xref: /aosp_15_r20/external/libwebsockets/contrib/iOS.cmake (revision 1c60b9aca93fdbc9b5f19b2d2194c91294b22281)
1*1c60b9acSAndroid Build Coastguard Worker# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake
2*1c60b9acSAndroid Build Coastguard Worker# files which are included with CMake 2.8.4
3*1c60b9acSAndroid Build Coastguard Worker# It has been altered for iOS development
4*1c60b9acSAndroid Build Coastguard Worker
5*1c60b9acSAndroid Build Coastguard Worker# Options:
6*1c60b9acSAndroid Build Coastguard Worker#
7*1c60b9acSAndroid Build Coastguard Worker# IOS_PLATFORM = OS (default) or OS32 or SIMULATOR or SIMULATOR64
8*1c60b9acSAndroid Build Coastguard Worker#   This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
9*1c60b9acSAndroid Build Coastguard Worker#   OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
10*1c60b9acSAndroid Build Coastguard Worker#   SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
11*1c60b9acSAndroid Build Coastguard Worker#
12*1c60b9acSAndroid Build Coastguard Worker# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
13*1c60b9acSAndroid Build Coastguard Worker#   By default this location is automatcially chosen based on the IOS_PLATFORM value above.
14*1c60b9acSAndroid Build Coastguard Worker#   If set manually, it will override the default location and force the user of a particular Developer Platform
15*1c60b9acSAndroid Build Coastguard Worker#
16*1c60b9acSAndroid Build Coastguard Worker# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
17*1c60b9acSAndroid Build Coastguard Worker#   By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
18*1c60b9acSAndroid Build Coastguard Worker#   In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
19*1c60b9acSAndroid Build Coastguard Worker#   If set manually, this will force the use of a specific SDK version
20*1c60b9acSAndroid Build Coastguard Worker#
21*1c60b9acSAndroid Build Coastguard Worker# IOS_BITCODE = 1/0: Enable bitcode or not. Only iOS >= 6.0 device build can enable bitcode. Default is enabled.
22*1c60b9acSAndroid Build Coastguard Worker
23*1c60b9acSAndroid Build Coastguard Worker# Macros:
24*1c60b9acSAndroid Build Coastguard Worker#
25*1c60b9acSAndroid Build Coastguard Worker# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE)
26*1c60b9acSAndroid Build Coastguard Worker#  A convenience macro for setting xcode specific properties on targets
27*1c60b9acSAndroid Build Coastguard Worker#  example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1")
28*1c60b9acSAndroid Build Coastguard Worker#
29*1c60b9acSAndroid Build Coastguard Worker# find_host_package (PROGRAM ARGS)
30*1c60b9acSAndroid Build Coastguard Worker#  A macro used to find executable programs on the host system, not within the iOS environment.
31*1c60b9acSAndroid Build Coastguard Worker#  Thanks to the android-cmake project for providing the command
32*1c60b9acSAndroid Build Coastguard Worker
33*1c60b9acSAndroid Build Coastguard Worker# Standard settings
34*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_SYSTEM_NAME Darwin)
35*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_SYSTEM_VERSION 1)
36*1c60b9acSAndroid Build Coastguard Workerset(CMAKE_CROSSCOMPILING TRUE)
37*1c60b9acSAndroid Build Coastguard Workerset (UNIX TRUE)
38*1c60b9acSAndroid Build Coastguard Workerset (APPLE TRUE)
39*1c60b9acSAndroid Build Coastguard Workerset (IOS TRUE)
40*1c60b9acSAndroid Build Coastguard Worker
41*1c60b9acSAndroid Build Coastguard Workerif(NOT DEFINED IOS_BITCODE) # check xcode/clang version? since xcode 7
42*1c60b9acSAndroid Build Coastguard Worker  set(IOS_BITCODE 1)
43*1c60b9acSAndroid Build Coastguard Workerendif()
44*1c60b9acSAndroid Build Coastguard Workerset(IOS_BITCODE_MARKER 0)
45*1c60b9acSAndroid Build Coastguard Worker
46*1c60b9acSAndroid Build Coastguard Worker# Required as of cmake 2.8.10
47*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE)
48*1c60b9acSAndroid Build Coastguard Worker
49*1c60b9acSAndroid Build Coastguard Worker# Determine the cmake host system version so we know where to find the iOS SDKs
50*1c60b9acSAndroid Build Coastguard Workerfind_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin)
51*1c60b9acSAndroid Build Coastguard Workerif (CMAKE_UNAME)
52*1c60b9acSAndroid Build Coastguard Worker	exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION)
53*1c60b9acSAndroid Build Coastguard Worker	string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}")
54*1c60b9acSAndroid Build Coastguard Workerendif (CMAKE_UNAME)
55*1c60b9acSAndroid Build Coastguard Worker
56*1c60b9acSAndroid Build Coastguard Worker# Force the compilers to gcc for iOS
57*1c60b9acSAndroid Build Coastguard Workerinclude (CMakeForceCompiler)
58*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_C_COMPILER /usr/bin/clang)
59*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_CXX_COMPILER /usr/bin/clang++)
60*1c60b9acSAndroid Build Coastguard Workerset(CMAKE_AR ar CACHE FILEPATH "" FORCE)
61*1c60b9acSAndroid Build Coastguard Worker
62*1c60b9acSAndroid Build Coastguard Worker# Skip the platform compiler checks for cross compiling
63*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_CXX_COMPILER_WORKS TRUE)
64*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_C_COMPILER_WORKS TRUE)
65*1c60b9acSAndroid Build Coastguard Worker
66*1c60b9acSAndroid Build Coastguard Worker# All iOS/Darwin specific settings - some may be redundant
67*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_SHARED_LIBRARY_PREFIX "lib")
68*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
69*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_SHARED_MODULE_PREFIX "lib")
70*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_SHARED_MODULE_SUFFIX ".so")
71*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_MODULE_EXISTS 1)
72*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_DL_LIBS "")
73*1c60b9acSAndroid Build Coastguard Worker
74*1c60b9acSAndroid Build Coastguard Workerif(IOS_BITCODE)
75*1c60b9acSAndroid Build Coastguard Worker    set(BITCODE_FLAGS "-fembed-bitcode")
76*1c60b9acSAndroid Build Coastguard Worker  elseif(IOS_BITCODE_MARKER)
77*1c60b9acSAndroid Build Coastguard Worker    set(BITCODE_FLAGS "-fembed-bitcode-marker")
78*1c60b9acSAndroid Build Coastguard Worker  endif()
79*1c60b9acSAndroid Build Coastguard Worker
80*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
81*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
82*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
83*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
84*1c60b9acSAndroid Build Coastguard Worker
85*1c60b9acSAndroid Build Coastguard Worker# Hidden visibilty is required for cxx on iOS
86*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_C_FLAGS_INIT "${BITCODE_FLAGS}")
87*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_CXX_FLAGS_INIT "-fvisibility=hidden -fvisibility-inlines-hidden ${BITCODE_FLAGS}")
88*1c60b9acSAndroid Build Coastguard Worker
89*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
90*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
91*1c60b9acSAndroid Build Coastguard Worker
92*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_PLATFORM_HAS_INSTALLNAME 1)
93*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names")
94*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names")
95*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
96*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
97*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")
98*1c60b9acSAndroid Build Coastguard Worker
99*1c60b9acSAndroid Build Coastguard Worker# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree
100*1c60b9acSAndroid Build Coastguard Worker# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache
101*1c60b9acSAndroid Build Coastguard Worker# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun)
102*1c60b9acSAndroid Build Coastguard Worker# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex
103*1c60b9acSAndroid Build Coastguard Workerif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
104*1c60b9acSAndroid Build Coastguard Worker	find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
105*1c60b9acSAndroid Build Coastguard Workerendif ()
106*1c60b9acSAndroid Build Coastguard Worker
107*1c60b9acSAndroid Build Coastguard Worker# Setup iOS platform unless specified manually with IOS_PLATFORM
108*1c60b9acSAndroid Build Coastguard Workerif (NOT DEFINED IOS_PLATFORM)
109*1c60b9acSAndroid Build Coastguard Worker	set (IOS_PLATFORM "OS")
110*1c60b9acSAndroid Build Coastguard Workerendif ()
111*1c60b9acSAndroid Build Coastguard Workerset (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
112*1c60b9acSAndroid Build Coastguard Worker
113*1c60b9acSAndroid Build Coastguard Worker# Setup building for arm64 or not
114*1c60b9acSAndroid Build Coastguard Workerif (NOT DEFINED BUILD_ARM64)
115*1c60b9acSAndroid Build Coastguard Worker    set (BUILD_ARM64 true)
116*1c60b9acSAndroid Build Coastguard Workerendif ()
117*1c60b9acSAndroid Build Coastguard Workerset (BUILD_ARM64 ${BUILD_ARM64} CACHE STRING "Build arm64 arch or not")
118*1c60b9acSAndroid Build Coastguard Worker
119*1c60b9acSAndroid Build Coastguard Worker# Check the platform selection and setup for developer root
120*1c60b9acSAndroid Build Coastguard Workerif (${IOS_PLATFORM} STREQUAL "OS")
121*1c60b9acSAndroid Build Coastguard Worker	set (IOS_PLATFORM_LOCATION "iPhoneOS.platform")
122*1c60b9acSAndroid Build Coastguard Worker
123*1c60b9acSAndroid Build Coastguard Worker	# This causes the installers to properly locate the output libraries
124*1c60b9acSAndroid Build Coastguard Worker	set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos")
125*1c60b9acSAndroid Build Coastguard Workerelseif (${IOS_PLATFORM} STREQUAL "OS32")
126*1c60b9acSAndroid Build Coastguard Worker	set (IOS_PLATFORM_LOCATION "iPhoneOS.platform")
127*1c60b9acSAndroid Build Coastguard Worker
128*1c60b9acSAndroid Build Coastguard Worker	# This causes the installers to properly locate the output libraries
129*1c60b9acSAndroid Build Coastguard Worker	set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos")
130*1c60b9acSAndroid Build Coastguard Workerelseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")
131*1c60b9acSAndroid Build Coastguard Worker    set (IS_SIMULATOR true)
132*1c60b9acSAndroid Build Coastguard Worker	set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
133*1c60b9acSAndroid Build Coastguard Worker
134*1c60b9acSAndroid Build Coastguard Worker	# This causes the installers to properly locate the output libraries
135*1c60b9acSAndroid Build Coastguard Worker	set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
136*1c60b9acSAndroid Build Coastguard Workerelseif (${IOS_PLATFORM} STREQUAL "SIMULATOR64")
137*1c60b9acSAndroid Build Coastguard Worker    set (IS_SIMULATOR true)
138*1c60b9acSAndroid Build Coastguard Worker	set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
139*1c60b9acSAndroid Build Coastguard Worker
140*1c60b9acSAndroid Build Coastguard Worker	# This causes the installers to properly locate the output libraries
141*1c60b9acSAndroid Build Coastguard Worker	set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
142*1c60b9acSAndroid Build Coastguard Workerelse ()
143*1c60b9acSAndroid Build Coastguard Worker	message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR")
144*1c60b9acSAndroid Build Coastguard Workerendif ()
145*1c60b9acSAndroid Build Coastguard Worker
146*1c60b9acSAndroid Build Coastguard Worker# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
147*1c60b9acSAndroid Build Coastguard Worker# Note Xcode 4.3 changed the installation location, choose the most recent one available
148*1c60b9acSAndroid Build Coastguard Workerexec_program(/usr/bin/xcode-select ARGS -print-path OUTPUT_VARIABLE CMAKE_XCODE_DEVELOPER_DIR)
149*1c60b9acSAndroid Build Coastguard Workerset (XCODE_POST_43_ROOT "${CMAKE_XCODE_DEVELOPER_DIR}/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
150*1c60b9acSAndroid Build Coastguard Workerset (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
151*1c60b9acSAndroid Build Coastguard Workerif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
152*1c60b9acSAndroid Build Coastguard Worker	if (EXISTS ${XCODE_POST_43_ROOT})
153*1c60b9acSAndroid Build Coastguard Worker		set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT})
154*1c60b9acSAndroid Build Coastguard Worker	elseif(EXISTS ${XCODE_PRE_43_ROOT})
155*1c60b9acSAndroid Build Coastguard Worker		set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT})
156*1c60b9acSAndroid Build Coastguard Worker	endif (EXISTS ${XCODE_POST_43_ROOT})
157*1c60b9acSAndroid Build Coastguard Workerendif ()
158*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")
159*1c60b9acSAndroid Build Coastguard Worker
160*1c60b9acSAndroid Build Coastguard Worker# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT
161*1c60b9acSAndroid Build Coastguard Workerif (NOT DEFINED CMAKE_IOS_SDK_ROOT)
162*1c60b9acSAndroid Build Coastguard Worker	file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*")
163*1c60b9acSAndroid Build Coastguard Worker	if (_CMAKE_IOS_SDKS)
164*1c60b9acSAndroid Build Coastguard Worker		list (SORT _CMAKE_IOS_SDKS)
165*1c60b9acSAndroid Build Coastguard Worker		list (REVERSE _CMAKE_IOS_SDKS)
166*1c60b9acSAndroid Build Coastguard Worker		list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT)
167*1c60b9acSAndroid Build Coastguard Worker	else (_CMAKE_IOS_SDKS)
168*1c60b9acSAndroid Build Coastguard Worker		message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")
169*1c60b9acSAndroid Build Coastguard Worker	endif (_CMAKE_IOS_SDKS)
170*1c60b9acSAndroid Build Coastguard Worker	message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
171*1c60b9acSAndroid Build Coastguard Workerendif ()
172*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
173*1c60b9acSAndroid Build Coastguard Worker
174*1c60b9acSAndroid Build Coastguard Worker# Set the sysroot default to the most recent SDK
175*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")
176*1c60b9acSAndroid Build Coastguard Worker
177*1c60b9acSAndroid Build Coastguard Worker# set the architecture for iOS
178*1c60b9acSAndroid Build Coastguard Workerif (${IOS_PLATFORM} STREQUAL "OS")
179*1c60b9acSAndroid Build Coastguard Worker    set (IOS_ARCH arm64)
180*1c60b9acSAndroid Build Coastguard Workerelseif (${IOS_PLATFORM} STREQUAL "OS32")
181*1c60b9acSAndroid Build Coastguard Worker	set (IOS_ARCH armv7)
182*1c60b9acSAndroid Build Coastguard Workerelseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")
183*1c60b9acSAndroid Build Coastguard Worker    set (IOS_ARCH i386)
184*1c60b9acSAndroid Build Coastguard Workerelseif (${IOS_PLATFORM} STREQUAL "SIMULATOR64")
185*1c60b9acSAndroid Build Coastguard Worker    set (IOS_ARCH x86_64)
186*1c60b9acSAndroid Build Coastguard Workerendif ()
187*1c60b9acSAndroid Build Coastguard Worker
188*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE STRING  "Build architecture for iOS")
189*1c60b9acSAndroid Build Coastguard Worker
190*1c60b9acSAndroid Build Coastguard Worker# Set the find root to the iOS developer roots and to user defined paths
191*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE STRING  "iOS find search path root")
192*1c60b9acSAndroid Build Coastguard Worker
193*1c60b9acSAndroid Build Coastguard Worker# default to searching for frameworks first
194*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_FIND_FRAMEWORK FIRST)
195*1c60b9acSAndroid Build Coastguard Worker
196*1c60b9acSAndroid Build Coastguard Worker# set up the default search directories for frameworks
197*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_SYSTEM_FRAMEWORK_PATH
198*1c60b9acSAndroid Build Coastguard Worker	${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
199*1c60b9acSAndroid Build Coastguard Worker	${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
200*1c60b9acSAndroid Build Coastguard Worker	${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
201*1c60b9acSAndroid Build Coastguard Worker)
202*1c60b9acSAndroid Build Coastguard Worker
203*1c60b9acSAndroid Build Coastguard Worker# only search the iOS sdks, not the remainder of the host filesystem
204*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
205*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
206*1c60b9acSAndroid Build Coastguard Workerset (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
207*1c60b9acSAndroid Build Coastguard Worker
208*1c60b9acSAndroid Build Coastguard Worker
209*1c60b9acSAndroid Build Coastguard Worker# This little macro lets you set any XCode specific property
210*1c60b9acSAndroid Build Coastguard Workermacro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
211*1c60b9acSAndroid Build Coastguard Worker	set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
212*1c60b9acSAndroid Build Coastguard Workerendmacro (set_xcode_property)
213*1c60b9acSAndroid Build Coastguard Worker
214*1c60b9acSAndroid Build Coastguard Worker
215*1c60b9acSAndroid Build Coastguard Worker# This macro lets you find executable programs on the host system
216*1c60b9acSAndroid Build Coastguard Workermacro (find_host_package)
217*1c60b9acSAndroid Build Coastguard Worker	set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
218*1c60b9acSAndroid Build Coastguard Worker	set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
219*1c60b9acSAndroid Build Coastguard Worker	set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
220*1c60b9acSAndroid Build Coastguard Worker	set (IOS FALSE)
221*1c60b9acSAndroid Build Coastguard Worker
222*1c60b9acSAndroid Build Coastguard Worker	find_package(${ARGN})
223*1c60b9acSAndroid Build Coastguard Worker
224*1c60b9acSAndroid Build Coastguard Worker	set (IOS TRUE)
225*1c60b9acSAndroid Build Coastguard Worker	set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
226*1c60b9acSAndroid Build Coastguard Worker	set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
227*1c60b9acSAndroid Build Coastguard Worker	set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
228*1c60b9acSAndroid Build Coastguard Workerendmacro (find_host_package)
229*1c60b9acSAndroid Build Coastguard Worker
230