xref: /aosp_15_r20/external/libvpx/vp9/encoder/vp9_denoiser.c (revision fb1b10ab9aebc7c7068eedab379b749d7e3900be)
1*fb1b10abSAndroid Build Coastguard Worker /*
2*fb1b10abSAndroid Build Coastguard Worker  *  Copyright (c) 2012 The WebM project authors. All Rights Reserved.
3*fb1b10abSAndroid Build Coastguard Worker  *
4*fb1b10abSAndroid Build Coastguard Worker  *  Use of this source code is governed by a BSD-style license
5*fb1b10abSAndroid Build Coastguard Worker  *  that can be found in the LICENSE file in the root of the source
6*fb1b10abSAndroid Build Coastguard Worker  *  tree. An additional intellectual property rights grant can be found
7*fb1b10abSAndroid Build Coastguard Worker  *  in the file PATENTS.  All contributing project authors may
8*fb1b10abSAndroid Build Coastguard Worker  *  be found in the AUTHORS file in the root of the source tree.
9*fb1b10abSAndroid Build Coastguard Worker  */
10*fb1b10abSAndroid Build Coastguard Worker 
11*fb1b10abSAndroid Build Coastguard Worker #include <assert.h>
12*fb1b10abSAndroid Build Coastguard Worker #include <limits.h>
13*fb1b10abSAndroid Build Coastguard Worker #include <math.h>
14*fb1b10abSAndroid Build Coastguard Worker 
15*fb1b10abSAndroid Build Coastguard Worker #include "./vpx_dsp_rtcd.h"
16*fb1b10abSAndroid Build Coastguard Worker #include "vpx_dsp/vpx_dsp_common.h"
17*fb1b10abSAndroid Build Coastguard Worker #include "vpx_scale/yv12config.h"
18*fb1b10abSAndroid Build Coastguard Worker #include "vpx/vpx_integer.h"
19*fb1b10abSAndroid Build Coastguard Worker #include "vp9/common/vp9_reconinter.h"
20*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_context_tree.h"
21*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_denoiser.h"
22*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_encoder.h"
23*fb1b10abSAndroid Build Coastguard Worker 
24*fb1b10abSAndroid Build Coastguard Worker #ifdef OUTPUT_YUV_DENOISED
25*fb1b10abSAndroid Build Coastguard Worker static void make_grayscale(YV12_BUFFER_CONFIG *yuv);
26*fb1b10abSAndroid Build Coastguard Worker #endif
27*fb1b10abSAndroid Build Coastguard Worker 
absdiff_thresh(BLOCK_SIZE bs,int increase_denoising)28*fb1b10abSAndroid Build Coastguard Worker static int absdiff_thresh(BLOCK_SIZE bs, int increase_denoising) {
29*fb1b10abSAndroid Build Coastguard Worker   (void)bs;
30*fb1b10abSAndroid Build Coastguard Worker   return 3 + (increase_denoising ? 1 : 0);
31*fb1b10abSAndroid Build Coastguard Worker }
32*fb1b10abSAndroid Build Coastguard Worker 
delta_thresh(BLOCK_SIZE bs,int increase_denoising)33*fb1b10abSAndroid Build Coastguard Worker static int delta_thresh(BLOCK_SIZE bs, int increase_denoising) {
34*fb1b10abSAndroid Build Coastguard Worker   (void)bs;
35*fb1b10abSAndroid Build Coastguard Worker   (void)increase_denoising;
36*fb1b10abSAndroid Build Coastguard Worker   return 4;
37*fb1b10abSAndroid Build Coastguard Worker }
38*fb1b10abSAndroid Build Coastguard Worker 
noise_motion_thresh(BLOCK_SIZE bs,int increase_denoising)39*fb1b10abSAndroid Build Coastguard Worker static int noise_motion_thresh(BLOCK_SIZE bs, int increase_denoising) {
40*fb1b10abSAndroid Build Coastguard Worker   (void)bs;
41*fb1b10abSAndroid Build Coastguard Worker   (void)increase_denoising;
42*fb1b10abSAndroid Build Coastguard Worker   return 625;
43*fb1b10abSAndroid Build Coastguard Worker }
44*fb1b10abSAndroid Build Coastguard Worker 
sse_thresh(BLOCK_SIZE bs,int increase_denoising)45*fb1b10abSAndroid Build Coastguard Worker static unsigned int sse_thresh(BLOCK_SIZE bs, int increase_denoising) {
46*fb1b10abSAndroid Build Coastguard Worker   return (1 << num_pels_log2_lookup[bs]) * (increase_denoising ? 80 : 40);
47*fb1b10abSAndroid Build Coastguard Worker }
48*fb1b10abSAndroid Build Coastguard Worker 
sse_diff_thresh(BLOCK_SIZE bs,int increase_denoising,int motion_magnitude)49*fb1b10abSAndroid Build Coastguard Worker static int sse_diff_thresh(BLOCK_SIZE bs, int increase_denoising,
50*fb1b10abSAndroid Build Coastguard Worker                            int motion_magnitude) {
51*fb1b10abSAndroid Build Coastguard Worker   if (motion_magnitude > noise_motion_thresh(bs, increase_denoising)) {
52*fb1b10abSAndroid Build Coastguard Worker     if (increase_denoising)
53*fb1b10abSAndroid Build Coastguard Worker       return (1 << num_pels_log2_lookup[bs]) << 2;
54*fb1b10abSAndroid Build Coastguard Worker     else
55*fb1b10abSAndroid Build Coastguard Worker       return 0;
56*fb1b10abSAndroid Build Coastguard Worker   } else {
57*fb1b10abSAndroid Build Coastguard Worker     return (1 << num_pels_log2_lookup[bs]) << 4;
58*fb1b10abSAndroid Build Coastguard Worker   }
59*fb1b10abSAndroid Build Coastguard Worker }
60*fb1b10abSAndroid Build Coastguard Worker 
total_adj_weak_thresh(BLOCK_SIZE bs,int increase_denoising)61*fb1b10abSAndroid Build Coastguard Worker static int total_adj_weak_thresh(BLOCK_SIZE bs, int increase_denoising) {
62*fb1b10abSAndroid Build Coastguard Worker   return (1 << num_pels_log2_lookup[bs]) * (increase_denoising ? 3 : 2);
63*fb1b10abSAndroid Build Coastguard Worker }
64*fb1b10abSAndroid Build Coastguard Worker 
65*fb1b10abSAndroid Build Coastguard Worker // TODO(jackychen): If increase_denoising is enabled in the future,
66*fb1b10abSAndroid Build Coastguard Worker // we might need to update the code for calculating 'total_adj' in
67*fb1b10abSAndroid Build Coastguard Worker // case the C code is not bit-exact with corresponding sse2 code.
vp9_denoiser_filter_c(const uint8_t * sig,int sig_stride,const uint8_t * mc_avg,int mc_avg_stride,uint8_t * avg,int avg_stride,int increase_denoising,BLOCK_SIZE bs,int motion_magnitude)68*fb1b10abSAndroid Build Coastguard Worker int vp9_denoiser_filter_c(const uint8_t *sig, int sig_stride,
69*fb1b10abSAndroid Build Coastguard Worker                           const uint8_t *mc_avg, int mc_avg_stride,
70*fb1b10abSAndroid Build Coastguard Worker                           uint8_t *avg, int avg_stride, int increase_denoising,
71*fb1b10abSAndroid Build Coastguard Worker                           BLOCK_SIZE bs, int motion_magnitude) {
72*fb1b10abSAndroid Build Coastguard Worker   int r, c;
73*fb1b10abSAndroid Build Coastguard Worker   const uint8_t *sig_start = sig;
74*fb1b10abSAndroid Build Coastguard Worker   const uint8_t *mc_avg_start = mc_avg;
75*fb1b10abSAndroid Build Coastguard Worker   uint8_t *avg_start = avg;
76*fb1b10abSAndroid Build Coastguard Worker   int diff, adj, absdiff, delta;
77*fb1b10abSAndroid Build Coastguard Worker   int adj_val[] = { 3, 4, 6 };
78*fb1b10abSAndroid Build Coastguard Worker   int total_adj = 0;
79*fb1b10abSAndroid Build Coastguard Worker   int shift_inc = 1;
80*fb1b10abSAndroid Build Coastguard Worker 
81*fb1b10abSAndroid Build Coastguard Worker   // If motion_magnitude is small, making the denoiser more aggressive by
82*fb1b10abSAndroid Build Coastguard Worker   // increasing the adjustment for each level. Add another increment for
83*fb1b10abSAndroid Build Coastguard Worker   // blocks that are labeled for increase denoising.
84*fb1b10abSAndroid Build Coastguard Worker   if (motion_magnitude <= MOTION_MAGNITUDE_THRESHOLD) {
85*fb1b10abSAndroid Build Coastguard Worker     if (increase_denoising) {
86*fb1b10abSAndroid Build Coastguard Worker       shift_inc = 2;
87*fb1b10abSAndroid Build Coastguard Worker     }
88*fb1b10abSAndroid Build Coastguard Worker     adj_val[0] += shift_inc;
89*fb1b10abSAndroid Build Coastguard Worker     adj_val[1] += shift_inc;
90*fb1b10abSAndroid Build Coastguard Worker     adj_val[2] += shift_inc;
91*fb1b10abSAndroid Build Coastguard Worker   }
92*fb1b10abSAndroid Build Coastguard Worker 
93*fb1b10abSAndroid Build Coastguard Worker   // First attempt to apply a strong temporal denoising filter.
94*fb1b10abSAndroid Build Coastguard Worker   for (r = 0; r < (4 << b_height_log2_lookup[bs]); ++r) {
95*fb1b10abSAndroid Build Coastguard Worker     for (c = 0; c < (4 << b_width_log2_lookup[bs]); ++c) {
96*fb1b10abSAndroid Build Coastguard Worker       diff = mc_avg[c] - sig[c];
97*fb1b10abSAndroid Build Coastguard Worker       absdiff = abs(diff);
98*fb1b10abSAndroid Build Coastguard Worker 
99*fb1b10abSAndroid Build Coastguard Worker       if (absdiff <= absdiff_thresh(bs, increase_denoising)) {
100*fb1b10abSAndroid Build Coastguard Worker         avg[c] = mc_avg[c];
101*fb1b10abSAndroid Build Coastguard Worker         total_adj += diff;
102*fb1b10abSAndroid Build Coastguard Worker       } else {
103*fb1b10abSAndroid Build Coastguard Worker         switch (absdiff) {
104*fb1b10abSAndroid Build Coastguard Worker           case 4:
105*fb1b10abSAndroid Build Coastguard Worker           case 5:
106*fb1b10abSAndroid Build Coastguard Worker           case 6:
107*fb1b10abSAndroid Build Coastguard Worker           case 7: adj = adj_val[0]; break;
108*fb1b10abSAndroid Build Coastguard Worker           case 8:
109*fb1b10abSAndroid Build Coastguard Worker           case 9:
110*fb1b10abSAndroid Build Coastguard Worker           case 10:
111*fb1b10abSAndroid Build Coastguard Worker           case 11:
112*fb1b10abSAndroid Build Coastguard Worker           case 12:
113*fb1b10abSAndroid Build Coastguard Worker           case 13:
114*fb1b10abSAndroid Build Coastguard Worker           case 14:
115*fb1b10abSAndroid Build Coastguard Worker           case 15: adj = adj_val[1]; break;
116*fb1b10abSAndroid Build Coastguard Worker           default: adj = adj_val[2];
117*fb1b10abSAndroid Build Coastguard Worker         }
118*fb1b10abSAndroid Build Coastguard Worker         if (diff > 0) {
119*fb1b10abSAndroid Build Coastguard Worker           avg[c] = VPXMIN(UINT8_MAX, sig[c] + adj);
120*fb1b10abSAndroid Build Coastguard Worker           total_adj += adj;
121*fb1b10abSAndroid Build Coastguard Worker         } else {
122*fb1b10abSAndroid Build Coastguard Worker           avg[c] = VPXMAX(0, sig[c] - adj);
123*fb1b10abSAndroid Build Coastguard Worker           total_adj -= adj;
124*fb1b10abSAndroid Build Coastguard Worker         }
125*fb1b10abSAndroid Build Coastguard Worker       }
126*fb1b10abSAndroid Build Coastguard Worker     }
127*fb1b10abSAndroid Build Coastguard Worker     sig += sig_stride;
128*fb1b10abSAndroid Build Coastguard Worker     avg += avg_stride;
129*fb1b10abSAndroid Build Coastguard Worker     mc_avg += mc_avg_stride;
130*fb1b10abSAndroid Build Coastguard Worker   }
131*fb1b10abSAndroid Build Coastguard Worker 
132*fb1b10abSAndroid Build Coastguard Worker   // If the strong filter did not modify the signal too much, we're all set.
133*fb1b10abSAndroid Build Coastguard Worker   if (abs(total_adj) <= total_adj_strong_thresh(bs, increase_denoising)) {
134*fb1b10abSAndroid Build Coastguard Worker     return FILTER_BLOCK;
135*fb1b10abSAndroid Build Coastguard Worker   }
136*fb1b10abSAndroid Build Coastguard Worker 
137*fb1b10abSAndroid Build Coastguard Worker   // Otherwise, we try to dampen the filter if the delta is not too high.
138*fb1b10abSAndroid Build Coastguard Worker   delta = ((abs(total_adj) - total_adj_strong_thresh(bs, increase_denoising)) >>
139*fb1b10abSAndroid Build Coastguard Worker            num_pels_log2_lookup[bs]) +
140*fb1b10abSAndroid Build Coastguard Worker           1;
141*fb1b10abSAndroid Build Coastguard Worker 
142*fb1b10abSAndroid Build Coastguard Worker   if (delta >= delta_thresh(bs, increase_denoising)) {
143*fb1b10abSAndroid Build Coastguard Worker     return COPY_BLOCK;
144*fb1b10abSAndroid Build Coastguard Worker   }
145*fb1b10abSAndroid Build Coastguard Worker 
146*fb1b10abSAndroid Build Coastguard Worker   mc_avg = mc_avg_start;
147*fb1b10abSAndroid Build Coastguard Worker   avg = avg_start;
148*fb1b10abSAndroid Build Coastguard Worker   sig = sig_start;
149*fb1b10abSAndroid Build Coastguard Worker   for (r = 0; r < (4 << b_height_log2_lookup[bs]); ++r) {
150*fb1b10abSAndroid Build Coastguard Worker     for (c = 0; c < (4 << b_width_log2_lookup[bs]); ++c) {
151*fb1b10abSAndroid Build Coastguard Worker       diff = mc_avg[c] - sig[c];
152*fb1b10abSAndroid Build Coastguard Worker       adj = abs(diff);
153*fb1b10abSAndroid Build Coastguard Worker       if (adj > delta) {
154*fb1b10abSAndroid Build Coastguard Worker         adj = delta;
155*fb1b10abSAndroid Build Coastguard Worker       }
156*fb1b10abSAndroid Build Coastguard Worker       if (diff > 0) {
157*fb1b10abSAndroid Build Coastguard Worker         // Diff positive means we made positive adjustment above
158*fb1b10abSAndroid Build Coastguard Worker         // (in first try/attempt), so now make negative adjustment to bring
159*fb1b10abSAndroid Build Coastguard Worker         // denoised signal down.
160*fb1b10abSAndroid Build Coastguard Worker         avg[c] = VPXMAX(0, avg[c] - adj);
161*fb1b10abSAndroid Build Coastguard Worker         total_adj -= adj;
162*fb1b10abSAndroid Build Coastguard Worker       } else {
163*fb1b10abSAndroid Build Coastguard Worker         // Diff negative means we made negative adjustment above
164*fb1b10abSAndroid Build Coastguard Worker         // (in first try/attempt), so now make positive adjustment to bring
165*fb1b10abSAndroid Build Coastguard Worker         // denoised signal up.
166*fb1b10abSAndroid Build Coastguard Worker         avg[c] = VPXMIN(UINT8_MAX, avg[c] + adj);
167*fb1b10abSAndroid Build Coastguard Worker         total_adj += adj;
168*fb1b10abSAndroid Build Coastguard Worker       }
169*fb1b10abSAndroid Build Coastguard Worker     }
170*fb1b10abSAndroid Build Coastguard Worker     sig += sig_stride;
171*fb1b10abSAndroid Build Coastguard Worker     avg += avg_stride;
172*fb1b10abSAndroid Build Coastguard Worker     mc_avg += mc_avg_stride;
173*fb1b10abSAndroid Build Coastguard Worker   }
174*fb1b10abSAndroid Build Coastguard Worker 
175*fb1b10abSAndroid Build Coastguard Worker   // We can use the filter if it has been sufficiently dampened
176*fb1b10abSAndroid Build Coastguard Worker   if (abs(total_adj) <= total_adj_weak_thresh(bs, increase_denoising)) {
177*fb1b10abSAndroid Build Coastguard Worker     return FILTER_BLOCK;
178*fb1b10abSAndroid Build Coastguard Worker   }
179*fb1b10abSAndroid Build Coastguard Worker   return COPY_BLOCK;
180*fb1b10abSAndroid Build Coastguard Worker }
181*fb1b10abSAndroid Build Coastguard Worker 
block_start(uint8_t * framebuf,int stride,int mi_row,int mi_col)182*fb1b10abSAndroid Build Coastguard Worker static uint8_t *block_start(uint8_t *framebuf, int stride, int mi_row,
183*fb1b10abSAndroid Build Coastguard Worker                             int mi_col) {
184*fb1b10abSAndroid Build Coastguard Worker   return framebuf + (stride * mi_row << 3) + (mi_col << 3);
185*fb1b10abSAndroid Build Coastguard Worker }
186*fb1b10abSAndroid Build Coastguard Worker 
perform_motion_compensation(VP9_COMMON * const cm,VP9_DENOISER * denoiser,MACROBLOCK * mb,BLOCK_SIZE bs,int increase_denoising,int mi_row,int mi_col,PICK_MODE_CONTEXT * ctx,int motion_magnitude,int is_skin,int * zeromv_filter,int consec_zeromv,int num_spatial_layers,int width,int lst_fb_idx,int gld_fb_idx,int use_svc,int spatial_layer,int use_gf_temporal_ref)187*fb1b10abSAndroid Build Coastguard Worker static VP9_DENOISER_DECISION perform_motion_compensation(
188*fb1b10abSAndroid Build Coastguard Worker     VP9_COMMON *const cm, VP9_DENOISER *denoiser, MACROBLOCK *mb, BLOCK_SIZE bs,
189*fb1b10abSAndroid Build Coastguard Worker     int increase_denoising, int mi_row, int mi_col, PICK_MODE_CONTEXT *ctx,
190*fb1b10abSAndroid Build Coastguard Worker     int motion_magnitude, int is_skin, int *zeromv_filter, int consec_zeromv,
191*fb1b10abSAndroid Build Coastguard Worker     int num_spatial_layers, int width, int lst_fb_idx, int gld_fb_idx,
192*fb1b10abSAndroid Build Coastguard Worker     int use_svc, int spatial_layer, int use_gf_temporal_ref) {
193*fb1b10abSAndroid Build Coastguard Worker   const int sse_diff = (ctx->newmv_sse == UINT_MAX)
194*fb1b10abSAndroid Build Coastguard Worker                            ? 0
195*fb1b10abSAndroid Build Coastguard Worker                            : ((int)ctx->zeromv_sse - (int)ctx->newmv_sse);
196*fb1b10abSAndroid Build Coastguard Worker   int frame;
197*fb1b10abSAndroid Build Coastguard Worker   int denoise_layer_idx = 0;
198*fb1b10abSAndroid Build Coastguard Worker   MACROBLOCKD *filter_mbd = &mb->e_mbd;
199*fb1b10abSAndroid Build Coastguard Worker   MODE_INFO *mi = filter_mbd->mi[0];
200*fb1b10abSAndroid Build Coastguard Worker   MODE_INFO saved_mi;
201*fb1b10abSAndroid Build Coastguard Worker   int i;
202*fb1b10abSAndroid Build Coastguard Worker   struct buf_2d saved_dst[MAX_MB_PLANE];
203*fb1b10abSAndroid Build Coastguard Worker   struct buf_2d saved_pre[MAX_MB_PLANE];
204*fb1b10abSAndroid Build Coastguard Worker   const RefBuffer *saved_block_refs[2];
205*fb1b10abSAndroid Build Coastguard Worker   MV_REFERENCE_FRAME saved_frame;
206*fb1b10abSAndroid Build Coastguard Worker 
207*fb1b10abSAndroid Build Coastguard Worker   frame = ctx->best_reference_frame;
208*fb1b10abSAndroid Build Coastguard Worker 
209*fb1b10abSAndroid Build Coastguard Worker   saved_mi = *mi;
210*fb1b10abSAndroid Build Coastguard Worker 
211*fb1b10abSAndroid Build Coastguard Worker   if (is_skin && (motion_magnitude > 0 || consec_zeromv < 4)) return COPY_BLOCK;
212*fb1b10abSAndroid Build Coastguard Worker 
213*fb1b10abSAndroid Build Coastguard Worker   // Avoid denoising small blocks. When noise > kDenLow or frame width > 480,
214*fb1b10abSAndroid Build Coastguard Worker   // denoise 16x16 blocks.
215*fb1b10abSAndroid Build Coastguard Worker   if (bs == BLOCK_8X8 || bs == BLOCK_8X16 || bs == BLOCK_16X8 ||
216*fb1b10abSAndroid Build Coastguard Worker       (bs == BLOCK_16X16 && width > 480 &&
217*fb1b10abSAndroid Build Coastguard Worker        denoiser->denoising_level <= kDenLow))
218*fb1b10abSAndroid Build Coastguard Worker     return COPY_BLOCK;
219*fb1b10abSAndroid Build Coastguard Worker 
220*fb1b10abSAndroid Build Coastguard Worker   // If the best reference frame uses inter-prediction and there is enough of a
221*fb1b10abSAndroid Build Coastguard Worker   // difference in sum-squared-error, use it.
222*fb1b10abSAndroid Build Coastguard Worker   if (frame != INTRA_FRAME && frame != ALTREF_FRAME && frame != GOLDEN_FRAME &&
223*fb1b10abSAndroid Build Coastguard Worker       sse_diff > sse_diff_thresh(bs, increase_denoising, motion_magnitude)) {
224*fb1b10abSAndroid Build Coastguard Worker     mi->ref_frame[0] = ctx->best_reference_frame;
225*fb1b10abSAndroid Build Coastguard Worker     mi->mode = ctx->best_sse_inter_mode;
226*fb1b10abSAndroid Build Coastguard Worker     mi->mv[0] = ctx->best_sse_mv;
227*fb1b10abSAndroid Build Coastguard Worker   } else {
228*fb1b10abSAndroid Build Coastguard Worker     // Otherwise, use the zero reference frame.
229*fb1b10abSAndroid Build Coastguard Worker     frame = ctx->best_zeromv_reference_frame;
230*fb1b10abSAndroid Build Coastguard Worker     ctx->newmv_sse = ctx->zeromv_sse;
231*fb1b10abSAndroid Build Coastguard Worker     // Bias to last reference.
232*fb1b10abSAndroid Build Coastguard Worker     if ((num_spatial_layers > 1 && !use_gf_temporal_ref) ||
233*fb1b10abSAndroid Build Coastguard Worker         frame == ALTREF_FRAME ||
234*fb1b10abSAndroid Build Coastguard Worker         (frame == GOLDEN_FRAME && use_gf_temporal_ref) ||
235*fb1b10abSAndroid Build Coastguard Worker         (frame != LAST_FRAME &&
236*fb1b10abSAndroid Build Coastguard Worker          ((ctx->zeromv_lastref_sse < (5 * ctx->zeromv_sse) >> 2) ||
237*fb1b10abSAndroid Build Coastguard Worker           denoiser->denoising_level >= kDenHigh))) {
238*fb1b10abSAndroid Build Coastguard Worker       frame = LAST_FRAME;
239*fb1b10abSAndroid Build Coastguard Worker       ctx->newmv_sse = ctx->zeromv_lastref_sse;
240*fb1b10abSAndroid Build Coastguard Worker     }
241*fb1b10abSAndroid Build Coastguard Worker     mi->ref_frame[0] = frame;
242*fb1b10abSAndroid Build Coastguard Worker     mi->mode = ZEROMV;
243*fb1b10abSAndroid Build Coastguard Worker     mi->mv[0].as_int = 0;
244*fb1b10abSAndroid Build Coastguard Worker     ctx->best_sse_inter_mode = ZEROMV;
245*fb1b10abSAndroid Build Coastguard Worker     ctx->best_sse_mv.as_int = 0;
246*fb1b10abSAndroid Build Coastguard Worker     *zeromv_filter = 1;
247*fb1b10abSAndroid Build Coastguard Worker     if (denoiser->denoising_level > kDenMedium) {
248*fb1b10abSAndroid Build Coastguard Worker       motion_magnitude = 0;
249*fb1b10abSAndroid Build Coastguard Worker     }
250*fb1b10abSAndroid Build Coastguard Worker   }
251*fb1b10abSAndroid Build Coastguard Worker 
252*fb1b10abSAndroid Build Coastguard Worker   saved_frame = frame;
253*fb1b10abSAndroid Build Coastguard Worker   // When using SVC, we need to map REF_FRAME to the frame buffer index.
254*fb1b10abSAndroid Build Coastguard Worker   if (use_svc) {
255*fb1b10abSAndroid Build Coastguard Worker     if (frame == LAST_FRAME)
256*fb1b10abSAndroid Build Coastguard Worker       frame = lst_fb_idx + 1;
257*fb1b10abSAndroid Build Coastguard Worker     else if (frame == GOLDEN_FRAME)
258*fb1b10abSAndroid Build Coastguard Worker       frame = gld_fb_idx + 1;
259*fb1b10abSAndroid Build Coastguard Worker     // Shift for the second spatial layer.
260*fb1b10abSAndroid Build Coastguard Worker     if (num_spatial_layers - spatial_layer == 2)
261*fb1b10abSAndroid Build Coastguard Worker       frame = frame + denoiser->num_ref_frames;
262*fb1b10abSAndroid Build Coastguard Worker     denoise_layer_idx = num_spatial_layers - spatial_layer - 1;
263*fb1b10abSAndroid Build Coastguard Worker   }
264*fb1b10abSAndroid Build Coastguard Worker 
265*fb1b10abSAndroid Build Coastguard Worker   // Force copy (no denoise, copy source in denoised buffer) if
266*fb1b10abSAndroid Build Coastguard Worker   // running_avg_y[frame] is NULL.
267*fb1b10abSAndroid Build Coastguard Worker   if (denoiser->running_avg_y[frame].buffer_alloc == NULL) {
268*fb1b10abSAndroid Build Coastguard Worker     // Restore everything to its original state
269*fb1b10abSAndroid Build Coastguard Worker     *mi = saved_mi;
270*fb1b10abSAndroid Build Coastguard Worker     return COPY_BLOCK;
271*fb1b10abSAndroid Build Coastguard Worker   }
272*fb1b10abSAndroid Build Coastguard Worker 
273*fb1b10abSAndroid Build Coastguard Worker   if (ctx->newmv_sse > sse_thresh(bs, increase_denoising)) {
274*fb1b10abSAndroid Build Coastguard Worker     // Restore everything to its original state
275*fb1b10abSAndroid Build Coastguard Worker     *mi = saved_mi;
276*fb1b10abSAndroid Build Coastguard Worker     return COPY_BLOCK;
277*fb1b10abSAndroid Build Coastguard Worker   }
278*fb1b10abSAndroid Build Coastguard Worker   if (motion_magnitude > (noise_motion_thresh(bs, increase_denoising) << 3)) {
279*fb1b10abSAndroid Build Coastguard Worker     // Restore everything to its original state
280*fb1b10abSAndroid Build Coastguard Worker     *mi = saved_mi;
281*fb1b10abSAndroid Build Coastguard Worker     return COPY_BLOCK;
282*fb1b10abSAndroid Build Coastguard Worker   }
283*fb1b10abSAndroid Build Coastguard Worker 
284*fb1b10abSAndroid Build Coastguard Worker   // We will restore these after motion compensation.
285*fb1b10abSAndroid Build Coastguard Worker   for (i = 0; i < MAX_MB_PLANE; ++i) {
286*fb1b10abSAndroid Build Coastguard Worker     saved_pre[i] = filter_mbd->plane[i].pre[0];
287*fb1b10abSAndroid Build Coastguard Worker     saved_dst[i] = filter_mbd->plane[i].dst;
288*fb1b10abSAndroid Build Coastguard Worker   }
289*fb1b10abSAndroid Build Coastguard Worker   saved_block_refs[0] = filter_mbd->block_refs[0];
290*fb1b10abSAndroid Build Coastguard Worker 
291*fb1b10abSAndroid Build Coastguard Worker   // Set the pointers in the MACROBLOCKD to point to the buffers in the denoiser
292*fb1b10abSAndroid Build Coastguard Worker   // struct.
293*fb1b10abSAndroid Build Coastguard Worker   filter_mbd->plane[0].pre[0].buf =
294*fb1b10abSAndroid Build Coastguard Worker       block_start(denoiser->running_avg_y[frame].y_buffer,
295*fb1b10abSAndroid Build Coastguard Worker                   denoiser->running_avg_y[frame].y_stride, mi_row, mi_col);
296*fb1b10abSAndroid Build Coastguard Worker   filter_mbd->plane[0].pre[0].stride = denoiser->running_avg_y[frame].y_stride;
297*fb1b10abSAndroid Build Coastguard Worker   filter_mbd->plane[1].pre[0].buf =
298*fb1b10abSAndroid Build Coastguard Worker       block_start(denoiser->running_avg_y[frame].u_buffer,
299*fb1b10abSAndroid Build Coastguard Worker                   denoiser->running_avg_y[frame].uv_stride, mi_row, mi_col);
300*fb1b10abSAndroid Build Coastguard Worker   filter_mbd->plane[1].pre[0].stride = denoiser->running_avg_y[frame].uv_stride;
301*fb1b10abSAndroid Build Coastguard Worker   filter_mbd->plane[2].pre[0].buf =
302*fb1b10abSAndroid Build Coastguard Worker       block_start(denoiser->running_avg_y[frame].v_buffer,
303*fb1b10abSAndroid Build Coastguard Worker                   denoiser->running_avg_y[frame].uv_stride, mi_row, mi_col);
304*fb1b10abSAndroid Build Coastguard Worker   filter_mbd->plane[2].pre[0].stride = denoiser->running_avg_y[frame].uv_stride;
305*fb1b10abSAndroid Build Coastguard Worker 
306*fb1b10abSAndroid Build Coastguard Worker   filter_mbd->plane[0].dst.buf = block_start(
307*fb1b10abSAndroid Build Coastguard Worker       denoiser->mc_running_avg_y[denoise_layer_idx].y_buffer,
308*fb1b10abSAndroid Build Coastguard Worker       denoiser->mc_running_avg_y[denoise_layer_idx].y_stride, mi_row, mi_col);
309*fb1b10abSAndroid Build Coastguard Worker   filter_mbd->plane[0].dst.stride =
310*fb1b10abSAndroid Build Coastguard Worker       denoiser->mc_running_avg_y[denoise_layer_idx].y_stride;
311*fb1b10abSAndroid Build Coastguard Worker   filter_mbd->plane[1].dst.buf = block_start(
312*fb1b10abSAndroid Build Coastguard Worker       denoiser->mc_running_avg_y[denoise_layer_idx].u_buffer,
313*fb1b10abSAndroid Build Coastguard Worker       denoiser->mc_running_avg_y[denoise_layer_idx].uv_stride, mi_row, mi_col);
314*fb1b10abSAndroid Build Coastguard Worker   filter_mbd->plane[1].dst.stride =
315*fb1b10abSAndroid Build Coastguard Worker       denoiser->mc_running_avg_y[denoise_layer_idx].uv_stride;
316*fb1b10abSAndroid Build Coastguard Worker   filter_mbd->plane[2].dst.buf = block_start(
317*fb1b10abSAndroid Build Coastguard Worker       denoiser->mc_running_avg_y[denoise_layer_idx].v_buffer,
318*fb1b10abSAndroid Build Coastguard Worker       denoiser->mc_running_avg_y[denoise_layer_idx].uv_stride, mi_row, mi_col);
319*fb1b10abSAndroid Build Coastguard Worker   filter_mbd->plane[2].dst.stride =
320*fb1b10abSAndroid Build Coastguard Worker       denoiser->mc_running_avg_y[denoise_layer_idx].uv_stride;
321*fb1b10abSAndroid Build Coastguard Worker 
322*fb1b10abSAndroid Build Coastguard Worker   set_ref_ptrs(cm, filter_mbd, saved_frame, NO_REF_FRAME);
323*fb1b10abSAndroid Build Coastguard Worker   vp9_build_inter_predictors_sby(filter_mbd, mi_row, mi_col, bs);
324*fb1b10abSAndroid Build Coastguard Worker 
325*fb1b10abSAndroid Build Coastguard Worker   // Restore everything to its original state
326*fb1b10abSAndroid Build Coastguard Worker   *mi = saved_mi;
327*fb1b10abSAndroid Build Coastguard Worker   filter_mbd->block_refs[0] = saved_block_refs[0];
328*fb1b10abSAndroid Build Coastguard Worker   for (i = 0; i < MAX_MB_PLANE; ++i) {
329*fb1b10abSAndroid Build Coastguard Worker     filter_mbd->plane[i].pre[0] = saved_pre[i];
330*fb1b10abSAndroid Build Coastguard Worker     filter_mbd->plane[i].dst = saved_dst[i];
331*fb1b10abSAndroid Build Coastguard Worker   }
332*fb1b10abSAndroid Build Coastguard Worker 
333*fb1b10abSAndroid Build Coastguard Worker   return FILTER_BLOCK;
334*fb1b10abSAndroid Build Coastguard Worker }
335*fb1b10abSAndroid Build Coastguard Worker 
vp9_denoiser_denoise(VP9_COMP * cpi,MACROBLOCK * mb,int mi_row,int mi_col,BLOCK_SIZE bs,PICK_MODE_CONTEXT * ctx,VP9_DENOISER_DECISION * denoiser_decision,int use_gf_temporal_ref)336*fb1b10abSAndroid Build Coastguard Worker void vp9_denoiser_denoise(VP9_COMP *cpi, MACROBLOCK *mb, int mi_row, int mi_col,
337*fb1b10abSAndroid Build Coastguard Worker                           BLOCK_SIZE bs, PICK_MODE_CONTEXT *ctx,
338*fb1b10abSAndroid Build Coastguard Worker                           VP9_DENOISER_DECISION *denoiser_decision,
339*fb1b10abSAndroid Build Coastguard Worker                           int use_gf_temporal_ref) {
340*fb1b10abSAndroid Build Coastguard Worker   int mv_col, mv_row;
341*fb1b10abSAndroid Build Coastguard Worker   int motion_magnitude = 0;
342*fb1b10abSAndroid Build Coastguard Worker   int zeromv_filter = 0;
343*fb1b10abSAndroid Build Coastguard Worker   VP9_DENOISER *denoiser = &cpi->denoiser;
344*fb1b10abSAndroid Build Coastguard Worker   VP9_DENOISER_DECISION decision = COPY_BLOCK;
345*fb1b10abSAndroid Build Coastguard Worker 
346*fb1b10abSAndroid Build Coastguard Worker   const int shift =
347*fb1b10abSAndroid Build Coastguard Worker       cpi->svc.number_spatial_layers - cpi->svc.spatial_layer_id == 2
348*fb1b10abSAndroid Build Coastguard Worker           ? denoiser->num_ref_frames
349*fb1b10abSAndroid Build Coastguard Worker           : 0;
350*fb1b10abSAndroid Build Coastguard Worker   YV12_BUFFER_CONFIG avg = denoiser->running_avg_y[INTRA_FRAME + shift];
351*fb1b10abSAndroid Build Coastguard Worker   const int denoise_layer_index =
352*fb1b10abSAndroid Build Coastguard Worker       cpi->svc.number_spatial_layers - cpi->svc.spatial_layer_id - 1;
353*fb1b10abSAndroid Build Coastguard Worker   YV12_BUFFER_CONFIG mc_avg = denoiser->mc_running_avg_y[denoise_layer_index];
354*fb1b10abSAndroid Build Coastguard Worker   uint8_t *avg_start = block_start(avg.y_buffer, avg.y_stride, mi_row, mi_col);
355*fb1b10abSAndroid Build Coastguard Worker 
356*fb1b10abSAndroid Build Coastguard Worker   uint8_t *mc_avg_start =
357*fb1b10abSAndroid Build Coastguard Worker       block_start(mc_avg.y_buffer, mc_avg.y_stride, mi_row, mi_col);
358*fb1b10abSAndroid Build Coastguard Worker   struct buf_2d src = mb->plane[0].src;
359*fb1b10abSAndroid Build Coastguard Worker   int is_skin = 0;
360*fb1b10abSAndroid Build Coastguard Worker   int increase_denoising = 0;
361*fb1b10abSAndroid Build Coastguard Worker   int consec_zeromv = 0;
362*fb1b10abSAndroid Build Coastguard Worker   int last_is_reference = cpi->ref_frame_flags & VP9_LAST_FLAG;
363*fb1b10abSAndroid Build Coastguard Worker   mv_col = ctx->best_sse_mv.as_mv.col;
364*fb1b10abSAndroid Build Coastguard Worker   mv_row = ctx->best_sse_mv.as_mv.row;
365*fb1b10abSAndroid Build Coastguard Worker   motion_magnitude = mv_row * mv_row + mv_col * mv_col;
366*fb1b10abSAndroid Build Coastguard Worker 
367*fb1b10abSAndroid Build Coastguard Worker   if (cpi->use_skin_detection && bs <= BLOCK_32X32 &&
368*fb1b10abSAndroid Build Coastguard Worker       denoiser->denoising_level < kDenHigh) {
369*fb1b10abSAndroid Build Coastguard Worker     int motion_level = (motion_magnitude < 16) ? 0 : 1;
370*fb1b10abSAndroid Build Coastguard Worker     // If motion for current block is small/zero, compute consec_zeromv for
371*fb1b10abSAndroid Build Coastguard Worker     // skin detection (early exit in skin detection is done for large
372*fb1b10abSAndroid Build Coastguard Worker     // consec_zeromv when current block has small/zero motion).
373*fb1b10abSAndroid Build Coastguard Worker     consec_zeromv = 0;
374*fb1b10abSAndroid Build Coastguard Worker     if (motion_level == 0) {
375*fb1b10abSAndroid Build Coastguard Worker       VP9_COMMON *const cm = &cpi->common;
376*fb1b10abSAndroid Build Coastguard Worker       int j, i;
377*fb1b10abSAndroid Build Coastguard Worker       // Loop through the 8x8 sub-blocks.
378*fb1b10abSAndroid Build Coastguard Worker       const int bw = num_8x8_blocks_wide_lookup[bs];
379*fb1b10abSAndroid Build Coastguard Worker       const int bh = num_8x8_blocks_high_lookup[bs];
380*fb1b10abSAndroid Build Coastguard Worker       const int xmis = VPXMIN(cm->mi_cols - mi_col, bw);
381*fb1b10abSAndroid Build Coastguard Worker       const int ymis = VPXMIN(cm->mi_rows - mi_row, bh);
382*fb1b10abSAndroid Build Coastguard Worker       const int block_index = mi_row * cm->mi_cols + mi_col;
383*fb1b10abSAndroid Build Coastguard Worker       consec_zeromv = 100;
384*fb1b10abSAndroid Build Coastguard Worker       for (i = 0; i < ymis; i++) {
385*fb1b10abSAndroid Build Coastguard Worker         for (j = 0; j < xmis; j++) {
386*fb1b10abSAndroid Build Coastguard Worker           int bl_index = block_index + i * cm->mi_cols + j;
387*fb1b10abSAndroid Build Coastguard Worker           consec_zeromv = VPXMIN(cpi->consec_zero_mv[bl_index], consec_zeromv);
388*fb1b10abSAndroid Build Coastguard Worker           // No need to keep checking 8x8 blocks if any of the sub-blocks
389*fb1b10abSAndroid Build Coastguard Worker           // has small consec_zeromv (since threshold for no_skin based on
390*fb1b10abSAndroid Build Coastguard Worker           // zero/small motion in skin detection is high, i.e., > 4).
391*fb1b10abSAndroid Build Coastguard Worker           if (consec_zeromv < 4) {
392*fb1b10abSAndroid Build Coastguard Worker             i = ymis;
393*fb1b10abSAndroid Build Coastguard Worker             break;
394*fb1b10abSAndroid Build Coastguard Worker           }
395*fb1b10abSAndroid Build Coastguard Worker         }
396*fb1b10abSAndroid Build Coastguard Worker       }
397*fb1b10abSAndroid Build Coastguard Worker     }
398*fb1b10abSAndroid Build Coastguard Worker     // TODO(marpan): Compute skin detection over sub-blocks.
399*fb1b10abSAndroid Build Coastguard Worker     is_skin = vp9_compute_skin_block(
400*fb1b10abSAndroid Build Coastguard Worker         mb->plane[0].src.buf, mb->plane[1].src.buf, mb->plane[2].src.buf,
401*fb1b10abSAndroid Build Coastguard Worker         mb->plane[0].src.stride, mb->plane[1].src.stride, bs, consec_zeromv,
402*fb1b10abSAndroid Build Coastguard Worker         motion_level);
403*fb1b10abSAndroid Build Coastguard Worker   }
404*fb1b10abSAndroid Build Coastguard Worker   if (!is_skin && denoiser->denoising_level == kDenHigh) increase_denoising = 1;
405*fb1b10abSAndroid Build Coastguard Worker 
406*fb1b10abSAndroid Build Coastguard Worker   // Copy block if LAST_FRAME is not a reference.
407*fb1b10abSAndroid Build Coastguard Worker   // Last doesn't always exist when SVC layers are dynamically changed, e.g. top
408*fb1b10abSAndroid Build Coastguard Worker   // spatial layer doesn't have last reference when it's brought up for the
409*fb1b10abSAndroid Build Coastguard Worker   // first time on the fly.
410*fb1b10abSAndroid Build Coastguard Worker   if (last_is_reference && denoiser->denoising_level >= kDenLow &&
411*fb1b10abSAndroid Build Coastguard Worker       !ctx->sb_skip_denoising)
412*fb1b10abSAndroid Build Coastguard Worker     decision = perform_motion_compensation(
413*fb1b10abSAndroid Build Coastguard Worker         &cpi->common, denoiser, mb, bs, increase_denoising, mi_row, mi_col, ctx,
414*fb1b10abSAndroid Build Coastguard Worker         motion_magnitude, is_skin, &zeromv_filter, consec_zeromv,
415*fb1b10abSAndroid Build Coastguard Worker         cpi->svc.number_spatial_layers, cpi->Source->y_width, cpi->lst_fb_idx,
416*fb1b10abSAndroid Build Coastguard Worker         cpi->gld_fb_idx, cpi->use_svc, cpi->svc.spatial_layer_id,
417*fb1b10abSAndroid Build Coastguard Worker         use_gf_temporal_ref);
418*fb1b10abSAndroid Build Coastguard Worker 
419*fb1b10abSAndroid Build Coastguard Worker   if (decision == FILTER_BLOCK) {
420*fb1b10abSAndroid Build Coastguard Worker     decision = vp9_denoiser_filter(src.buf, src.stride, mc_avg_start,
421*fb1b10abSAndroid Build Coastguard Worker                                    mc_avg.y_stride, avg_start, avg.y_stride,
422*fb1b10abSAndroid Build Coastguard Worker                                    increase_denoising, bs, motion_magnitude);
423*fb1b10abSAndroid Build Coastguard Worker   }
424*fb1b10abSAndroid Build Coastguard Worker 
425*fb1b10abSAndroid Build Coastguard Worker   if (decision == FILTER_BLOCK) {
426*fb1b10abSAndroid Build Coastguard Worker     vpx_convolve_copy(avg_start, avg.y_stride, src.buf, src.stride, NULL, 0, 0,
427*fb1b10abSAndroid Build Coastguard Worker                       0, 0, num_4x4_blocks_wide_lookup[bs] << 2,
428*fb1b10abSAndroid Build Coastguard Worker                       num_4x4_blocks_high_lookup[bs] << 2);
429*fb1b10abSAndroid Build Coastguard Worker   } else {  // COPY_BLOCK
430*fb1b10abSAndroid Build Coastguard Worker     vpx_convolve_copy(src.buf, src.stride, avg_start, avg.y_stride, NULL, 0, 0,
431*fb1b10abSAndroid Build Coastguard Worker                       0, 0, num_4x4_blocks_wide_lookup[bs] << 2,
432*fb1b10abSAndroid Build Coastguard Worker                       num_4x4_blocks_high_lookup[bs] << 2);
433*fb1b10abSAndroid Build Coastguard Worker   }
434*fb1b10abSAndroid Build Coastguard Worker   *denoiser_decision = decision;
435*fb1b10abSAndroid Build Coastguard Worker   if (decision == FILTER_BLOCK && zeromv_filter == 1)
436*fb1b10abSAndroid Build Coastguard Worker     *denoiser_decision = FILTER_ZEROMV_BLOCK;
437*fb1b10abSAndroid Build Coastguard Worker }
438*fb1b10abSAndroid Build Coastguard Worker 
copy_frame(YV12_BUFFER_CONFIG * const dest,const YV12_BUFFER_CONFIG * const src)439*fb1b10abSAndroid Build Coastguard Worker static void copy_frame(YV12_BUFFER_CONFIG *const dest,
440*fb1b10abSAndroid Build Coastguard Worker                        const YV12_BUFFER_CONFIG *const src) {
441*fb1b10abSAndroid Build Coastguard Worker   int r;
442*fb1b10abSAndroid Build Coastguard Worker   const uint8_t *srcbuf = src->y_buffer;
443*fb1b10abSAndroid Build Coastguard Worker   uint8_t *destbuf = dest->y_buffer;
444*fb1b10abSAndroid Build Coastguard Worker 
445*fb1b10abSAndroid Build Coastguard Worker   assert(dest->y_width == src->y_width);
446*fb1b10abSAndroid Build Coastguard Worker   assert(dest->y_height == src->y_height);
447*fb1b10abSAndroid Build Coastguard Worker 
448*fb1b10abSAndroid Build Coastguard Worker   for (r = 0; r < dest->y_height; ++r) {
449*fb1b10abSAndroid Build Coastguard Worker     memcpy(destbuf, srcbuf, dest->y_width);
450*fb1b10abSAndroid Build Coastguard Worker     destbuf += dest->y_stride;
451*fb1b10abSAndroid Build Coastguard Worker     srcbuf += src->y_stride;
452*fb1b10abSAndroid Build Coastguard Worker   }
453*fb1b10abSAndroid Build Coastguard Worker }
454*fb1b10abSAndroid Build Coastguard Worker 
swap_frame_buffer(YV12_BUFFER_CONFIG * const dest,YV12_BUFFER_CONFIG * const src)455*fb1b10abSAndroid Build Coastguard Worker static void swap_frame_buffer(YV12_BUFFER_CONFIG *const dest,
456*fb1b10abSAndroid Build Coastguard Worker                               YV12_BUFFER_CONFIG *const src) {
457*fb1b10abSAndroid Build Coastguard Worker   uint8_t *tmp_buf = dest->y_buffer;
458*fb1b10abSAndroid Build Coastguard Worker   assert(dest->y_width == src->y_width);
459*fb1b10abSAndroid Build Coastguard Worker   assert(dest->y_height == src->y_height);
460*fb1b10abSAndroid Build Coastguard Worker   dest->y_buffer = src->y_buffer;
461*fb1b10abSAndroid Build Coastguard Worker   src->y_buffer = tmp_buf;
462*fb1b10abSAndroid Build Coastguard Worker }
463*fb1b10abSAndroid Build Coastguard Worker 
vp9_denoiser_update_frame_info(VP9_DENOISER * denoiser,YV12_BUFFER_CONFIG src,struct SVC * svc,FRAME_TYPE frame_type,int refresh_alt_ref_frame,int refresh_golden_frame,int refresh_last_frame,int alt_fb_idx,int gld_fb_idx,int lst_fb_idx,int resized,int svc_refresh_denoiser_buffers,int second_spatial_layer)464*fb1b10abSAndroid Build Coastguard Worker void vp9_denoiser_update_frame_info(
465*fb1b10abSAndroid Build Coastguard Worker     VP9_DENOISER *denoiser, YV12_BUFFER_CONFIG src, struct SVC *svc,
466*fb1b10abSAndroid Build Coastguard Worker     FRAME_TYPE frame_type, int refresh_alt_ref_frame, int refresh_golden_frame,
467*fb1b10abSAndroid Build Coastguard Worker     int refresh_last_frame, int alt_fb_idx, int gld_fb_idx, int lst_fb_idx,
468*fb1b10abSAndroid Build Coastguard Worker     int resized, int svc_refresh_denoiser_buffers, int second_spatial_layer) {
469*fb1b10abSAndroid Build Coastguard Worker   const int shift = second_spatial_layer ? denoiser->num_ref_frames : 0;
470*fb1b10abSAndroid Build Coastguard Worker   // Copy source into denoised reference buffers on KEY_FRAME or
471*fb1b10abSAndroid Build Coastguard Worker   // if the just encoded frame was resized. For SVC, copy source if the base
472*fb1b10abSAndroid Build Coastguard Worker   // spatial layer was key frame.
473*fb1b10abSAndroid Build Coastguard Worker   if (frame_type == KEY_FRAME || resized != 0 || denoiser->reset ||
474*fb1b10abSAndroid Build Coastguard Worker       svc_refresh_denoiser_buffers) {
475*fb1b10abSAndroid Build Coastguard Worker     int i;
476*fb1b10abSAndroid Build Coastguard Worker     // Start at 1 so as not to overwrite the INTRA_FRAME
477*fb1b10abSAndroid Build Coastguard Worker     for (i = 1; i < denoiser->num_ref_frames; ++i) {
478*fb1b10abSAndroid Build Coastguard Worker       if (denoiser->running_avg_y[i + shift].buffer_alloc != NULL)
479*fb1b10abSAndroid Build Coastguard Worker         copy_frame(&denoiser->running_avg_y[i + shift], &src);
480*fb1b10abSAndroid Build Coastguard Worker     }
481*fb1b10abSAndroid Build Coastguard Worker     denoiser->reset = 0;
482*fb1b10abSAndroid Build Coastguard Worker     return;
483*fb1b10abSAndroid Build Coastguard Worker   }
484*fb1b10abSAndroid Build Coastguard Worker 
485*fb1b10abSAndroid Build Coastguard Worker   if (svc->temporal_layering_mode == VP9E_TEMPORAL_LAYERING_MODE_BYPASS &&
486*fb1b10abSAndroid Build Coastguard Worker       svc->use_set_ref_frame_config) {
487*fb1b10abSAndroid Build Coastguard Worker     int i;
488*fb1b10abSAndroid Build Coastguard Worker     for (i = 0; i < REF_FRAMES; i++) {
489*fb1b10abSAndroid Build Coastguard Worker       if (svc->update_buffer_slot[svc->spatial_layer_id] & (1 << i))
490*fb1b10abSAndroid Build Coastguard Worker         copy_frame(&denoiser->running_avg_y[i + 1 + shift],
491*fb1b10abSAndroid Build Coastguard Worker                    &denoiser->running_avg_y[INTRA_FRAME + shift]);
492*fb1b10abSAndroid Build Coastguard Worker     }
493*fb1b10abSAndroid Build Coastguard Worker   } else {
494*fb1b10abSAndroid Build Coastguard Worker     // If more than one refresh occurs, must copy frame buffer.
495*fb1b10abSAndroid Build Coastguard Worker     if ((refresh_alt_ref_frame + refresh_golden_frame + refresh_last_frame) >
496*fb1b10abSAndroid Build Coastguard Worker         1) {
497*fb1b10abSAndroid Build Coastguard Worker       if (refresh_alt_ref_frame) {
498*fb1b10abSAndroid Build Coastguard Worker         copy_frame(&denoiser->running_avg_y[alt_fb_idx + 1 + shift],
499*fb1b10abSAndroid Build Coastguard Worker                    &denoiser->running_avg_y[INTRA_FRAME + shift]);
500*fb1b10abSAndroid Build Coastguard Worker       }
501*fb1b10abSAndroid Build Coastguard Worker       if (refresh_golden_frame) {
502*fb1b10abSAndroid Build Coastguard Worker         copy_frame(&denoiser->running_avg_y[gld_fb_idx + 1 + shift],
503*fb1b10abSAndroid Build Coastguard Worker                    &denoiser->running_avg_y[INTRA_FRAME + shift]);
504*fb1b10abSAndroid Build Coastguard Worker       }
505*fb1b10abSAndroid Build Coastguard Worker       if (refresh_last_frame) {
506*fb1b10abSAndroid Build Coastguard Worker         copy_frame(&denoiser->running_avg_y[lst_fb_idx + 1 + shift],
507*fb1b10abSAndroid Build Coastguard Worker                    &denoiser->running_avg_y[INTRA_FRAME + shift]);
508*fb1b10abSAndroid Build Coastguard Worker       }
509*fb1b10abSAndroid Build Coastguard Worker     } else {
510*fb1b10abSAndroid Build Coastguard Worker       if (refresh_alt_ref_frame) {
511*fb1b10abSAndroid Build Coastguard Worker         swap_frame_buffer(&denoiser->running_avg_y[alt_fb_idx + 1 + shift],
512*fb1b10abSAndroid Build Coastguard Worker                           &denoiser->running_avg_y[INTRA_FRAME + shift]);
513*fb1b10abSAndroid Build Coastguard Worker       }
514*fb1b10abSAndroid Build Coastguard Worker       if (refresh_golden_frame) {
515*fb1b10abSAndroid Build Coastguard Worker         swap_frame_buffer(&denoiser->running_avg_y[gld_fb_idx + 1 + shift],
516*fb1b10abSAndroid Build Coastguard Worker                           &denoiser->running_avg_y[INTRA_FRAME + shift]);
517*fb1b10abSAndroid Build Coastguard Worker       }
518*fb1b10abSAndroid Build Coastguard Worker       if (refresh_last_frame) {
519*fb1b10abSAndroid Build Coastguard Worker         swap_frame_buffer(&denoiser->running_avg_y[lst_fb_idx + 1 + shift],
520*fb1b10abSAndroid Build Coastguard Worker                           &denoiser->running_avg_y[INTRA_FRAME + shift]);
521*fb1b10abSAndroid Build Coastguard Worker       }
522*fb1b10abSAndroid Build Coastguard Worker     }
523*fb1b10abSAndroid Build Coastguard Worker   }
524*fb1b10abSAndroid Build Coastguard Worker }
525*fb1b10abSAndroid Build Coastguard Worker 
vp9_denoiser_reset_frame_stats(PICK_MODE_CONTEXT * ctx)526*fb1b10abSAndroid Build Coastguard Worker void vp9_denoiser_reset_frame_stats(PICK_MODE_CONTEXT *ctx) {
527*fb1b10abSAndroid Build Coastguard Worker   ctx->zeromv_sse = UINT_MAX;
528*fb1b10abSAndroid Build Coastguard Worker   ctx->newmv_sse = UINT_MAX;
529*fb1b10abSAndroid Build Coastguard Worker   ctx->zeromv_lastref_sse = UINT_MAX;
530*fb1b10abSAndroid Build Coastguard Worker   ctx->best_sse_mv.as_int = 0;
531*fb1b10abSAndroid Build Coastguard Worker }
532*fb1b10abSAndroid Build Coastguard Worker 
vp9_denoiser_update_frame_stats(MODE_INFO * mi,unsigned int sse,PREDICTION_MODE mode,PICK_MODE_CONTEXT * ctx)533*fb1b10abSAndroid Build Coastguard Worker void vp9_denoiser_update_frame_stats(MODE_INFO *mi, unsigned int sse,
534*fb1b10abSAndroid Build Coastguard Worker                                      PREDICTION_MODE mode,
535*fb1b10abSAndroid Build Coastguard Worker                                      PICK_MODE_CONTEXT *ctx) {
536*fb1b10abSAndroid Build Coastguard Worker   if (mi->mv[0].as_int == 0 && sse < ctx->zeromv_sse) {
537*fb1b10abSAndroid Build Coastguard Worker     ctx->zeromv_sse = sse;
538*fb1b10abSAndroid Build Coastguard Worker     ctx->best_zeromv_reference_frame = mi->ref_frame[0];
539*fb1b10abSAndroid Build Coastguard Worker     if (mi->ref_frame[0] == LAST_FRAME) ctx->zeromv_lastref_sse = sse;
540*fb1b10abSAndroid Build Coastguard Worker   }
541*fb1b10abSAndroid Build Coastguard Worker 
542*fb1b10abSAndroid Build Coastguard Worker   if (mi->mv[0].as_int != 0 && sse < ctx->newmv_sse) {
543*fb1b10abSAndroid Build Coastguard Worker     ctx->newmv_sse = sse;
544*fb1b10abSAndroid Build Coastguard Worker     ctx->best_sse_inter_mode = mode;
545*fb1b10abSAndroid Build Coastguard Worker     ctx->best_sse_mv = mi->mv[0];
546*fb1b10abSAndroid Build Coastguard Worker     ctx->best_reference_frame = mi->ref_frame[0];
547*fb1b10abSAndroid Build Coastguard Worker   }
548*fb1b10abSAndroid Build Coastguard Worker }
549*fb1b10abSAndroid Build Coastguard Worker 
vp9_denoiser_realloc_svc_helper(VP9_COMMON * cm,VP9_DENOISER * denoiser,int fb_idx)550*fb1b10abSAndroid Build Coastguard Worker static int vp9_denoiser_realloc_svc_helper(VP9_COMMON *cm,
551*fb1b10abSAndroid Build Coastguard Worker                                            VP9_DENOISER *denoiser, int fb_idx) {
552*fb1b10abSAndroid Build Coastguard Worker   int fail = 0;
553*fb1b10abSAndroid Build Coastguard Worker   if (denoiser->running_avg_y[fb_idx].buffer_alloc == NULL) {
554*fb1b10abSAndroid Build Coastguard Worker     fail =
555*fb1b10abSAndroid Build Coastguard Worker         vpx_alloc_frame_buffer(&denoiser->running_avg_y[fb_idx], cm->width,
556*fb1b10abSAndroid Build Coastguard Worker                                cm->height, cm->subsampling_x, cm->subsampling_y,
557*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_HIGHBITDEPTH
558*fb1b10abSAndroid Build Coastguard Worker                                cm->use_highbitdepth,
559*fb1b10abSAndroid Build Coastguard Worker #endif
560*fb1b10abSAndroid Build Coastguard Worker                                VP9_ENC_BORDER_IN_PIXELS, 0);
561*fb1b10abSAndroid Build Coastguard Worker     if (fail) {
562*fb1b10abSAndroid Build Coastguard Worker       vp9_denoiser_free(denoiser);
563*fb1b10abSAndroid Build Coastguard Worker       return 1;
564*fb1b10abSAndroid Build Coastguard Worker     }
565*fb1b10abSAndroid Build Coastguard Worker   }
566*fb1b10abSAndroid Build Coastguard Worker   return 0;
567*fb1b10abSAndroid Build Coastguard Worker }
568*fb1b10abSAndroid Build Coastguard Worker 
vp9_denoiser_realloc_svc(VP9_COMMON * cm,VP9_DENOISER * denoiser,struct SVC * svc,int svc_buf_shift,int refresh_alt,int refresh_gld,int refresh_lst,int alt_fb_idx,int gld_fb_idx,int lst_fb_idx)569*fb1b10abSAndroid Build Coastguard Worker int vp9_denoiser_realloc_svc(VP9_COMMON *cm, VP9_DENOISER *denoiser,
570*fb1b10abSAndroid Build Coastguard Worker                              struct SVC *svc, int svc_buf_shift,
571*fb1b10abSAndroid Build Coastguard Worker                              int refresh_alt, int refresh_gld, int refresh_lst,
572*fb1b10abSAndroid Build Coastguard Worker                              int alt_fb_idx, int gld_fb_idx, int lst_fb_idx) {
573*fb1b10abSAndroid Build Coastguard Worker   int fail = 0;
574*fb1b10abSAndroid Build Coastguard Worker   if (svc->temporal_layering_mode == VP9E_TEMPORAL_LAYERING_MODE_BYPASS &&
575*fb1b10abSAndroid Build Coastguard Worker       svc->use_set_ref_frame_config) {
576*fb1b10abSAndroid Build Coastguard Worker     int i;
577*fb1b10abSAndroid Build Coastguard Worker     for (i = 0; i < REF_FRAMES; i++) {
578*fb1b10abSAndroid Build Coastguard Worker       if (cm->frame_type == KEY_FRAME ||
579*fb1b10abSAndroid Build Coastguard Worker           svc->update_buffer_slot[svc->spatial_layer_id] & (1 << i)) {
580*fb1b10abSAndroid Build Coastguard Worker         fail = vp9_denoiser_realloc_svc_helper(cm, denoiser,
581*fb1b10abSAndroid Build Coastguard Worker                                                i + 1 + svc_buf_shift);
582*fb1b10abSAndroid Build Coastguard Worker       }
583*fb1b10abSAndroid Build Coastguard Worker     }
584*fb1b10abSAndroid Build Coastguard Worker   } else {
585*fb1b10abSAndroid Build Coastguard Worker     if (refresh_alt) {
586*fb1b10abSAndroid Build Coastguard Worker       // Increase the frame buffer index by 1 to map it to the buffer index in
587*fb1b10abSAndroid Build Coastguard Worker       // the denoiser.
588*fb1b10abSAndroid Build Coastguard Worker       fail = vp9_denoiser_realloc_svc_helper(cm, denoiser,
589*fb1b10abSAndroid Build Coastguard Worker                                              alt_fb_idx + 1 + svc_buf_shift);
590*fb1b10abSAndroid Build Coastguard Worker       if (fail) return 1;
591*fb1b10abSAndroid Build Coastguard Worker     }
592*fb1b10abSAndroid Build Coastguard Worker     if (refresh_gld) {
593*fb1b10abSAndroid Build Coastguard Worker       fail = vp9_denoiser_realloc_svc_helper(cm, denoiser,
594*fb1b10abSAndroid Build Coastguard Worker                                              gld_fb_idx + 1 + svc_buf_shift);
595*fb1b10abSAndroid Build Coastguard Worker       if (fail) return 1;
596*fb1b10abSAndroid Build Coastguard Worker     }
597*fb1b10abSAndroid Build Coastguard Worker     if (refresh_lst) {
598*fb1b10abSAndroid Build Coastguard Worker       fail = vp9_denoiser_realloc_svc_helper(cm, denoiser,
599*fb1b10abSAndroid Build Coastguard Worker                                              lst_fb_idx + 1 + svc_buf_shift);
600*fb1b10abSAndroid Build Coastguard Worker       if (fail) return 1;
601*fb1b10abSAndroid Build Coastguard Worker     }
602*fb1b10abSAndroid Build Coastguard Worker   }
603*fb1b10abSAndroid Build Coastguard Worker   return 0;
604*fb1b10abSAndroid Build Coastguard Worker }
605*fb1b10abSAndroid Build Coastguard Worker 
vp9_denoiser_alloc(VP9_COMMON * cm,struct SVC * svc,VP9_DENOISER * denoiser,int use_svc,int noise_sen,int width,int height,int ssx,int ssy,int use_highbitdepth,int border)606*fb1b10abSAndroid Build Coastguard Worker int vp9_denoiser_alloc(VP9_COMMON *cm, struct SVC *svc, VP9_DENOISER *denoiser,
607*fb1b10abSAndroid Build Coastguard Worker                        int use_svc, int noise_sen, int width, int height,
608*fb1b10abSAndroid Build Coastguard Worker                        int ssx, int ssy,
609*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_HIGHBITDEPTH
610*fb1b10abSAndroid Build Coastguard Worker                        int use_highbitdepth,
611*fb1b10abSAndroid Build Coastguard Worker #endif
612*fb1b10abSAndroid Build Coastguard Worker                        int border) {
613*fb1b10abSAndroid Build Coastguard Worker   int i, layer, fail, init_num_ref_frames;
614*fb1b10abSAndroid Build Coastguard Worker   const int legacy_byte_alignment = 0;
615*fb1b10abSAndroid Build Coastguard Worker   int num_layers = 1;
616*fb1b10abSAndroid Build Coastguard Worker   int scaled_width = width;
617*fb1b10abSAndroid Build Coastguard Worker   int scaled_height = height;
618*fb1b10abSAndroid Build Coastguard Worker   if (use_svc) {
619*fb1b10abSAndroid Build Coastguard Worker     LAYER_CONTEXT *lc = &svc->layer_context[svc->spatial_layer_id *
620*fb1b10abSAndroid Build Coastguard Worker                                                 svc->number_temporal_layers +
621*fb1b10abSAndroid Build Coastguard Worker                                             svc->temporal_layer_id];
622*fb1b10abSAndroid Build Coastguard Worker     get_layer_resolution(width, height, lc->scaling_factor_num,
623*fb1b10abSAndroid Build Coastguard Worker                          lc->scaling_factor_den, &scaled_width, &scaled_height);
624*fb1b10abSAndroid Build Coastguard Worker     // For SVC: only denoise at most 2 spatial (highest) layers.
625*fb1b10abSAndroid Build Coastguard Worker     if (noise_sen >= 2)
626*fb1b10abSAndroid Build Coastguard Worker       // Denoise from one spatial layer below the top.
627*fb1b10abSAndroid Build Coastguard Worker       svc->first_layer_denoise = VPXMAX(svc->number_spatial_layers - 2, 0);
628*fb1b10abSAndroid Build Coastguard Worker     else
629*fb1b10abSAndroid Build Coastguard Worker       // Only denoise the top spatial layer.
630*fb1b10abSAndroid Build Coastguard Worker       svc->first_layer_denoise = VPXMAX(svc->number_spatial_layers - 1, 0);
631*fb1b10abSAndroid Build Coastguard Worker     num_layers = svc->number_spatial_layers - svc->first_layer_denoise;
632*fb1b10abSAndroid Build Coastguard Worker   }
633*fb1b10abSAndroid Build Coastguard Worker   assert(denoiser != NULL);
634*fb1b10abSAndroid Build Coastguard Worker   denoiser->num_ref_frames = use_svc ? SVC_REF_FRAMES : NONSVC_REF_FRAMES;
635*fb1b10abSAndroid Build Coastguard Worker   init_num_ref_frames = use_svc ? MAX_REF_FRAMES : NONSVC_REF_FRAMES;
636*fb1b10abSAndroid Build Coastguard Worker   denoiser->num_layers = num_layers;
637*fb1b10abSAndroid Build Coastguard Worker   CHECK_MEM_ERROR(&cm->error, denoiser->running_avg_y,
638*fb1b10abSAndroid Build Coastguard Worker                   vpx_calloc(denoiser->num_ref_frames * num_layers,
639*fb1b10abSAndroid Build Coastguard Worker                              sizeof(denoiser->running_avg_y[0])));
640*fb1b10abSAndroid Build Coastguard Worker   CHECK_MEM_ERROR(
641*fb1b10abSAndroid Build Coastguard Worker       &cm->error, denoiser->mc_running_avg_y,
642*fb1b10abSAndroid Build Coastguard Worker       vpx_calloc(num_layers, sizeof(denoiser->mc_running_avg_y[0])));
643*fb1b10abSAndroid Build Coastguard Worker 
644*fb1b10abSAndroid Build Coastguard Worker   for (layer = 0; layer < num_layers; ++layer) {
645*fb1b10abSAndroid Build Coastguard Worker     const int denoise_width = (layer == 0) ? width : scaled_width;
646*fb1b10abSAndroid Build Coastguard Worker     const int denoise_height = (layer == 0) ? height : scaled_height;
647*fb1b10abSAndroid Build Coastguard Worker     for (i = 0; i < init_num_ref_frames; ++i) {
648*fb1b10abSAndroid Build Coastguard Worker       fail = vpx_alloc_frame_buffer(
649*fb1b10abSAndroid Build Coastguard Worker           &denoiser->running_avg_y[i + denoiser->num_ref_frames * layer],
650*fb1b10abSAndroid Build Coastguard Worker           denoise_width, denoise_height, ssx, ssy,
651*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_HIGHBITDEPTH
652*fb1b10abSAndroid Build Coastguard Worker           use_highbitdepth,
653*fb1b10abSAndroid Build Coastguard Worker #endif
654*fb1b10abSAndroid Build Coastguard Worker           border, legacy_byte_alignment);
655*fb1b10abSAndroid Build Coastguard Worker       if (fail) {
656*fb1b10abSAndroid Build Coastguard Worker         vp9_denoiser_free(denoiser);
657*fb1b10abSAndroid Build Coastguard Worker         return 1;
658*fb1b10abSAndroid Build Coastguard Worker       }
659*fb1b10abSAndroid Build Coastguard Worker #ifdef OUTPUT_YUV_DENOISED
660*fb1b10abSAndroid Build Coastguard Worker       make_grayscale(&denoiser->running_avg_y[i]);
661*fb1b10abSAndroid Build Coastguard Worker #endif
662*fb1b10abSAndroid Build Coastguard Worker     }
663*fb1b10abSAndroid Build Coastguard Worker 
664*fb1b10abSAndroid Build Coastguard Worker     fail = vpx_alloc_frame_buffer(&denoiser->mc_running_avg_y[layer],
665*fb1b10abSAndroid Build Coastguard Worker                                   denoise_width, denoise_height, ssx, ssy,
666*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_HIGHBITDEPTH
667*fb1b10abSAndroid Build Coastguard Worker                                   use_highbitdepth,
668*fb1b10abSAndroid Build Coastguard Worker #endif
669*fb1b10abSAndroid Build Coastguard Worker                                   border, legacy_byte_alignment);
670*fb1b10abSAndroid Build Coastguard Worker     if (fail) {
671*fb1b10abSAndroid Build Coastguard Worker       vp9_denoiser_free(denoiser);
672*fb1b10abSAndroid Build Coastguard Worker       return 1;
673*fb1b10abSAndroid Build Coastguard Worker     }
674*fb1b10abSAndroid Build Coastguard Worker   }
675*fb1b10abSAndroid Build Coastguard Worker 
676*fb1b10abSAndroid Build Coastguard Worker   // denoiser->last_source only used for noise_estimation, so only for top
677*fb1b10abSAndroid Build Coastguard Worker   // layer.
678*fb1b10abSAndroid Build Coastguard Worker   fail = vpx_alloc_frame_buffer(&denoiser->last_source, width, height, ssx, ssy,
679*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_HIGHBITDEPTH
680*fb1b10abSAndroid Build Coastguard Worker                                 use_highbitdepth,
681*fb1b10abSAndroid Build Coastguard Worker #endif
682*fb1b10abSAndroid Build Coastguard Worker                                 border, legacy_byte_alignment);
683*fb1b10abSAndroid Build Coastguard Worker   if (fail) {
684*fb1b10abSAndroid Build Coastguard Worker     vp9_denoiser_free(denoiser);
685*fb1b10abSAndroid Build Coastguard Worker     return 1;
686*fb1b10abSAndroid Build Coastguard Worker   }
687*fb1b10abSAndroid Build Coastguard Worker #ifdef OUTPUT_YUV_DENOISED
688*fb1b10abSAndroid Build Coastguard Worker   make_grayscale(&denoiser->running_avg_y[i]);
689*fb1b10abSAndroid Build Coastguard Worker #endif
690*fb1b10abSAndroid Build Coastguard Worker   denoiser->frame_buffer_initialized = 1;
691*fb1b10abSAndroid Build Coastguard Worker   denoiser->denoising_level = kDenMedium;
692*fb1b10abSAndroid Build Coastguard Worker   denoiser->prev_denoising_level = kDenMedium;
693*fb1b10abSAndroid Build Coastguard Worker   denoiser->reset = 0;
694*fb1b10abSAndroid Build Coastguard Worker   denoiser->current_denoiser_frame = 0;
695*fb1b10abSAndroid Build Coastguard Worker   return 0;
696*fb1b10abSAndroid Build Coastguard Worker }
697*fb1b10abSAndroid Build Coastguard Worker 
vp9_denoiser_free(VP9_DENOISER * denoiser)698*fb1b10abSAndroid Build Coastguard Worker void vp9_denoiser_free(VP9_DENOISER *denoiser) {
699*fb1b10abSAndroid Build Coastguard Worker   int i;
700*fb1b10abSAndroid Build Coastguard Worker   if (denoiser == NULL) {
701*fb1b10abSAndroid Build Coastguard Worker     return;
702*fb1b10abSAndroid Build Coastguard Worker   }
703*fb1b10abSAndroid Build Coastguard Worker   denoiser->frame_buffer_initialized = 0;
704*fb1b10abSAndroid Build Coastguard Worker   for (i = 0; i < denoiser->num_ref_frames * denoiser->num_layers; ++i) {
705*fb1b10abSAndroid Build Coastguard Worker     vpx_free_frame_buffer(&denoiser->running_avg_y[i]);
706*fb1b10abSAndroid Build Coastguard Worker   }
707*fb1b10abSAndroid Build Coastguard Worker   vpx_free(denoiser->running_avg_y);
708*fb1b10abSAndroid Build Coastguard Worker   denoiser->running_avg_y = NULL;
709*fb1b10abSAndroid Build Coastguard Worker 
710*fb1b10abSAndroid Build Coastguard Worker   for (i = 0; i < denoiser->num_layers; ++i) {
711*fb1b10abSAndroid Build Coastguard Worker     vpx_free_frame_buffer(&denoiser->mc_running_avg_y[i]);
712*fb1b10abSAndroid Build Coastguard Worker   }
713*fb1b10abSAndroid Build Coastguard Worker 
714*fb1b10abSAndroid Build Coastguard Worker   vpx_free(denoiser->mc_running_avg_y);
715*fb1b10abSAndroid Build Coastguard Worker   denoiser->mc_running_avg_y = NULL;
716*fb1b10abSAndroid Build Coastguard Worker   vpx_free_frame_buffer(&denoiser->last_source);
717*fb1b10abSAndroid Build Coastguard Worker }
718*fb1b10abSAndroid Build Coastguard Worker 
force_refresh_longterm_ref(VP9_COMP * const cpi)719*fb1b10abSAndroid Build Coastguard Worker static void force_refresh_longterm_ref(VP9_COMP *const cpi) {
720*fb1b10abSAndroid Build Coastguard Worker   SVC *const svc = &cpi->svc;
721*fb1b10abSAndroid Build Coastguard Worker   // If long term reference is used, force refresh of that slot, so
722*fb1b10abSAndroid Build Coastguard Worker   // denoiser buffer for long term reference stays in sync.
723*fb1b10abSAndroid Build Coastguard Worker   if (svc->use_gf_temporal_ref_current_layer) {
724*fb1b10abSAndroid Build Coastguard Worker     int index = svc->spatial_layer_id;
725*fb1b10abSAndroid Build Coastguard Worker     if (svc->number_spatial_layers == 3) index = svc->spatial_layer_id - 1;
726*fb1b10abSAndroid Build Coastguard Worker     assert(index >= 0);
727*fb1b10abSAndroid Build Coastguard Worker     cpi->alt_fb_idx = svc->buffer_gf_temporal_ref[index].idx;
728*fb1b10abSAndroid Build Coastguard Worker     cpi->refresh_alt_ref_frame = 1;
729*fb1b10abSAndroid Build Coastguard Worker   }
730*fb1b10abSAndroid Build Coastguard Worker }
731*fb1b10abSAndroid Build Coastguard Worker 
vp9_denoiser_set_noise_level(VP9_COMP * const cpi,int noise_level)732*fb1b10abSAndroid Build Coastguard Worker void vp9_denoiser_set_noise_level(VP9_COMP *const cpi, int noise_level) {
733*fb1b10abSAndroid Build Coastguard Worker   VP9_DENOISER *const denoiser = &cpi->denoiser;
734*fb1b10abSAndroid Build Coastguard Worker   denoiser->denoising_level = noise_level;
735*fb1b10abSAndroid Build Coastguard Worker   if (denoiser->denoising_level > kDenLowLow &&
736*fb1b10abSAndroid Build Coastguard Worker       denoiser->prev_denoising_level == kDenLowLow) {
737*fb1b10abSAndroid Build Coastguard Worker     denoiser->reset = 1;
738*fb1b10abSAndroid Build Coastguard Worker     force_refresh_longterm_ref(cpi);
739*fb1b10abSAndroid Build Coastguard Worker   } else {
740*fb1b10abSAndroid Build Coastguard Worker     denoiser->reset = 0;
741*fb1b10abSAndroid Build Coastguard Worker   }
742*fb1b10abSAndroid Build Coastguard Worker   denoiser->prev_denoising_level = denoiser->denoising_level;
743*fb1b10abSAndroid Build Coastguard Worker }
744*fb1b10abSAndroid Build Coastguard Worker 
745*fb1b10abSAndroid Build Coastguard Worker // Scale/increase the partition threshold
746*fb1b10abSAndroid Build Coastguard Worker // for denoiser speed-up.
vp9_scale_part_thresh(int64_t threshold,VP9_DENOISER_LEVEL noise_level,int content_state,int temporal_layer_id)747*fb1b10abSAndroid Build Coastguard Worker int64_t vp9_scale_part_thresh(int64_t threshold, VP9_DENOISER_LEVEL noise_level,
748*fb1b10abSAndroid Build Coastguard Worker                               int content_state, int temporal_layer_id) {
749*fb1b10abSAndroid Build Coastguard Worker   if ((content_state == kLowSadLowSumdiff) ||
750*fb1b10abSAndroid Build Coastguard Worker       (content_state == kHighSadLowSumdiff) ||
751*fb1b10abSAndroid Build Coastguard Worker       (content_state == kLowVarHighSumdiff) || (noise_level == kDenHigh) ||
752*fb1b10abSAndroid Build Coastguard Worker       (temporal_layer_id != 0)) {
753*fb1b10abSAndroid Build Coastguard Worker     int64_t scaled_thr =
754*fb1b10abSAndroid Build Coastguard Worker         (temporal_layer_id < 2) ? (3 * threshold) >> 1 : (7 * threshold) >> 2;
755*fb1b10abSAndroid Build Coastguard Worker     return scaled_thr;
756*fb1b10abSAndroid Build Coastguard Worker   } else {
757*fb1b10abSAndroid Build Coastguard Worker     return (5 * threshold) >> 2;
758*fb1b10abSAndroid Build Coastguard Worker   }
759*fb1b10abSAndroid Build Coastguard Worker }
760*fb1b10abSAndroid Build Coastguard Worker 
761*fb1b10abSAndroid Build Coastguard Worker //  Scale/increase the ac skip threshold for
762*fb1b10abSAndroid Build Coastguard Worker //  denoiser speed-up.
vp9_scale_acskip_thresh(int64_t threshold,VP9_DENOISER_LEVEL noise_level,int abs_sumdiff,int temporal_layer_id)763*fb1b10abSAndroid Build Coastguard Worker int64_t vp9_scale_acskip_thresh(int64_t threshold,
764*fb1b10abSAndroid Build Coastguard Worker                                 VP9_DENOISER_LEVEL noise_level, int abs_sumdiff,
765*fb1b10abSAndroid Build Coastguard Worker                                 int temporal_layer_id) {
766*fb1b10abSAndroid Build Coastguard Worker   if (noise_level >= kDenLow && abs_sumdiff < 5)
767*fb1b10abSAndroid Build Coastguard Worker     return threshold *= (noise_level == kDenLow)   ? 2
768*fb1b10abSAndroid Build Coastguard Worker                         : (temporal_layer_id == 2) ? 10
769*fb1b10abSAndroid Build Coastguard Worker                                                    : 6;
770*fb1b10abSAndroid Build Coastguard Worker   else
771*fb1b10abSAndroid Build Coastguard Worker     return threshold;
772*fb1b10abSAndroid Build Coastguard Worker }
773*fb1b10abSAndroid Build Coastguard Worker 
vp9_denoiser_reset_on_first_frame(VP9_COMP * const cpi)774*fb1b10abSAndroid Build Coastguard Worker void vp9_denoiser_reset_on_first_frame(VP9_COMP *const cpi) {
775*fb1b10abSAndroid Build Coastguard Worker   if (vp9_denoise_svc_non_key(cpi) &&
776*fb1b10abSAndroid Build Coastguard Worker       cpi->denoiser.current_denoiser_frame == 0) {
777*fb1b10abSAndroid Build Coastguard Worker     cpi->denoiser.reset = 1;
778*fb1b10abSAndroid Build Coastguard Worker     force_refresh_longterm_ref(cpi);
779*fb1b10abSAndroid Build Coastguard Worker   }
780*fb1b10abSAndroid Build Coastguard Worker }
781*fb1b10abSAndroid Build Coastguard Worker 
vp9_denoiser_update_ref_frame(VP9_COMP * const cpi)782*fb1b10abSAndroid Build Coastguard Worker void vp9_denoiser_update_ref_frame(VP9_COMP *const cpi) {
783*fb1b10abSAndroid Build Coastguard Worker   VP9_COMMON *const cm = &cpi->common;
784*fb1b10abSAndroid Build Coastguard Worker   SVC *const svc = &cpi->svc;
785*fb1b10abSAndroid Build Coastguard Worker 
786*fb1b10abSAndroid Build Coastguard Worker   if (cpi->oxcf.noise_sensitivity > 0 && denoise_svc(cpi) &&
787*fb1b10abSAndroid Build Coastguard Worker       cpi->denoiser.denoising_level > kDenLowLow) {
788*fb1b10abSAndroid Build Coastguard Worker     int svc_refresh_denoiser_buffers = 0;
789*fb1b10abSAndroid Build Coastguard Worker     int denoise_svc_second_layer = 0;
790*fb1b10abSAndroid Build Coastguard Worker     FRAME_TYPE frame_type = cm->intra_only ? KEY_FRAME : cm->frame_type;
791*fb1b10abSAndroid Build Coastguard Worker     cpi->denoiser.current_denoiser_frame++;
792*fb1b10abSAndroid Build Coastguard Worker     if (cpi->use_svc) {
793*fb1b10abSAndroid Build Coastguard Worker       const int svc_buf_shift =
794*fb1b10abSAndroid Build Coastguard Worker           svc->number_spatial_layers - svc->spatial_layer_id == 2
795*fb1b10abSAndroid Build Coastguard Worker               ? cpi->denoiser.num_ref_frames
796*fb1b10abSAndroid Build Coastguard Worker               : 0;
797*fb1b10abSAndroid Build Coastguard Worker       int layer =
798*fb1b10abSAndroid Build Coastguard Worker           LAYER_IDS_TO_IDX(svc->spatial_layer_id, svc->temporal_layer_id,
799*fb1b10abSAndroid Build Coastguard Worker                            svc->number_temporal_layers);
800*fb1b10abSAndroid Build Coastguard Worker       LAYER_CONTEXT *const lc = &svc->layer_context[layer];
801*fb1b10abSAndroid Build Coastguard Worker       svc_refresh_denoiser_buffers =
802*fb1b10abSAndroid Build Coastguard Worker           lc->is_key_frame || svc->spatial_layer_sync[svc->spatial_layer_id];
803*fb1b10abSAndroid Build Coastguard Worker       denoise_svc_second_layer =
804*fb1b10abSAndroid Build Coastguard Worker           svc->number_spatial_layers - svc->spatial_layer_id == 2 ? 1 : 0;
805*fb1b10abSAndroid Build Coastguard Worker       // Check if we need to allocate extra buffers in the denoiser
806*fb1b10abSAndroid Build Coastguard Worker       // for refreshed frames.
807*fb1b10abSAndroid Build Coastguard Worker       if (vp9_denoiser_realloc_svc(cm, &cpi->denoiser, svc, svc_buf_shift,
808*fb1b10abSAndroid Build Coastguard Worker                                    cpi->refresh_alt_ref_frame,
809*fb1b10abSAndroid Build Coastguard Worker                                    cpi->refresh_golden_frame,
810*fb1b10abSAndroid Build Coastguard Worker                                    cpi->refresh_last_frame, cpi->alt_fb_idx,
811*fb1b10abSAndroid Build Coastguard Worker                                    cpi->gld_fb_idx, cpi->lst_fb_idx))
812*fb1b10abSAndroid Build Coastguard Worker         vpx_internal_error(&cm->error, VPX_CODEC_MEM_ERROR,
813*fb1b10abSAndroid Build Coastguard Worker                            "Failed to re-allocate denoiser for SVC");
814*fb1b10abSAndroid Build Coastguard Worker     }
815*fb1b10abSAndroid Build Coastguard Worker     vp9_denoiser_update_frame_info(
816*fb1b10abSAndroid Build Coastguard Worker         &cpi->denoiser, *cpi->Source, svc, frame_type,
817*fb1b10abSAndroid Build Coastguard Worker         cpi->refresh_alt_ref_frame, cpi->refresh_golden_frame,
818*fb1b10abSAndroid Build Coastguard Worker         cpi->refresh_last_frame, cpi->alt_fb_idx, cpi->gld_fb_idx,
819*fb1b10abSAndroid Build Coastguard Worker         cpi->lst_fb_idx, cpi->resize_pending, svc_refresh_denoiser_buffers,
820*fb1b10abSAndroid Build Coastguard Worker         denoise_svc_second_layer);
821*fb1b10abSAndroid Build Coastguard Worker   }
822*fb1b10abSAndroid Build Coastguard Worker }
823*fb1b10abSAndroid Build Coastguard Worker 
824*fb1b10abSAndroid Build Coastguard Worker #ifdef OUTPUT_YUV_DENOISED
make_grayscale(YV12_BUFFER_CONFIG * yuv)825*fb1b10abSAndroid Build Coastguard Worker static void make_grayscale(YV12_BUFFER_CONFIG *yuv) {
826*fb1b10abSAndroid Build Coastguard Worker   int r, c;
827*fb1b10abSAndroid Build Coastguard Worker   uint8_t *u = yuv->u_buffer;
828*fb1b10abSAndroid Build Coastguard Worker   uint8_t *v = yuv->v_buffer;
829*fb1b10abSAndroid Build Coastguard Worker 
830*fb1b10abSAndroid Build Coastguard Worker   for (r = 0; r < yuv->uv_height; ++r) {
831*fb1b10abSAndroid Build Coastguard Worker     for (c = 0; c < yuv->uv_width; ++c) {
832*fb1b10abSAndroid Build Coastguard Worker       u[c] = UINT8_MAX / 2;
833*fb1b10abSAndroid Build Coastguard Worker       v[c] = UINT8_MAX / 2;
834*fb1b10abSAndroid Build Coastguard Worker     }
835*fb1b10abSAndroid Build Coastguard Worker     u += yuv->uv_stride;
836*fb1b10abSAndroid Build Coastguard Worker     v += yuv->uv_stride;
837*fb1b10abSAndroid Build Coastguard Worker   }
838*fb1b10abSAndroid Build Coastguard Worker }
839*fb1b10abSAndroid Build Coastguard Worker #endif
840