xref: /aosp_15_r20/external/llvm/test/CodeGen/AMDGPU/fetch-limits.r600.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=r600 -mcpu=r600 | FileCheck %s
2*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=r600 -mcpu=rs880 | FileCheck %s
3*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=r600 -mcpu=rv670 | FileCheck %s
4*9880d681SAndroid Build Coastguard Worker
5*9880d681SAndroid Build Coastguard Worker; R600 supports 8 fetches in a clause
6*9880d681SAndroid Build Coastguard Worker; CHECK: {{^}}fetch_limits_r600:
7*9880d681SAndroid Build Coastguard Worker; CHECK: Fetch clause
8*9880d681SAndroid Build Coastguard Worker; CHECK: Fetch clause
9*9880d681SAndroid Build Coastguard Worker
10*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps void @fetch_limits_r600() {
11*9880d681SAndroid Build Coastguard Workerentry:
12*9880d681SAndroid Build Coastguard Worker  %tmp = load <4 x float>, <4 x float> addrspace(8)* null
13*9880d681SAndroid Build Coastguard Worker  %tmp1 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
14*9880d681SAndroid Build Coastguard Worker  %tmp2 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
15*9880d681SAndroid Build Coastguard Worker  %tmp3 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 3)
16*9880d681SAndroid Build Coastguard Worker  %tmp4 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 4)
17*9880d681SAndroid Build Coastguard Worker  %tmp5 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 5)
18*9880d681SAndroid Build Coastguard Worker  %tmp6 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 6)
19*9880d681SAndroid Build Coastguard Worker  %tmp7 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 7)
20*9880d681SAndroid Build Coastguard Worker  %tmp8 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 8)
21*9880d681SAndroid Build Coastguard Worker  %tmp9 = shufflevector <4 x float> %tmp, <4 x float> %tmp, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
22*9880d681SAndroid Build Coastguard Worker  %tmp10 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp9, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
23*9880d681SAndroid Build Coastguard Worker  %tmp11 = shufflevector <4 x float> %tmp1, <4 x float> %tmp1, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
24*9880d681SAndroid Build Coastguard Worker  %tmp12 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp11, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
25*9880d681SAndroid Build Coastguard Worker  %tmp13 = shufflevector <4 x float> %tmp2, <4 x float> %tmp2, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
26*9880d681SAndroid Build Coastguard Worker  %tmp14 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp13, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
27*9880d681SAndroid Build Coastguard Worker  %tmp15 = shufflevector <4 x float> %tmp3, <4 x float> %tmp3, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
28*9880d681SAndroid Build Coastguard Worker  %tmp16 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp15, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
29*9880d681SAndroid Build Coastguard Worker  %tmp17 = shufflevector <4 x float> %tmp4, <4 x float> %tmp4, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
30*9880d681SAndroid Build Coastguard Worker  %tmp18 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp17, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
31*9880d681SAndroid Build Coastguard Worker  %tmp19 = shufflevector <4 x float> %tmp5, <4 x float> %tmp5, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
32*9880d681SAndroid Build Coastguard Worker  %tmp20 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp19, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
33*9880d681SAndroid Build Coastguard Worker  %tmp21 = shufflevector <4 x float> %tmp6, <4 x float> %tmp6, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
34*9880d681SAndroid Build Coastguard Worker  %tmp22 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp21, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
35*9880d681SAndroid Build Coastguard Worker  %tmp23 = shufflevector <4 x float> %tmp7, <4 x float> %tmp7, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
36*9880d681SAndroid Build Coastguard Worker  %tmp24 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp23, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
37*9880d681SAndroid Build Coastguard Worker  %tmp25 = shufflevector <4 x float> %tmp8, <4 x float> %tmp8, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
38*9880d681SAndroid Build Coastguard Worker  %tmp26 = call <4 x float> @llvm.r600.tex(<4 x float> %tmp25, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1)
39*9880d681SAndroid Build Coastguard Worker  %a = fadd <4 x float> %tmp10, %tmp12
40*9880d681SAndroid Build Coastguard Worker  %b = fadd <4 x float> %tmp14, %tmp16
41*9880d681SAndroid Build Coastguard Worker  %c = fadd <4 x float> %tmp18, %tmp20
42*9880d681SAndroid Build Coastguard Worker  %d = fadd <4 x float> %tmp22, %tmp24
43*9880d681SAndroid Build Coastguard Worker  %e = fadd <4 x float> %tmp26, %a
44*9880d681SAndroid Build Coastguard Worker  %bc = fadd <4 x float> %b, %c
45*9880d681SAndroid Build Coastguard Worker  %de = fadd <4 x float> %d, %e
46*9880d681SAndroid Build Coastguard Worker  %bcde = fadd <4 x float> %bc, %de
47*9880d681SAndroid Build Coastguard Worker  call void @llvm.R600.store.swizzle(<4 x float> %bcde, i32 0, i32 1)
48*9880d681SAndroid Build Coastguard Worker  ret void
49*9880d681SAndroid Build Coastguard Worker}
50*9880d681SAndroid Build Coastguard Worker
51*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
52*9880d681SAndroid Build Coastguard Worker
53*9880d681SAndroid Build Coastguard Worker; Function Attrs: readnone
54*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.r600.tex(<4 x float>, i32, i32, i32, i32, i32, i32, i32, i32, i32) #0
55*9880d681SAndroid Build Coastguard Worker
56*9880d681SAndroid Build Coastguard Workerattributes #0 = { nounwind readnone }
57