xref: /aosp_15_r20/external/libvpx/vp9/encoder/vp9_context_tree.c (revision fb1b10ab9aebc7c7068eedab379b749d7e3900be)
1*fb1b10abSAndroid Build Coastguard Worker /*
2*fb1b10abSAndroid Build Coastguard Worker  *  Copyright (c) 2014 The WebM project authors. All Rights Reserved.
3*fb1b10abSAndroid Build Coastguard Worker  *
4*fb1b10abSAndroid Build Coastguard Worker  *  Use of this source code is governed by a BSD-style license
5*fb1b10abSAndroid Build Coastguard Worker  *  that can be found in the LICENSE file in the root of the source
6*fb1b10abSAndroid Build Coastguard Worker  *  tree. An additional intellectual property rights grant can be found
7*fb1b10abSAndroid Build Coastguard Worker  *  in the file PATENTS.  All contributing project authors may
8*fb1b10abSAndroid Build Coastguard Worker  *  be found in the AUTHORS file in the root of the source tree.
9*fb1b10abSAndroid Build Coastguard Worker  */
10*fb1b10abSAndroid Build Coastguard Worker 
11*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_context_tree.h"
12*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_encoder.h"
13*fb1b10abSAndroid Build Coastguard Worker 
14*fb1b10abSAndroid Build Coastguard Worker static const BLOCK_SIZE square[] = {
15*fb1b10abSAndroid Build Coastguard Worker   BLOCK_8X8,
16*fb1b10abSAndroid Build Coastguard Worker   BLOCK_16X16,
17*fb1b10abSAndroid Build Coastguard Worker   BLOCK_32X32,
18*fb1b10abSAndroid Build Coastguard Worker   BLOCK_64X64,
19*fb1b10abSAndroid Build Coastguard Worker };
20*fb1b10abSAndroid Build Coastguard Worker 
alloc_mode_context(VP9_COMMON * cm,int num_4x4_blk,PICK_MODE_CONTEXT * ctx)21*fb1b10abSAndroid Build Coastguard Worker static void alloc_mode_context(VP9_COMMON *cm, int num_4x4_blk,
22*fb1b10abSAndroid Build Coastguard Worker                                PICK_MODE_CONTEXT *ctx) {
23*fb1b10abSAndroid Build Coastguard Worker   const int num_blk = (num_4x4_blk < 4 ? 4 : num_4x4_blk);
24*fb1b10abSAndroid Build Coastguard Worker   const int num_pix = num_blk << 4;
25*fb1b10abSAndroid Build Coastguard Worker   int i, k;
26*fb1b10abSAndroid Build Coastguard Worker   ctx->num_4x4_blk = num_blk;
27*fb1b10abSAndroid Build Coastguard Worker 
28*fb1b10abSAndroid Build Coastguard Worker   CHECK_MEM_ERROR(&cm->error, ctx->zcoeff_blk,
29*fb1b10abSAndroid Build Coastguard Worker                   vpx_calloc(num_blk, sizeof(uint8_t)));
30*fb1b10abSAndroid Build Coastguard Worker   for (i = 0; i < MAX_MB_PLANE; ++i) {
31*fb1b10abSAndroid Build Coastguard Worker     for (k = 0; k < 3; ++k) {
32*fb1b10abSAndroid Build Coastguard Worker       CHECK_MEM_ERROR(&cm->error, ctx->coeff[i][k],
33*fb1b10abSAndroid Build Coastguard Worker                       vpx_memalign(32, num_pix * sizeof(*ctx->coeff[i][k])));
34*fb1b10abSAndroid Build Coastguard Worker       CHECK_MEM_ERROR(&cm->error, ctx->qcoeff[i][k],
35*fb1b10abSAndroid Build Coastguard Worker                       vpx_memalign(32, num_pix * sizeof(*ctx->qcoeff[i][k])));
36*fb1b10abSAndroid Build Coastguard Worker       CHECK_MEM_ERROR(&cm->error, ctx->dqcoeff[i][k],
37*fb1b10abSAndroid Build Coastguard Worker                       vpx_memalign(32, num_pix * sizeof(*ctx->dqcoeff[i][k])));
38*fb1b10abSAndroid Build Coastguard Worker       CHECK_MEM_ERROR(&cm->error, ctx->eobs[i][k],
39*fb1b10abSAndroid Build Coastguard Worker                       vpx_memalign(32, num_blk * sizeof(*ctx->eobs[i][k])));
40*fb1b10abSAndroid Build Coastguard Worker       ctx->coeff_pbuf[i][k] = ctx->coeff[i][k];
41*fb1b10abSAndroid Build Coastguard Worker       ctx->qcoeff_pbuf[i][k] = ctx->qcoeff[i][k];
42*fb1b10abSAndroid Build Coastguard Worker       ctx->dqcoeff_pbuf[i][k] = ctx->dqcoeff[i][k];
43*fb1b10abSAndroid Build Coastguard Worker       ctx->eobs_pbuf[i][k] = ctx->eobs[i][k];
44*fb1b10abSAndroid Build Coastguard Worker     }
45*fb1b10abSAndroid Build Coastguard Worker   }
46*fb1b10abSAndroid Build Coastguard Worker }
47*fb1b10abSAndroid Build Coastguard Worker 
free_mode_context(PICK_MODE_CONTEXT * ctx)48*fb1b10abSAndroid Build Coastguard Worker static void free_mode_context(PICK_MODE_CONTEXT *ctx) {
49*fb1b10abSAndroid Build Coastguard Worker   int i, k;
50*fb1b10abSAndroid Build Coastguard Worker   vpx_free(ctx->zcoeff_blk);
51*fb1b10abSAndroid Build Coastguard Worker   ctx->zcoeff_blk = 0;
52*fb1b10abSAndroid Build Coastguard Worker   for (i = 0; i < MAX_MB_PLANE; ++i) {
53*fb1b10abSAndroid Build Coastguard Worker     for (k = 0; k < 3; ++k) {
54*fb1b10abSAndroid Build Coastguard Worker       vpx_free(ctx->coeff[i][k]);
55*fb1b10abSAndroid Build Coastguard Worker       ctx->coeff[i][k] = 0;
56*fb1b10abSAndroid Build Coastguard Worker       vpx_free(ctx->qcoeff[i][k]);
57*fb1b10abSAndroid Build Coastguard Worker       ctx->qcoeff[i][k] = 0;
58*fb1b10abSAndroid Build Coastguard Worker       vpx_free(ctx->dqcoeff[i][k]);
59*fb1b10abSAndroid Build Coastguard Worker       ctx->dqcoeff[i][k] = 0;
60*fb1b10abSAndroid Build Coastguard Worker       vpx_free(ctx->eobs[i][k]);
61*fb1b10abSAndroid Build Coastguard Worker       ctx->eobs[i][k] = 0;
62*fb1b10abSAndroid Build Coastguard Worker     }
63*fb1b10abSAndroid Build Coastguard Worker   }
64*fb1b10abSAndroid Build Coastguard Worker }
65*fb1b10abSAndroid Build Coastguard Worker 
alloc_tree_contexts(VP9_COMMON * cm,PC_TREE * tree,int num_4x4_blk)66*fb1b10abSAndroid Build Coastguard Worker static void alloc_tree_contexts(VP9_COMMON *cm, PC_TREE *tree,
67*fb1b10abSAndroid Build Coastguard Worker                                 int num_4x4_blk) {
68*fb1b10abSAndroid Build Coastguard Worker   alloc_mode_context(cm, num_4x4_blk, &tree->none);
69*fb1b10abSAndroid Build Coastguard Worker   alloc_mode_context(cm, num_4x4_blk / 2, &tree->horizontal[0]);
70*fb1b10abSAndroid Build Coastguard Worker   alloc_mode_context(cm, num_4x4_blk / 2, &tree->vertical[0]);
71*fb1b10abSAndroid Build Coastguard Worker 
72*fb1b10abSAndroid Build Coastguard Worker   if (num_4x4_blk > 4) {
73*fb1b10abSAndroid Build Coastguard Worker     alloc_mode_context(cm, num_4x4_blk / 2, &tree->horizontal[1]);
74*fb1b10abSAndroid Build Coastguard Worker     alloc_mode_context(cm, num_4x4_blk / 2, &tree->vertical[1]);
75*fb1b10abSAndroid Build Coastguard Worker   } else {
76*fb1b10abSAndroid Build Coastguard Worker     memset(&tree->horizontal[1], 0, sizeof(tree->horizontal[1]));
77*fb1b10abSAndroid Build Coastguard Worker     memset(&tree->vertical[1], 0, sizeof(tree->vertical[1]));
78*fb1b10abSAndroid Build Coastguard Worker   }
79*fb1b10abSAndroid Build Coastguard Worker }
80*fb1b10abSAndroid Build Coastguard Worker 
free_tree_contexts(PC_TREE * tree)81*fb1b10abSAndroid Build Coastguard Worker static void free_tree_contexts(PC_TREE *tree) {
82*fb1b10abSAndroid Build Coastguard Worker   free_mode_context(&tree->none);
83*fb1b10abSAndroid Build Coastguard Worker   free_mode_context(&tree->horizontal[0]);
84*fb1b10abSAndroid Build Coastguard Worker   free_mode_context(&tree->horizontal[1]);
85*fb1b10abSAndroid Build Coastguard Worker   free_mode_context(&tree->vertical[0]);
86*fb1b10abSAndroid Build Coastguard Worker   free_mode_context(&tree->vertical[1]);
87*fb1b10abSAndroid Build Coastguard Worker }
88*fb1b10abSAndroid Build Coastguard Worker 
89*fb1b10abSAndroid Build Coastguard Worker // This function sets up a tree of contexts such that at each square
90*fb1b10abSAndroid Build Coastguard Worker // partition level. There are contexts for none, horizontal, vertical, and
91*fb1b10abSAndroid Build Coastguard Worker // split.  Along with a block_size value and a selected block_size which
92*fb1b10abSAndroid Build Coastguard Worker // represents the state of our search.
vp9_setup_pc_tree(VP9_COMMON * cm,ThreadData * td)93*fb1b10abSAndroid Build Coastguard Worker void vp9_setup_pc_tree(VP9_COMMON *cm, ThreadData *td) {
94*fb1b10abSAndroid Build Coastguard Worker   int i, j;
95*fb1b10abSAndroid Build Coastguard Worker   const int leaf_nodes = 64;
96*fb1b10abSAndroid Build Coastguard Worker   const int tree_nodes = 64 + 16 + 4 + 1;
97*fb1b10abSAndroid Build Coastguard Worker   int pc_tree_index = 0;
98*fb1b10abSAndroid Build Coastguard Worker   PC_TREE *this_pc;
99*fb1b10abSAndroid Build Coastguard Worker   PICK_MODE_CONTEXT *this_leaf;
100*fb1b10abSAndroid Build Coastguard Worker   int square_index = 1;
101*fb1b10abSAndroid Build Coastguard Worker   int nodes;
102*fb1b10abSAndroid Build Coastguard Worker 
103*fb1b10abSAndroid Build Coastguard Worker   vpx_free(td->leaf_tree);
104*fb1b10abSAndroid Build Coastguard Worker   CHECK_MEM_ERROR(&cm->error, td->leaf_tree,
105*fb1b10abSAndroid Build Coastguard Worker                   vpx_calloc(leaf_nodes, sizeof(*td->leaf_tree)));
106*fb1b10abSAndroid Build Coastguard Worker   vpx_free(td->pc_tree);
107*fb1b10abSAndroid Build Coastguard Worker   CHECK_MEM_ERROR(&cm->error, td->pc_tree,
108*fb1b10abSAndroid Build Coastguard Worker                   vpx_calloc(tree_nodes, sizeof(*td->pc_tree)));
109*fb1b10abSAndroid Build Coastguard Worker 
110*fb1b10abSAndroid Build Coastguard Worker   this_pc = &td->pc_tree[0];
111*fb1b10abSAndroid Build Coastguard Worker   this_leaf = &td->leaf_tree[0];
112*fb1b10abSAndroid Build Coastguard Worker 
113*fb1b10abSAndroid Build Coastguard Worker   // 4x4 blocks smaller than 8x8 but in the same 8x8 block share the same
114*fb1b10abSAndroid Build Coastguard Worker   // context so we only need to allocate 1 for each 8x8 block.
115*fb1b10abSAndroid Build Coastguard Worker   for (i = 0; i < leaf_nodes; ++i) alloc_mode_context(cm, 1, &td->leaf_tree[i]);
116*fb1b10abSAndroid Build Coastguard Worker 
117*fb1b10abSAndroid Build Coastguard Worker   // Sets up all the leaf nodes in the tree.
118*fb1b10abSAndroid Build Coastguard Worker   for (pc_tree_index = 0; pc_tree_index < leaf_nodes; ++pc_tree_index) {
119*fb1b10abSAndroid Build Coastguard Worker     PC_TREE *const tree = &td->pc_tree[pc_tree_index];
120*fb1b10abSAndroid Build Coastguard Worker     tree->block_size = square[0];
121*fb1b10abSAndroid Build Coastguard Worker     alloc_tree_contexts(cm, tree, 4);
122*fb1b10abSAndroid Build Coastguard Worker     tree->u.leaf_split[0] = this_leaf++;
123*fb1b10abSAndroid Build Coastguard Worker     for (j = 1; j < 4; j++) tree->u.leaf_split[j] = tree->u.leaf_split[0];
124*fb1b10abSAndroid Build Coastguard Worker   }
125*fb1b10abSAndroid Build Coastguard Worker 
126*fb1b10abSAndroid Build Coastguard Worker   // Each node has 4 leaf nodes, fill each block_size level of the tree
127*fb1b10abSAndroid Build Coastguard Worker   // from leafs to the root.
128*fb1b10abSAndroid Build Coastguard Worker   for (nodes = 16; nodes > 0; nodes >>= 2) {
129*fb1b10abSAndroid Build Coastguard Worker     for (i = 0; i < nodes; ++i) {
130*fb1b10abSAndroid Build Coastguard Worker       PC_TREE *const tree = &td->pc_tree[pc_tree_index];
131*fb1b10abSAndroid Build Coastguard Worker       alloc_tree_contexts(cm, tree, 4 << (2 * square_index));
132*fb1b10abSAndroid Build Coastguard Worker       tree->block_size = square[square_index];
133*fb1b10abSAndroid Build Coastguard Worker       for (j = 0; j < 4; j++) tree->u.split[j] = this_pc++;
134*fb1b10abSAndroid Build Coastguard Worker       ++pc_tree_index;
135*fb1b10abSAndroid Build Coastguard Worker     }
136*fb1b10abSAndroid Build Coastguard Worker     ++square_index;
137*fb1b10abSAndroid Build Coastguard Worker   }
138*fb1b10abSAndroid Build Coastguard Worker   td->pc_root = &td->pc_tree[tree_nodes - 1];
139*fb1b10abSAndroid Build Coastguard Worker   td->pc_root[0].none.best_mode_index = 2;
140*fb1b10abSAndroid Build Coastguard Worker }
141*fb1b10abSAndroid Build Coastguard Worker 
vp9_free_pc_tree(ThreadData * td)142*fb1b10abSAndroid Build Coastguard Worker void vp9_free_pc_tree(ThreadData *td) {
143*fb1b10abSAndroid Build Coastguard Worker   int i;
144*fb1b10abSAndroid Build Coastguard Worker 
145*fb1b10abSAndroid Build Coastguard Worker   if (td == NULL) return;
146*fb1b10abSAndroid Build Coastguard Worker 
147*fb1b10abSAndroid Build Coastguard Worker   if (td->leaf_tree != NULL) {
148*fb1b10abSAndroid Build Coastguard Worker     // Set up all 4x4 mode contexts
149*fb1b10abSAndroid Build Coastguard Worker     for (i = 0; i < 64; ++i) free_mode_context(&td->leaf_tree[i]);
150*fb1b10abSAndroid Build Coastguard Worker     vpx_free(td->leaf_tree);
151*fb1b10abSAndroid Build Coastguard Worker     td->leaf_tree = NULL;
152*fb1b10abSAndroid Build Coastguard Worker   }
153*fb1b10abSAndroid Build Coastguard Worker 
154*fb1b10abSAndroid Build Coastguard Worker   if (td->pc_tree != NULL) {
155*fb1b10abSAndroid Build Coastguard Worker     const int tree_nodes = 64 + 16 + 4 + 1;
156*fb1b10abSAndroid Build Coastguard Worker     // Sets up all the leaf nodes in the tree.
157*fb1b10abSAndroid Build Coastguard Worker     for (i = 0; i < tree_nodes; ++i) free_tree_contexts(&td->pc_tree[i]);
158*fb1b10abSAndroid Build Coastguard Worker     vpx_free(td->pc_tree);
159*fb1b10abSAndroid Build Coastguard Worker     td->pc_tree = NULL;
160*fb1b10abSAndroid Build Coastguard Worker   }
161*fb1b10abSAndroid Build Coastguard Worker }
162