Name Date Size #Lines LOC

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build_overrides/H25-Apr-2025-10284

docs/H25-Apr-2025-1,339920

fuzz/H25-Apr-2025-16895

include/H25-Apr-2025-17,52514,474

infra/config/H25-Apr-2025-2,9652,885

riscv_script/H25-Apr-2025-147110

source/H25-Apr-2025-91,01281,263

tools_libyuv/H25-Apr-2025-1,127859

unit_test/H25-Apr-2025-16,66514,280

util/H25-Apr-2025-2,2111,718

.clang-formatH A D25-Apr-2025178 76

.gitignoreH A D25-Apr-2025451 3834

.gnH A D25-Apr-20251.5 KiB3931

.vpythonH A D25-Apr-20251.7 KiB5348

.vpython3H A D25-Apr-20259.3 KiB406372

AUTHORSH A D25-Apr-2025148 74

Android.bpH A D25-Apr-20254.3 KiB194178

BUILD.gnH A D25-Apr-202511 KiB450393

CM_linux_packages.cmakeH A D25-Apr-20252.6 KiB7063

CMakeLists.txtH A D25-Apr-20253.8 KiB10988

DEPSH A D25-Apr-202582.3 KiB2,5772,389

DIR_METADATAH A D25-Apr-202552 43

LICENSEH A D25-Apr-20251.5 KiB3024

METADATAH A D25-Apr-2025602 2018

OWNERSH A D25-Apr-2025275 1210

OWNERS.androidH A D25-Apr-202546 21

PATENTSH A D25-Apr-20251.4 KiB2422

PRESUBMIT.pyH A D25-Apr-20252.1 KiB5337

README.chromiumH A D25-Apr-2025233 118

README.mdH A D25-Apr-2025694 2014

cleanup_links.pyH A D25-Apr-20253.8 KiB10972

codereview.settingsH A D25-Apr-2025210 65

download_vs_toolchain.pyH A D25-Apr-20251 KiB308

libyuv.gniH A D25-Apr-20251.1 KiB3027

libyuv.gypH A D25-Apr-20254.7 KiB163159

libyuv.gypiH A D25-Apr-20252.6 KiB8683

linux.mkH A D25-Apr-20252.9 KiB10178

public.mkH A D25-Apr-2025315 145

pylintrcH A D25-Apr-2025704 1810

setup_env.batH A D25-Apr-2025212 85

winarm.mkH A D25-Apr-20251.1 KiB4835

README.chromium

1Name: libyuv
2URL: https://chromium.googlesource.com/libyuv/libyuv/
3Version: 1883
4License: BSD
5License File: LICENSE
6Shipped: yes
7
8Description:
9libyuv is an open source project that includes YUV conversion and scaling functionality.
10
11

README.md

1**libyuv** is an open source project that includes YUV scaling and conversion functionality.
2
3* Scale YUV to prepare content for compression, with point, bilinear or box filter.
4* Convert to YUV from webcam formats for compression.
5* Convert to RGB formats for rendering/effects.
6* Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
7* Optimized for SSSE3/AVX2 on x86/x64.
8* Optimized for Neon on Arm.
9* Optimized for MSA on Mips.
10* Optimized for RVV on RISC-V.
11
12### Development
13
14See [Getting started][1] for instructions on how to get started developing.
15
16You can also browse the [docs directory][2] for more documentation.
17
18[1]: ./docs/getting_started.md
19[2]: ./docs/
20