1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=r600 -mcpu=cedar | FileCheck %s 2*9880d681SAndroid Build Coastguard Worker 3*9880d681SAndroid Build Coastguard Worker;CHECK: EXPORT T{{[0-9]}}.XYZW 4*9880d681SAndroid Build Coastguard Worker;CHECK: EXPORT T{{[0-9]}}.0000 5*9880d681SAndroid Build Coastguard Worker;CHECK: EXPORT T{{[0-9]}}.0000 6*9880d681SAndroid Build Coastguard Worker;CHECK: EXPORT T{{[0-9]}}.0XYZ 7*9880d681SAndroid Build Coastguard Worker;CHECK: EXPORT T{{[0-9]}}.XYZW 8*9880d681SAndroid Build Coastguard Worker;CHECK: EXPORT T{{[0-9]}}.YZ00 9*9880d681SAndroid Build Coastguard Worker;CHECK: EXPORT T{{[0-9]}}.0000 10*9880d681SAndroid Build Coastguard Worker;CHECK: EXPORT T{{[0-9]}}.0000 11*9880d681SAndroid Build Coastguard Worker 12*9880d681SAndroid Build Coastguard Worker 13*9880d681SAndroid Build Coastguard Workerdefine amdgpu_vs void @main(<4 x float> inreg %reg0, <4 x float> inreg %reg1) { 14*9880d681SAndroid Build Coastguard Workermain_body: 15*9880d681SAndroid Build Coastguard Worker %0 = extractelement <4 x float> %reg1, i32 0 16*9880d681SAndroid Build Coastguard Worker %1 = extractelement <4 x float> %reg1, i32 1 17*9880d681SAndroid Build Coastguard Worker %2 = extractelement <4 x float> %reg1, i32 2 18*9880d681SAndroid Build Coastguard Worker %3 = extractelement <4 x float> %reg1, i32 3 19*9880d681SAndroid Build Coastguard Worker %4 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 4) 20*9880d681SAndroid Build Coastguard Worker %5 = extractelement <4 x float> %4, i32 0 21*9880d681SAndroid Build Coastguard Worker %6 = fmul float %5, %0 22*9880d681SAndroid Build Coastguard Worker %7 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 4) 23*9880d681SAndroid Build Coastguard Worker %8 = extractelement <4 x float> %7, i32 1 24*9880d681SAndroid Build Coastguard Worker %9 = fmul float %8, %0 25*9880d681SAndroid Build Coastguard Worker %10 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 4) 26*9880d681SAndroid Build Coastguard Worker %11 = extractelement <4 x float> %10, i32 2 27*9880d681SAndroid Build Coastguard Worker %12 = fmul float %11, %0 28*9880d681SAndroid Build Coastguard Worker %13 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 4) 29*9880d681SAndroid Build Coastguard Worker %14 = extractelement <4 x float> %13, i32 3 30*9880d681SAndroid Build Coastguard Worker %15 = fmul float %14, %0 31*9880d681SAndroid Build Coastguard Worker %16 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 5) 32*9880d681SAndroid Build Coastguard Worker %17 = extractelement <4 x float> %16, i32 0 33*9880d681SAndroid Build Coastguard Worker %18 = fmul float %17, %1 34*9880d681SAndroid Build Coastguard Worker %19 = fadd float %18, %6 35*9880d681SAndroid Build Coastguard Worker %20 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 5) 36*9880d681SAndroid Build Coastguard Worker %21 = extractelement <4 x float> %20, i32 1 37*9880d681SAndroid Build Coastguard Worker %22 = fmul float %21, %1 38*9880d681SAndroid Build Coastguard Worker %23 = fadd float %22, %9 39*9880d681SAndroid Build Coastguard Worker %24 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 5) 40*9880d681SAndroid Build Coastguard Worker %25 = extractelement <4 x float> %24, i32 2 41*9880d681SAndroid Build Coastguard Worker %26 = fmul float %25, %1 42*9880d681SAndroid Build Coastguard Worker %27 = fadd float %26, %12 43*9880d681SAndroid Build Coastguard Worker %28 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 5) 44*9880d681SAndroid Build Coastguard Worker %29 = extractelement <4 x float> %28, i32 3 45*9880d681SAndroid Build Coastguard Worker %30 = fmul float %29, %1 46*9880d681SAndroid Build Coastguard Worker %31 = fadd float %30, %15 47*9880d681SAndroid Build Coastguard Worker %32 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 6) 48*9880d681SAndroid Build Coastguard Worker %33 = extractelement <4 x float> %32, i32 0 49*9880d681SAndroid Build Coastguard Worker %34 = fmul float %33, %2 50*9880d681SAndroid Build Coastguard Worker %35 = fadd float %34, %19 51*9880d681SAndroid Build Coastguard Worker %36 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 6) 52*9880d681SAndroid Build Coastguard Worker %37 = extractelement <4 x float> %36, i32 1 53*9880d681SAndroid Build Coastguard Worker %38 = fmul float %37, %2 54*9880d681SAndroid Build Coastguard Worker %39 = fadd float %38, %23 55*9880d681SAndroid Build Coastguard Worker %40 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 6) 56*9880d681SAndroid Build Coastguard Worker %41 = extractelement <4 x float> %40, i32 2 57*9880d681SAndroid Build Coastguard Worker %42 = fmul float %41, %2 58*9880d681SAndroid Build Coastguard Worker %43 = fadd float %42, %27 59*9880d681SAndroid Build Coastguard Worker %44 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 6) 60*9880d681SAndroid Build Coastguard Worker %45 = extractelement <4 x float> %44, i32 3 61*9880d681SAndroid Build Coastguard Worker %46 = fmul float %45, %2 62*9880d681SAndroid Build Coastguard Worker %47 = fadd float %46, %31 63*9880d681SAndroid Build Coastguard Worker %48 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 7) 64*9880d681SAndroid Build Coastguard Worker %49 = extractelement <4 x float> %48, i32 0 65*9880d681SAndroid Build Coastguard Worker %50 = fmul float %49, %3 66*9880d681SAndroid Build Coastguard Worker %51 = fadd float %50, %35 67*9880d681SAndroid Build Coastguard Worker %52 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 7) 68*9880d681SAndroid Build Coastguard Worker %53 = extractelement <4 x float> %52, i32 1 69*9880d681SAndroid Build Coastguard Worker %54 = fmul float %53, %3 70*9880d681SAndroid Build Coastguard Worker %55 = fadd float %54, %39 71*9880d681SAndroid Build Coastguard Worker %56 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 7) 72*9880d681SAndroid Build Coastguard Worker %57 = extractelement <4 x float> %56, i32 2 73*9880d681SAndroid Build Coastguard Worker %58 = fmul float %57, %3 74*9880d681SAndroid Build Coastguard Worker %59 = fadd float %58, %43 75*9880d681SAndroid Build Coastguard Worker %60 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 7) 76*9880d681SAndroid Build Coastguard Worker %61 = extractelement <4 x float> %60, i32 3 77*9880d681SAndroid Build Coastguard Worker %62 = fmul float %61, %3 78*9880d681SAndroid Build Coastguard Worker %63 = fadd float %62, %47 79*9880d681SAndroid Build Coastguard Worker %64 = load <4 x float>, <4 x float> addrspace(8)* null 80*9880d681SAndroid Build Coastguard Worker %65 = extractelement <4 x float> %64, i32 0 81*9880d681SAndroid Build Coastguard Worker %66 = load <4 x float>, <4 x float> addrspace(8)* null 82*9880d681SAndroid Build Coastguard Worker %67 = extractelement <4 x float> %66, i32 1 83*9880d681SAndroid Build Coastguard Worker %68 = load <4 x float>, <4 x float> addrspace(8)* null 84*9880d681SAndroid Build Coastguard Worker %69 = extractelement <4 x float> %68, i32 2 85*9880d681SAndroid Build Coastguard Worker %70 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2) 86*9880d681SAndroid Build Coastguard Worker %71 = extractelement <4 x float> %70, i32 0 87*9880d681SAndroid Build Coastguard Worker %72 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2) 88*9880d681SAndroid Build Coastguard Worker %73 = extractelement <4 x float> %72, i32 1 89*9880d681SAndroid Build Coastguard Worker %74 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2) 90*9880d681SAndroid Build Coastguard Worker %75 = extractelement <4 x float> %74, i32 2 91*9880d681SAndroid Build Coastguard Worker %76 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 3) 92*9880d681SAndroid Build Coastguard Worker %77 = extractelement <4 x float> %76, i32 0 93*9880d681SAndroid Build Coastguard Worker %78 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 3) 94*9880d681SAndroid Build Coastguard Worker %79 = extractelement <4 x float> %78, i32 1 95*9880d681SAndroid Build Coastguard Worker %80 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 3) 96*9880d681SAndroid Build Coastguard Worker %81 = extractelement <4 x float> %80, i32 2 97*9880d681SAndroid Build Coastguard Worker %82 = insertelement <4 x float> undef, float %51, i32 0 98*9880d681SAndroid Build Coastguard Worker %83 = insertelement <4 x float> %82, float %55, i32 1 99*9880d681SAndroid Build Coastguard Worker %84 = insertelement <4 x float> %83, float %59, i32 2 100*9880d681SAndroid Build Coastguard Worker %85 = insertelement <4 x float> %84, float %63, i32 3 101*9880d681SAndroid Build Coastguard Worker call void @llvm.R600.store.swizzle(<4 x float> %85, i32 60, i32 1) 102*9880d681SAndroid Build Coastguard Worker %86 = insertelement <4 x float> undef, float 0.000000e+00, i32 0 103*9880d681SAndroid Build Coastguard Worker %87 = insertelement <4 x float> %86, float 0.000000e+00, i32 1 104*9880d681SAndroid Build Coastguard Worker %88 = insertelement <4 x float> %87, float 0.000000e+00, i32 2 105*9880d681SAndroid Build Coastguard Worker %89 = insertelement <4 x float> %88, float 0.000000e+00, i32 3 106*9880d681SAndroid Build Coastguard Worker call void @llvm.R600.store.swizzle(<4 x float> %89, i32 0, i32 2) 107*9880d681SAndroid Build Coastguard Worker %90 = insertelement <4 x float> undef, float 0.000000e+00, i32 0 108*9880d681SAndroid Build Coastguard Worker %91 = insertelement <4 x float> %90, float 0.000000e+00, i32 1 109*9880d681SAndroid Build Coastguard Worker %92 = insertelement <4 x float> %91, float 0.000000e+00, i32 2 110*9880d681SAndroid Build Coastguard Worker %93 = insertelement <4 x float> %92, float 0.000000e+00, i32 3 111*9880d681SAndroid Build Coastguard Worker call void @llvm.R600.store.swizzle(<4 x float> %93, i32 1, i32 2) 112*9880d681SAndroid Build Coastguard Worker %94 = insertelement <4 x float> undef, float 0.000000e+00, i32 0 113*9880d681SAndroid Build Coastguard Worker %95 = insertelement <4 x float> %94, float %65, i32 1 114*9880d681SAndroid Build Coastguard Worker %96 = insertelement <4 x float> %95, float %67, i32 2 115*9880d681SAndroid Build Coastguard Worker %97 = insertelement <4 x float> %96, float %69, i32 3 116*9880d681SAndroid Build Coastguard Worker call void @llvm.R600.store.swizzle(<4 x float> %97, i32 2, i32 2) 117*9880d681SAndroid Build Coastguard Worker %98 = insertelement <4 x float> undef, float %77, i32 0 118*9880d681SAndroid Build Coastguard Worker %99 = insertelement <4 x float> %98, float %79, i32 1 119*9880d681SAndroid Build Coastguard Worker %100 = insertelement <4 x float> %99, float %81, i32 2 120*9880d681SAndroid Build Coastguard Worker %101 = insertelement <4 x float> %100, float %71, i32 3 121*9880d681SAndroid Build Coastguard Worker call void @llvm.R600.store.swizzle(<4 x float> %101, i32 3, i32 2) 122*9880d681SAndroid Build Coastguard Worker %102 = insertelement <4 x float> undef, float %73, i32 0 123*9880d681SAndroid Build Coastguard Worker %103 = insertelement <4 x float> %102, float %75, i32 1 124*9880d681SAndroid Build Coastguard Worker %104 = insertelement <4 x float> %103, float 0.000000e+00, i32 2 125*9880d681SAndroid Build Coastguard Worker %105 = insertelement <4 x float> %104, float 0.000000e+00, i32 3 126*9880d681SAndroid Build Coastguard Worker call void @llvm.R600.store.swizzle(<4 x float> %105, i32 4, i32 2) 127*9880d681SAndroid Build Coastguard Worker %106 = insertelement <4 x float> undef, float 0.000000e+00, i32 0 128*9880d681SAndroid Build Coastguard Worker %107 = insertelement <4 x float> %106, float 0.000000e+00, i32 1 129*9880d681SAndroid Build Coastguard Worker %108 = insertelement <4 x float> %107, float 0.000000e+00, i32 2 130*9880d681SAndroid Build Coastguard Worker %109 = insertelement <4 x float> %108, float 0.000000e+00, i32 3 131*9880d681SAndroid Build Coastguard Worker call void @llvm.R600.store.swizzle(<4 x float> %109, i32 5, i32 2) 132*9880d681SAndroid Build Coastguard Worker %110 = insertelement <4 x float> undef, float 0.000000e+00, i32 0 133*9880d681SAndroid Build Coastguard Worker %111 = insertelement <4 x float> %110, float 0.000000e+00, i32 1 134*9880d681SAndroid Build Coastguard Worker %112 = insertelement <4 x float> %111, float 0.000000e+00, i32 2 135*9880d681SAndroid Build Coastguard Worker %113 = insertelement <4 x float> %112, float 0.000000e+00, i32 3 136*9880d681SAndroid Build Coastguard Worker call void @llvm.R600.store.swizzle(<4 x float> %113, i32 6, i32 2) 137*9880d681SAndroid Build Coastguard Worker ret void 138*9880d681SAndroid Build Coastguard Worker} 139*9880d681SAndroid Build Coastguard Worker 140*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.R600.store.swizzle(<4 x float>, i32, i32) 141