xref: /aosp_15_r20/external/llvm/lib/CodeGen/LatencyPriorityQueue.cpp (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker //===---- LatencyPriorityQueue.cpp - A latency-oriented priority queue ----===//
2*9880d681SAndroid Build Coastguard Worker //
3*9880d681SAndroid Build Coastguard Worker //                     The LLVM Compiler Infrastructure
4*9880d681SAndroid Build Coastguard Worker //
5*9880d681SAndroid Build Coastguard Worker // This file is distributed under the University of Illinois Open Source
6*9880d681SAndroid Build Coastguard Worker // License. See LICENSE.TXT for details.
7*9880d681SAndroid Build Coastguard Worker //
8*9880d681SAndroid Build Coastguard Worker //===----------------------------------------------------------------------===//
9*9880d681SAndroid Build Coastguard Worker //
10*9880d681SAndroid Build Coastguard Worker // This file implements the LatencyPriorityQueue class, which is a
11*9880d681SAndroid Build Coastguard Worker // SchedulingPriorityQueue that schedules using latency information to
12*9880d681SAndroid Build Coastguard Worker // reduce the length of the critical path through the basic block.
13*9880d681SAndroid Build Coastguard Worker //
14*9880d681SAndroid Build Coastguard Worker //===----------------------------------------------------------------------===//
15*9880d681SAndroid Build Coastguard Worker 
16*9880d681SAndroid Build Coastguard Worker #include "llvm/CodeGen/LatencyPriorityQueue.h"
17*9880d681SAndroid Build Coastguard Worker #include "llvm/Support/Debug.h"
18*9880d681SAndroid Build Coastguard Worker #include "llvm/Support/raw_ostream.h"
19*9880d681SAndroid Build Coastguard Worker using namespace llvm;
20*9880d681SAndroid Build Coastguard Worker 
21*9880d681SAndroid Build Coastguard Worker #define DEBUG_TYPE "scheduler"
22*9880d681SAndroid Build Coastguard Worker 
operator ()(const SUnit * LHS,const SUnit * RHS) const23*9880d681SAndroid Build Coastguard Worker bool latency_sort::operator()(const SUnit *LHS, const SUnit *RHS) const {
24*9880d681SAndroid Build Coastguard Worker   // The isScheduleHigh flag allows nodes with wraparound dependencies that
25*9880d681SAndroid Build Coastguard Worker   // cannot easily be modeled as edges with latencies to be scheduled as
26*9880d681SAndroid Build Coastguard Worker   // soon as possible in a top-down schedule.
27*9880d681SAndroid Build Coastguard Worker   if (LHS->isScheduleHigh && !RHS->isScheduleHigh)
28*9880d681SAndroid Build Coastguard Worker     return false;
29*9880d681SAndroid Build Coastguard Worker   if (!LHS->isScheduleHigh && RHS->isScheduleHigh)
30*9880d681SAndroid Build Coastguard Worker     return true;
31*9880d681SAndroid Build Coastguard Worker 
32*9880d681SAndroid Build Coastguard Worker   unsigned LHSNum = LHS->NodeNum;
33*9880d681SAndroid Build Coastguard Worker   unsigned RHSNum = RHS->NodeNum;
34*9880d681SAndroid Build Coastguard Worker 
35*9880d681SAndroid Build Coastguard Worker   // The most important heuristic is scheduling the critical path.
36*9880d681SAndroid Build Coastguard Worker   unsigned LHSLatency = PQ->getLatency(LHSNum);
37*9880d681SAndroid Build Coastguard Worker   unsigned RHSLatency = PQ->getLatency(RHSNum);
38*9880d681SAndroid Build Coastguard Worker   if (LHSLatency < RHSLatency) return true;
39*9880d681SAndroid Build Coastguard Worker   if (LHSLatency > RHSLatency) return false;
40*9880d681SAndroid Build Coastguard Worker 
41*9880d681SAndroid Build Coastguard Worker   // After that, if two nodes have identical latencies, look to see if one will
42*9880d681SAndroid Build Coastguard Worker   // unblock more other nodes than the other.
43*9880d681SAndroid Build Coastguard Worker   unsigned LHSBlocked = PQ->getNumSolelyBlockNodes(LHSNum);
44*9880d681SAndroid Build Coastguard Worker   unsigned RHSBlocked = PQ->getNumSolelyBlockNodes(RHSNum);
45*9880d681SAndroid Build Coastguard Worker   if (LHSBlocked < RHSBlocked) return true;
46*9880d681SAndroid Build Coastguard Worker   if (LHSBlocked > RHSBlocked) return false;
47*9880d681SAndroid Build Coastguard Worker 
48*9880d681SAndroid Build Coastguard Worker   // Finally, just to provide a stable ordering, use the node number as a
49*9880d681SAndroid Build Coastguard Worker   // deciding factor.
50*9880d681SAndroid Build Coastguard Worker   return RHSNum < LHSNum;
51*9880d681SAndroid Build Coastguard Worker }
52*9880d681SAndroid Build Coastguard Worker 
53*9880d681SAndroid Build Coastguard Worker 
54*9880d681SAndroid Build Coastguard Worker /// getSingleUnscheduledPred - If there is exactly one unscheduled predecessor
55*9880d681SAndroid Build Coastguard Worker /// of SU, return it, otherwise return null.
getSingleUnscheduledPred(SUnit * SU)56*9880d681SAndroid Build Coastguard Worker SUnit *LatencyPriorityQueue::getSingleUnscheduledPred(SUnit *SU) {
57*9880d681SAndroid Build Coastguard Worker   SUnit *OnlyAvailablePred = nullptr;
58*9880d681SAndroid Build Coastguard Worker   for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
59*9880d681SAndroid Build Coastguard Worker        I != E; ++I) {
60*9880d681SAndroid Build Coastguard Worker     SUnit &Pred = *I->getSUnit();
61*9880d681SAndroid Build Coastguard Worker     if (!Pred.isScheduled) {
62*9880d681SAndroid Build Coastguard Worker       // We found an available, but not scheduled, predecessor.  If it's the
63*9880d681SAndroid Build Coastguard Worker       // only one we have found, keep track of it... otherwise give up.
64*9880d681SAndroid Build Coastguard Worker       if (OnlyAvailablePred && OnlyAvailablePred != &Pred)
65*9880d681SAndroid Build Coastguard Worker         return nullptr;
66*9880d681SAndroid Build Coastguard Worker       OnlyAvailablePred = &Pred;
67*9880d681SAndroid Build Coastguard Worker     }
68*9880d681SAndroid Build Coastguard Worker   }
69*9880d681SAndroid Build Coastguard Worker 
70*9880d681SAndroid Build Coastguard Worker   return OnlyAvailablePred;
71*9880d681SAndroid Build Coastguard Worker }
72*9880d681SAndroid Build Coastguard Worker 
push(SUnit * SU)73*9880d681SAndroid Build Coastguard Worker void LatencyPriorityQueue::push(SUnit *SU) {
74*9880d681SAndroid Build Coastguard Worker   // Look at all of the successors of this node.  Count the number of nodes that
75*9880d681SAndroid Build Coastguard Worker   // this node is the sole unscheduled node for.
76*9880d681SAndroid Build Coastguard Worker   unsigned NumNodesBlocking = 0;
77*9880d681SAndroid Build Coastguard Worker   for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
78*9880d681SAndroid Build Coastguard Worker        I != E; ++I) {
79*9880d681SAndroid Build Coastguard Worker     if (getSingleUnscheduledPred(I->getSUnit()) == SU)
80*9880d681SAndroid Build Coastguard Worker       ++NumNodesBlocking;
81*9880d681SAndroid Build Coastguard Worker   }
82*9880d681SAndroid Build Coastguard Worker   NumNodesSolelyBlocking[SU->NodeNum] = NumNodesBlocking;
83*9880d681SAndroid Build Coastguard Worker 
84*9880d681SAndroid Build Coastguard Worker   Queue.push_back(SU);
85*9880d681SAndroid Build Coastguard Worker }
86*9880d681SAndroid Build Coastguard Worker 
87*9880d681SAndroid Build Coastguard Worker 
88*9880d681SAndroid Build Coastguard Worker // scheduledNode - As nodes are scheduled, we look to see if there are any
89*9880d681SAndroid Build Coastguard Worker // successor nodes that have a single unscheduled predecessor.  If so, that
90*9880d681SAndroid Build Coastguard Worker // single predecessor has a higher priority, since scheduling it will make
91*9880d681SAndroid Build Coastguard Worker // the node available.
scheduledNode(SUnit * SU)92*9880d681SAndroid Build Coastguard Worker void LatencyPriorityQueue::scheduledNode(SUnit *SU) {
93*9880d681SAndroid Build Coastguard Worker   for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
94*9880d681SAndroid Build Coastguard Worker        I != E; ++I) {
95*9880d681SAndroid Build Coastguard Worker     AdjustPriorityOfUnscheduledPreds(I->getSUnit());
96*9880d681SAndroid Build Coastguard Worker   }
97*9880d681SAndroid Build Coastguard Worker }
98*9880d681SAndroid Build Coastguard Worker 
99*9880d681SAndroid Build Coastguard Worker /// AdjustPriorityOfUnscheduledPreds - One of the predecessors of SU was just
100*9880d681SAndroid Build Coastguard Worker /// scheduled.  If SU is not itself available, then there is at least one
101*9880d681SAndroid Build Coastguard Worker /// predecessor node that has not been scheduled yet.  If SU has exactly ONE
102*9880d681SAndroid Build Coastguard Worker /// unscheduled predecessor, we want to increase its priority: it getting
103*9880d681SAndroid Build Coastguard Worker /// scheduled will make this node available, so it is better than some other
104*9880d681SAndroid Build Coastguard Worker /// node of the same priority that will not make a node available.
AdjustPriorityOfUnscheduledPreds(SUnit * SU)105*9880d681SAndroid Build Coastguard Worker void LatencyPriorityQueue::AdjustPriorityOfUnscheduledPreds(SUnit *SU) {
106*9880d681SAndroid Build Coastguard Worker   if (SU->isAvailable) return;  // All preds scheduled.
107*9880d681SAndroid Build Coastguard Worker 
108*9880d681SAndroid Build Coastguard Worker   SUnit *OnlyAvailablePred = getSingleUnscheduledPred(SU);
109*9880d681SAndroid Build Coastguard Worker   if (!OnlyAvailablePred || !OnlyAvailablePred->isAvailable) return;
110*9880d681SAndroid Build Coastguard Worker 
111*9880d681SAndroid Build Coastguard Worker   // Okay, we found a single predecessor that is available, but not scheduled.
112*9880d681SAndroid Build Coastguard Worker   // Since it is available, it must be in the priority queue.  First remove it.
113*9880d681SAndroid Build Coastguard Worker   remove(OnlyAvailablePred);
114*9880d681SAndroid Build Coastguard Worker 
115*9880d681SAndroid Build Coastguard Worker   // Reinsert the node into the priority queue, which recomputes its
116*9880d681SAndroid Build Coastguard Worker   // NumNodesSolelyBlocking value.
117*9880d681SAndroid Build Coastguard Worker   push(OnlyAvailablePred);
118*9880d681SAndroid Build Coastguard Worker }
119*9880d681SAndroid Build Coastguard Worker 
pop()120*9880d681SAndroid Build Coastguard Worker SUnit *LatencyPriorityQueue::pop() {
121*9880d681SAndroid Build Coastguard Worker   if (empty()) return nullptr;
122*9880d681SAndroid Build Coastguard Worker   std::vector<SUnit *>::iterator Best = Queue.begin();
123*9880d681SAndroid Build Coastguard Worker   for (std::vector<SUnit *>::iterator I = std::next(Queue.begin()),
124*9880d681SAndroid Build Coastguard Worker        E = Queue.end(); I != E; ++I)
125*9880d681SAndroid Build Coastguard Worker     if (Picker(*Best, *I))
126*9880d681SAndroid Build Coastguard Worker       Best = I;
127*9880d681SAndroid Build Coastguard Worker   SUnit *V = *Best;
128*9880d681SAndroid Build Coastguard Worker   if (Best != std::prev(Queue.end()))
129*9880d681SAndroid Build Coastguard Worker     std::swap(*Best, Queue.back());
130*9880d681SAndroid Build Coastguard Worker   Queue.pop_back();
131*9880d681SAndroid Build Coastguard Worker   return V;
132*9880d681SAndroid Build Coastguard Worker }
133*9880d681SAndroid Build Coastguard Worker 
remove(SUnit * SU)134*9880d681SAndroid Build Coastguard Worker void LatencyPriorityQueue::remove(SUnit *SU) {
135*9880d681SAndroid Build Coastguard Worker   assert(!Queue.empty() && "Queue is empty!");
136*9880d681SAndroid Build Coastguard Worker   std::vector<SUnit *>::iterator I = std::find(Queue.begin(), Queue.end(), SU);
137*9880d681SAndroid Build Coastguard Worker   if (I != std::prev(Queue.end()))
138*9880d681SAndroid Build Coastguard Worker     std::swap(*I, Queue.back());
139*9880d681SAndroid Build Coastguard Worker   Queue.pop_back();
140*9880d681SAndroid Build Coastguard Worker }
141