xref: /aosp_15_r20/external/llvm/test/CodeGen/AArch64/arm64-ext.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=arm64 -aarch64-neon-syntax=apple | FileCheck %s
2*9880d681SAndroid Build Coastguard Worker
3*9880d681SAndroid Build Coastguard Workerdefine <8 x i8> @test_vextd(<8 x i8>* %A, <8 x i8>* %B) nounwind {
4*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: test_vextd:
5*9880d681SAndroid Build Coastguard Worker;CHECK: {{ext.8b.*#3}}
6*9880d681SAndroid Build Coastguard Worker	%tmp1 = load <8 x i8>, <8 x i8>* %A
7*9880d681SAndroid Build Coastguard Worker	%tmp2 = load <8 x i8>, <8 x i8>* %B
8*9880d681SAndroid Build Coastguard Worker	%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10>
9*9880d681SAndroid Build Coastguard Worker	ret <8 x i8> %tmp3
10*9880d681SAndroid Build Coastguard Worker}
11*9880d681SAndroid Build Coastguard Worker
12*9880d681SAndroid Build Coastguard Workerdefine <8 x i8> @test_vextRd(<8 x i8>* %A, <8 x i8>* %B) nounwind {
13*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: test_vextRd:
14*9880d681SAndroid Build Coastguard Worker;CHECK: {{ext.8b.*#5}}
15*9880d681SAndroid Build Coastguard Worker	%tmp1 = load <8 x i8>, <8 x i8>* %A
16*9880d681SAndroid Build Coastguard Worker	%tmp2 = load <8 x i8>, <8 x i8>* %B
17*9880d681SAndroid Build Coastguard Worker	%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 13, i32 14, i32 15, i32 0, i32 1, i32 2, i32 3, i32 4>
18*9880d681SAndroid Build Coastguard Worker	ret <8 x i8> %tmp3
19*9880d681SAndroid Build Coastguard Worker}
20*9880d681SAndroid Build Coastguard Worker
21*9880d681SAndroid Build Coastguard Workerdefine <16 x i8> @test_vextq(<16 x i8>* %A, <16 x i8>* %B) nounwind {
22*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: test_vextq:
23*9880d681SAndroid Build Coastguard Worker;CHECK: {{ext.16b.*3}}
24*9880d681SAndroid Build Coastguard Worker	%tmp1 = load <16 x i8>, <16 x i8>* %A
25*9880d681SAndroid Build Coastguard Worker	%tmp2 = load <16 x i8>, <16 x i8>* %B
26*9880d681SAndroid Build Coastguard Worker	%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18>
27*9880d681SAndroid Build Coastguard Worker	ret <16 x i8> %tmp3
28*9880d681SAndroid Build Coastguard Worker}
29*9880d681SAndroid Build Coastguard Worker
30*9880d681SAndroid Build Coastguard Workerdefine <16 x i8> @test_vextRq(<16 x i8>* %A, <16 x i8>* %B) nounwind {
31*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: test_vextRq:
32*9880d681SAndroid Build Coastguard Worker;CHECK: {{ext.16b.*7}}
33*9880d681SAndroid Build Coastguard Worker	%tmp1 = load <16 x i8>, <16 x i8>* %A
34*9880d681SAndroid Build Coastguard Worker	%tmp2 = load <16 x i8>, <16 x i8>* %B
35*9880d681SAndroid Build Coastguard Worker	%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31, i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6>
36*9880d681SAndroid Build Coastguard Worker	ret <16 x i8> %tmp3
37*9880d681SAndroid Build Coastguard Worker}
38*9880d681SAndroid Build Coastguard Worker
39*9880d681SAndroid Build Coastguard Workerdefine <4 x i16> @test_vextd16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
40*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: test_vextd16:
41*9880d681SAndroid Build Coastguard Worker;CHECK: {{ext.8b.*#6}}
42*9880d681SAndroid Build Coastguard Worker	%tmp1 = load <4 x i16>, <4 x i16>* %A
43*9880d681SAndroid Build Coastguard Worker	%tmp2 = load <4 x i16>, <4 x i16>* %B
44*9880d681SAndroid Build Coastguard Worker	%tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 3, i32 4, i32 5, i32 6>
45*9880d681SAndroid Build Coastguard Worker	ret <4 x i16> %tmp3
46*9880d681SAndroid Build Coastguard Worker}
47*9880d681SAndroid Build Coastguard Worker
48*9880d681SAndroid Build Coastguard Workerdefine <4 x i32> @test_vextq32(<4 x i32>* %A, <4 x i32>* %B) nounwind {
49*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: test_vextq32:
50*9880d681SAndroid Build Coastguard Worker;CHECK: {{ext.16b.*12}}
51*9880d681SAndroid Build Coastguard Worker	%tmp1 = load <4 x i32>, <4 x i32>* %A
52*9880d681SAndroid Build Coastguard Worker	%tmp2 = load <4 x i32>, <4 x i32>* %B
53*9880d681SAndroid Build Coastguard Worker	%tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 3, i32 4, i32 5, i32 6>
54*9880d681SAndroid Build Coastguard Worker	ret <4 x i32> %tmp3
55*9880d681SAndroid Build Coastguard Worker}
56*9880d681SAndroid Build Coastguard Worker
57*9880d681SAndroid Build Coastguard Worker; Undef shuffle indices should not prevent matching to VEXT:
58*9880d681SAndroid Build Coastguard Worker
59*9880d681SAndroid Build Coastguard Workerdefine <8 x i8> @test_vextd_undef(<8 x i8>* %A, <8 x i8>* %B) nounwind {
60*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: test_vextd_undef:
61*9880d681SAndroid Build Coastguard Worker;CHECK: {{ext.8b.*}}
62*9880d681SAndroid Build Coastguard Worker	%tmp1 = load <8 x i8>, <8 x i8>* %A
63*9880d681SAndroid Build Coastguard Worker	%tmp2 = load <8 x i8>, <8 x i8>* %B
64*9880d681SAndroid Build Coastguard Worker	%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 3, i32 undef, i32 undef, i32 6, i32 7, i32 8, i32 9, i32 10>
65*9880d681SAndroid Build Coastguard Worker	ret <8 x i8> %tmp3
66*9880d681SAndroid Build Coastguard Worker}
67*9880d681SAndroid Build Coastguard Worker
68*9880d681SAndroid Build Coastguard Workerdefine <8 x i8> @test_vextd_undef2(<8 x i8>* %A, <8 x i8>* %B) nounwind {
69*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: test_vextd_undef2:
70*9880d681SAndroid Build Coastguard Worker;CHECK: {{ext.8b.*#6}}
71*9880d681SAndroid Build Coastguard Worker  %tmp1 = load <8 x i8>, <8 x i8>* %A
72*9880d681SAndroid Build Coastguard Worker  %tmp2 = load <8 x i8>, <8 x i8>* %B
73*9880d681SAndroid Build Coastguard Worker  %tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 undef, i32 undef, i32 undef, i32 undef, i32 2, i32 3, i32 4, i32 5>
74*9880d681SAndroid Build Coastguard Worker  ret <8 x i8> %tmp3
75*9880d681SAndroid Build Coastguard Worker}
76*9880d681SAndroid Build Coastguard Worker
77*9880d681SAndroid Build Coastguard Workerdefine <16 x i8> @test_vextRq_undef(<16 x i8>* %A, <16 x i8>* %B) nounwind {
78*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: test_vextRq_undef:
79*9880d681SAndroid Build Coastguard Worker;CHECK: {{ext.16b.*#7}}
80*9880d681SAndroid Build Coastguard Worker	%tmp1 = load <16 x i8>, <16 x i8>* %A
81*9880d681SAndroid Build Coastguard Worker	%tmp2 = load <16 x i8>, <16 x i8>* %B
82*9880d681SAndroid Build Coastguard Worker	%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 23, i32 24, i32 25, i32 26, i32 undef, i32 undef, i32 29, i32 30, i32 31, i32 0, i32 1, i32 2, i32 3, i32 4, i32 undef, i32 6>
83*9880d681SAndroid Build Coastguard Worker	ret <16 x i8> %tmp3
84*9880d681SAndroid Build Coastguard Worker}
85*9880d681SAndroid Build Coastguard Worker
86*9880d681SAndroid Build Coastguard Workerdefine <8 x i16> @test_vextRq_undef2(<8 x i16>* %A) nounwind {
87*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: test_vextRq_undef2:
88*9880d681SAndroid Build Coastguard Worker;CHECK: {{ext.16b.*#10}}
89*9880d681SAndroid Build Coastguard Worker  %tmp1 = load <8 x i16>, <8 x i16>* %A
90*9880d681SAndroid Build Coastguard Worker  %vext = shufflevector <8 x i16> %tmp1, <8 x i16> undef, <8 x i32> <i32 undef, i32 undef, i32 undef, i32 undef, i32 1, i32 2, i32 3, i32 4>
91*9880d681SAndroid Build Coastguard Worker  ret <8 x i16> %vext;
92*9880d681SAndroid Build Coastguard Worker}
93*9880d681SAndroid Build Coastguard Worker
94*9880d681SAndroid Build Coastguard Worker; Tests for ReconstructShuffle function. Indices have to be carefully
95*9880d681SAndroid Build Coastguard Worker; chosen to reach lowering phase as a BUILD_VECTOR.
96*9880d681SAndroid Build Coastguard Worker
97*9880d681SAndroid Build Coastguard Worker; One vector needs vext, the other can be handled by extract_subvector
98*9880d681SAndroid Build Coastguard Worker; Also checks interleaving of sources is handled correctly.
99*9880d681SAndroid Build Coastguard Worker; Essence: a vext is used on %A and something saner than stack load/store for final result.
100*9880d681SAndroid Build Coastguard Workerdefine <4 x i16> @test_interleaved(<8 x i16>* %A, <8 x i16>* %B) nounwind {
101*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: test_interleaved:
102*9880d681SAndroid Build Coastguard Worker;CHECK: ext.8b
103*9880d681SAndroid Build Coastguard Worker;CHECK: zip1.4h
104*9880d681SAndroid Build Coastguard Worker        %tmp1 = load <8 x i16>, <8 x i16>* %A
105*9880d681SAndroid Build Coastguard Worker        %tmp2 = load <8 x i16>, <8 x i16>* %B
106*9880d681SAndroid Build Coastguard Worker        %tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <4 x i32> <i32 3, i32 8, i32 5, i32 9>
107*9880d681SAndroid Build Coastguard Worker        ret <4 x i16> %tmp3
108*9880d681SAndroid Build Coastguard Worker}
109*9880d681SAndroid Build Coastguard Worker
110*9880d681SAndroid Build Coastguard Worker; An undef in the shuffle list should still be optimizable
111*9880d681SAndroid Build Coastguard Workerdefine <4 x i16> @test_undef(<8 x i16>* %A, <8 x i16>* %B) nounwind {
112*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: test_undef:
113*9880d681SAndroid Build Coastguard Worker;CHECK: zip1.4h
114*9880d681SAndroid Build Coastguard Worker        %tmp1 = load <8 x i16>, <8 x i16>* %A
115*9880d681SAndroid Build Coastguard Worker        %tmp2 = load <8 x i16>, <8 x i16>* %B
116*9880d681SAndroid Build Coastguard Worker        %tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <4 x i32> <i32 undef, i32 8, i32 5, i32 9>
117*9880d681SAndroid Build Coastguard Worker        ret <4 x i16> %tmp3
118*9880d681SAndroid Build Coastguard Worker}
119