xref: /aosp_15_r20/external/llvm/include/llvm/MC/MCAsmLayout.h (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker //===- MCAsmLayout.h - Assembly Layout Object -------------------*- C++ -*-===//
2*9880d681SAndroid Build Coastguard Worker //
3*9880d681SAndroid Build Coastguard Worker //                     The LLVM Compiler Infrastructure
4*9880d681SAndroid Build Coastguard Worker //
5*9880d681SAndroid Build Coastguard Worker // This file is distributed under the University of Illinois Open Source
6*9880d681SAndroid Build Coastguard Worker // License. See LICENSE.TXT for details.
7*9880d681SAndroid Build Coastguard Worker //
8*9880d681SAndroid Build Coastguard Worker //===----------------------------------------------------------------------===//
9*9880d681SAndroid Build Coastguard Worker 
10*9880d681SAndroid Build Coastguard Worker #ifndef LLVM_MC_MCASMLAYOUT_H
11*9880d681SAndroid Build Coastguard Worker #define LLVM_MC_MCASMLAYOUT_H
12*9880d681SAndroid Build Coastguard Worker 
13*9880d681SAndroid Build Coastguard Worker #include "llvm/ADT/DenseMap.h"
14*9880d681SAndroid Build Coastguard Worker #include "llvm/ADT/SmallVector.h"
15*9880d681SAndroid Build Coastguard Worker 
16*9880d681SAndroid Build Coastguard Worker namespace llvm {
17*9880d681SAndroid Build Coastguard Worker class MCAssembler;
18*9880d681SAndroid Build Coastguard Worker class MCFragment;
19*9880d681SAndroid Build Coastguard Worker class MCSection;
20*9880d681SAndroid Build Coastguard Worker class MCSymbol;
21*9880d681SAndroid Build Coastguard Worker 
22*9880d681SAndroid Build Coastguard Worker /// Encapsulates the layout of an assembly file at a particular point in time.
23*9880d681SAndroid Build Coastguard Worker ///
24*9880d681SAndroid Build Coastguard Worker /// Assembly may require computing multiple layouts for a particular assembly
25*9880d681SAndroid Build Coastguard Worker /// file as part of the relaxation process. This class encapsulates the layout
26*9880d681SAndroid Build Coastguard Worker /// at a single point in time in such a way that it is always possible to
27*9880d681SAndroid Build Coastguard Worker /// efficiently compute the exact address of any symbol in the assembly file,
28*9880d681SAndroid Build Coastguard Worker /// even during the relaxation process.
29*9880d681SAndroid Build Coastguard Worker class MCAsmLayout {
30*9880d681SAndroid Build Coastguard Worker   MCAssembler &Assembler;
31*9880d681SAndroid Build Coastguard Worker 
32*9880d681SAndroid Build Coastguard Worker   /// List of sections in layout order.
33*9880d681SAndroid Build Coastguard Worker   llvm::SmallVector<MCSection *, 16> SectionOrder;
34*9880d681SAndroid Build Coastguard Worker 
35*9880d681SAndroid Build Coastguard Worker   /// The last fragment which was laid out, or 0 if nothing has been laid
36*9880d681SAndroid Build Coastguard Worker   /// out. Fragments are always laid out in order, so all fragments with a
37*9880d681SAndroid Build Coastguard Worker   /// lower ordinal will be valid.
38*9880d681SAndroid Build Coastguard Worker   mutable DenseMap<const MCSection *, MCFragment *> LastValidFragment;
39*9880d681SAndroid Build Coastguard Worker 
40*9880d681SAndroid Build Coastguard Worker   /// \brief Make sure that the layout for the given fragment is valid, lazily
41*9880d681SAndroid Build Coastguard Worker   /// computing it if necessary.
42*9880d681SAndroid Build Coastguard Worker   void ensureValid(const MCFragment *F) const;
43*9880d681SAndroid Build Coastguard Worker 
44*9880d681SAndroid Build Coastguard Worker   /// \brief Is the layout for this fragment valid?
45*9880d681SAndroid Build Coastguard Worker   bool isFragmentValid(const MCFragment *F) const;
46*9880d681SAndroid Build Coastguard Worker 
47*9880d681SAndroid Build Coastguard Worker public:
48*9880d681SAndroid Build Coastguard Worker   MCAsmLayout(MCAssembler &Assembler);
49*9880d681SAndroid Build Coastguard Worker 
50*9880d681SAndroid Build Coastguard Worker   /// Get the assembler object this is a layout for.
getAssembler()51*9880d681SAndroid Build Coastguard Worker   MCAssembler &getAssembler() const { return Assembler; }
52*9880d681SAndroid Build Coastguard Worker 
53*9880d681SAndroid Build Coastguard Worker   /// \brief Invalidate the fragments starting with F because it has been
54*9880d681SAndroid Build Coastguard Worker   /// resized. The fragment's size should have already been updated, but
55*9880d681SAndroid Build Coastguard Worker   /// its bundle padding will be recomputed.
56*9880d681SAndroid Build Coastguard Worker   void invalidateFragmentsFrom(MCFragment *F);
57*9880d681SAndroid Build Coastguard Worker 
58*9880d681SAndroid Build Coastguard Worker   /// \brief Perform layout for a single fragment, assuming that the previous
59*9880d681SAndroid Build Coastguard Worker   /// fragment has already been laid out correctly, and the parent section has
60*9880d681SAndroid Build Coastguard Worker   /// been initialized.
61*9880d681SAndroid Build Coastguard Worker   void layoutFragment(MCFragment *Fragment);
62*9880d681SAndroid Build Coastguard Worker 
63*9880d681SAndroid Build Coastguard Worker   /// \name Section Access (in layout order)
64*9880d681SAndroid Build Coastguard Worker   /// @{
65*9880d681SAndroid Build Coastguard Worker 
getSectionOrder()66*9880d681SAndroid Build Coastguard Worker   llvm::SmallVectorImpl<MCSection *> &getSectionOrder() { return SectionOrder; }
getSectionOrder()67*9880d681SAndroid Build Coastguard Worker   const llvm::SmallVectorImpl<MCSection *> &getSectionOrder() const {
68*9880d681SAndroid Build Coastguard Worker     return SectionOrder;
69*9880d681SAndroid Build Coastguard Worker   }
70*9880d681SAndroid Build Coastguard Worker 
71*9880d681SAndroid Build Coastguard Worker   /// @}
72*9880d681SAndroid Build Coastguard Worker   /// \name Fragment Layout Data
73*9880d681SAndroid Build Coastguard Worker   /// @{
74*9880d681SAndroid Build Coastguard Worker 
75*9880d681SAndroid Build Coastguard Worker   /// \brief Get the offset of the given fragment inside its containing section.
76*9880d681SAndroid Build Coastguard Worker   uint64_t getFragmentOffset(const MCFragment *F) const;
77*9880d681SAndroid Build Coastguard Worker 
78*9880d681SAndroid Build Coastguard Worker   /// @}
79*9880d681SAndroid Build Coastguard Worker   /// \name Utility Functions
80*9880d681SAndroid Build Coastguard Worker   /// @{
81*9880d681SAndroid Build Coastguard Worker 
82*9880d681SAndroid Build Coastguard Worker   /// \brief Get the address space size of the given section, as it effects
83*9880d681SAndroid Build Coastguard Worker   /// layout. This may differ from the size reported by \see getSectionSize() by
84*9880d681SAndroid Build Coastguard Worker   /// not including section tail padding.
85*9880d681SAndroid Build Coastguard Worker   uint64_t getSectionAddressSize(const MCSection *Sec) const;
86*9880d681SAndroid Build Coastguard Worker 
87*9880d681SAndroid Build Coastguard Worker   /// \brief Get the data size of the given section, as emitted to the object
88*9880d681SAndroid Build Coastguard Worker   /// file. This may include additional padding, or be 0 for virtual sections.
89*9880d681SAndroid Build Coastguard Worker   uint64_t getSectionFileSize(const MCSection *Sec) const;
90*9880d681SAndroid Build Coastguard Worker 
91*9880d681SAndroid Build Coastguard Worker   /// \brief Get the offset of the given symbol, as computed in the current
92*9880d681SAndroid Build Coastguard Worker   /// layout.
93*9880d681SAndroid Build Coastguard Worker   /// \return True on success.
94*9880d681SAndroid Build Coastguard Worker   bool getSymbolOffset(const MCSymbol &S, uint64_t &Val) const;
95*9880d681SAndroid Build Coastguard Worker 
96*9880d681SAndroid Build Coastguard Worker   /// \brief Variant that reports a fatal error if the offset is not computable.
97*9880d681SAndroid Build Coastguard Worker   uint64_t getSymbolOffset(const MCSymbol &S) const;
98*9880d681SAndroid Build Coastguard Worker 
99*9880d681SAndroid Build Coastguard Worker   /// \brief If this symbol is equivalent to A + Constant, return A.
100*9880d681SAndroid Build Coastguard Worker   const MCSymbol *getBaseSymbol(const MCSymbol &Symbol) const;
101*9880d681SAndroid Build Coastguard Worker 
102*9880d681SAndroid Build Coastguard Worker   /// @}
103*9880d681SAndroid Build Coastguard Worker };
104*9880d681SAndroid Build Coastguard Worker 
105*9880d681SAndroid Build Coastguard Worker } // end namespace llvm
106*9880d681SAndroid Build Coastguard Worker 
107*9880d681SAndroid Build Coastguard Worker #endif
108