1*9880d681SAndroid Build Coastguard Worker //===- HexagonMachineScheduler.cpp - MI Scheduler for Hexagon -------------===//
2*9880d681SAndroid Build Coastguard Worker //
3*9880d681SAndroid Build Coastguard Worker // The LLVM Compiler Infrastructure
4*9880d681SAndroid Build Coastguard Worker //
5*9880d681SAndroid Build Coastguard Worker // This file is distributed under the University of Illinois Open Source
6*9880d681SAndroid Build Coastguard Worker // License. See LICENSE.TXT for details.
7*9880d681SAndroid Build Coastguard Worker //
8*9880d681SAndroid Build Coastguard Worker //===----------------------------------------------------------------------===//
9*9880d681SAndroid Build Coastguard Worker //
10*9880d681SAndroid Build Coastguard Worker // MachineScheduler schedules machine instructions after phi elimination. It
11*9880d681SAndroid Build Coastguard Worker // preserves LiveIntervals so it can be invoked before register allocation.
12*9880d681SAndroid Build Coastguard Worker //
13*9880d681SAndroid Build Coastguard Worker //===----------------------------------------------------------------------===//
14*9880d681SAndroid Build Coastguard Worker
15*9880d681SAndroid Build Coastguard Worker #include "HexagonMachineScheduler.h"
16*9880d681SAndroid Build Coastguard Worker #include "llvm/CodeGen/MachineLoopInfo.h"
17*9880d681SAndroid Build Coastguard Worker #include "llvm/IR/Function.h"
18*9880d681SAndroid Build Coastguard Worker
19*9880d681SAndroid Build Coastguard Worker using namespace llvm;
20*9880d681SAndroid Build Coastguard Worker
21*9880d681SAndroid Build Coastguard Worker #define DEBUG_TYPE "misched"
22*9880d681SAndroid Build Coastguard Worker
23*9880d681SAndroid Build Coastguard Worker /// Platform-specific modifications to DAG.
postprocessDAG()24*9880d681SAndroid Build Coastguard Worker void VLIWMachineScheduler::postprocessDAG() {
25*9880d681SAndroid Build Coastguard Worker SUnit* LastSequentialCall = nullptr;
26*9880d681SAndroid Build Coastguard Worker // Currently we only catch the situation when compare gets scheduled
27*9880d681SAndroid Build Coastguard Worker // before preceding call.
28*9880d681SAndroid Build Coastguard Worker for (unsigned su = 0, e = SUnits.size(); su != e; ++su) {
29*9880d681SAndroid Build Coastguard Worker // Remember the call.
30*9880d681SAndroid Build Coastguard Worker if (SUnits[su].getInstr()->isCall())
31*9880d681SAndroid Build Coastguard Worker LastSequentialCall = &(SUnits[su]);
32*9880d681SAndroid Build Coastguard Worker // Look for a compare that defines a predicate.
33*9880d681SAndroid Build Coastguard Worker else if (SUnits[su].getInstr()->isCompare() && LastSequentialCall)
34*9880d681SAndroid Build Coastguard Worker SUnits[su].addPred(SDep(LastSequentialCall, SDep::Barrier));
35*9880d681SAndroid Build Coastguard Worker }
36*9880d681SAndroid Build Coastguard Worker }
37*9880d681SAndroid Build Coastguard Worker
38*9880d681SAndroid Build Coastguard Worker /// Check if scheduling of this SU is possible
39*9880d681SAndroid Build Coastguard Worker /// in the current packet.
40*9880d681SAndroid Build Coastguard Worker /// It is _not_ precise (statefull), it is more like
41*9880d681SAndroid Build Coastguard Worker /// another heuristic. Many corner cases are figured
42*9880d681SAndroid Build Coastguard Worker /// empirically.
isResourceAvailable(SUnit * SU)43*9880d681SAndroid Build Coastguard Worker bool VLIWResourceModel::isResourceAvailable(SUnit *SU) {
44*9880d681SAndroid Build Coastguard Worker if (!SU || !SU->getInstr())
45*9880d681SAndroid Build Coastguard Worker return false;
46*9880d681SAndroid Build Coastguard Worker
47*9880d681SAndroid Build Coastguard Worker // First see if the pipeline could receive this instruction
48*9880d681SAndroid Build Coastguard Worker // in the current cycle.
49*9880d681SAndroid Build Coastguard Worker switch (SU->getInstr()->getOpcode()) {
50*9880d681SAndroid Build Coastguard Worker default:
51*9880d681SAndroid Build Coastguard Worker if (!ResourcesModel->canReserveResources(*SU->getInstr()))
52*9880d681SAndroid Build Coastguard Worker return false;
53*9880d681SAndroid Build Coastguard Worker case TargetOpcode::EXTRACT_SUBREG:
54*9880d681SAndroid Build Coastguard Worker case TargetOpcode::INSERT_SUBREG:
55*9880d681SAndroid Build Coastguard Worker case TargetOpcode::SUBREG_TO_REG:
56*9880d681SAndroid Build Coastguard Worker case TargetOpcode::REG_SEQUENCE:
57*9880d681SAndroid Build Coastguard Worker case TargetOpcode::IMPLICIT_DEF:
58*9880d681SAndroid Build Coastguard Worker case TargetOpcode::COPY:
59*9880d681SAndroid Build Coastguard Worker case TargetOpcode::INLINEASM:
60*9880d681SAndroid Build Coastguard Worker break;
61*9880d681SAndroid Build Coastguard Worker }
62*9880d681SAndroid Build Coastguard Worker
63*9880d681SAndroid Build Coastguard Worker // Now see if there are no other dependencies to instructions already
64*9880d681SAndroid Build Coastguard Worker // in the packet.
65*9880d681SAndroid Build Coastguard Worker for (unsigned i = 0, e = Packet.size(); i != e; ++i) {
66*9880d681SAndroid Build Coastguard Worker if (Packet[i]->Succs.size() == 0)
67*9880d681SAndroid Build Coastguard Worker continue;
68*9880d681SAndroid Build Coastguard Worker for (SUnit::const_succ_iterator I = Packet[i]->Succs.begin(),
69*9880d681SAndroid Build Coastguard Worker E = Packet[i]->Succs.end(); I != E; ++I) {
70*9880d681SAndroid Build Coastguard Worker // Since we do not add pseudos to packets, might as well
71*9880d681SAndroid Build Coastguard Worker // ignore order dependencies.
72*9880d681SAndroid Build Coastguard Worker if (I->isCtrl())
73*9880d681SAndroid Build Coastguard Worker continue;
74*9880d681SAndroid Build Coastguard Worker
75*9880d681SAndroid Build Coastguard Worker if (I->getSUnit() == SU)
76*9880d681SAndroid Build Coastguard Worker return false;
77*9880d681SAndroid Build Coastguard Worker }
78*9880d681SAndroid Build Coastguard Worker }
79*9880d681SAndroid Build Coastguard Worker return true;
80*9880d681SAndroid Build Coastguard Worker }
81*9880d681SAndroid Build Coastguard Worker
82*9880d681SAndroid Build Coastguard Worker /// Keep track of available resources.
reserveResources(SUnit * SU)83*9880d681SAndroid Build Coastguard Worker bool VLIWResourceModel::reserveResources(SUnit *SU) {
84*9880d681SAndroid Build Coastguard Worker bool startNewCycle = false;
85*9880d681SAndroid Build Coastguard Worker // Artificially reset state.
86*9880d681SAndroid Build Coastguard Worker if (!SU) {
87*9880d681SAndroid Build Coastguard Worker ResourcesModel->clearResources();
88*9880d681SAndroid Build Coastguard Worker Packet.clear();
89*9880d681SAndroid Build Coastguard Worker TotalPackets++;
90*9880d681SAndroid Build Coastguard Worker return false;
91*9880d681SAndroid Build Coastguard Worker }
92*9880d681SAndroid Build Coastguard Worker // If this SU does not fit in the packet
93*9880d681SAndroid Build Coastguard Worker // start a new one.
94*9880d681SAndroid Build Coastguard Worker if (!isResourceAvailable(SU)) {
95*9880d681SAndroid Build Coastguard Worker ResourcesModel->clearResources();
96*9880d681SAndroid Build Coastguard Worker Packet.clear();
97*9880d681SAndroid Build Coastguard Worker TotalPackets++;
98*9880d681SAndroid Build Coastguard Worker startNewCycle = true;
99*9880d681SAndroid Build Coastguard Worker }
100*9880d681SAndroid Build Coastguard Worker
101*9880d681SAndroid Build Coastguard Worker switch (SU->getInstr()->getOpcode()) {
102*9880d681SAndroid Build Coastguard Worker default:
103*9880d681SAndroid Build Coastguard Worker ResourcesModel->reserveResources(*SU->getInstr());
104*9880d681SAndroid Build Coastguard Worker break;
105*9880d681SAndroid Build Coastguard Worker case TargetOpcode::EXTRACT_SUBREG:
106*9880d681SAndroid Build Coastguard Worker case TargetOpcode::INSERT_SUBREG:
107*9880d681SAndroid Build Coastguard Worker case TargetOpcode::SUBREG_TO_REG:
108*9880d681SAndroid Build Coastguard Worker case TargetOpcode::REG_SEQUENCE:
109*9880d681SAndroid Build Coastguard Worker case TargetOpcode::IMPLICIT_DEF:
110*9880d681SAndroid Build Coastguard Worker case TargetOpcode::KILL:
111*9880d681SAndroid Build Coastguard Worker case TargetOpcode::CFI_INSTRUCTION:
112*9880d681SAndroid Build Coastguard Worker case TargetOpcode::EH_LABEL:
113*9880d681SAndroid Build Coastguard Worker case TargetOpcode::COPY:
114*9880d681SAndroid Build Coastguard Worker case TargetOpcode::INLINEASM:
115*9880d681SAndroid Build Coastguard Worker break;
116*9880d681SAndroid Build Coastguard Worker }
117*9880d681SAndroid Build Coastguard Worker Packet.push_back(SU);
118*9880d681SAndroid Build Coastguard Worker
119*9880d681SAndroid Build Coastguard Worker #ifndef NDEBUG
120*9880d681SAndroid Build Coastguard Worker DEBUG(dbgs() << "Packet[" << TotalPackets << "]:\n");
121*9880d681SAndroid Build Coastguard Worker for (unsigned i = 0, e = Packet.size(); i != e; ++i) {
122*9880d681SAndroid Build Coastguard Worker DEBUG(dbgs() << "\t[" << i << "] SU(");
123*9880d681SAndroid Build Coastguard Worker DEBUG(dbgs() << Packet[i]->NodeNum << ")\t");
124*9880d681SAndroid Build Coastguard Worker DEBUG(Packet[i]->getInstr()->dump());
125*9880d681SAndroid Build Coastguard Worker }
126*9880d681SAndroid Build Coastguard Worker #endif
127*9880d681SAndroid Build Coastguard Worker
128*9880d681SAndroid Build Coastguard Worker // If packet is now full, reset the state so in the next cycle
129*9880d681SAndroid Build Coastguard Worker // we start fresh.
130*9880d681SAndroid Build Coastguard Worker if (Packet.size() >= SchedModel->getIssueWidth()) {
131*9880d681SAndroid Build Coastguard Worker ResourcesModel->clearResources();
132*9880d681SAndroid Build Coastguard Worker Packet.clear();
133*9880d681SAndroid Build Coastguard Worker TotalPackets++;
134*9880d681SAndroid Build Coastguard Worker startNewCycle = true;
135*9880d681SAndroid Build Coastguard Worker }
136*9880d681SAndroid Build Coastguard Worker
137*9880d681SAndroid Build Coastguard Worker return startNewCycle;
138*9880d681SAndroid Build Coastguard Worker }
139*9880d681SAndroid Build Coastguard Worker
140*9880d681SAndroid Build Coastguard Worker /// schedule - Called back from MachineScheduler::runOnMachineFunction
141*9880d681SAndroid Build Coastguard Worker /// after setting up the current scheduling region. [RegionBegin, RegionEnd)
142*9880d681SAndroid Build Coastguard Worker /// only includes instructions that have DAG nodes, not scheduling boundaries.
schedule()143*9880d681SAndroid Build Coastguard Worker void VLIWMachineScheduler::schedule() {
144*9880d681SAndroid Build Coastguard Worker DEBUG(dbgs()
145*9880d681SAndroid Build Coastguard Worker << "********** MI Converging Scheduling VLIW BB#" << BB->getNumber()
146*9880d681SAndroid Build Coastguard Worker << " " << BB->getName()
147*9880d681SAndroid Build Coastguard Worker << " in_func " << BB->getParent()->getFunction()->getName()
148*9880d681SAndroid Build Coastguard Worker << " at loop depth " << MLI->getLoopDepth(BB)
149*9880d681SAndroid Build Coastguard Worker << " \n");
150*9880d681SAndroid Build Coastguard Worker
151*9880d681SAndroid Build Coastguard Worker buildDAGWithRegPressure();
152*9880d681SAndroid Build Coastguard Worker
153*9880d681SAndroid Build Coastguard Worker // Postprocess the DAG to add platform-specific artificial dependencies.
154*9880d681SAndroid Build Coastguard Worker postprocessDAG();
155*9880d681SAndroid Build Coastguard Worker
156*9880d681SAndroid Build Coastguard Worker SmallVector<SUnit*, 8> TopRoots, BotRoots;
157*9880d681SAndroid Build Coastguard Worker findRootsAndBiasEdges(TopRoots, BotRoots);
158*9880d681SAndroid Build Coastguard Worker
159*9880d681SAndroid Build Coastguard Worker // Initialize the strategy before modifying the DAG.
160*9880d681SAndroid Build Coastguard Worker SchedImpl->initialize(this);
161*9880d681SAndroid Build Coastguard Worker
162*9880d681SAndroid Build Coastguard Worker // To view Height/Depth correctly, they should be accessed at least once.
163*9880d681SAndroid Build Coastguard Worker //
164*9880d681SAndroid Build Coastguard Worker // FIXME: SUnit::dumpAll always recompute depth and height now. The max
165*9880d681SAndroid Build Coastguard Worker // depth/height could be computed directly from the roots and leaves.
166*9880d681SAndroid Build Coastguard Worker DEBUG(unsigned maxH = 0;
167*9880d681SAndroid Build Coastguard Worker for (unsigned su = 0, e = SUnits.size(); su != e; ++su)
168*9880d681SAndroid Build Coastguard Worker if (SUnits[su].getHeight() > maxH)
169*9880d681SAndroid Build Coastguard Worker maxH = SUnits[su].getHeight();
170*9880d681SAndroid Build Coastguard Worker dbgs() << "Max Height " << maxH << "\n";);
171*9880d681SAndroid Build Coastguard Worker DEBUG(unsigned maxD = 0;
172*9880d681SAndroid Build Coastguard Worker for (unsigned su = 0, e = SUnits.size(); su != e; ++su)
173*9880d681SAndroid Build Coastguard Worker if (SUnits[su].getDepth() > maxD)
174*9880d681SAndroid Build Coastguard Worker maxD = SUnits[su].getDepth();
175*9880d681SAndroid Build Coastguard Worker dbgs() << "Max Depth " << maxD << "\n";);
176*9880d681SAndroid Build Coastguard Worker DEBUG(for (unsigned su = 0, e = SUnits.size(); su != e; ++su)
177*9880d681SAndroid Build Coastguard Worker SUnits[su].dumpAll(this));
178*9880d681SAndroid Build Coastguard Worker
179*9880d681SAndroid Build Coastguard Worker initQueues(TopRoots, BotRoots);
180*9880d681SAndroid Build Coastguard Worker
181*9880d681SAndroid Build Coastguard Worker bool IsTopNode = false;
182*9880d681SAndroid Build Coastguard Worker while (true) {
183*9880d681SAndroid Build Coastguard Worker DEBUG(dbgs() << "** VLIWMachineScheduler::schedule picking next node\n");
184*9880d681SAndroid Build Coastguard Worker SUnit *SU = SchedImpl->pickNode(IsTopNode);
185*9880d681SAndroid Build Coastguard Worker if (!SU) break;
186*9880d681SAndroid Build Coastguard Worker
187*9880d681SAndroid Build Coastguard Worker if (!checkSchedLimit())
188*9880d681SAndroid Build Coastguard Worker break;
189*9880d681SAndroid Build Coastguard Worker
190*9880d681SAndroid Build Coastguard Worker scheduleMI(SU, IsTopNode);
191*9880d681SAndroid Build Coastguard Worker
192*9880d681SAndroid Build Coastguard Worker updateQueues(SU, IsTopNode);
193*9880d681SAndroid Build Coastguard Worker
194*9880d681SAndroid Build Coastguard Worker // Notify the scheduling strategy after updating the DAG.
195*9880d681SAndroid Build Coastguard Worker SchedImpl->schedNode(SU, IsTopNode);
196*9880d681SAndroid Build Coastguard Worker }
197*9880d681SAndroid Build Coastguard Worker assert(CurrentTop == CurrentBottom && "Nonempty unscheduled zone.");
198*9880d681SAndroid Build Coastguard Worker
199*9880d681SAndroid Build Coastguard Worker placeDebugValues();
200*9880d681SAndroid Build Coastguard Worker }
201*9880d681SAndroid Build Coastguard Worker
initialize(ScheduleDAGMI * dag)202*9880d681SAndroid Build Coastguard Worker void ConvergingVLIWScheduler::initialize(ScheduleDAGMI *dag) {
203*9880d681SAndroid Build Coastguard Worker DAG = static_cast<VLIWMachineScheduler*>(dag);
204*9880d681SAndroid Build Coastguard Worker SchedModel = DAG->getSchedModel();
205*9880d681SAndroid Build Coastguard Worker
206*9880d681SAndroid Build Coastguard Worker Top.init(DAG, SchedModel);
207*9880d681SAndroid Build Coastguard Worker Bot.init(DAG, SchedModel);
208*9880d681SAndroid Build Coastguard Worker
209*9880d681SAndroid Build Coastguard Worker // Initialize the HazardRecognizers. If itineraries don't exist, are empty, or
210*9880d681SAndroid Build Coastguard Worker // are disabled, then these HazardRecs will be disabled.
211*9880d681SAndroid Build Coastguard Worker const InstrItineraryData *Itin = DAG->getSchedModel()->getInstrItineraries();
212*9880d681SAndroid Build Coastguard Worker const TargetSubtargetInfo &STI = DAG->MF.getSubtarget();
213*9880d681SAndroid Build Coastguard Worker const TargetInstrInfo *TII = STI.getInstrInfo();
214*9880d681SAndroid Build Coastguard Worker delete Top.HazardRec;
215*9880d681SAndroid Build Coastguard Worker delete Bot.HazardRec;
216*9880d681SAndroid Build Coastguard Worker Top.HazardRec = TII->CreateTargetMIHazardRecognizer(Itin, DAG);
217*9880d681SAndroid Build Coastguard Worker Bot.HazardRec = TII->CreateTargetMIHazardRecognizer(Itin, DAG);
218*9880d681SAndroid Build Coastguard Worker
219*9880d681SAndroid Build Coastguard Worker delete Top.ResourceModel;
220*9880d681SAndroid Build Coastguard Worker delete Bot.ResourceModel;
221*9880d681SAndroid Build Coastguard Worker Top.ResourceModel = new VLIWResourceModel(STI, DAG->getSchedModel());
222*9880d681SAndroid Build Coastguard Worker Bot.ResourceModel = new VLIWResourceModel(STI, DAG->getSchedModel());
223*9880d681SAndroid Build Coastguard Worker
224*9880d681SAndroid Build Coastguard Worker assert((!llvm::ForceTopDown || !llvm::ForceBottomUp) &&
225*9880d681SAndroid Build Coastguard Worker "-misched-topdown incompatible with -misched-bottomup");
226*9880d681SAndroid Build Coastguard Worker }
227*9880d681SAndroid Build Coastguard Worker
releaseTopNode(SUnit * SU)228*9880d681SAndroid Build Coastguard Worker void ConvergingVLIWScheduler::releaseTopNode(SUnit *SU) {
229*9880d681SAndroid Build Coastguard Worker if (SU->isScheduled)
230*9880d681SAndroid Build Coastguard Worker return;
231*9880d681SAndroid Build Coastguard Worker
232*9880d681SAndroid Build Coastguard Worker for (SUnit::succ_iterator I = SU->Preds.begin(), E = SU->Preds.end();
233*9880d681SAndroid Build Coastguard Worker I != E; ++I) {
234*9880d681SAndroid Build Coastguard Worker unsigned PredReadyCycle = I->getSUnit()->TopReadyCycle;
235*9880d681SAndroid Build Coastguard Worker unsigned MinLatency = I->getLatency();
236*9880d681SAndroid Build Coastguard Worker #ifndef NDEBUG
237*9880d681SAndroid Build Coastguard Worker Top.MaxMinLatency = std::max(MinLatency, Top.MaxMinLatency);
238*9880d681SAndroid Build Coastguard Worker #endif
239*9880d681SAndroid Build Coastguard Worker if (SU->TopReadyCycle < PredReadyCycle + MinLatency)
240*9880d681SAndroid Build Coastguard Worker SU->TopReadyCycle = PredReadyCycle + MinLatency;
241*9880d681SAndroid Build Coastguard Worker }
242*9880d681SAndroid Build Coastguard Worker Top.releaseNode(SU, SU->TopReadyCycle);
243*9880d681SAndroid Build Coastguard Worker }
244*9880d681SAndroid Build Coastguard Worker
releaseBottomNode(SUnit * SU)245*9880d681SAndroid Build Coastguard Worker void ConvergingVLIWScheduler::releaseBottomNode(SUnit *SU) {
246*9880d681SAndroid Build Coastguard Worker if (SU->isScheduled)
247*9880d681SAndroid Build Coastguard Worker return;
248*9880d681SAndroid Build Coastguard Worker
249*9880d681SAndroid Build Coastguard Worker assert(SU->getInstr() && "Scheduled SUnit must have instr");
250*9880d681SAndroid Build Coastguard Worker
251*9880d681SAndroid Build Coastguard Worker for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
252*9880d681SAndroid Build Coastguard Worker I != E; ++I) {
253*9880d681SAndroid Build Coastguard Worker unsigned SuccReadyCycle = I->getSUnit()->BotReadyCycle;
254*9880d681SAndroid Build Coastguard Worker unsigned MinLatency = I->getLatency();
255*9880d681SAndroid Build Coastguard Worker #ifndef NDEBUG
256*9880d681SAndroid Build Coastguard Worker Bot.MaxMinLatency = std::max(MinLatency, Bot.MaxMinLatency);
257*9880d681SAndroid Build Coastguard Worker #endif
258*9880d681SAndroid Build Coastguard Worker if (SU->BotReadyCycle < SuccReadyCycle + MinLatency)
259*9880d681SAndroid Build Coastguard Worker SU->BotReadyCycle = SuccReadyCycle + MinLatency;
260*9880d681SAndroid Build Coastguard Worker }
261*9880d681SAndroid Build Coastguard Worker Bot.releaseNode(SU, SU->BotReadyCycle);
262*9880d681SAndroid Build Coastguard Worker }
263*9880d681SAndroid Build Coastguard Worker
264*9880d681SAndroid Build Coastguard Worker /// Does this SU have a hazard within the current instruction group.
265*9880d681SAndroid Build Coastguard Worker ///
266*9880d681SAndroid Build Coastguard Worker /// The scheduler supports two modes of hazard recognition. The first is the
267*9880d681SAndroid Build Coastguard Worker /// ScheduleHazardRecognizer API. It is a fully general hazard recognizer that
268*9880d681SAndroid Build Coastguard Worker /// supports highly complicated in-order reservation tables
269*9880d681SAndroid Build Coastguard Worker /// (ScoreboardHazardRecognizer) and arbitrary target-specific logic.
270*9880d681SAndroid Build Coastguard Worker ///
271*9880d681SAndroid Build Coastguard Worker /// The second is a streamlined mechanism that checks for hazards based on
272*9880d681SAndroid Build Coastguard Worker /// simple counters that the scheduler itself maintains. It explicitly checks
273*9880d681SAndroid Build Coastguard Worker /// for instruction dispatch limitations, including the number of micro-ops that
274*9880d681SAndroid Build Coastguard Worker /// can dispatch per cycle.
275*9880d681SAndroid Build Coastguard Worker ///
276*9880d681SAndroid Build Coastguard Worker /// TODO: Also check whether the SU must start a new group.
checkHazard(SUnit * SU)277*9880d681SAndroid Build Coastguard Worker bool ConvergingVLIWScheduler::VLIWSchedBoundary::checkHazard(SUnit *SU) {
278*9880d681SAndroid Build Coastguard Worker if (HazardRec->isEnabled())
279*9880d681SAndroid Build Coastguard Worker return HazardRec->getHazardType(SU) != ScheduleHazardRecognizer::NoHazard;
280*9880d681SAndroid Build Coastguard Worker
281*9880d681SAndroid Build Coastguard Worker unsigned uops = SchedModel->getNumMicroOps(SU->getInstr());
282*9880d681SAndroid Build Coastguard Worker if (IssueCount + uops > SchedModel->getIssueWidth())
283*9880d681SAndroid Build Coastguard Worker return true;
284*9880d681SAndroid Build Coastguard Worker
285*9880d681SAndroid Build Coastguard Worker return false;
286*9880d681SAndroid Build Coastguard Worker }
287*9880d681SAndroid Build Coastguard Worker
releaseNode(SUnit * SU,unsigned ReadyCycle)288*9880d681SAndroid Build Coastguard Worker void ConvergingVLIWScheduler::VLIWSchedBoundary::releaseNode(SUnit *SU,
289*9880d681SAndroid Build Coastguard Worker unsigned ReadyCycle) {
290*9880d681SAndroid Build Coastguard Worker if (ReadyCycle < MinReadyCycle)
291*9880d681SAndroid Build Coastguard Worker MinReadyCycle = ReadyCycle;
292*9880d681SAndroid Build Coastguard Worker
293*9880d681SAndroid Build Coastguard Worker // Check for interlocks first. For the purpose of other heuristics, an
294*9880d681SAndroid Build Coastguard Worker // instruction that cannot issue appears as if it's not in the ReadyQueue.
295*9880d681SAndroid Build Coastguard Worker if (ReadyCycle > CurrCycle || checkHazard(SU))
296*9880d681SAndroid Build Coastguard Worker
297*9880d681SAndroid Build Coastguard Worker Pending.push(SU);
298*9880d681SAndroid Build Coastguard Worker else
299*9880d681SAndroid Build Coastguard Worker Available.push(SU);
300*9880d681SAndroid Build Coastguard Worker }
301*9880d681SAndroid Build Coastguard Worker
302*9880d681SAndroid Build Coastguard Worker /// Move the boundary of scheduled code by one cycle.
bumpCycle()303*9880d681SAndroid Build Coastguard Worker void ConvergingVLIWScheduler::VLIWSchedBoundary::bumpCycle() {
304*9880d681SAndroid Build Coastguard Worker unsigned Width = SchedModel->getIssueWidth();
305*9880d681SAndroid Build Coastguard Worker IssueCount = (IssueCount <= Width) ? 0 : IssueCount - Width;
306*9880d681SAndroid Build Coastguard Worker
307*9880d681SAndroid Build Coastguard Worker assert(MinReadyCycle < UINT_MAX && "MinReadyCycle uninitialized");
308*9880d681SAndroid Build Coastguard Worker unsigned NextCycle = std::max(CurrCycle + 1, MinReadyCycle);
309*9880d681SAndroid Build Coastguard Worker
310*9880d681SAndroid Build Coastguard Worker if (!HazardRec->isEnabled()) {
311*9880d681SAndroid Build Coastguard Worker // Bypass HazardRec virtual calls.
312*9880d681SAndroid Build Coastguard Worker CurrCycle = NextCycle;
313*9880d681SAndroid Build Coastguard Worker } else {
314*9880d681SAndroid Build Coastguard Worker // Bypass getHazardType calls in case of long latency.
315*9880d681SAndroid Build Coastguard Worker for (; CurrCycle != NextCycle; ++CurrCycle) {
316*9880d681SAndroid Build Coastguard Worker if (isTop())
317*9880d681SAndroid Build Coastguard Worker HazardRec->AdvanceCycle();
318*9880d681SAndroid Build Coastguard Worker else
319*9880d681SAndroid Build Coastguard Worker HazardRec->RecedeCycle();
320*9880d681SAndroid Build Coastguard Worker }
321*9880d681SAndroid Build Coastguard Worker }
322*9880d681SAndroid Build Coastguard Worker CheckPending = true;
323*9880d681SAndroid Build Coastguard Worker
324*9880d681SAndroid Build Coastguard Worker DEBUG(dbgs() << "*** " << Available.getName() << " cycle "
325*9880d681SAndroid Build Coastguard Worker << CurrCycle << '\n');
326*9880d681SAndroid Build Coastguard Worker }
327*9880d681SAndroid Build Coastguard Worker
328*9880d681SAndroid Build Coastguard Worker /// Move the boundary of scheduled code by one SUnit.
bumpNode(SUnit * SU)329*9880d681SAndroid Build Coastguard Worker void ConvergingVLIWScheduler::VLIWSchedBoundary::bumpNode(SUnit *SU) {
330*9880d681SAndroid Build Coastguard Worker bool startNewCycle = false;
331*9880d681SAndroid Build Coastguard Worker
332*9880d681SAndroid Build Coastguard Worker // Update the reservation table.
333*9880d681SAndroid Build Coastguard Worker if (HazardRec->isEnabled()) {
334*9880d681SAndroid Build Coastguard Worker if (!isTop() && SU->isCall) {
335*9880d681SAndroid Build Coastguard Worker // Calls are scheduled with their preceding instructions. For bottom-up
336*9880d681SAndroid Build Coastguard Worker // scheduling, clear the pipeline state before emitting.
337*9880d681SAndroid Build Coastguard Worker HazardRec->Reset();
338*9880d681SAndroid Build Coastguard Worker }
339*9880d681SAndroid Build Coastguard Worker HazardRec->EmitInstruction(SU);
340*9880d681SAndroid Build Coastguard Worker }
341*9880d681SAndroid Build Coastguard Worker
342*9880d681SAndroid Build Coastguard Worker // Update DFA model.
343*9880d681SAndroid Build Coastguard Worker startNewCycle = ResourceModel->reserveResources(SU);
344*9880d681SAndroid Build Coastguard Worker
345*9880d681SAndroid Build Coastguard Worker // Check the instruction group dispatch limit.
346*9880d681SAndroid Build Coastguard Worker // TODO: Check if this SU must end a dispatch group.
347*9880d681SAndroid Build Coastguard Worker IssueCount += SchedModel->getNumMicroOps(SU->getInstr());
348*9880d681SAndroid Build Coastguard Worker if (startNewCycle) {
349*9880d681SAndroid Build Coastguard Worker DEBUG(dbgs() << "*** Max instrs at cycle " << CurrCycle << '\n');
350*9880d681SAndroid Build Coastguard Worker bumpCycle();
351*9880d681SAndroid Build Coastguard Worker }
352*9880d681SAndroid Build Coastguard Worker else
353*9880d681SAndroid Build Coastguard Worker DEBUG(dbgs() << "*** IssueCount " << IssueCount
354*9880d681SAndroid Build Coastguard Worker << " at cycle " << CurrCycle << '\n');
355*9880d681SAndroid Build Coastguard Worker }
356*9880d681SAndroid Build Coastguard Worker
357*9880d681SAndroid Build Coastguard Worker /// Release pending ready nodes in to the available queue. This makes them
358*9880d681SAndroid Build Coastguard Worker /// visible to heuristics.
releasePending()359*9880d681SAndroid Build Coastguard Worker void ConvergingVLIWScheduler::VLIWSchedBoundary::releasePending() {
360*9880d681SAndroid Build Coastguard Worker // If the available queue is empty, it is safe to reset MinReadyCycle.
361*9880d681SAndroid Build Coastguard Worker if (Available.empty())
362*9880d681SAndroid Build Coastguard Worker MinReadyCycle = UINT_MAX;
363*9880d681SAndroid Build Coastguard Worker
364*9880d681SAndroid Build Coastguard Worker // Check to see if any of the pending instructions are ready to issue. If
365*9880d681SAndroid Build Coastguard Worker // so, add them to the available queue.
366*9880d681SAndroid Build Coastguard Worker for (unsigned i = 0, e = Pending.size(); i != e; ++i) {
367*9880d681SAndroid Build Coastguard Worker SUnit *SU = *(Pending.begin()+i);
368*9880d681SAndroid Build Coastguard Worker unsigned ReadyCycle = isTop() ? SU->TopReadyCycle : SU->BotReadyCycle;
369*9880d681SAndroid Build Coastguard Worker
370*9880d681SAndroid Build Coastguard Worker if (ReadyCycle < MinReadyCycle)
371*9880d681SAndroid Build Coastguard Worker MinReadyCycle = ReadyCycle;
372*9880d681SAndroid Build Coastguard Worker
373*9880d681SAndroid Build Coastguard Worker if (ReadyCycle > CurrCycle)
374*9880d681SAndroid Build Coastguard Worker continue;
375*9880d681SAndroid Build Coastguard Worker
376*9880d681SAndroid Build Coastguard Worker if (checkHazard(SU))
377*9880d681SAndroid Build Coastguard Worker continue;
378*9880d681SAndroid Build Coastguard Worker
379*9880d681SAndroid Build Coastguard Worker Available.push(SU);
380*9880d681SAndroid Build Coastguard Worker Pending.remove(Pending.begin()+i);
381*9880d681SAndroid Build Coastguard Worker --i; --e;
382*9880d681SAndroid Build Coastguard Worker }
383*9880d681SAndroid Build Coastguard Worker CheckPending = false;
384*9880d681SAndroid Build Coastguard Worker }
385*9880d681SAndroid Build Coastguard Worker
386*9880d681SAndroid Build Coastguard Worker /// Remove SU from the ready set for this boundary.
removeReady(SUnit * SU)387*9880d681SAndroid Build Coastguard Worker void ConvergingVLIWScheduler::VLIWSchedBoundary::removeReady(SUnit *SU) {
388*9880d681SAndroid Build Coastguard Worker if (Available.isInQueue(SU))
389*9880d681SAndroid Build Coastguard Worker Available.remove(Available.find(SU));
390*9880d681SAndroid Build Coastguard Worker else {
391*9880d681SAndroid Build Coastguard Worker assert(Pending.isInQueue(SU) && "bad ready count");
392*9880d681SAndroid Build Coastguard Worker Pending.remove(Pending.find(SU));
393*9880d681SAndroid Build Coastguard Worker }
394*9880d681SAndroid Build Coastguard Worker }
395*9880d681SAndroid Build Coastguard Worker
396*9880d681SAndroid Build Coastguard Worker /// If this queue only has one ready candidate, return it. As a side effect,
397*9880d681SAndroid Build Coastguard Worker /// advance the cycle until at least one node is ready. If multiple instructions
398*9880d681SAndroid Build Coastguard Worker /// are ready, return NULL.
pickOnlyChoice()399*9880d681SAndroid Build Coastguard Worker SUnit *ConvergingVLIWScheduler::VLIWSchedBoundary::pickOnlyChoice() {
400*9880d681SAndroid Build Coastguard Worker if (CheckPending)
401*9880d681SAndroid Build Coastguard Worker releasePending();
402*9880d681SAndroid Build Coastguard Worker
403*9880d681SAndroid Build Coastguard Worker for (unsigned i = 0; Available.empty(); ++i) {
404*9880d681SAndroid Build Coastguard Worker assert(i <= (HazardRec->getMaxLookAhead() + MaxMinLatency) &&
405*9880d681SAndroid Build Coastguard Worker "permanent hazard"); (void)i;
406*9880d681SAndroid Build Coastguard Worker ResourceModel->reserveResources(nullptr);
407*9880d681SAndroid Build Coastguard Worker bumpCycle();
408*9880d681SAndroid Build Coastguard Worker releasePending();
409*9880d681SAndroid Build Coastguard Worker }
410*9880d681SAndroid Build Coastguard Worker if (Available.size() == 1)
411*9880d681SAndroid Build Coastguard Worker return *Available.begin();
412*9880d681SAndroid Build Coastguard Worker return nullptr;
413*9880d681SAndroid Build Coastguard Worker }
414*9880d681SAndroid Build Coastguard Worker
415*9880d681SAndroid Build Coastguard Worker #ifndef NDEBUG
traceCandidate(const char * Label,const ReadyQueue & Q,SUnit * SU,PressureChange P)416*9880d681SAndroid Build Coastguard Worker void ConvergingVLIWScheduler::traceCandidate(const char *Label,
417*9880d681SAndroid Build Coastguard Worker const ReadyQueue &Q,
418*9880d681SAndroid Build Coastguard Worker SUnit *SU, PressureChange P) {
419*9880d681SAndroid Build Coastguard Worker dbgs() << Label << " " << Q.getName() << " ";
420*9880d681SAndroid Build Coastguard Worker if (P.isValid())
421*9880d681SAndroid Build Coastguard Worker dbgs() << DAG->TRI->getRegPressureSetName(P.getPSet()) << ":"
422*9880d681SAndroid Build Coastguard Worker << P.getUnitInc() << " ";
423*9880d681SAndroid Build Coastguard Worker else
424*9880d681SAndroid Build Coastguard Worker dbgs() << " ";
425*9880d681SAndroid Build Coastguard Worker SU->dump(DAG);
426*9880d681SAndroid Build Coastguard Worker }
427*9880d681SAndroid Build Coastguard Worker #endif
428*9880d681SAndroid Build Coastguard Worker
429*9880d681SAndroid Build Coastguard Worker /// getSingleUnscheduledPred - If there is exactly one unscheduled predecessor
430*9880d681SAndroid Build Coastguard Worker /// of SU, return it, otherwise return null.
getSingleUnscheduledPred(SUnit * SU)431*9880d681SAndroid Build Coastguard Worker static SUnit *getSingleUnscheduledPred(SUnit *SU) {
432*9880d681SAndroid Build Coastguard Worker SUnit *OnlyAvailablePred = nullptr;
433*9880d681SAndroid Build Coastguard Worker for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
434*9880d681SAndroid Build Coastguard Worker I != E; ++I) {
435*9880d681SAndroid Build Coastguard Worker SUnit &Pred = *I->getSUnit();
436*9880d681SAndroid Build Coastguard Worker if (!Pred.isScheduled) {
437*9880d681SAndroid Build Coastguard Worker // We found an available, but not scheduled, predecessor. If it's the
438*9880d681SAndroid Build Coastguard Worker // only one we have found, keep track of it... otherwise give up.
439*9880d681SAndroid Build Coastguard Worker if (OnlyAvailablePred && OnlyAvailablePred != &Pred)
440*9880d681SAndroid Build Coastguard Worker return nullptr;
441*9880d681SAndroid Build Coastguard Worker OnlyAvailablePred = &Pred;
442*9880d681SAndroid Build Coastguard Worker }
443*9880d681SAndroid Build Coastguard Worker }
444*9880d681SAndroid Build Coastguard Worker return OnlyAvailablePred;
445*9880d681SAndroid Build Coastguard Worker }
446*9880d681SAndroid Build Coastguard Worker
447*9880d681SAndroid Build Coastguard Worker /// getSingleUnscheduledSucc - If there is exactly one unscheduled successor
448*9880d681SAndroid Build Coastguard Worker /// of SU, return it, otherwise return null.
getSingleUnscheduledSucc(SUnit * SU)449*9880d681SAndroid Build Coastguard Worker static SUnit *getSingleUnscheduledSucc(SUnit *SU) {
450*9880d681SAndroid Build Coastguard Worker SUnit *OnlyAvailableSucc = nullptr;
451*9880d681SAndroid Build Coastguard Worker for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
452*9880d681SAndroid Build Coastguard Worker I != E; ++I) {
453*9880d681SAndroid Build Coastguard Worker SUnit &Succ = *I->getSUnit();
454*9880d681SAndroid Build Coastguard Worker if (!Succ.isScheduled) {
455*9880d681SAndroid Build Coastguard Worker // We found an available, but not scheduled, successor. If it's the
456*9880d681SAndroid Build Coastguard Worker // only one we have found, keep track of it... otherwise give up.
457*9880d681SAndroid Build Coastguard Worker if (OnlyAvailableSucc && OnlyAvailableSucc != &Succ)
458*9880d681SAndroid Build Coastguard Worker return nullptr;
459*9880d681SAndroid Build Coastguard Worker OnlyAvailableSucc = &Succ;
460*9880d681SAndroid Build Coastguard Worker }
461*9880d681SAndroid Build Coastguard Worker }
462*9880d681SAndroid Build Coastguard Worker return OnlyAvailableSucc;
463*9880d681SAndroid Build Coastguard Worker }
464*9880d681SAndroid Build Coastguard Worker
465*9880d681SAndroid Build Coastguard Worker // Constants used to denote relative importance of
466*9880d681SAndroid Build Coastguard Worker // heuristic components for cost computation.
467*9880d681SAndroid Build Coastguard Worker static const unsigned PriorityOne = 200;
468*9880d681SAndroid Build Coastguard Worker static const unsigned PriorityTwo = 50;
469*9880d681SAndroid Build Coastguard Worker static const unsigned ScaleTwo = 10;
470*9880d681SAndroid Build Coastguard Worker static const unsigned FactorOne = 2;
471*9880d681SAndroid Build Coastguard Worker
472*9880d681SAndroid Build Coastguard Worker /// Single point to compute overall scheduling cost.
473*9880d681SAndroid Build Coastguard Worker /// TODO: More heuristics will be used soon.
SchedulingCost(ReadyQueue & Q,SUnit * SU,SchedCandidate & Candidate,RegPressureDelta & Delta,bool verbose)474*9880d681SAndroid Build Coastguard Worker int ConvergingVLIWScheduler::SchedulingCost(ReadyQueue &Q, SUnit *SU,
475*9880d681SAndroid Build Coastguard Worker SchedCandidate &Candidate,
476*9880d681SAndroid Build Coastguard Worker RegPressureDelta &Delta,
477*9880d681SAndroid Build Coastguard Worker bool verbose) {
478*9880d681SAndroid Build Coastguard Worker // Initial trivial priority.
479*9880d681SAndroid Build Coastguard Worker int ResCount = 1;
480*9880d681SAndroid Build Coastguard Worker
481*9880d681SAndroid Build Coastguard Worker // Do not waste time on a node that is already scheduled.
482*9880d681SAndroid Build Coastguard Worker if (!SU || SU->isScheduled)
483*9880d681SAndroid Build Coastguard Worker return ResCount;
484*9880d681SAndroid Build Coastguard Worker
485*9880d681SAndroid Build Coastguard Worker // Forced priority is high.
486*9880d681SAndroid Build Coastguard Worker if (SU->isScheduleHigh)
487*9880d681SAndroid Build Coastguard Worker ResCount += PriorityOne;
488*9880d681SAndroid Build Coastguard Worker
489*9880d681SAndroid Build Coastguard Worker // Critical path first.
490*9880d681SAndroid Build Coastguard Worker if (Q.getID() == TopQID) {
491*9880d681SAndroid Build Coastguard Worker ResCount += (SU->getHeight() * ScaleTwo);
492*9880d681SAndroid Build Coastguard Worker
493*9880d681SAndroid Build Coastguard Worker // If resources are available for it, multiply the
494*9880d681SAndroid Build Coastguard Worker // chance of scheduling.
495*9880d681SAndroid Build Coastguard Worker if (Top.ResourceModel->isResourceAvailable(SU))
496*9880d681SAndroid Build Coastguard Worker ResCount <<= FactorOne;
497*9880d681SAndroid Build Coastguard Worker } else {
498*9880d681SAndroid Build Coastguard Worker ResCount += (SU->getDepth() * ScaleTwo);
499*9880d681SAndroid Build Coastguard Worker
500*9880d681SAndroid Build Coastguard Worker // If resources are available for it, multiply the
501*9880d681SAndroid Build Coastguard Worker // chance of scheduling.
502*9880d681SAndroid Build Coastguard Worker if (Bot.ResourceModel->isResourceAvailable(SU))
503*9880d681SAndroid Build Coastguard Worker ResCount <<= FactorOne;
504*9880d681SAndroid Build Coastguard Worker }
505*9880d681SAndroid Build Coastguard Worker
506*9880d681SAndroid Build Coastguard Worker unsigned NumNodesBlocking = 0;
507*9880d681SAndroid Build Coastguard Worker if (Q.getID() == TopQID) {
508*9880d681SAndroid Build Coastguard Worker // How many SUs does it block from scheduling?
509*9880d681SAndroid Build Coastguard Worker // Look at all of the successors of this node.
510*9880d681SAndroid Build Coastguard Worker // Count the number of nodes that
511*9880d681SAndroid Build Coastguard Worker // this node is the sole unscheduled node for.
512*9880d681SAndroid Build Coastguard Worker for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
513*9880d681SAndroid Build Coastguard Worker I != E; ++I)
514*9880d681SAndroid Build Coastguard Worker if (getSingleUnscheduledPred(I->getSUnit()) == SU)
515*9880d681SAndroid Build Coastguard Worker ++NumNodesBlocking;
516*9880d681SAndroid Build Coastguard Worker } else {
517*9880d681SAndroid Build Coastguard Worker // How many unscheduled predecessors block this node?
518*9880d681SAndroid Build Coastguard Worker for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
519*9880d681SAndroid Build Coastguard Worker I != E; ++I)
520*9880d681SAndroid Build Coastguard Worker if (getSingleUnscheduledSucc(I->getSUnit()) == SU)
521*9880d681SAndroid Build Coastguard Worker ++NumNodesBlocking;
522*9880d681SAndroid Build Coastguard Worker }
523*9880d681SAndroid Build Coastguard Worker ResCount += (NumNodesBlocking * ScaleTwo);
524*9880d681SAndroid Build Coastguard Worker
525*9880d681SAndroid Build Coastguard Worker // Factor in reg pressure as a heuristic.
526*9880d681SAndroid Build Coastguard Worker ResCount -= (Delta.Excess.getUnitInc()*PriorityTwo);
527*9880d681SAndroid Build Coastguard Worker ResCount -= (Delta.CriticalMax.getUnitInc()*PriorityTwo);
528*9880d681SAndroid Build Coastguard Worker
529*9880d681SAndroid Build Coastguard Worker DEBUG(if (verbose) dbgs() << " Total(" << ResCount << ")");
530*9880d681SAndroid Build Coastguard Worker
531*9880d681SAndroid Build Coastguard Worker return ResCount;
532*9880d681SAndroid Build Coastguard Worker }
533*9880d681SAndroid Build Coastguard Worker
534*9880d681SAndroid Build Coastguard Worker /// Pick the best candidate from the top queue.
535*9880d681SAndroid Build Coastguard Worker ///
536*9880d681SAndroid Build Coastguard Worker /// TODO: getMaxPressureDelta results can be mostly cached for each SUnit during
537*9880d681SAndroid Build Coastguard Worker /// DAG building. To adjust for the current scheduling location we need to
538*9880d681SAndroid Build Coastguard Worker /// maintain the number of vreg uses remaining to be top-scheduled.
539*9880d681SAndroid Build Coastguard Worker ConvergingVLIWScheduler::CandResult ConvergingVLIWScheduler::
pickNodeFromQueue(ReadyQueue & Q,const RegPressureTracker & RPTracker,SchedCandidate & Candidate)540*9880d681SAndroid Build Coastguard Worker pickNodeFromQueue(ReadyQueue &Q, const RegPressureTracker &RPTracker,
541*9880d681SAndroid Build Coastguard Worker SchedCandidate &Candidate) {
542*9880d681SAndroid Build Coastguard Worker DEBUG(Q.dump());
543*9880d681SAndroid Build Coastguard Worker
544*9880d681SAndroid Build Coastguard Worker // getMaxPressureDelta temporarily modifies the tracker.
545*9880d681SAndroid Build Coastguard Worker RegPressureTracker &TempTracker = const_cast<RegPressureTracker&>(RPTracker);
546*9880d681SAndroid Build Coastguard Worker
547*9880d681SAndroid Build Coastguard Worker // BestSU remains NULL if no top candidates beat the best existing candidate.
548*9880d681SAndroid Build Coastguard Worker CandResult FoundCandidate = NoCand;
549*9880d681SAndroid Build Coastguard Worker for (ReadyQueue::iterator I = Q.begin(), E = Q.end(); I != E; ++I) {
550*9880d681SAndroid Build Coastguard Worker RegPressureDelta RPDelta;
551*9880d681SAndroid Build Coastguard Worker TempTracker.getMaxPressureDelta((*I)->getInstr(), RPDelta,
552*9880d681SAndroid Build Coastguard Worker DAG->getRegionCriticalPSets(),
553*9880d681SAndroid Build Coastguard Worker DAG->getRegPressure().MaxSetPressure);
554*9880d681SAndroid Build Coastguard Worker
555*9880d681SAndroid Build Coastguard Worker int CurrentCost = SchedulingCost(Q, *I, Candidate, RPDelta, false);
556*9880d681SAndroid Build Coastguard Worker
557*9880d681SAndroid Build Coastguard Worker // Initialize the candidate if needed.
558*9880d681SAndroid Build Coastguard Worker if (!Candidate.SU) {
559*9880d681SAndroid Build Coastguard Worker Candidate.SU = *I;
560*9880d681SAndroid Build Coastguard Worker Candidate.RPDelta = RPDelta;
561*9880d681SAndroid Build Coastguard Worker Candidate.SCost = CurrentCost;
562*9880d681SAndroid Build Coastguard Worker FoundCandidate = NodeOrder;
563*9880d681SAndroid Build Coastguard Worker continue;
564*9880d681SAndroid Build Coastguard Worker }
565*9880d681SAndroid Build Coastguard Worker
566*9880d681SAndroid Build Coastguard Worker // Best cost.
567*9880d681SAndroid Build Coastguard Worker if (CurrentCost > Candidate.SCost) {
568*9880d681SAndroid Build Coastguard Worker DEBUG(traceCandidate("CCAND", Q, *I));
569*9880d681SAndroid Build Coastguard Worker Candidate.SU = *I;
570*9880d681SAndroid Build Coastguard Worker Candidate.RPDelta = RPDelta;
571*9880d681SAndroid Build Coastguard Worker Candidate.SCost = CurrentCost;
572*9880d681SAndroid Build Coastguard Worker FoundCandidate = BestCost;
573*9880d681SAndroid Build Coastguard Worker continue;
574*9880d681SAndroid Build Coastguard Worker }
575*9880d681SAndroid Build Coastguard Worker
576*9880d681SAndroid Build Coastguard Worker // Fall through to original instruction order.
577*9880d681SAndroid Build Coastguard Worker // Only consider node order if Candidate was chosen from this Q.
578*9880d681SAndroid Build Coastguard Worker if (FoundCandidate == NoCand)
579*9880d681SAndroid Build Coastguard Worker continue;
580*9880d681SAndroid Build Coastguard Worker }
581*9880d681SAndroid Build Coastguard Worker return FoundCandidate;
582*9880d681SAndroid Build Coastguard Worker }
583*9880d681SAndroid Build Coastguard Worker
584*9880d681SAndroid Build Coastguard Worker /// Pick the best candidate node from either the top or bottom queue.
pickNodeBidrectional(bool & IsTopNode)585*9880d681SAndroid Build Coastguard Worker SUnit *ConvergingVLIWScheduler::pickNodeBidrectional(bool &IsTopNode) {
586*9880d681SAndroid Build Coastguard Worker // Schedule as far as possible in the direction of no choice. This is most
587*9880d681SAndroid Build Coastguard Worker // efficient, but also provides the best heuristics for CriticalPSets.
588*9880d681SAndroid Build Coastguard Worker if (SUnit *SU = Bot.pickOnlyChoice()) {
589*9880d681SAndroid Build Coastguard Worker IsTopNode = false;
590*9880d681SAndroid Build Coastguard Worker return SU;
591*9880d681SAndroid Build Coastguard Worker }
592*9880d681SAndroid Build Coastguard Worker if (SUnit *SU = Top.pickOnlyChoice()) {
593*9880d681SAndroid Build Coastguard Worker IsTopNode = true;
594*9880d681SAndroid Build Coastguard Worker return SU;
595*9880d681SAndroid Build Coastguard Worker }
596*9880d681SAndroid Build Coastguard Worker SchedCandidate BotCand;
597*9880d681SAndroid Build Coastguard Worker // Prefer bottom scheduling when heuristics are silent.
598*9880d681SAndroid Build Coastguard Worker CandResult BotResult = pickNodeFromQueue(Bot.Available,
599*9880d681SAndroid Build Coastguard Worker DAG->getBotRPTracker(), BotCand);
600*9880d681SAndroid Build Coastguard Worker assert(BotResult != NoCand && "failed to find the first candidate");
601*9880d681SAndroid Build Coastguard Worker
602*9880d681SAndroid Build Coastguard Worker // If either Q has a single candidate that provides the least increase in
603*9880d681SAndroid Build Coastguard Worker // Excess pressure, we can immediately schedule from that Q.
604*9880d681SAndroid Build Coastguard Worker //
605*9880d681SAndroid Build Coastguard Worker // RegionCriticalPSets summarizes the pressure within the scheduled region and
606*9880d681SAndroid Build Coastguard Worker // affects picking from either Q. If scheduling in one direction must
607*9880d681SAndroid Build Coastguard Worker // increase pressure for one of the excess PSets, then schedule in that
608*9880d681SAndroid Build Coastguard Worker // direction first to provide more freedom in the other direction.
609*9880d681SAndroid Build Coastguard Worker if (BotResult == SingleExcess || BotResult == SingleCritical) {
610*9880d681SAndroid Build Coastguard Worker IsTopNode = false;
611*9880d681SAndroid Build Coastguard Worker return BotCand.SU;
612*9880d681SAndroid Build Coastguard Worker }
613*9880d681SAndroid Build Coastguard Worker // Check if the top Q has a better candidate.
614*9880d681SAndroid Build Coastguard Worker SchedCandidate TopCand;
615*9880d681SAndroid Build Coastguard Worker CandResult TopResult = pickNodeFromQueue(Top.Available,
616*9880d681SAndroid Build Coastguard Worker DAG->getTopRPTracker(), TopCand);
617*9880d681SAndroid Build Coastguard Worker assert(TopResult != NoCand && "failed to find the first candidate");
618*9880d681SAndroid Build Coastguard Worker
619*9880d681SAndroid Build Coastguard Worker if (TopResult == SingleExcess || TopResult == SingleCritical) {
620*9880d681SAndroid Build Coastguard Worker IsTopNode = true;
621*9880d681SAndroid Build Coastguard Worker return TopCand.SU;
622*9880d681SAndroid Build Coastguard Worker }
623*9880d681SAndroid Build Coastguard Worker // If either Q has a single candidate that minimizes pressure above the
624*9880d681SAndroid Build Coastguard Worker // original region's pressure pick it.
625*9880d681SAndroid Build Coastguard Worker if (BotResult == SingleMax) {
626*9880d681SAndroid Build Coastguard Worker IsTopNode = false;
627*9880d681SAndroid Build Coastguard Worker return BotCand.SU;
628*9880d681SAndroid Build Coastguard Worker }
629*9880d681SAndroid Build Coastguard Worker if (TopResult == SingleMax) {
630*9880d681SAndroid Build Coastguard Worker IsTopNode = true;
631*9880d681SAndroid Build Coastguard Worker return TopCand.SU;
632*9880d681SAndroid Build Coastguard Worker }
633*9880d681SAndroid Build Coastguard Worker if (TopCand.SCost > BotCand.SCost) {
634*9880d681SAndroid Build Coastguard Worker IsTopNode = true;
635*9880d681SAndroid Build Coastguard Worker return TopCand.SU;
636*9880d681SAndroid Build Coastguard Worker }
637*9880d681SAndroid Build Coastguard Worker // Otherwise prefer the bottom candidate in node order.
638*9880d681SAndroid Build Coastguard Worker IsTopNode = false;
639*9880d681SAndroid Build Coastguard Worker return BotCand.SU;
640*9880d681SAndroid Build Coastguard Worker }
641*9880d681SAndroid Build Coastguard Worker
642*9880d681SAndroid Build Coastguard Worker /// Pick the best node to balance the schedule. Implements MachineSchedStrategy.
pickNode(bool & IsTopNode)643*9880d681SAndroid Build Coastguard Worker SUnit *ConvergingVLIWScheduler::pickNode(bool &IsTopNode) {
644*9880d681SAndroid Build Coastguard Worker if (DAG->top() == DAG->bottom()) {
645*9880d681SAndroid Build Coastguard Worker assert(Top.Available.empty() && Top.Pending.empty() &&
646*9880d681SAndroid Build Coastguard Worker Bot.Available.empty() && Bot.Pending.empty() && "ReadyQ garbage");
647*9880d681SAndroid Build Coastguard Worker return nullptr;
648*9880d681SAndroid Build Coastguard Worker }
649*9880d681SAndroid Build Coastguard Worker SUnit *SU;
650*9880d681SAndroid Build Coastguard Worker if (llvm::ForceTopDown) {
651*9880d681SAndroid Build Coastguard Worker SU = Top.pickOnlyChoice();
652*9880d681SAndroid Build Coastguard Worker if (!SU) {
653*9880d681SAndroid Build Coastguard Worker SchedCandidate TopCand;
654*9880d681SAndroid Build Coastguard Worker CandResult TopResult =
655*9880d681SAndroid Build Coastguard Worker pickNodeFromQueue(Top.Available, DAG->getTopRPTracker(), TopCand);
656*9880d681SAndroid Build Coastguard Worker assert(TopResult != NoCand && "failed to find the first candidate");
657*9880d681SAndroid Build Coastguard Worker (void)TopResult;
658*9880d681SAndroid Build Coastguard Worker SU = TopCand.SU;
659*9880d681SAndroid Build Coastguard Worker }
660*9880d681SAndroid Build Coastguard Worker IsTopNode = true;
661*9880d681SAndroid Build Coastguard Worker } else if (llvm::ForceBottomUp) {
662*9880d681SAndroid Build Coastguard Worker SU = Bot.pickOnlyChoice();
663*9880d681SAndroid Build Coastguard Worker if (!SU) {
664*9880d681SAndroid Build Coastguard Worker SchedCandidate BotCand;
665*9880d681SAndroid Build Coastguard Worker CandResult BotResult =
666*9880d681SAndroid Build Coastguard Worker pickNodeFromQueue(Bot.Available, DAG->getBotRPTracker(), BotCand);
667*9880d681SAndroid Build Coastguard Worker assert(BotResult != NoCand && "failed to find the first candidate");
668*9880d681SAndroid Build Coastguard Worker (void)BotResult;
669*9880d681SAndroid Build Coastguard Worker SU = BotCand.SU;
670*9880d681SAndroid Build Coastguard Worker }
671*9880d681SAndroid Build Coastguard Worker IsTopNode = false;
672*9880d681SAndroid Build Coastguard Worker } else {
673*9880d681SAndroid Build Coastguard Worker SU = pickNodeBidrectional(IsTopNode);
674*9880d681SAndroid Build Coastguard Worker }
675*9880d681SAndroid Build Coastguard Worker if (SU->isTopReady())
676*9880d681SAndroid Build Coastguard Worker Top.removeReady(SU);
677*9880d681SAndroid Build Coastguard Worker if (SU->isBottomReady())
678*9880d681SAndroid Build Coastguard Worker Bot.removeReady(SU);
679*9880d681SAndroid Build Coastguard Worker
680*9880d681SAndroid Build Coastguard Worker DEBUG(dbgs() << "*** " << (IsTopNode ? "Top" : "Bottom")
681*9880d681SAndroid Build Coastguard Worker << " Scheduling Instruction in cycle "
682*9880d681SAndroid Build Coastguard Worker << (IsTopNode ? Top.CurrCycle : Bot.CurrCycle) << '\n';
683*9880d681SAndroid Build Coastguard Worker SU->dump(DAG));
684*9880d681SAndroid Build Coastguard Worker return SU;
685*9880d681SAndroid Build Coastguard Worker }
686*9880d681SAndroid Build Coastguard Worker
687*9880d681SAndroid Build Coastguard Worker /// Update the scheduler's state after scheduling a node. This is the same node
688*9880d681SAndroid Build Coastguard Worker /// that was just returned by pickNode(). However, VLIWMachineScheduler needs
689*9880d681SAndroid Build Coastguard Worker /// to update it's state based on the current cycle before MachineSchedStrategy
690*9880d681SAndroid Build Coastguard Worker /// does.
schedNode(SUnit * SU,bool IsTopNode)691*9880d681SAndroid Build Coastguard Worker void ConvergingVLIWScheduler::schedNode(SUnit *SU, bool IsTopNode) {
692*9880d681SAndroid Build Coastguard Worker if (IsTopNode) {
693*9880d681SAndroid Build Coastguard Worker SU->TopReadyCycle = Top.CurrCycle;
694*9880d681SAndroid Build Coastguard Worker Top.bumpNode(SU);
695*9880d681SAndroid Build Coastguard Worker } else {
696*9880d681SAndroid Build Coastguard Worker SU->BotReadyCycle = Bot.CurrCycle;
697*9880d681SAndroid Build Coastguard Worker Bot.bumpNode(SU);
698*9880d681SAndroid Build Coastguard Worker }
699*9880d681SAndroid Build Coastguard Worker }
700