1*1c60b9acSAndroid Build Coastguard WorkerCOMPONENT_DEPENDS := mbedtls openssl 2*1c60b9acSAndroid Build Coastguard Worker#COMPONENT_ADD_INCLUDEDIRS := ../../../../../../../../../../../../../../../../../../../../$(COMPONENT_BUILD_DIR)/include 3*1c60b9acSAndroid Build Coastguard Worker 4*1c60b9acSAndroid Build Coastguard WorkerCOMPONENT_OWNBUILDTARGET := 1 5*1c60b9acSAndroid Build Coastguard Worker 6*1c60b9acSAndroid Build Coastguard WorkerCROSS_PATH1 := $(shell which xtensa-esp32-elf-gcc ) 7*1c60b9acSAndroid Build Coastguard WorkerCROSS_PATH := $(shell dirname $(CROSS_PATH1) )/.. 8*1c60b9acSAndroid Build Coastguard Worker 9*1c60b9acSAndroid Build Coastguard Worker# detect MSYS2 environment and set generator flag if found 10*1c60b9acSAndroid Build Coastguard Worker# also set executable extension to .exe so that tools can be properly found 11*1c60b9acSAndroid Build Coastguard Worker# and disable bundled zlib 12*1c60b9acSAndroid Build Coastguard WorkerMSYS_VERSION = $(if $(findstring Msys, $(shell uname -o)),$(word 1, $(subst ., ,$(shell uname -r))),0) 13*1c60b9acSAndroid Build Coastguard Workerifneq ($(MSYS_VERSION),0) 14*1c60b9acSAndroid Build Coastguard Worker MSYS_FLAGS = -DLWS_WITH_BUNDLED_ZLIB=0 -DEXECUTABLE_EXT=.exe -G'MSYS Makefiles' 15*1c60b9acSAndroid Build Coastguard Workerendif 16*1c60b9acSAndroid Build Coastguard Worker 17*1c60b9acSAndroid Build Coastguard Worker# -DNDEBUG=1 after cflags stops debug etc being built 18*1c60b9acSAndroid Build Coastguard Worker.PHONY: build 19*1c60b9acSAndroid Build Coastguard Workerbuild: 20*1c60b9acSAndroid Build Coastguard Worker cd $(COMPONENT_BUILD_DIR) ; \ 21*1c60b9acSAndroid Build Coastguard Worker echo "doing lws cmake" ; \ 22*1c60b9acSAndroid Build Coastguard Worker cmake $(COMPONENT_PATH) -DLWS_C_FLAGS="$(CFLAGS) -DNDEBUG=1" \ 23*1c60b9acSAndroid Build Coastguard Worker -DIDF_PATH=$(IDF_PATH) \ 24*1c60b9acSAndroid Build Coastguard Worker -DCROSS_PATH=$(CROSS_PATH) \ 25*1c60b9acSAndroid Build Coastguard Worker -DBUILD_DIR_BASE=$(BUILD_DIR_BASE) \ 26*1c60b9acSAndroid Build Coastguard Worker -DCMAKE_TOOLCHAIN_FILE=$(COMPONENT_PATH)/contrib/cross-esp32.cmake \ 27*1c60b9acSAndroid Build Coastguard Worker -DCMAKE_BUILD_TYPE=RELEASE \ 28*1c60b9acSAndroid Build Coastguard Worker -DLWS_MBEDTLS_INCLUDE_DIRS="${IDF_PATH}/components/openssl/include;${IDF_PATH}/components/mbedtls/mbedtls/include;${IDF_PATH}/components/mbedtls/port/include" \ 29*1c60b9acSAndroid Build Coastguard Worker -DLWS_WITH_STATS=0 \ 30*1c60b9acSAndroid Build Coastguard Worker -DLWS_WITH_HTTP2=1 \ 31*1c60b9acSAndroid Build Coastguard Worker -DLWS_WITH_RANGES=1 \ 32*1c60b9acSAndroid Build Coastguard Worker -DLWS_WITH_ACME=1 \ 33*1c60b9acSAndroid Build Coastguard Worker -DLWS_WITH_ZLIB=1 \ 34*1c60b9acSAndroid Build Coastguard Worker -DLWS_WITH_ZIP_FOPS=1 \ 35*1c60b9acSAndroid Build Coastguard Worker -DZLIB_LIBRARY=$(BUILD_DIR_BASE)/zlib/libzlib.a \ 36*1c60b9acSAndroid Build Coastguard Worker -DZLIB_INCLUDE_DIR=$(COMPONENT_PATH)/../zlib \ 37*1c60b9acSAndroid Build Coastguard Worker -DLWS_WITH_ESP32=1 \ 38*1c60b9acSAndroid Build Coastguard Worker $(MSYS_FLAGS) ; \ 39*1c60b9acSAndroid Build Coastguard Worker make && \ 40*1c60b9acSAndroid Build Coastguard Worker cp ${COMPONENT_BUILD_DIR}/lib/libwebsockets.a ${COMPONENT_BUILD_DIR}/liblibwebsockets.a 41*1c60b9acSAndroid Build Coastguard Worker 42*1c60b9acSAndroid Build Coastguard Workerclean: myclean 43*1c60b9acSAndroid Build Coastguard Worker 44*1c60b9acSAndroid Build Coastguard Workermyclean: 45*1c60b9acSAndroid Build Coastguard Worker rm -rf ./build 46