1*1c60b9acSAndroid Build Coastguard Worker /* 2*1c60b9acSAndroid Build Coastguard Worker * libwebsockets - small server side websockets and web server implementation 3*1c60b9acSAndroid Build Coastguard Worker * 4*1c60b9acSAndroid Build Coastguard Worker * Copyright (C) 2010 - 2019 Andy Green <[email protected]> 5*1c60b9acSAndroid Build Coastguard Worker * 6*1c60b9acSAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a copy 7*1c60b9acSAndroid Build Coastguard Worker * of this software and associated documentation files (the "Software"), to 8*1c60b9acSAndroid Build Coastguard Worker * deal in the Software without restriction, including without limitation the 9*1c60b9acSAndroid Build Coastguard Worker * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 10*1c60b9acSAndroid Build Coastguard Worker * sell copies of the Software, and to permit persons to whom the Software is 11*1c60b9acSAndroid Build Coastguard Worker * furnished to do so, subject to the following conditions: 12*1c60b9acSAndroid Build Coastguard Worker * 13*1c60b9acSAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included in 14*1c60b9acSAndroid Build Coastguard Worker * all copies or substantial portions of the Software. 15*1c60b9acSAndroid Build Coastguard Worker * 16*1c60b9acSAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17*1c60b9acSAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18*1c60b9acSAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 19*1c60b9acSAndroid Build Coastguard Worker * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20*1c60b9acSAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21*1c60b9acSAndroid Build Coastguard Worker * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 22*1c60b9acSAndroid Build Coastguard Worker * IN THE SOFTWARE. 23*1c60b9acSAndroid Build Coastguard Worker */ 24*1c60b9acSAndroid Build Coastguard Worker 25*1c60b9acSAndroid Build Coastguard Worker #include <uv.h> 26*1c60b9acSAndroid Build Coastguard Worker 27*1c60b9acSAndroid Build Coastguard Worker /* 28*1c60b9acSAndroid Build Coastguard Worker * libuv's async destroy cb means that asking to close something doesn't mean 29*1c60b9acSAndroid Build Coastguard Worker * you can destroy it or parent things until after the close completes. 30*1c60b9acSAndroid Build Coastguard Worker * 31*1c60b9acSAndroid Build Coastguard Worker * So we must reference-count creation and close completions with libuv. 32*1c60b9acSAndroid Build Coastguard Worker * 33*1c60b9acSAndroid Build Coastguard Worker * All "static" (per-pt or per-context) uv handles must 34*1c60b9acSAndroid Build Coastguard Worker * 35*1c60b9acSAndroid Build Coastguard Worker * - have their .data set to point to the context 36*1c60b9acSAndroid Build Coastguard Worker * 37*1c60b9acSAndroid Build Coastguard Worker * - contribute to context->uv_count_static_asset_handles 38*1c60b9acSAndroid Build Coastguard Worker * counting 39*1c60b9acSAndroid Build Coastguard Worker */ 40*1c60b9acSAndroid Build Coastguard Worker #define LWS_UV_REFCOUNT_STATIC_HANDLE_NEW(_x, _pt) \ 41*1c60b9acSAndroid Build Coastguard Worker { uv_handle_t *_uht = (uv_handle_t *)(_x); _uht->data = _pt; \ 42*1c60b9acSAndroid Build Coastguard Worker _pt->count_event_loop_static_asset_handles++; } 43*1c60b9acSAndroid Build Coastguard Worker #define LWS_UV_REFCOUNT_STATIC_HANDLE_TO_PT(_x) \ 44*1c60b9acSAndroid Build Coastguard Worker ((struct lws_context_per_thread *)((uv_handle_t *)((_x)->data))) 45*1c60b9acSAndroid Build Coastguard Worker #define LWS_UV_REFCOUNT_STATIC_HANDLE_DESTROYED(_x) \ 46*1c60b9acSAndroid Build Coastguard Worker (--(LWS_UV_REFCOUNT_STATIC_HANDLE_TO_PT(_x)-> \ 47*1c60b9acSAndroid Build Coastguard Worker count_event_loop_static_asset_handles)) 48*1c60b9acSAndroid Build Coastguard Worker 49*1c60b9acSAndroid Build Coastguard Worker struct lws_signal_watcher_libuv { 50*1c60b9acSAndroid Build Coastguard Worker uv_signal_t watcher; 51*1c60b9acSAndroid Build Coastguard Worker struct lws_context *context; 52*1c60b9acSAndroid Build Coastguard Worker }; 53*1c60b9acSAndroid Build Coastguard Worker 54*1c60b9acSAndroid Build Coastguard Worker struct lws_pt_eventlibs_libuv { 55*1c60b9acSAndroid Build Coastguard Worker uv_loop_t *io_loop; 56*1c60b9acSAndroid Build Coastguard Worker struct lws_context_per_thread *pt; 57*1c60b9acSAndroid Build Coastguard Worker uv_signal_t signals[8]; 58*1c60b9acSAndroid Build Coastguard Worker uv_timer_t sultimer; 59*1c60b9acSAndroid Build Coastguard Worker uv_idle_t idle; 60*1c60b9acSAndroid Build Coastguard Worker 61*1c60b9acSAndroid Build Coastguard Worker uv_thread_t uv_thread; 62*1c60b9acSAndroid Build Coastguard Worker 63*1c60b9acSAndroid Build Coastguard Worker struct lws_signal_watcher_libuv w_sigint; 64*1c60b9acSAndroid Build Coastguard Worker int extant_handles; 65*1c60b9acSAndroid Build Coastguard Worker 66*1c60b9acSAndroid Build Coastguard Worker char thread_valid; 67*1c60b9acSAndroid Build Coastguard Worker }; 68*1c60b9acSAndroid Build Coastguard Worker 69*1c60b9acSAndroid Build Coastguard Worker struct lws_context_eventlibs_libuv { 70*1c60b9acSAndroid Build Coastguard Worker uv_loop_t loop; 71*1c60b9acSAndroid Build Coastguard Worker }; 72*1c60b9acSAndroid Build Coastguard Worker 73*1c60b9acSAndroid Build Coastguard Worker struct lws_io_watcher_libuv { 74*1c60b9acSAndroid Build Coastguard Worker uv_poll_t *pwatcher; 75*1c60b9acSAndroid Build Coastguard Worker struct lws_context *context; 76*1c60b9acSAndroid Build Coastguard Worker uint8_t actual_events; 77*1c60b9acSAndroid Build Coastguard Worker }; 78*1c60b9acSAndroid Build Coastguard Worker 79*1c60b9acSAndroid Build Coastguard Worker struct lws_wsi_eventlibs_libuv { 80*1c60b9acSAndroid Build Coastguard Worker struct lws_io_watcher_libuv w_read; 81*1c60b9acSAndroid Build Coastguard Worker }; 82*1c60b9acSAndroid Build Coastguard Worker 83*1c60b9acSAndroid Build Coastguard Worker uv_loop_t * 84*1c60b9acSAndroid Build Coastguard Worker lws_uv_getloop(struct lws_context *context, int tsi); 85*1c60b9acSAndroid Build Coastguard Worker 86*1c60b9acSAndroid Build Coastguard Worker int 87*1c60b9acSAndroid Build Coastguard Worker lws_uv_plugins_init(struct lws_context *context, const char * const *d); 88*1c60b9acSAndroid Build Coastguard Worker 89*1c60b9acSAndroid Build Coastguard Worker int 90*1c60b9acSAndroid Build Coastguard Worker lws_uv_plugins_destroy(struct lws_context *context); 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