xref: /aosp_15_r20/external/libvpx/vp9/common/vp9_thread_common.h (revision fb1b10ab9aebc7c7068eedab379b749d7e3900be)
1*fb1b10abSAndroid Build Coastguard Worker /*
2*fb1b10abSAndroid Build Coastguard Worker  *  Copyright (c) 2014 The WebM project authors. All Rights Reserved.
3*fb1b10abSAndroid Build Coastguard Worker  *
4*fb1b10abSAndroid Build Coastguard Worker  *  Use of this source code is governed by a BSD-style license
5*fb1b10abSAndroid Build Coastguard Worker  *  that can be found in the LICENSE file in the root of the source
6*fb1b10abSAndroid Build Coastguard Worker  *  tree. An additional intellectual property rights grant can be found
7*fb1b10abSAndroid Build Coastguard Worker  *  in the file PATENTS.  All contributing project authors may
8*fb1b10abSAndroid Build Coastguard Worker  *  be found in the AUTHORS file in the root of the source tree.
9*fb1b10abSAndroid Build Coastguard Worker  */
10*fb1b10abSAndroid Build Coastguard Worker 
11*fb1b10abSAndroid Build Coastguard Worker #ifndef VPX_VP9_COMMON_VP9_THREAD_COMMON_H_
12*fb1b10abSAndroid Build Coastguard Worker #define VPX_VP9_COMMON_VP9_THREAD_COMMON_H_
13*fb1b10abSAndroid Build Coastguard Worker #include "./vpx_config.h"
14*fb1b10abSAndroid Build Coastguard Worker #include "vp9/common/vp9_loopfilter.h"
15*fb1b10abSAndroid Build Coastguard Worker #include "vpx_util/vpx_pthread.h"
16*fb1b10abSAndroid Build Coastguard Worker #include "vpx_util/vpx_thread.h"
17*fb1b10abSAndroid Build Coastguard Worker 
18*fb1b10abSAndroid Build Coastguard Worker #ifdef __cplusplus
19*fb1b10abSAndroid Build Coastguard Worker extern "C" {
20*fb1b10abSAndroid Build Coastguard Worker #endif
21*fb1b10abSAndroid Build Coastguard Worker 
22*fb1b10abSAndroid Build Coastguard Worker struct VP9Common;
23*fb1b10abSAndroid Build Coastguard Worker struct FRAME_COUNTS;
24*fb1b10abSAndroid Build Coastguard Worker 
25*fb1b10abSAndroid Build Coastguard Worker // Loopfilter row synchronization
26*fb1b10abSAndroid Build Coastguard Worker typedef struct VP9LfSyncData {
27*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_MULTITHREAD
28*fb1b10abSAndroid Build Coastguard Worker   pthread_mutex_t *mutex;
29*fb1b10abSAndroid Build Coastguard Worker   pthread_cond_t *cond;
30*fb1b10abSAndroid Build Coastguard Worker #endif
31*fb1b10abSAndroid Build Coastguard Worker   // Allocate memory to store the loop-filtered superblock index in each row.
32*fb1b10abSAndroid Build Coastguard Worker   int *cur_sb_col;
33*fb1b10abSAndroid Build Coastguard Worker   // The optimal sync_range for different resolution and platform should be
34*fb1b10abSAndroid Build Coastguard Worker   // determined by testing. Currently, it is chosen to be a power-of-2 number.
35*fb1b10abSAndroid Build Coastguard Worker   int sync_range;
36*fb1b10abSAndroid Build Coastguard Worker   int rows;
37*fb1b10abSAndroid Build Coastguard Worker 
38*fb1b10abSAndroid Build Coastguard Worker   // Row-based parallel loopfilter data
39*fb1b10abSAndroid Build Coastguard Worker   LFWorkerData *lfdata;
40*fb1b10abSAndroid Build Coastguard Worker   int num_workers;         // number of allocated workers.
41*fb1b10abSAndroid Build Coastguard Worker   int num_active_workers;  // number of scheduled workers.
42*fb1b10abSAndroid Build Coastguard Worker 
43*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_MULTITHREAD
44*fb1b10abSAndroid Build Coastguard Worker   pthread_mutex_t *lf_mutex;
45*fb1b10abSAndroid Build Coastguard Worker   pthread_mutex_t *recon_done_mutex;
46*fb1b10abSAndroid Build Coastguard Worker   pthread_cond_t *recon_done_cond;
47*fb1b10abSAndroid Build Coastguard Worker #endif
48*fb1b10abSAndroid Build Coastguard Worker   int *num_tiles_done;
49*fb1b10abSAndroid Build Coastguard Worker   int corrupted;
50*fb1b10abSAndroid Build Coastguard Worker } VP9LfSync;
51*fb1b10abSAndroid Build Coastguard Worker 
52*fb1b10abSAndroid Build Coastguard Worker // Allocate memory for loopfilter row synchronization.
53*fb1b10abSAndroid Build Coastguard Worker void vp9_loop_filter_alloc(VP9LfSync *lf_sync, struct VP9Common *cm, int rows,
54*fb1b10abSAndroid Build Coastguard Worker                            int width, int num_workers);
55*fb1b10abSAndroid Build Coastguard Worker 
56*fb1b10abSAndroid Build Coastguard Worker // Deallocate loopfilter synchronization related mutex and data.
57*fb1b10abSAndroid Build Coastguard Worker void vp9_loop_filter_dealloc(VP9LfSync *lf_sync);
58*fb1b10abSAndroid Build Coastguard Worker 
59*fb1b10abSAndroid Build Coastguard Worker // Multi-threaded loopfilter that uses the tile threads.
60*fb1b10abSAndroid Build Coastguard Worker void vp9_loop_filter_frame_mt(YV12_BUFFER_CONFIG *frame, struct VP9Common *cm,
61*fb1b10abSAndroid Build Coastguard Worker                               struct macroblockd_plane planes[MAX_MB_PLANE],
62*fb1b10abSAndroid Build Coastguard Worker                               int frame_filter_level, int y_only,
63*fb1b10abSAndroid Build Coastguard Worker                               int partial_frame, VPxWorker *workers,
64*fb1b10abSAndroid Build Coastguard Worker                               int num_workers, VP9LfSync *lf_sync);
65*fb1b10abSAndroid Build Coastguard Worker 
66*fb1b10abSAndroid Build Coastguard Worker // Multi-threaded loopfilter initialisations
67*fb1b10abSAndroid Build Coastguard Worker void vp9_lpf_mt_init(VP9LfSync *lf_sync, struct VP9Common *cm,
68*fb1b10abSAndroid Build Coastguard Worker                      int frame_filter_level, int num_workers);
69*fb1b10abSAndroid Build Coastguard Worker 
70*fb1b10abSAndroid Build Coastguard Worker void vp9_loopfilter_rows(LFWorkerData *lf_data, VP9LfSync *lf_sync);
71*fb1b10abSAndroid Build Coastguard Worker 
72*fb1b10abSAndroid Build Coastguard Worker void vp9_set_row(VP9LfSync *lf_sync, int num_tiles, int row, int is_last_row,
73*fb1b10abSAndroid Build Coastguard Worker                  int corrupted);
74*fb1b10abSAndroid Build Coastguard Worker 
75*fb1b10abSAndroid Build Coastguard Worker void vp9_loopfilter_job(LFWorkerData *lf_data, VP9LfSync *lf_sync);
76*fb1b10abSAndroid Build Coastguard Worker 
77*fb1b10abSAndroid Build Coastguard Worker void vp9_accumulate_frame_counts(struct FRAME_COUNTS *accum,
78*fb1b10abSAndroid Build Coastguard Worker                                  const struct FRAME_COUNTS *counts, int is_dec);
79*fb1b10abSAndroid Build Coastguard Worker 
80*fb1b10abSAndroid Build Coastguard Worker #ifdef __cplusplus
81*fb1b10abSAndroid Build Coastguard Worker }  // extern "C"
82*fb1b10abSAndroid Build Coastguard Worker #endif
83*fb1b10abSAndroid Build Coastguard Worker 
84*fb1b10abSAndroid Build Coastguard Worker #endif  // VPX_VP9_COMMON_VP9_THREAD_COMMON_H_
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