1*9880d681SAndroid Build Coastguard Worker;RUN: llc < %s -march=r600 -mcpu=cayman -stress-sched -verify-misched -verify-machineinstrs 2*9880d681SAndroid Build Coastguard Worker;REQUIRES: asserts 3*9880d681SAndroid Build Coastguard Worker 4*9880d681SAndroid Build Coastguard Workerdefine amdgpu_vs void @main(<4 x float> inreg %reg0, <4 x float> inreg %reg1) { 5*9880d681SAndroid Build Coastguard Workermain_body: 6*9880d681SAndroid Build Coastguard Worker %0 = extractelement <4 x float> %reg1, i32 0 7*9880d681SAndroid Build Coastguard Worker %1 = extractelement <4 x float> %reg1, i32 1 8*9880d681SAndroid Build Coastguard Worker %2 = extractelement <4 x float> %reg1, i32 2 9*9880d681SAndroid Build Coastguard Worker %3 = extractelement <4 x float> %reg1, i32 3 10*9880d681SAndroid Build Coastguard Worker %4 = fcmp ult float %1, 0.000000e+00 11*9880d681SAndroid Build Coastguard Worker %5 = select i1 %4, float 1.000000e+00, float 0.000000e+00 12*9880d681SAndroid Build Coastguard Worker %6 = fsub float -0.000000e+00, %5 13*9880d681SAndroid Build Coastguard Worker %7 = fptosi float %6 to i32 14*9880d681SAndroid Build Coastguard Worker %8 = bitcast i32 %7 to float 15*9880d681SAndroid Build Coastguard Worker %9 = fcmp ult float %0, 5.700000e+01 16*9880d681SAndroid Build Coastguard Worker %10 = select i1 %9, float 1.000000e+00, float 0.000000e+00 17*9880d681SAndroid Build Coastguard Worker %11 = fsub float -0.000000e+00, %10 18*9880d681SAndroid Build Coastguard Worker %12 = fptosi float %11 to i32 19*9880d681SAndroid Build Coastguard Worker %13 = bitcast i32 %12 to float 20*9880d681SAndroid Build Coastguard Worker %14 = bitcast float %8 to i32 21*9880d681SAndroid Build Coastguard Worker %15 = bitcast float %13 to i32 22*9880d681SAndroid Build Coastguard Worker %16 = and i32 %14, %15 23*9880d681SAndroid Build Coastguard Worker %17 = bitcast i32 %16 to float 24*9880d681SAndroid Build Coastguard Worker %18 = bitcast float %17 to i32 25*9880d681SAndroid Build Coastguard Worker %19 = icmp ne i32 %18, 0 26*9880d681SAndroid Build Coastguard Worker %20 = fcmp ult float %0, 0.000000e+00 27*9880d681SAndroid Build Coastguard Worker %21 = select i1 %20, float 1.000000e+00, float 0.000000e+00 28*9880d681SAndroid Build Coastguard Worker %22 = fsub float -0.000000e+00, %21 29*9880d681SAndroid Build Coastguard Worker %23 = fptosi float %22 to i32 30*9880d681SAndroid Build Coastguard Worker %24 = bitcast i32 %23 to float 31*9880d681SAndroid Build Coastguard Worker %25 = bitcast float %24 to i32 32*9880d681SAndroid Build Coastguard Worker %26 = icmp ne i32 %25, 0 33*9880d681SAndroid Build Coastguard Worker br i1 %19, label %IF, label %ELSE 34*9880d681SAndroid Build Coastguard Worker 35*9880d681SAndroid Build Coastguard WorkerIF: ; preds = %main_body 36*9880d681SAndroid Build Coastguard Worker %. = select i1 %26, float 0.000000e+00, float 1.000000e+00 37*9880d681SAndroid Build Coastguard Worker %.18 = select i1 %26, float 1.000000e+00, float 0.000000e+00 38*9880d681SAndroid Build Coastguard Worker br label %ENDIF 39*9880d681SAndroid Build Coastguard Worker 40*9880d681SAndroid Build Coastguard WorkerELSE: ; preds = %main_body 41*9880d681SAndroid Build Coastguard Worker br i1 %26, label %ENDIF, label %ELSE17 42*9880d681SAndroid Build Coastguard Worker 43*9880d681SAndroid Build Coastguard WorkerENDIF: ; preds = %ELSE17, %ELSE, %IF 44*9880d681SAndroid Build Coastguard Worker %temp1.0 = phi float [ %., %IF ], [ %48, %ELSE17 ], [ 0.000000e+00, %ELSE ] 45*9880d681SAndroid Build Coastguard Worker %temp2.0 = phi float [ 0.000000e+00, %IF ], [ %49, %ELSE17 ], [ 1.000000e+00, %ELSE ] 46*9880d681SAndroid Build Coastguard Worker %temp.0 = phi float [ %.18, %IF ], [ %47, %ELSE17 ], [ 0.000000e+00, %ELSE ] 47*9880d681SAndroid Build Coastguard Worker %27 = call float @llvm.AMDGPU.clamp.f32(float %temp.0, float 0.000000e+00, float 1.000000e+00) 48*9880d681SAndroid Build Coastguard Worker %28 = call float @llvm.AMDGPU.clamp.f32(float %temp1.0, float 0.000000e+00, float 1.000000e+00) 49*9880d681SAndroid Build Coastguard Worker %29 = call float @llvm.AMDGPU.clamp.f32(float %temp2.0, float 0.000000e+00, float 1.000000e+00) 50*9880d681SAndroid Build Coastguard Worker %30 = call float @llvm.AMDGPU.clamp.f32(float 1.000000e+00, float 0.000000e+00, float 1.000000e+00) 51*9880d681SAndroid Build Coastguard Worker %31 = insertelement <4 x float> undef, float %27, i32 0 52*9880d681SAndroid Build Coastguard Worker %32 = insertelement <4 x float> %31, float %28, i32 1 53*9880d681SAndroid Build Coastguard Worker %33 = insertelement <4 x float> %32, float %29, i32 2 54*9880d681SAndroid Build Coastguard Worker %34 = insertelement <4 x float> %33, float %30, i32 3 55*9880d681SAndroid Build Coastguard Worker call void @llvm.R600.store.swizzle(<4 x float> %34, i32 0, i32 0) 56*9880d681SAndroid Build Coastguard Worker ret void 57*9880d681SAndroid Build Coastguard Worker 58*9880d681SAndroid Build Coastguard WorkerELSE17: ; preds = %ELSE 59*9880d681SAndroid Build Coastguard Worker %35 = fadd float 0.000000e+00, 0x3FC99999A0000000 60*9880d681SAndroid Build Coastguard Worker %36 = fadd float 0.000000e+00, 0x3FC99999A0000000 61*9880d681SAndroid Build Coastguard Worker %37 = fadd float 0.000000e+00, 0x3FC99999A0000000 62*9880d681SAndroid Build Coastguard Worker %38 = fadd float %35, 0x3FC99999A0000000 63*9880d681SAndroid Build Coastguard Worker %39 = fadd float %36, 0x3FC99999A0000000 64*9880d681SAndroid Build Coastguard Worker %40 = fadd float %37, 0x3FC99999A0000000 65*9880d681SAndroid Build Coastguard Worker %41 = fadd float %38, 0x3FC99999A0000000 66*9880d681SAndroid Build Coastguard Worker %42 = fadd float %39, 0x3FC99999A0000000 67*9880d681SAndroid Build Coastguard Worker %43 = fadd float %40, 0x3FC99999A0000000 68*9880d681SAndroid Build Coastguard Worker %44 = fadd float %41, 0x3FC99999A0000000 69*9880d681SAndroid Build Coastguard Worker %45 = fadd float %42, 0x3FC99999A0000000 70*9880d681SAndroid Build Coastguard Worker %46 = fadd float %43, 0x3FC99999A0000000 71*9880d681SAndroid Build Coastguard Worker %47 = fadd float %44, 0x3FC99999A0000000 72*9880d681SAndroid Build Coastguard Worker %48 = fadd float %45, 0x3FC99999A0000000 73*9880d681SAndroid Build Coastguard Worker %49 = fadd float %46, 0x3FC99999A0000000 74*9880d681SAndroid Build Coastguard Worker br label %ENDIF 75*9880d681SAndroid Build Coastguard Worker} 76*9880d681SAndroid Build Coastguard Worker 77*9880d681SAndroid Build Coastguard Workerdeclare float @llvm.AMDGPU.clamp.f32(float, float, float) #0 78*9880d681SAndroid Build Coastguard Worker 79*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.R600.store.swizzle(<4 x float>, i32, i32) 80*9880d681SAndroid Build Coastguard Worker 81*9880d681SAndroid Build Coastguard Workerattributes #0 = { readnone } 82