xref: /aosp_15_r20/external/llvm/lib/Target/AMDGPU/AMDGPUFrameLowering.cpp (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker //===----------------------- AMDGPUFrameLowering.cpp ----------------------===//
2*9880d681SAndroid Build Coastguard Worker //
3*9880d681SAndroid Build Coastguard Worker //                     The LLVM Compiler Infrastructure
4*9880d681SAndroid Build Coastguard Worker //
5*9880d681SAndroid Build Coastguard Worker // This file is distributed under the University of Illinois Open Source
6*9880d681SAndroid Build Coastguard Worker // License. See LICENSE.TXT for details.
7*9880d681SAndroid Build Coastguard Worker //
8*9880d681SAndroid Build Coastguard Worker //==-----------------------------------------------------------------------===//
9*9880d681SAndroid Build Coastguard Worker //
10*9880d681SAndroid Build Coastguard Worker // Interface to describe a layout of a stack frame on a AMDGPU target machine.
11*9880d681SAndroid Build Coastguard Worker //
12*9880d681SAndroid Build Coastguard Worker //===----------------------------------------------------------------------===//
13*9880d681SAndroid Build Coastguard Worker #include "AMDGPUFrameLowering.h"
14*9880d681SAndroid Build Coastguard Worker #include "AMDGPURegisterInfo.h"
15*9880d681SAndroid Build Coastguard Worker #include "AMDGPUSubtarget.h"
16*9880d681SAndroid Build Coastguard Worker 
17*9880d681SAndroid Build Coastguard Worker #include "llvm/CodeGen/MachineFrameInfo.h"
18*9880d681SAndroid Build Coastguard Worker #include "llvm/CodeGen/MachineRegisterInfo.h"
19*9880d681SAndroid Build Coastguard Worker #include "llvm/IR/Instructions.h"
20*9880d681SAndroid Build Coastguard Worker 
21*9880d681SAndroid Build Coastguard Worker using namespace llvm;
AMDGPUFrameLowering(StackDirection D,unsigned StackAl,int LAO,unsigned TransAl)22*9880d681SAndroid Build Coastguard Worker AMDGPUFrameLowering::AMDGPUFrameLowering(StackDirection D, unsigned StackAl,
23*9880d681SAndroid Build Coastguard Worker     int LAO, unsigned TransAl)
24*9880d681SAndroid Build Coastguard Worker   : TargetFrameLowering(D, StackAl, LAO, TransAl) { }
25*9880d681SAndroid Build Coastguard Worker 
~AMDGPUFrameLowering()26*9880d681SAndroid Build Coastguard Worker AMDGPUFrameLowering::~AMDGPUFrameLowering() { }
27*9880d681SAndroid Build Coastguard Worker 
getStackWidth(const MachineFunction & MF) const28*9880d681SAndroid Build Coastguard Worker unsigned AMDGPUFrameLowering::getStackWidth(const MachineFunction &MF) const {
29*9880d681SAndroid Build Coastguard Worker 
30*9880d681SAndroid Build Coastguard Worker   // XXX: Hardcoding to 1 for now.
31*9880d681SAndroid Build Coastguard Worker   //
32*9880d681SAndroid Build Coastguard Worker   // I think the StackWidth should stored as metadata associated with the
33*9880d681SAndroid Build Coastguard Worker   // MachineFunction.  This metadata can either be added by a frontend, or
34*9880d681SAndroid Build Coastguard Worker   // calculated by a R600 specific LLVM IR pass.
35*9880d681SAndroid Build Coastguard Worker   //
36*9880d681SAndroid Build Coastguard Worker   // The StackWidth determines how stack objects are laid out in memory.
37*9880d681SAndroid Build Coastguard Worker   // For a vector stack variable, like: int4 stack[2], the data will be stored
38*9880d681SAndroid Build Coastguard Worker   // in the following ways depending on the StackWidth.
39*9880d681SAndroid Build Coastguard Worker   //
40*9880d681SAndroid Build Coastguard Worker   // StackWidth = 1:
41*9880d681SAndroid Build Coastguard Worker   //
42*9880d681SAndroid Build Coastguard Worker   // T0.X = stack[0].x
43*9880d681SAndroid Build Coastguard Worker   // T1.X = stack[0].y
44*9880d681SAndroid Build Coastguard Worker   // T2.X = stack[0].z
45*9880d681SAndroid Build Coastguard Worker   // T3.X = stack[0].w
46*9880d681SAndroid Build Coastguard Worker   // T4.X = stack[1].x
47*9880d681SAndroid Build Coastguard Worker   // T5.X = stack[1].y
48*9880d681SAndroid Build Coastguard Worker   // T6.X = stack[1].z
49*9880d681SAndroid Build Coastguard Worker   // T7.X = stack[1].w
50*9880d681SAndroid Build Coastguard Worker   //
51*9880d681SAndroid Build Coastguard Worker   // StackWidth = 2:
52*9880d681SAndroid Build Coastguard Worker   //
53*9880d681SAndroid Build Coastguard Worker   // T0.X = stack[0].x
54*9880d681SAndroid Build Coastguard Worker   // T0.Y = stack[0].y
55*9880d681SAndroid Build Coastguard Worker   // T1.X = stack[0].z
56*9880d681SAndroid Build Coastguard Worker   // T1.Y = stack[0].w
57*9880d681SAndroid Build Coastguard Worker   // T2.X = stack[1].x
58*9880d681SAndroid Build Coastguard Worker   // T2.Y = stack[1].y
59*9880d681SAndroid Build Coastguard Worker   // T3.X = stack[1].z
60*9880d681SAndroid Build Coastguard Worker   // T3.Y = stack[1].w
61*9880d681SAndroid Build Coastguard Worker   //
62*9880d681SAndroid Build Coastguard Worker   // StackWidth = 4:
63*9880d681SAndroid Build Coastguard Worker   // T0.X = stack[0].x
64*9880d681SAndroid Build Coastguard Worker   // T0.Y = stack[0].y
65*9880d681SAndroid Build Coastguard Worker   // T0.Z = stack[0].z
66*9880d681SAndroid Build Coastguard Worker   // T0.W = stack[0].w
67*9880d681SAndroid Build Coastguard Worker   // T1.X = stack[1].x
68*9880d681SAndroid Build Coastguard Worker   // T1.Y = stack[1].y
69*9880d681SAndroid Build Coastguard Worker   // T1.Z = stack[1].z
70*9880d681SAndroid Build Coastguard Worker   // T1.W = stack[1].w
71*9880d681SAndroid Build Coastguard Worker   return 1;
72*9880d681SAndroid Build Coastguard Worker }
73*9880d681SAndroid Build Coastguard Worker 
74*9880d681SAndroid Build Coastguard Worker /// \returns The number of registers allocated for \p FI.
getFrameIndexReference(const MachineFunction & MF,int FI,unsigned & FrameReg) const75*9880d681SAndroid Build Coastguard Worker int AMDGPUFrameLowering::getFrameIndexReference(const MachineFunction &MF,
76*9880d681SAndroid Build Coastguard Worker                                                 int FI,
77*9880d681SAndroid Build Coastguard Worker                                                 unsigned &FrameReg) const {
78*9880d681SAndroid Build Coastguard Worker   const MachineFrameInfo *MFI = MF.getFrameInfo();
79*9880d681SAndroid Build Coastguard Worker   const AMDGPURegisterInfo *RI
80*9880d681SAndroid Build Coastguard Worker     = MF.getSubtarget<AMDGPUSubtarget>().getRegisterInfo();
81*9880d681SAndroid Build Coastguard Worker 
82*9880d681SAndroid Build Coastguard Worker   // Fill in FrameReg output argument.
83*9880d681SAndroid Build Coastguard Worker   FrameReg = RI->getFrameRegister(MF);
84*9880d681SAndroid Build Coastguard Worker 
85*9880d681SAndroid Build Coastguard Worker   // Start the offset at 2 so we don't overwrite work group information.
86*9880d681SAndroid Build Coastguard Worker   // XXX: We should only do this when the shader actually uses this
87*9880d681SAndroid Build Coastguard Worker   // information.
88*9880d681SAndroid Build Coastguard Worker   unsigned OffsetBytes = 2 * (getStackWidth(MF) * 4);
89*9880d681SAndroid Build Coastguard Worker   int UpperBound = FI == -1 ? MFI->getNumObjects() : FI;
90*9880d681SAndroid Build Coastguard Worker 
91*9880d681SAndroid Build Coastguard Worker   for (int i = MFI->getObjectIndexBegin(); i < UpperBound; ++i) {
92*9880d681SAndroid Build Coastguard Worker     OffsetBytes = alignTo(OffsetBytes, MFI->getObjectAlignment(i));
93*9880d681SAndroid Build Coastguard Worker     OffsetBytes += MFI->getObjectSize(i);
94*9880d681SAndroid Build Coastguard Worker     // Each register holds 4 bytes, so we must always align the offset to at
95*9880d681SAndroid Build Coastguard Worker     // least 4 bytes, so that 2 frame objects won't share the same register.
96*9880d681SAndroid Build Coastguard Worker     OffsetBytes = alignTo(OffsetBytes, 4);
97*9880d681SAndroid Build Coastguard Worker   }
98*9880d681SAndroid Build Coastguard Worker 
99*9880d681SAndroid Build Coastguard Worker   if (FI != -1)
100*9880d681SAndroid Build Coastguard Worker     OffsetBytes = alignTo(OffsetBytes, MFI->getObjectAlignment(FI));
101*9880d681SAndroid Build Coastguard Worker 
102*9880d681SAndroid Build Coastguard Worker   return OffsetBytes / (getStackWidth(MF) * 4);
103*9880d681SAndroid Build Coastguard Worker }
104*9880d681SAndroid Build Coastguard Worker 
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