gf_interval, cpi->source_alt_ref_pending);
383*fb1b10abSAndroid Build Coastguard Worker
384*fb1b10abSAndroid Build Coastguard Worker fclose(f);
385*fb1b10abSAndroid Build Coastguard Worker }
386*fb1b10abSAndroid Build Coastguard Worker #endif
387*fb1b10abSAndroid Build Coastguard Worker }
388*fb1b10abSAndroid Build Coastguard Worker
389*fb1b10abSAndroid Build Coastguard Worker /* Do the best we can to define the parameters for the next GF based on what
390*fb1b10abSAndroid Build Coastguard Worker * information we have available.
391*fb1b10abSAndroid Build Coastguard Worker */
calc_gf_params(VP8_COMP * cpi)392*fb1b10abSAndroid Build Coastguard Worker static void calc_gf_params(VP8_COMP *cpi) {
393*fb1b10abSAndroid Build Coastguard Worker int Q =
394*fb1b10abSAndroid Build Coastguard Worker (cpi->oxcf.fixed_q < 0) ? cpi->last_q[INTER_FRAME] : cpi->oxcf.fixed_q;
395*fb1b10abSAndroid Build Coastguard Worker int Boost = 0;
396*fb1b10abSAndroid Build Coastguard Worker
397*fb1b10abSAndroid Build Coastguard Worker int gf_frame_usage = 0; /* Golden frame usage since last GF */
398*fb1b10abSAndroid Build Coastguard Worker int tot_mbs = cpi->recent_ref_frame_usage[INTRA_FRAME] +
399*fb1b10abSAndroid Build Coastguard Worker cpi->recent_ref_frame_usage[LAST_FRAME] +
400*fb1b10abSAndroid Build Coastguard Worker cpi->recent_ref_frame_usage[GOLDEN_FRAME] +
401*fb1b10abSAndroid Build Coastguard Worker cpi->recent_ref_frame_usage[ALTREF_FRAME];
402*fb1b10abSAndroid Build Coastguard Worker
403*fb1b10abSAndroid Build Coastguard Worker int pct_gf_active = (100 * cpi->gf_active_count) /
404*fb1b10abSAndroid Build Coastguard Worker (cpi->common.mb_rows * cpi->common.mb_cols);
405*fb1b10abSAndroid Build Coastguard Worker
406*fb1b10abSAndroid Build Coastguard Worker if (tot_mbs) {
407*fb1b10abSAndroid Build Coastguard Worker gf_frame_usage = (cpi->recent_ref_frame_usage[GOLDEN_FRAME] +
408*fb1b10abSAndroid Build Coastguard Worker cpi->recent_ref_frame_usage[ALTREF_FRAME]) *
409*fb1b10abSAndroid Build Coastguard Worker 100 / tot_mbs;
410*fb1b10abSAndroid Build Coastguard Worker }
411*fb1b10abSAndroid Build Coastguard Worker
412*fb1b10abSAndroid Build Coastguard Worker if (pct_gf_active > gf_frame_usage) gf_frame_usage = pct_gf_active;
413*fb1b10abSAndroid Build Coastguard Worker
414*fb1b10abSAndroid Build Coastguard Worker /* Not two pass */
415*fb1b10abSAndroid Build Coastguard Worker if (cpi->pass != 2) {
416*fb1b10abSAndroid Build Coastguard Worker /* Single Pass lagged mode: TBD */
417*fb1b10abSAndroid Build Coastguard Worker if (0) {
418*fb1b10abSAndroid Build Coastguard Worker }
419*fb1b10abSAndroid Build Coastguard Worker
420*fb1b10abSAndroid Build Coastguard Worker /* Single Pass compression: Has to use current and historical data */
421*fb1b10abSAndroid Build Coastguard Worker else {
422*fb1b10abSAndroid Build Coastguard Worker #if 0
423*fb1b10abSAndroid Build Coastguard Worker /* Experimental code */
424*fb1b10abSAndroid Build Coastguard Worker int index = cpi->one_pass_frame_index;
425*fb1b10abSAndroid Build Coastguard Worker int frames_to_scan = (cpi->max_gf_interval <= MAX_LAG_BUFFERS) ? cpi->max_gf_interval : MAX_LAG_BUFFERS;
426*fb1b10abSAndroid Build Coastguard Worker
427*fb1b10abSAndroid Build Coastguard Worker /* ************** Experimental code - incomplete */
428*fb1b10abSAndroid Build Coastguard Worker /*
429*fb1b10abSAndroid Build Coastguard Worker double decay_val = 1.0;
430*fb1b10abSAndroid Build Coastguard Worker double IIAccumulator = 0.0;
431*fb1b10abSAndroid Build Coastguard Worker double last_iiaccumulator = 0.0;
432*fb1b10abSAndroid Build Coastguard Worker double IIRatio;
433*fb1b10abSAndroid Build Coastguard Worker
434*fb1b10abSAndroid Build Coastguard Worker cpi->one_pass_frame_index = cpi->common.current_video_frame%MAX_LAG_BUFFERS;
435*fb1b10abSAndroid Build Coastguard Worker
436*fb1b10abSAndroid Build Coastguard Worker for ( i = 0; i < (frames_to_scan - 1); i++ )
437*fb1b10abSAndroid Build Coastguard Worker {
438*fb1b10abSAndroid Build Coastguard Worker if ( index < 0 )
439*fb1b10abSAndroid Build Coastguard Worker index = MAX_LAG_BUFFERS;
440*fb1b10abSAndroid Build Coastguard Worker index --;
441*fb1b10abSAndroid Build Coastguard Worker
442*fb1b10abSAndroid Build Coastguard Worker if ( cpi->one_pass_frame_stats[index].frame_coded_error > 0.0 )
443*fb1b10abSAndroid Build Coastguard Worker {
444*fb1b10abSAndroid Build Coastguard Worker IIRatio = cpi->one_pass_frame_stats[index].frame_intra_error / cpi->one_pass_frame_stats[index].frame_coded_error;
445*fb1b10abSAndroid Build Coastguard Worker
446*fb1b10abSAndroid Build Coastguard Worker if ( IIRatio > 30.0 )
447*fb1b10abSAndroid Build Coastguard Worker IIRatio = 30.0;
448*fb1b10abSAndroid Build Coastguard Worker }
449*fb1b10abSAndroid Build Coastguard Worker else
450*fb1b10abSAndroid Build Coastguard Worker IIRatio = 30.0;
451*fb1b10abSAndroid Build Coastguard Worker
452*fb1b10abSAndroid Build Coastguard Worker IIAccumulator += IIRatio * decay_val;
453*fb1b10abSAndroid Build Coastguard Worker
454*fb1b10abSAndroid Build Coastguard Worker decay_val = decay_val * cpi->one_pass_frame_stats[index].frame_pcnt_inter;
455*fb1b10abSAndroid Build Coastguard Worker
456*fb1b10abSAndroid Build Coastguard Worker if ( (i > MIN_GF_INTERVAL) &&
457*fb1b10abSAndroid Build Coastguard Worker ((IIAccumulator - last_iiaccumulator) < 2.0) )
458*fb1b10abSAndroid Build Coastguard Worker {
459*fb1b10abSAndroid Build Coastguard Worker break;
460*fb1b10abSAndroid Build Coastguard Worker }
461*fb1b10abSAndroid Build Coastguard Worker last_iiaccumulator = IIAccumulator;
462*fb1b10abSAndroid Build Coastguard Worker }
463*fb1b10abSAndroid Build Coastguard Worker
464*fb1b10abSAndroid Build Coastguard Worker Boost = IIAccumulator*100.0/16.0;
465*fb1b10abSAndroid Build Coastguard Worker cpi->baseline_gf_interval = i;
466*fb1b10abSAndroid Build Coastguard Worker
467*fb1b10abSAndroid Build Coastguard Worker */
468*fb1b10abSAndroid Build Coastguard Worker #else
469*fb1b10abSAndroid Build Coastguard Worker
470*fb1b10abSAndroid Build Coastguard Worker /*************************************************************/
471*fb1b10abSAndroid Build Coastguard Worker /* OLD code */
472*fb1b10abSAndroid Build Coastguard Worker
473*fb1b10abSAndroid Build Coastguard Worker /* Adjust boost based upon ambient Q */
474*fb1b10abSAndroid Build Coastguard Worker Boost = GFQ_ADJUSTMENT;
475*fb1b10abSAndroid Build Coastguard Worker
476*fb1b10abSAndroid Build Coastguard Worker /* Adjust based upon most recently measure intra usage */
477*fb1b10abSAndroid Build Coastguard Worker Boost = Boost *
478*fb1b10abSAndroid Build Coastguard Worker gf_intra_usage_adjustment[(cpi->this_frame_percent_intra < 15)
479*fb1b10abSAndroid Build Coastguard Worker ? cpi->this_frame_percent_intra
480*fb1b10abSAndroid Build Coastguard Worker : 14] /
481*fb1b10abSAndroid Build Coastguard Worker 100;
482*fb1b10abSAndroid Build Coastguard Worker
483*fb1b10abSAndroid Build Coastguard Worker /* Adjust gf boost based upon GF usage since last GF */
484*fb1b10abSAndroid Build Coastguard Worker Boost = Boost * gf_adjust_table[gf_frame_usage] / 100;
485*fb1b10abSAndroid Build Coastguard Worker #endif
486*fb1b10abSAndroid Build Coastguard Worker }
487*fb1b10abSAndroid Build Coastguard Worker
488*fb1b10abSAndroid Build Coastguard Worker /* golden frame boost without recode loop often goes awry. be
489*fb1b10abSAndroid Build Coastguard Worker * safe by keeping numbers down.
490*fb1b10abSAndroid Build Coastguard Worker */
491*fb1b10abSAndroid Build Coastguard Worker if (!cpi->sf.recode_loop) {
492*fb1b10abSAndroid Build Coastguard Worker if (cpi->compressor_speed == 2) Boost = Boost / 2;
493*fb1b10abSAndroid Build Coastguard Worker }
494*fb1b10abSAndroid Build Coastguard Worker
495*fb1b10abSAndroid Build Coastguard Worker /* Apply an upper limit based on Q for 1 pass encodes */
496*fb1b10abSAndroid Build Coastguard Worker if (Boost > kf_gf_boost_qlimits[Q] && (cpi->pass == 0)) {
497*fb1b10abSAndroid Build Coastguard Worker Boost = kf_gf_boost_qlimits[Q];
498*fb1b10abSAndroid Build Coastguard Worker
499*fb1b10abSAndroid Build Coastguard Worker /* Apply lower limits to boost. */
500*fb1b10abSAndroid Build Coastguard Worker } else if (Boost < 110) {
501*fb1b10abSAndroid Build Coastguard Worker Boost = 110;
502*fb1b10abSAndroid Build Coastguard Worker }
503*fb1b10abSAndroid Build Coastguard Worker
504*fb1b10abSAndroid Build Coastguard Worker /* Note the boost used */
505*fb1b10abSAndroid Build Coastguard Worker cpi->last_boost = Boost;
506*fb1b10abSAndroid Build Coastguard Worker }
507*fb1b10abSAndroid Build Coastguard Worker
508*fb1b10abSAndroid Build Coastguard Worker /* Estimate next interval
509*fb1b10abSAndroid Build Coastguard Worker * This is updated once the real frame size/boost is known.
510*fb1b10abSAndroid Build Coastguard Worker */
511*fb1b10abSAndroid Build Coastguard Worker if (cpi->oxcf.fixed_q == -1) {
512*fb1b10abSAndroid Build Coastguard Worker if (cpi->pass == 2) { /* 2 Pass */
513*fb1b10abSAndroid Build Coastguard Worker cpi->frames_till_gf_update_due = cpi->baseline_gf_interval;
514*fb1b10abSAndroid Build Coastguard Worker } else { /* 1 Pass */
515*fb1b10abSAndroid Build Coastguard Worker cpi->frames_till_gf_update_due = cpi->baseline_gf_interval;
516*fb1b10abSAndroid Build Coastguard Worker
517*fb1b10abSAndroid Build Coastguard Worker if (cpi->last_boost > 750) cpi->frames_till_gf_update_due++;
518*fb1b10abSAndroid Build Coastguard Worker
519*fb1b10abSAndroid Build Coastguard Worker if (cpi->last_boost > 1000) cpi->frames_till_gf_update_due++;
520*fb1b10abSAndroid Build Coastguard Worker
521*fb1b10abSAndroid Build Coastguard Worker if (cpi->last_boost > 1250) cpi->frames_till_gf_update_due++;
522*fb1b10abSAndroid Build Coastguard Worker
523*fb1b10abSAndroid Build Coastguard Worker if (cpi->last_boost >= 1500) cpi->frames_till_gf_update_due++;
524*fb1b10abSAndroid Build Coastguard Worker
525*fb1b10abSAndroid Build Coastguard Worker if (gf_interval_table[gf_frame_usage] > cpi->frames_till_gf_update_due) {
526*fb1b10abSAndroid Build Coastguard Worker cpi->frames_till_gf_update_due = gf_interval_table[gf_frame_usage];
527*fb1b10abSAndroid Build Coastguard Worker }
528*fb1b10abSAndroid Build Coastguard Worker
529*fb1b10abSAndroid Build Coastguard Worker if (cpi->frames_till_gf_update_due > cpi->max_gf_interval) {
530*fb1b10abSAndroid Build Coastguard Worker cpi->frames_till_gf_update_due = cpi->max_gf_interval;
531*fb1b10abSAndroid Build Coastguard Worker }
532*fb1b10abSAndroid Build Coastguard Worker }
533*fb1b10abSAndroid Build Coastguard Worker } else {
534*fb1b10abSAndroid Build Coastguard Worker cpi->frames_till_gf_update_due = cpi->baseline_gf_interval;
535*fb1b10abSAndroid Build Coastguard Worker }
536*fb1b10abSAndroid Build Coastguard Worker
537*fb1b10abSAndroid Build Coastguard Worker /* ARF on or off */
538*fb1b10abSAndroid Build Coastguard Worker if (cpi->pass != 2) {
539*fb1b10abSAndroid Build Coastguard Worker /* For now Alt ref is not allowed except in 2 pass modes. */
540*fb1b10abSAndroid Build Coastguard Worker cpi->source_alt_ref_pending = 0;
541*fb1b10abSAndroid Build Coastguard Worker
542*fb1b10abSAndroid Build Coastguard Worker /*if ( cpi->oxcf.fixed_q == -1)
543*fb1b10abSAndroid Build Coastguard Worker {
544*fb1b10abSAndroid Build Coastguard Worker if ( cpi->oxcf.play_alternate && (cpi->last_boost > (100 +
545*fb1b10abSAndroid Build Coastguard Worker (AF_THRESH*cpi->frames_till_gf_update_due)) ) )
546*fb1b10abSAndroid Build Coastguard Worker cpi->source_alt_ref_pending = 1;
547*fb1b10abSAndroid Build Coastguard Worker else
548*fb1b10abSAndroid Build Coastguard Worker cpi->source_alt_ref_pending = 0;
549*fb1b10abSAndroid Build Coastguard Worker }*/
550*fb1b10abSAndroid Build Coastguard Worker }
551*fb1b10abSAndroid Build Coastguard Worker }
552*fb1b10abSAndroid Build Coastguard Worker
calc_pframe_target_size(VP8_COMP * cpi)553*fb1b10abSAndroid Build Coastguard Worker static void calc_pframe_target_size(VP8_COMP *cpi) {
554*fb1b10abSAndroid Build Coastguard Worker int min_frame_target;
555*fb1b10abSAndroid Build Coastguard Worker int old_per_frame_bandwidth = cpi->per_frame_bandwidth;
556*fb1b10abSAndroid Build Coastguard Worker
557*fb1b10abSAndroid Build Coastguard Worker if (cpi->current_layer > 0) {
558*fb1b10abSAndroid Build Coastguard Worker cpi->per_frame_bandwidth =
559*fb1b10abSAndroid Build Coastguard Worker cpi->layer_context[cpi->current_layer].avg_frame_size_for_layer;
560*fb1b10abSAndroid Build Coastguard Worker }
561*fb1b10abSAndroid Build Coastguard Worker
562*fb1b10abSAndroid Build Coastguard Worker min_frame_target = 0;
563*fb1b10abSAndroid Build Coastguard Worker
564*fb1b10abSAndroid Build Coastguard Worker if (cpi->pass == 2) {
565*fb1b10abSAndroid Build Coastguard Worker min_frame_target = cpi->min_frame_bandwidth;
566*fb1b10abSAndroid Build Coastguard Worker
567*fb1b10abSAndroid Build Coastguard Worker if (min_frame_target < (cpi->av_per_frame_bandwidth >> 5)) {
568*fb1b10abSAndroid Build Coastguard Worker min_frame_target = cpi->av_per_frame_bandwidth >> 5;
569*fb1b10abSAndroid Build Coastguard Worker }
570*fb1b10abSAndroid Build Coastguard Worker } else if (min_frame_target < cpi->per_frame_bandwidth / 4) {
571*fb1b10abSAndroid Build Coastguard Worker min_frame_target = cpi->per_frame_bandwidth / 4;
572*fb1b10abSAndroid Build Coastguard Worker }
573*fb1b10abSAndroid Build Coastguard Worker
574*fb1b10abSAndroid Build Coastguard Worker /* Special alt reference frame case */
575*fb1b10abSAndroid Build Coastguard Worker if ((cpi->common.refresh_alt_ref_frame) &&
576*fb1b10abSAndroid Build Coastguard Worker (cpi->oxcf.number_of_layers == 1)) {
577*fb1b10abSAndroid Build Coastguard Worker if (cpi->pass == 2) {
578*fb1b10abSAndroid Build Coastguard Worker /* Per frame bit target for the alt ref frame */
579*fb1b10abSAndroid Build Coastguard Worker cpi->per_frame_bandwidth = cpi->twopass.gf_bits;
580*fb1b10abSAndroid Build Coastguard Worker cpi->this_frame_target = cpi->per_frame_bandwidth;
581*fb1b10abSAndroid Build Coastguard Worker }
582*fb1b10abSAndroid Build Coastguard Worker
583*fb1b10abSAndroid Build Coastguard Worker /* One Pass ??? TBD */
584*fb1b10abSAndroid Build Coastguard Worker }
585*fb1b10abSAndroid Build Coastguard Worker
586*fb1b10abSAndroid Build Coastguard Worker /* Normal frames (gf,and inter) */
587*fb1b10abSAndroid Build Coastguard Worker else {
588*fb1b10abSAndroid Build Coastguard Worker /* 2 pass */
589*fb1b10abSAndroid Build Coastguard Worker if (cpi->pass == 2) {
590*fb1b10abSAndroid Build Coastguard Worker cpi->this_frame_target = cpi->per_frame_bandwidth;
591*fb1b10abSAndroid Build Coastguard Worker }
592*fb1b10abSAndroid Build Coastguard Worker /* 1 pass */
593*fb1b10abSAndroid Build Coastguard Worker else {
594*fb1b10abSAndroid Build Coastguard Worker int Adjustment;
595*fb1b10abSAndroid Build Coastguard Worker /* Make rate adjustment to recover bits spent in key frame
596*fb1b10abSAndroid Build Coastguard Worker * Test to see if the key frame inter data rate correction
597*fb1b10abSAndroid Build Coastguard Worker * should still be in force
598*fb1b10abSAndroid Build Coastguard Worker */
599*fb1b10abSAndroid Build Coastguard Worker if (cpi->kf_overspend_bits > 0) {
600*fb1b10abSAndroid Build Coastguard Worker Adjustment = (cpi->kf_bitrate_adjustment <= cpi->kf_overspend_bits)
601*fb1b10abSAndroid Build Coastguard Worker ? cpi->kf_bitrate_adjustment
602*fb1b10abSAndroid Build Coastguard Worker : cpi->kf_overspend_bits;
603*fb1b10abSAndroid Build Coastguard Worker
604*fb1b10abSAndroid Build Coastguard Worker if (Adjustment > (cpi->per_frame_bandwidth - min_frame_target)) {
605*fb1b10abSAndroid Build Coastguard Worker Adjustment = (cpi->per_frame_bandwidth - min_frame_target);
606*fb1b10abSAndroid Build Coastguard Worker }
607*fb1b10abSAndroid Build Coastguard Worker
608*fb1b10abSAndroid Build Coastguard Worker cpi->kf_overspend_bits -= Adjustment;
609*fb1b10abSAndroid Build Coastguard Worker
610*fb1b10abSAndroid Build Coastguard Worker /* Calculate an inter frame bandwidth target for the next
611*fb1b10abSAndroid Build Coastguard Worker * few frames designed to recover any extra bits spent on
612*fb1b10abSAndroid Build Coastguard Worker * the key frame.
613*fb1b10abSAndroid Build Coastguard Worker */
614*fb1b10abSAndroid Build Coastguard Worker cpi->this_frame_target = cpi->per_frame_bandwidth - Adjustment;
615*fb1b10abSAndroid Build Coastguard Worker
616*fb1b10abSAndroid Build Coastguard Worker if (cpi->this_frame_target < min_frame_target) {
617*fb1b10abSAndroid Build Coastguard Worker cpi->this_frame_target = min_frame_target;
618*fb1b10abSAndroid Build Coastguard Worker }
619*fb1b10abSAndroid Build Coastguard Worker } else {
620*fb1b10abSAndroid Build Coastguard Worker cpi->this_frame_target = cpi->per_frame_bandwidth;
621*fb1b10abSAndroid Build Coastguard Worker }
622*fb1b10abSAndroid Build Coastguard Worker
623*fb1b10abSAndroid Build Coastguard Worker /* If appropriate make an adjustment to recover bits spent on a
624*fb1b10abSAndroid Build Coastguard Worker * recent GF
625*fb1b10abSAndroid Build Coastguard Worker */
626*fb1b10abSAndroid Build Coastguard Worker if ((cpi->gf_overspend_bits > 0) &&
627*fb1b10abSAndroid Build Coastguard Worker (cpi->this_frame_target > min_frame_target)) {
628*fb1b10abSAndroid Build Coastguard Worker Adjustment = (cpi->non_gf_bitrate_adjustment <= cpi->gf_overspend_bits)
629*fb1b10abSAndroid Build Coastguard Worker ? cpi->non_gf_bitrate_adjustment
630*fb1b10abSAndroid Build Coastguard Worker : cpi->gf_overspend_bits;
631*fb1b10abSAndroid Build Coastguard Worker
632*fb1b10abSAndroid Build Coastguard Worker if (Adjustment > (cpi->this_frame_target - min_frame_target)) {
633*fb1b10abSAndroid Build Coastguard Worker Adjustment = (cpi->this_frame_target - min_frame_target);
634*fb1b10abSAndroid Build Coastguard Worker }
635*fb1b10abSAndroid Build Coastguard Worker
636*fb1b10abSAndroid Build Coastguard Worker cpi->gf_overspend_bits -= Adjustment;
637*fb1b10abSAndroid Build Coastguard Worker cpi->this_frame_target -= Adjustment;
638*fb1b10abSAndroid Build Coastguard Worker }
639*fb1b10abSAndroid Build Coastguard Worker
640*fb1b10abSAndroid Build Coastguard Worker /* Apply small + and - boosts for non gf frames */
641*fb1b10abSAndroid Build Coastguard Worker if ((cpi->last_boost > 150) && (cpi->frames_till_gf_update_due > 0) &&
642*fb1b10abSAndroid Build Coastguard Worker (cpi->current_gf_interval >= (MIN_GF_INTERVAL << 1))) {
643*fb1b10abSAndroid Build Coastguard Worker /* % Adjustment limited to the range 1% to 10% */
644*fb1b10abSAndroid Build Coastguard Worker Adjustment = (cpi->last_boost - 100) >> 5;
645*fb1b10abSAndroid Build Coastguard Worker
646*fb1b10abSAndroid Build Coastguard Worker if (Adjustment < 1) {
647*fb1b10abSAndroid Build Coastguard Worker Adjustment = 1;
648*fb1b10abSAndroid Build Coastguard Worker } else if (Adjustment > 10) {
649*fb1b10abSAndroid Build Coastguard Worker Adjustment = 10;
650*fb1b10abSAndroid Build Coastguard Worker }
651*fb1b10abSAndroid Build Coastguard Worker
652*fb1b10abSAndroid Build Coastguard Worker /* Convert to bits */
653*fb1b10abSAndroid Build Coastguard Worker Adjustment = (cpi->this_frame_target * Adjustment) / 100;
654*fb1b10abSAndroid Build Coastguard Worker
655*fb1b10abSAndroid Build Coastguard Worker if (Adjustment > (cpi->this_frame_target - min_frame_target)) {
656*fb1b10abSAndroid Build Coastguard Worker Adjustment = (cpi->this_frame_target - min_frame_target);
657*fb1b10abSAndroid Build Coastguard Worker }
658*fb1b10abSAndroid Build Coastguard Worker
659*fb1b10abSAndroid Build Coastguard Worker if (cpi->frames_since_golden == (cpi->current_gf_interval >> 1)) {
660*fb1b10abSAndroid Build Coastguard Worker Adjustment = (cpi->current_gf_interval - 1) * Adjustment;
661*fb1b10abSAndroid Build Coastguard Worker // Limit adjustment to 10% of current target.
662*fb1b10abSAndroid Build Coastguard Worker if (Adjustment > (10 * cpi->this_frame_target) / 100) {
663*fb1b10abSAndroid Build Coastguard Worker Adjustment = (10 * cpi->this_frame_target) / 100;
664*fb1b10abSAndroid Build Coastguard Worker }
665*fb1b10abSAndroid Build Coastguard Worker cpi->this_frame_target += Adjustment;
666*fb1b10abSAndroid Build Coastguard Worker } else {
667*fb1b10abSAndroid Build Coastguard Worker cpi->this_frame_target -= Adjustment;
668*fb1b10abSAndroid Build Coastguard Worker }
669*fb1b10abSAndroid Build Coastguard Worker }
670*fb1b10abSAndroid Build Coastguard Worker }
671*fb1b10abSAndroid Build Coastguard Worker }
672*fb1b10abSAndroid Build Coastguard Worker
673*fb1b10abSAndroid Build Coastguard Worker /* Sanity check that the total sum of adjustments is not above the
674*fb1b10abSAndroid Build Coastguard Worker * maximum allowed That is that having allowed for KF and GF penalties
675*fb1b10abSAndroid Build Coastguard Worker * we have not pushed the current interframe target to low. If the
676*fb1b10abSAndroid Build Coastguard Worker * adjustment we apply here is not capable of recovering all the extra
677*fb1b10abSAndroid Build Coastguard Worker * bits we have spent in the KF or GF then the remainder will have to
678*fb1b10abSAndroid Build Coastguard Worker * be recovered over a longer time span via other buffer / rate control
679*fb1b10abSAndroid Build Coastguard Worker * mechanisms.
680*fb1b10abSAndroid Build Coastguard Worker */
681*fb1b10abSAndroid Build Coastguard Worker if (cpi->this_frame_target < min_frame_target) {
682*fb1b10abSAndroid Build Coastguard Worker cpi->this_frame_target = min_frame_target;
683*fb1b10abSAndroid Build Coastguard Worker }
684*fb1b10abSAndroid Build Coastguard Worker
685*fb1b10abSAndroid Build Coastguard Worker if (!cpi->common.refresh_alt_ref_frame) {
686*fb1b10abSAndroid Build Coastguard Worker /* Note the baseline target data rate for this inter frame. */
687*fb1b10abSAndroid Build Coastguard Worker cpi->inter_frame_target = cpi->this_frame_target;
688*fb1b10abSAndroid Build Coastguard Worker }
689*fb1b10abSAndroid Build Coastguard Worker
690*fb1b10abSAndroid Build Coastguard Worker /* One Pass specific code */
691*fb1b10abSAndroid Build Coastguard Worker if (cpi->pass == 0) {
692*fb1b10abSAndroid Build Coastguard Worker /* Adapt target frame size with respect to any buffering constraints: */
693*fb1b10abSAndroid Build Coastguard Worker if (cpi->buffered_mode) {
694*fb1b10abSAndroid Build Coastguard Worker int one_percent_bits = (int)(1 + cpi->oxcf.optimal_buffer_level / 100);
695*fb1b10abSAndroid Build Coastguard Worker
696*fb1b10abSAndroid Build Coastguard Worker if ((cpi->buffer_level < cpi->oxcf.optimal_buffer_level) ||
697*fb1b10abSAndroid Build Coastguard Worker (cpi->bits_off_target < cpi->oxcf.optimal_buffer_level)) {
698*fb1b10abSAndroid Build Coastguard Worker int percent_low = 0;
699*fb1b10abSAndroid Build Coastguard Worker
700*fb1b10abSAndroid Build Coastguard Worker /* Decide whether or not we need to adjust the frame data
701*fb1b10abSAndroid Build Coastguard Worker * rate target.
702*fb1b10abSAndroid Build Coastguard Worker *
703*fb1b10abSAndroid Build Coastguard Worker * If we are are below the optimal buffer fullness level
704*fb1b10abSAndroid Build Coastguard Worker * and adherence to buffering constraints is important to
705*fb1b10abSAndroid Build Coastguard Worker * the end usage then adjust the per frame target.
706*fb1b10abSAndroid Build Coastguard Worker */
707*fb1b10abSAndroid Build Coastguard Worker if ((cpi->oxcf.end_usage == USAGE_STREAM_FROM_SERVER) &&
708*fb1b10abSAndroid Build Coastguard Worker (cpi->buffer_level < cpi->oxcf.optimal_buffer_level)) {
709*fb1b10abSAndroid Build Coastguard Worker percent_low =
710*fb1b10abSAndroid Build Coastguard Worker (int)((cpi->oxcf.optimal_buffer_level - cpi->buffer_level) /
711*fb1b10abSAndroid Build Coastguard Worker one_percent_bits);
712*fb1b10abSAndroid Build Coastguard Worker }
713*fb1b10abSAndroid Build Coastguard Worker /* Are we overshooting the long term clip data rate... */
714*fb1b10abSAndroid Build Coastguard Worker else if (cpi->bits_off_target < 0) {
715*fb1b10abSAndroid Build Coastguard Worker /* Adjust per frame data target downwards to compensate. */
716*fb1b10abSAndroid Build Coastguard Worker percent_low =
717*fb1b10abSAndroid Build Coastguard Worker (int)(100 * -cpi->bits_off_target / (cpi->total_byte_count * 8));
718*fb1b10abSAndroid Build Coastguard Worker }
719*fb1b10abSAndroid Build Coastguard Worker
720*fb1b10abSAndroid Build Coastguard Worker if (percent_low > cpi->oxcf.under_shoot_pct) {
721*fb1b10abSAndroid Build Coastguard Worker percent_low = cpi->oxcf.under_shoot_pct;
722*fb1b10abSAndroid Build Coastguard Worker } else if (percent_low < 0) {
723*fb1b10abSAndroid Build Coastguard Worker percent_low = 0;
724*fb1b10abSAndroid Build Coastguard Worker }
725*fb1b10abSAndroid Build Coastguard Worker
726*fb1b10abSAndroid Build Coastguard Worker /* lower the target bandwidth for this frame. */
727*fb1b10abSAndroid Build Coastguard Worker cpi->this_frame_target -=
728*fb1b10abSAndroid Build Coastguard Worker (int)(((int64_t)cpi->this_frame_target * percent_low) / 200);
729*fb1b10abSAndroid Build Coastguard Worker
730*fb1b10abSAndroid Build Coastguard Worker /* Are we using allowing control of active_worst_allowed_q
731*fb1b10abSAndroid Build Coastguard Worker * according to buffer level.
732*fb1b10abSAndroid Build Coastguard Worker */
733*fb1b10abSAndroid Build Coastguard Worker if (cpi->auto_worst_q && cpi->ni_frames > 150) {
734*fb1b10abSAndroid Build Coastguard Worker int64_t critical_buffer_level;
735*fb1b10abSAndroid Build Coastguard Worker
736*fb1b10abSAndroid Build Coastguard Worker /* For streaming applications the most important factor is
737*fb1b10abSAndroid Build Coastguard Worker * cpi->buffer_level as this takes into account the
738*fb1b10abSAndroid Build Coastguard Worker * specified short term buffering constraints. However,
739*fb1b10abSAndroid Build Coastguard Worker * hitting the long term clip data rate target is also
740*fb1b10abSAndroid Build Coastguard Worker * important.
741*fb1b10abSAndroid Build Coastguard Worker */
742*fb1b10abSAndroid Build Coastguard Worker if (cpi->oxcf.end_usage == USAGE_STREAM_FROM_SERVER) {
743*fb1b10abSAndroid Build Coastguard Worker /* Take the smaller of cpi->buffer_level and
744*fb1b10abSAndroid Build Coastguard Worker * cpi->bits_off_target
745*fb1b10abSAndroid Build Coastguard Worker */
746*fb1b10abSAndroid Build Coastguard Worker critical_buffer_level = (cpi->buffer_level < cpi->bits_off_target)
747*fb1b10abSAndroid Build Coastguard Worker ? cpi->buffer_level
748*fb1b10abSAndroid Build Coastguard Worker : cpi->bits_off_target;
749*fb1b10abSAndroid Build Coastguard Worker }
750*fb1b10abSAndroid Build Coastguard Worker /* For local file playback short term buffering constraints
751*fb1b10abSAndroid Build Coastguard Worker * are less of an issue
752*fb1b10abSAndroid Build Coastguard Worker */
753*fb1b10abSAndroid Build Coastguard Worker else {
754*fb1b10abSAndroid Build Coastguard Worker /* Consider only how we are doing for the clip as a
755*fb1b10abSAndroid Build Coastguard Worker * whole
756*fb1b10abSAndroid Build Coastguard Worker */
757*fb1b10abSAndroid Build Coastguard Worker critical_buffer_level = cpi->bits_off_target;
758*fb1b10abSAndroid Build Coastguard Worker }
759*fb1b10abSAndroid Build Coastguard Worker
760*fb1b10abSAndroid Build Coastguard Worker /* Set the active worst quality based upon the selected
761*fb1b10abSAndroid Build Coastguard Worker * buffer fullness number.
762*fb1b10abSAndroid Build Coastguard Worker */
763*fb1b10abSAndroid Build Coastguard Worker if (critical_buffer_level < cpi->oxcf.optimal_buffer_level) {
764*fb1b10abSAndroid Build Coastguard Worker if (critical_buffer_level > (cpi->oxcf.optimal_buffer_level >> 2)) {
765*fb1b10abSAndroid Build Coastguard Worker int64_t qadjustment_range = cpi->worst_quality - cpi->ni_av_qi;
766*fb1b10abSAndroid Build Coastguard Worker int64_t above_base = (critical_buffer_level -
767*fb1b10abSAndroid Build Coastguard Worker (cpi->oxcf.optimal_buffer_level >> 2));
768*fb1b10abSAndroid Build Coastguard Worker
769*fb1b10abSAndroid Build Coastguard Worker /* Step active worst quality down from
770*fb1b10abSAndroid Build Coastguard Worker * cpi->ni_av_qi when (critical_buffer_level ==
771*fb1b10abSAndroid Build Coastguard Worker * cpi->optimal_buffer_level) to
772*fb1b10abSAndroid Build Coastguard Worker * cpi->worst_quality when
773*fb1b10abSAndroid Build Coastguard Worker * (critical_buffer_level ==
774*fb1b10abSAndroid Build Coastguard Worker * cpi->optimal_buffer_level >> 2)
775*fb1b10abSAndroid Build Coastguard Worker */
776*fb1b10abSAndroid Build Coastguard Worker cpi->active_worst_quality =
777*fb1b10abSAndroid Build Coastguard Worker cpi->worst_quality -
778*fb1b10abSAndroid Build Coastguard Worker (int)((qadjustment_range * above_base) /
779*fb1b10abSAndroid Build Coastguard Worker (cpi->oxcf.optimal_buffer_level * 3 >> 2));
780*fb1b10abSAndroid Build Coastguard Worker } else {
781*fb1b10abSAndroid Build Coastguard Worker cpi->active_worst_quality = cpi->worst_quality;
782*fb1b10abSAndroid Build Coastguard Worker }
783*fb1b10abSAndroid Build Coastguard Worker } else {
784*fb1b10abSAndroid Build Coastguard Worker cpi->active_worst_quality = cpi->ni_av_qi;
785*fb1b10abSAndroid Build Coastguard Worker }
786*fb1b10abSAndroid Build Coastguard Worker } else {
787*fb1b10abSAndroid Build Coastguard Worker cpi->active_worst_quality = cpi->worst_quality;
788*fb1b10abSAndroid Build Coastguard Worker }
789*fb1b10abSAndroid Build Coastguard Worker } else {
790*fb1b10abSAndroid Build Coastguard Worker int percent_high = 0;
791*fb1b10abSAndroid Build Coastguard Worker int64_t target = cpi->this_frame_target;
792*fb1b10abSAndroid Build Coastguard Worker
793*fb1b10abSAndroid Build Coastguard Worker if ((cpi->oxcf.end_usage == USAGE_STREAM_FROM_SERVER) &&
794*fb1b10abSAndroid Build Coastguard Worker (cpi->buffer_level > cpi->oxcf.optimal_buffer_level)) {
795*fb1b10abSAndroid Build Coastguard Worker percent_high =
796*fb1b10abSAndroid Build Coastguard Worker (int)((cpi->buffer_level - cpi->oxcf.optimal_buffer_level) /
797*fb1b10abSAndroid Build Coastguard Worker one_percent_bits);
798*fb1b10abSAndroid Build Coastguard Worker } else if (cpi->bits_off_target > cpi->oxcf.optimal_buffer_level) {
799*fb1b10abSAndroid Build Coastguard Worker if (cpi->total_byte_count > 0) {
800*fb1b10abSAndroid Build Coastguard Worker percent_high = (int)((100 * cpi->bits_off_target) /
801*fb1b10abSAndroid Build Coastguard Worker (cpi->total_byte_count * 8));
802*fb1b10abSAndroid Build Coastguard Worker } else {
803*fb1b10abSAndroid Build Coastguard Worker percent_high = cpi->oxcf.over_shoot_pct;
804*fb1b10abSAndroid Build Coastguard Worker }
805*fb1b10abSAndroid Build Coastguard Worker }
806*fb1b10abSAndroid Build Coastguard Worker
807*fb1b10abSAndroid Build Coastguard Worker if (percent_high > cpi->oxcf.over_shoot_pct) {
808*fb1b10abSAndroid Build Coastguard Worker percent_high = cpi->oxcf.over_shoot_pct;
809*fb1b10abSAndroid Build Coastguard Worker } else if (percent_high < 0) {
810*fb1b10abSAndroid Build Coastguard Worker percent_high = 0;
811*fb1b10abSAndroid Build Coastguard Worker }
812*fb1b10abSAndroid Build Coastguard Worker
813*fb1b10abSAndroid Build Coastguard Worker target += (target * percent_high) / 200;
814*fb1b10abSAndroid Build Coastguard Worker target = VPXMIN(target, INT_MAX);
815*fb1b10abSAndroid Build Coastguard Worker cpi->this_frame_target = (int)target;
816*fb1b10abSAndroid Build Coastguard Worker
817*fb1b10abSAndroid Build Coastguard Worker /* Are we allowing control of active_worst_allowed_q according
818*fb1b10abSAndroid Build Coastguard Worker * to buffer level.
819*fb1b10abSAndroid Build Coastguard Worker */
820*fb1b10abSAndroid Build Coastguard Worker if (cpi->auto_worst_q && cpi->ni_frames > 150) {
821*fb1b10abSAndroid Build Coastguard Worker /* When using the relaxed buffer model stick to the
822*fb1b10abSAndroid Build Coastguard Worker * user specified value
823*fb1b10abSAndroid Build Coastguard Worker */
824*fb1b10abSAndroid Build Coastguard Worker cpi->active_worst_quality = cpi->ni_av_qi;
825*fb1b10abSAndroid Build Coastguard Worker } else {
826*fb1b10abSAndroid Build Coastguard Worker cpi->active_worst_quality = cpi->worst_quality;
827*fb1b10abSAndroid Build Coastguard Worker }
828*fb1b10abSAndroid Build Coastguard Worker }
829*fb1b10abSAndroid Build Coastguard Worker
830*fb1b10abSAndroid Build Coastguard Worker /* Set active_best_quality to prevent quality rising too high */
831*fb1b10abSAndroid Build Coastguard Worker cpi->active_best_quality = cpi->best_quality;
832*fb1b10abSAndroid Build Coastguard Worker
833*fb1b10abSAndroid Build Coastguard Worker /* Worst quality obviously must not be better than best quality */
834*fb1b10abSAndroid Build Coastguard Worker if (cpi->active_worst_quality <= cpi->active_best_quality) {
835*fb1b10abSAndroid Build Coastguard Worker cpi->active_worst_quality = cpi->active_best_quality + 1;
836*fb1b10abSAndroid Build Coastguard Worker }
837*fb1b10abSAndroid Build Coastguard Worker
838*fb1b10abSAndroid Build Coastguard Worker if (cpi->active_worst_quality > 127) cpi->active_worst_quality = 127;
839*fb1b10abSAndroid Build Coastguard Worker }
840*fb1b10abSAndroid Build Coastguard Worker /* Unbuffered mode (eg. video conferencing) */
841*fb1b10abSAndroid Build Coastguard Worker else {
842*fb1b10abSAndroid Build Coastguard Worker /* Set the active worst quality */
843*fb1b10abSAndroid Build Coastguard Worker cpi->active_worst_quality = cpi->worst_quality;
844*fb1b10abSAndroid Build Coastguard Worker }
845*fb1b10abSAndroid Build Coastguard Worker
846*fb1b10abSAndroid Build Coastguard Worker /* Special trap for constrained quality mode
847*fb1b10abSAndroid Build Coastguard Worker * "active_worst_quality" may never drop below cq level
848*fb1b10abSAndroid Build Coastguard Worker * for any frame type.
849*fb1b10abSAndroid Build Coastguard Worker */
850*fb1b10abSAndroid Build Coastguard Worker if (cpi->oxcf.end_usage == USAGE_CONSTRAINED_QUALITY &&
851*fb1b10abSAndroid Build Coastguard Worker cpi->active_worst_quality < cpi->cq_target_quality) {
852*fb1b10abSAndroid Build Coastguard Worker cpi->active_worst_quality = cpi->cq_target_quality;
853*fb1b10abSAndroid Build Coastguard Worker }
854*fb1b10abSAndroid Build Coastguard Worker }
855*fb1b10abSAndroid Build Coastguard Worker
856*fb1b10abSAndroid Build Coastguard Worker /* Test to see if we have to drop a frame
857*fb1b10abSAndroid Build Coastguard Worker * The auto-drop frame code is only used in buffered mode.
858*fb1b10abSAndroid Build Coastguard Worker * In unbufferd mode (eg vide conferencing) the descision to
859*fb1b10abSAndroid Build Coastguard Worker * code or drop a frame is made outside the codec in response to real
860*fb1b10abSAndroid Build Coastguard Worker * world comms or buffer considerations.
861*fb1b10abSAndroid Build Coastguard Worker */
862*fb1b10abSAndroid Build Coastguard Worker if (cpi->drop_frames_allowed &&
863*fb1b10abSAndroid Build Coastguard Worker (cpi->oxcf.end_usage == USAGE_STREAM_FROM_SERVER) &&
864*fb1b10abSAndroid Build Coastguard Worker ((cpi->common.frame_type != KEY_FRAME))) {
865*fb1b10abSAndroid Build Coastguard Worker /* Check for a buffer underun-crisis in which case we have to drop
866*fb1b10abSAndroid Build Coastguard Worker * a frame
867*fb1b10abSAndroid Build Coastguard Worker */
868*fb1b10abSAndroid Build Coastguard Worker if ((cpi->buffer_level < 0)) {
869*fb1b10abSAndroid Build Coastguard Worker #if 0
870*fb1b10abSAndroid Build Coastguard Worker FILE *f = fopen("dec.stt", "a");
871*fb1b10abSAndroid Build Coastguard Worker fprintf(f, "%10d %10d %10d %10d ***** BUFFER EMPTY\n",
872*fb1b10abSAndroid Build Coastguard Worker (int) cpi->common.current_video_frame,
873*fb1b10abSAndroid Build Coastguard Worker cpi->decimation_factor, cpi->common.horiz_scale,
874*fb1b10abSAndroid Build Coastguard Worker (cpi->buffer_level * 100) / cpi->oxcf.optimal_buffer_level);
875*fb1b10abSAndroid Build Coastguard Worker fclose(f);
876*fb1b10abSAndroid Build Coastguard Worker #endif
877*fb1b10abSAndroid Build Coastguard Worker cpi->drop_frame = 1;
878*fb1b10abSAndroid Build Coastguard Worker
879*fb1b10abSAndroid Build Coastguard Worker /* Update the buffer level variable. */
880*fb1b10abSAndroid Build Coastguard Worker cpi->bits_off_target += cpi->av_per_frame_bandwidth;
881*fb1b10abSAndroid Build Coastguard Worker if (cpi->bits_off_target > cpi->oxcf.maximum_buffer_size) {
882*fb1b10abSAndroid Build Coastguard Worker cpi->bits_off_target = (int)cpi->oxcf.maximum_buffer_size;
883*fb1b10abSAndroid Build Coastguard Worker }
884*fb1b10abSAndroid Build Coastguard Worker cpi->buffer_level = cpi->bits_off_target;
885*fb1b10abSAndroid Build Coastguard Worker
886*fb1b10abSAndroid Build Coastguard Worker if (cpi->oxcf.number_of_layers > 1) {
887*fb1b10abSAndroid Build Coastguard Worker unsigned int i;
888*fb1b10abSAndroid Build Coastguard Worker
889*fb1b10abSAndroid Build Coastguard Worker // Propagate bits saved by dropping the frame to higher layers.
890*fb1b10abSAndroid Build Coastguard Worker for (i = cpi->current_layer + 1; i < cpi->oxcf.number_of_layers; ++i) {
891*fb1b10abSAndroid Build Coastguard Worker LAYER_CONTEXT *lc = &cpi->layer_context[i];
892*fb1b10abSAndroid Build Coastguard Worker lc->bits_off_target += (int)(lc->target_bandwidth / lc->framerate);
893*fb1b10abSAndroid Build Coastguard Worker if (lc->bits_off_target > lc->maximum_buffer_size) {
894*fb1b10abSAndroid Build Coastguard Worker lc->bits_off_target = lc->maximum_buffer_size;
895*fb1b10abSAndroid Build Coastguard Worker }
896*fb1b10abSAndroid Build Coastguard Worker lc->buffer_level = lc->bits_off_target;
897*fb1b10abSAndroid Build Coastguard Worker }
898*fb1b10abSAndroid Build Coastguard Worker }
899*fb1b10abSAndroid Build Coastguard Worker }
900*fb1b10abSAndroid Build Coastguard Worker }
901*fb1b10abSAndroid Build Coastguard Worker
902*fb1b10abSAndroid Build Coastguard Worker /* Adjust target frame size for Golden Frames: */
903*fb1b10abSAndroid Build Coastguard Worker if (cpi->oxcf.error_resilient_mode == 0 &&
904*fb1b10abSAndroid Build Coastguard Worker (cpi->frames_till_gf_update_due == 0) && !cpi->drop_frame) {
905*fb1b10abSAndroid Build Coastguard Worker if (!cpi->gf_update_onepass_cbr) {
906*fb1b10abSAndroid Build Coastguard Worker int Q = (cpi->oxcf.fixed_q < 0) ? cpi->last_q[INTER_FRAME]
907*fb1b10abSAndroid Build Coastguard Worker : cpi->oxcf.fixed_q;
908*fb1b10abSAndroid Build Coastguard Worker
909*fb1b10abSAndroid Build Coastguard Worker int gf_frame_usage = 0; /* Golden frame usage since last GF */
910*fb1b10abSAndroid Build Coastguard Worker int tot_mbs = cpi->recent_ref_frame_usage[INTRA_FRAME] +
911*fb1b10abSAndroid Build Coastguard Worker cpi->recent_ref_frame_usage[LAST_FRAME] +
912*fb1b10abSAndroid Build Coastguard Worker cpi->recent_ref_frame_usage[GOLDEN_FRAME] +
913*fb1b10abSAndroid Build Coastguard Worker cpi->recent_ref_frame_usage[ALTREF_FRAME];
914*fb1b10abSAndroid Build Coastguard Worker
915*fb1b10abSAndroid Build Coastguard Worker int pct_gf_active = (100 * cpi->gf_active_count) /
916*fb1b10abSAndroid Build Coastguard Worker (cpi->common.mb_rows * cpi->common.mb_cols);
917*fb1b10abSAndroid Build Coastguard Worker
918*fb1b10abSAndroid Build Coastguard Worker if (tot_mbs) {
919*fb1b10abSAndroid Build Coastguard Worker gf_frame_usage = (cpi->recent_ref_frame_usage[GOLDEN_FRAME] +
920*fb1b10abSAndroid Build Coastguard Worker cpi->recent_ref_frame_usage[ALTREF_FRAME]) *
921*fb1b10abSAndroid Build Coastguard Worker 100 / tot_mbs;
922*fb1b10abSAndroid Build Coastguard Worker }
923*fb1b10abSAndroid Build Coastguard Worker
924*fb1b10abSAndroid Build Coastguard Worker if (pct_gf_active > gf_frame_usage) gf_frame_usage = pct_gf_active;
925*fb1b10abSAndroid Build Coastguard Worker
926*fb1b10abSAndroid Build Coastguard Worker /* Is a fixed manual GF frequency being used */
927*fb1b10abSAndroid Build Coastguard Worker if (cpi->auto_gold) {
928*fb1b10abSAndroid Build Coastguard Worker /* For one pass throw a GF if recent frame intra usage is
929*fb1b10abSAndroid Build Coastguard Worker * low or the GF usage is high
930*fb1b10abSAndroid Build Coastguard Worker */
931*fb1b10abSAndroid Build Coastguard Worker if ((cpi->pass == 0) &&
932*fb1b10abSAndroid Build Coastguard Worker (cpi->this_frame_percent_intra < 15 || gf_frame_usage >= 5)) {
933*fb1b10abSAndroid Build Coastguard Worker cpi->common.refresh_golden_frame = 1;
934*fb1b10abSAndroid Build Coastguard Worker
935*fb1b10abSAndroid Build Coastguard Worker /* Two pass GF descision */
936*fb1b10abSAndroid Build Coastguard Worker } else if (cpi->pass == 2) {
937*fb1b10abSAndroid Build Coastguard Worker cpi->common.refresh_golden_frame = 1;
938*fb1b10abSAndroid Build Coastguard Worker }
939*fb1b10abSAndroid Build Coastguard Worker }
940*fb1b10abSAndroid Build Coastguard Worker
941*fb1b10abSAndroid Build Coastguard Worker #if 0
942*fb1b10abSAndroid Build Coastguard Worker
943*fb1b10abSAndroid Build Coastguard Worker /* Debug stats */
944*fb1b10abSAndroid Build Coastguard Worker if (0) {
945*fb1b10abSAndroid Build Coastguard Worker FILE *f;
946*fb1b10abSAndroid Build Coastguard Worker
947*fb1b10abSAndroid Build Coastguard Worker f = fopen("gf_usaget.stt", "a");
948*fb1b10abSAndroid Build Coastguard Worker fprintf(f, " %8ld %10ld %10ld %10ld %10ld\n",
949*fb1b10abSAndroid Build Coastguard Worker cpi->common.current_video_frame, cpi->gfu_boost,
950*fb1b10abSAndroid Build Coastguard Worker GFQ_ADJUSTMENT, cpi->gfu_boost, gf_frame_usage);
951*fb1b10abSAndroid Build Coastguard Worker fclose(f);
952*fb1b10abSAndroid Build Coastguard Worker }
953*fb1b10abSAndroid Build Coastguard Worker
954*fb1b10abSAndroid Build Coastguard Worker #endif
955*fb1b10abSAndroid Build Coastguard Worker
956*fb1b10abSAndroid Build Coastguard Worker if (cpi->common.refresh_golden_frame == 1) {
957*fb1b10abSAndroid Build Coastguard Worker #if 0
958*fb1b10abSAndroid Build Coastguard Worker
959*fb1b10abSAndroid Build Coastguard Worker if (0) {
960*fb1b10abSAndroid Build Coastguard Worker FILE *f;
961*fb1b10abSAndroid Build Coastguard Worker
962*fb1b10abSAndroid Build Coastguard Worker f = fopen("GFexit.stt", "a");
963*fb1b10abSAndroid Build Coastguard Worker fprintf(f, "%8ld GF coded\n", cpi->common.current_video_frame);
964*fb1b10abSAndroid Build Coastguard Worker fclose(f);
965*fb1b10abSAndroid Build Coastguard Worker }
966*fb1b10abSAndroid Build Coastguard Worker
967*fb1b10abSAndroid Build Coastguard Worker #endif
968*fb1b10abSAndroid Build Coastguard Worker
969*fb1b10abSAndroid Build Coastguard Worker if (cpi->auto_adjust_gold_quantizer) {
970*fb1b10abSAndroid Build Coastguard Worker calc_gf_params(cpi);
971*fb1b10abSAndroid Build Coastguard Worker }
972*fb1b10abSAndroid Build Coastguard Worker
973*fb1b10abSAndroid Build Coastguard Worker /* If we are using alternate ref instead of gf then do not apply the
974*fb1b10abSAndroid Build Coastguard Worker * boost It will instead be applied to the altref update Jims
975*fb1b10abSAndroid Build Coastguard Worker * modified boost
976*fb1b10abSAndroid Build Coastguard Worker */
977*fb1b10abSAndroid Build Coastguard Worker if (!cpi->source_alt_ref_active) {
978*fb1b10abSAndroid Build Coastguard Worker if (cpi->oxcf.fixed_q < 0) {
979*fb1b10abSAndroid Build Coastguard Worker if (cpi->pass == 2) {
980*fb1b10abSAndroid Build Coastguard Worker /* The spend on the GF is defined in the two pass
981*fb1b10abSAndroid Build Coastguard Worker * code for two pass encodes
982*fb1b10abSAndroid Build Coastguard Worker */
983*fb1b10abSAndroid Build Coastguard Worker cpi->this_frame_target = cpi->per_frame_bandwidth;
984*fb1b10abSAndroid Build Coastguard Worker } else {
985*fb1b10abSAndroid Build Coastguard Worker int Boost = cpi->last_boost;
986*fb1b10abSAndroid Build Coastguard Worker int frames_in_section = cpi->frames_till_gf_update_due + 1;
987*fb1b10abSAndroid Build Coastguard Worker int allocation_chunks = (frames_in_section * 100) + (Boost - 100);
988*fb1b10abSAndroid Build Coastguard Worker int bits_in_section = cpi->inter_frame_target * frames_in_section;
989*fb1b10abSAndroid Build Coastguard Worker
990*fb1b10abSAndroid Build Coastguard Worker /* Normalize Altboost and allocations chunck down to
991*fb1b10abSAndroid Build Coastguard Worker * prevent overflow
992*fb1b10abSAndroid Build Coastguard Worker */
993*fb1b10abSAndroid Build Coastguard Worker while (Boost > 1000) {
994*fb1b10abSAndroid Build Coastguard Worker Boost /= 2;
995*fb1b10abSAndroid Build Coastguard Worker allocation_chunks /= 2;
996*fb1b10abSAndroid Build Coastguard Worker }
997*fb1b10abSAndroid Build Coastguard Worker
998*fb1b10abSAndroid Build Coastguard Worker /* Avoid loss of precision but avoid overflow */
999*fb1b10abSAndroid Build Coastguard Worker if ((bits_in_section >> 7) > allocation_chunks) {
1000*fb1b10abSAndroid Build Coastguard Worker cpi->this_frame_target =
1001*fb1b10abSAndroid Build Coastguard Worker Boost * (bits_in_section / allocation_chunks);
1002*fb1b10abSAndroid Build Coastguard Worker } else {
1003*fb1b10abSAndroid Build Coastguard Worker cpi->this_frame_target =
1004*fb1b10abSAndroid Build Coastguard Worker (Boost * bits_in_section) / allocation_chunks;
1005*fb1b10abSAndroid Build Coastguard Worker }
1006*fb1b10abSAndroid Build Coastguard Worker }
1007*fb1b10abSAndroid Build Coastguard Worker } else {
1008*fb1b10abSAndroid Build Coastguard Worker cpi->this_frame_target =
1009*fb1b10abSAndroid Build Coastguard Worker (estimate_bits_at_q(1, Q, cpi->common.MBs, 1.0) *
1010*fb1b10abSAndroid Build Coastguard Worker cpi->last_boost) /
1011*fb1b10abSAndroid Build Coastguard Worker 100;
1012*fb1b10abSAndroid Build Coastguard Worker }
1013*fb1b10abSAndroid Build Coastguard Worker } else {
1014*fb1b10abSAndroid Build Coastguard Worker /* If there is an active ARF at this location use the minimum
1015*fb1b10abSAndroid Build Coastguard Worker * bits on this frame even if it is a contructed arf.
1016*fb1b10abSAndroid Build Coastguard Worker * The active maximum quantizer insures that an appropriate
1017*fb1b10abSAndroid Build Coastguard Worker * number of bits will be spent if needed for contstructed ARFs.
1018*fb1b10abSAndroid Build Coastguard Worker */
1019*fb1b10abSAndroid Build Coastguard Worker cpi->this_frame_target = 0;
1020*fb1b10abSAndroid Build Coastguard Worker }
1021*fb1b10abSAndroid Build Coastguard Worker
1022*fb1b10abSAndroid Build Coastguard Worker cpi->current_gf_interval = cpi->frames_till_gf_update_due;
1023*fb1b10abSAndroid Build Coastguard Worker }
1024*fb1b10abSAndroid Build Coastguard Worker } else {
1025*fb1b10abSAndroid Build Coastguard Worker // Special case for 1 pass CBR: fixed gf period.
1026*fb1b10abSAndroid Build Coastguard Worker // TODO(marpan): Adjust this boost/interval logic.
1027*fb1b10abSAndroid Build Coastguard Worker // If gf_cbr_boost_pct is small (below threshold) set the flag
1028*fb1b10abSAndroid Build Coastguard Worker // gf_noboost_onepass_cbr = 1, which forces the gf to use the same
1029*fb1b10abSAndroid Build Coastguard Worker // rate correction factor as last.
1030*fb1b10abSAndroid Build Coastguard Worker cpi->gf_noboost_onepass_cbr = (cpi->oxcf.gf_cbr_boost_pct <= 100);
1031*fb1b10abSAndroid Build Coastguard Worker cpi->baseline_gf_interval = cpi->gf_interval_onepass_cbr;
1032*fb1b10abSAndroid Build Coastguard Worker // Skip this update if the zero_mvcount is low.
1033*fb1b10abSAndroid Build Coastguard Worker if (cpi->zeromv_count > (cpi->common.MBs >> 1)) {
1034*fb1b10abSAndroid Build Coastguard Worker cpi->common.refresh_golden_frame = 1;
1035*fb1b10abSAndroid Build Coastguard Worker cpi->this_frame_target =
1036*fb1b10abSAndroid Build Coastguard Worker (cpi->this_frame_target * (100 + cpi->oxcf.gf_cbr_boost_pct)) / 100;
1037*fb1b10abSAndroid Build Coastguard Worker }
1038*fb1b10abSAndroid Build Coastguard Worker cpi->frames_till_gf_update_due = cpi->baseline_gf_interval;
1039*fb1b10abSAndroid Build Coastguard Worker cpi->current_gf_interval = cpi->frames_till_gf_update_due;
1040*fb1b10abSAndroid Build Coastguard Worker }
1041*fb1b10abSAndroid Build Coastguard Worker }
1042*fb1b10abSAndroid Build Coastguard Worker
1043*fb1b10abSAndroid Build Coastguard Worker cpi->per_frame_bandwidth = old_per_frame_bandwidth;
1044*fb1b10abSAndroid Build Coastguard Worker }
1045*fb1b10abSAndroid Build Coastguard Worker
vp8_update_rate_correction_factors(VP8_COMP * cpi,int damp_var)1046*fb1b10abSAndroid Build Coastguard Worker void vp8_update_rate_correction_factors(VP8_COMP *cpi, int damp_var) {
1047*fb1b10abSAndroid Build Coastguard Worker int Q = cpi->common.base_qindex;
1048*fb1b10abSAndroid Build Coastguard Worker int correction_factor = 100;
1049*fb1b10abSAndroid Build Coastguard Worker double rate_correction_factor;
1050*fb1b10abSAndroid Build Coastguard Worker double adjustment_limit;
1051*fb1b10abSAndroid Build Coastguard Worker
1052*fb1b10abSAndroid Build Coastguard Worker int projected_size_based_on_q = 0;
1053*fb1b10abSAndroid Build Coastguard Worker
1054*fb1b10abSAndroid Build Coastguard Worker /* Clear down mmx registers to allow floating point in what follows */
1055*fb1b10abSAndroid Build Coastguard Worker vpx_clear_system_state();
1056*fb1b10abSAndroid Build Coastguard Worker
1057*fb1b10abSAndroid Build Coastguard Worker if (cpi->common.frame_type == KEY_FRAME) {
1058*fb1b10abSAndroid Build Coastguard Worker rate_correction_factor = cpi->key_frame_rate_correction_factor;
1059*fb1b10abSAndroid Build Coastguard Worker } else {
1060*fb1b10abSAndroid Build Coastguard Worker if (cpi->oxcf.number_of_layers == 1 && !cpi->gf_noboost_onepass_cbr &&
1061*fb1b10abSAndroid Build Coastguard Worker (cpi->common.refresh_alt_ref_frame ||
1062*fb1b10abSAndroid Build Coastguard Worker cpi->common.refresh_golden_frame)) {
1063*fb1b10abSAndroid Build Coastguard Worker rate_correction_factor = cpi->gf_rate_correction_factor;
1064*fb1b10abSAndroid Build Coastguard Worker } else {
1065*fb1b10abSAndroid Build Coastguard Worker rate_correction_factor = cpi->rate_correction_factor;
1066*fb1b10abSAndroid Build Coastguard Worker }
1067*fb1b10abSAndroid Build Coastguard Worker }
1068*fb1b10abSAndroid Build Coastguard Worker
1069*fb1b10abSAndroid Build Coastguard Worker /* Work out how big we would have expected the frame to be at this Q
1070*fb1b10abSAndroid Build Coastguard Worker * given the current correction factor. Stay in double to avoid int
1071*fb1b10abSAndroid Build Coastguard Worker * overflow when values are large
1072*fb1b10abSAndroid Build Coastguard Worker */
1073*fb1b10abSAndroid Build Coastguard Worker projected_size_based_on_q =
1074*fb1b10abSAndroid Build Coastguard Worker (int)(((.5 + rate_correction_factor *
1075*fb1b10abSAndroid Build Coastguard Worker vp8_bits_per_mb[cpi->common.frame_type][Q]) *
1076*fb1b10abSAndroid Build Coastguard Worker cpi->common.MBs) /
1077*fb1b10abSAndroid Build Coastguard Worker (1 << BPER_MB_NORMBITS));
1078*fb1b10abSAndroid Build Coastguard Worker
1079*fb1b10abSAndroid Build Coastguard Worker /* Make some allowance for cpi->zbin_over_quant */
1080*fb1b10abSAndroid Build Coastguard Worker if (cpi->mb.zbin_over_quant > 0) {
1081*fb1b10abSAndroid Build Coastguard Worker int Z = cpi->mb.zbin_over_quant;
1082*fb1b10abSAndroid Build Coastguard Worker double Factor = 0.99;
1083*fb1b10abSAndroid Build Coastguard Worker double factor_adjustment = 0.01 / 256.0;
1084*fb1b10abSAndroid Build Coastguard Worker
1085*fb1b10abSAndroid Build Coastguard Worker while (Z > 0) {
1086*fb1b10abSAndroid Build Coastguard Worker Z--;
1087*fb1b10abSAndroid Build Coastguard Worker projected_size_based_on_q = (int)(Factor * projected_size_based_on_q);
1088*fb1b10abSAndroid Build Coastguard Worker Factor += factor_adjustment;
1089*fb1b10abSAndroid Build Coastguard Worker
1090*fb1b10abSAndroid Build Coastguard Worker if (Factor >= 0.999) Factor = 0.999;
1091*fb1b10abSAndroid Build Coastguard Worker }
1092*fb1b10abSAndroid Build Coastguard Worker }
1093*fb1b10abSAndroid Build Coastguard Worker
1094*fb1b10abSAndroid Build Coastguard Worker /* Work out a size correction factor. */
1095*fb1b10abSAndroid Build Coastguard Worker if (projected_size_based_on_q > 0) {
1096*fb1b10abSAndroid Build Coastguard Worker correction_factor = (int)((100 * (int64_t)cpi->projected_frame_size) /
1097*fb1b10abSAndroid Build Coastguard Worker projected_size_based_on_q);
1098*fb1b10abSAndroid Build Coastguard Worker }
1099*fb1b10abSAndroid Build Coastguard Worker
1100*fb1b10abSAndroid Build Coastguard Worker /* More heavily damped adjustment used if we have been oscillating
1101*fb1b10abSAndroid Build Coastguard Worker * either side of target
1102*fb1b10abSAndroid Build Coastguard Worker */
1103*fb1b10abSAndroid Build Coastguard Worker switch (damp_var) {
1104*fb1b10abSAndroid Build Coastguard Worker case 0: adjustment_limit = 0.75; break;
1105*fb1b10abSAndroid Build Coastguard Worker case 1: adjustment_limit = 0.375; break;
1106*fb1b10abSAndroid Build Coastguard Worker case 2:
1107*fb1b10abSAndroid Build Coastguard Worker default: adjustment_limit = 0.25; break;
1108*fb1b10abSAndroid Build Coastguard Worker }
1109*fb1b10abSAndroid Build Coastguard Worker
1110*fb1b10abSAndroid Build Coastguard Worker if (correction_factor > 102) {
1111*fb1b10abSAndroid Build Coastguard Worker /* We are not already at the worst allowable quality */
1112*fb1b10abSAndroid Build Coastguard Worker correction_factor =
1113*fb1b10abSAndroid Build Coastguard Worker (int)(100.5 + ((correction_factor - 100) * adjustment_limit));
1114*fb1b10abSAndroid Build Coastguard Worker rate_correction_factor =
1115*fb1b10abSAndroid Build Coastguard Worker ((rate_correction_factor * correction_factor) / 100);
1116*fb1b10abSAndroid Build Coastguard Worker
1117*fb1b10abSAndroid Build Coastguard Worker /* Keep rate_correction_factor within limits */
1118*fb1b10abSAndroid Build Coastguard Worker if (rate_correction_factor > MAX_BPB_FACTOR) {
1119*fb1b10abSAndroid Build Coastguard Worker rate_correction_factor = MAX_BPB_FACTOR;
1120*fb1b10abSAndroid Build Coastguard Worker }
1121*fb1b10abSAndroid Build Coastguard Worker } else if (correction_factor < 99) {
1122*fb1b10abSAndroid Build Coastguard Worker /* We are not already at the best allowable quality */
1123*fb1b10abSAndroid Build Coastguard Worker correction_factor =
1124*fb1b10abSAndroid Build Coastguard Worker (int)(100.5 - ((100 - correction_factor) * adjustment_limit));
1125*fb1b10abSAndroid Build Coastguard Worker rate_correction_factor =
1126*fb1b10abSAndroid Build Coastguard Worker ((rate_correction_factor * correction_factor) / 100);
1127*fb1b10abSAndroid Build Coastguard Worker
1128*fb1b10abSAndroid Build Coastguard Worker /* Keep rate_correction_factor within limits */
1129*fb1b10abSAndroid Build Coastguard Worker if (rate_correction_factor < MIN_BPB_FACTOR) {
1130*fb1b10abSAndroid Build Coastguard Worker rate_correction_factor = MIN_BPB_FACTOR;
1131*fb1b10abSAndroid Build Coastguard Worker }
1132*fb1b10abSAndroid Build Coastguard Worker }
1133*fb1b10abSAndroid Build Coastguard Worker
1134*fb1b10abSAndroid Build Coastguard Worker if (cpi->common.frame_type == KEY_FRAME) {
1135*fb1b10abSAndroid Build Coastguard Worker cpi->key_frame_rate_correction_factor = rate_correction_factor;
1136*fb1b10abSAndroid Build Coastguard Worker } else {
1137*fb1b10abSAndroid Build Coastguard Worker if (cpi->oxcf.number_of_layers == 1 && !cpi->gf_noboost_onepass_cbr &&
1138*fb1b10abSAndroid Build Coastguard Worker (cpi->common.refresh_alt_ref_frame ||
1139*fb1b10abSAndroid Build Coastguard Worker cpi->common.refresh_golden_frame)) {
1140*fb1b10abSAndroid Build Coastguard Worker cpi->gf_rate_correction_factor = rate_correction_factor;
1141*fb1b10abSAndroid Build Coastguard Worker } else {
1142*fb1b10abSAndroid Build Coastguard Worker cpi->rate_correction_factor = rate_correction_factor;
1143*fb1b10abSAndroid Build Coastguard Worker }
1144*fb1b10abSAndroid Build Coastguard Worker }
1145*fb1b10abSAndroid Build Coastguard Worker }
1146*fb1b10abSAndroid Build Coastguard Worker
limit_q_cbr_inter(int last_q,int current_q)1147*fb1b10abSAndroid Build Coastguard Worker static int limit_q_cbr_inter(int last_q, int current_q) {
1148*fb1b10abSAndroid Build Coastguard Worker int limit_down = 12;
1149*fb1b10abSAndroid Build Coastguard Worker if (last_q - current_q > limit_down)
1150*fb1b10abSAndroid Build Coastguard Worker return (last_q - limit_down);
1151*fb1b10abSAndroid Build Coastguard Worker else
1152*fb1b10abSAndroid Build Coastguard Worker return current_q;
1153*fb1b10abSAndroid Build Coastguard Worker }
1154*fb1b10abSAndroid Build Coastguard Worker
vp8_regulate_q(VP8_COMP * cpi,int target_bits_per_frame)1155*fb1b10abSAndroid Build Coastguard Worker int vp8_regulate_q(VP8_COMP *cpi, int target_bits_per_frame) {
1156*fb1b10abSAndroid Build Coastguard Worker int Q = cpi->active_worst_quality;
1157*fb1b10abSAndroid Build Coastguard Worker
1158*fb1b10abSAndroid Build Coastguard Worker if (cpi->force_maxqp == 1) {
1159*fb1b10abSAndroid Build Coastguard Worker cpi->active_worst_quality = cpi->worst_quality;
1160*fb1b10abSAndroid Build Coastguard Worker return cpi->worst_quality;
1161*fb1b10abSAndroid Build Coastguard Worker }
1162*fb1b10abSAndroid Build Coastguard Worker /* Reset Zbin OQ value */
1163*fb1b10abSAndroid Build Coastguard Worker cpi->mb.zbin_over_quant = 0;
1164*fb1b10abSAndroid Build Coastguard Worker
1165*fb1b10abSAndroid Build Coastguard Worker if (cpi->oxcf.fixed_q >= 0) {
1166*fb1b10abSAndroid Build Coastguard Worker Q = cpi->oxcf.fixed_q;
1167*fb1b10abSAndroid Build Coastguard Worker
1168*fb1b10abSAndroid Build Coastguard Worker if (cpi->common.frame_type == KEY_FRAME) {
1169*fb1b10abSAndroid Build Coastguard Worker Q = cpi->oxcf.key_q;
1170*fb1b10abSAndroid Build Coastguard Worker } else if (cpi->oxcf.number_of_layers == 1 &&
1171*fb1b10abSAndroid Build Coastguard Worker cpi->common.refresh_alt_ref_frame &&
1172*fb1b10abSAndroid Build Coastguard Worker !cpi->gf_noboost_onepass_cbr) {
1173*fb1b10abSAndroid Build Coastguard Worker Q = cpi->oxcf.alt_q;
1174*fb1b10abSAndroid Build Coastguard Worker } else if (cpi->oxcf.number_of_layers == 1 &&
1175*fb1b10abSAndroid Build Coastguard Worker cpi->common.refresh_golden_frame &&
1176*fb1b10abSAndroid Build Coastguard Worker !cpi->gf_noboost_onepass_cbr) {
1177*fb1b10abSAndroid Build Coastguard Worker Q = cpi->oxcf.gold_q;
1178*fb1b10abSAndroid Build Coastguard Worker }
1179*fb1b10abSAndroid Build Coastguard Worker } else {
1180*fb1b10abSAndroid Build Coastguard Worker int i;
1181*fb1b10abSAndroid Build Coastguard Worker int last_error = INT_MAX;
1182*fb1b10abSAndroid Build Coastguard Worker int target_bits_per_mb;
1183*fb1b10abSAndroid Build Coastguard Worker int bits_per_mb_at_this_q;
1184*fb1b10abSAndroid Build Coastguard Worker double correction_factor;
1185*fb1b10abSAndroid Build Coastguard Worker
1186*fb1b10abSAndroid Build Coastguard Worker /* Select the appropriate correction factor based upon type of frame. */
1187*fb1b10abSAndroid Build Coastguard Worker if (cpi->common.frame_type == KEY_FRAME) {
1188*fb1b10abSAndroid Build Coastguard Worker correction_factor = cpi->key_frame_rate_correction_factor;
1189*fb1b10abSAndroid Build Coastguard Worker } else {
1190*fb1b10abSAndroid Build Coastguard Worker if (cpi->oxcf.number_of_layers == 1 && !cpi->gf_noboost_onepass_cbr &&
1191*fb1b10abSAndroid Build Coastguard Worker (cpi->common.refresh_alt_ref_frame ||
1192*fb1b10abSAndroid Build Coastguard Worker cpi->common.refresh_golden_frame)) {
1193*fb1b10abSAndroid Build Coastguard Worker correction_factor = cpi->gf_rate_correction_factor;
1194*fb1b10abSAndroid Build Coastguard Worker } else {
1195*fb1b10abSAndroid Build Coastguard Worker correction_factor = cpi->rate_correction_factor;
1196*fb1b10abSAndroid Build Coastguard Worker }
1197*fb1b10abSAndroid Build Coastguard Worker }
1198*fb1b10abSAndroid Build Coastguard Worker
1199*fb1b10abSAndroid Build Coastguard Worker /* Calculate required scaling factor based on target frame size and
1200*fb1b10abSAndroid Build Coastguard Worker * size of frame produced using previous Q
1201*fb1b10abSAndroid Build Coastguard Worker */
1202*fb1b10abSAndroid Build Coastguard Worker if (target_bits_per_frame > (INT_MAX >> BPER_MB_NORMBITS)) {
1203*fb1b10abSAndroid Build Coastguard Worker int temp = target_bits_per_frame / cpi->common.MBs;
1204*fb1b10abSAndroid Build Coastguard Worker if (temp > (INT_MAX >> BPER_MB_NORMBITS)) {
1205*fb1b10abSAndroid Build Coastguard Worker target_bits_per_mb = INT_MAX;
1206*fb1b10abSAndroid Build Coastguard Worker } else {
1207*fb1b10abSAndroid Build Coastguard Worker target_bits_per_mb = temp << BPER_MB_NORMBITS;
1208*fb1b10abSAndroid Build Coastguard Worker }
1209*fb1b10abSAndroid Build Coastguard Worker } else {
1210*fb1b10abSAndroid Build Coastguard Worker target_bits_per_mb =
1211*fb1b10abSAndroid Build Coastguard Worker (target_bits_per_frame << BPER_MB_NORMBITS) / cpi->common.MBs;
1212*fb1b10abSAndroid Build Coastguard Worker }
1213*fb1b10abSAndroid Build Coastguard Worker
1214*fb1b10abSAndroid Build Coastguard Worker i = cpi->active_best_quality;
1215*fb1b10abSAndroid Build Coastguard Worker
1216*fb1b10abSAndroid Build Coastguard Worker do {
1217*fb1b10abSAndroid Build Coastguard Worker bits_per_mb_at_this_q =
1218*fb1b10abSAndroid Build Coastguard Worker (int)(.5 +
1219*fb1b10abSAndroid Build Coastguard Worker correction_factor * vp8_bits_per_mb[cpi->common.frame_type][i]);
1220*fb1b10abSAndroid Build Coastguard Worker
1221*fb1b10abSAndroid Build Coastguard Worker if (bits_per_mb_at_this_q <= target_bits_per_mb) {
1222*fb1b10abSAndroid Build Coastguard Worker if ((target_bits_per_mb - bits_per_mb_at_this_q) <= last_error) {
1223*fb1b10abSAndroid Build Coastguard Worker Q = i;
1224*fb1b10abSAndroid Build Coastguard Worker } else {
1225*fb1b10abSAndroid Build Coastguard Worker Q = i - 1;
1226*fb1b10abSAndroid Build Coastguard Worker }
1227*fb1b10abSAndroid Build Coastguard Worker
1228*fb1b10abSAndroid Build Coastguard Worker break;
1229*fb1b10abSAndroid Build Coastguard Worker } else {
1230*fb1b10abSAndroid Build Coastguard Worker last_error = bits_per_mb_at_this_q - target_bits_per_mb;
1231*fb1b10abSAndroid Build Coastguard Worker }
1232*fb1b10abSAndroid Build Coastguard Worker } while (++i <= cpi->active_worst_quality);
1233*fb1b10abSAndroid Build Coastguard Worker
1234*fb1b10abSAndroid Build Coastguard Worker /* If we are at MAXQ then enable Q over-run which seeks to claw
1235*fb1b10abSAndroid Build Coastguard Worker * back additional bits through things like the RD multiplier
1236*fb1b10abSAndroid Build Coastguard Worker * and zero bin size.
1237*fb1b10abSAndroid Build Coastguard Worker */
1238*fb1b10abSAndroid Build Coastguard Worker if (Q >= MAXQ) {
1239*fb1b10abSAndroid Build Coastguard Worker int zbin_oqmax;
1240*fb1b10abSAndroid Build Coastguard Worker
1241*fb1b10abSAndroid Build Coastguard Worker double Factor = 0.99;
1242*fb1b10abSAndroid Build Coastguard Worker double factor_adjustment = 0.01 / 256.0;
1243*fb1b10abSAndroid Build Coastguard Worker
1244*fb1b10abSAndroid Build Coastguard Worker if (cpi->common.frame_type == KEY_FRAME) {
1245*fb1b10abSAndroid Build Coastguard Worker zbin_oqmax = 0;
1246*fb1b10abSAndroid Build Coastguard Worker } else if (cpi->oxcf.number_of_layers == 1 &&
1247*fb1b10abSAndroid Build Coastguard Worker !cpi->gf_noboost_onepass_cbr &&
1248*fb1b10abSAndroid Build Coastguard Worker (cpi->common.refresh_alt_ref_frame ||
1249*fb1b10abSAndroid Build Coastguard Worker (cpi->common.refresh_golden_frame &&
1250*fb1b10abSAndroid Build Coastguard Worker !cpi->source_alt_ref_active))) {
1251*fb1b10abSAndroid Build Coastguard Worker zbin_oqmax = 16;
1252*fb1b10abSAndroid Build Coastguard Worker } else {
1253*fb1b10abSAndroid Build Coastguard Worker zbin_oqmax = ZBIN_OQ_MAX;
1254*fb1b10abSAndroid Build Coastguard Worker }
1255*fb1b10abSAndroid Build Coastguard Worker
1256*fb1b10abSAndroid Build Coastguard Worker /*{
1257*fb1b10abSAndroid Build Coastguard Worker double Factor =
1258*fb1b10abSAndroid Build Coastguard Worker (double)target_bits_per_mb/(double)bits_per_mb_at_this_q;
1259*fb1b10abSAndroid Build Coastguard Worker double Oq;
1260*fb1b10abSAndroid Build Coastguard Worker
1261*fb1b10abSAndroid Build Coastguard Worker Factor = Factor/1.2683;
1262*fb1b10abSAndroid Build Coastguard Worker
1263*fb1b10abSAndroid Build Coastguard Worker Oq = pow( Factor, (1.0/-0.165) );
1264*fb1b10abSAndroid Build Coastguard Worker
1265*fb1b10abSAndroid Build Coastguard Worker if ( Oq > zbin_oqmax )
1266*fb1b10abSAndroid Build Coastguard Worker Oq = zbin_oqmax;
1267*fb1b10abSAndroid Build Coastguard Worker
1268*fb1b10abSAndroid Build Coastguard Worker cpi->zbin_over_quant = (int)Oq;
1269*fb1b10abSAndroid Build Coastguard Worker }*/
1270*fb1b10abSAndroid Build Coastguard Worker
1271*fb1b10abSAndroid Build Coastguard Worker /* Each incrment in the zbin is assumed to have a fixed effect
1272*fb1b10abSAndroid Build Coastguard Worker * on bitrate. This is not of course true. The effect will be
1273*fb1b10abSAndroid Build Coastguard Worker * highly clip dependent and may well have sudden steps. The
1274*fb1b10abSAndroid Build Coastguard Worker * idea here is to acheive higher effective quantizers than the
1275*fb1b10abSAndroid Build Coastguard Worker * normal maximum by expanding the zero bin and hence
1276*fb1b10abSAndroid Build Coastguard Worker * decreasing the number of low magnitude non zero coefficients.
1277*fb1b10abSAndroid Build Coastguard Worker */
1278*fb1b10abSAndroid Build Coastguard Worker while (cpi->mb.zbin_over_quant < zbin_oqmax) {
1279*fb1b10abSAndroid Build Coastguard Worker cpi->mb.zbin_over_quant++;
1280*fb1b10abSAndroid Build Coastguard Worker
1281*fb1b10abSAndroid Build Coastguard Worker if (cpi->mb.zbin_over_quant > zbin_oqmax) {
1282*fb1b10abSAndroid Build Coastguard Worker cpi->mb.zbin_over_quant = zbin_oqmax;
1283*fb1b10abSAndroid Build Coastguard Worker }
1284*fb1b10abSAndroid Build Coastguard Worker
1285*fb1b10abSAndroid Build Coastguard Worker /* Adjust bits_per_mb_at_this_q estimate */
1286*fb1b10abSAndroid Build Coastguard Worker bits_per_mb_at_this_q = (int)(Factor * bits_per_mb_at_this_q);
1287*fb1b10abSAndroid Build Coastguard Worker Factor += factor_adjustment;
1288*fb1b10abSAndroid Build Coastguard Worker
1289*fb1b10abSAndroid Build Coastguard Worker if (Factor >= 0.999) Factor = 0.999;
1290*fb1b10abSAndroid Build Coastguard Worker
1291*fb1b10abSAndroid Build Coastguard Worker /* Break out if we get down to the target rate */
1292*fb1b10abSAndroid Build Coastguard Worker if (bits_per_mb_at_this_q <= target_bits_per_mb) break;
1293*fb1b10abSAndroid Build Coastguard Worker }
1294*fb1b10abSAndroid Build Coastguard Worker }
1295*fb1b10abSAndroid Build Coastguard Worker }
1296*fb1b10abSAndroid Build Coastguard Worker
1297*fb1b10abSAndroid Build Coastguard Worker // Limit decrease in Q for 1 pass CBR screen content mode.
1298*fb1b10abSAndroid Build Coastguard Worker if (cpi->common.frame_type != KEY_FRAME && cpi->pass == 0 &&
1299*fb1b10abSAndroid Build Coastguard Worker cpi->oxcf.end_usage == USAGE_STREAM_FROM_SERVER &&
1300*fb1b10abSAndroid Build Coastguard Worker cpi->oxcf.screen_content_mode)
1301*fb1b10abSAndroid Build Coastguard Worker Q = limit_q_cbr_inter(cpi->last_q[1], Q);
1302*fb1b10abSAndroid Build Coastguard Worker
1303*fb1b10abSAndroid Build Coastguard Worker return Q;
1304*fb1b10abSAndroid Build Coastguard Worker }
1305*fb1b10abSAndroid Build Coastguard Worker
estimate_keyframe_frequency(VP8_COMP * cpi)1306*fb1b10abSAndroid Build Coastguard Worker static int estimate_keyframe_frequency(VP8_COMP *cpi) {
1307*fb1b10abSAndroid Build Coastguard Worker int i;
1308*fb1b10abSAndroid Build Coastguard Worker
1309*fb1b10abSAndroid Build Coastguard Worker /* Average key frame frequency */
1310*fb1b10abSAndroid Build Coastguard Worker int av_key_frame_frequency = 0;
1311*fb1b10abSAndroid Build Coastguard Worker
1312*fb1b10abSAndroid Build Coastguard Worker /* First key frame at start of sequence is a special case. We have no
1313*fb1b10abSAndroid Build Coastguard Worker * frequency data.
1314*fb1b10abSAndroid Build Coastguard Worker */
1315*fb1b10abSAndroid Build Coastguard Worker if (cpi->key_frame_count == 1) {
1316*fb1b10abSAndroid Build Coastguard Worker /* Assume a default of 1 kf every 2 seconds, or the max kf interval,
1317*fb1b10abSAndroid Build Coastguard Worker * whichever is smaller.
1318*fb1b10abSAndroid Build Coastguard Worker */
1319*fb1b10abSAndroid Build Coastguard Worker int key_freq = cpi->oxcf.key_freq > 0 ? cpi->oxcf.key_freq : 1;
1320*fb1b10abSAndroid Build Coastguard Worker av_key_frame_frequency = 1 + (int)cpi->output_framerate * 2;
1321*fb1b10abSAndroid Build Coastguard Worker
1322*fb1b10abSAndroid Build Coastguard Worker if (cpi->oxcf.auto_key && av_key_frame_frequency > key_freq) {
1323*fb1b10abSAndroid Build Coastguard Worker av_key_frame_frequency = key_freq;
1324*fb1b10abSAndroid Build Coastguard Worker }
1325*fb1b10abSAndroid Build Coastguard Worker
1326*fb1b10abSAndroid Build Coastguard Worker cpi->prior_key_frame_distance[KEY_FRAME_CONTEXT - 1] =
1327*fb1b10abSAndroid Build Coastguard Worker av_key_frame_frequency;
1328*fb1b10abSAndroid Build Coastguard Worker } else {
1329*fb1b10abSAndroid Build Coastguard Worker unsigned int total_weight = 0;
1330*fb1b10abSAndroid Build Coastguard Worker int last_kf_interval =
1331*fb1b10abSAndroid Build Coastguard Worker (cpi->frames_since_key > 0) ? cpi->frames_since_key : 1;
1332*fb1b10abSAndroid Build Coastguard Worker
1333*fb1b10abSAndroid Build Coastguard Worker /* reset keyframe context and calculate weighted average of last
1334*fb1b10abSAndroid Build Coastguard Worker * KEY_FRAME_CONTEXT keyframes
1335*fb1b10abSAndroid Build Coastguard Worker */
1336*fb1b10abSAndroid Build Coastguard Worker for (i = 0; i < KEY_FRAME_CONTEXT; ++i) {
1337*fb1b10abSAndroid Build Coastguard Worker if (i < KEY_FRAME_CONTEXT - 1) {
1338*fb1b10abSAndroid Build Coastguard Worker cpi->prior_key_frame_distance[i] = cpi->prior_key_frame_distance[i + 1];
1339*fb1b10abSAndroid Build Coastguard Worker } else {
1340*fb1b10abSAndroid Build Coastguard Worker cpi->prior_key_frame_distance[i] = last_kf_interval;
1341*fb1b10abSAndroid Build Coastguard Worker }
1342*fb1b10abSAndroid Build Coastguard Worker
1343*fb1b10abSAndroid Build Coastguard Worker av_key_frame_frequency +=
1344*fb1b10abSAndroid Build Coastguard Worker prior_key_frame_weight[i] * cpi->prior_key_frame_distance[i];
1345*fb1b10abSAndroid Build Coastguard Worker total_weight += prior_key_frame_weight[i];
1346*fb1b10abSAndroid Build Coastguard Worker }
1347*fb1b10abSAndroid Build Coastguard Worker
1348*fb1b10abSAndroid Build Coastguard Worker av_key_frame_frequency /= total_weight;
1349*fb1b10abSAndroid Build Coastguard Worker }
1350*fb1b10abSAndroid Build Coastguard Worker // TODO (marpan): Given the checks above, |av_key_frame_frequency|
1351*fb1b10abSAndroid Build Coastguard Worker // should always be above 0. But for now we keep the sanity check in.
1352*fb1b10abSAndroid Build Coastguard Worker if (av_key_frame_frequency == 0) av_key_frame_frequency = 1;
1353*fb1b10abSAndroid Build Coastguard Worker return av_key_frame_frequency;
1354*fb1b10abSAndroid Build Coastguard Worker }
1355*fb1b10abSAndroid Build Coastguard Worker
vp8_adjust_key_frame_context(VP8_COMP * cpi)1356*fb1b10abSAndroid Build Coastguard Worker void vp8_adjust_key_frame_context(VP8_COMP *cpi) {
1357*fb1b10abSAndroid Build Coastguard Worker /* Clear down mmx registers to allow floating point in what follows */
1358*fb1b10abSAndroid Build Coastguard Worker vpx_clear_system_state();
1359*fb1b10abSAndroid Build Coastguard Worker
1360*fb1b10abSAndroid Build Coastguard Worker /* Do we have any key frame overspend to recover? */
1361*fb1b10abSAndroid Build Coastguard Worker /* Two-pass overspend handled elsewhere. */
1362*fb1b10abSAndroid Build Coastguard Worker if ((cpi->pass != 2) &&
1363*fb1b10abSAndroid Build Coastguard Worker (cpi->projected_frame_size > cpi->per_frame_bandwidth)) {
1364*fb1b10abSAndroid Build Coastguard Worker int overspend;
1365*fb1b10abSAndroid Build Coastguard Worker
1366*fb1b10abSAndroid Build Coastguard Worker /* Update the count of key frame overspend to be recovered in
1367*fb1b10abSAndroid Build Coastguard Worker * subsequent frames. A portion of the KF overspend is treated as gf
1368*fb1b10abSAndroid Build Coastguard Worker * overspend (and hence recovered more quickly) as the kf is also a
1369*fb1b10abSAndroid Build Coastguard Worker * gf. Otherwise the few frames following each kf tend to get more
1370*fb1b10abSAndroid Build Coastguard Worker * bits allocated than those following other gfs.
1371*fb1b10abSAndroid Build Coastguard Worker */
1372*fb1b10abSAndroid Build Coastguard Worker overspend = (cpi->projected_frame_size - cpi->per_frame_bandwidth);
1373*fb1b10abSAndroid Build Coastguard Worker
1374*fb1b10abSAndroid Build Coastguard Worker if (cpi->oxcf.number_of_layers > 1) {
1375*fb1b10abSAndroid Build Coastguard Worker cpi->kf_overspend_bits += overspend;
1376*fb1b10abSAndroid Build Coastguard Worker } else {
1377*fb1b10abSAndroid Build Coastguard Worker cpi->kf_overspend_bits += overspend * 7 / 8;
1378*fb1b10abSAndroid Build Coastguard Worker cpi->gf_overspend_bits += overspend * 1 / 8;
1379*fb1b10abSAndroid Build Coastguard Worker }
1380*fb1b10abSAndroid Build Coastguard Worker
1381*fb1b10abSAndroid Build Coastguard Worker /* Work out how much to try and recover per frame. */
1382*fb1b10abSAndroid Build Coastguard Worker cpi->kf_bitrate_adjustment =
1383*fb1b10abSAndroid Build Coastguard Worker cpi->kf_overspend_bits / estimate_keyframe_frequency(cpi);
1384*fb1b10abSAndroid Build Coastguard Worker }
1385*fb1b10abSAndroid Build Coastguard Worker
1386*fb1b10abSAndroid Build Coastguard Worker cpi->frames_since_key = 0;
1387*fb1b10abSAndroid Build Coastguard Worker cpi->key_frame_count++;
1388*fb1b10abSAndroid Build Coastguard Worker }
1389*fb1b10abSAndroid Build Coastguard Worker
vp8_compute_frame_size_bounds(VP8_COMP * cpi,int * frame_under_shoot_limit,int * frame_over_shoot_limit)1390*fb1b10abSAndroid Build Coastguard Worker void vp8_compute_frame_size_bounds(VP8_COMP *cpi, int *frame_under_shoot_limit,
1391*fb1b10abSAndroid Build Coastguard Worker int *frame_over_shoot_limit) {
1392*fb1b10abSAndroid Build Coastguard Worker /* Set-up bounds on acceptable frame size: */
1393*fb1b10abSAndroid Build Coastguard Worker if (cpi->oxcf.fixed_q >= 0) {
1394*fb1b10abSAndroid Build Coastguard Worker /* Fixed Q scenario: frame size never outranges target
1395*fb1b10abSAndroid Build Coastguard Worker * (there is no target!)
1396*fb1b10abSAndroid Build Coastguard Worker */
1397*fb1b10abSAndroid Build Coastguard Worker *frame_under_shoot_limit = 0;
1398*fb1b10abSAndroid Build Coastguard Worker *frame_over_shoot_limit = INT_MAX;
1399*fb1b10abSAndroid Build Coastguard Worker } else {
1400*fb1b10abSAndroid Build Coastguard Worker const int64_t this_frame_target = cpi->this_frame_target;
1401*fb1b10abSAndroid Build Coastguard Worker int64_t over_shoot_limit, under_shoot_limit;
1402*fb1b10abSAndroid Build Coastguard Worker
1403*fb1b10abSAndroid Build Coastguard Worker if (cpi->common.frame_type == KEY_FRAME) {
1404*fb1b10abSAndroid Build Coastguard Worker over_shoot_limit = this_frame_target * 9 / 8;
1405*fb1b10abSAndroid Build Coastguard Worker under_shoot_limit = this_frame_target * 7 / 8;
1406*fb1b10abSAndroid Build Coastguard Worker } else {
1407*fb1b10abSAndroid Build Coastguard Worker if (cpi->oxcf.number_of_layers > 1 || cpi->common.refresh_alt_ref_frame ||
1408*fb1b10abSAndroid Build Coastguard Worker cpi->common.refresh_golden_frame) {
1409*fb1b10abSAndroid Build Coastguard Worker over_shoot_limit = this_frame_target * 9 / 8;
1410*fb1b10abSAndroid Build Coastguard Worker under_shoot_limit = this_frame_target * 7 / 8;
1411*fb1b10abSAndroid Build Coastguard Worker } else {
1412*fb1b10abSAndroid Build Coastguard Worker /* For CBR take buffer fullness into account */
1413*fb1b10abSAndroid Build Coastguard Worker if (cpi->oxcf.end_usage == USAGE_STREAM_FROM_SERVER) {
1414*fb1b10abSAndroid Build Coastguard Worker if (cpi->buffer_level >= ((cpi->oxcf.optimal_buffer_level +
1415*fb1b10abSAndroid Build Coastguard Worker cpi->oxcf.maximum_buffer_size) >>
1416*fb1b10abSAndroid Build Coastguard Worker 1)) {
1417*fb1b10abSAndroid Build Coastguard Worker /* Buffer is too full so relax overshoot and tighten
1418*fb1b10abSAndroid Build Coastguard Worker * undershoot
1419*fb1b10abSAndroid Build Coastguard Worker */
1420*fb1b10abSAndroid Build Coastguard Worker over_shoot_limit = this_frame_target * 12 / 8;
1421*fb1b10abSAndroid Build Coastguard Worker under_shoot_limit = this_frame_target * 6 / 8;
1422*fb1b10abSAndroid Build Coastguard Worker } else if (cpi->buffer_level <=
1423*fb1b10abSAndroid Build Coastguard Worker (cpi->oxcf.optimal_buffer_level >> 1)) {
1424*fb1b10abSAndroid Build Coastguard Worker /* Buffer is too low so relax undershoot and tighten
1425*fb1b10abSAndroid Build Coastguard Worker * overshoot
1426*fb1b10abSAndroid Build Coastguard Worker */
1427*fb1b10abSAndroid Build Coastguard Worker over_shoot_limit = this_frame_target * 10 / 8;
1428*fb1b10abSAndroid Build Coastguard Worker under_shoot_limit = this_frame_target * 4 / 8;
1429*fb1b10abSAndroid Build Coastguard Worker } else {
1430*fb1b10abSAndroid Build Coastguard Worker over_shoot_limit = this_frame_target * 11 / 8;
1431*fb1b10abSAndroid Build Coastguard Worker under_shoot_limit = this_frame_target * 5 / 8;
1432*fb1b10abSAndroid Build Coastguard Worker }
1433*fb1b10abSAndroid Build Coastguard Worker }
1434*fb1b10abSAndroid Build Coastguard Worker /* VBR and CQ mode */
1435*fb1b10abSAndroid Build Coastguard Worker /* Note that tighter restrictions here can help quality
1436*fb1b10abSAndroid Build Coastguard Worker * but hurt encode speed
1437*fb1b10abSAndroid Build Coastguard Worker */
1438*fb1b10abSAndroid Build Coastguard Worker else {
1439*fb1b10abSAndroid Build Coastguard Worker /* Stron overshoot limit for constrained quality */
1440*fb1b10abSAndroid Build Coastguard Worker if (cpi->oxcf.end_usage == USAGE_CONSTRAINED_QUALITY) {
1441*fb1b10abSAndroid Build Coastguard Worker over_shoot_limit = this_frame_target * 11 / 8;
1442*fb1b10abSAndroid Build Coastguard Worker under_shoot_limit = this_frame_target * 2 / 8;
1443*fb1b10abSAndroid Build Coastguard Worker } else {
1444*fb1b10abSAndroid Build Coastguard Worker over_shoot_limit = this_frame_target * 11 / 8;
1445*fb1b10abSAndroid Build Coastguard Worker under_shoot_limit = this_frame_target * 5 / 8;
1446*fb1b10abSAndroid Build Coastguard Worker }
1447*fb1b10abSAndroid Build Coastguard Worker }
1448*fb1b10abSAndroid Build Coastguard Worker }
1449*fb1b10abSAndroid Build Coastguard Worker }
1450*fb1b10abSAndroid Build Coastguard Worker
1451*fb1b10abSAndroid Build Coastguard Worker /* For very small rate targets where the fractional adjustment
1452*fb1b10abSAndroid Build Coastguard Worker * (eg * 7/8) may be tiny make sure there is at least a minimum
1453*fb1b10abSAndroid Build Coastguard Worker * range.
1454*fb1b10abSAndroid Build Coastguard Worker */
1455*fb1b10abSAndroid Build Coastguard Worker over_shoot_limit += 200;
1456*fb1b10abSAndroid Build Coastguard Worker under_shoot_limit -= 200;
1457*fb1b10abSAndroid Build Coastguard Worker if (under_shoot_limit < 0) under_shoot_limit = 0;
1458*fb1b10abSAndroid Build Coastguard Worker if (under_shoot_limit > INT_MAX) under_shoot_limit = INT_MAX;
1459*fb1b10abSAndroid Build Coastguard Worker if (over_shoot_limit > INT_MAX) over_shoot_limit = INT_MAX;
1460*fb1b10abSAndroid Build Coastguard Worker *frame_under_shoot_limit = (int)under_shoot_limit;
1461*fb1b10abSAndroid Build Coastguard Worker *frame_over_shoot_limit = (int)over_shoot_limit;
1462*fb1b10abSAndroid Build Coastguard Worker }
1463*fb1b10abSAndroid Build Coastguard Worker }
1464*fb1b10abSAndroid Build Coastguard Worker
1465*fb1b10abSAndroid Build Coastguard Worker /* return of 0 means drop frame */
vp8_pick_frame_size(VP8_COMP * cpi)1466*fb1b10abSAndroid Build Coastguard Worker int vp8_pick_frame_size(VP8_COMP *cpi) {
1467*fb1b10abSAndroid Build Coastguard Worker VP8_COMMON *cm = &cpi->common;
1468*fb1b10abSAndroid Build Coastguard Worker
1469*fb1b10abSAndroid Build Coastguard Worker if (cm->frame_type == KEY_FRAME) {
1470*fb1b10abSAndroid Build Coastguard Worker calc_iframe_target_size(cpi);
1471*fb1b10abSAndroid Build Coastguard Worker } else {
1472*fb1b10abSAndroid Build Coastguard Worker calc_pframe_target_size(cpi);
1473*fb1b10abSAndroid Build Coastguard Worker
1474*fb1b10abSAndroid Build Coastguard Worker /* Check if we're dropping the frame: */
1475*fb1b10abSAndroid Build Coastguard Worker if (cpi->drop_frame) {
1476*fb1b10abSAndroid Build Coastguard Worker cpi->drop_frame = 0;
1477*fb1b10abSAndroid Build Coastguard Worker return 0;
1478*fb1b10abSAndroid Build Coastguard Worker }
1479*fb1b10abSAndroid Build Coastguard Worker }
1480*fb1b10abSAndroid Build Coastguard Worker return 1;
1481*fb1b10abSAndroid Build Coastguard Worker }
1482*fb1b10abSAndroid Build Coastguard Worker // If this just encoded frame (mcomp/transform/quant, but before loopfilter and
1483*fb1b10abSAndroid Build Coastguard Worker // pack_bitstream) has large overshoot, and was not being encoded close to the
1484*fb1b10abSAndroid Build Coastguard Worker // max QP, then drop this frame and force next frame to be encoded at max QP.
1485*fb1b10abSAndroid Build Coastguard Worker // Allow this for screen_content_mode = 2, or if drop frames is allowed.
1486*fb1b10abSAndroid Build Coastguard Worker // TODO(marpan): Should do this exit condition during the encode_frame
1487*fb1b10abSAndroid Build Coastguard Worker // (i.e., halfway during the encoding of the frame) to save cycles.
vp8_drop_encodedframe_overshoot(VP8_COMP * cpi,int Q)1488*fb1b10abSAndroid Build Coastguard Worker int vp8_drop_encodedframe_overshoot(VP8_COMP *cpi, int Q) {
1489*fb1b10abSAndroid Build Coastguard Worker int force_drop_overshoot = 0;
1490*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_MULTI_RES_ENCODING
1491*fb1b10abSAndroid Build Coastguard Worker // Only check for dropping due to overshoot on the lowest stream.
1492*fb1b10abSAndroid Build Coastguard Worker // If the lowest stream of the multi-res encoding was dropped due to
1493*fb1b10abSAndroid Build Coastguard Worker // overshoot, then force dropping on all upper layer streams
1494*fb1b10abSAndroid Build Coastguard Worker // (mr_encoder_id > 0).
1495*fb1b10abSAndroid Build Coastguard Worker LOWER_RES_FRAME_INFO *low_res_frame_info =
1496*fb1b10abSAndroid Build Coastguard Worker (LOWER_RES_FRAME_INFO *)cpi->oxcf.mr_low_res_mode_info;
1497*fb1b10abSAndroid Build Coastguard Worker if (cpi->oxcf.mr_total_resolutions > 1 && cpi->oxcf.mr_encoder_id > 0) {
1498*fb1b10abSAndroid Build Coastguard Worker force_drop_overshoot = low_res_frame_info->is_frame_dropped_overshoot_maxqp;
1499*fb1b10abSAndroid Build Coastguard Worker if (!force_drop_overshoot) {
1500*fb1b10abSAndroid Build Coastguard Worker cpi->force_maxqp = 0;
1501*fb1b10abSAndroid Build Coastguard Worker cpi->frames_since_last_drop_overshoot++;
1502*fb1b10abSAndroid Build Coastguard Worker return 0;
1503*fb1b10abSAndroid Build Coastguard Worker }
1504*fb1b10abSAndroid Build Coastguard Worker }
1505*fb1b10abSAndroid Build Coastguard Worker #endif
1506*fb1b10abSAndroid Build Coastguard Worker if (cpi->common.frame_type != KEY_FRAME &&
1507*fb1b10abSAndroid Build Coastguard Worker (cpi->oxcf.screen_content_mode == 2 ||
1508*fb1b10abSAndroid Build Coastguard Worker (cpi->drop_frames_allowed &&
1509*fb1b10abSAndroid Build Coastguard Worker (force_drop_overshoot ||
1510*fb1b10abSAndroid Build Coastguard Worker (cpi->rate_correction_factor < (8.0f * MIN_BPB_FACTOR) &&
1511*fb1b10abSAndroid Build Coastguard Worker cpi->frames_since_last_drop_overshoot > (int)cpi->framerate))))) {
1512*fb1b10abSAndroid Build Coastguard Worker // Note: the "projected_frame_size" from encode_frame() only gives estimate
1513*fb1b10abSAndroid Build Coastguard Worker // of mode/motion vector rate (in non-rd mode): so below we only require
1514*fb1b10abSAndroid Build Coastguard Worker // that projected_frame_size is somewhat greater than per-frame-bandwidth,
1515*fb1b10abSAndroid Build Coastguard Worker // but add additional condition with high threshold on prediction residual.
1516*fb1b10abSAndroid Build Coastguard Worker
1517*fb1b10abSAndroid Build Coastguard Worker // QP threshold: only allow dropping if we are not close to qp_max.
1518*fb1b10abSAndroid Build Coastguard Worker int thresh_qp = 3 * cpi->worst_quality >> 2;
1519*fb1b10abSAndroid Build Coastguard Worker // Rate threshold, in bytes.
1520*fb1b10abSAndroid Build Coastguard Worker int thresh_rate = 2 * (cpi->av_per_frame_bandwidth >> 3);
1521*fb1b10abSAndroid Build Coastguard Worker // Threshold for the average (over all macroblocks) of the pixel-sum
1522*fb1b10abSAndroid Build Coastguard Worker // residual error over 16x16 block.
1523*fb1b10abSAndroid Build Coastguard Worker int thresh_pred_err_mb = (200 << 4);
1524*fb1b10abSAndroid Build Coastguard Worker int pred_err_mb = (int)(cpi->mb.prediction_error / cpi->common.MBs);
1525*fb1b10abSAndroid Build Coastguard Worker // Reduce/ignore thresh_rate if pred_err_mb much larger than its threshold,
1526*fb1b10abSAndroid Build Coastguard Worker // give more weight to pred_err metric for overshoot detection.
1527*fb1b10abSAndroid Build Coastguard Worker if (cpi->drop_frames_allowed && pred_err_mb > (thresh_pred_err_mb << 4))
1528*fb1b10abSAndroid Build Coastguard Worker thresh_rate = thresh_rate >> 3;
1529*fb1b10abSAndroid Build Coastguard Worker if ((Q < thresh_qp && cpi->projected_frame_size > thresh_rate &&
1530*fb1b10abSAndroid Build Coastguard Worker pred_err_mb > thresh_pred_err_mb &&
1531*fb1b10abSAndroid Build Coastguard Worker pred_err_mb > 2 * cpi->last_pred_err_mb) ||
1532*fb1b10abSAndroid Build Coastguard Worker force_drop_overshoot) {
1533*fb1b10abSAndroid Build Coastguard Worker unsigned int i;
1534*fb1b10abSAndroid Build Coastguard Worker double new_correction_factor;
1535*fb1b10abSAndroid Build Coastguard Worker int target_bits_per_mb;
1536*fb1b10abSAndroid Build Coastguard Worker const int target_size = cpi->av_per_frame_bandwidth;
1537*fb1b10abSAndroid Build Coastguard Worker // Flag to indicate we will force next frame to be encoded at max QP.
1538*fb1b10abSAndroid Build Coastguard Worker cpi->force_maxqp = 1;
1539*fb1b10abSAndroid Build Coastguard Worker // Reset the buffer levels.
1540*fb1b10abSAndroid Build Coastguard Worker cpi->buffer_level = cpi->oxcf.optimal_buffer_level;
1541*fb1b10abSAndroid Build Coastguard Worker cpi->bits_off_target = cpi->oxcf.optimal_buffer_level;
1542*fb1b10abSAndroid Build Coastguard Worker // Compute a new rate correction factor, corresponding to the current
1543*fb1b10abSAndroid Build Coastguard Worker // target frame size and max_QP, and adjust the rate correction factor
1544*fb1b10abSAndroid Build Coastguard Worker // upwards, if needed.
1545*fb1b10abSAndroid Build Coastguard Worker // This is to prevent a bad state where the re-encoded frame at max_QP
1546*fb1b10abSAndroid Build Coastguard Worker // undershoots significantly, and then we end up dropping every other
1547*fb1b10abSAndroid Build Coastguard Worker // frame because the QP/rate_correction_factor may have been too low
1548*fb1b10abSAndroid Build Coastguard Worker // before the drop and then takes too long to come up.
1549*fb1b10abSAndroid Build Coastguard Worker if (target_size > (INT_MAX >> BPER_MB_NORMBITS)) {
1550*fb1b10abSAndroid Build Coastguard Worker int temp = target_size / cpi->common.MBs;
1551*fb1b10abSAndroid Build Coastguard Worker if (temp > (INT_MAX >> BPER_MB_NORMBITS)) {
1552*fb1b10abSAndroid Build Coastguard Worker target_bits_per_mb = INT_MAX;
1553*fb1b10abSAndroid Build Coastguard Worker } else {
1554*fb1b10abSAndroid Build Coastguard Worker target_bits_per_mb = temp << BPER_MB_NORMBITS;
1555*fb1b10abSAndroid Build Coastguard Worker }
1556*fb1b10abSAndroid Build Coastguard Worker } else {
1557*fb1b10abSAndroid Build Coastguard Worker target_bits_per_mb =
1558*fb1b10abSAndroid Build Coastguard Worker (target_size << BPER_MB_NORMBITS) / cpi->common.MBs;
1559*fb1b10abSAndroid Build Coastguard Worker }
1560*fb1b10abSAndroid Build Coastguard Worker // Rate correction factor based on target_size_per_mb and max_QP.
1561*fb1b10abSAndroid Build Coastguard Worker new_correction_factor =
1562*fb1b10abSAndroid Build Coastguard Worker (double)target_bits_per_mb /
1563*fb1b10abSAndroid Build Coastguard Worker (double)vp8_bits_per_mb[INTER_FRAME][cpi->worst_quality];
1564*fb1b10abSAndroid Build Coastguard Worker if (new_correction_factor > cpi->rate_correction_factor) {
1565*fb1b10abSAndroid Build Coastguard Worker cpi->rate_correction_factor =
1566*fb1b10abSAndroid Build Coastguard Worker VPXMIN(2.0 * cpi->rate_correction_factor, new_correction_factor);
1567*fb1b10abSAndroid Build Coastguard Worker }
1568*fb1b10abSAndroid Build Coastguard Worker if (cpi->rate_correction_factor > MAX_BPB_FACTOR) {
1569*fb1b10abSAndroid Build Coastguard Worker cpi->rate_correction_factor = MAX_BPB_FACTOR;
1570*fb1b10abSAndroid Build Coastguard Worker }
1571*fb1b10abSAndroid Build Coastguard Worker // Drop this frame: update frame counters.
1572*fb1b10abSAndroid Build Coastguard Worker cpi->common.current_video_frame++;
1573*fb1b10abSAndroid Build Coastguard Worker cpi->frames_since_key++;
1574*fb1b10abSAndroid Build Coastguard Worker cpi->temporal_pattern_counter++;
1575*fb1b10abSAndroid Build Coastguard Worker cpi->frames_since_last_drop_overshoot = 0;
1576*fb1b10abSAndroid Build Coastguard Worker if (cpi->oxcf.number_of_layers > 1) {
1577*fb1b10abSAndroid Build Coastguard Worker // Set max_qp and rate correction for all temporal layers if overshoot
1578*fb1b10abSAndroid Build Coastguard Worker // is detected.
1579*fb1b10abSAndroid Build Coastguard Worker for (i = 0; i < cpi->oxcf.number_of_layers; ++i) {
1580*fb1b10abSAndroid Build Coastguard Worker LAYER_CONTEXT *lc = &cpi->layer_context[i];
1581*fb1b10abSAndroid Build Coastguard Worker lc->force_maxqp = 1;
1582*fb1b10abSAndroid Build Coastguard Worker lc->frames_since_last_drop_overshoot = 0;
1583*fb1b10abSAndroid Build Coastguard Worker lc->rate_correction_factor = cpi->rate_correction_factor;
1584*fb1b10abSAndroid Build Coastguard Worker }
1585*fb1b10abSAndroid Build Coastguard Worker }
1586*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_MULTI_RES_ENCODING
1587*fb1b10abSAndroid Build Coastguard Worker if (cpi->oxcf.mr_total_resolutions > 1)
1588*fb1b10abSAndroid Build Coastguard Worker low_res_frame_info->is_frame_dropped_overshoot_maxqp = 1;
1589*fb1b10abSAndroid Build Coastguard Worker #endif
1590*fb1b10abSAndroid Build Coastguard Worker return 1;
1591*fb1b10abSAndroid Build Coastguard Worker }
1592*fb1b10abSAndroid Build Coastguard Worker cpi->force_maxqp = 0;
1593*fb1b10abSAndroid Build Coastguard Worker cpi->frames_since_last_drop_overshoot++;
1594*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_MULTI_RES_ENCODING
1595*fb1b10abSAndroid Build Coastguard Worker if (cpi->oxcf.mr_total_resolutions > 1)
1596*fb1b10abSAndroid Build Coastguard Worker low_res_frame_info->is_frame_dropped_overshoot_maxqp = 0;
1597*fb1b10abSAndroid Build Coastguard Worker #endif
1598*fb1b10abSAndroid Build Coastguard Worker return 0;
1599*fb1b10abSAndroid Build Coastguard Worker }
1600*fb1b10abSAndroid Build Coastguard Worker cpi->force_maxqp = 0;
1601*fb1b10abSAndroid Build Coastguard Worker cpi->frames_since_last_drop_overshoot++;
1602*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_MULTI_RES_ENCODING
1603*fb1b10abSAndroid Build Coastguard Worker if (cpi->oxcf.mr_total_resolutions > 1)
1604*fb1b10abSAndroid Build Coastguard Worker low_res_frame_info->is_frame_dropped_overshoot_maxqp = 0;
1605*fb1b10abSAndroid Build Coastguard Worker #endif
1606*fb1b10abSAndroid Build Coastguard Worker return 0;
1607*fb1b10abSAndroid Build Coastguard Worker }
1608