1*fb1b10abSAndroid Build Coastguard Worker // Copyright 2013 Google Inc. All Rights Reserved. 2*fb1b10abSAndroid Build Coastguard Worker // 3*fb1b10abSAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license 4*fb1b10abSAndroid Build Coastguard Worker // that can be found in the COPYING file in the root of the source 5*fb1b10abSAndroid Build Coastguard Worker // tree. An additional intellectual property rights grant can be found 6*fb1b10abSAndroid Build Coastguard Worker // in the file PATENTS. All contributing project authors may 7*fb1b10abSAndroid Build Coastguard Worker // be found in the AUTHORS file in the root of the source tree. 8*fb1b10abSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------- 9*fb1b10abSAndroid Build Coastguard Worker // 10*fb1b10abSAndroid Build Coastguard Worker // Multi-threaded worker 11*fb1b10abSAndroid Build Coastguard Worker // 12*fb1b10abSAndroid Build Coastguard Worker // Original source: 13*fb1b10abSAndroid Build Coastguard Worker // https://chromium.googlesource.com/webm/libwebp 14*fb1b10abSAndroid Build Coastguard Worker 15*fb1b10abSAndroid Build Coastguard Worker #ifndef VPX_VPX_UTIL_VPX_THREAD_H_ 16*fb1b10abSAndroid Build Coastguard Worker #define VPX_VPX_UTIL_VPX_THREAD_H_ 17*fb1b10abSAndroid Build Coastguard Worker 18*fb1b10abSAndroid Build Coastguard Worker #ifdef __cplusplus 19*fb1b10abSAndroid Build Coastguard Worker extern "C" { 20*fb1b10abSAndroid Build Coastguard Worker #endif 21*fb1b10abSAndroid Build Coastguard Worker 22*fb1b10abSAndroid Build Coastguard Worker // State of the worker thread object 23*fb1b10abSAndroid Build Coastguard Worker typedef enum { 24*fb1b10abSAndroid Build Coastguard Worker VPX_WORKER_STATUS_NOT_OK = 0, // object is unusable 25*fb1b10abSAndroid Build Coastguard Worker VPX_WORKER_STATUS_OK, // ready to work 26*fb1b10abSAndroid Build Coastguard Worker VPX_WORKER_STATUS_WORKING // busy finishing the current task 27*fb1b10abSAndroid Build Coastguard Worker } VPxWorkerStatus; 28*fb1b10abSAndroid Build Coastguard Worker 29*fb1b10abSAndroid Build Coastguard Worker // Function to be called by the worker thread. Takes two opaque pointers as 30*fb1b10abSAndroid Build Coastguard Worker // arguments (data1 and data2). Should return true on success and return false 31*fb1b10abSAndroid Build Coastguard Worker // in case of error. 32*fb1b10abSAndroid Build Coastguard Worker typedef int (*VPxWorkerHook)(void *, void *); 33*fb1b10abSAndroid Build Coastguard Worker 34*fb1b10abSAndroid Build Coastguard Worker // Platform-dependent implementation details for the worker. 35*fb1b10abSAndroid Build Coastguard Worker typedef struct VPxWorkerImpl VPxWorkerImpl; 36*fb1b10abSAndroid Build Coastguard Worker 37*fb1b10abSAndroid Build Coastguard Worker // Synchronization object used to launch job in the worker thread 38*fb1b10abSAndroid Build Coastguard Worker typedef struct { 39*fb1b10abSAndroid Build Coastguard Worker VPxWorkerImpl *impl_; 40*fb1b10abSAndroid Build Coastguard Worker VPxWorkerStatus status_; 41*fb1b10abSAndroid Build Coastguard Worker // Thread name for the debugger. If not NULL, must point to a string that 42*fb1b10abSAndroid Build Coastguard Worker // outlives the worker thread. For portability, use a name <= 15 characters 43*fb1b10abSAndroid Build Coastguard Worker // long (not including the terminating NUL character). 44*fb1b10abSAndroid Build Coastguard Worker const char *thread_name; 45*fb1b10abSAndroid Build Coastguard Worker VPxWorkerHook hook; // hook to call 46*fb1b10abSAndroid Build Coastguard Worker void *data1; // first argument passed to 'hook' 47*fb1b10abSAndroid Build Coastguard Worker void *data2; // second argument passed to 'hook' 48*fb1b10abSAndroid Build Coastguard Worker int had_error; // true if a call to 'hook' returned false 49*fb1b10abSAndroid Build Coastguard Worker } VPxWorker; 50*fb1b10abSAndroid Build Coastguard Worker 51*fb1b10abSAndroid Build Coastguard Worker // The interface for all thread-worker related functions. All these functions 52*fb1b10abSAndroid Build Coastguard Worker // must be implemented. 53*fb1b10abSAndroid Build Coastguard Worker typedef struct { 54*fb1b10abSAndroid Build Coastguard Worker // Must be called first, before any other method. 55*fb1b10abSAndroid Build Coastguard Worker void (*init)(VPxWorker *const worker); 56*fb1b10abSAndroid Build Coastguard Worker // Must be called to initialize the object and spawn the thread. Re-entrant. 57*fb1b10abSAndroid Build Coastguard Worker // Will potentially launch the thread. Returns false in case of error. 58*fb1b10abSAndroid Build Coastguard Worker int (*reset)(VPxWorker *const worker); 59*fb1b10abSAndroid Build Coastguard Worker // Makes sure the previous work is finished. Returns true if worker->had_error 60*fb1b10abSAndroid Build Coastguard Worker // was not set and no error condition was triggered by the working thread. 61*fb1b10abSAndroid Build Coastguard Worker int (*sync)(VPxWorker *const worker); 62*fb1b10abSAndroid Build Coastguard Worker // Triggers the thread to call hook() with data1 and data2 arguments. These 63*fb1b10abSAndroid Build Coastguard Worker // hook/data1/data2 values can be changed at any time before calling this 64*fb1b10abSAndroid Build Coastguard Worker // function, but not be changed afterward until the next call to Sync(). 65*fb1b10abSAndroid Build Coastguard Worker void (*launch)(VPxWorker *const worker); 66*fb1b10abSAndroid Build Coastguard Worker // This function is similar to launch() except that it calls the 67*fb1b10abSAndroid Build Coastguard Worker // hook directly instead of using a thread. Convenient to bypass the thread 68*fb1b10abSAndroid Build Coastguard Worker // mechanism while still using the VPxWorker structs. sync() must 69*fb1b10abSAndroid Build Coastguard Worker // still be called afterward (for error reporting). 70*fb1b10abSAndroid Build Coastguard Worker void (*execute)(VPxWorker *const worker); 71*fb1b10abSAndroid Build Coastguard Worker // Kill the thread and terminate the object. To use the object again, one 72*fb1b10abSAndroid Build Coastguard Worker // must call reset() again. 73*fb1b10abSAndroid Build Coastguard Worker void (*end)(VPxWorker *const worker); 74*fb1b10abSAndroid Build Coastguard Worker } VPxWorkerInterface; 75*fb1b10abSAndroid Build Coastguard Worker 76*fb1b10abSAndroid Build Coastguard Worker // Install a new set of threading functions, overriding the defaults. This 77*fb1b10abSAndroid Build Coastguard Worker // should be done before any workers are started, i.e., before any encoding or 78*fb1b10abSAndroid Build Coastguard Worker // decoding takes place. The contents of the interface struct are copied, it 79*fb1b10abSAndroid Build Coastguard Worker // is safe to free the corresponding memory after this call. This function is 80*fb1b10abSAndroid Build Coastguard Worker // not thread-safe. Return false in case of invalid pointer or methods. 81*fb1b10abSAndroid Build Coastguard Worker int vpx_set_worker_interface(const VPxWorkerInterface *const winterface); 82*fb1b10abSAndroid Build Coastguard Worker 83*fb1b10abSAndroid Build Coastguard Worker // Retrieve the currently set thread worker interface. 84*fb1b10abSAndroid Build Coastguard Worker const VPxWorkerInterface *vpx_get_worker_interface(void); 85*fb1b10abSAndroid Build Coastguard Worker 86*fb1b10abSAndroid Build Coastguard Worker //------------------------------------------------------------------------------ 87*fb1b10abSAndroid Build Coastguard Worker 88*fb1b10abSAndroid Build Coastguard Worker #ifdef __cplusplus 89*fb1b10abSAndroid Build Coastguard Worker } // extern "C" 90*fb1b10abSAndroid Build Coastguard Worker #endif 91*fb1b10abSAndroid Build Coastguard Worker 92*fb1b10abSAndroid Build Coastguard Worker #endif // VPX_VPX_UTIL_VPX_THREAD_H_ 93