1*1c60b9acSAndroid Build Coastguard Worker# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake 2*1c60b9acSAndroid Build Coastguard Worker# files which are included with CMake 2.8.4 3*1c60b9acSAndroid Build Coastguard Worker# It has been altered for iOS development 4*1c60b9acSAndroid Build Coastguard Worker 5*1c60b9acSAndroid Build Coastguard Worker# Options: 6*1c60b9acSAndroid Build Coastguard Worker# 7*1c60b9acSAndroid Build Coastguard Worker# IOS_PLATFORM = OS (default) or OS32 or SIMULATOR or SIMULATOR64 8*1c60b9acSAndroid Build Coastguard Worker# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders 9*1c60b9acSAndroid Build Coastguard Worker# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch. 10*1c60b9acSAndroid Build Coastguard Worker# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch. 11*1c60b9acSAndroid Build Coastguard Worker# 12*1c60b9acSAndroid Build Coastguard Worker# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder 13*1c60b9acSAndroid Build Coastguard Worker# By default this location is automatcially chosen based on the IOS_PLATFORM value above. 14*1c60b9acSAndroid Build Coastguard Worker# If set manually, it will override the default location and force the user of a particular Developer Platform 15*1c60b9acSAndroid Build Coastguard Worker# 16*1c60b9acSAndroid Build Coastguard Worker# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder 17*1c60b9acSAndroid Build Coastguard Worker# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value. 18*1c60b9acSAndroid Build Coastguard Worker# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. 19*1c60b9acSAndroid Build Coastguard Worker# If set manually, this will force the use of a specific SDK version 20*1c60b9acSAndroid Build Coastguard Worker# 21*1c60b9acSAndroid Build Coastguard Worker# IOS_BITCODE = 1/0: Enable bitcode or not. Only iOS >= 6.0 device build can enable bitcode. Default is enabled. 22*1c60b9acSAndroid Build Coastguard Worker 23*1c60b9acSAndroid Build Coastguard Worker# Macros: 24*1c60b9acSAndroid Build Coastguard Worker# 25*1c60b9acSAndroid Build Coastguard Worker# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE) 26*1c60b9acSAndroid Build Coastguard Worker# A convenience macro for setting xcode specific properties on targets 27*1c60b9acSAndroid Build Coastguard Worker# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1") 28*1c60b9acSAndroid Build Coastguard Worker# 29*1c60b9acSAndroid Build Coastguard Worker# find_host_package (PROGRAM ARGS) 30*1c60b9acSAndroid Build Coastguard Worker# A macro used to find executable programs on the host system, not within the iOS environment. 31*1c60b9acSAndroid Build Coastguard Worker# Thanks to the android-cmake project for providing the command 32*1c60b9acSAndroid Build Coastguard Worker 33*1c60b9acSAndroid Build Coastguard Worker# Standard settings 34*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_SYSTEM_NAME Darwin) 35*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_SYSTEM_VERSION 1) 36*1c60b9acSAndroid Build Coastguard Workerset(CMAKE_CROSSCOMPILING TRUE) 37*1c60b9acSAndroid Build Coastguard Workerset (UNIX TRUE) 38*1c60b9acSAndroid Build Coastguard Workerset (APPLE TRUE) 39*1c60b9acSAndroid Build Coastguard Workerset (IOS TRUE) 40*1c60b9acSAndroid Build Coastguard Worker 41*1c60b9acSAndroid Build Coastguard Workerif(NOT DEFINED IOS_BITCODE) # check xcode/clang version? since xcode 7 42*1c60b9acSAndroid Build Coastguard Worker set(IOS_BITCODE 1) 43*1c60b9acSAndroid Build Coastguard Workerendif() 44*1c60b9acSAndroid Build Coastguard Workerset(IOS_BITCODE_MARKER 0) 45*1c60b9acSAndroid Build Coastguard Worker 46*1c60b9acSAndroid Build Coastguard Worker# Required as of cmake 2.8.10 47*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE) 48*1c60b9acSAndroid Build Coastguard Worker 49*1c60b9acSAndroid Build Coastguard Worker# Determine the cmake host system version so we know where to find the iOS SDKs 50*1c60b9acSAndroid Build Coastguard Workerfind_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin) 51*1c60b9acSAndroid Build Coastguard Workerif (CMAKE_UNAME) 52*1c60b9acSAndroid Build Coastguard Worker exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION) 53*1c60b9acSAndroid Build Coastguard Worker string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}") 54*1c60b9acSAndroid Build Coastguard Workerendif (CMAKE_UNAME) 55*1c60b9acSAndroid Build Coastguard Worker 56*1c60b9acSAndroid Build Coastguard Worker# Force the compilers to gcc for iOS 57*1c60b9acSAndroid Build Coastguard Workerinclude (CMakeForceCompiler) 58*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_C_COMPILER /usr/bin/clang) 59*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_CXX_COMPILER /usr/bin/clang++) 60*1c60b9acSAndroid Build Coastguard Workerset(CMAKE_AR ar CACHE FILEPATH "" FORCE) 61*1c60b9acSAndroid Build Coastguard Worker 62*1c60b9acSAndroid Build Coastguard Worker# Skip the platform compiler checks for cross compiling 63*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_CXX_COMPILER_WORKS TRUE) 64*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_C_COMPILER_WORKS TRUE) 65*1c60b9acSAndroid Build Coastguard Worker 66*1c60b9acSAndroid Build Coastguard Worker# All iOS/Darwin specific settings - some may be redundant 67*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_SHARED_LIBRARY_PREFIX "lib") 68*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib") 69*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_SHARED_MODULE_PREFIX "lib") 70*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_SHARED_MODULE_SUFFIX ".so") 71*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_MODULE_EXISTS 1) 72*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_DL_LIBS "") 73*1c60b9acSAndroid Build Coastguard Worker 74*1c60b9acSAndroid Build Coastguard Workerif(IOS_BITCODE) 75*1c60b9acSAndroid Build Coastguard Worker set(BITCODE_FLAGS "-fembed-bitcode") 76*1c60b9acSAndroid Build Coastguard Worker elseif(IOS_BITCODE_MARKER) 77*1c60b9acSAndroid Build Coastguard Worker set(BITCODE_FLAGS "-fembed-bitcode-marker") 78*1c60b9acSAndroid Build Coastguard Worker endif() 79*1c60b9acSAndroid Build Coastguard Worker 80*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ") 81*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ") 82*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}") 83*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}") 84*1c60b9acSAndroid Build Coastguard Worker 85*1c60b9acSAndroid Build Coastguard Worker# Hidden visibilty is required for cxx on iOS 86*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_C_FLAGS_INIT "${BITCODE_FLAGS}") 87*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_CXX_FLAGS_INIT "-fvisibility=hidden -fvisibility-inlines-hidden ${BITCODE_FLAGS}") 88*1c60b9acSAndroid Build Coastguard Worker 89*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}") 90*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}") 91*1c60b9acSAndroid Build Coastguard Worker 92*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_PLATFORM_HAS_INSTALLNAME 1) 93*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names") 94*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names") 95*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,") 96*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,") 97*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a") 98*1c60b9acSAndroid Build Coastguard Worker 99*1c60b9acSAndroid Build Coastguard Worker# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree 100*1c60b9acSAndroid Build Coastguard Worker# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache 101*1c60b9acSAndroid Build Coastguard Worker# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun) 102*1c60b9acSAndroid Build Coastguard Worker# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex 103*1c60b9acSAndroid Build Coastguard Workerif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) 104*1c60b9acSAndroid Build Coastguard Worker find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool) 105*1c60b9acSAndroid Build Coastguard Workerendif () 106*1c60b9acSAndroid Build Coastguard Worker 107*1c60b9acSAndroid Build Coastguard Worker# Setup iOS platform unless specified manually with IOS_PLATFORM 108*1c60b9acSAndroid Build Coastguard Workerif (NOT DEFINED IOS_PLATFORM) 109*1c60b9acSAndroid Build Coastguard Worker set (IOS_PLATFORM "OS") 110*1c60b9acSAndroid Build Coastguard Workerendif () 111*1c60b9acSAndroid Build Coastguard Workerset (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform") 112*1c60b9acSAndroid Build Coastguard Worker 113*1c60b9acSAndroid Build Coastguard Worker# Setup building for arm64 or not 114*1c60b9acSAndroid Build Coastguard Workerif (NOT DEFINED BUILD_ARM64) 115*1c60b9acSAndroid Build Coastguard Worker set (BUILD_ARM64 true) 116*1c60b9acSAndroid Build Coastguard Workerendif () 117*1c60b9acSAndroid Build Coastguard Workerset (BUILD_ARM64 ${BUILD_ARM64} CACHE STRING "Build arm64 arch or not") 118*1c60b9acSAndroid Build Coastguard Worker 119*1c60b9acSAndroid Build Coastguard Worker# Check the platform selection and setup for developer root 120*1c60b9acSAndroid Build Coastguard Workerif (${IOS_PLATFORM} STREQUAL "OS") 121*1c60b9acSAndroid Build Coastguard Worker set (IOS_PLATFORM_LOCATION "iPhoneOS.platform") 122*1c60b9acSAndroid Build Coastguard Worker 123*1c60b9acSAndroid Build Coastguard Worker # This causes the installers to properly locate the output libraries 124*1c60b9acSAndroid Build Coastguard Worker set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos") 125*1c60b9acSAndroid Build Coastguard Workerelseif (${IOS_PLATFORM} STREQUAL "OS32") 126*1c60b9acSAndroid Build Coastguard Worker set (IOS_PLATFORM_LOCATION "iPhoneOS.platform") 127*1c60b9acSAndroid Build Coastguard Worker 128*1c60b9acSAndroid Build Coastguard Worker # This causes the installers to properly locate the output libraries 129*1c60b9acSAndroid Build Coastguard Worker set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos") 130*1c60b9acSAndroid Build Coastguard Workerelseif (${IOS_PLATFORM} STREQUAL "SIMULATOR") 131*1c60b9acSAndroid Build Coastguard Worker set (IS_SIMULATOR true) 132*1c60b9acSAndroid Build Coastguard Worker set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") 133*1c60b9acSAndroid Build Coastguard Worker 134*1c60b9acSAndroid Build Coastguard Worker # This causes the installers to properly locate the output libraries 135*1c60b9acSAndroid Build Coastguard Worker set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") 136*1c60b9acSAndroid Build Coastguard Workerelseif (${IOS_PLATFORM} STREQUAL "SIMULATOR64") 137*1c60b9acSAndroid Build Coastguard Worker set (IS_SIMULATOR true) 138*1c60b9acSAndroid Build Coastguard Worker set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") 139*1c60b9acSAndroid Build Coastguard Worker 140*1c60b9acSAndroid Build Coastguard Worker # This causes the installers to properly locate the output libraries 141*1c60b9acSAndroid Build Coastguard Worker set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator") 142*1c60b9acSAndroid Build Coastguard Workerelse () 143*1c60b9acSAndroid Build Coastguard Worker message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR") 144*1c60b9acSAndroid Build Coastguard Workerendif () 145*1c60b9acSAndroid Build Coastguard Worker 146*1c60b9acSAndroid Build Coastguard Worker# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT 147*1c60b9acSAndroid Build Coastguard Worker# Note Xcode 4.3 changed the installation location, choose the most recent one available 148*1c60b9acSAndroid Build Coastguard Workerexec_program(/usr/bin/xcode-select ARGS -print-path OUTPUT_VARIABLE CMAKE_XCODE_DEVELOPER_DIR) 149*1c60b9acSAndroid Build Coastguard Workerset (XCODE_POST_43_ROOT "${CMAKE_XCODE_DEVELOPER_DIR}/Platforms/${IOS_PLATFORM_LOCATION}/Developer") 150*1c60b9acSAndroid Build Coastguard Workerset (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") 151*1c60b9acSAndroid Build Coastguard Workerif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) 152*1c60b9acSAndroid Build Coastguard Worker if (EXISTS ${XCODE_POST_43_ROOT}) 153*1c60b9acSAndroid Build Coastguard Worker set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT}) 154*1c60b9acSAndroid Build Coastguard Worker elseif(EXISTS ${XCODE_PRE_43_ROOT}) 155*1c60b9acSAndroid Build Coastguard Worker set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT}) 156*1c60b9acSAndroid Build Coastguard Worker endif (EXISTS ${XCODE_POST_43_ROOT}) 157*1c60b9acSAndroid Build Coastguard Workerendif () 158*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform") 159*1c60b9acSAndroid Build Coastguard Worker 160*1c60b9acSAndroid Build Coastguard Worker# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT 161*1c60b9acSAndroid Build Coastguard Workerif (NOT DEFINED CMAKE_IOS_SDK_ROOT) 162*1c60b9acSAndroid Build Coastguard Worker file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*") 163*1c60b9acSAndroid Build Coastguard Worker if (_CMAKE_IOS_SDKS) 164*1c60b9acSAndroid Build Coastguard Worker list (SORT _CMAKE_IOS_SDKS) 165*1c60b9acSAndroid Build Coastguard Worker list (REVERSE _CMAKE_IOS_SDKS) 166*1c60b9acSAndroid Build Coastguard Worker list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT) 167*1c60b9acSAndroid Build Coastguard Worker else (_CMAKE_IOS_SDKS) 168*1c60b9acSAndroid Build Coastguard Worker message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.") 169*1c60b9acSAndroid Build Coastguard Worker endif (_CMAKE_IOS_SDKS) 170*1c60b9acSAndroid Build Coastguard Worker message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}") 171*1c60b9acSAndroid Build Coastguard Workerendif () 172*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK") 173*1c60b9acSAndroid Build Coastguard Worker 174*1c60b9acSAndroid Build Coastguard Worker# Set the sysroot default to the most recent SDK 175*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support") 176*1c60b9acSAndroid Build Coastguard Worker 177*1c60b9acSAndroid Build Coastguard Worker# set the architecture for iOS 178*1c60b9acSAndroid Build Coastguard Workerif (${IOS_PLATFORM} STREQUAL "OS") 179*1c60b9acSAndroid Build Coastguard Worker set (IOS_ARCH arm64) 180*1c60b9acSAndroid Build Coastguard Workerelseif (${IOS_PLATFORM} STREQUAL "OS32") 181*1c60b9acSAndroid Build Coastguard Worker set (IOS_ARCH armv7) 182*1c60b9acSAndroid Build Coastguard Workerelseif (${IOS_PLATFORM} STREQUAL "SIMULATOR") 183*1c60b9acSAndroid Build Coastguard Worker set (IOS_ARCH i386) 184*1c60b9acSAndroid Build Coastguard Workerelseif (${IOS_PLATFORM} STREQUAL "SIMULATOR64") 185*1c60b9acSAndroid Build Coastguard Worker set (IOS_ARCH x86_64) 186*1c60b9acSAndroid Build Coastguard Workerendif () 187*1c60b9acSAndroid Build Coastguard Worker 188*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE STRING "Build architecture for iOS") 189*1c60b9acSAndroid Build Coastguard Worker 190*1c60b9acSAndroid Build Coastguard Worker# Set the find root to the iOS developer roots and to user defined paths 191*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE STRING "iOS find search path root") 192*1c60b9acSAndroid Build Coastguard Worker 193*1c60b9acSAndroid Build Coastguard Worker# default to searching for frameworks first 194*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_FIND_FRAMEWORK FIRST) 195*1c60b9acSAndroid Build Coastguard Worker 196*1c60b9acSAndroid Build Coastguard Worker# set up the default search directories for frameworks 197*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_SYSTEM_FRAMEWORK_PATH 198*1c60b9acSAndroid Build Coastguard Worker ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks 199*1c60b9acSAndroid Build Coastguard Worker ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks 200*1c60b9acSAndroid Build Coastguard Worker ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks 201*1c60b9acSAndroid Build Coastguard Worker) 202*1c60b9acSAndroid Build Coastguard Worker 203*1c60b9acSAndroid Build Coastguard Worker# only search the iOS sdks, not the remainder of the host filesystem 204*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) 205*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) 206*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) 207*1c60b9acSAndroid Build Coastguard Worker 208*1c60b9acSAndroid Build Coastguard Worker 209*1c60b9acSAndroid Build Coastguard Worker# This little macro lets you set any XCode specific property 210*1c60b9acSAndroid Build Coastguard Workermacro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE) 211*1c60b9acSAndroid Build Coastguard Worker set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE}) 212*1c60b9acSAndroid Build Coastguard Workerendmacro (set_xcode_property) 213*1c60b9acSAndroid Build Coastguard Worker 214*1c60b9acSAndroid Build Coastguard Worker 215*1c60b9acSAndroid Build Coastguard Worker# This macro lets you find executable programs on the host system 216*1c60b9acSAndroid Build Coastguard Workermacro (find_host_package) 217*1c60b9acSAndroid Build Coastguard Worker set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) 218*1c60b9acSAndroid Build Coastguard Worker set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER) 219*1c60b9acSAndroid Build Coastguard Worker set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER) 220*1c60b9acSAndroid Build Coastguard Worker set (IOS FALSE) 221*1c60b9acSAndroid Build Coastguard Worker 222*1c60b9acSAndroid Build Coastguard Worker find_package(${ARGN}) 223*1c60b9acSAndroid Build Coastguard Worker 224*1c60b9acSAndroid Build Coastguard Worker set (IOS TRUE) 225*1c60b9acSAndroid Build Coastguard Worker set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) 226*1c60b9acSAndroid Build Coastguard Worker set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) 227*1c60b9acSAndroid Build Coastguard Worker set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) 228*1c60b9acSAndroid Build Coastguard Workerendmacro (find_host_package) 229*1c60b9acSAndroid Build Coastguard Worker 230