xref: /aosp_15_r20/external/llvm/lib/Target/AMDGPU/SIFrameLowering.cpp (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker //===----------------------- SIFrameLowering.cpp --------------------------===//
2*9880d681SAndroid Build Coastguard Worker //
3*9880d681SAndroid Build Coastguard Worker //                     The LLVM Compiler Infrastructure
4*9880d681SAndroid Build Coastguard Worker //
5*9880d681SAndroid Build Coastguard Worker // This file is distributed under the University of Illinois Open Source
6*9880d681SAndroid Build Coastguard Worker // License. See LICENSE.TXT for details.
7*9880d681SAndroid Build Coastguard Worker //
8*9880d681SAndroid Build Coastguard Worker //==-----------------------------------------------------------------------===//
9*9880d681SAndroid Build Coastguard Worker 
10*9880d681SAndroid Build Coastguard Worker #include "SIFrameLowering.h"
11*9880d681SAndroid Build Coastguard Worker #include "SIInstrInfo.h"
12*9880d681SAndroid Build Coastguard Worker #include "SIMachineFunctionInfo.h"
13*9880d681SAndroid Build Coastguard Worker #include "SIRegisterInfo.h"
14*9880d681SAndroid Build Coastguard Worker #include "AMDGPUSubtarget.h"
15*9880d681SAndroid Build Coastguard Worker 
16*9880d681SAndroid Build Coastguard Worker #include "llvm/CodeGen/MachineFrameInfo.h"
17*9880d681SAndroid Build Coastguard Worker #include "llvm/CodeGen/MachineFunction.h"
18*9880d681SAndroid Build Coastguard Worker #include "llvm/CodeGen/MachineInstrBuilder.h"
19*9880d681SAndroid Build Coastguard Worker #include "llvm/CodeGen/RegisterScavenging.h"
20*9880d681SAndroid Build Coastguard Worker 
21*9880d681SAndroid Build Coastguard Worker using namespace llvm;
22*9880d681SAndroid Build Coastguard Worker 
23*9880d681SAndroid Build Coastguard Worker 
hasOnlySGPRSpills(const SIMachineFunctionInfo * FuncInfo,const MachineFrameInfo * FrameInfo)24*9880d681SAndroid Build Coastguard Worker static bool hasOnlySGPRSpills(const SIMachineFunctionInfo *FuncInfo,
25*9880d681SAndroid Build Coastguard Worker                               const MachineFrameInfo *FrameInfo) {
26*9880d681SAndroid Build Coastguard Worker   return FuncInfo->hasSpilledSGPRs() &&
27*9880d681SAndroid Build Coastguard Worker     (!FuncInfo->hasSpilledVGPRs() && !FuncInfo->hasNonSpillStackObjects());
28*9880d681SAndroid Build Coastguard Worker }
29*9880d681SAndroid Build Coastguard Worker 
getAllSGPR128()30*9880d681SAndroid Build Coastguard Worker static ArrayRef<MCPhysReg> getAllSGPR128() {
31*9880d681SAndroid Build Coastguard Worker   return makeArrayRef(AMDGPU::SGPR_128RegClass.begin(),
32*9880d681SAndroid Build Coastguard Worker                       AMDGPU::SGPR_128RegClass.getNumRegs());
33*9880d681SAndroid Build Coastguard Worker }
34*9880d681SAndroid Build Coastguard Worker 
getAllSGPRs()35*9880d681SAndroid Build Coastguard Worker static ArrayRef<MCPhysReg> getAllSGPRs() {
36*9880d681SAndroid Build Coastguard Worker   return makeArrayRef(AMDGPU::SGPR_32RegClass.begin(),
37*9880d681SAndroid Build Coastguard Worker                       AMDGPU::SGPR_32RegClass.getNumRegs());
38*9880d681SAndroid Build Coastguard Worker }
39*9880d681SAndroid Build Coastguard Worker 
emitPrologue(MachineFunction & MF,MachineBasicBlock & MBB) const40*9880d681SAndroid Build Coastguard Worker void SIFrameLowering::emitPrologue(MachineFunction &MF,
41*9880d681SAndroid Build Coastguard Worker                                    MachineBasicBlock &MBB) const {
42*9880d681SAndroid Build Coastguard Worker   // Emit debugger prologue if "amdgpu-debugger-emit-prologue" attribute was
43*9880d681SAndroid Build Coastguard Worker   // specified.
44*9880d681SAndroid Build Coastguard Worker   const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
45*9880d681SAndroid Build Coastguard Worker   if (ST.debuggerEmitPrologue())
46*9880d681SAndroid Build Coastguard Worker     emitDebuggerPrologue(MF, MBB);
47*9880d681SAndroid Build Coastguard Worker 
48*9880d681SAndroid Build Coastguard Worker   if (!MF.getFrameInfo()->hasStackObjects())
49*9880d681SAndroid Build Coastguard Worker     return;
50*9880d681SAndroid Build Coastguard Worker 
51*9880d681SAndroid Build Coastguard Worker   assert(&MF.front() == &MBB && "Shrink-wrapping not yet supported");
52*9880d681SAndroid Build Coastguard Worker 
53*9880d681SAndroid Build Coastguard Worker   SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
54*9880d681SAndroid Build Coastguard Worker 
55*9880d681SAndroid Build Coastguard Worker   // If we only have SGPR spills, we won't actually be using scratch memory
56*9880d681SAndroid Build Coastguard Worker   // since these spill to VGPRs.
57*9880d681SAndroid Build Coastguard Worker   //
58*9880d681SAndroid Build Coastguard Worker   // FIXME: We should be cleaning up these unused SGPR spill frame indices
59*9880d681SAndroid Build Coastguard Worker   // somewhere.
60*9880d681SAndroid Build Coastguard Worker   if (hasOnlySGPRSpills(MFI, MF.getFrameInfo()))
61*9880d681SAndroid Build Coastguard Worker     return;
62*9880d681SAndroid Build Coastguard Worker 
63*9880d681SAndroid Build Coastguard Worker   const SIInstrInfo *TII = ST.getInstrInfo();
64*9880d681SAndroid Build Coastguard Worker   const SIRegisterInfo *TRI = &TII->getRegisterInfo();
65*9880d681SAndroid Build Coastguard Worker   MachineRegisterInfo &MRI = MF.getRegInfo();
66*9880d681SAndroid Build Coastguard Worker   MachineBasicBlock::iterator I = MBB.begin();
67*9880d681SAndroid Build Coastguard Worker 
68*9880d681SAndroid Build Coastguard Worker   // We need to insert initialization of the scratch resource descriptor.
69*9880d681SAndroid Build Coastguard Worker   unsigned ScratchRsrcReg = MFI->getScratchRSrcReg();
70*9880d681SAndroid Build Coastguard Worker   assert(ScratchRsrcReg != AMDGPU::NoRegister);
71*9880d681SAndroid Build Coastguard Worker 
72*9880d681SAndroid Build Coastguard Worker   unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg();
73*9880d681SAndroid Build Coastguard Worker   assert(ScratchWaveOffsetReg != AMDGPU::NoRegister);
74*9880d681SAndroid Build Coastguard Worker 
75*9880d681SAndroid Build Coastguard Worker   unsigned PreloadedScratchWaveOffsetReg = TRI->getPreloadedValue(
76*9880d681SAndroid Build Coastguard Worker     MF, SIRegisterInfo::PRIVATE_SEGMENT_WAVE_BYTE_OFFSET);
77*9880d681SAndroid Build Coastguard Worker 
78*9880d681SAndroid Build Coastguard Worker   unsigned PreloadedPrivateBufferReg = AMDGPU::NoRegister;
79*9880d681SAndroid Build Coastguard Worker   if (ST.isAmdHsaOS()) {
80*9880d681SAndroid Build Coastguard Worker     PreloadedPrivateBufferReg = TRI->getPreloadedValue(
81*9880d681SAndroid Build Coastguard Worker       MF, SIRegisterInfo::PRIVATE_SEGMENT_BUFFER);
82*9880d681SAndroid Build Coastguard Worker   }
83*9880d681SAndroid Build Coastguard Worker 
84*9880d681SAndroid Build Coastguard Worker   if (MFI->hasFlatScratchInit()) {
85*9880d681SAndroid Build Coastguard Worker     // We don't need this if we only have spills since there is no user facing
86*9880d681SAndroid Build Coastguard Worker     // scratch.
87*9880d681SAndroid Build Coastguard Worker 
88*9880d681SAndroid Build Coastguard Worker     // TODO: If we know we don't have flat instructions earlier, we can omit
89*9880d681SAndroid Build Coastguard Worker     // this from the input registers.
90*9880d681SAndroid Build Coastguard Worker     //
91*9880d681SAndroid Build Coastguard Worker     // TODO: We only need to know if we access scratch space through a flat
92*9880d681SAndroid Build Coastguard Worker     // pointer. Because we only detect if flat instructions are used at all,
93*9880d681SAndroid Build Coastguard Worker     // this will be used more often than necessary on VI.
94*9880d681SAndroid Build Coastguard Worker 
95*9880d681SAndroid Build Coastguard Worker     // Debug location must be unknown since the first debug location is used to
96*9880d681SAndroid Build Coastguard Worker     // determine the end of the prologue.
97*9880d681SAndroid Build Coastguard Worker     DebugLoc DL;
98*9880d681SAndroid Build Coastguard Worker 
99*9880d681SAndroid Build Coastguard Worker     unsigned FlatScratchInitReg
100*9880d681SAndroid Build Coastguard Worker       = TRI->getPreloadedValue(MF, SIRegisterInfo::FLAT_SCRATCH_INIT);
101*9880d681SAndroid Build Coastguard Worker 
102*9880d681SAndroid Build Coastguard Worker     MRI.addLiveIn(FlatScratchInitReg);
103*9880d681SAndroid Build Coastguard Worker     MBB.addLiveIn(FlatScratchInitReg);
104*9880d681SAndroid Build Coastguard Worker 
105*9880d681SAndroid Build Coastguard Worker     // Copy the size in bytes.
106*9880d681SAndroid Build Coastguard Worker     unsigned FlatScrInitHi = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub1);
107*9880d681SAndroid Build Coastguard Worker     BuildMI(MBB, I, DL, TII->get(AMDGPU::S_MOV_B32), AMDGPU::FLAT_SCR_LO)
108*9880d681SAndroid Build Coastguard Worker       .addReg(FlatScrInitHi, RegState::Kill);
109*9880d681SAndroid Build Coastguard Worker 
110*9880d681SAndroid Build Coastguard Worker     unsigned FlatScrInitLo = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub0);
111*9880d681SAndroid Build Coastguard Worker 
112*9880d681SAndroid Build Coastguard Worker     // Add wave offset in bytes to private base offset.
113*9880d681SAndroid Build Coastguard Worker     // See comment in AMDKernelCodeT.h for enable_sgpr_flat_scratch_init.
114*9880d681SAndroid Build Coastguard Worker     BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), FlatScrInitLo)
115*9880d681SAndroid Build Coastguard Worker       .addReg(FlatScrInitLo)
116*9880d681SAndroid Build Coastguard Worker       .addReg(ScratchWaveOffsetReg);
117*9880d681SAndroid Build Coastguard Worker 
118*9880d681SAndroid Build Coastguard Worker     // Convert offset to 256-byte units.
119*9880d681SAndroid Build Coastguard Worker     BuildMI(MBB, I, DL, TII->get(AMDGPU::S_LSHR_B32), AMDGPU::FLAT_SCR_HI)
120*9880d681SAndroid Build Coastguard Worker       .addReg(FlatScrInitLo, RegState::Kill)
121*9880d681SAndroid Build Coastguard Worker       .addImm(8);
122*9880d681SAndroid Build Coastguard Worker   }
123*9880d681SAndroid Build Coastguard Worker 
124*9880d681SAndroid Build Coastguard Worker   // If we reserved the original input registers, we don't need to copy to the
125*9880d681SAndroid Build Coastguard Worker   // reserved registers.
126*9880d681SAndroid Build Coastguard Worker   if (ScratchRsrcReg == PreloadedPrivateBufferReg) {
127*9880d681SAndroid Build Coastguard Worker     // We should always reserve these 5 registers at the same time.
128*9880d681SAndroid Build Coastguard Worker     assert(ScratchWaveOffsetReg == PreloadedScratchWaveOffsetReg &&
129*9880d681SAndroid Build Coastguard Worker            "scratch wave offset and private segment buffer inconsistent");
130*9880d681SAndroid Build Coastguard Worker     return;
131*9880d681SAndroid Build Coastguard Worker   }
132*9880d681SAndroid Build Coastguard Worker 
133*9880d681SAndroid Build Coastguard Worker 
134*9880d681SAndroid Build Coastguard Worker   // We added live-ins during argument lowering, but since they were not used
135*9880d681SAndroid Build Coastguard Worker   // they were deleted. We're adding the uses now, so add them back.
136*9880d681SAndroid Build Coastguard Worker   MRI.addLiveIn(PreloadedScratchWaveOffsetReg);
137*9880d681SAndroid Build Coastguard Worker   MBB.addLiveIn(PreloadedScratchWaveOffsetReg);
138*9880d681SAndroid Build Coastguard Worker 
139*9880d681SAndroid Build Coastguard Worker   if (ST.isAmdHsaOS()) {
140*9880d681SAndroid Build Coastguard Worker     MRI.addLiveIn(PreloadedPrivateBufferReg);
141*9880d681SAndroid Build Coastguard Worker     MBB.addLiveIn(PreloadedPrivateBufferReg);
142*9880d681SAndroid Build Coastguard Worker   }
143*9880d681SAndroid Build Coastguard Worker 
144*9880d681SAndroid Build Coastguard Worker   if (!ST.hasSGPRInitBug()) {
145*9880d681SAndroid Build Coastguard Worker     // We reserved the last registers for this. Shift it down to the end of those
146*9880d681SAndroid Build Coastguard Worker     // which were actually used.
147*9880d681SAndroid Build Coastguard Worker     //
148*9880d681SAndroid Build Coastguard Worker     // FIXME: It might be safer to use a pseudoregister before replacement.
149*9880d681SAndroid Build Coastguard Worker 
150*9880d681SAndroid Build Coastguard Worker     // FIXME: We should be able to eliminate unused input registers. We only
151*9880d681SAndroid Build Coastguard Worker     // cannot do this for the resources required for scratch access. For now we
152*9880d681SAndroid Build Coastguard Worker     // skip over user SGPRs and may leave unused holes.
153*9880d681SAndroid Build Coastguard Worker 
154*9880d681SAndroid Build Coastguard Worker     // We find the resource first because it has an alignment requirement.
155*9880d681SAndroid Build Coastguard Worker     if (ScratchRsrcReg == TRI->reservedPrivateSegmentBufferReg(MF)) {
156*9880d681SAndroid Build Coastguard Worker       MachineRegisterInfo &MRI = MF.getRegInfo();
157*9880d681SAndroid Build Coastguard Worker 
158*9880d681SAndroid Build Coastguard Worker       unsigned NumPreloaded = MFI->getNumPreloadedSGPRs() / 4;
159*9880d681SAndroid Build Coastguard Worker       // Skip the last 2 elements because the last one is reserved for VCC, and
160*9880d681SAndroid Build Coastguard Worker       // this is the 2nd to last element already.
161*9880d681SAndroid Build Coastguard Worker       for (MCPhysReg Reg : getAllSGPR128().drop_back(2).slice(NumPreloaded)) {
162*9880d681SAndroid Build Coastguard Worker         // Pick the first unallocated one. Make sure we don't clobber the other
163*9880d681SAndroid Build Coastguard Worker         // reserved input we needed.
164*9880d681SAndroid Build Coastguard Worker         if (!MRI.isPhysRegUsed(Reg)) {
165*9880d681SAndroid Build Coastguard Worker           assert(MRI.isAllocatable(Reg));
166*9880d681SAndroid Build Coastguard Worker           MRI.replaceRegWith(ScratchRsrcReg, Reg);
167*9880d681SAndroid Build Coastguard Worker           ScratchRsrcReg = Reg;
168*9880d681SAndroid Build Coastguard Worker           MFI->setScratchRSrcReg(ScratchRsrcReg);
169*9880d681SAndroid Build Coastguard Worker           break;
170*9880d681SAndroid Build Coastguard Worker         }
171*9880d681SAndroid Build Coastguard Worker       }
172*9880d681SAndroid Build Coastguard Worker     }
173*9880d681SAndroid Build Coastguard Worker 
174*9880d681SAndroid Build Coastguard Worker     if (ScratchWaveOffsetReg == TRI->reservedPrivateSegmentWaveByteOffsetReg(MF)) {
175*9880d681SAndroid Build Coastguard Worker       MachineRegisterInfo &MRI = MF.getRegInfo();
176*9880d681SAndroid Build Coastguard Worker       unsigned NumPreloaded = MFI->getNumPreloadedSGPRs();
177*9880d681SAndroid Build Coastguard Worker 
178*9880d681SAndroid Build Coastguard Worker       // We need to drop register from the end of the list that we cannot use
179*9880d681SAndroid Build Coastguard Worker       // for the scratch wave offset.
180*9880d681SAndroid Build Coastguard Worker       // + 2 s102 and s103 do not exist on VI.
181*9880d681SAndroid Build Coastguard Worker       // + 2 for vcc
182*9880d681SAndroid Build Coastguard Worker       // + 2 for xnack_mask
183*9880d681SAndroid Build Coastguard Worker       // + 2 for flat_scratch
184*9880d681SAndroid Build Coastguard Worker       // + 4 for registers reserved for scratch resource register
185*9880d681SAndroid Build Coastguard Worker       // + 1 for register reserved for scratch wave offset.  (By exluding this
186*9880d681SAndroid Build Coastguard Worker       //     register from the list to consider, it means that when this
187*9880d681SAndroid Build Coastguard Worker       //     register is being used for the scratch wave offset and there
188*9880d681SAndroid Build Coastguard Worker       //     are no other free SGPRs, then the value will stay in this register.
189*9880d681SAndroid Build Coastguard Worker       // ----
190*9880d681SAndroid Build Coastguard Worker       //  13
191*9880d681SAndroid Build Coastguard Worker       for (MCPhysReg Reg : getAllSGPRs().drop_back(13).slice(NumPreloaded)) {
192*9880d681SAndroid Build Coastguard Worker         // Pick the first unallocated SGPR. Be careful not to pick an alias of the
193*9880d681SAndroid Build Coastguard Worker         // scratch descriptor, since we haven’t added its uses yet.
194*9880d681SAndroid Build Coastguard Worker         if (!MRI.isPhysRegUsed(Reg)) {
195*9880d681SAndroid Build Coastguard Worker           if (!MRI.isAllocatable(Reg) ||
196*9880d681SAndroid Build Coastguard Worker               TRI->isSubRegisterEq(ScratchRsrcReg, Reg))
197*9880d681SAndroid Build Coastguard Worker             continue;
198*9880d681SAndroid Build Coastguard Worker 
199*9880d681SAndroid Build Coastguard Worker           MRI.replaceRegWith(ScratchWaveOffsetReg, Reg);
200*9880d681SAndroid Build Coastguard Worker           ScratchWaveOffsetReg = Reg;
201*9880d681SAndroid Build Coastguard Worker           MFI->setScratchWaveOffsetReg(ScratchWaveOffsetReg);
202*9880d681SAndroid Build Coastguard Worker           break;
203*9880d681SAndroid Build Coastguard Worker         }
204*9880d681SAndroid Build Coastguard Worker       }
205*9880d681SAndroid Build Coastguard Worker     }
206*9880d681SAndroid Build Coastguard Worker   }
207*9880d681SAndroid Build Coastguard Worker 
208*9880d681SAndroid Build Coastguard Worker 
209*9880d681SAndroid Build Coastguard Worker   assert(!TRI->isSubRegister(ScratchRsrcReg, ScratchWaveOffsetReg));
210*9880d681SAndroid Build Coastguard Worker 
211*9880d681SAndroid Build Coastguard Worker   const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32);
212*9880d681SAndroid Build Coastguard Worker   DebugLoc DL;
213*9880d681SAndroid Build Coastguard Worker 
214*9880d681SAndroid Build Coastguard Worker   if (PreloadedScratchWaveOffsetReg != ScratchWaveOffsetReg) {
215*9880d681SAndroid Build Coastguard Worker     // Make sure we emit the copy for the offset first. We may have chosen to copy
216*9880d681SAndroid Build Coastguard Worker     // the buffer resource into a register that aliases the input offset register.
217*9880d681SAndroid Build Coastguard Worker     BuildMI(MBB, I, DL, SMovB32, ScratchWaveOffsetReg)
218*9880d681SAndroid Build Coastguard Worker       .addReg(PreloadedScratchWaveOffsetReg, RegState::Kill);
219*9880d681SAndroid Build Coastguard Worker   }
220*9880d681SAndroid Build Coastguard Worker 
221*9880d681SAndroid Build Coastguard Worker   if (ST.isAmdHsaOS()) {
222*9880d681SAndroid Build Coastguard Worker     // Insert copies from argument register.
223*9880d681SAndroid Build Coastguard Worker     assert(
224*9880d681SAndroid Build Coastguard Worker       !TRI->isSubRegisterEq(PreloadedPrivateBufferReg, ScratchRsrcReg) &&
225*9880d681SAndroid Build Coastguard Worker       !TRI->isSubRegisterEq(PreloadedPrivateBufferReg, ScratchWaveOffsetReg));
226*9880d681SAndroid Build Coastguard Worker 
227*9880d681SAndroid Build Coastguard Worker     unsigned Rsrc01 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0_sub1);
228*9880d681SAndroid Build Coastguard Worker     unsigned Rsrc23 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub2_sub3);
229*9880d681SAndroid Build Coastguard Worker 
230*9880d681SAndroid Build Coastguard Worker     unsigned Lo = TRI->getSubReg(PreloadedPrivateBufferReg, AMDGPU::sub0_sub1);
231*9880d681SAndroid Build Coastguard Worker     unsigned Hi = TRI->getSubReg(PreloadedPrivateBufferReg, AMDGPU::sub2_sub3);
232*9880d681SAndroid Build Coastguard Worker 
233*9880d681SAndroid Build Coastguard Worker     const MCInstrDesc &SMovB64 = TII->get(AMDGPU::S_MOV_B64);
234*9880d681SAndroid Build Coastguard Worker 
235*9880d681SAndroid Build Coastguard Worker     BuildMI(MBB, I, DL, SMovB64, Rsrc01)
236*9880d681SAndroid Build Coastguard Worker       .addReg(Lo, RegState::Kill);
237*9880d681SAndroid Build Coastguard Worker     BuildMI(MBB, I, DL, SMovB64, Rsrc23)
238*9880d681SAndroid Build Coastguard Worker       .addReg(Hi, RegState::Kill);
239*9880d681SAndroid Build Coastguard Worker   } else {
240*9880d681SAndroid Build Coastguard Worker     unsigned Rsrc0 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0);
241*9880d681SAndroid Build Coastguard Worker     unsigned Rsrc1 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1);
242*9880d681SAndroid Build Coastguard Worker     unsigned Rsrc2 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub2);
243*9880d681SAndroid Build Coastguard Worker     unsigned Rsrc3 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub3);
244*9880d681SAndroid Build Coastguard Worker 
245*9880d681SAndroid Build Coastguard Worker     // Use relocations to get the pointer, and setup the other bits manually.
246*9880d681SAndroid Build Coastguard Worker     uint64_t Rsrc23 = TII->getScratchRsrcWords23();
247*9880d681SAndroid Build Coastguard Worker     BuildMI(MBB, I, DL, SMovB32, Rsrc0)
248*9880d681SAndroid Build Coastguard Worker       .addExternalSymbol("SCRATCH_RSRC_DWORD0")
249*9880d681SAndroid Build Coastguard Worker       .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
250*9880d681SAndroid Build Coastguard Worker 
251*9880d681SAndroid Build Coastguard Worker     BuildMI(MBB, I, DL, SMovB32, Rsrc1)
252*9880d681SAndroid Build Coastguard Worker       .addExternalSymbol("SCRATCH_RSRC_DWORD1")
253*9880d681SAndroid Build Coastguard Worker       .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
254*9880d681SAndroid Build Coastguard Worker 
255*9880d681SAndroid Build Coastguard Worker     BuildMI(MBB, I, DL, SMovB32, Rsrc2)
256*9880d681SAndroid Build Coastguard Worker       .addImm(Rsrc23 & 0xffffffff)
257*9880d681SAndroid Build Coastguard Worker       .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
258*9880d681SAndroid Build Coastguard Worker 
259*9880d681SAndroid Build Coastguard Worker     BuildMI(MBB, I, DL, SMovB32, Rsrc3)
260*9880d681SAndroid Build Coastguard Worker       .addImm(Rsrc23 >> 32)
261*9880d681SAndroid Build Coastguard Worker       .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
262*9880d681SAndroid Build Coastguard Worker   }
263*9880d681SAndroid Build Coastguard Worker 
264*9880d681SAndroid Build Coastguard Worker   // Make the register selected live throughout the function.
265*9880d681SAndroid Build Coastguard Worker   for (MachineBasicBlock &OtherBB : MF) {
266*9880d681SAndroid Build Coastguard Worker     if (&OtherBB == &MBB)
267*9880d681SAndroid Build Coastguard Worker       continue;
268*9880d681SAndroid Build Coastguard Worker 
269*9880d681SAndroid Build Coastguard Worker     OtherBB.addLiveIn(ScratchRsrcReg);
270*9880d681SAndroid Build Coastguard Worker     OtherBB.addLiveIn(ScratchWaveOffsetReg);
271*9880d681SAndroid Build Coastguard Worker   }
272*9880d681SAndroid Build Coastguard Worker }
273*9880d681SAndroid Build Coastguard Worker 
emitEpilogue(MachineFunction & MF,MachineBasicBlock & MBB) const274*9880d681SAndroid Build Coastguard Worker void SIFrameLowering::emitEpilogue(MachineFunction &MF,
275*9880d681SAndroid Build Coastguard Worker                                    MachineBasicBlock &MBB) const {
276*9880d681SAndroid Build Coastguard Worker 
277*9880d681SAndroid Build Coastguard Worker }
278*9880d681SAndroid Build Coastguard Worker 
processFunctionBeforeFrameFinalized(MachineFunction & MF,RegScavenger * RS) const279*9880d681SAndroid Build Coastguard Worker void SIFrameLowering::processFunctionBeforeFrameFinalized(
280*9880d681SAndroid Build Coastguard Worker   MachineFunction &MF,
281*9880d681SAndroid Build Coastguard Worker   RegScavenger *RS) const {
282*9880d681SAndroid Build Coastguard Worker   MachineFrameInfo *MFI = MF.getFrameInfo();
283*9880d681SAndroid Build Coastguard Worker 
284*9880d681SAndroid Build Coastguard Worker   if (!MFI->hasStackObjects())
285*9880d681SAndroid Build Coastguard Worker     return;
286*9880d681SAndroid Build Coastguard Worker 
287*9880d681SAndroid Build Coastguard Worker   bool MayNeedScavengingEmergencySlot = MFI->hasStackObjects();
288*9880d681SAndroid Build Coastguard Worker 
289*9880d681SAndroid Build Coastguard Worker   assert((RS || !MayNeedScavengingEmergencySlot) &&
290*9880d681SAndroid Build Coastguard Worker          "RegScavenger required if spilling");
291*9880d681SAndroid Build Coastguard Worker 
292*9880d681SAndroid Build Coastguard Worker   if (MayNeedScavengingEmergencySlot) {
293*9880d681SAndroid Build Coastguard Worker     int ScavengeFI = MFI->CreateSpillStackObject(
294*9880d681SAndroid Build Coastguard Worker       AMDGPU::SGPR_32RegClass.getSize(),
295*9880d681SAndroid Build Coastguard Worker       AMDGPU::SGPR_32RegClass.getAlignment());
296*9880d681SAndroid Build Coastguard Worker     RS->addScavengingFrameIndex(ScavengeFI);
297*9880d681SAndroid Build Coastguard Worker   }
298*9880d681SAndroid Build Coastguard Worker }
299*9880d681SAndroid Build Coastguard Worker 
emitDebuggerPrologue(MachineFunction & MF,MachineBasicBlock & MBB) const300*9880d681SAndroid Build Coastguard Worker void SIFrameLowering::emitDebuggerPrologue(MachineFunction &MF,
301*9880d681SAndroid Build Coastguard Worker                                            MachineBasicBlock &MBB) const {
302*9880d681SAndroid Build Coastguard Worker   const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
303*9880d681SAndroid Build Coastguard Worker   const SIInstrInfo *TII = ST.getInstrInfo();
304*9880d681SAndroid Build Coastguard Worker   const SIRegisterInfo *TRI = &TII->getRegisterInfo();
305*9880d681SAndroid Build Coastguard Worker   const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
306*9880d681SAndroid Build Coastguard Worker 
307*9880d681SAndroid Build Coastguard Worker   MachineBasicBlock::iterator I = MBB.begin();
308*9880d681SAndroid Build Coastguard Worker   DebugLoc DL;
309*9880d681SAndroid Build Coastguard Worker 
310*9880d681SAndroid Build Coastguard Worker   // For each dimension:
311*9880d681SAndroid Build Coastguard Worker   for (unsigned i = 0; i < 3; ++i) {
312*9880d681SAndroid Build Coastguard Worker     // Get work group ID SGPR, and make it live-in again.
313*9880d681SAndroid Build Coastguard Worker     unsigned WorkGroupIDSGPR = MFI->getWorkGroupIDSGPR(i);
314*9880d681SAndroid Build Coastguard Worker     MF.getRegInfo().addLiveIn(WorkGroupIDSGPR);
315*9880d681SAndroid Build Coastguard Worker     MBB.addLiveIn(WorkGroupIDSGPR);
316*9880d681SAndroid Build Coastguard Worker 
317*9880d681SAndroid Build Coastguard Worker     // Since SGPRs are spilled into VGPRs, copy work group ID SGPR to VGPR in
318*9880d681SAndroid Build Coastguard Worker     // order to spill it to scratch.
319*9880d681SAndroid Build Coastguard Worker     unsigned WorkGroupIDVGPR =
320*9880d681SAndroid Build Coastguard Worker       MF.getRegInfo().createVirtualRegister(&AMDGPU::VGPR_32RegClass);
321*9880d681SAndroid Build Coastguard Worker     BuildMI(MBB, I, DL, TII->get(AMDGPU::V_MOV_B32_e32), WorkGroupIDVGPR)
322*9880d681SAndroid Build Coastguard Worker       .addReg(WorkGroupIDSGPR);
323*9880d681SAndroid Build Coastguard Worker 
324*9880d681SAndroid Build Coastguard Worker     // Spill work group ID.
325*9880d681SAndroid Build Coastguard Worker     int WorkGroupIDObjectIdx = MFI->getDebuggerWorkGroupIDStackObjectIndex(i);
326*9880d681SAndroid Build Coastguard Worker     TII->storeRegToStackSlot(MBB, I, WorkGroupIDVGPR, false,
327*9880d681SAndroid Build Coastguard Worker       WorkGroupIDObjectIdx, &AMDGPU::VGPR_32RegClass, TRI);
328*9880d681SAndroid Build Coastguard Worker 
329*9880d681SAndroid Build Coastguard Worker     // Get work item ID VGPR, and make it live-in again.
330*9880d681SAndroid Build Coastguard Worker     unsigned WorkItemIDVGPR = MFI->getWorkItemIDVGPR(i);
331*9880d681SAndroid Build Coastguard Worker     MF.getRegInfo().addLiveIn(WorkItemIDVGPR);
332*9880d681SAndroid Build Coastguard Worker     MBB.addLiveIn(WorkItemIDVGPR);
333*9880d681SAndroid Build Coastguard Worker 
334*9880d681SAndroid Build Coastguard Worker     // Spill work item ID.
335*9880d681SAndroid Build Coastguard Worker     int WorkItemIDObjectIdx = MFI->getDebuggerWorkItemIDStackObjectIndex(i);
336*9880d681SAndroid Build Coastguard Worker     TII->storeRegToStackSlot(MBB, I, WorkItemIDVGPR, false,
337*9880d681SAndroid Build Coastguard Worker       WorkItemIDObjectIdx, &AMDGPU::VGPR_32RegClass, TRI);
338*9880d681SAndroid Build Coastguard Worker   }
339*9880d681SAndroid Build Coastguard Worker }
340