xref: /aosp_15_r20/external/libvpx/vpx_dsp/add_noise.c (revision fb1b10ab9aebc7c7068eedab379b749d7e3900be)
1*fb1b10abSAndroid Build Coastguard Worker /*
2*fb1b10abSAndroid Build Coastguard Worker  *  Copyright (c) 2015 The WebM project authors. All Rights Reserved.
3*fb1b10abSAndroid Build Coastguard Worker  *
4*fb1b10abSAndroid Build Coastguard Worker  *  Use of this source code is governed by a BSD-style license
5*fb1b10abSAndroid Build Coastguard Worker  *  that can be found in the LICENSE file in the root of the source
6*fb1b10abSAndroid Build Coastguard Worker  *  tree. An additional intellectual property rights grant can be found
7*fb1b10abSAndroid Build Coastguard Worker  *  in the file PATENTS.  All contributing project authors may
8*fb1b10abSAndroid Build Coastguard Worker  *  be found in the AUTHORS file in the root of the source tree.
9*fb1b10abSAndroid Build Coastguard Worker  */
10*fb1b10abSAndroid Build Coastguard Worker 
11*fb1b10abSAndroid Build Coastguard Worker #include <math.h>
12*fb1b10abSAndroid Build Coastguard Worker #include <stdlib.h>
13*fb1b10abSAndroid Build Coastguard Worker 
14*fb1b10abSAndroid Build Coastguard Worker #include "./vpx_config.h"
15*fb1b10abSAndroid Build Coastguard Worker #include "./vpx_dsp_rtcd.h"
16*fb1b10abSAndroid Build Coastguard Worker 
17*fb1b10abSAndroid Build Coastguard Worker #include "vpx/vpx_integer.h"
18*fb1b10abSAndroid Build Coastguard Worker #include "vpx_dsp/postproc.h"
19*fb1b10abSAndroid Build Coastguard Worker #include "vpx_ports/mem.h"
20*fb1b10abSAndroid Build Coastguard Worker 
vpx_plane_add_noise_c(uint8_t * start,const int8_t * noise,int blackclamp,int whiteclamp,int width,int height,int pitch)21*fb1b10abSAndroid Build Coastguard Worker void vpx_plane_add_noise_c(uint8_t *start, const int8_t *noise, int blackclamp,
22*fb1b10abSAndroid Build Coastguard Worker                            int whiteclamp, int width, int height, int pitch) {
23*fb1b10abSAndroid Build Coastguard Worker   int i, j;
24*fb1b10abSAndroid Build Coastguard Worker   int bothclamp = blackclamp + whiteclamp;
25*fb1b10abSAndroid Build Coastguard Worker   for (i = 0; i < height; ++i) {
26*fb1b10abSAndroid Build Coastguard Worker     uint8_t *pos = start + i * pitch;
27*fb1b10abSAndroid Build Coastguard Worker     const int8_t *ref = (const int8_t *)(noise + (rand() & 0xff));  // NOLINT
28*fb1b10abSAndroid Build Coastguard Worker 
29*fb1b10abSAndroid Build Coastguard Worker     for (j = 0; j < width; ++j) {
30*fb1b10abSAndroid Build Coastguard Worker       int v = pos[j];
31*fb1b10abSAndroid Build Coastguard Worker 
32*fb1b10abSAndroid Build Coastguard Worker       v = clamp(v - blackclamp, 0, 255);
33*fb1b10abSAndroid Build Coastguard Worker       v = clamp(v + bothclamp, 0, 255);
34*fb1b10abSAndroid Build Coastguard Worker       v = clamp(v - whiteclamp, 0, 255);
35*fb1b10abSAndroid Build Coastguard Worker 
36*fb1b10abSAndroid Build Coastguard Worker       pos[j] = v + ref[j];
37*fb1b10abSAndroid Build Coastguard Worker     }
38*fb1b10abSAndroid Build Coastguard Worker   }
39*fb1b10abSAndroid Build Coastguard Worker }
40*fb1b10abSAndroid Build Coastguard Worker 
gaussian(double sigma,double mu,double x)41*fb1b10abSAndroid Build Coastguard Worker static double gaussian(double sigma, double mu, double x) {
42*fb1b10abSAndroid Build Coastguard Worker   return 1 / (sigma * sqrt(2.0 * 3.14159265)) *
43*fb1b10abSAndroid Build Coastguard Worker          (exp(-(x - mu) * (x - mu) / (2 * sigma * sigma)));
44*fb1b10abSAndroid Build Coastguard Worker }
45*fb1b10abSAndroid Build Coastguard Worker 
vpx_setup_noise(double sigma,int8_t * noise,int size)46*fb1b10abSAndroid Build Coastguard Worker int vpx_setup_noise(double sigma, int8_t *noise, int size) {
47*fb1b10abSAndroid Build Coastguard Worker   int8_t char_dist[256];
48*fb1b10abSAndroid Build Coastguard Worker   int next = 0, i, j;
49*fb1b10abSAndroid Build Coastguard Worker 
50*fb1b10abSAndroid Build Coastguard Worker   // set up a 256 entry lookup that matches gaussian distribution
51*fb1b10abSAndroid Build Coastguard Worker   for (i = -32; i < 32; ++i) {
52*fb1b10abSAndroid Build Coastguard Worker     const int a_i = (int)(0.5 + 256 * gaussian(sigma, 0, i));
53*fb1b10abSAndroid Build Coastguard Worker     if (a_i) {
54*fb1b10abSAndroid Build Coastguard Worker       for (j = 0; j < a_i; ++j) {
55*fb1b10abSAndroid Build Coastguard Worker         if (next + j >= 256) goto set_noise;
56*fb1b10abSAndroid Build Coastguard Worker         char_dist[next + j] = (int8_t)i;
57*fb1b10abSAndroid Build Coastguard Worker       }
58*fb1b10abSAndroid Build Coastguard Worker       next = next + j;
59*fb1b10abSAndroid Build Coastguard Worker     }
60*fb1b10abSAndroid Build Coastguard Worker   }
61*fb1b10abSAndroid Build Coastguard Worker 
62*fb1b10abSAndroid Build Coastguard Worker   // Rounding error - might mean we have less than 256.
63*fb1b10abSAndroid Build Coastguard Worker   for (; next < 256; ++next) {
64*fb1b10abSAndroid Build Coastguard Worker     char_dist[next] = 0;
65*fb1b10abSAndroid Build Coastguard Worker   }
66*fb1b10abSAndroid Build Coastguard Worker 
67*fb1b10abSAndroid Build Coastguard Worker set_noise:
68*fb1b10abSAndroid Build Coastguard Worker   for (i = 0; i < size; ++i) {
69*fb1b10abSAndroid Build Coastguard Worker     noise[i] = char_dist[rand() & 0xff];  // NOLINT
70*fb1b10abSAndroid Build Coastguard Worker   }
71*fb1b10abSAndroid Build Coastguard Worker 
72*fb1b10abSAndroid Build Coastguard Worker   // Returns the highest non 0 value used in distribution.
73*fb1b10abSAndroid Build Coastguard Worker   return -char_dist[0];
74*fb1b10abSAndroid Build Coastguard Worker }
75