1*9880d681SAndroid Build Coastguard Worker====================================================== 2*9880d681SAndroid Build Coastguard WorkerKaleidoscope: Conclusion and other useful LLVM tidbits 3*9880d681SAndroid Build Coastguard Worker====================================================== 4*9880d681SAndroid Build Coastguard Worker 5*9880d681SAndroid Build Coastguard Worker.. contents:: 6*9880d681SAndroid Build Coastguard Worker :local: 7*9880d681SAndroid Build Coastguard Worker 8*9880d681SAndroid Build Coastguard WorkerTutorial Conclusion 9*9880d681SAndroid Build Coastguard Worker=================== 10*9880d681SAndroid Build Coastguard Worker 11*9880d681SAndroid Build Coastguard WorkerWelcome to the final chapter of the "`Implementing a language with 12*9880d681SAndroid Build Coastguard WorkerLLVM <index.html>`_" tutorial. In the course of this tutorial, we have 13*9880d681SAndroid Build Coastguard Workergrown our little Kaleidoscope language from being a useless toy, to 14*9880d681SAndroid Build Coastguard Workerbeing a semi-interesting (but probably still useless) toy. :) 15*9880d681SAndroid Build Coastguard Worker 16*9880d681SAndroid Build Coastguard WorkerIt is interesting to see how far we've come, and how little code it has 17*9880d681SAndroid Build Coastguard Workertaken. We built the entire lexer, parser, AST, code generator, an 18*9880d681SAndroid Build Coastguard Workerinteractive run-loop (with a JIT!), and emitted debug information in 19*9880d681SAndroid Build Coastguard Workerstandalone executables - all in under 1000 lines of (non-comment/non-blank) 20*9880d681SAndroid Build Coastguard Workercode. 21*9880d681SAndroid Build Coastguard Worker 22*9880d681SAndroid Build Coastguard WorkerOur little language supports a couple of interesting features: it 23*9880d681SAndroid Build Coastguard Workersupports user defined binary and unary operators, it uses JIT 24*9880d681SAndroid Build Coastguard Workercompilation for immediate evaluation, and it supports a few control flow 25*9880d681SAndroid Build Coastguard Workerconstructs with SSA construction. 26*9880d681SAndroid Build Coastguard Worker 27*9880d681SAndroid Build Coastguard WorkerPart of the idea of this tutorial was to show you how easy and fun it 28*9880d681SAndroid Build Coastguard Workercan be to define, build, and play with languages. Building a compiler 29*9880d681SAndroid Build Coastguard Workerneed not be a scary or mystical process! Now that you've seen some of 30*9880d681SAndroid Build Coastguard Workerthe basics, I strongly encourage you to take the code and hack on it. 31*9880d681SAndroid Build Coastguard WorkerFor example, try adding: 32*9880d681SAndroid Build Coastguard Worker 33*9880d681SAndroid Build Coastguard Worker- **global variables** - While global variables have questional value 34*9880d681SAndroid Build Coastguard Worker in modern software engineering, they are often useful when putting 35*9880d681SAndroid Build Coastguard Worker together quick little hacks like the Kaleidoscope compiler itself. 36*9880d681SAndroid Build Coastguard Worker Fortunately, our current setup makes it very easy to add global 37*9880d681SAndroid Build Coastguard Worker variables: just have value lookup check to see if an unresolved 38*9880d681SAndroid Build Coastguard Worker variable is in the global variable symbol table before rejecting it. 39*9880d681SAndroid Build Coastguard Worker To create a new global variable, make an instance of the LLVM 40*9880d681SAndroid Build Coastguard Worker ``GlobalVariable`` class. 41*9880d681SAndroid Build Coastguard Worker- **typed variables** - Kaleidoscope currently only supports variables 42*9880d681SAndroid Build Coastguard Worker of type double. This gives the language a very nice elegance, because 43*9880d681SAndroid Build Coastguard Worker only supporting one type means that you never have to specify types. 44*9880d681SAndroid Build Coastguard Worker Different languages have different ways of handling this. The easiest 45*9880d681SAndroid Build Coastguard Worker way is to require the user to specify types for every variable 46*9880d681SAndroid Build Coastguard Worker definition, and record the type of the variable in the symbol table 47*9880d681SAndroid Build Coastguard Worker along with its Value\*. 48*9880d681SAndroid Build Coastguard Worker- **arrays, structs, vectors, etc** - Once you add types, you can start 49*9880d681SAndroid Build Coastguard Worker extending the type system in all sorts of interesting ways. Simple 50*9880d681SAndroid Build Coastguard Worker arrays are very easy and are quite useful for many different 51*9880d681SAndroid Build Coastguard Worker applications. Adding them is mostly an exercise in learning how the 52*9880d681SAndroid Build Coastguard Worker LLVM `getelementptr <../LangRef.html#getelementptr-instruction>`_ instruction 53*9880d681SAndroid Build Coastguard Worker works: it is so nifty/unconventional, it `has its own 54*9880d681SAndroid Build Coastguard Worker FAQ <../GetElementPtr.html>`_! 55*9880d681SAndroid Build Coastguard Worker- **standard runtime** - Our current language allows the user to access 56*9880d681SAndroid Build Coastguard Worker arbitrary external functions, and we use it for things like "printd" 57*9880d681SAndroid Build Coastguard Worker and "putchard". As you extend the language to add higher-level 58*9880d681SAndroid Build Coastguard Worker constructs, often these constructs make the most sense if they are 59*9880d681SAndroid Build Coastguard Worker lowered to calls into a language-supplied runtime. For example, if 60*9880d681SAndroid Build Coastguard Worker you add hash tables to the language, it would probably make sense to 61*9880d681SAndroid Build Coastguard Worker add the routines to a runtime, instead of inlining them all the way. 62*9880d681SAndroid Build Coastguard Worker- **memory management** - Currently we can only access the stack in 63*9880d681SAndroid Build Coastguard Worker Kaleidoscope. It would also be useful to be able to allocate heap 64*9880d681SAndroid Build Coastguard Worker memory, either with calls to the standard libc malloc/free interface 65*9880d681SAndroid Build Coastguard Worker or with a garbage collector. If you would like to use garbage 66*9880d681SAndroid Build Coastguard Worker collection, note that LLVM fully supports `Accurate Garbage 67*9880d681SAndroid Build Coastguard Worker Collection <../GarbageCollection.html>`_ including algorithms that 68*9880d681SAndroid Build Coastguard Worker move objects and need to scan/update the stack. 69*9880d681SAndroid Build Coastguard Worker- **exception handling support** - LLVM supports generation of `zero 70*9880d681SAndroid Build Coastguard Worker cost exceptions <../ExceptionHandling.html>`_ which interoperate with 71*9880d681SAndroid Build Coastguard Worker code compiled in other languages. You could also generate code by 72*9880d681SAndroid Build Coastguard Worker implicitly making every function return an error value and checking 73*9880d681SAndroid Build Coastguard Worker it. You could also make explicit use of setjmp/longjmp. There are 74*9880d681SAndroid Build Coastguard Worker many different ways to go here. 75*9880d681SAndroid Build Coastguard Worker- **object orientation, generics, database access, complex numbers, 76*9880d681SAndroid Build Coastguard Worker geometric programming, ...** - Really, there is no end of crazy 77*9880d681SAndroid Build Coastguard Worker features that you can add to the language. 78*9880d681SAndroid Build Coastguard Worker- **unusual domains** - We've been talking about applying LLVM to a 79*9880d681SAndroid Build Coastguard Worker domain that many people are interested in: building a compiler for a 80*9880d681SAndroid Build Coastguard Worker specific language. However, there are many other domains that can use 81*9880d681SAndroid Build Coastguard Worker compiler technology that are not typically considered. For example, 82*9880d681SAndroid Build Coastguard Worker LLVM has been used to implement OpenGL graphics acceleration, 83*9880d681SAndroid Build Coastguard Worker translate C++ code to ActionScript, and many other cute and clever 84*9880d681SAndroid Build Coastguard Worker things. Maybe you will be the first to JIT compile a regular 85*9880d681SAndroid Build Coastguard Worker expression interpreter into native code with LLVM? 86*9880d681SAndroid Build Coastguard Worker 87*9880d681SAndroid Build Coastguard WorkerHave fun - try doing something crazy and unusual. Building a language 88*9880d681SAndroid Build Coastguard Workerlike everyone else always has, is much less fun than trying something a 89*9880d681SAndroid Build Coastguard Workerlittle crazy or off the wall and seeing how it turns out. If you get 90*9880d681SAndroid Build Coastguard Workerstuck or want to talk about it, feel free to email the `llvm-dev mailing 91*9880d681SAndroid Build Coastguard Workerlist <http://lists.llvm.org/mailman/listinfo/llvm-dev>`_: it has lots 92*9880d681SAndroid Build Coastguard Workerof people who are interested in languages and are often willing to help 93*9880d681SAndroid Build Coastguard Workerout. 94*9880d681SAndroid Build Coastguard Worker 95*9880d681SAndroid Build Coastguard WorkerBefore we end this tutorial, I want to talk about some "tips and tricks" 96*9880d681SAndroid Build Coastguard Workerfor generating LLVM IR. These are some of the more subtle things that 97*9880d681SAndroid Build Coastguard Workermay not be obvious, but are very useful if you want to take advantage of 98*9880d681SAndroid Build Coastguard WorkerLLVM's capabilities. 99*9880d681SAndroid Build Coastguard Worker 100*9880d681SAndroid Build Coastguard WorkerProperties of the LLVM IR 101*9880d681SAndroid Build Coastguard Worker========================= 102*9880d681SAndroid Build Coastguard Worker 103*9880d681SAndroid Build Coastguard WorkerWe have a couple of common questions about code in the LLVM IR form - 104*9880d681SAndroid Build Coastguard Workerlet's just get these out of the way right now, shall we? 105*9880d681SAndroid Build Coastguard Worker 106*9880d681SAndroid Build Coastguard WorkerTarget Independence 107*9880d681SAndroid Build Coastguard Worker------------------- 108*9880d681SAndroid Build Coastguard Worker 109*9880d681SAndroid Build Coastguard WorkerKaleidoscope is an example of a "portable language": any program written 110*9880d681SAndroid Build Coastguard Workerin Kaleidoscope will work the same way on any target that it runs on. 111*9880d681SAndroid Build Coastguard WorkerMany other languages have this property, e.g. lisp, java, haskell, 112*9880d681SAndroid Build Coastguard Workerjavascript, python, etc (note that while these languages are portable, 113*9880d681SAndroid Build Coastguard Workernot all their libraries are). 114*9880d681SAndroid Build Coastguard Worker 115*9880d681SAndroid Build Coastguard WorkerOne nice aspect of LLVM is that it is often capable of preserving target 116*9880d681SAndroid Build Coastguard Workerindependence in the IR: you can take the LLVM IR for a 117*9880d681SAndroid Build Coastguard WorkerKaleidoscope-compiled program and run it on any target that LLVM 118*9880d681SAndroid Build Coastguard Workersupports, even emitting C code and compiling that on targets that LLVM 119*9880d681SAndroid Build Coastguard Workerdoesn't support natively. You can trivially tell that the Kaleidoscope 120*9880d681SAndroid Build Coastguard Workercompiler generates target-independent code because it never queries for 121*9880d681SAndroid Build Coastguard Workerany target-specific information when generating code. 122*9880d681SAndroid Build Coastguard Worker 123*9880d681SAndroid Build Coastguard WorkerThe fact that LLVM provides a compact, target-independent, 124*9880d681SAndroid Build Coastguard Workerrepresentation for code gets a lot of people excited. Unfortunately, 125*9880d681SAndroid Build Coastguard Workerthese people are usually thinking about C or a language from the C 126*9880d681SAndroid Build Coastguard Workerfamily when they are asking questions about language portability. I say 127*9880d681SAndroid Build Coastguard Worker"unfortunately", because there is really no way to make (fully general) 128*9880d681SAndroid Build Coastguard WorkerC code portable, other than shipping the source code around (and of 129*9880d681SAndroid Build Coastguard Workercourse, C source code is not actually portable in general either - ever 130*9880d681SAndroid Build Coastguard Workerport a really old application from 32- to 64-bits?). 131*9880d681SAndroid Build Coastguard Worker 132*9880d681SAndroid Build Coastguard WorkerThe problem with C (again, in its full generality) is that it is heavily 133*9880d681SAndroid Build Coastguard Workerladen with target specific assumptions. As one simple example, the 134*9880d681SAndroid Build Coastguard Workerpreprocessor often destructively removes target-independence from the 135*9880d681SAndroid Build Coastguard Workercode when it processes the input text: 136*9880d681SAndroid Build Coastguard Worker 137*9880d681SAndroid Build Coastguard Worker.. code-block:: c 138*9880d681SAndroid Build Coastguard Worker 139*9880d681SAndroid Build Coastguard Worker #ifdef __i386__ 140*9880d681SAndroid Build Coastguard Worker int X = 1; 141*9880d681SAndroid Build Coastguard Worker #else 142*9880d681SAndroid Build Coastguard Worker int X = 42; 143*9880d681SAndroid Build Coastguard Worker #endif 144*9880d681SAndroid Build Coastguard Worker 145*9880d681SAndroid Build Coastguard WorkerWhile it is possible to engineer more and more complex solutions to 146*9880d681SAndroid Build Coastguard Workerproblems like this, it cannot be solved in full generality in a way that 147*9880d681SAndroid Build Coastguard Workeris better than shipping the actual source code. 148*9880d681SAndroid Build Coastguard Worker 149*9880d681SAndroid Build Coastguard WorkerThat said, there are interesting subsets of C that can be made portable. 150*9880d681SAndroid Build Coastguard WorkerIf you are willing to fix primitive types to a fixed size (say int = 151*9880d681SAndroid Build Coastguard Worker32-bits, and long = 64-bits), don't care about ABI compatibility with 152*9880d681SAndroid Build Coastguard Workerexisting binaries, and are willing to give up some other minor features, 153*9880d681SAndroid Build Coastguard Workeryou can have portable code. This can make sense for specialized domains 154*9880d681SAndroid Build Coastguard Workersuch as an in-kernel language. 155*9880d681SAndroid Build Coastguard Worker 156*9880d681SAndroid Build Coastguard WorkerSafety Guarantees 157*9880d681SAndroid Build Coastguard Worker----------------- 158*9880d681SAndroid Build Coastguard Worker 159*9880d681SAndroid Build Coastguard WorkerMany of the languages above are also "safe" languages: it is impossible 160*9880d681SAndroid Build Coastguard Workerfor a program written in Java to corrupt its address space and crash the 161*9880d681SAndroid Build Coastguard Workerprocess (assuming the JVM has no bugs). Safety is an interesting 162*9880d681SAndroid Build Coastguard Workerproperty that requires a combination of language design, runtime 163*9880d681SAndroid Build Coastguard Workersupport, and often operating system support. 164*9880d681SAndroid Build Coastguard Worker 165*9880d681SAndroid Build Coastguard WorkerIt is certainly possible to implement a safe language in LLVM, but LLVM 166*9880d681SAndroid Build Coastguard WorkerIR does not itself guarantee safety. The LLVM IR allows unsafe pointer 167*9880d681SAndroid Build Coastguard Workercasts, use after free bugs, buffer over-runs, and a variety of other 168*9880d681SAndroid Build Coastguard Workerproblems. Safety needs to be implemented as a layer on top of LLVM and, 169*9880d681SAndroid Build Coastguard Workerconveniently, several groups have investigated this. Ask on the `llvm-dev 170*9880d681SAndroid Build Coastguard Workermailing list <http://lists.llvm.org/mailman/listinfo/llvm-dev>`_ if 171*9880d681SAndroid Build Coastguard Workeryou are interested in more details. 172*9880d681SAndroid Build Coastguard Worker 173*9880d681SAndroid Build Coastguard WorkerLanguage-Specific Optimizations 174*9880d681SAndroid Build Coastguard Worker------------------------------- 175*9880d681SAndroid Build Coastguard Worker 176*9880d681SAndroid Build Coastguard WorkerOne thing about LLVM that turns off many people is that it does not 177*9880d681SAndroid Build Coastguard Workersolve all the world's problems in one system (sorry 'world hunger', 178*9880d681SAndroid Build Coastguard Workersomeone else will have to solve you some other day). One specific 179*9880d681SAndroid Build Coastguard Workercomplaint is that people perceive LLVM as being incapable of performing 180*9880d681SAndroid Build Coastguard Workerhigh-level language-specific optimization: LLVM "loses too much 181*9880d681SAndroid Build Coastguard Workerinformation". 182*9880d681SAndroid Build Coastguard Worker 183*9880d681SAndroid Build Coastguard WorkerUnfortunately, this is really not the place to give you a full and 184*9880d681SAndroid Build Coastguard Workerunified version of "Chris Lattner's theory of compiler design". Instead, 185*9880d681SAndroid Build Coastguard WorkerI'll make a few observations: 186*9880d681SAndroid Build Coastguard Worker 187*9880d681SAndroid Build Coastguard WorkerFirst, you're right that LLVM does lose information. For example, as of 188*9880d681SAndroid Build Coastguard Workerthis writing, there is no way to distinguish in the LLVM IR whether an 189*9880d681SAndroid Build Coastguard WorkerSSA-value came from a C "int" or a C "long" on an ILP32 machine (other 190*9880d681SAndroid Build Coastguard Workerthan debug info). Both get compiled down to an 'i32' value and the 191*9880d681SAndroid Build Coastguard Workerinformation about what it came from is lost. The more general issue 192*9880d681SAndroid Build Coastguard Workerhere, is that the LLVM type system uses "structural equivalence" instead 193*9880d681SAndroid Build Coastguard Workerof "name equivalence". Another place this surprises people is if you 194*9880d681SAndroid Build Coastguard Workerhave two types in a high-level language that have the same structure 195*9880d681SAndroid Build Coastguard Worker(e.g. two different structs that have a single int field): these types 196*9880d681SAndroid Build Coastguard Workerwill compile down into a single LLVM type and it will be impossible to 197*9880d681SAndroid Build Coastguard Workertell what it came from. 198*9880d681SAndroid Build Coastguard Worker 199*9880d681SAndroid Build Coastguard WorkerSecond, while LLVM does lose information, LLVM is not a fixed target: we 200*9880d681SAndroid Build Coastguard Workercontinue to enhance and improve it in many different ways. In addition 201*9880d681SAndroid Build Coastguard Workerto adding new features (LLVM did not always support exceptions or debug 202*9880d681SAndroid Build Coastguard Workerinfo), we also extend the IR to capture important information for 203*9880d681SAndroid Build Coastguard Workeroptimization (e.g. whether an argument is sign or zero extended, 204*9880d681SAndroid Build Coastguard Workerinformation about pointers aliasing, etc). Many of the enhancements are 205*9880d681SAndroid Build Coastguard Workeruser-driven: people want LLVM to include some specific feature, so they 206*9880d681SAndroid Build Coastguard Workergo ahead and extend it. 207*9880d681SAndroid Build Coastguard Worker 208*9880d681SAndroid Build Coastguard WorkerThird, it is *possible and easy* to add language-specific optimizations, 209*9880d681SAndroid Build Coastguard Workerand you have a number of choices in how to do it. As one trivial 210*9880d681SAndroid Build Coastguard Workerexample, it is easy to add language-specific optimization passes that 211*9880d681SAndroid Build Coastguard Worker"know" things about code compiled for a language. In the case of the C 212*9880d681SAndroid Build Coastguard Workerfamily, there is an optimization pass that "knows" about the standard C 213*9880d681SAndroid Build Coastguard Workerlibrary functions. If you call "exit(0)" in main(), it knows that it is 214*9880d681SAndroid Build Coastguard Workersafe to optimize that into "return 0;" because C specifies what the 215*9880d681SAndroid Build Coastguard Worker'exit' function does. 216*9880d681SAndroid Build Coastguard Worker 217*9880d681SAndroid Build Coastguard WorkerIn addition to simple library knowledge, it is possible to embed a 218*9880d681SAndroid Build Coastguard Workervariety of other language-specific information into the LLVM IR. If you 219*9880d681SAndroid Build Coastguard Workerhave a specific need and run into a wall, please bring the topic up on 220*9880d681SAndroid Build Coastguard Workerthe llvm-dev list. At the very worst, you can always treat LLVM as if it 221*9880d681SAndroid Build Coastguard Workerwere a "dumb code generator" and implement the high-level optimizations 222*9880d681SAndroid Build Coastguard Workeryou desire in your front-end, on the language-specific AST. 223*9880d681SAndroid Build Coastguard Worker 224*9880d681SAndroid Build Coastguard WorkerTips and Tricks 225*9880d681SAndroid Build Coastguard Worker=============== 226*9880d681SAndroid Build Coastguard Worker 227*9880d681SAndroid Build Coastguard WorkerThere is a variety of useful tips and tricks that you come to know after 228*9880d681SAndroid Build Coastguard Workerworking on/with LLVM that aren't obvious at first glance. Instead of 229*9880d681SAndroid Build Coastguard Workerletting everyone rediscover them, this section talks about some of these 230*9880d681SAndroid Build Coastguard Workerissues. 231*9880d681SAndroid Build Coastguard Worker 232*9880d681SAndroid Build Coastguard WorkerImplementing portable offsetof/sizeof 233*9880d681SAndroid Build Coastguard Worker------------------------------------- 234*9880d681SAndroid Build Coastguard Worker 235*9880d681SAndroid Build Coastguard WorkerOne interesting thing that comes up, if you are trying to keep the code 236*9880d681SAndroid Build Coastguard Workergenerated by your compiler "target independent", is that you often need 237*9880d681SAndroid Build Coastguard Workerto know the size of some LLVM type or the offset of some field in an 238*9880d681SAndroid Build Coastguard Workerllvm structure. For example, you might need to pass the size of a type 239*9880d681SAndroid Build Coastguard Workerinto a function that allocates memory. 240*9880d681SAndroid Build Coastguard Worker 241*9880d681SAndroid Build Coastguard WorkerUnfortunately, this can vary widely across targets: for example the 242*9880d681SAndroid Build Coastguard Workerwidth of a pointer is trivially target-specific. However, there is a 243*9880d681SAndroid Build Coastguard Worker`clever way to use the getelementptr 244*9880d681SAndroid Build Coastguard Workerinstruction <http://nondot.org/sabre/LLVMNotes/SizeOf-OffsetOf-VariableSizedStructs.txt>`_ 245*9880d681SAndroid Build Coastguard Workerthat allows you to compute this in a portable way. 246*9880d681SAndroid Build Coastguard Worker 247*9880d681SAndroid Build Coastguard WorkerGarbage Collected Stack Frames 248*9880d681SAndroid Build Coastguard Worker------------------------------ 249*9880d681SAndroid Build Coastguard Worker 250*9880d681SAndroid Build Coastguard WorkerSome languages want to explicitly manage their stack frames, often so 251*9880d681SAndroid Build Coastguard Workerthat they are garbage collected or to allow easy implementation of 252*9880d681SAndroid Build Coastguard Workerclosures. There are often better ways to implement these features than 253*9880d681SAndroid Build Coastguard Workerexplicit stack frames, but `LLVM does support 254*9880d681SAndroid Build Coastguard Workerthem, <http://nondot.org/sabre/LLVMNotes/ExplicitlyManagedStackFrames.txt>`_ 255*9880d681SAndroid Build Coastguard Workerif you want. It requires your front-end to convert the code into 256*9880d681SAndroid Build Coastguard Worker`Continuation Passing 257*9880d681SAndroid Build Coastguard WorkerStyle <http://en.wikipedia.org/wiki/Continuation-passing_style>`_ and 258*9880d681SAndroid Build Coastguard Workerthe use of tail calls (which LLVM also supports). 259*9880d681SAndroid Build Coastguard Worker 260