xref: /aosp_15_r20/external/libvpx/vpx_dsp/bitreader.h (revision fb1b10ab9aebc7c7068eedab379b749d7e3900be)
1*fb1b10abSAndroid Build Coastguard Worker /*
2*fb1b10abSAndroid Build Coastguard Worker  *  Copyright (c) 2010 The WebM project authors. All Rights Reserved.
3*fb1b10abSAndroid Build Coastguard Worker  *
4*fb1b10abSAndroid Build Coastguard Worker  *  Use of this source code is governed by a BSD-style license
5*fb1b10abSAndroid Build Coastguard Worker  *  that can be found in the LICENSE file in the root of the source
6*fb1b10abSAndroid Build Coastguard Worker  *  tree. An additional intellectual property rights grant can be found
7*fb1b10abSAndroid Build Coastguard Worker  *  in the file PATENTS.  All contributing project authors may
8*fb1b10abSAndroid Build Coastguard Worker  *  be found in the AUTHORS file in the root of the source tree.
9*fb1b10abSAndroid Build Coastguard Worker  */
10*fb1b10abSAndroid Build Coastguard Worker 
11*fb1b10abSAndroid Build Coastguard Worker #ifndef VPX_VPX_DSP_BITREADER_H_
12*fb1b10abSAndroid Build Coastguard Worker #define VPX_VPX_DSP_BITREADER_H_
13*fb1b10abSAndroid Build Coastguard Worker 
14*fb1b10abSAndroid Build Coastguard Worker #include <stddef.h>
15*fb1b10abSAndroid Build Coastguard Worker #include <stdio.h>
16*fb1b10abSAndroid Build Coastguard Worker #include <limits.h>
17*fb1b10abSAndroid Build Coastguard Worker 
18*fb1b10abSAndroid Build Coastguard Worker #include "./vpx_config.h"
19*fb1b10abSAndroid Build Coastguard Worker #include "vpx_ports/mem.h"
20*fb1b10abSAndroid Build Coastguard Worker #include "vpx/vp8dx.h"
21*fb1b10abSAndroid Build Coastguard Worker #include "vpx/vpx_integer.h"
22*fb1b10abSAndroid Build Coastguard Worker #include "vpx_dsp/prob.h"
23*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_BITSTREAM_DEBUG
24*fb1b10abSAndroid Build Coastguard Worker #include "vpx_util/vpx_debug_util.h"
25*fb1b10abSAndroid Build Coastguard Worker #endif  // CONFIG_BITSTREAM_DEBUG
26*fb1b10abSAndroid Build Coastguard Worker 
27*fb1b10abSAndroid Build Coastguard Worker #ifdef __cplusplus
28*fb1b10abSAndroid Build Coastguard Worker extern "C" {
29*fb1b10abSAndroid Build Coastguard Worker #endif
30*fb1b10abSAndroid Build Coastguard Worker 
31*fb1b10abSAndroid Build Coastguard Worker typedef size_t BD_VALUE;
32*fb1b10abSAndroid Build Coastguard Worker 
33*fb1b10abSAndroid Build Coastguard Worker #define BD_VALUE_SIZE ((int)sizeof(BD_VALUE) * CHAR_BIT)
34*fb1b10abSAndroid Build Coastguard Worker 
35*fb1b10abSAndroid Build Coastguard Worker // This is meant to be a large, positive constant that can still be efficiently
36*fb1b10abSAndroid Build Coastguard Worker // loaded as an immediate (on platforms like ARM, for example).
37*fb1b10abSAndroid Build Coastguard Worker // Even relatively modest values like 100 would work fine.
38*fb1b10abSAndroid Build Coastguard Worker #define LOTS_OF_BITS 0x40000000
39*fb1b10abSAndroid Build Coastguard Worker 
40*fb1b10abSAndroid Build Coastguard Worker typedef struct {
41*fb1b10abSAndroid Build Coastguard Worker   // Be careful when reordering this struct, it may impact the cache negatively.
42*fb1b10abSAndroid Build Coastguard Worker   BD_VALUE value;
43*fb1b10abSAndroid Build Coastguard Worker   unsigned int range;
44*fb1b10abSAndroid Build Coastguard Worker   int count;
45*fb1b10abSAndroid Build Coastguard Worker   const uint8_t *buffer_end;
46*fb1b10abSAndroid Build Coastguard Worker   const uint8_t *buffer;
47*fb1b10abSAndroid Build Coastguard Worker   vpx_decrypt_cb decrypt_cb;
48*fb1b10abSAndroid Build Coastguard Worker   void *decrypt_state;
49*fb1b10abSAndroid Build Coastguard Worker   uint8_t clear_buffer[sizeof(BD_VALUE) + 1];
50*fb1b10abSAndroid Build Coastguard Worker } vpx_reader;
51*fb1b10abSAndroid Build Coastguard Worker 
52*fb1b10abSAndroid Build Coastguard Worker int vpx_reader_init(vpx_reader *r, const uint8_t *buffer, size_t size,
53*fb1b10abSAndroid Build Coastguard Worker                     vpx_decrypt_cb decrypt_cb, void *decrypt_state);
54*fb1b10abSAndroid Build Coastguard Worker 
55*fb1b10abSAndroid Build Coastguard Worker void vpx_reader_fill(vpx_reader *r);
56*fb1b10abSAndroid Build Coastguard Worker 
57*fb1b10abSAndroid Build Coastguard Worker const uint8_t *vpx_reader_find_end(vpx_reader *r);
58*fb1b10abSAndroid Build Coastguard Worker 
vpx_reader_has_error(vpx_reader * r)59*fb1b10abSAndroid Build Coastguard Worker static INLINE int vpx_reader_has_error(vpx_reader *r) {
60*fb1b10abSAndroid Build Coastguard Worker   // Check if we have reached the end of the buffer.
61*fb1b10abSAndroid Build Coastguard Worker   //
62*fb1b10abSAndroid Build Coastguard Worker   // Variable 'count' stores the number of bits in the 'value' buffer, minus
63*fb1b10abSAndroid Build Coastguard Worker   // 8. The top byte is part of the algorithm, and the remainder is buffered
64*fb1b10abSAndroid Build Coastguard Worker   // to be shifted into it. So if count == 8, the top 16 bits of 'value' are
65*fb1b10abSAndroid Build Coastguard Worker   // occupied, 8 for the algorithm and 8 in the buffer.
66*fb1b10abSAndroid Build Coastguard Worker   //
67*fb1b10abSAndroid Build Coastguard Worker   // When reading a byte from the user's buffer, count is filled with 8 and
68*fb1b10abSAndroid Build Coastguard Worker   // one byte is filled into the value buffer. When we reach the end of the
69*fb1b10abSAndroid Build Coastguard Worker   // data, count is additionally filled with LOTS_OF_BITS. So when
70*fb1b10abSAndroid Build Coastguard Worker   // count == LOTS_OF_BITS - 1, the user's data has been exhausted.
71*fb1b10abSAndroid Build Coastguard Worker   //
72*fb1b10abSAndroid Build Coastguard Worker   // 1 if we have tried to decode bits after the end of stream was encountered.
73*fb1b10abSAndroid Build Coastguard Worker   // 0 No error.
74*fb1b10abSAndroid Build Coastguard Worker   return r->count > BD_VALUE_SIZE && r->count < LOTS_OF_BITS;
75*fb1b10abSAndroid Build Coastguard Worker }
76*fb1b10abSAndroid Build Coastguard Worker 
vpx_read(vpx_reader * r,int prob)77*fb1b10abSAndroid Build Coastguard Worker static INLINE int vpx_read(vpx_reader *r, int prob) {
78*fb1b10abSAndroid Build Coastguard Worker   unsigned int bit = 0;
79*fb1b10abSAndroid Build Coastguard Worker   BD_VALUE value;
80*fb1b10abSAndroid Build Coastguard Worker   BD_VALUE bigsplit;
81*fb1b10abSAndroid Build Coastguard Worker   int count;
82*fb1b10abSAndroid Build Coastguard Worker   unsigned int range;
83*fb1b10abSAndroid Build Coastguard Worker   unsigned int split = (r->range * prob + (256 - prob)) >> CHAR_BIT;
84*fb1b10abSAndroid Build Coastguard Worker 
85*fb1b10abSAndroid Build Coastguard Worker   if (r->count < 0) vpx_reader_fill(r);
86*fb1b10abSAndroid Build Coastguard Worker 
87*fb1b10abSAndroid Build Coastguard Worker   value = r->value;
88*fb1b10abSAndroid Build Coastguard Worker   count = r->count;
89*fb1b10abSAndroid Build Coastguard Worker 
90*fb1b10abSAndroid Build Coastguard Worker   bigsplit = (BD_VALUE)split << (BD_VALUE_SIZE - CHAR_BIT);
91*fb1b10abSAndroid Build Coastguard Worker 
92*fb1b10abSAndroid Build Coastguard Worker   range = split;
93*fb1b10abSAndroid Build Coastguard Worker 
94*fb1b10abSAndroid Build Coastguard Worker   if (value >= bigsplit) {
95*fb1b10abSAndroid Build Coastguard Worker     range = r->range - split;
96*fb1b10abSAndroid Build Coastguard Worker     value = value - bigsplit;
97*fb1b10abSAndroid Build Coastguard Worker     bit = 1;
98*fb1b10abSAndroid Build Coastguard Worker   }
99*fb1b10abSAndroid Build Coastguard Worker 
100*fb1b10abSAndroid Build Coastguard Worker   {
101*fb1b10abSAndroid Build Coastguard Worker     const unsigned char shift = vpx_norm[(unsigned char)range];
102*fb1b10abSAndroid Build Coastguard Worker     range <<= shift;
103*fb1b10abSAndroid Build Coastguard Worker     value <<= shift;
104*fb1b10abSAndroid Build Coastguard Worker     count -= shift;
105*fb1b10abSAndroid Build Coastguard Worker   }
106*fb1b10abSAndroid Build Coastguard Worker   r->value = value;
107*fb1b10abSAndroid Build Coastguard Worker   r->count = count;
108*fb1b10abSAndroid Build Coastguard Worker   r->range = range;
109*fb1b10abSAndroid Build Coastguard Worker 
110*fb1b10abSAndroid Build Coastguard Worker #if CONFIG_BITSTREAM_DEBUG
111*fb1b10abSAndroid Build Coastguard Worker   {
112*fb1b10abSAndroid Build Coastguard Worker     const int queue_r = bitstream_queue_get_read();
113*fb1b10abSAndroid Build Coastguard Worker     const int frame_idx = bitstream_queue_get_frame_read();
114*fb1b10abSAndroid Build Coastguard Worker     int ref_result, ref_prob;
115*fb1b10abSAndroid Build Coastguard Worker     bitstream_queue_pop(&ref_result, &ref_prob);
116*fb1b10abSAndroid Build Coastguard Worker     if ((int)bit != ref_result) {
117*fb1b10abSAndroid Build Coastguard Worker       fprintf(stderr,
118*fb1b10abSAndroid Build Coastguard Worker               "\n *** [bit] result error, frame_idx_r %d bit %d ref_result %d "
119*fb1b10abSAndroid Build Coastguard Worker               "queue_r %d\n",
120*fb1b10abSAndroid Build Coastguard Worker               frame_idx, bit, ref_result, queue_r);
121*fb1b10abSAndroid Build Coastguard Worker 
122*fb1b10abSAndroid Build Coastguard Worker       assert(0);
123*fb1b10abSAndroid Build Coastguard Worker     }
124*fb1b10abSAndroid Build Coastguard Worker     if (prob != ref_prob) {
125*fb1b10abSAndroid Build Coastguard Worker       fprintf(stderr,
126*fb1b10abSAndroid Build Coastguard Worker               "\n *** [bit] prob error, frame_idx_r %d prob %d ref_prob %d "
127*fb1b10abSAndroid Build Coastguard Worker               "queue_r %d\n",
128*fb1b10abSAndroid Build Coastguard Worker               frame_idx, prob, ref_prob, queue_r);
129*fb1b10abSAndroid Build Coastguard Worker 
130*fb1b10abSAndroid Build Coastguard Worker       assert(0);
131*fb1b10abSAndroid Build Coastguard Worker     }
132*fb1b10abSAndroid Build Coastguard Worker   }
133*fb1b10abSAndroid Build Coastguard Worker #endif
134*fb1b10abSAndroid Build Coastguard Worker 
135*fb1b10abSAndroid Build Coastguard Worker   return bit;
136*fb1b10abSAndroid Build Coastguard Worker }
137*fb1b10abSAndroid Build Coastguard Worker 
vpx_read_bit(vpx_reader * r)138*fb1b10abSAndroid Build Coastguard Worker static INLINE int vpx_read_bit(vpx_reader *r) {
139*fb1b10abSAndroid Build Coastguard Worker   return vpx_read(r, 128);  // vpx_prob_half
140*fb1b10abSAndroid Build Coastguard Worker }
141*fb1b10abSAndroid Build Coastguard Worker 
vpx_read_literal(vpx_reader * r,int bits)142*fb1b10abSAndroid Build Coastguard Worker static INLINE int vpx_read_literal(vpx_reader *r, int bits) {
143*fb1b10abSAndroid Build Coastguard Worker   int literal = 0, bit;
144*fb1b10abSAndroid Build Coastguard Worker 
145*fb1b10abSAndroid Build Coastguard Worker   for (bit = bits - 1; bit >= 0; bit--) literal |= vpx_read_bit(r) << bit;
146*fb1b10abSAndroid Build Coastguard Worker 
147*fb1b10abSAndroid Build Coastguard Worker   return literal;
148*fb1b10abSAndroid Build Coastguard Worker }
149*fb1b10abSAndroid Build Coastguard Worker 
vpx_read_tree(vpx_reader * r,const vpx_tree_index * tree,const vpx_prob * probs)150*fb1b10abSAndroid Build Coastguard Worker static INLINE int vpx_read_tree(vpx_reader *r, const vpx_tree_index *tree,
151*fb1b10abSAndroid Build Coastguard Worker                                 const vpx_prob *probs) {
152*fb1b10abSAndroid Build Coastguard Worker   vpx_tree_index i = 0;
153*fb1b10abSAndroid Build Coastguard Worker 
154*fb1b10abSAndroid Build Coastguard Worker   while ((i = tree[i + vpx_read(r, probs[i >> 1])]) > 0) continue;
155*fb1b10abSAndroid Build Coastguard Worker 
156*fb1b10abSAndroid Build Coastguard Worker   return -i;
157*fb1b10abSAndroid Build Coastguard Worker }
158*fb1b10abSAndroid Build Coastguard Worker 
159*fb1b10abSAndroid Build Coastguard Worker #ifdef __cplusplus
160*fb1b10abSAndroid Build Coastguard Worker }  // extern "C"
161*fb1b10abSAndroid Build Coastguard Worker #endif
162*fb1b10abSAndroid Build Coastguard Worker 
163*fb1b10abSAndroid Build Coastguard Worker #endif  // VPX_VPX_DSP_BITREADER_H_
164