xref: /aosp_15_r20/external/llvm/test/CodeGen/AMDGPU/pv.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=r600 | FileCheck %s
2*9880d681SAndroid Build Coastguard Worker
3*9880d681SAndroid Build Coastguard Worker; CHECK: DOT4 * T{{[0-9]\.W}} (MASKED)
4*9880d681SAndroid Build Coastguard Worker; CHECK: MAX T{{[0-9].[XYZW]}}, 0.0, PV.X
5*9880d681SAndroid Build Coastguard Worker
6*9880d681SAndroid Build Coastguard Workerdefine amdgpu_vs void @main(<4 x float> inreg %reg0, <4 x float> inreg %reg1, <4 x float> inreg %reg2, <4 x float> inreg %reg3, <4 x float> inreg %reg4, <4 x float> inreg %reg5, <4 x float> inreg %reg6, <4 x float> inreg %reg7) {
7*9880d681SAndroid Build Coastguard Workermain_body:
8*9880d681SAndroid Build Coastguard Worker  %0 = extractelement <4 x float> %reg1, i32 0
9*9880d681SAndroid Build Coastguard Worker  %1 = extractelement <4 x float> %reg1, i32 1
10*9880d681SAndroid Build Coastguard Worker  %2 = extractelement <4 x float> %reg1, i32 2
11*9880d681SAndroid Build Coastguard Worker  %3 = extractelement <4 x float> %reg1, i32 3
12*9880d681SAndroid Build Coastguard Worker  %4 = extractelement <4 x float> %reg2, i32 0
13*9880d681SAndroid Build Coastguard Worker  %5 = extractelement <4 x float> %reg2, i32 1
14*9880d681SAndroid Build Coastguard Worker  %6 = extractelement <4 x float> %reg2, i32 2
15*9880d681SAndroid Build Coastguard Worker  %7 = extractelement <4 x float> %reg2, i32 3
16*9880d681SAndroid Build Coastguard Worker  %8 = extractelement <4 x float> %reg3, i32 0
17*9880d681SAndroid Build Coastguard Worker  %9 = extractelement <4 x float> %reg3, i32 1
18*9880d681SAndroid Build Coastguard Worker  %10 = extractelement <4 x float> %reg3, i32 2
19*9880d681SAndroid Build Coastguard Worker  %11 = extractelement <4 x float> %reg3, i32 3
20*9880d681SAndroid Build Coastguard Worker  %12 = extractelement <4 x float> %reg4, i32 0
21*9880d681SAndroid Build Coastguard Worker  %13 = extractelement <4 x float> %reg4, i32 1
22*9880d681SAndroid Build Coastguard Worker  %14 = extractelement <4 x float> %reg4, i32 2
23*9880d681SAndroid Build Coastguard Worker  %15 = extractelement <4 x float> %reg4, i32 3
24*9880d681SAndroid Build Coastguard Worker  %16 = extractelement <4 x float> %reg5, i32 0
25*9880d681SAndroid Build Coastguard Worker  %17 = extractelement <4 x float> %reg5, i32 1
26*9880d681SAndroid Build Coastguard Worker  %18 = extractelement <4 x float> %reg5, i32 2
27*9880d681SAndroid Build Coastguard Worker  %19 = extractelement <4 x float> %reg5, i32 3
28*9880d681SAndroid Build Coastguard Worker  %20 = extractelement <4 x float> %reg6, i32 0
29*9880d681SAndroid Build Coastguard Worker  %21 = extractelement <4 x float> %reg6, i32 1
30*9880d681SAndroid Build Coastguard Worker  %22 = extractelement <4 x float> %reg6, i32 2
31*9880d681SAndroid Build Coastguard Worker  %23 = extractelement <4 x float> %reg6, i32 3
32*9880d681SAndroid Build Coastguard Worker  %24 = extractelement <4 x float> %reg7, i32 0
33*9880d681SAndroid Build Coastguard Worker  %25 = extractelement <4 x float> %reg7, i32 1
34*9880d681SAndroid Build Coastguard Worker  %26 = extractelement <4 x float> %reg7, i32 2
35*9880d681SAndroid Build Coastguard Worker  %27 = extractelement <4 x float> %reg7, i32 3
36*9880d681SAndroid Build Coastguard Worker  %28 = load <4 x float>, <4 x float> addrspace(8)* null
37*9880d681SAndroid Build Coastguard Worker  %29 = extractelement <4 x float> %28, i32 0
38*9880d681SAndroid Build Coastguard Worker  %30 = fmul float %0, %29
39*9880d681SAndroid Build Coastguard Worker  %31 = load <4 x float>, <4 x float> addrspace(8)* null
40*9880d681SAndroid Build Coastguard Worker  %32 = extractelement <4 x float> %31, i32 1
41*9880d681SAndroid Build Coastguard Worker  %33 = fmul float %0, %32
42*9880d681SAndroid Build Coastguard Worker  %34 = load <4 x float>, <4 x float> addrspace(8)* null
43*9880d681SAndroid Build Coastguard Worker  %35 = extractelement <4 x float> %34, i32 2
44*9880d681SAndroid Build Coastguard Worker  %36 = fmul float %0, %35
45*9880d681SAndroid Build Coastguard Worker  %37 = load <4 x float>, <4 x float> addrspace(8)* null
46*9880d681SAndroid Build Coastguard Worker  %38 = extractelement <4 x float> %37, i32 3
47*9880d681SAndroid Build Coastguard Worker  %39 = fmul float %0, %38
48*9880d681SAndroid Build Coastguard Worker  %40 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
49*9880d681SAndroid Build Coastguard Worker  %41 = extractelement <4 x float> %40, i32 0
50*9880d681SAndroid Build Coastguard Worker  %42 = fmul float %1, %41
51*9880d681SAndroid Build Coastguard Worker  %43 = fadd float %42, %30
52*9880d681SAndroid Build Coastguard Worker  %44 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
53*9880d681SAndroid Build Coastguard Worker  %45 = extractelement <4 x float> %44, i32 1
54*9880d681SAndroid Build Coastguard Worker  %46 = fmul float %1, %45
55*9880d681SAndroid Build Coastguard Worker  %47 = fadd float %46, %33
56*9880d681SAndroid Build Coastguard Worker  %48 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
57*9880d681SAndroid Build Coastguard Worker  %49 = extractelement <4 x float> %48, i32 2
58*9880d681SAndroid Build Coastguard Worker  %50 = fmul float %1, %49
59*9880d681SAndroid Build Coastguard Worker  %51 = fadd float %50, %36
60*9880d681SAndroid Build Coastguard Worker  %52 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
61*9880d681SAndroid Build Coastguard Worker  %53 = extractelement <4 x float> %52, i32 3
62*9880d681SAndroid Build Coastguard Worker  %54 = fmul float %1, %53
63*9880d681SAndroid Build Coastguard Worker  %55 = fadd float %54, %39
64*9880d681SAndroid Build Coastguard Worker  %56 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
65*9880d681SAndroid Build Coastguard Worker  %57 = extractelement <4 x float> %56, i32 0
66*9880d681SAndroid Build Coastguard Worker  %58 = fmul float %2, %57
67*9880d681SAndroid Build Coastguard Worker  %59 = fadd float %58, %43
68*9880d681SAndroid Build Coastguard Worker  %60 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
69*9880d681SAndroid Build Coastguard Worker  %61 = extractelement <4 x float> %60, i32 1
70*9880d681SAndroid Build Coastguard Worker  %62 = fmul float %2, %61
71*9880d681SAndroid Build Coastguard Worker  %63 = fadd float %62, %47
72*9880d681SAndroid Build Coastguard Worker  %64 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
73*9880d681SAndroid Build Coastguard Worker  %65 = extractelement <4 x float> %64, i32 2
74*9880d681SAndroid Build Coastguard Worker  %66 = fmul float %2, %65
75*9880d681SAndroid Build Coastguard Worker  %67 = fadd float %66, %51
76*9880d681SAndroid Build Coastguard Worker  %68 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
77*9880d681SAndroid Build Coastguard Worker  %69 = extractelement <4 x float> %68, i32 3
78*9880d681SAndroid Build Coastguard Worker  %70 = fmul float %2, %69
79*9880d681SAndroid Build Coastguard Worker  %71 = fadd float %70, %55
80*9880d681SAndroid Build Coastguard Worker  %72 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 3)
81*9880d681SAndroid Build Coastguard Worker  %73 = extractelement <4 x float> %72, i32 0
82*9880d681SAndroid Build Coastguard Worker  %74 = fmul float %3, %73
83*9880d681SAndroid Build Coastguard Worker  %75 = fadd float %74, %59
84*9880d681SAndroid Build Coastguard Worker  %76 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 3)
85*9880d681SAndroid Build Coastguard Worker  %77 = extractelement <4 x float> %76, i32 1
86*9880d681SAndroid Build Coastguard Worker  %78 = fmul float %3, %77
87*9880d681SAndroid Build Coastguard Worker  %79 = fadd float %78, %63
88*9880d681SAndroid Build Coastguard Worker  %80 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 3)
89*9880d681SAndroid Build Coastguard Worker  %81 = extractelement <4 x float> %80, i32 2
90*9880d681SAndroid Build Coastguard Worker  %82 = fmul float %3, %81
91*9880d681SAndroid Build Coastguard Worker  %83 = fadd float %82, %67
92*9880d681SAndroid Build Coastguard Worker  %84 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 3)
93*9880d681SAndroid Build Coastguard Worker  %85 = extractelement <4 x float> %84, i32 3
94*9880d681SAndroid Build Coastguard Worker  %86 = fmul float %3, %85
95*9880d681SAndroid Build Coastguard Worker  %87 = fadd float %86, %71
96*9880d681SAndroid Build Coastguard Worker  %88 = insertelement <4 x float> undef, float %4, i32 0
97*9880d681SAndroid Build Coastguard Worker  %89 = insertelement <4 x float> %88, float %5, i32 1
98*9880d681SAndroid Build Coastguard Worker  %90 = insertelement <4 x float> %89, float %6, i32 2
99*9880d681SAndroid Build Coastguard Worker  %91 = insertelement <4 x float> %90, float 0.000000e+00, i32 3
100*9880d681SAndroid Build Coastguard Worker  %92 = insertelement <4 x float> undef, float %4, i32 0
101*9880d681SAndroid Build Coastguard Worker  %93 = insertelement <4 x float> %92, float %5, i32 1
102*9880d681SAndroid Build Coastguard Worker  %94 = insertelement <4 x float> %93, float %6, i32 2
103*9880d681SAndroid Build Coastguard Worker  %95 = insertelement <4 x float> %94, float 0.000000e+00, i32 3
104*9880d681SAndroid Build Coastguard Worker  %96 = call float @llvm.r600.dot4(<4 x float> %91, <4 x float> %95)
105*9880d681SAndroid Build Coastguard Worker  %97 = call float @fabs(float %96)
106*9880d681SAndroid Build Coastguard Worker  %98 = call float @llvm.AMDGPU.rsq.clamped.f32(float %97)
107*9880d681SAndroid Build Coastguard Worker  %99 = fmul float %4, %98
108*9880d681SAndroid Build Coastguard Worker  %100 = fmul float %5, %98
109*9880d681SAndroid Build Coastguard Worker  %101 = fmul float %6, %98
110*9880d681SAndroid Build Coastguard Worker  %102 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 4)
111*9880d681SAndroid Build Coastguard Worker  %103 = extractelement <4 x float> %102, i32 0
112*9880d681SAndroid Build Coastguard Worker  %104 = fmul float %103, %8
113*9880d681SAndroid Build Coastguard Worker  %105 = fadd float %104, %20
114*9880d681SAndroid Build Coastguard Worker  %106 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 4)
115*9880d681SAndroid Build Coastguard Worker  %107 = extractelement <4 x float> %106, i32 1
116*9880d681SAndroid Build Coastguard Worker  %108 = fmul float %107, %9
117*9880d681SAndroid Build Coastguard Worker  %109 = fadd float %108, %21
118*9880d681SAndroid Build Coastguard Worker  %110 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 4)
119*9880d681SAndroid Build Coastguard Worker  %111 = extractelement <4 x float> %110, i32 2
120*9880d681SAndroid Build Coastguard Worker  %112 = fmul float %111, %10
121*9880d681SAndroid Build Coastguard Worker  %113 = fadd float %112, %22
122*9880d681SAndroid Build Coastguard Worker  %114 = call float @llvm.AMDGPU.clamp.f32(float %105, float 0.000000e+00, float 1.000000e+00)
123*9880d681SAndroid Build Coastguard Worker  %115 = call float @llvm.AMDGPU.clamp.f32(float %109, float 0.000000e+00, float 1.000000e+00)
124*9880d681SAndroid Build Coastguard Worker  %116 = call float @llvm.AMDGPU.clamp.f32(float %113, float 0.000000e+00, float 1.000000e+00)
125*9880d681SAndroid Build Coastguard Worker  %117 = call float @llvm.AMDGPU.clamp.f32(float %15, float 0.000000e+00, float 1.000000e+00)
126*9880d681SAndroid Build Coastguard Worker  %118 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 5)
127*9880d681SAndroid Build Coastguard Worker  %119 = extractelement <4 x float> %118, i32 0
128*9880d681SAndroid Build Coastguard Worker  %120 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 5)
129*9880d681SAndroid Build Coastguard Worker  %121 = extractelement <4 x float> %120, i32 1
130*9880d681SAndroid Build Coastguard Worker  %122 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 5)
131*9880d681SAndroid Build Coastguard Worker  %123 = extractelement <4 x float> %122, i32 2
132*9880d681SAndroid Build Coastguard Worker  %124 = insertelement <4 x float> undef, float %99, i32 0
133*9880d681SAndroid Build Coastguard Worker  %125 = insertelement <4 x float> %124, float %100, i32 1
134*9880d681SAndroid Build Coastguard Worker  %126 = insertelement <4 x float> %125, float %101, i32 2
135*9880d681SAndroid Build Coastguard Worker  %127 = insertelement <4 x float> %126, float 0.000000e+00, i32 3
136*9880d681SAndroid Build Coastguard Worker  %128 = insertelement <4 x float> undef, float %119, i32 0
137*9880d681SAndroid Build Coastguard Worker  %129 = insertelement <4 x float> %128, float %121, i32 1
138*9880d681SAndroid Build Coastguard Worker  %130 = insertelement <4 x float> %129, float %123, i32 2
139*9880d681SAndroid Build Coastguard Worker  %131 = insertelement <4 x float> %130, float 0.000000e+00, i32 3
140*9880d681SAndroid Build Coastguard Worker  %132 = call float @llvm.r600.dot4(<4 x float> %127, <4 x float> %131)
141*9880d681SAndroid Build Coastguard Worker  %133 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 7)
142*9880d681SAndroid Build Coastguard Worker  %134 = extractelement <4 x float> %133, i32 0
143*9880d681SAndroid Build Coastguard Worker  %135 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 7)
144*9880d681SAndroid Build Coastguard Worker  %136 = extractelement <4 x float> %135, i32 1
145*9880d681SAndroid Build Coastguard Worker  %137 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 7)
146*9880d681SAndroid Build Coastguard Worker  %138 = extractelement <4 x float> %137, i32 2
147*9880d681SAndroid Build Coastguard Worker  %139 = insertelement <4 x float> undef, float %99, i32 0
148*9880d681SAndroid Build Coastguard Worker  %140 = insertelement <4 x float> %139, float %100, i32 1
149*9880d681SAndroid Build Coastguard Worker  %141 = insertelement <4 x float> %140, float %101, i32 2
150*9880d681SAndroid Build Coastguard Worker  %142 = insertelement <4 x float> %141, float 0.000000e+00, i32 3
151*9880d681SAndroid Build Coastguard Worker  %143 = insertelement <4 x float> undef, float %134, i32 0
152*9880d681SAndroid Build Coastguard Worker  %144 = insertelement <4 x float> %143, float %136, i32 1
153*9880d681SAndroid Build Coastguard Worker  %145 = insertelement <4 x float> %144, float %138, i32 2
154*9880d681SAndroid Build Coastguard Worker  %146 = insertelement <4 x float> %145, float 0.000000e+00, i32 3
155*9880d681SAndroid Build Coastguard Worker  %147 = call float @llvm.r600.dot4(<4 x float> %142, <4 x float> %146)
156*9880d681SAndroid Build Coastguard Worker  %148 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 8)
157*9880d681SAndroid Build Coastguard Worker  %149 = extractelement <4 x float> %148, i32 0
158*9880d681SAndroid Build Coastguard Worker  %150 = fmul float %149, %8
159*9880d681SAndroid Build Coastguard Worker  %151 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 8)
160*9880d681SAndroid Build Coastguard Worker  %152 = extractelement <4 x float> %151, i32 1
161*9880d681SAndroid Build Coastguard Worker  %153 = fmul float %152, %9
162*9880d681SAndroid Build Coastguard Worker  %154 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 8)
163*9880d681SAndroid Build Coastguard Worker  %155 = extractelement <4 x float> %154, i32 2
164*9880d681SAndroid Build Coastguard Worker  %156 = fmul float %155, %10
165*9880d681SAndroid Build Coastguard Worker  %157 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9)
166*9880d681SAndroid Build Coastguard Worker  %158 = extractelement <4 x float> %157, i32 0
167*9880d681SAndroid Build Coastguard Worker  %159 = fmul float %158, %12
168*9880d681SAndroid Build Coastguard Worker  %160 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9)
169*9880d681SAndroid Build Coastguard Worker  %161 = extractelement <4 x float> %160, i32 1
170*9880d681SAndroid Build Coastguard Worker  %162 = fmul float %161, %13
171*9880d681SAndroid Build Coastguard Worker  %163 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9)
172*9880d681SAndroid Build Coastguard Worker  %164 = extractelement <4 x float> %163, i32 2
173*9880d681SAndroid Build Coastguard Worker  %165 = fmul float %164, %14
174*9880d681SAndroid Build Coastguard Worker  %166 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 10)
175*9880d681SAndroid Build Coastguard Worker  %167 = extractelement <4 x float> %166, i32 0
176*9880d681SAndroid Build Coastguard Worker  %168 = fmul float %167, %16
177*9880d681SAndroid Build Coastguard Worker  %169 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 10)
178*9880d681SAndroid Build Coastguard Worker  %170 = extractelement <4 x float> %169, i32 1
179*9880d681SAndroid Build Coastguard Worker  %171 = fmul float %170, %17
180*9880d681SAndroid Build Coastguard Worker  %172 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 10)
181*9880d681SAndroid Build Coastguard Worker  %173 = extractelement <4 x float> %172, i32 2
182*9880d681SAndroid Build Coastguard Worker  %174 = fmul float %173, %18
183*9880d681SAndroid Build Coastguard Worker  %175 = fcmp uge float %132, 0.000000e+00
184*9880d681SAndroid Build Coastguard Worker  %176 = select i1 %175, float %132, float 0.000000e+00
185*9880d681SAndroid Build Coastguard Worker  %177 = fcmp uge float %147, 0.000000e+00
186*9880d681SAndroid Build Coastguard Worker  %178 = select i1 %177, float %147, float 0.000000e+00
187*9880d681SAndroid Build Coastguard Worker  %179 = call float @llvm.pow.f32(float %178, float %24)
188*9880d681SAndroid Build Coastguard Worker  %180 = fcmp ult float %132, 0.000000e+00
189*9880d681SAndroid Build Coastguard Worker  %181 = select i1 %180, float 0.000000e+00, float %179
190*9880d681SAndroid Build Coastguard Worker  %182 = fadd float %150, %105
191*9880d681SAndroid Build Coastguard Worker  %183 = fadd float %153, %109
192*9880d681SAndroid Build Coastguard Worker  %184 = fadd float %156, %113
193*9880d681SAndroid Build Coastguard Worker  %185 = fmul float %176, %159
194*9880d681SAndroid Build Coastguard Worker  %186 = fadd float %185, %182
195*9880d681SAndroid Build Coastguard Worker  %187 = fmul float %176, %162
196*9880d681SAndroid Build Coastguard Worker  %188 = fadd float %187, %183
197*9880d681SAndroid Build Coastguard Worker  %189 = fmul float %176, %165
198*9880d681SAndroid Build Coastguard Worker  %190 = fadd float %189, %184
199*9880d681SAndroid Build Coastguard Worker  %191 = fmul float %181, %168
200*9880d681SAndroid Build Coastguard Worker  %192 = fadd float %191, %186
201*9880d681SAndroid Build Coastguard Worker  %193 = fmul float %181, %171
202*9880d681SAndroid Build Coastguard Worker  %194 = fadd float %193, %188
203*9880d681SAndroid Build Coastguard Worker  %195 = fmul float %181, %174
204*9880d681SAndroid Build Coastguard Worker  %196 = fadd float %195, %190
205*9880d681SAndroid Build Coastguard Worker  %197 = call float @llvm.AMDGPU.clamp.f32(float %192, float 0.000000e+00, float 1.000000e+00)
206*9880d681SAndroid Build Coastguard Worker  %198 = call float @llvm.AMDGPU.clamp.f32(float %194, float 0.000000e+00, float 1.000000e+00)
207*9880d681SAndroid Build Coastguard Worker  %199 = call float @llvm.AMDGPU.clamp.f32(float %196, float 0.000000e+00, float 1.000000e+00)
208*9880d681SAndroid Build Coastguard Worker  %200 = insertelement <4 x float> undef, float %75, i32 0
209*9880d681SAndroid Build Coastguard Worker  %201 = insertelement <4 x float> %200, float %79, i32 1
210*9880d681SAndroid Build Coastguard Worker  %202 = insertelement <4 x float> %201, float %83, i32 2
211*9880d681SAndroid Build Coastguard Worker  %203 = insertelement <4 x float> %202, float %87, i32 3
212*9880d681SAndroid Build Coastguard Worker  call void @llvm.R600.store.swizzle(<4 x float> %203, i32 60, i32 1)
213*9880d681SAndroid Build Coastguard Worker  %204 = insertelement <4 x float> undef, float %197, i32 0
214*9880d681SAndroid Build Coastguard Worker  %205 = insertelement <4 x float> %204, float %198, i32 1
215*9880d681SAndroid Build Coastguard Worker  %206 = insertelement <4 x float> %205, float %199, i32 2
216*9880d681SAndroid Build Coastguard Worker  %207 = insertelement <4 x float> %206, float %117, i32 3
217*9880d681SAndroid Build Coastguard Worker  call void @llvm.R600.store.swizzle(<4 x float> %207, i32 0, i32 2)
218*9880d681SAndroid Build Coastguard Worker  ret void
219*9880d681SAndroid Build Coastguard Worker}
220*9880d681SAndroid Build Coastguard Worker
221*9880d681SAndroid Build Coastguard Worker; Function Attrs: readnone
222*9880d681SAndroid Build Coastguard Workerdeclare float @llvm.r600.dot4(<4 x float>, <4 x float>) #1
223*9880d681SAndroid Build Coastguard Worker
224*9880d681SAndroid Build Coastguard Worker; Function Attrs: readonly
225*9880d681SAndroid Build Coastguard Workerdeclare float @fabs(float) #2
226*9880d681SAndroid Build Coastguard Worker
227*9880d681SAndroid Build Coastguard Worker; Function Attrs: readnone
228*9880d681SAndroid Build Coastguard Workerdeclare float @llvm.AMDGPU.rsq.clamped.f32(float) #1
229*9880d681SAndroid Build Coastguard Worker
230*9880d681SAndroid Build Coastguard Worker; Function Attrs: readnone
231*9880d681SAndroid Build Coastguard Workerdeclare float @llvm.AMDGPU.clamp.f32(float, float, float) #1
232*9880d681SAndroid Build Coastguard Worker
233*9880d681SAndroid Build Coastguard Worker; Function Attrs: nounwind readonly
234*9880d681SAndroid Build Coastguard Workerdeclare float @llvm.pow.f32(float, float) #3
235*9880d681SAndroid Build Coastguard Worker
236*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
237*9880d681SAndroid Build Coastguard Worker
238*9880d681SAndroid Build Coastguard Workerattributes #1 = { readnone }
239*9880d681SAndroid Build Coastguard Workerattributes #2 = { readonly }
240*9880d681SAndroid Build Coastguard Workerattributes #3 = { nounwind readonly }
241