xref: /aosp_15_r20/external/libvpx/vp9/encoder/vp9_speed_features.c (revision fb1b10ab9aebc7c7068eedab379b749d7e3900be)
1*fb1b10abSAndroid Build Coastguard Worker /*
2*fb1b10abSAndroid Build Coastguard Worker  *  Copyright (c) 2010 The WebM project authors. All Rights Reserved.
3*fb1b10abSAndroid Build Coastguard Worker  *
4*fb1b10abSAndroid Build Coastguard Worker  *  Use of this source code is governed by a BSD-style license
5*fb1b10abSAndroid Build Coastguard Worker  *  that can be found in the LICENSE file in the root of the source
6*fb1b10abSAndroid Build Coastguard Worker  *  tree. An additional intellectual property rights grant can be found
7*fb1b10abSAndroid Build Coastguard Worker  *  in the file PATENTS.  All contributing project authors may
8*fb1b10abSAndroid Build Coastguard Worker  *  be found in the AUTHORS file in the root of the source tree.
9*fb1b10abSAndroid Build Coastguard Worker  */
10*fb1b10abSAndroid Build Coastguard Worker 
11*fb1b10abSAndroid Build Coastguard Worker #include <limits.h>
12*fb1b10abSAndroid Build Coastguard Worker 
13*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_encoder.h"
14*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_speed_features.h"
15*fb1b10abSAndroid Build Coastguard Worker #include "vp9/encoder/vp9_rdopt.h"
16*fb1b10abSAndroid Build Coastguard Worker #include "vpx_dsp/vpx_dsp_common.h"
17*fb1b10abSAndroid Build Coastguard Worker 
18*fb1b10abSAndroid Build Coastguard Worker // Mesh search patters for various speed settings
19*fb1b10abSAndroid Build Coastguard Worker // Define 2 mesh density levels for FC_GRAPHICS_ANIMATION content type and non
20*fb1b10abSAndroid Build Coastguard Worker // FC_GRAPHICS_ANIMATION content type.
21*fb1b10abSAndroid Build Coastguard Worker static MESH_PATTERN best_quality_mesh_pattern[2][MAX_MESH_STEP] = {
22*fb1b10abSAndroid Build Coastguard Worker   { { 64, 4 }, { 28, 2 }, { 15, 1 }, { 7, 1 } },
23*fb1b10abSAndroid Build Coastguard Worker   { { 64, 8 }, { 28, 4 }, { 15, 1 }, { 7, 1 } },
24*fb1b10abSAndroid Build Coastguard Worker };
25*fb1b10abSAndroid Build Coastguard Worker 
26*fb1b10abSAndroid Build Coastguard Worker #if !CONFIG_REALTIME_ONLY
27*fb1b10abSAndroid Build Coastguard Worker // Define 3 mesh density levels to control the number of searches.
28*fb1b10abSAndroid Build Coastguard Worker #define MESH_DENSITY_LEVELS 3
29*fb1b10abSAndroid Build Coastguard Worker static MESH_PATTERN
30*fb1b10abSAndroid Build Coastguard Worker     good_quality_mesh_patterns[MESH_DENSITY_LEVELS][MAX_MESH_STEP] = {
31*fb1b10abSAndroid Build Coastguard Worker       { { 64, 8 }, { 28, 4 }, { 15, 1 }, { 7, 1 } },
32*fb1b10abSAndroid Build Coastguard Worker       { { 64, 8 }, { 14, 2 }, { 7, 1 }, { 7, 1 } },
33*fb1b10abSAndroid Build Coastguard Worker       { { 64, 16 }, { 24, 8 }, { 12, 4 }, { 7, 1 } },
34*fb1b10abSAndroid Build Coastguard Worker     };
35*fb1b10abSAndroid Build Coastguard Worker 
36*fb1b10abSAndroid Build Coastguard Worker // Intra only frames, golden frames (except alt ref overlays) and
37*fb1b10abSAndroid Build Coastguard Worker // alt ref frames tend to be coded at a higher than ambient quality
frame_is_boosted(const VP9_COMP * cpi)38*fb1b10abSAndroid Build Coastguard Worker static int frame_is_boosted(const VP9_COMP *cpi) {
39*fb1b10abSAndroid Build Coastguard Worker   return frame_is_kf_gf_arf(cpi);
40*fb1b10abSAndroid Build Coastguard Worker }
41*fb1b10abSAndroid Build Coastguard Worker 
42*fb1b10abSAndroid Build Coastguard Worker // Sets a partition size down to which the auto partition code will always
43*fb1b10abSAndroid Build Coastguard Worker // search (can go lower), based on the image dimensions. The logic here
44*fb1b10abSAndroid Build Coastguard Worker // is that the extent to which ringing artefacts are offensive, depends
45*fb1b10abSAndroid Build Coastguard Worker // partly on the screen area that over which they propagate. Propagation is
46*fb1b10abSAndroid Build Coastguard Worker // limited by transform block size but the screen area take up by a given block
47*fb1b10abSAndroid Build Coastguard Worker // size will be larger for a small image format stretched to full screen.
set_partition_min_limit(VP9_COMMON * const cm)48*fb1b10abSAndroid Build Coastguard Worker static BLOCK_SIZE set_partition_min_limit(VP9_COMMON *const cm) {
49*fb1b10abSAndroid Build Coastguard Worker   unsigned int screen_area = (cm->width * cm->height);
50*fb1b10abSAndroid Build Coastguard Worker 
51*fb1b10abSAndroid Build Coastguard Worker   // Select block size based on image format size.
52*fb1b10abSAndroid Build Coastguard Worker   if (screen_area < 1280 * 720) {
53*fb1b10abSAndroid Build Coastguard Worker     // Formats smaller in area than 720P
54*fb1b10abSAndroid Build Coastguard Worker     return BLOCK_4X4;
55*fb1b10abSAndroid Build Coastguard Worker   } else if (screen_area < 1920 * 1080) {
56*fb1b10abSAndroid Build Coastguard Worker     // Format >= 720P and < 1080P
57*fb1b10abSAndroid Build Coastguard Worker     return BLOCK_8X8;
58*fb1b10abSAndroid Build Coastguard Worker   } else {
59*fb1b10abSAndroid Build Coastguard Worker     // Formats 1080P and up
60*fb1b10abSAndroid Build Coastguard Worker     return BLOCK_16X16;
61*fb1b10abSAndroid Build Coastguard Worker   }
62*fb1b10abSAndroid Build Coastguard Worker }
63*fb1b10abSAndroid Build Coastguard Worker 
set_good_speed_feature_framesize_dependent(VP9_COMP * cpi,SPEED_FEATURES * sf,int speed)64*fb1b10abSAndroid Build Coastguard Worker static void set_good_speed_feature_framesize_dependent(VP9_COMP *cpi,
65*fb1b10abSAndroid Build Coastguard Worker                                                        SPEED_FEATURES *sf,
66*fb1b10abSAndroid Build Coastguard Worker                                                        int speed) {
67*fb1b10abSAndroid Build Coastguard Worker   VP9_COMMON *const cm = &cpi->common;
68*fb1b10abSAndroid Build Coastguard Worker   const int min_frame_size = VPXMIN(cm->width, cm->height);
69*fb1b10abSAndroid Build Coastguard Worker   const int is_480p_or_larger = min_frame_size >= 480;
70*fb1b10abSAndroid Build Coastguard Worker   const int is_720p_or_larger = min_frame_size >= 720;
71*fb1b10abSAndroid Build Coastguard Worker   const int is_1080p_or_larger = min_frame_size >= 1080;
72*fb1b10abSAndroid Build Coastguard Worker   const int is_2160p_or_larger = min_frame_size >= 2160;
73*fb1b10abSAndroid Build Coastguard Worker   const int boosted = frame_is_boosted(cpi);
74*fb1b10abSAndroid Build Coastguard Worker 
75*fb1b10abSAndroid Build Coastguard Worker   // speed 0 features
76*fb1b10abSAndroid Build Coastguard Worker   sf->partition_search_breakout_thr.dist = (1 << 20);
77*fb1b10abSAndroid Build Coastguard Worker   sf->partition_search_breakout_thr.rate = 80;
78*fb1b10abSAndroid Build Coastguard Worker   sf->use_square_only_thresh_high = BLOCK_SIZES;
79*fb1b10abSAndroid Build Coastguard Worker   sf->use_square_only_thresh_low = BLOCK_4X4;
80*fb1b10abSAndroid Build Coastguard Worker 
81*fb1b10abSAndroid Build Coastguard Worker   if (is_480p_or_larger) {
82*fb1b10abSAndroid Build Coastguard Worker     // Currently, the machine-learning based partition search early termination
83*fb1b10abSAndroid Build Coastguard Worker     // is only used while VPXMIN(cm->width, cm->height) >= 480 and speed = 0.
84*fb1b10abSAndroid Build Coastguard Worker     sf->rd_ml_partition.search_early_termination = 1;
85*fb1b10abSAndroid Build Coastguard Worker     sf->recode_tolerance_high = 45;
86*fb1b10abSAndroid Build Coastguard Worker   } else {
87*fb1b10abSAndroid Build Coastguard Worker     sf->use_square_only_thresh_high = BLOCK_32X32;
88*fb1b10abSAndroid Build Coastguard Worker   }
89*fb1b10abSAndroid Build Coastguard Worker   if (is_720p_or_larger) {
90*fb1b10abSAndroid Build Coastguard Worker     sf->alt_ref_search_fp = 1;
91*fb1b10abSAndroid Build Coastguard Worker   }
92*fb1b10abSAndroid Build Coastguard Worker 
93*fb1b10abSAndroid Build Coastguard Worker   if (!is_1080p_or_larger) {
94*fb1b10abSAndroid Build Coastguard Worker     sf->rd_ml_partition.search_breakout = 1;
95*fb1b10abSAndroid Build Coastguard Worker     if (is_720p_or_larger) {
96*fb1b10abSAndroid Build Coastguard Worker       sf->rd_ml_partition.search_breakout_thresh[0] = 0.0f;
97*fb1b10abSAndroid Build Coastguard Worker       sf->rd_ml_partition.search_breakout_thresh[1] = 0.0f;
98*fb1b10abSAndroid Build Coastguard Worker       sf->rd_ml_partition.search_breakout_thresh[2] = 0.0f;
99*fb1b10abSAndroid Build Coastguard Worker     } else {
100*fb1b10abSAndroid Build Coastguard Worker       sf->rd_ml_partition.search_breakout_thresh[0] = 2.5f;
101*fb1b10abSAndroid Build Coastguard Worker       sf->rd_ml_partition.search_breakout_thresh[1] = 1.5f;
102*fb1b10abSAndroid Build Coastguard Worker       sf->rd_ml_partition.search_breakout_thresh[2] = 1.5f;
103*fb1b10abSAndroid Build Coastguard Worker     }
104*fb1b10abSAndroid Build Coastguard Worker   }
105*fb1b10abSAndroid Build Coastguard Worker 
106*fb1b10abSAndroid Build Coastguard Worker   if (!is_720p_or_larger) {
107*fb1b10abSAndroid Build Coastguard Worker     if (is_480p_or_larger)
108*fb1b10abSAndroid Build Coastguard Worker       sf->prune_single_mode_based_on_mv_diff_mode_rate = boosted ? 0 : 1;
109*fb1b10abSAndroid Build Coastguard Worker     else
110*fb1b10abSAndroid Build Coastguard Worker       sf->prune_single_mode_based_on_mv_diff_mode_rate = 1;
111*fb1b10abSAndroid Build Coastguard Worker   }
112*fb1b10abSAndroid Build Coastguard Worker 
113*fb1b10abSAndroid Build Coastguard Worker   if (speed >= 1) {
114*fb1b10abSAndroid Build Coastguard Worker     sf->rd_ml_partition.search_early_termination = 0;
115*fb1b10abSAndroid Build Coastguard Worker     sf->rd_ml_partition.search_breakout = 1;
116*fb1b10abSAndroid Build Coastguard Worker     if (is_480p_or_larger)
117*fb1b10abSAndroid Build Coastguard Worker       sf->use_square_only_thresh_high = BLOCK_64X64;
118*fb1b10abSAndroid Build Coastguard Worker     else
119*fb1b10abSAndroid Build Coastguard Worker       sf->use_square_only_thresh_high = BLOCK_32X32;
120*fb1b10abSAndroid Build Coastguard Worker     sf->use_square_only_thresh_low = BLOCK_16X16;
121*fb1b10abSAndroid Build Coastguard Worker     if (is_720p_or_larger) {
122*fb1b10abSAndroid Build Coastguard Worker       sf->disable_split_mask =
123*fb1b10abSAndroid Build Coastguard Worker           cm->show_frame ? DISABLE_ALL_SPLIT : DISABLE_ALL_INTER_SPLIT;
124*fb1b10abSAndroid Build Coastguard Worker       sf->partition_search_breakout_thr.dist = (1 << 22);
125*fb1b10abSAndroid Build Coastguard Worker       sf->rd_ml_partition.search_breakout_thresh[0] = -5.0f;
126*fb1b10abSAndroid Build Coastguard Worker       sf->rd_ml_partition.search_breakout_thresh[1] = -5.0f;
127*fb1b10abSAndroid Build Coastguard Worker       sf->rd_ml_partition.search_breakout_thresh[2] = -9.0f;
128*fb1b10abSAndroid Build Coastguard Worker     } else {
129*fb1b10abSAndroid Build Coastguard Worker       sf->disable_split_mask = DISABLE_COMPOUND_SPLIT;
130*fb1b10abSAndroid Build Coastguard Worker       sf->partition_search_breakout_thr.dist = (1 << 21);
131*fb1b10abSAndroid Build Coastguard Worker       sf->rd_ml_partition.search_breakout_thresh[0] = -1.0f;
132*fb1b10abSAndroid Build Coastguard Worker       sf->rd_ml_partition.search_breakout_thresh[1] = -1.0f;
133*fb1b10abSAndroid Build Coastguard Worker       sf->rd_ml_partition.search_breakout_thresh[2] = -1.0f;
134*fb1b10abSAndroid Build Coastguard Worker     }
135*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_HIGHBITDEPTH
136*fb1b10abSAndroid Build Coastguard Worker     if (cpi->Source->flags & YV12_FLAG_HIGHBITDEPTH) {
137*fb1b10abSAndroid Build Coastguard Worker       sf->rd_ml_partition.search_breakout_thresh[0] -= 1.0f;
138*fb1b10abSAndroid Build Coastguard Worker       sf->rd_ml_partition.search_breakout_thresh[1] -= 1.0f;
139*fb1b10abSAndroid Build Coastguard Worker       sf->rd_ml_partition.search_breakout_thresh[2] -= 1.0f;
140*fb1b10abSAndroid Build Coastguard Worker     }
141*fb1b10abSAndroid Build Coastguard Worker #endif  // CONFIG_VP9_HIGHBITDEPTH
142*fb1b10abSAndroid Build Coastguard Worker   }
143*fb1b10abSAndroid Build Coastguard Worker 
144*fb1b10abSAndroid Build Coastguard Worker   if (speed >= 2) {
145*fb1b10abSAndroid Build Coastguard Worker     sf->use_square_only_thresh_high = BLOCK_4X4;
146*fb1b10abSAndroid Build Coastguard Worker     sf->use_square_only_thresh_low = BLOCK_SIZES;
147*fb1b10abSAndroid Build Coastguard Worker     if (is_720p_or_larger) {
148*fb1b10abSAndroid Build Coastguard Worker       sf->disable_split_mask =
149*fb1b10abSAndroid Build Coastguard Worker           cm->show_frame ? DISABLE_ALL_SPLIT : DISABLE_ALL_INTER_SPLIT;
150*fb1b10abSAndroid Build Coastguard Worker       sf->adaptive_pred_interp_filter = 0;
151*fb1b10abSAndroid Build Coastguard Worker       sf->partition_search_breakout_thr.dist = (1 << 24);
152*fb1b10abSAndroid Build Coastguard Worker       sf->partition_search_breakout_thr.rate = 120;
153*fb1b10abSAndroid Build Coastguard Worker       sf->rd_ml_partition.search_breakout = 0;
154*fb1b10abSAndroid Build Coastguard Worker     } else {
155*fb1b10abSAndroid Build Coastguard Worker       sf->disable_split_mask = LAST_AND_INTRA_SPLIT_ONLY;
156*fb1b10abSAndroid Build Coastguard Worker       sf->partition_search_breakout_thr.dist = (1 << 22);
157*fb1b10abSAndroid Build Coastguard Worker       sf->partition_search_breakout_thr.rate = 100;
158*fb1b10abSAndroid Build Coastguard Worker       sf->rd_ml_partition.search_breakout_thresh[0] = 0.0f;
159*fb1b10abSAndroid Build Coastguard Worker       sf->rd_ml_partition.search_breakout_thresh[1] = -1.0f;
160*fb1b10abSAndroid Build Coastguard Worker       sf->rd_ml_partition.search_breakout_thresh[2] = -4.0f;
161*fb1b10abSAndroid Build Coastguard Worker     }
162*fb1b10abSAndroid Build Coastguard Worker     sf->rd_auto_partition_min_limit = set_partition_min_limit(cm);
163*fb1b10abSAndroid Build Coastguard Worker 
164*fb1b10abSAndroid Build Coastguard Worker     // Use a set of speed features for 4k videos.
165*fb1b10abSAndroid Build Coastguard Worker     if (is_2160p_or_larger) {
166*fb1b10abSAndroid Build Coastguard Worker       sf->use_square_partition_only = 1;
167*fb1b10abSAndroid Build Coastguard Worker       sf->intra_y_mode_mask[TX_32X32] = INTRA_DC;
168*fb1b10abSAndroid Build Coastguard Worker       sf->intra_uv_mode_mask[TX_32X32] = INTRA_DC;
169*fb1b10abSAndroid Build Coastguard Worker       sf->alt_ref_search_fp = 1;
170*fb1b10abSAndroid Build Coastguard Worker       sf->cb_pred_filter_search = 2;
171*fb1b10abSAndroid Build Coastguard Worker       sf->adaptive_interp_filter_search = 1;
172*fb1b10abSAndroid Build Coastguard Worker       sf->disable_split_mask = DISABLE_ALL_SPLIT;
173*fb1b10abSAndroid Build Coastguard Worker     }
174*fb1b10abSAndroid Build Coastguard Worker   }
175*fb1b10abSAndroid Build Coastguard Worker 
176*fb1b10abSAndroid Build Coastguard Worker   if (speed >= 3) {
177*fb1b10abSAndroid Build Coastguard Worker     sf->rd_ml_partition.search_breakout = 0;
178*fb1b10abSAndroid Build Coastguard Worker     if (is_720p_or_larger) {
179*fb1b10abSAndroid Build Coastguard Worker       sf->disable_split_mask = DISABLE_ALL_SPLIT;
180*fb1b10abSAndroid Build Coastguard Worker       sf->schedule_mode_search = cm->base_qindex < 220 ? 1 : 0;
181*fb1b10abSAndroid Build Coastguard Worker       sf->partition_search_breakout_thr.dist = (1 << 25);
182*fb1b10abSAndroid Build Coastguard Worker       sf->partition_search_breakout_thr.rate = 200;
183*fb1b10abSAndroid Build Coastguard Worker     } else {
184*fb1b10abSAndroid Build Coastguard Worker       sf->max_intra_bsize = BLOCK_32X32;
185*fb1b10abSAndroid Build Coastguard Worker       sf->disable_split_mask = DISABLE_ALL_INTER_SPLIT;
186*fb1b10abSAndroid Build Coastguard Worker       sf->schedule_mode_search = cm->base_qindex < 175 ? 1 : 0;
187*fb1b10abSAndroid Build Coastguard Worker       sf->partition_search_breakout_thr.dist = (1 << 23);
188*fb1b10abSAndroid Build Coastguard Worker       sf->partition_search_breakout_thr.rate = 120;
189*fb1b10abSAndroid Build Coastguard Worker     }
190*fb1b10abSAndroid Build Coastguard Worker   }
191*fb1b10abSAndroid Build Coastguard Worker 
192*fb1b10abSAndroid Build Coastguard Worker   // If this is a two pass clip that fits the criteria for animated or
193*fb1b10abSAndroid Build Coastguard Worker   // graphics content then reset disable_split_mask for speeds 1-4.
194*fb1b10abSAndroid Build Coastguard Worker   // Also if the image edge is internal to the coded area.
195*fb1b10abSAndroid Build Coastguard Worker   if ((speed >= 1) && (cpi->oxcf.pass == 2) &&
196*fb1b10abSAndroid Build Coastguard Worker       ((cpi->twopass.fr_content_type == FC_GRAPHICS_ANIMATION) ||
197*fb1b10abSAndroid Build Coastguard Worker        (vp9_internal_image_edge(cpi)))) {
198*fb1b10abSAndroid Build Coastguard Worker     sf->disable_split_mask = DISABLE_COMPOUND_SPLIT;
199*fb1b10abSAndroid Build Coastguard Worker   }
200*fb1b10abSAndroid Build Coastguard Worker 
201*fb1b10abSAndroid Build Coastguard Worker   if (speed >= 4) {
202*fb1b10abSAndroid Build Coastguard Worker     sf->partition_search_breakout_thr.rate = 300;
203*fb1b10abSAndroid Build Coastguard Worker     if (is_720p_or_larger) {
204*fb1b10abSAndroid Build Coastguard Worker       sf->partition_search_breakout_thr.dist = (1 << 26);
205*fb1b10abSAndroid Build Coastguard Worker     } else {
206*fb1b10abSAndroid Build Coastguard Worker       sf->partition_search_breakout_thr.dist = (1 << 24);
207*fb1b10abSAndroid Build Coastguard Worker     }
208*fb1b10abSAndroid Build Coastguard Worker     sf->disable_split_mask = DISABLE_ALL_SPLIT;
209*fb1b10abSAndroid Build Coastguard Worker   }
210*fb1b10abSAndroid Build Coastguard Worker 
211*fb1b10abSAndroid Build Coastguard Worker   if (speed >= 5) {
212*fb1b10abSAndroid Build Coastguard Worker     sf->partition_search_breakout_thr.rate = 500;
213*fb1b10abSAndroid Build Coastguard Worker   }
214*fb1b10abSAndroid Build Coastguard Worker }
215*fb1b10abSAndroid Build Coastguard Worker 
216*fb1b10abSAndroid Build Coastguard Worker static double tx_dom_thresholds[6] = { 99.0, 14.0, 12.0, 8.0, 4.0, 0.0 };
217*fb1b10abSAndroid Build Coastguard Worker static double qopt_thresholds[6] = { 99.0, 12.0, 10.0, 4.0, 2.0, 0.0 };
218*fb1b10abSAndroid Build Coastguard Worker 
set_good_speed_feature_framesize_independent(VP9_COMP * cpi,VP9_COMMON * cm,SPEED_FEATURES * sf,int speed)219*fb1b10abSAndroid Build Coastguard Worker static void set_good_speed_feature_framesize_independent(VP9_COMP *cpi,
220*fb1b10abSAndroid Build Coastguard Worker                                                          VP9_COMMON *cm,
221*fb1b10abSAndroid Build Coastguard Worker                                                          SPEED_FEATURES *sf,
222*fb1b10abSAndroid Build Coastguard Worker                                                          int speed) {
223*fb1b10abSAndroid Build Coastguard Worker   const VP9EncoderConfig *const oxcf = &cpi->oxcf;
224*fb1b10abSAndroid Build Coastguard Worker   const int boosted = frame_is_boosted(cpi);
225*fb1b10abSAndroid Build Coastguard Worker   int i;
226*fb1b10abSAndroid Build Coastguard Worker 
227*fb1b10abSAndroid Build Coastguard Worker   sf->adaptive_interp_filter_search = 1;
228*fb1b10abSAndroid Build Coastguard Worker   sf->adaptive_pred_interp_filter = 1;
229*fb1b10abSAndroid Build Coastguard Worker   sf->adaptive_rd_thresh = 1;
230*fb1b10abSAndroid Build Coastguard Worker   sf->adaptive_rd_thresh_row_mt = 0;
231*fb1b10abSAndroid Build Coastguard Worker   sf->allow_skip_recode = 1;
232*fb1b10abSAndroid Build Coastguard Worker   sf->less_rectangular_check = 1;
233*fb1b10abSAndroid Build Coastguard Worker   sf->mv.auto_mv_step_size = 1;
234*fb1b10abSAndroid Build Coastguard Worker   sf->mv.use_downsampled_sad = 1;
235*fb1b10abSAndroid Build Coastguard Worker   sf->prune_ref_frame_for_rect_partitions = 1;
236*fb1b10abSAndroid Build Coastguard Worker   sf->temporal_filter_search_method = NSTEP;
237*fb1b10abSAndroid Build Coastguard Worker   sf->tx_size_search_breakout = 1;
238*fb1b10abSAndroid Build Coastguard Worker   sf->use_square_partition_only = !boosted;
239*fb1b10abSAndroid Build Coastguard Worker   sf->early_term_interp_search_plane_rd = 1;
240*fb1b10abSAndroid Build Coastguard Worker   sf->cb_pred_filter_search = 1;
241*fb1b10abSAndroid Build Coastguard Worker   sf->trellis_opt_tx_rd.method = sf->optimize_coefficients
242*fb1b10abSAndroid Build Coastguard Worker                                      ? ENABLE_TRELLIS_OPT_TX_RD_RESIDUAL_MSE
243*fb1b10abSAndroid Build Coastguard Worker                                      : DISABLE_TRELLIS_OPT;
244*fb1b10abSAndroid Build Coastguard Worker   sf->trellis_opt_tx_rd.thresh = boosted ? 4.0 : 3.0;
245*fb1b10abSAndroid Build Coastguard Worker 
246*fb1b10abSAndroid Build Coastguard Worker   sf->intra_y_mode_mask[TX_32X32] = INTRA_DC_H_V;
247*fb1b10abSAndroid Build Coastguard Worker   sf->comp_inter_joint_search_iter_level = 1;
248*fb1b10abSAndroid Build Coastguard Worker 
249*fb1b10abSAndroid Build Coastguard Worker   // Reference masking is not supported in dynamic scaling mode.
250*fb1b10abSAndroid Build Coastguard Worker   sf->reference_masking = oxcf->resize_mode != RESIZE_DYNAMIC;
251*fb1b10abSAndroid Build Coastguard Worker 
252*fb1b10abSAndroid Build Coastguard Worker   sf->rd_ml_partition.var_pruning = 1;
253*fb1b10abSAndroid Build Coastguard Worker   sf->rd_ml_partition.prune_rect_thresh[0] = -1;
254*fb1b10abSAndroid Build Coastguard Worker   sf->rd_ml_partition.prune_rect_thresh[1] = 350;
255*fb1b10abSAndroid Build Coastguard Worker   sf->rd_ml_partition.prune_rect_thresh[2] = 325;
256*fb1b10abSAndroid Build Coastguard Worker   sf->rd_ml_partition.prune_rect_thresh[3] = 250;
257*fb1b10abSAndroid Build Coastguard Worker 
258*fb1b10abSAndroid Build Coastguard Worker   if (cpi->twopass.fr_content_type == FC_GRAPHICS_ANIMATION) {
259*fb1b10abSAndroid Build Coastguard Worker     sf->exhaustive_searches_thresh = (1 << 22);
260*fb1b10abSAndroid Build Coastguard Worker   } else {
261*fb1b10abSAndroid Build Coastguard Worker     sf->exhaustive_searches_thresh = INT_MAX;
262*fb1b10abSAndroid Build Coastguard Worker   }
263*fb1b10abSAndroid Build Coastguard Worker 
264*fb1b10abSAndroid Build Coastguard Worker   for (i = 0; i < MAX_MESH_STEP; ++i) {
265*fb1b10abSAndroid Build Coastguard Worker     const int mesh_density_level = 0;
266*fb1b10abSAndroid Build Coastguard Worker     sf->mesh_patterns[i].range =
267*fb1b10abSAndroid Build Coastguard Worker         good_quality_mesh_patterns[mesh_density_level][i].range;
268*fb1b10abSAndroid Build Coastguard Worker     sf->mesh_patterns[i].interval =
269*fb1b10abSAndroid Build Coastguard Worker         good_quality_mesh_patterns[mesh_density_level][i].interval;
270*fb1b10abSAndroid Build Coastguard Worker   }
271*fb1b10abSAndroid Build Coastguard Worker 
272*fb1b10abSAndroid Build Coastguard Worker   if (speed >= 1) {
273*fb1b10abSAndroid Build Coastguard Worker     sf->rd_ml_partition.var_pruning = !boosted;
274*fb1b10abSAndroid Build Coastguard Worker     sf->rd_ml_partition.prune_rect_thresh[1] = 225;
275*fb1b10abSAndroid Build Coastguard Worker     sf->rd_ml_partition.prune_rect_thresh[2] = 225;
276*fb1b10abSAndroid Build Coastguard Worker     sf->rd_ml_partition.prune_rect_thresh[3] = 225;
277*fb1b10abSAndroid Build Coastguard Worker 
278*fb1b10abSAndroid Build Coastguard Worker     if (oxcf->pass == 2) {
279*fb1b10abSAndroid Build Coastguard Worker       TWO_PASS *const twopass = &cpi->twopass;
280*fb1b10abSAndroid Build Coastguard Worker       if ((twopass->fr_content_type == FC_GRAPHICS_ANIMATION) ||
281*fb1b10abSAndroid Build Coastguard Worker           vp9_internal_image_edge(cpi)) {
282*fb1b10abSAndroid Build Coastguard Worker         sf->use_square_partition_only = !boosted;
283*fb1b10abSAndroid Build Coastguard Worker       } else {
284*fb1b10abSAndroid Build Coastguard Worker         sf->use_square_partition_only = !frame_is_intra_only(cm);
285*fb1b10abSAndroid Build Coastguard Worker       }
286*fb1b10abSAndroid Build Coastguard Worker     } else {
287*fb1b10abSAndroid Build Coastguard Worker       sf->use_square_partition_only = !frame_is_intra_only(cm);
288*fb1b10abSAndroid Build Coastguard Worker     }
289*fb1b10abSAndroid Build Coastguard Worker 
290*fb1b10abSAndroid Build Coastguard Worker     sf->allow_txfm_domain_distortion = 1;
291*fb1b10abSAndroid Build Coastguard Worker     sf->tx_domain_thresh = tx_dom_thresholds[(speed < 6) ? speed : 5];
292*fb1b10abSAndroid Build Coastguard Worker     sf->trellis_opt_tx_rd.method = sf->optimize_coefficients
293*fb1b10abSAndroid Build Coastguard Worker                                        ? ENABLE_TRELLIS_OPT_TX_RD_SRC_VAR
294*fb1b10abSAndroid Build Coastguard Worker                                        : DISABLE_TRELLIS_OPT;
295*fb1b10abSAndroid Build Coastguard Worker     sf->trellis_opt_tx_rd.thresh = qopt_thresholds[(speed < 6) ? speed : 5];
296*fb1b10abSAndroid Build Coastguard Worker     sf->less_rectangular_check = 1;
297*fb1b10abSAndroid Build Coastguard Worker     sf->use_rd_breakout = 1;
298*fb1b10abSAndroid Build Coastguard Worker     sf->adaptive_motion_search = 1;
299*fb1b10abSAndroid Build Coastguard Worker     sf->adaptive_rd_thresh = 2;
300*fb1b10abSAndroid Build Coastguard Worker     sf->mv.subpel_search_level = 1;
301*fb1b10abSAndroid Build Coastguard Worker     if (cpi->oxcf.content != VP9E_CONTENT_FILM) sf->mode_skip_start = 10;
302*fb1b10abSAndroid Build Coastguard Worker     sf->allow_acl = 0;
303*fb1b10abSAndroid Build Coastguard Worker 
304*fb1b10abSAndroid Build Coastguard Worker     sf->intra_uv_mode_mask[TX_32X32] = INTRA_DC_H_V;
305*fb1b10abSAndroid Build Coastguard Worker     if (cpi->oxcf.content != VP9E_CONTENT_FILM) {
306*fb1b10abSAndroid Build Coastguard Worker       sf->intra_y_mode_mask[TX_16X16] = INTRA_DC_H_V;
307*fb1b10abSAndroid Build Coastguard Worker       sf->intra_uv_mode_mask[TX_16X16] = INTRA_DC_H_V;
308*fb1b10abSAndroid Build Coastguard Worker     }
309*fb1b10abSAndroid Build Coastguard Worker 
310*fb1b10abSAndroid Build Coastguard Worker     sf->recode_tolerance_low = 15;
311*fb1b10abSAndroid Build Coastguard Worker     sf->recode_tolerance_high = 30;
312*fb1b10abSAndroid Build Coastguard Worker 
313*fb1b10abSAndroid Build Coastguard Worker     sf->exhaustive_searches_thresh =
314*fb1b10abSAndroid Build Coastguard Worker         (cpi->twopass.fr_content_type == FC_GRAPHICS_ANIMATION) ? (1 << 23)
315*fb1b10abSAndroid Build Coastguard Worker                                                                 : INT_MAX;
316*fb1b10abSAndroid Build Coastguard Worker     sf->use_accurate_subpel_search = USE_4_TAPS;
317*fb1b10abSAndroid Build Coastguard Worker   }
318*fb1b10abSAndroid Build Coastguard Worker 
319*fb1b10abSAndroid Build Coastguard Worker   if (speed >= 2) {
320*fb1b10abSAndroid Build Coastguard Worker     sf->rd_ml_partition.var_pruning = 0;
321*fb1b10abSAndroid Build Coastguard Worker     if (oxcf->vbr_corpus_complexity)
322*fb1b10abSAndroid Build Coastguard Worker       sf->recode_loop = ALLOW_RECODE_FIRST;
323*fb1b10abSAndroid Build Coastguard Worker     else
324*fb1b10abSAndroid Build Coastguard Worker       sf->recode_loop = ALLOW_RECODE_KFARFGF;
325*fb1b10abSAndroid Build Coastguard Worker 
326*fb1b10abSAndroid Build Coastguard Worker     sf->tx_size_search_method =
327*fb1b10abSAndroid Build Coastguard Worker         frame_is_boosted(cpi) ? USE_FULL_RD : USE_LARGESTALL;
328*fb1b10abSAndroid Build Coastguard Worker 
329*fb1b10abSAndroid Build Coastguard Worker     sf->mode_search_skip_flags =
330*fb1b10abSAndroid Build Coastguard Worker         (cm->frame_type == KEY_FRAME)
331*fb1b10abSAndroid Build Coastguard Worker             ? 0
332*fb1b10abSAndroid Build Coastguard Worker             : FLAG_SKIP_INTRA_DIRMISMATCH | FLAG_SKIP_INTRA_BESTINTER |
333*fb1b10abSAndroid Build Coastguard Worker                   FLAG_SKIP_COMP_BESTINTRA | FLAG_SKIP_INTRA_LOWVAR;
334*fb1b10abSAndroid Build Coastguard Worker     sf->disable_filter_search_var_thresh = 100;
335*fb1b10abSAndroid Build Coastguard Worker     sf->comp_inter_joint_search_iter_level = 2;
336*fb1b10abSAndroid Build Coastguard Worker     sf->auto_min_max_partition_size = RELAXED_NEIGHBORING_MIN_MAX;
337*fb1b10abSAndroid Build Coastguard Worker     sf->recode_tolerance_high = 45;
338*fb1b10abSAndroid Build Coastguard Worker     sf->enhanced_full_pixel_motion_search = 0;
339*fb1b10abSAndroid Build Coastguard Worker     sf->prune_ref_frame_for_rect_partitions = 0;
340*fb1b10abSAndroid Build Coastguard Worker     sf->rd_ml_partition.prune_rect_thresh[1] = -1;
341*fb1b10abSAndroid Build Coastguard Worker     sf->rd_ml_partition.prune_rect_thresh[2] = -1;
342*fb1b10abSAndroid Build Coastguard Worker     sf->rd_ml_partition.prune_rect_thresh[3] = -1;
343*fb1b10abSAndroid Build Coastguard Worker     sf->mv.subpel_search_level = 0;
344*fb1b10abSAndroid Build Coastguard Worker 
345*fb1b10abSAndroid Build Coastguard Worker     if (cpi->twopass.fr_content_type == FC_GRAPHICS_ANIMATION) {
346*fb1b10abSAndroid Build Coastguard Worker       for (i = 0; i < MAX_MESH_STEP; ++i) {
347*fb1b10abSAndroid Build Coastguard Worker         int mesh_density_level = 1;
348*fb1b10abSAndroid Build Coastguard Worker         sf->mesh_patterns[i].range =
349*fb1b10abSAndroid Build Coastguard Worker             good_quality_mesh_patterns[mesh_density_level][i].range;
350*fb1b10abSAndroid Build Coastguard Worker         sf->mesh_patterns[i].interval =
351*fb1b10abSAndroid Build Coastguard Worker             good_quality_mesh_patterns[mesh_density_level][i].interval;
352*fb1b10abSAndroid Build Coastguard Worker       }
353*fb1b10abSAndroid Build Coastguard Worker     }
354*fb1b10abSAndroid Build Coastguard Worker 
355*fb1b10abSAndroid Build Coastguard Worker     sf->use_accurate_subpel_search = USE_2_TAPS;
356*fb1b10abSAndroid Build Coastguard Worker   }
357*fb1b10abSAndroid Build Coastguard Worker 
358*fb1b10abSAndroid Build Coastguard Worker   if (speed >= 3) {
359*fb1b10abSAndroid Build Coastguard Worker     sf->use_square_partition_only = !frame_is_intra_only(cm);
360*fb1b10abSAndroid Build Coastguard Worker     sf->tx_size_search_method =
361*fb1b10abSAndroid Build Coastguard Worker         frame_is_intra_only(cm) ? USE_FULL_RD : USE_LARGESTALL;
362*fb1b10abSAndroid Build Coastguard Worker     sf->mv.subpel_search_method = SUBPEL_TREE_PRUNED;
363*fb1b10abSAndroid Build Coastguard Worker     sf->adaptive_pred_interp_filter = 0;
364*fb1b10abSAndroid Build Coastguard Worker     sf->adaptive_mode_search = 1;
365*fb1b10abSAndroid Build Coastguard Worker     sf->cb_partition_search = !boosted;
366*fb1b10abSAndroid Build Coastguard Worker     sf->cb_pred_filter_search = 2;
367*fb1b10abSAndroid Build Coastguard Worker     sf->alt_ref_search_fp = 1;
368*fb1b10abSAndroid Build Coastguard Worker     sf->recode_loop = ALLOW_RECODE_KFMAXBW;
369*fb1b10abSAndroid Build Coastguard Worker     sf->adaptive_rd_thresh = 3;
370*fb1b10abSAndroid Build Coastguard Worker     sf->mode_skip_start = 6;
371*fb1b10abSAndroid Build Coastguard Worker     sf->intra_y_mode_mask[TX_32X32] = INTRA_DC;
372*fb1b10abSAndroid Build Coastguard Worker     sf->intra_uv_mode_mask[TX_32X32] = INTRA_DC;
373*fb1b10abSAndroid Build Coastguard Worker 
374*fb1b10abSAndroid Build Coastguard Worker     if (cpi->twopass.fr_content_type == FC_GRAPHICS_ANIMATION) {
375*fb1b10abSAndroid Build Coastguard Worker       for (i = 0; i < MAX_MESH_STEP; ++i) {
376*fb1b10abSAndroid Build Coastguard Worker         int mesh_density_level = 2;
377*fb1b10abSAndroid Build Coastguard Worker         sf->mesh_patterns[i].range =
378*fb1b10abSAndroid Build Coastguard Worker             good_quality_mesh_patterns[mesh_density_level][i].range;
379*fb1b10abSAndroid Build Coastguard Worker         sf->mesh_patterns[i].interval =
380*fb1b10abSAndroid Build Coastguard Worker             good_quality_mesh_patterns[mesh_density_level][i].interval;
381*fb1b10abSAndroid Build Coastguard Worker       }
382*fb1b10abSAndroid Build Coastguard Worker     }
383*fb1b10abSAndroid Build Coastguard Worker   }
384*fb1b10abSAndroid Build Coastguard Worker 
385*fb1b10abSAndroid Build Coastguard Worker   if (speed >= 4) {
386*fb1b10abSAndroid Build Coastguard Worker     sf->use_square_partition_only = 1;
387*fb1b10abSAndroid Build Coastguard Worker     sf->tx_size_search_method = USE_LARGESTALL;
388*fb1b10abSAndroid Build Coastguard Worker     sf->mv.search_method = BIGDIA;
389*fb1b10abSAndroid Build Coastguard Worker     sf->mv.subpel_search_method = SUBPEL_TREE_PRUNED_MORE;
390*fb1b10abSAndroid Build Coastguard Worker     sf->adaptive_rd_thresh = 4;
391*fb1b10abSAndroid Build Coastguard Worker     if (cm->frame_type != KEY_FRAME)
392*fb1b10abSAndroid Build Coastguard Worker       sf->mode_search_skip_flags |= FLAG_EARLY_TERMINATE;
393*fb1b10abSAndroid Build Coastguard Worker     sf->disable_filter_search_var_thresh = 200;
394*fb1b10abSAndroid Build Coastguard Worker     sf->use_lp32x32fdct = 1;
395*fb1b10abSAndroid Build Coastguard Worker     sf->use_fast_coef_updates = ONE_LOOP_REDUCED;
396*fb1b10abSAndroid Build Coastguard Worker     sf->use_fast_coef_costing = 1;
397*fb1b10abSAndroid Build Coastguard Worker     sf->motion_field_mode_search = !boosted;
398*fb1b10abSAndroid Build Coastguard Worker   }
399*fb1b10abSAndroid Build Coastguard Worker 
400*fb1b10abSAndroid Build Coastguard Worker   if (speed >= 5) {
401*fb1b10abSAndroid Build Coastguard Worker     sf->optimize_coefficients = 0;
402*fb1b10abSAndroid Build Coastguard Worker     sf->mv.search_method = HEX;
403*fb1b10abSAndroid Build Coastguard Worker     sf->disable_filter_search_var_thresh = 500;
404*fb1b10abSAndroid Build Coastguard Worker     for (i = 0; i < TX_SIZES; ++i) {
405*fb1b10abSAndroid Build Coastguard Worker       sf->intra_y_mode_mask[i] = INTRA_DC;
406*fb1b10abSAndroid Build Coastguard Worker       sf->intra_uv_mode_mask[i] = INTRA_DC;
407*fb1b10abSAndroid Build Coastguard Worker     }
408*fb1b10abSAndroid Build Coastguard Worker     sf->mv.reduce_first_step_size = 1;
409*fb1b10abSAndroid Build Coastguard Worker     sf->simple_model_rd_from_var = 1;
410*fb1b10abSAndroid Build Coastguard Worker   }
411*fb1b10abSAndroid Build Coastguard Worker }
412*fb1b10abSAndroid Build Coastguard Worker #endif  // !CONFIG_REALTIME_ONLY
413*fb1b10abSAndroid Build Coastguard Worker 
set_rt_speed_feature_framesize_dependent(VP9_COMP * cpi,SPEED_FEATURES * sf,int speed)414*fb1b10abSAndroid Build Coastguard Worker static void set_rt_speed_feature_framesize_dependent(VP9_COMP *cpi,
415*fb1b10abSAndroid Build Coastguard Worker                                                      SPEED_FEATURES *sf,
416*fb1b10abSAndroid Build Coastguard Worker                                                      int speed) {
417*fb1b10abSAndroid Build Coastguard Worker   VP9_COMMON *const cm = &cpi->common;
418*fb1b10abSAndroid Build Coastguard Worker 
419*fb1b10abSAndroid Build Coastguard Worker   if (speed >= 1) {
420*fb1b10abSAndroid Build Coastguard Worker     if (VPXMIN(cm->width, cm->height) >= 720) {
421*fb1b10abSAndroid Build Coastguard Worker       sf->disable_split_mask =
422*fb1b10abSAndroid Build Coastguard Worker           cm->show_frame ? DISABLE_ALL_SPLIT : DISABLE_ALL_INTER_SPLIT;
423*fb1b10abSAndroid Build Coastguard Worker     } else {
424*fb1b10abSAndroid Build Coastguard Worker       sf->disable_split_mask = DISABLE_COMPOUND_SPLIT;
425*fb1b10abSAndroid Build Coastguard Worker     }
426*fb1b10abSAndroid Build Coastguard Worker   }
427*fb1b10abSAndroid Build Coastguard Worker 
428*fb1b10abSAndroid Build Coastguard Worker   if (speed >= 2) {
429*fb1b10abSAndroid Build Coastguard Worker     if (VPXMIN(cm->width, cm->height) >= 720) {
430*fb1b10abSAndroid Build Coastguard Worker       sf->disable_split_mask =
431*fb1b10abSAndroid Build Coastguard Worker           cm->show_frame ? DISABLE_ALL_SPLIT : DISABLE_ALL_INTER_SPLIT;
432*fb1b10abSAndroid Build Coastguard Worker     } else {
433*fb1b10abSAndroid Build Coastguard Worker       sf->disable_split_mask = LAST_AND_INTRA_SPLIT_ONLY;
434*fb1b10abSAndroid Build Coastguard Worker     }
435*fb1b10abSAndroid Build Coastguard Worker   }
436*fb1b10abSAndroid Build Coastguard Worker 
437*fb1b10abSAndroid Build Coastguard Worker   if (speed >= 5) {
438*fb1b10abSAndroid Build Coastguard Worker     sf->partition_search_breakout_thr.rate = 200;
439*fb1b10abSAndroid Build Coastguard Worker     if (VPXMIN(cm->width, cm->height) >= 720) {
440*fb1b10abSAndroid Build Coastguard Worker       sf->partition_search_breakout_thr.dist = (1 << 25);
441*fb1b10abSAndroid Build Coastguard Worker     } else {
442*fb1b10abSAndroid Build Coastguard Worker       sf->partition_search_breakout_thr.dist = (1 << 23);
443*fb1b10abSAndroid Build Coastguard Worker     }
444*fb1b10abSAndroid Build Coastguard Worker   }
445*fb1b10abSAndroid Build Coastguard Worker 
446*fb1b10abSAndroid Build Coastguard Worker   if (speed >= 7) {
447*fb1b10abSAndroid Build Coastguard Worker     sf->encode_breakout_thresh =
448*fb1b10abSAndroid Build Coastguard Worker         (VPXMIN(cm->width, cm->height) >= 720) ? 800 : 300;
449*fb1b10abSAndroid Build Coastguard Worker   }
450*fb1b10abSAndroid Build Coastguard Worker }
451*fb1b10abSAndroid Build Coastguard Worker 
set_rt_speed_feature_framesize_independent(VP9_COMP * cpi,SPEED_FEATURES * sf,int speed,vp9e_tune_content content)452*fb1b10abSAndroid Build Coastguard Worker static void set_rt_speed_feature_framesize_independent(
453*fb1b10abSAndroid Build Coastguard Worker     VP9_COMP *cpi, SPEED_FEATURES *sf, int speed, vp9e_tune_content content) {
454*fb1b10abSAndroid Build Coastguard Worker   VP9_COMMON *const cm = &cpi->common;
455*fb1b10abSAndroid Build Coastguard Worker   SVC *const svc = &cpi->svc;
456*fb1b10abSAndroid Build Coastguard Worker   const int is_keyframe = cm->frame_type == KEY_FRAME;
457*fb1b10abSAndroid Build Coastguard Worker   const int frames_since_key = is_keyframe ? 0 : cpi->rc.frames_since_key;
458*fb1b10abSAndroid Build Coastguard Worker   sf->static_segmentation = 0;
459*fb1b10abSAndroid Build Coastguard Worker   sf->adaptive_rd_thresh = 1;
460*fb1b10abSAndroid Build Coastguard Worker   sf->adaptive_rd_thresh_row_mt = 0;
461*fb1b10abSAndroid Build Coastguard Worker   sf->use_fast_coef_costing = 1;
462*fb1b10abSAndroid Build Coastguard Worker   sf->exhaustive_searches_thresh = INT_MAX;
463*fb1b10abSAndroid Build Coastguard Worker   sf->allow_acl = 0;
464*fb1b10abSAndroid Build Coastguard Worker   sf->copy_partition_flag = 0;
465*fb1b10abSAndroid Build Coastguard Worker   sf->use_source_sad = 0;
466*fb1b10abSAndroid Build Coastguard Worker   sf->use_simple_block_yrd = 0;
467*fb1b10abSAndroid Build Coastguard Worker   sf->adapt_partition_source_sad = 0;
468*fb1b10abSAndroid Build Coastguard Worker   sf->use_altref_onepass = 0;
469*fb1b10abSAndroid Build Coastguard Worker   sf->use_compound_nonrd_pickmode = 0;
470*fb1b10abSAndroid Build Coastguard Worker   sf->nonrd_keyframe = 0;
471*fb1b10abSAndroid Build Coastguard Worker   sf->svc_use_lowres_part = 0;
472*fb1b10abSAndroid Build Coastguard Worker   sf->overshoot_detection_cbr_rt = NO_DETECTION;
473*fb1b10abSAndroid Build Coastguard Worker   sf->disable_16x16part_nonkey = 0;
474*fb1b10abSAndroid Build Coastguard Worker   sf->disable_golden_ref = 0;
475*fb1b10abSAndroid Build Coastguard Worker   sf->enable_tpl_model = 0;
476*fb1b10abSAndroid Build Coastguard Worker   sf->enhanced_full_pixel_motion_search = 0;
477*fb1b10abSAndroid Build Coastguard Worker   sf->use_accurate_subpel_search = USE_2_TAPS;
478*fb1b10abSAndroid Build Coastguard Worker   sf->nonrd_use_ml_partition = 0;
479*fb1b10abSAndroid Build Coastguard Worker   sf->variance_part_thresh_mult = 1;
480*fb1b10abSAndroid Build Coastguard Worker   sf->cb_pred_filter_search = 0;
481*fb1b10abSAndroid Build Coastguard Worker   sf->force_smooth_interpol = 0;
482*fb1b10abSAndroid Build Coastguard Worker   sf->rt_intra_dc_only_low_content = 0;
483*fb1b10abSAndroid Build Coastguard Worker   sf->mv.enable_adaptive_subpel_force_stop = 0;
484*fb1b10abSAndroid Build Coastguard Worker 
485*fb1b10abSAndroid Build Coastguard Worker   if (speed >= 1) {
486*fb1b10abSAndroid Build Coastguard Worker     sf->allow_txfm_domain_distortion = 1;
487*fb1b10abSAndroid Build Coastguard Worker     sf->tx_domain_thresh = 0.0;
488*fb1b10abSAndroid Build Coastguard Worker     sf->trellis_opt_tx_rd.method = DISABLE_TRELLIS_OPT;
489*fb1b10abSAndroid Build Coastguard Worker     sf->trellis_opt_tx_rd.thresh = 0.0;
490*fb1b10abSAndroid Build Coastguard Worker     sf->use_square_partition_only = !frame_is_intra_only(cm);
491*fb1b10abSAndroid Build Coastguard Worker     sf->less_rectangular_check = 1;
492*fb1b10abSAndroid Build Coastguard Worker     sf->tx_size_search_method =
493*fb1b10abSAndroid Build Coastguard Worker         frame_is_intra_only(cm) ? USE_FULL_RD : USE_LARGESTALL;
494*fb1b10abSAndroid Build Coastguard Worker 
495*fb1b10abSAndroid Build Coastguard Worker     sf->use_rd_breakout = 1;
496*fb1b10abSAndroid Build Coastguard Worker 
497*fb1b10abSAndroid Build Coastguard Worker     sf->adaptive_motion_search = 1;
498*fb1b10abSAndroid Build Coastguard Worker     sf->adaptive_pred_interp_filter = 1;
499*fb1b10abSAndroid Build Coastguard Worker     sf->mv.auto_mv_step_size = 1;
500*fb1b10abSAndroid Build Coastguard Worker     sf->adaptive_rd_thresh = 2;
501*fb1b10abSAndroid Build Coastguard Worker     sf->intra_y_mode_mask[TX_32X32] = INTRA_DC_H_V;
502*fb1b10abSAndroid Build Coastguard Worker     sf->intra_uv_mode_mask[TX_32X32] = INTRA_DC_H_V;
503*fb1b10abSAndroid Build Coastguard Worker     sf->intra_uv_mode_mask[TX_16X16] = INTRA_DC_H_V;
504*fb1b10abSAndroid Build Coastguard Worker   }
505*fb1b10abSAndroid Build Coastguard Worker 
506*fb1b10abSAndroid Build Coastguard Worker   if (speed >= 2) {
507*fb1b10abSAndroid Build Coastguard Worker     sf->mode_search_skip_flags =
508*fb1b10abSAndroid Build Coastguard Worker         (cm->frame_type == KEY_FRAME)
509*fb1b10abSAndroid Build Coastguard Worker             ? 0
510*fb1b10abSAndroid Build Coastguard Worker             : FLAG_SKIP_INTRA_DIRMISMATCH | FLAG_SKIP_INTRA_BESTINTER |
511*fb1b10abSAndroid Build Coastguard Worker                   FLAG_SKIP_COMP_BESTINTRA | FLAG_SKIP_INTRA_LOWVAR;
512*fb1b10abSAndroid Build Coastguard Worker     sf->adaptive_pred_interp_filter = 2;
513*fb1b10abSAndroid Build Coastguard Worker 
514*fb1b10abSAndroid Build Coastguard Worker     // Reference masking only enabled for 1 spatial layer, and if none of the
515*fb1b10abSAndroid Build Coastguard Worker     // references have been scaled. The latter condition needs to be checked
516*fb1b10abSAndroid Build Coastguard Worker     // for external or internal dynamic resize.
517*fb1b10abSAndroid Build Coastguard Worker     sf->reference_masking = (svc->number_spatial_layers == 1);
518*fb1b10abSAndroid Build Coastguard Worker     if (sf->reference_masking == 1 &&
519*fb1b10abSAndroid Build Coastguard Worker         (cpi->external_resize == 1 ||
520*fb1b10abSAndroid Build Coastguard Worker          cpi->oxcf.resize_mode == RESIZE_DYNAMIC)) {
521*fb1b10abSAndroid Build Coastguard Worker       MV_REFERENCE_FRAME ref_frame;
522*fb1b10abSAndroid Build Coastguard Worker       for (ref_frame = LAST_FRAME; ref_frame <= ALTREF_FRAME; ++ref_frame) {
523*fb1b10abSAndroid Build Coastguard Worker         const YV12_BUFFER_CONFIG *yv12 = get_ref_frame_buffer(cpi, ref_frame);
524*fb1b10abSAndroid Build Coastguard Worker         if (yv12 != NULL &&
525*fb1b10abSAndroid Build Coastguard Worker             (cpi->ref_frame_flags & ref_frame_to_flag(ref_frame))) {
526*fb1b10abSAndroid Build Coastguard Worker           const struct scale_factors *const scale_fac =
527*fb1b10abSAndroid Build Coastguard Worker               &cm->frame_refs[ref_frame - 1].sf;
528*fb1b10abSAndroid Build Coastguard Worker           if (vp9_is_scaled(scale_fac)) sf->reference_masking = 0;
529*fb1b10abSAndroid Build Coastguard Worker         }
530*fb1b10abSAndroid Build Coastguard Worker       }
531*fb1b10abSAndroid Build Coastguard Worker     }
532*fb1b10abSAndroid Build Coastguard Worker 
533*fb1b10abSAndroid Build Coastguard Worker     sf->disable_filter_search_var_thresh = 50;
534*fb1b10abSAndroid Build Coastguard Worker     sf->comp_inter_joint_search_iter_level = 2;
535*fb1b10abSAndroid Build Coastguard Worker     sf->auto_min_max_partition_size = RELAXED_NEIGHBORING_MIN_MAX;
536*fb1b10abSAndroid Build Coastguard Worker     sf->lf_motion_threshold = LOW_MOTION_THRESHOLD;
537*fb1b10abSAndroid Build Coastguard Worker     sf->adjust_partitioning_from_last_frame = 1;
538*fb1b10abSAndroid Build Coastguard Worker     sf->last_partitioning_redo_frequency = 3;
539*fb1b10abSAndroid Build Coastguard Worker     sf->use_lp32x32fdct = 1;
540*fb1b10abSAndroid Build Coastguard Worker     sf->mode_skip_start = 11;
541*fb1b10abSAndroid Build Coastguard Worker     sf->intra_y_mode_mask[TX_16X16] = INTRA_DC_H_V;
542*fb1b10abSAndroid Build Coastguard Worker   }
543*fb1b10abSAndroid Build Coastguard Worker 
544*fb1b10abSAndroid Build Coastguard Worker   if (speed >= 3) {
545*fb1b10abSAndroid Build Coastguard Worker     sf->use_square_partition_only = 1;
546*fb1b10abSAndroid Build Coastguard Worker     sf->disable_filter_search_var_thresh = 100;
547*fb1b10abSAndroid Build Coastguard Worker     sf->use_uv_intra_rd_estimate = 1;
548*fb1b10abSAndroid Build Coastguard Worker     sf->skip_encode_sb = 1;
549*fb1b10abSAndroid Build Coastguard Worker     sf->mv.subpel_search_level = 0;
550*fb1b10abSAndroid Build Coastguard Worker     sf->adaptive_rd_thresh = 4;
551*fb1b10abSAndroid Build Coastguard Worker     sf->mode_skip_start = 6;
552*fb1b10abSAndroid Build Coastguard Worker     sf->allow_skip_recode = 0;
553*fb1b10abSAndroid Build Coastguard Worker     sf->optimize_coefficients = 0;
554*fb1b10abSAndroid Build Coastguard Worker     sf->disable_split_mask = DISABLE_ALL_SPLIT;
555*fb1b10abSAndroid Build Coastguard Worker     sf->lpf_pick = LPF_PICK_FROM_Q;
556*fb1b10abSAndroid Build Coastguard Worker   }
557*fb1b10abSAndroid Build Coastguard Worker 
558*fb1b10abSAndroid Build Coastguard Worker   if (speed >= 4) {
559*fb1b10abSAndroid Build Coastguard Worker     int i;
560*fb1b10abSAndroid Build Coastguard Worker     if (cpi->oxcf.rc_mode == VPX_VBR && cpi->oxcf.lag_in_frames > 0)
561*fb1b10abSAndroid Build Coastguard Worker       sf->use_altref_onepass = 1;
562*fb1b10abSAndroid Build Coastguard Worker     sf->mv.subpel_force_stop = QUARTER_PEL;
563*fb1b10abSAndroid Build Coastguard Worker     for (i = 0; i < TX_SIZES; i++) {
564*fb1b10abSAndroid Build Coastguard Worker       sf->intra_y_mode_mask[i] = INTRA_DC_H_V;
565*fb1b10abSAndroid Build Coastguard Worker       sf->intra_uv_mode_mask[i] = INTRA_DC;
566*fb1b10abSAndroid Build Coastguard Worker     }
567*fb1b10abSAndroid Build Coastguard Worker     sf->intra_y_mode_mask[TX_32X32] = INTRA_DC;
568*fb1b10abSAndroid Build Coastguard Worker     sf->frame_parameter_update = 0;
569*fb1b10abSAndroid Build Coastguard Worker     sf->mv.search_method = FAST_HEX;
570*fb1b10abSAndroid Build Coastguard Worker     sf->allow_skip_recode = 0;
571*fb1b10abSAndroid Build Coastguard Worker     sf->max_intra_bsize = BLOCK_32X32;
572*fb1b10abSAndroid Build Coastguard Worker     sf->use_fast_coef_costing = 0;
573*fb1b10abSAndroid Build Coastguard Worker     sf->use_quant_fp = !is_keyframe;
574*fb1b10abSAndroid Build Coastguard Worker     sf->inter_mode_mask[BLOCK_32X32] = INTER_NEAREST_NEW_ZERO;
575*fb1b10abSAndroid Build Coastguard Worker     sf->inter_mode_mask[BLOCK_32X64] = INTER_NEAREST_NEW_ZERO;
576*fb1b10abSAndroid Build Coastguard Worker     sf->inter_mode_mask[BLOCK_64X32] = INTER_NEAREST_NEW_ZERO;
577*fb1b10abSAndroid Build Coastguard Worker     sf->inter_mode_mask[BLOCK_64X64] = INTER_NEAREST_NEW_ZERO;
578*fb1b10abSAndroid Build Coastguard Worker     sf->adaptive_rd_thresh = 2;
579*fb1b10abSAndroid Build Coastguard Worker     sf->use_fast_coef_updates = is_keyframe ? TWO_LOOP : ONE_LOOP_REDUCED;
580*fb1b10abSAndroid Build Coastguard Worker     sf->mode_search_skip_flags = FLAG_SKIP_INTRA_DIRMISMATCH;
581*fb1b10abSAndroid Build Coastguard Worker     sf->tx_size_search_method = is_keyframe ? USE_LARGESTALL : USE_TX_8X8;
582*fb1b10abSAndroid Build Coastguard Worker     sf->partition_search_type = VAR_BASED_PARTITION;
583*fb1b10abSAndroid Build Coastguard Worker   }
584*fb1b10abSAndroid Build Coastguard Worker 
585*fb1b10abSAndroid Build Coastguard Worker   if (speed >= 5) {
586*fb1b10abSAndroid Build Coastguard Worker     sf->use_altref_onepass = 0;
587*fb1b10abSAndroid Build Coastguard Worker     sf->use_quant_fp = !is_keyframe;
588*fb1b10abSAndroid Build Coastguard Worker     sf->auto_min_max_partition_size =
589*fb1b10abSAndroid Build Coastguard Worker         is_keyframe ? RELAXED_NEIGHBORING_MIN_MAX : STRICT_NEIGHBORING_MIN_MAX;
590*fb1b10abSAndroid Build Coastguard Worker     sf->default_max_partition_size = BLOCK_32X32;
591*fb1b10abSAndroid Build Coastguard Worker     sf->default_min_partition_size = BLOCK_8X8;
592*fb1b10abSAndroid Build Coastguard Worker     sf->force_frame_boost =
593*fb1b10abSAndroid Build Coastguard Worker         is_keyframe ||
594*fb1b10abSAndroid Build Coastguard Worker         (frames_since_key % (sf->last_partitioning_redo_frequency << 1) == 1);
595*fb1b10abSAndroid Build Coastguard Worker     sf->max_delta_qindex = is_keyframe ? 20 : 15;
596*fb1b10abSAndroid Build Coastguard Worker     sf->partition_search_type = REFERENCE_PARTITION;
597*fb1b10abSAndroid Build Coastguard Worker     if (cpi->oxcf.rc_mode == VPX_VBR && cpi->oxcf.lag_in_frames > 0 &&
598*fb1b10abSAndroid Build Coastguard Worker         cpi->rc.is_src_frame_alt_ref) {
599*fb1b10abSAndroid Build Coastguard Worker       sf->partition_search_type = VAR_BASED_PARTITION;
600*fb1b10abSAndroid Build Coastguard Worker     }
601*fb1b10abSAndroid Build Coastguard Worker     sf->use_nonrd_pick_mode = 1;
602*fb1b10abSAndroid Build Coastguard Worker     sf->allow_skip_recode = 0;
603*fb1b10abSAndroid Build Coastguard Worker     sf->inter_mode_mask[BLOCK_32X32] = INTER_NEAREST_NEW_ZERO;
604*fb1b10abSAndroid Build Coastguard Worker     sf->inter_mode_mask[BLOCK_32X64] = INTER_NEAREST_NEW_ZERO;
605*fb1b10abSAndroid Build Coastguard Worker     sf->inter_mode_mask[BLOCK_64X32] = INTER_NEAREST_NEW_ZERO;
606*fb1b10abSAndroid Build Coastguard Worker     sf->inter_mode_mask[BLOCK_64X64] = INTER_NEAREST_NEW_ZERO;
607*fb1b10abSAndroid Build Coastguard Worker     sf->adaptive_rd_thresh = 2;
608*fb1b10abSAndroid Build Coastguard Worker     // This feature is only enabled when partition search is disabled.
609*fb1b10abSAndroid Build Coastguard Worker     sf->reuse_inter_pred_sby = 1;
610*fb1b10abSAndroid Build Coastguard Worker     sf->coeff_prob_appx_step = 4;
611*fb1b10abSAndroid Build Coastguard Worker     sf->use_fast_coef_updates = is_keyframe ? TWO_LOOP : ONE_LOOP_REDUCED;
612*fb1b10abSAndroid Build Coastguard Worker     sf->mode_search_skip_flags = FLAG_SKIP_INTRA_DIRMISMATCH;
613*fb1b10abSAndroid Build Coastguard Worker     sf->tx_size_search_method = is_keyframe ? USE_LARGESTALL : USE_TX_8X8;
614*fb1b10abSAndroid Build Coastguard Worker     sf->simple_model_rd_from_var = 1;
615*fb1b10abSAndroid Build Coastguard Worker     if (cpi->oxcf.rc_mode == VPX_VBR) sf->mv.search_method = NSTEP;
616*fb1b10abSAndroid Build Coastguard Worker 
617*fb1b10abSAndroid Build Coastguard Worker     if (!is_keyframe) {
618*fb1b10abSAndroid Build Coastguard Worker       int i;
619*fb1b10abSAndroid Build Coastguard Worker       if (content == VP9E_CONTENT_SCREEN) {
620*fb1b10abSAndroid Build Coastguard Worker         for (i = 0; i < BLOCK_SIZES; ++i)
621*fb1b10abSAndroid Build Coastguard Worker           if (i >= BLOCK_32X32)
622*fb1b10abSAndroid Build Coastguard Worker             sf->intra_y_mode_bsize_mask[i] = INTRA_DC_H_V;
623*fb1b10abSAndroid Build Coastguard Worker           else
624*fb1b10abSAndroid Build Coastguard Worker             sf->intra_y_mode_bsize_mask[i] = INTRA_DC_TM_H_V;
625*fb1b10abSAndroid Build Coastguard Worker       } else {
626*fb1b10abSAndroid Build Coastguard Worker         for (i = 0; i < BLOCK_SIZES; ++i)
627*fb1b10abSAndroid Build Coastguard Worker           if (i > BLOCK_16X16)
628*fb1b10abSAndroid Build Coastguard Worker             sf->intra_y_mode_bsize_mask[i] = INTRA_DC;
629*fb1b10abSAndroid Build Coastguard Worker           else
630*fb1b10abSAndroid Build Coastguard Worker             // Use H and V intra mode for block sizes <= 16X16.
631*fb1b10abSAndroid Build Coastguard Worker             sf->intra_y_mode_bsize_mask[i] = INTRA_DC_H_V;
632*fb1b10abSAndroid Build Coastguard Worker       }
633*fb1b10abSAndroid Build Coastguard Worker     }
634*fb1b10abSAndroid Build Coastguard Worker     if (content == VP9E_CONTENT_SCREEN) {
635*fb1b10abSAndroid Build Coastguard Worker       sf->short_circuit_flat_blocks = 1;
636*fb1b10abSAndroid Build Coastguard Worker     }
637*fb1b10abSAndroid Build Coastguard Worker     if (cpi->oxcf.rc_mode == VPX_CBR &&
638*fb1b10abSAndroid Build Coastguard Worker         cpi->oxcf.content != VP9E_CONTENT_SCREEN) {
639*fb1b10abSAndroid Build Coastguard Worker       sf->limit_newmv_early_exit = 1;
640*fb1b10abSAndroid Build Coastguard Worker       if (!cpi->use_svc) sf->bias_golden = 1;
641*fb1b10abSAndroid Build Coastguard Worker     }
642*fb1b10abSAndroid Build Coastguard Worker     // Keep nonrd_keyframe = 1 for non-base spatial layers to prevent
643*fb1b10abSAndroid Build Coastguard Worker     // increase in encoding time.
644*fb1b10abSAndroid Build Coastguard Worker     if (cpi->use_svc && svc->spatial_layer_id > 0) sf->nonrd_keyframe = 1;
645*fb1b10abSAndroid Build Coastguard Worker     if (cm->frame_type != KEY_FRAME && cpi->resize_state == ORIG &&
646*fb1b10abSAndroid Build Coastguard Worker         cpi->oxcf.rc_mode == VPX_CBR && !cpi->rc.disable_overshoot_maxq_cbr) {
647*fb1b10abSAndroid Build Coastguard Worker       if (cm->width * cm->height <= 352 * 288 && !cpi->use_svc &&
648*fb1b10abSAndroid Build Coastguard Worker           cpi->oxcf.content != VP9E_CONTENT_SCREEN)
649*fb1b10abSAndroid Build Coastguard Worker         sf->overshoot_detection_cbr_rt = RE_ENCODE_MAXQ;
650*fb1b10abSAndroid Build Coastguard Worker       else
651*fb1b10abSAndroid Build Coastguard Worker         sf->overshoot_detection_cbr_rt = FAST_DETECTION_MAXQ;
652*fb1b10abSAndroid Build Coastguard Worker     }
653*fb1b10abSAndroid Build Coastguard Worker     if (cpi->oxcf.rc_mode == VPX_VBR && cpi->oxcf.lag_in_frames > 0 &&
654*fb1b10abSAndroid Build Coastguard Worker         cm->width <= 1280 && cm->height <= 720) {
655*fb1b10abSAndroid Build Coastguard Worker       sf->use_altref_onepass = 1;
656*fb1b10abSAndroid Build Coastguard Worker       sf->use_compound_nonrd_pickmode = 1;
657*fb1b10abSAndroid Build Coastguard Worker     }
658*fb1b10abSAndroid Build Coastguard Worker     if (cm->width * cm->height > 1280 * 720) sf->cb_pred_filter_search = 2;
659*fb1b10abSAndroid Build Coastguard Worker     if (!cpi->external_resize) sf->use_source_sad = 1;
660*fb1b10abSAndroid Build Coastguard Worker   }
661*fb1b10abSAndroid Build Coastguard Worker 
662*fb1b10abSAndroid Build Coastguard Worker   if (speed >= 6) {
663*fb1b10abSAndroid Build Coastguard Worker     if (cpi->oxcf.rc_mode == VPX_VBR && cpi->oxcf.lag_in_frames > 0) {
664*fb1b10abSAndroid Build Coastguard Worker       sf->use_altref_onepass = 1;
665*fb1b10abSAndroid Build Coastguard Worker       sf->use_compound_nonrd_pickmode = 1;
666*fb1b10abSAndroid Build Coastguard Worker     }
667*fb1b10abSAndroid Build Coastguard Worker     sf->partition_search_type = VAR_BASED_PARTITION;
668*fb1b10abSAndroid Build Coastguard Worker     sf->mv.search_method = NSTEP;
669*fb1b10abSAndroid Build Coastguard Worker     sf->mv.reduce_first_step_size = 1;
670*fb1b10abSAndroid Build Coastguard Worker     sf->skip_encode_sb = 0;
671*fb1b10abSAndroid Build Coastguard Worker 
672*fb1b10abSAndroid Build Coastguard Worker     if (sf->use_source_sad) {
673*fb1b10abSAndroid Build Coastguard Worker       sf->adapt_partition_source_sad = 1;
674*fb1b10abSAndroid Build Coastguard Worker       sf->adapt_partition_thresh =
675*fb1b10abSAndroid Build Coastguard Worker           (cm->width * cm->height <= 640 * 360) ? 40000 : 60000;
676*fb1b10abSAndroid Build Coastguard Worker       if (cpi->content_state_sb_fd == NULL &&
677*fb1b10abSAndroid Build Coastguard Worker           (!cpi->use_svc ||
678*fb1b10abSAndroid Build Coastguard Worker            svc->spatial_layer_id == svc->number_spatial_layers - 1)) {
679*fb1b10abSAndroid Build Coastguard Worker         CHECK_MEM_ERROR(&cm->error, cpi->content_state_sb_fd,
680*fb1b10abSAndroid Build Coastguard Worker                         (uint8_t *)vpx_calloc(
681*fb1b10abSAndroid Build Coastguard Worker                             (cm->mi_stride >> 3) * ((cm->mi_rows >> 3) + 1),
682*fb1b10abSAndroid Build Coastguard Worker                             sizeof(uint8_t)));
683*fb1b10abSAndroid Build Coastguard Worker       }
684*fb1b10abSAndroid Build Coastguard Worker     }
685*fb1b10abSAndroid Build Coastguard Worker     if (cpi->oxcf.rc_mode == VPX_CBR && content != VP9E_CONTENT_SCREEN) {
686*fb1b10abSAndroid Build Coastguard Worker       // Enable short circuit for low temporal variance.
687*fb1b10abSAndroid Build Coastguard Worker       sf->short_circuit_low_temp_var = 1;
688*fb1b10abSAndroid Build Coastguard Worker     }
689*fb1b10abSAndroid Build Coastguard Worker     if (svc->temporal_layer_id > 0) {
690*fb1b10abSAndroid Build Coastguard Worker       sf->adaptive_rd_thresh = 4;
691*fb1b10abSAndroid Build Coastguard Worker       sf->limit_newmv_early_exit = 0;
692*fb1b10abSAndroid Build Coastguard Worker       sf->base_mv_aggressive = 1;
693*fb1b10abSAndroid Build Coastguard Worker     }
694*fb1b10abSAndroid Build Coastguard Worker     if (cm->frame_type != KEY_FRAME && cpi->resize_state == ORIG &&
695*fb1b10abSAndroid Build Coastguard Worker         cpi->oxcf.rc_mode == VPX_CBR && !cpi->rc.disable_overshoot_maxq_cbr)
696*fb1b10abSAndroid Build Coastguard Worker       sf->overshoot_detection_cbr_rt = FAST_DETECTION_MAXQ;
697*fb1b10abSAndroid Build Coastguard Worker   }
698*fb1b10abSAndroid Build Coastguard Worker 
699*fb1b10abSAndroid Build Coastguard Worker   if (speed >= 7) {
700*fb1b10abSAndroid Build Coastguard Worker     sf->adapt_partition_source_sad = 0;
701*fb1b10abSAndroid Build Coastguard Worker     sf->adaptive_rd_thresh = 3;
702*fb1b10abSAndroid Build Coastguard Worker     sf->mv.search_method = FAST_DIAMOND;
703*fb1b10abSAndroid Build Coastguard Worker     sf->mv.fullpel_search_step_param = 10;
704*fb1b10abSAndroid Build Coastguard Worker     // For SVC: use better mv search on base temporal layer, and only
705*fb1b10abSAndroid Build Coastguard Worker     // on base spatial layer if highest resolution is above 640x360.
706*fb1b10abSAndroid Build Coastguard Worker     if (svc->number_temporal_layers > 2 && svc->temporal_layer_id == 0 &&
707*fb1b10abSAndroid Build Coastguard Worker         (svc->spatial_layer_id == 0 ||
708*fb1b10abSAndroid Build Coastguard Worker          cpi->oxcf.width * cpi->oxcf.height <= 640 * 360)) {
709*fb1b10abSAndroid Build Coastguard Worker       sf->mv.search_method = NSTEP;
710*fb1b10abSAndroid Build Coastguard Worker       sf->mv.fullpel_search_step_param = 6;
711*fb1b10abSAndroid Build Coastguard Worker     }
712*fb1b10abSAndroid Build Coastguard Worker     if (svc->temporal_layer_id > 0 || svc->spatial_layer_id > 1) {
713*fb1b10abSAndroid Build Coastguard Worker       sf->use_simple_block_yrd = 1;
714*fb1b10abSAndroid Build Coastguard Worker       if (svc->non_reference_frame)
715*fb1b10abSAndroid Build Coastguard Worker         sf->mv.subpel_search_method = SUBPEL_TREE_PRUNED_EVENMORE;
716*fb1b10abSAndroid Build Coastguard Worker     }
717*fb1b10abSAndroid Build Coastguard Worker     if (cpi->use_svc && cpi->row_mt && cpi->oxcf.max_threads > 1)
718*fb1b10abSAndroid Build Coastguard Worker       sf->adaptive_rd_thresh_row_mt = 1;
719*fb1b10abSAndroid Build Coastguard Worker     // Enable partition copy. For SVC only enabled for top spatial resolution
720*fb1b10abSAndroid Build Coastguard Worker     // layer.
721*fb1b10abSAndroid Build Coastguard Worker     cpi->max_copied_frame = 0;
722*fb1b10abSAndroid Build Coastguard Worker     if (!cpi->last_frame_dropped && cpi->resize_state == ORIG &&
723*fb1b10abSAndroid Build Coastguard Worker         !cpi->external_resize &&
724*fb1b10abSAndroid Build Coastguard Worker         (!cpi->use_svc ||
725*fb1b10abSAndroid Build Coastguard Worker          (svc->spatial_layer_id == svc->number_spatial_layers - 1 &&
726*fb1b10abSAndroid Build Coastguard Worker           !svc->last_layer_dropped[svc->number_spatial_layers - 1]))) {
727*fb1b10abSAndroid Build Coastguard Worker       sf->copy_partition_flag = 1;
728*fb1b10abSAndroid Build Coastguard Worker       cpi->max_copied_frame = 2;
729*fb1b10abSAndroid Build Coastguard Worker       // The top temporal enhancement layer (for number of temporal layers > 1)
730*fb1b10abSAndroid Build Coastguard Worker       // are non-reference frames, so use large/max value for max_copied_frame.
731*fb1b10abSAndroid Build Coastguard Worker       if (svc->number_temporal_layers > 1 &&
732*fb1b10abSAndroid Build Coastguard Worker           svc->temporal_layer_id == svc->number_temporal_layers - 1)
733*fb1b10abSAndroid Build Coastguard Worker         cpi->max_copied_frame = 255;
734*fb1b10abSAndroid Build Coastguard Worker     }
735*fb1b10abSAndroid Build Coastguard Worker     // For SVC: enable use of lower resolution partition for higher resolution,
736*fb1b10abSAndroid Build Coastguard Worker     // only for 3 spatial layers and when config/top resolution is above VGA.
737*fb1b10abSAndroid Build Coastguard Worker     // Enable only for non-base temporal layer frames.
738*fb1b10abSAndroid Build Coastguard Worker     if (cpi->use_svc && svc->use_partition_reuse &&
739*fb1b10abSAndroid Build Coastguard Worker         svc->number_spatial_layers == 3 && svc->temporal_layer_id > 0 &&
740*fb1b10abSAndroid Build Coastguard Worker         cpi->oxcf.width * cpi->oxcf.height > 640 * 480)
741*fb1b10abSAndroid Build Coastguard Worker       sf->svc_use_lowres_part = 1;
742*fb1b10abSAndroid Build Coastguard Worker     // For SVC when golden is used as second temporal reference: to avoid
743*fb1b10abSAndroid Build Coastguard Worker     // encode time increase only use this feature on base temporal layer.
744*fb1b10abSAndroid Build Coastguard Worker     // (i.e remove golden flag from frame_flags for temporal_layer_id > 0).
745*fb1b10abSAndroid Build Coastguard Worker     if (cpi->use_svc && svc->use_gf_temporal_ref_current_layer &&
746*fb1b10abSAndroid Build Coastguard Worker         svc->temporal_layer_id > 0)
747*fb1b10abSAndroid Build Coastguard Worker       cpi->ref_frame_flags &= (~VP9_GOLD_FLAG);
748*fb1b10abSAndroid Build Coastguard Worker     if (cm->width * cm->height > 640 * 480) sf->cb_pred_filter_search = 2;
749*fb1b10abSAndroid Build Coastguard Worker   }
750*fb1b10abSAndroid Build Coastguard Worker 
751*fb1b10abSAndroid Build Coastguard Worker   if (speed >= 8) {
752*fb1b10abSAndroid Build Coastguard Worker     sf->adaptive_rd_thresh = 4;
753*fb1b10abSAndroid Build Coastguard Worker     sf->skip_encode_sb = 1;
754*fb1b10abSAndroid Build Coastguard Worker     if (cpi->svc.number_spatial_layers > 1 && !cpi->svc.simulcast_mode)
755*fb1b10abSAndroid Build Coastguard Worker       sf->nonrd_keyframe = 0;
756*fb1b10abSAndroid Build Coastguard Worker     else
757*fb1b10abSAndroid Build Coastguard Worker       sf->nonrd_keyframe = 1;
758*fb1b10abSAndroid Build Coastguard Worker     if (!cpi->use_svc) cpi->max_copied_frame = 4;
759*fb1b10abSAndroid Build Coastguard Worker     if (cpi->row_mt && cpi->oxcf.max_threads > 1)
760*fb1b10abSAndroid Build Coastguard Worker       sf->adaptive_rd_thresh_row_mt = 1;
761*fb1b10abSAndroid Build Coastguard Worker     // Enable ML based partition for low res.
762*fb1b10abSAndroid Build Coastguard Worker     if (!frame_is_intra_only(cm) && cm->width * cm->height <= 352 * 288) {
763*fb1b10abSAndroid Build Coastguard Worker       sf->nonrd_use_ml_partition = 1;
764*fb1b10abSAndroid Build Coastguard Worker     }
765*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_VP9_HIGHBITDEPTH
766*fb1b10abSAndroid Build Coastguard Worker     if (cpi->Source->flags & YV12_FLAG_HIGHBITDEPTH)
767*fb1b10abSAndroid Build Coastguard Worker       sf->nonrd_use_ml_partition = 0;
768*fb1b10abSAndroid Build Coastguard Worker #endif
769*fb1b10abSAndroid Build Coastguard Worker     if (content == VP9E_CONTENT_SCREEN) sf->mv.subpel_force_stop = HALF_PEL;
770*fb1b10abSAndroid Build Coastguard Worker     sf->rt_intra_dc_only_low_content = 1;
771*fb1b10abSAndroid Build Coastguard Worker     if (!cpi->use_svc && cpi->oxcf.rc_mode == VPX_CBR &&
772*fb1b10abSAndroid Build Coastguard Worker         content != VP9E_CONTENT_SCREEN) {
773*fb1b10abSAndroid Build Coastguard Worker       // More aggressive short circuit for speed 8.
774*fb1b10abSAndroid Build Coastguard Worker       sf->short_circuit_low_temp_var = 3;
775*fb1b10abSAndroid Build Coastguard Worker       // Use level 2 for noisey cases as there is a regression in some
776*fb1b10abSAndroid Build Coastguard Worker       // noisy clips with level 3.
777*fb1b10abSAndroid Build Coastguard Worker       if (cpi->noise_estimate.enabled && cm->width >= 1280 &&
778*fb1b10abSAndroid Build Coastguard Worker           cm->height >= 720) {
779*fb1b10abSAndroid Build Coastguard Worker         NOISE_LEVEL noise_level =
780*fb1b10abSAndroid Build Coastguard Worker             vp9_noise_estimate_extract_level(&cpi->noise_estimate);
781*fb1b10abSAndroid Build Coastguard Worker         if (noise_level >= kMedium) sf->short_circuit_low_temp_var = 2;
782*fb1b10abSAndroid Build Coastguard Worker       }
783*fb1b10abSAndroid Build Coastguard Worker       // Since the short_circuit_low_temp_var is used, reduce the
784*fb1b10abSAndroid Build Coastguard Worker       // adaptive_rd_thresh level.
785*fb1b10abSAndroid Build Coastguard Worker       if (cm->width * cm->height > 352 * 288)
786*fb1b10abSAndroid Build Coastguard Worker         sf->adaptive_rd_thresh = 1;
787*fb1b10abSAndroid Build Coastguard Worker       else
788*fb1b10abSAndroid Build Coastguard Worker         sf->adaptive_rd_thresh = 2;
789*fb1b10abSAndroid Build Coastguard Worker     }
790*fb1b10abSAndroid Build Coastguard Worker     sf->limit_newmv_early_exit = 0;
791*fb1b10abSAndroid Build Coastguard Worker     sf->use_simple_block_yrd = 1;
792*fb1b10abSAndroid Build Coastguard Worker     if (cm->width * cm->height > 352 * 288) sf->cb_pred_filter_search = 2;
793*fb1b10abSAndroid Build Coastguard Worker   }
794*fb1b10abSAndroid Build Coastguard Worker 
795*fb1b10abSAndroid Build Coastguard Worker   if (speed >= 9) {
796*fb1b10abSAndroid Build Coastguard Worker     // Only keep INTRA_DC mode for speed 9.
797*fb1b10abSAndroid Build Coastguard Worker     if (!is_keyframe) {
798*fb1b10abSAndroid Build Coastguard Worker       int i = 0;
799*fb1b10abSAndroid Build Coastguard Worker       for (i = 0; i < BLOCK_SIZES; ++i)
800*fb1b10abSAndroid Build Coastguard Worker         sf->intra_y_mode_bsize_mask[i] = INTRA_DC;
801*fb1b10abSAndroid Build Coastguard Worker     }
802*fb1b10abSAndroid Build Coastguard Worker     sf->cb_pred_filter_search = 2;
803*fb1b10abSAndroid Build Coastguard Worker     sf->mv.enable_adaptive_subpel_force_stop = 1;
804*fb1b10abSAndroid Build Coastguard Worker     sf->mv.adapt_subpel_force_stop.mv_thresh = 1;
805*fb1b10abSAndroid Build Coastguard Worker     sf->mv.adapt_subpel_force_stop.force_stop_below = QUARTER_PEL;
806*fb1b10abSAndroid Build Coastguard Worker     sf->mv.adapt_subpel_force_stop.force_stop_above = HALF_PEL;
807*fb1b10abSAndroid Build Coastguard Worker     // Disable partition blocks below 16x16, except for low-resolutions.
808*fb1b10abSAndroid Build Coastguard Worker     if (cm->frame_type != KEY_FRAME && cm->width >= 320 && cm->height >= 240)
809*fb1b10abSAndroid Build Coastguard Worker       sf->disable_16x16part_nonkey = 1;
810*fb1b10abSAndroid Build Coastguard Worker     // Allow for disabling GOLDEN reference, for CBR mode.
811*fb1b10abSAndroid Build Coastguard Worker     if (cpi->oxcf.rc_mode == VPX_CBR) sf->disable_golden_ref = 1;
812*fb1b10abSAndroid Build Coastguard Worker     if (cpi->rc.avg_frame_low_motion < 70) sf->default_interp_filter = BILINEAR;
813*fb1b10abSAndroid Build Coastguard Worker     if (cm->width * cm->height >= 640 * 360) sf->variance_part_thresh_mult = 2;
814*fb1b10abSAndroid Build Coastguard Worker   }
815*fb1b10abSAndroid Build Coastguard Worker 
816*fb1b10abSAndroid Build Coastguard Worker   // Disable split to 8x8 for low-resolution at very high Q.
817*fb1b10abSAndroid Build Coastguard Worker   // For variance partition (speed >= 6). Ignore the first few frames
818*fb1b10abSAndroid Build Coastguard Worker   // as avg_frame_qindex starts at max_q (worst_quality).
819*fb1b10abSAndroid Build Coastguard Worker   if (cm->frame_type != KEY_FRAME && cm->width * cm->height <= 320 * 240 &&
820*fb1b10abSAndroid Build Coastguard Worker       sf->partition_search_type == VAR_BASED_PARTITION &&
821*fb1b10abSAndroid Build Coastguard Worker       cpi->rc.avg_frame_qindex[INTER_FRAME] > 208 &&
822*fb1b10abSAndroid Build Coastguard Worker       cpi->common.current_video_frame > 8)
823*fb1b10abSAndroid Build Coastguard Worker     sf->disable_16x16part_nonkey = 1;
824*fb1b10abSAndroid Build Coastguard Worker 
825*fb1b10abSAndroid Build Coastguard Worker   if (sf->nonrd_use_ml_partition)
826*fb1b10abSAndroid Build Coastguard Worker     sf->partition_search_type = ML_BASED_PARTITION;
827*fb1b10abSAndroid Build Coastguard Worker 
828*fb1b10abSAndroid Build Coastguard Worker   if (sf->use_altref_onepass) {
829*fb1b10abSAndroid Build Coastguard Worker     if (cpi->rc.is_src_frame_alt_ref && cm->frame_type != KEY_FRAME) {
830*fb1b10abSAndroid Build Coastguard Worker       sf->partition_search_type = FIXED_PARTITION;
831*fb1b10abSAndroid Build Coastguard Worker       sf->always_this_block_size = BLOCK_64X64;
832*fb1b10abSAndroid Build Coastguard Worker     }
833*fb1b10abSAndroid Build Coastguard Worker     if (cpi->count_arf_frame_usage == NULL) {
834*fb1b10abSAndroid Build Coastguard Worker       CHECK_MEM_ERROR(
835*fb1b10abSAndroid Build Coastguard Worker           &cm->error, cpi->count_arf_frame_usage,
836*fb1b10abSAndroid Build Coastguard Worker           (uint8_t *)vpx_calloc((cm->mi_stride >> 3) * ((cm->mi_rows >> 3) + 1),
837*fb1b10abSAndroid Build Coastguard Worker                                 sizeof(*cpi->count_arf_frame_usage)));
838*fb1b10abSAndroid Build Coastguard Worker     }
839*fb1b10abSAndroid Build Coastguard Worker     if (cpi->count_lastgolden_frame_usage == NULL)
840*fb1b10abSAndroid Build Coastguard Worker       CHECK_MEM_ERROR(
841*fb1b10abSAndroid Build Coastguard Worker           &cm->error, cpi->count_lastgolden_frame_usage,
842*fb1b10abSAndroid Build Coastguard Worker           (uint8_t *)vpx_calloc((cm->mi_stride >> 3) * ((cm->mi_rows >> 3) + 1),
843*fb1b10abSAndroid Build Coastguard Worker                                 sizeof(*cpi->count_lastgolden_frame_usage)));
844*fb1b10abSAndroid Build Coastguard Worker   }
845*fb1b10abSAndroid Build Coastguard Worker   if (svc->previous_frame_is_intra_only) {
846*fb1b10abSAndroid Build Coastguard Worker     sf->partition_search_type = FIXED_PARTITION;
847*fb1b10abSAndroid Build Coastguard Worker     sf->always_this_block_size = BLOCK_64X64;
848*fb1b10abSAndroid Build Coastguard Worker   }
849*fb1b10abSAndroid Build Coastguard Worker   // Special case for screen content: increase motion search on base spatial
850*fb1b10abSAndroid Build Coastguard Worker   // layer when high motion is detected or previous SL0 frame was dropped.
851*fb1b10abSAndroid Build Coastguard Worker   if (cpi->oxcf.content == VP9E_CONTENT_SCREEN && cpi->oxcf.speed >= 5 &&
852*fb1b10abSAndroid Build Coastguard Worker       (svc->high_num_blocks_with_motion || svc->last_layer_dropped[0])) {
853*fb1b10abSAndroid Build Coastguard Worker     sf->mv.search_method = NSTEP;
854*fb1b10abSAndroid Build Coastguard Worker     // TODO(marpan/jianj): Tune this setting for screensharing. For now use
855*fb1b10abSAndroid Build Coastguard Worker     // small step_param for all spatial layers.
856*fb1b10abSAndroid Build Coastguard Worker     sf->mv.fullpel_search_step_param = 2;
857*fb1b10abSAndroid Build Coastguard Worker   }
858*fb1b10abSAndroid Build Coastguard Worker   // TODO(marpan): There is regression for aq-mode=3 speed <= 4, force it
859*fb1b10abSAndroid Build Coastguard Worker   // off for now.
860*fb1b10abSAndroid Build Coastguard Worker   if (speed <= 3 && cpi->oxcf.aq_mode == CYCLIC_REFRESH_AQ)
861*fb1b10abSAndroid Build Coastguard Worker     cpi->oxcf.aq_mode = 0;
862*fb1b10abSAndroid Build Coastguard Worker   // For all speeds for rt mode: if the deadline mode changed (was good/best
863*fb1b10abSAndroid Build Coastguard Worker   // quality on previous frame and now is realtime) set nonrd_keyframe to 1 to
864*fb1b10abSAndroid Build Coastguard Worker   // avoid entering rd pickmode. This causes issues, such as: b/310663186.
865*fb1b10abSAndroid Build Coastguard Worker   if (cpi->oxcf.mode != cpi->deadline_mode_previous_frame)
866*fb1b10abSAndroid Build Coastguard Worker     sf->nonrd_keyframe = 1;
867*fb1b10abSAndroid Build Coastguard Worker 
868*fb1b10abSAndroid Build Coastguard Worker   // TODO(marpan): Force this feature off always, for the issue: 366146260
869*fb1b10abSAndroid Build Coastguard Worker   // Remove this disabling when underlying issue is resolved.
870*fb1b10abSAndroid Build Coastguard Worker   sf->svc_use_lowres_part = 0;
871*fb1b10abSAndroid Build Coastguard Worker }
872*fb1b10abSAndroid Build Coastguard Worker 
vp9_set_speed_features_framesize_dependent(VP9_COMP * cpi,int speed)873*fb1b10abSAndroid Build Coastguard Worker void vp9_set_speed_features_framesize_dependent(VP9_COMP *cpi, int speed) {
874*fb1b10abSAndroid Build Coastguard Worker   SPEED_FEATURES *const sf = &cpi->sf;
875*fb1b10abSAndroid Build Coastguard Worker   const VP9EncoderConfig *const oxcf = &cpi->oxcf;
876*fb1b10abSAndroid Build Coastguard Worker   RD_OPT *const rd = &cpi->rd;
877*fb1b10abSAndroid Build Coastguard Worker   int i;
878*fb1b10abSAndroid Build Coastguard Worker 
879*fb1b10abSAndroid Build Coastguard Worker   // best quality defaults
880*fb1b10abSAndroid Build Coastguard Worker   // Some speed-up features even for best quality as minimal impact on quality.
881*fb1b10abSAndroid Build Coastguard Worker   sf->partition_search_breakout_thr.dist = (1 << 19);
882*fb1b10abSAndroid Build Coastguard Worker   sf->partition_search_breakout_thr.rate = 80;
883*fb1b10abSAndroid Build Coastguard Worker   sf->rd_ml_partition.search_early_termination = 0;
884*fb1b10abSAndroid Build Coastguard Worker   sf->rd_ml_partition.search_breakout = 0;
885*fb1b10abSAndroid Build Coastguard Worker 
886*fb1b10abSAndroid Build Coastguard Worker   if (oxcf->mode == REALTIME)
887*fb1b10abSAndroid Build Coastguard Worker     set_rt_speed_feature_framesize_dependent(cpi, sf, speed);
888*fb1b10abSAndroid Build Coastguard Worker #if !CONFIG_REALTIME_ONLY
889*fb1b10abSAndroid Build Coastguard Worker   else if (oxcf->mode == GOOD)
890*fb1b10abSAndroid Build Coastguard Worker     set_good_speed_feature_framesize_dependent(cpi, sf, speed);
891*fb1b10abSAndroid Build Coastguard Worker #endif
892*fb1b10abSAndroid Build Coastguard Worker 
893*fb1b10abSAndroid Build Coastguard Worker   if (sf->disable_split_mask == DISABLE_ALL_SPLIT) {
894*fb1b10abSAndroid Build Coastguard Worker     sf->adaptive_pred_interp_filter = 0;
895*fb1b10abSAndroid Build Coastguard Worker   }
896*fb1b10abSAndroid Build Coastguard Worker 
897*fb1b10abSAndroid Build Coastguard Worker   if (cpi->encode_breakout && oxcf->mode == REALTIME &&
898*fb1b10abSAndroid Build Coastguard Worker       sf->encode_breakout_thresh > cpi->encode_breakout) {
899*fb1b10abSAndroid Build Coastguard Worker     cpi->encode_breakout = sf->encode_breakout_thresh;
900*fb1b10abSAndroid Build Coastguard Worker   }
901*fb1b10abSAndroid Build Coastguard Worker 
902*fb1b10abSAndroid Build Coastguard Worker   // Check for masked out split cases.
903*fb1b10abSAndroid Build Coastguard Worker   for (i = 0; i < MAX_REFS; ++i) {
904*fb1b10abSAndroid Build Coastguard Worker     if (sf->disable_split_mask & (1 << i)) {
905*fb1b10abSAndroid Build Coastguard Worker       rd->thresh_mult_sub8x8[i] = INT_MAX;
906*fb1b10abSAndroid Build Coastguard Worker     }
907*fb1b10abSAndroid Build Coastguard Worker   }
908*fb1b10abSAndroid Build Coastguard Worker 
909*fb1b10abSAndroid Build Coastguard Worker   // With row based multi-threading, the following speed features
910*fb1b10abSAndroid Build Coastguard Worker   // have to be disabled to guarantee that bitstreams encoded with single thread
911*fb1b10abSAndroid Build Coastguard Worker   // and multiple threads match.
912*fb1b10abSAndroid Build Coastguard Worker   // It can be used in realtime when adaptive_rd_thresh_row_mt is enabled since
913*fb1b10abSAndroid Build Coastguard Worker   // adaptive_rd_thresh is defined per-row for non-rd pickmode.
914*fb1b10abSAndroid Build Coastguard Worker   if (!sf->adaptive_rd_thresh_row_mt && cpi->row_mt_bit_exact &&
915*fb1b10abSAndroid Build Coastguard Worker       oxcf->max_threads > 1)
916*fb1b10abSAndroid Build Coastguard Worker     sf->adaptive_rd_thresh = 0;
917*fb1b10abSAndroid Build Coastguard Worker }
918*fb1b10abSAndroid Build Coastguard Worker 
vp9_set_speed_features_framesize_independent(VP9_COMP * cpi,int speed)919*fb1b10abSAndroid Build Coastguard Worker void vp9_set_speed_features_framesize_independent(VP9_COMP *cpi, int speed) {
920*fb1b10abSAndroid Build Coastguard Worker   SPEED_FEATURES *const sf = &cpi->sf;
921*fb1b10abSAndroid Build Coastguard Worker #if !CONFIG_REALTIME_ONLY
922*fb1b10abSAndroid Build Coastguard Worker   VP9_COMMON *const cm = &cpi->common;
923*fb1b10abSAndroid Build Coastguard Worker #endif
924*fb1b10abSAndroid Build Coastguard Worker   MACROBLOCK *const x = &cpi->td.mb;
925*fb1b10abSAndroid Build Coastguard Worker   const VP9EncoderConfig *const oxcf = &cpi->oxcf;
926*fb1b10abSAndroid Build Coastguard Worker   int i;
927*fb1b10abSAndroid Build Coastguard Worker 
928*fb1b10abSAndroid Build Coastguard Worker   // best quality defaults
929*fb1b10abSAndroid Build Coastguard Worker   sf->frame_parameter_update = 1;
930*fb1b10abSAndroid Build Coastguard Worker   sf->mv.search_method = NSTEP;
931*fb1b10abSAndroid Build Coastguard Worker   sf->recode_loop = ALLOW_RECODE_FIRST;
932*fb1b10abSAndroid Build Coastguard Worker   sf->mv.subpel_search_method = SUBPEL_TREE;
933*fb1b10abSAndroid Build Coastguard Worker   sf->mv.subpel_search_level = 2;
934*fb1b10abSAndroid Build Coastguard Worker   sf->mv.subpel_force_stop = EIGHTH_PEL;
935*fb1b10abSAndroid Build Coastguard Worker   sf->optimize_coefficients = !is_lossless_requested(&cpi->oxcf);
936*fb1b10abSAndroid Build Coastguard Worker   sf->mv.reduce_first_step_size = 0;
937*fb1b10abSAndroid Build Coastguard Worker   sf->coeff_prob_appx_step = 1;
938*fb1b10abSAndroid Build Coastguard Worker   sf->mv.auto_mv_step_size = 0;
939*fb1b10abSAndroid Build Coastguard Worker   sf->mv.fullpel_search_step_param = 6;
940*fb1b10abSAndroid Build Coastguard Worker   sf->mv.use_downsampled_sad = 0;
941*fb1b10abSAndroid Build Coastguard Worker   sf->comp_inter_joint_search_iter_level = 0;
942*fb1b10abSAndroid Build Coastguard Worker   sf->tx_size_search_method = USE_FULL_RD;
943*fb1b10abSAndroid Build Coastguard Worker   sf->use_lp32x32fdct = 0;
944*fb1b10abSAndroid Build Coastguard Worker   sf->adaptive_motion_search = 0;
945*fb1b10abSAndroid Build Coastguard Worker   sf->enhanced_full_pixel_motion_search = 1;
946*fb1b10abSAndroid Build Coastguard Worker   sf->adaptive_pred_interp_filter = 0;
947*fb1b10abSAndroid Build Coastguard Worker   sf->adaptive_mode_search = 0;
948*fb1b10abSAndroid Build Coastguard Worker   sf->prune_single_mode_based_on_mv_diff_mode_rate = 0;
949*fb1b10abSAndroid Build Coastguard Worker   sf->cb_pred_filter_search = 0;
950*fb1b10abSAndroid Build Coastguard Worker   sf->early_term_interp_search_plane_rd = 0;
951*fb1b10abSAndroid Build Coastguard Worker   sf->cb_partition_search = 0;
952*fb1b10abSAndroid Build Coastguard Worker   sf->motion_field_mode_search = 0;
953*fb1b10abSAndroid Build Coastguard Worker   sf->alt_ref_search_fp = 0;
954*fb1b10abSAndroid Build Coastguard Worker   sf->use_quant_fp = 0;
955*fb1b10abSAndroid Build Coastguard Worker   sf->reference_masking = 0;
956*fb1b10abSAndroid Build Coastguard Worker   sf->partition_search_type = SEARCH_PARTITION;
957*fb1b10abSAndroid Build Coastguard Worker   sf->less_rectangular_check = 0;
958*fb1b10abSAndroid Build Coastguard Worker   sf->use_square_partition_only = 0;
959*fb1b10abSAndroid Build Coastguard Worker   sf->use_square_only_thresh_high = BLOCK_SIZES;
960*fb1b10abSAndroid Build Coastguard Worker   sf->use_square_only_thresh_low = BLOCK_4X4;
961*fb1b10abSAndroid Build Coastguard Worker   sf->auto_min_max_partition_size = NOT_IN_USE;
962*fb1b10abSAndroid Build Coastguard Worker   sf->rd_auto_partition_min_limit = BLOCK_4X4;
963*fb1b10abSAndroid Build Coastguard Worker   sf->default_max_partition_size = BLOCK_64X64;
964*fb1b10abSAndroid Build Coastguard Worker   sf->default_min_partition_size = BLOCK_4X4;
965*fb1b10abSAndroid Build Coastguard Worker   sf->adjust_partitioning_from_last_frame = 0;
966*fb1b10abSAndroid Build Coastguard Worker   sf->last_partitioning_redo_frequency = 4;
967*fb1b10abSAndroid Build Coastguard Worker   sf->disable_split_mask = 0;
968*fb1b10abSAndroid Build Coastguard Worker   sf->mode_search_skip_flags = 0;
969*fb1b10abSAndroid Build Coastguard Worker   sf->force_frame_boost = 0;
970*fb1b10abSAndroid Build Coastguard Worker   sf->max_delta_qindex = 0;
971*fb1b10abSAndroid Build Coastguard Worker   sf->disable_filter_search_var_thresh = 0;
972*fb1b10abSAndroid Build Coastguard Worker   sf->adaptive_interp_filter_search = 0;
973*fb1b10abSAndroid Build Coastguard Worker   sf->allow_txfm_domain_distortion = 0;
974*fb1b10abSAndroid Build Coastguard Worker   sf->tx_domain_thresh = 99.0;
975*fb1b10abSAndroid Build Coastguard Worker   sf->trellis_opt_tx_rd.method =
976*fb1b10abSAndroid Build Coastguard Worker       sf->optimize_coefficients ? ENABLE_TRELLIS_OPT : DISABLE_TRELLIS_OPT;
977*fb1b10abSAndroid Build Coastguard Worker   sf->trellis_opt_tx_rd.thresh = 99.0;
978*fb1b10abSAndroid Build Coastguard Worker   sf->allow_acl = 1;
979*fb1b10abSAndroid Build Coastguard Worker   sf->enable_tpl_model = oxcf->enable_tpl_model;
980*fb1b10abSAndroid Build Coastguard Worker   sf->prune_ref_frame_for_rect_partitions = 0;
981*fb1b10abSAndroid Build Coastguard Worker   sf->temporal_filter_search_method = MESH;
982*fb1b10abSAndroid Build Coastguard Worker   sf->allow_skip_txfm_ac_dc = 0;
983*fb1b10abSAndroid Build Coastguard Worker 
984*fb1b10abSAndroid Build Coastguard Worker   for (i = 0; i < TX_SIZES; i++) {
985*fb1b10abSAndroid Build Coastguard Worker     sf->intra_y_mode_mask[i] = INTRA_ALL;
986*fb1b10abSAndroid Build Coastguard Worker     sf->intra_uv_mode_mask[i] = INTRA_ALL;
987*fb1b10abSAndroid Build Coastguard Worker   }
988*fb1b10abSAndroid Build Coastguard Worker   sf->use_rd_breakout = 0;
989*fb1b10abSAndroid Build Coastguard Worker   sf->skip_encode_sb = 0;
990*fb1b10abSAndroid Build Coastguard Worker   sf->use_uv_intra_rd_estimate = 0;
991*fb1b10abSAndroid Build Coastguard Worker   sf->allow_skip_recode = 0;
992*fb1b10abSAndroid Build Coastguard Worker   sf->lpf_pick = LPF_PICK_FROM_FULL_IMAGE;
993*fb1b10abSAndroid Build Coastguard Worker   sf->use_fast_coef_updates = TWO_LOOP;
994*fb1b10abSAndroid Build Coastguard Worker   sf->use_fast_coef_costing = 0;
995*fb1b10abSAndroid Build Coastguard Worker   sf->mode_skip_start = MAX_MODES;  // Mode index at which mode skip mask set
996*fb1b10abSAndroid Build Coastguard Worker   sf->schedule_mode_search = 0;
997*fb1b10abSAndroid Build Coastguard Worker   sf->use_nonrd_pick_mode = 0;
998*fb1b10abSAndroid Build Coastguard Worker   for (i = 0; i < BLOCK_SIZES; ++i) sf->inter_mode_mask[i] = INTER_ALL;
999*fb1b10abSAndroid Build Coastguard Worker   sf->max_intra_bsize = BLOCK_64X64;
1000*fb1b10abSAndroid Build Coastguard Worker   sf->reuse_inter_pred_sby = 0;
1001*fb1b10abSAndroid Build Coastguard Worker   // This setting only takes effect when partition_search_type is set
1002*fb1b10abSAndroid Build Coastguard Worker   // to FIXED_PARTITION.
1003*fb1b10abSAndroid Build Coastguard Worker   sf->always_this_block_size = BLOCK_16X16;
1004*fb1b10abSAndroid Build Coastguard Worker   sf->search_type_check_frequency = 50;
1005*fb1b10abSAndroid Build Coastguard Worker   sf->encode_breakout_thresh = 0;
1006*fb1b10abSAndroid Build Coastguard Worker   // Recode loop tolerance %.
1007*fb1b10abSAndroid Build Coastguard Worker   sf->recode_tolerance_low = 12;
1008*fb1b10abSAndroid Build Coastguard Worker   sf->recode_tolerance_high = 25;
1009*fb1b10abSAndroid Build Coastguard Worker   sf->default_interp_filter = SWITCHABLE;
1010*fb1b10abSAndroid Build Coastguard Worker   sf->simple_model_rd_from_var = 0;
1011*fb1b10abSAndroid Build Coastguard Worker   sf->short_circuit_flat_blocks = 0;
1012*fb1b10abSAndroid Build Coastguard Worker   sf->short_circuit_low_temp_var = 0;
1013*fb1b10abSAndroid Build Coastguard Worker   sf->limit_newmv_early_exit = 0;
1014*fb1b10abSAndroid Build Coastguard Worker   sf->bias_golden = 0;
1015*fb1b10abSAndroid Build Coastguard Worker   sf->base_mv_aggressive = 0;
1016*fb1b10abSAndroid Build Coastguard Worker   sf->rd_ml_partition.prune_rect_thresh[0] = -1;
1017*fb1b10abSAndroid Build Coastguard Worker   sf->rd_ml_partition.prune_rect_thresh[1] = -1;
1018*fb1b10abSAndroid Build Coastguard Worker   sf->rd_ml_partition.prune_rect_thresh[2] = -1;
1019*fb1b10abSAndroid Build Coastguard Worker   sf->rd_ml_partition.prune_rect_thresh[3] = -1;
1020*fb1b10abSAndroid Build Coastguard Worker   sf->rd_ml_partition.var_pruning = 0;
1021*fb1b10abSAndroid Build Coastguard Worker   sf->use_accurate_subpel_search = USE_8_TAPS;
1022*fb1b10abSAndroid Build Coastguard Worker 
1023*fb1b10abSAndroid Build Coastguard Worker   // Some speed-up features even for best quality as minimal impact on quality.
1024*fb1b10abSAndroid Build Coastguard Worker   sf->adaptive_rd_thresh = 1;
1025*fb1b10abSAndroid Build Coastguard Worker   sf->tx_size_search_breakout = 1;
1026*fb1b10abSAndroid Build Coastguard Worker   sf->tx_size_search_depth = 2;
1027*fb1b10abSAndroid Build Coastguard Worker 
1028*fb1b10abSAndroid Build Coastguard Worker   sf->exhaustive_searches_thresh =
1029*fb1b10abSAndroid Build Coastguard Worker       (cpi->twopass.fr_content_type == FC_GRAPHICS_ANIMATION) ? (1 << 20)
1030*fb1b10abSAndroid Build Coastguard Worker                                                               : INT_MAX;
1031*fb1b10abSAndroid Build Coastguard Worker   {
1032*fb1b10abSAndroid Build Coastguard Worker     const int mesh_density_level =
1033*fb1b10abSAndroid Build Coastguard Worker         (cpi->twopass.fr_content_type == FC_GRAPHICS_ANIMATION) ? 0 : 1;
1034*fb1b10abSAndroid Build Coastguard Worker     for (i = 0; i < MAX_MESH_STEP; ++i) {
1035*fb1b10abSAndroid Build Coastguard Worker       sf->mesh_patterns[i].range =
1036*fb1b10abSAndroid Build Coastguard Worker           best_quality_mesh_pattern[mesh_density_level][i].range;
1037*fb1b10abSAndroid Build Coastguard Worker       sf->mesh_patterns[i].interval =
1038*fb1b10abSAndroid Build Coastguard Worker           best_quality_mesh_pattern[mesh_density_level][i].interval;
1039*fb1b10abSAndroid Build Coastguard Worker     }
1040*fb1b10abSAndroid Build Coastguard Worker   }
1041*fb1b10abSAndroid Build Coastguard Worker 
1042*fb1b10abSAndroid Build Coastguard Worker   if (oxcf->mode == REALTIME)
1043*fb1b10abSAndroid Build Coastguard Worker     set_rt_speed_feature_framesize_independent(cpi, sf, speed, oxcf->content);
1044*fb1b10abSAndroid Build Coastguard Worker #if !CONFIG_REALTIME_ONLY
1045*fb1b10abSAndroid Build Coastguard Worker   else if (oxcf->mode == GOOD)
1046*fb1b10abSAndroid Build Coastguard Worker     set_good_speed_feature_framesize_independent(cpi, cm, sf, speed);
1047*fb1b10abSAndroid Build Coastguard Worker #endif
1048*fb1b10abSAndroid Build Coastguard Worker 
1049*fb1b10abSAndroid Build Coastguard Worker   cpi->diamond_search_sad = vp9_diamond_search_sad;
1050*fb1b10abSAndroid Build Coastguard Worker 
1051*fb1b10abSAndroid Build Coastguard Worker   // Slow quant, dct and trellis not worthwhile for first pass
1052*fb1b10abSAndroid Build Coastguard Worker   // so make sure they are always turned off.
1053*fb1b10abSAndroid Build Coastguard Worker   if (oxcf->pass == 1) sf->optimize_coefficients = 0;
1054*fb1b10abSAndroid Build Coastguard Worker 
1055*fb1b10abSAndroid Build Coastguard Worker   // No recode for 1 pass.
1056*fb1b10abSAndroid Build Coastguard Worker   if (oxcf->pass == 0) {
1057*fb1b10abSAndroid Build Coastguard Worker     sf->recode_loop = DISALLOW_RECODE;
1058*fb1b10abSAndroid Build Coastguard Worker     sf->optimize_coefficients = 0;
1059*fb1b10abSAndroid Build Coastguard Worker   }
1060*fb1b10abSAndroid Build Coastguard Worker 
1061*fb1b10abSAndroid Build Coastguard Worker   if (sf->mv.subpel_force_stop == FULL_PEL) {
1062*fb1b10abSAndroid Build Coastguard Worker     // Whole pel only
1063*fb1b10abSAndroid Build Coastguard Worker     cpi->find_fractional_mv_step = vp9_skip_sub_pixel_tree;
1064*fb1b10abSAndroid Build Coastguard Worker   } else if (sf->mv.subpel_search_method == SUBPEL_TREE) {
1065*fb1b10abSAndroid Build Coastguard Worker     cpi->find_fractional_mv_step = vp9_find_best_sub_pixel_tree;
1066*fb1b10abSAndroid Build Coastguard Worker   } else if (sf->mv.subpel_search_method == SUBPEL_TREE_PRUNED) {
1067*fb1b10abSAndroid Build Coastguard Worker     cpi->find_fractional_mv_step = vp9_find_best_sub_pixel_tree_pruned;
1068*fb1b10abSAndroid Build Coastguard Worker   } else if (sf->mv.subpel_search_method == SUBPEL_TREE_PRUNED_MORE) {
1069*fb1b10abSAndroid Build Coastguard Worker     cpi->find_fractional_mv_step = vp9_find_best_sub_pixel_tree_pruned_more;
1070*fb1b10abSAndroid Build Coastguard Worker   } else if (sf->mv.subpel_search_method == SUBPEL_TREE_PRUNED_EVENMORE) {
1071*fb1b10abSAndroid Build Coastguard Worker     cpi->find_fractional_mv_step = vp9_find_best_sub_pixel_tree_pruned_evenmore;
1072*fb1b10abSAndroid Build Coastguard Worker   }
1073*fb1b10abSAndroid Build Coastguard Worker 
1074*fb1b10abSAndroid Build Coastguard Worker   // This is only used in motion vector unit test.
1075*fb1b10abSAndroid Build Coastguard Worker   if (cpi->oxcf.motion_vector_unit_test == 1)
1076*fb1b10abSAndroid Build Coastguard Worker     cpi->find_fractional_mv_step = vp9_return_max_sub_pixel_mv;
1077*fb1b10abSAndroid Build Coastguard Worker   else if (cpi->oxcf.motion_vector_unit_test == 2)
1078*fb1b10abSAndroid Build Coastguard Worker     cpi->find_fractional_mv_step = vp9_return_min_sub_pixel_mv;
1079*fb1b10abSAndroid Build Coastguard Worker 
1080*fb1b10abSAndroid Build Coastguard Worker   x->optimize = sf->optimize_coefficients == 1 && oxcf->pass != 1;
1081*fb1b10abSAndroid Build Coastguard Worker 
1082*fb1b10abSAndroid Build Coastguard Worker   x->min_partition_size = sf->default_min_partition_size;
1083*fb1b10abSAndroid Build Coastguard Worker   x->max_partition_size = sf->default_max_partition_size;
1084*fb1b10abSAndroid Build Coastguard Worker 
1085*fb1b10abSAndroid Build Coastguard Worker   if (!cpi->oxcf.frame_periodic_boost) {
1086*fb1b10abSAndroid Build Coastguard Worker     sf->max_delta_qindex = 0;
1087*fb1b10abSAndroid Build Coastguard Worker   }
1088*fb1b10abSAndroid Build Coastguard Worker 
1089*fb1b10abSAndroid Build Coastguard Worker   // With row based multi-threading, the following speed features
1090*fb1b10abSAndroid Build Coastguard Worker   // have to be disabled to guarantee that bitstreams encoded with single thread
1091*fb1b10abSAndroid Build Coastguard Worker   // and multiple threads match.
1092*fb1b10abSAndroid Build Coastguard Worker   // It can be used in realtime when adaptive_rd_thresh_row_mt is enabled since
1093*fb1b10abSAndroid Build Coastguard Worker   // adaptive_rd_thresh is defined per-row for non-rd pickmode.
1094*fb1b10abSAndroid Build Coastguard Worker   if (!sf->adaptive_rd_thresh_row_mt && cpi->row_mt_bit_exact &&
1095*fb1b10abSAndroid Build Coastguard Worker       oxcf->max_threads > 1)
1096*fb1b10abSAndroid Build Coastguard Worker     sf->adaptive_rd_thresh = 0;
1097*fb1b10abSAndroid Build Coastguard Worker }
1098