1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=arm64 -aarch64-neon-syntax=apple | FileCheck %s 2*9880d681SAndroid Build Coastguard Worker 3*9880d681SAndroid Build Coastguard Workerdefine <8 x i8> @test_vextd(<8 x i8>* %A, <8 x i8>* %B) nounwind { 4*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: test_vextd: 5*9880d681SAndroid Build Coastguard Worker;CHECK: {{ext.8b.*#3}} 6*9880d681SAndroid Build Coastguard Worker %tmp1 = load <8 x i8>, <8 x i8>* %A 7*9880d681SAndroid Build Coastguard Worker %tmp2 = load <8 x i8>, <8 x i8>* %B 8*9880d681SAndroid Build Coastguard Worker %tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10> 9*9880d681SAndroid Build Coastguard Worker ret <8 x i8> %tmp3 10*9880d681SAndroid Build Coastguard Worker} 11*9880d681SAndroid Build Coastguard Worker 12*9880d681SAndroid Build Coastguard Workerdefine <8 x i8> @test_vextRd(<8 x i8>* %A, <8 x i8>* %B) nounwind { 13*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: test_vextRd: 14*9880d681SAndroid Build Coastguard Worker;CHECK: {{ext.8b.*#5}} 15*9880d681SAndroid Build Coastguard Worker %tmp1 = load <8 x i8>, <8 x i8>* %A 16*9880d681SAndroid Build Coastguard Worker %tmp2 = load <8 x i8>, <8 x i8>* %B 17*9880d681SAndroid Build Coastguard Worker %tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 13, i32 14, i32 15, i32 0, i32 1, i32 2, i32 3, i32 4> 18*9880d681SAndroid Build Coastguard Worker ret <8 x i8> %tmp3 19*9880d681SAndroid Build Coastguard Worker} 20*9880d681SAndroid Build Coastguard Worker 21*9880d681SAndroid Build Coastguard Workerdefine <16 x i8> @test_vextq(<16 x i8>* %A, <16 x i8>* %B) nounwind { 22*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: test_vextq: 23*9880d681SAndroid Build Coastguard Worker;CHECK: {{ext.16b.*3}} 24*9880d681SAndroid Build Coastguard Worker %tmp1 = load <16 x i8>, <16 x i8>* %A 25*9880d681SAndroid Build Coastguard Worker %tmp2 = load <16 x i8>, <16 x i8>* %B 26*9880d681SAndroid Build Coastguard Worker %tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18> 27*9880d681SAndroid Build Coastguard Worker ret <16 x i8> %tmp3 28*9880d681SAndroid Build Coastguard Worker} 29*9880d681SAndroid Build Coastguard Worker 30*9880d681SAndroid Build Coastguard Workerdefine <16 x i8> @test_vextRq(<16 x i8>* %A, <16 x i8>* %B) nounwind { 31*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: test_vextRq: 32*9880d681SAndroid Build Coastguard Worker;CHECK: {{ext.16b.*7}} 33*9880d681SAndroid Build Coastguard Worker %tmp1 = load <16 x i8>, <16 x i8>* %A 34*9880d681SAndroid Build Coastguard Worker %tmp2 = load <16 x i8>, <16 x i8>* %B 35*9880d681SAndroid Build Coastguard Worker %tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6> 36*9880d681SAndroid Build Coastguard Worker ret <16 x i8> %tmp3 37*9880d681SAndroid Build Coastguard Worker} 38*9880d681SAndroid Build Coastguard Worker 39*9880d681SAndroid Build Coastguard Workerdefine <4 x i16> @test_vextd16(<4 x i16>* %A, <4 x i16>* %B) nounwind { 40*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: test_vextd16: 41*9880d681SAndroid Build Coastguard Worker;CHECK: {{ext.8b.*#6}} 42*9880d681SAndroid Build Coastguard Worker %tmp1 = load <4 x i16>, <4 x i16>* %A 43*9880d681SAndroid Build Coastguard Worker %tmp2 = load <4 x i16>, <4 x i16>* %B 44*9880d681SAndroid Build Coastguard Worker %tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 3, i32 4, i32 5, i32 6> 45*9880d681SAndroid Build Coastguard Worker ret <4 x i16> %tmp3 46*9880d681SAndroid Build Coastguard Worker} 47*9880d681SAndroid Build Coastguard Worker 48*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @test_vextq32(<4 x i32>* %A, <4 x i32>* %B) nounwind { 49*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: test_vextq32: 50*9880d681SAndroid Build Coastguard Worker;CHECK: {{ext.16b.*12}} 51*9880d681SAndroid Build Coastguard Worker %tmp1 = load <4 x i32>, <4 x i32>* %A 52*9880d681SAndroid Build Coastguard Worker %tmp2 = load <4 x i32>, <4 x i32>* %B 53*9880d681SAndroid Build Coastguard Worker %tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 3, i32 4, i32 5, i32 6> 54*9880d681SAndroid Build Coastguard Worker ret <4 x i32> %tmp3 55*9880d681SAndroid Build Coastguard Worker} 56*9880d681SAndroid Build Coastguard Worker 57*9880d681SAndroid Build Coastguard Worker; Undef shuffle indices should not prevent matching to VEXT: 58*9880d681SAndroid Build Coastguard Worker 59*9880d681SAndroid Build Coastguard Workerdefine <8 x i8> @test_vextd_undef(<8 x i8>* %A, <8 x i8>* %B) nounwind { 60*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: test_vextd_undef: 61*9880d681SAndroid Build Coastguard Worker;CHECK: {{ext.8b.*}} 62*9880d681SAndroid Build Coastguard Worker %tmp1 = load <8 x i8>, <8 x i8>* %A 63*9880d681SAndroid Build Coastguard Worker %tmp2 = load <8 x i8>, <8 x i8>* %B 64*9880d681SAndroid Build Coastguard Worker %tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 3, i32 undef, i32 undef, i32 6, i32 7, i32 8, i32 9, i32 10> 65*9880d681SAndroid Build Coastguard Worker ret <8 x i8> %tmp3 66*9880d681SAndroid Build Coastguard Worker} 67*9880d681SAndroid Build Coastguard Worker 68*9880d681SAndroid Build Coastguard Workerdefine <8 x i8> @test_vextd_undef2(<8 x i8>* %A, <8 x i8>* %B) nounwind { 69*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: test_vextd_undef2: 70*9880d681SAndroid Build Coastguard Worker;CHECK: {{ext.8b.*#6}} 71*9880d681SAndroid Build Coastguard Worker %tmp1 = load <8 x i8>, <8 x i8>* %A 72*9880d681SAndroid Build Coastguard Worker %tmp2 = load <8 x i8>, <8 x i8>* %B 73*9880d681SAndroid Build Coastguard Worker %tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 undef, i32 undef, i32 undef, i32 undef, i32 2, i32 3, i32 4, i32 5> 74*9880d681SAndroid Build Coastguard Worker ret <8 x i8> %tmp3 75*9880d681SAndroid Build Coastguard Worker} 76*9880d681SAndroid Build Coastguard Worker 77*9880d681SAndroid Build Coastguard Workerdefine <16 x i8> @test_vextRq_undef(<16 x i8>* %A, <16 x i8>* %B) nounwind { 78*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: test_vextRq_undef: 79*9880d681SAndroid Build Coastguard Worker;CHECK: {{ext.16b.*#7}} 80*9880d681SAndroid Build Coastguard Worker %tmp1 = load <16 x i8>, <16 x i8>* %A 81*9880d681SAndroid Build Coastguard Worker %tmp2 = load <16 x i8>, <16 x i8>* %B 82*9880d681SAndroid Build Coastguard Worker %tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 23, i32 24, i32 25, i32 26, i32 undef, i32 undef, i32 29, i32 30, i32 31, i32 0, i32 1, i32 2, i32 3, i32 4, i32 undef, i32 6> 83*9880d681SAndroid Build Coastguard Worker ret <16 x i8> %tmp3 84*9880d681SAndroid Build Coastguard Worker} 85*9880d681SAndroid Build Coastguard Worker 86*9880d681SAndroid Build Coastguard Workerdefine <8 x i16> @test_vextRq_undef2(<8 x i16>* %A) nounwind { 87*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: test_vextRq_undef2: 88*9880d681SAndroid Build Coastguard Worker;CHECK: {{ext.16b.*#10}} 89*9880d681SAndroid Build Coastguard Worker %tmp1 = load <8 x i16>, <8 x i16>* %A 90*9880d681SAndroid Build Coastguard Worker %vext = shufflevector <8 x i16> %tmp1, <8 x i16> undef, <8 x i32> <i32 undef, i32 undef, i32 undef, i32 undef, i32 1, i32 2, i32 3, i32 4> 91*9880d681SAndroid Build Coastguard Worker ret <8 x i16> %vext; 92*9880d681SAndroid Build Coastguard Worker} 93*9880d681SAndroid Build Coastguard Worker 94*9880d681SAndroid Build Coastguard Worker; Tests for ReconstructShuffle function. Indices have to be carefully 95*9880d681SAndroid Build Coastguard Worker; chosen to reach lowering phase as a BUILD_VECTOR. 96*9880d681SAndroid Build Coastguard Worker 97*9880d681SAndroid Build Coastguard Worker; One vector needs vext, the other can be handled by extract_subvector 98*9880d681SAndroid Build Coastguard Worker; Also checks interleaving of sources is handled correctly. 99*9880d681SAndroid Build Coastguard Worker; Essence: a vext is used on %A and something saner than stack load/store for final result. 100*9880d681SAndroid Build Coastguard Workerdefine <4 x i16> @test_interleaved(<8 x i16>* %A, <8 x i16>* %B) nounwind { 101*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: test_interleaved: 102*9880d681SAndroid Build Coastguard Worker;CHECK: ext.8b 103*9880d681SAndroid Build Coastguard Worker;CHECK: zip1.4h 104*9880d681SAndroid Build Coastguard Worker %tmp1 = load <8 x i16>, <8 x i16>* %A 105*9880d681SAndroid Build Coastguard Worker %tmp2 = load <8 x i16>, <8 x i16>* %B 106*9880d681SAndroid Build Coastguard Worker %tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <4 x i32> <i32 3, i32 8, i32 5, i32 9> 107*9880d681SAndroid Build Coastguard Worker ret <4 x i16> %tmp3 108*9880d681SAndroid Build Coastguard Worker} 109*9880d681SAndroid Build Coastguard Worker 110*9880d681SAndroid Build Coastguard Worker; An undef in the shuffle list should still be optimizable 111*9880d681SAndroid Build Coastguard Workerdefine <4 x i16> @test_undef(<8 x i16>* %A, <8 x i16>* %B) nounwind { 112*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: test_undef: 113*9880d681SAndroid Build Coastguard Worker;CHECK: zip1.4h 114*9880d681SAndroid Build Coastguard Worker %tmp1 = load <8 x i16>, <8 x i16>* %A 115*9880d681SAndroid Build Coastguard Worker %tmp2 = load <8 x i16>, <8 x i16>* %B 116*9880d681SAndroid Build Coastguard Worker %tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <4 x i32> <i32 undef, i32 8, i32 5, i32 9> 117*9880d681SAndroid Build Coastguard Worker ret <4 x i16> %tmp3 118*9880d681SAndroid Build Coastguard Worker} 119