1*9880d681SAndroid Build Coastguard Worker;RUN: llc < %s -march=amdgcn -mcpu=verde -verify-machineinstrs | FileCheck %s 2*9880d681SAndroid Build Coastguard Worker;RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs | FileCheck %s 3*9880d681SAndroid Build Coastguard Worker 4*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}image_load_v4i32: 5*9880d681SAndroid Build Coastguard Worker;CHECK: image_load v[0:3], v[0:3], s[0:7] dmask:0xf unorm 6*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt vmcnt(0) 7*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps <4 x float> @image_load_v4i32(<8 x i32> inreg %rsrc, <4 x i32> %c) { 8*9880d681SAndroid Build Coastguard Workermain_body: 9*9880d681SAndroid Build Coastguard Worker %tex = call <4 x float> @llvm.amdgcn.image.load.v4i32(<4 x i32> %c, <8 x i32> %rsrc, i32 15, i1 0, i1 0, i1 0, i1 0) 10*9880d681SAndroid Build Coastguard Worker ret <4 x float> %tex 11*9880d681SAndroid Build Coastguard Worker} 12*9880d681SAndroid Build Coastguard Worker 13*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}image_load_v2i32: 14*9880d681SAndroid Build Coastguard Worker;CHECK: image_load v[0:3], v[0:1], s[0:7] dmask:0xf unorm 15*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt vmcnt(0) 16*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps <4 x float> @image_load_v2i32(<8 x i32> inreg %rsrc, <2 x i32> %c) { 17*9880d681SAndroid Build Coastguard Workermain_body: 18*9880d681SAndroid Build Coastguard Worker %tex = call <4 x float> @llvm.amdgcn.image.load.v2i32(<2 x i32> %c, <8 x i32> %rsrc, i32 15, i1 0, i1 0, i1 0, i1 0) 19*9880d681SAndroid Build Coastguard Worker ret <4 x float> %tex 20*9880d681SAndroid Build Coastguard Worker} 21*9880d681SAndroid Build Coastguard Worker 22*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}image_load_i32: 23*9880d681SAndroid Build Coastguard Worker;CHECK: image_load v[0:3], v0, s[0:7] dmask:0xf unorm 24*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt vmcnt(0) 25*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps <4 x float> @image_load_i32(<8 x i32> inreg %rsrc, i32 %c) { 26*9880d681SAndroid Build Coastguard Workermain_body: 27*9880d681SAndroid Build Coastguard Worker %tex = call <4 x float> @llvm.amdgcn.image.load.i32(i32 %c, <8 x i32> %rsrc, i32 15, i1 0, i1 0, i1 0, i1 0) 28*9880d681SAndroid Build Coastguard Worker ret <4 x float> %tex 29*9880d681SAndroid Build Coastguard Worker} 30*9880d681SAndroid Build Coastguard Worker 31*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}image_load_mip: 32*9880d681SAndroid Build Coastguard Worker;CHECK: image_load_mip v[0:3], v[0:3], s[0:7] dmask:0xf unorm 33*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt vmcnt(0) 34*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps <4 x float> @image_load_mip(<8 x i32> inreg %rsrc, <4 x i32> %c) { 35*9880d681SAndroid Build Coastguard Workermain_body: 36*9880d681SAndroid Build Coastguard Worker %tex = call <4 x float> @llvm.amdgcn.image.load.mip.v4i32(<4 x i32> %c, <8 x i32> %rsrc, i32 15, i1 0, i1 0, i1 0, i1 0) 37*9880d681SAndroid Build Coastguard Worker ret <4 x float> %tex 38*9880d681SAndroid Build Coastguard Worker} 39*9880d681SAndroid Build Coastguard Worker 40*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}image_load_1: 41*9880d681SAndroid Build Coastguard Worker;CHECK: image_load v0, v[0:3], s[0:7] dmask:0x1 unorm 42*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt vmcnt(0) 43*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps float @image_load_1(<8 x i32> inreg %rsrc, <4 x i32> %c) { 44*9880d681SAndroid Build Coastguard Workermain_body: 45*9880d681SAndroid Build Coastguard Worker %tex = call <4 x float> @llvm.amdgcn.image.load.v4i32(<4 x i32> %c, <8 x i32> %rsrc, i32 15, i1 0, i1 0, i1 0, i1 0) 46*9880d681SAndroid Build Coastguard Worker %elt = extractelement <4 x float> %tex, i32 0 47*9880d681SAndroid Build Coastguard Worker; Only first component used, test that dmask etc. is changed accordingly 48*9880d681SAndroid Build Coastguard Worker ret float %elt 49*9880d681SAndroid Build Coastguard Worker} 50*9880d681SAndroid Build Coastguard Worker 51*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}image_store_v4i32: 52*9880d681SAndroid Build Coastguard Worker;CHECK: image_store v[0:3], v[4:7], s[0:7] dmask:0xf unorm 53*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps void @image_store_v4i32(<8 x i32> inreg %rsrc, <4 x float> %data, <4 x i32> %coords) { 54*9880d681SAndroid Build Coastguard Workermain_body: 55*9880d681SAndroid Build Coastguard Worker call void @llvm.amdgcn.image.store.v4i32(<4 x float> %data, <4 x i32> %coords, <8 x i32> %rsrc, i32 15, i1 0, i1 0, i1 0, i1 0) 56*9880d681SAndroid Build Coastguard Worker ret void 57*9880d681SAndroid Build Coastguard Worker} 58*9880d681SAndroid Build Coastguard Worker 59*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}image_store_v2i32: 60*9880d681SAndroid Build Coastguard Worker;CHECK: image_store v[0:3], v[4:5], s[0:7] dmask:0xf unorm 61*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps void @image_store_v2i32(<8 x i32> inreg %rsrc, <4 x float> %data, <2 x i32> %coords) { 62*9880d681SAndroid Build Coastguard Workermain_body: 63*9880d681SAndroid Build Coastguard Worker call void @llvm.amdgcn.image.store.v2i32(<4 x float> %data, <2 x i32> %coords, <8 x i32> %rsrc, i32 15, i1 0, i1 0, i1 0, i1 0) 64*9880d681SAndroid Build Coastguard Worker ret void 65*9880d681SAndroid Build Coastguard Worker} 66*9880d681SAndroid Build Coastguard Worker 67*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}image_store_i32: 68*9880d681SAndroid Build Coastguard Worker;CHECK: image_store v[0:3], v4, s[0:7] dmask:0xf unorm 69*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps void @image_store_i32(<8 x i32> inreg %rsrc, <4 x float> %data, i32 %coords) { 70*9880d681SAndroid Build Coastguard Workermain_body: 71*9880d681SAndroid Build Coastguard Worker call void @llvm.amdgcn.image.store.i32(<4 x float> %data, i32 %coords, <8 x i32> %rsrc, i32 15, i1 0, i1 0, i1 0, i1 0) 72*9880d681SAndroid Build Coastguard Worker ret void 73*9880d681SAndroid Build Coastguard Worker} 74*9880d681SAndroid Build Coastguard Worker 75*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}image_store_mip: 76*9880d681SAndroid Build Coastguard Worker;CHECK: image_store_mip v[0:3], v[4:7], s[0:7] dmask:0xf unorm 77*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps void @image_store_mip(<8 x i32> inreg %rsrc, <4 x float> %data, <4 x i32> %coords) { 78*9880d681SAndroid Build Coastguard Workermain_body: 79*9880d681SAndroid Build Coastguard Worker call void @llvm.amdgcn.image.store.mip.v4i32(<4 x float> %data, <4 x i32> %coords, <8 x i32> %rsrc, i32 15, i1 0, i1 0, i1 0, i1 0) 80*9880d681SAndroid Build Coastguard Worker ret void 81*9880d681SAndroid Build Coastguard Worker} 82*9880d681SAndroid Build Coastguard Worker 83*9880d681SAndroid Build Coastguard Worker; Ideally, the register allocator would avoid the wait here 84*9880d681SAndroid Build Coastguard Worker; 85*9880d681SAndroid Build Coastguard Worker;CHECK-LABEL: {{^}}image_store_wait: 86*9880d681SAndroid Build Coastguard Worker;CHECK: image_store v[0:3], v4, s[0:7] dmask:0xf unorm 87*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt vmcnt(0) expcnt(0) 88*9880d681SAndroid Build Coastguard Worker;CHECK: image_load v[0:3], v4, s[8:15] dmask:0xf unorm 89*9880d681SAndroid Build Coastguard Worker;CHECK: s_waitcnt vmcnt(0) 90*9880d681SAndroid Build Coastguard Worker;CHECK: image_store v[0:3], v4, s[16:23] dmask:0xf unorm 91*9880d681SAndroid Build Coastguard Workerdefine amdgpu_ps void @image_store_wait(<8 x i32> inreg, <8 x i32> inreg, <8 x i32> inreg, <4 x float>, i32) { 92*9880d681SAndroid Build Coastguard Workermain_body: 93*9880d681SAndroid Build Coastguard Worker call void @llvm.amdgcn.image.store.i32(<4 x float> %3, i32 %4, <8 x i32> %0, i32 15, i1 0, i1 0, i1 0, i1 0) 94*9880d681SAndroid Build Coastguard Worker %data = call <4 x float> @llvm.amdgcn.image.load.i32(i32 %4, <8 x i32> %1, i32 15, i1 0, i1 0, i1 0, i1 0) 95*9880d681SAndroid Build Coastguard Worker call void @llvm.amdgcn.image.store.i32(<4 x float> %data, i32 %4, <8 x i32> %2, i32 15, i1 0, i1 0, i1 0, i1 0) 96*9880d681SAndroid Build Coastguard Worker ret void 97*9880d681SAndroid Build Coastguard Worker} 98*9880d681SAndroid Build Coastguard Worker 99*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.amdgcn.image.store.i32(<4 x float>, i32, <8 x i32>, i32, i1, i1, i1, i1) #0 100*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.amdgcn.image.store.v2i32(<4 x float>, <2 x i32>, <8 x i32>, i32, i1, i1, i1, i1) #0 101*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.amdgcn.image.store.v4i32(<4 x float>, <4 x i32>, <8 x i32>, i32, i1, i1, i1, i1) #0 102*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.amdgcn.image.store.mip.v4i32(<4 x float>, <4 x i32>, <8 x i32>, i32, i1, i1, i1, i1) #0 103*9880d681SAndroid Build Coastguard Worker 104*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.amdgcn.image.load.i32(i32, <8 x i32>, i32, i1, i1, i1, i1) #1 105*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.amdgcn.image.load.v2i32(<2 x i32>, <8 x i32>, i32, i1, i1, i1, i1) #1 106*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.amdgcn.image.load.v4i32(<4 x i32>, <8 x i32>, i32, i1, i1, i1, i1) #1 107*9880d681SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.amdgcn.image.load.mip.v4i32(<4 x i32>, <8 x i32>, i32, i1, i1, i1, i1) #1 108*9880d681SAndroid Build Coastguard Worker 109*9880d681SAndroid Build Coastguard Workerattributes #0 = { nounwind } 110*9880d681SAndroid Build Coastguard Workerattributes #1 = { nounwind readonly } 111