xref: /aosp_15_r20/external/llvm/test/CodeGen/AMDGPU/schedule-fs-loop-nested.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker;RUN: llc < %s -march=r600 -mcpu=cayman -stress-sched -verify-misched -verify-machineinstrs
2*9880d681SAndroid Build Coastguard Worker;REQUIRES: asserts
3*9880d681SAndroid Build Coastguard Worker
4*9880d681SAndroid Build Coastguard Workerdefine void @main() {
5*9880d681SAndroid Build Coastguard Workermain_body:
6*9880d681SAndroid Build Coastguard Worker  %0 = load <4 x float>, <4 x float> addrspace(9)* null
7*9880d681SAndroid Build Coastguard Worker  %1 = extractelement <4 x float> %0, i32 3
8*9880d681SAndroid Build Coastguard Worker  %2 = fptosi float %1 to i32
9*9880d681SAndroid Build Coastguard Worker  %3 = bitcast i32 %2 to float
10*9880d681SAndroid Build Coastguard Worker  %4 = bitcast float %3 to i32
11*9880d681SAndroid Build Coastguard Worker  %5 = sdiv i32 %4, 4
12*9880d681SAndroid Build Coastguard Worker  %6 = bitcast i32 %5 to float
13*9880d681SAndroid Build Coastguard Worker  %7 = bitcast float %6 to i32
14*9880d681SAndroid Build Coastguard Worker  %8 = mul i32 %7, 4
15*9880d681SAndroid Build Coastguard Worker  %9 = bitcast i32 %8 to float
16*9880d681SAndroid Build Coastguard Worker  %10 = bitcast float %9 to i32
17*9880d681SAndroid Build Coastguard Worker  %11 = sub i32 0, %10
18*9880d681SAndroid Build Coastguard Worker  %12 = bitcast i32 %11 to float
19*9880d681SAndroid Build Coastguard Worker  %13 = bitcast float %3 to i32
20*9880d681SAndroid Build Coastguard Worker  %14 = bitcast float %12 to i32
21*9880d681SAndroid Build Coastguard Worker  %15 = add i32 %13, %14
22*9880d681SAndroid Build Coastguard Worker  %16 = bitcast i32 %15 to float
23*9880d681SAndroid Build Coastguard Worker  %17 = load <4 x float>, <4 x float> addrspace(9)* null
24*9880d681SAndroid Build Coastguard Worker  %18 = extractelement <4 x float> %17, i32 0
25*9880d681SAndroid Build Coastguard Worker  %19 = load <4 x float>, <4 x float> addrspace(9)* null
26*9880d681SAndroid Build Coastguard Worker  %20 = extractelement <4 x float> %19, i32 1
27*9880d681SAndroid Build Coastguard Worker  %21 = load <4 x float>, <4 x float> addrspace(9)* null
28*9880d681SAndroid Build Coastguard Worker  %22 = extractelement <4 x float> %21, i32 2
29*9880d681SAndroid Build Coastguard Worker  br label %LOOP
30*9880d681SAndroid Build Coastguard Worker
31*9880d681SAndroid Build Coastguard WorkerLOOP:                                             ; preds = %IF31, %main_body
32*9880d681SAndroid Build Coastguard Worker  %temp12.0 = phi float [ 0.000000e+00, %main_body ], [ %47, %IF31 ]
33*9880d681SAndroid Build Coastguard Worker  %temp6.0 = phi float [ %22, %main_body ], [ %temp6.1, %IF31 ]
34*9880d681SAndroid Build Coastguard Worker  %temp5.0 = phi float [ %20, %main_body ], [ %temp5.1, %IF31 ]
35*9880d681SAndroid Build Coastguard Worker  %temp4.0 = phi float [ %18, %main_body ], [ %temp4.1, %IF31 ]
36*9880d681SAndroid Build Coastguard Worker  %23 = bitcast float %temp12.0 to i32
37*9880d681SAndroid Build Coastguard Worker  %24 = bitcast float %6 to i32
38*9880d681SAndroid Build Coastguard Worker  %25 = icmp sge i32 %23, %24
39*9880d681SAndroid Build Coastguard Worker  %26 = sext i1 %25 to i32
40*9880d681SAndroid Build Coastguard Worker  %27 = bitcast i32 %26 to float
41*9880d681SAndroid Build Coastguard Worker  %28 = bitcast float %27 to i32
42*9880d681SAndroid Build Coastguard Worker  %29 = icmp ne i32 %28, 0
43*9880d681SAndroid Build Coastguard Worker  br i1 %29, label %IF, label %LOOP29
44*9880d681SAndroid Build Coastguard Worker
45*9880d681SAndroid Build Coastguard WorkerIF:                                               ; preds = %LOOP
46*9880d681SAndroid Build Coastguard Worker  %30 = call float @llvm.AMDGPU.clamp.f32(float %temp4.0, float 0.000000e+00, float 1.000000e+00)
47*9880d681SAndroid Build Coastguard Worker  %31 = call float @llvm.AMDGPU.clamp.f32(float %temp5.0, float 0.000000e+00, float 1.000000e+00)
48*9880d681SAndroid Build Coastguard Worker  %32 = call float @llvm.AMDGPU.clamp.f32(float %temp6.0, float 0.000000e+00, float 1.000000e+00)
49*9880d681SAndroid Build Coastguard Worker  %33 = call float @llvm.AMDGPU.clamp.f32(float 1.000000e+00, float 0.000000e+00, float 1.000000e+00)
50*9880d681SAndroid Build Coastguard Worker  %34 = insertelement <4 x float> undef, float %30, i32 0
51*9880d681SAndroid Build Coastguard Worker  %35 = insertelement <4 x float> %34, float %31, i32 1
52*9880d681SAndroid Build Coastguard Worker  %36 = insertelement <4 x float> %35, float %32, i32 2
53*9880d681SAndroid Build Coastguard Worker  %37 = insertelement <4 x float> %36, float %33, i32 3
54*9880d681SAndroid Build Coastguard Worker  call void @llvm.R600.store.swizzle(<4 x float> %37, i32 0, i32 0)
55*9880d681SAndroid Build Coastguard Worker  ret void
56*9880d681SAndroid Build Coastguard Worker
57*9880d681SAndroid Build Coastguard WorkerLOOP29:                                           ; preds = %LOOP, %ENDIF30
58*9880d681SAndroid Build Coastguard Worker  %temp6.1 = phi float [ %temp4.1, %ENDIF30 ], [ %temp6.0, %LOOP ]
59*9880d681SAndroid Build Coastguard Worker  %temp5.1 = phi float [ %temp6.1, %ENDIF30 ], [ %temp5.0, %LOOP ]
60*9880d681SAndroid Build Coastguard Worker  %temp4.1 = phi float [ %temp5.1, %ENDIF30 ], [ %temp4.0, %LOOP ]
61*9880d681SAndroid Build Coastguard Worker  %temp20.0 = phi float [ %50, %ENDIF30 ], [ 0.000000e+00, %LOOP ]
62*9880d681SAndroid Build Coastguard Worker  %38 = bitcast float %temp20.0 to i32
63*9880d681SAndroid Build Coastguard Worker  %39 = bitcast float %16 to i32
64*9880d681SAndroid Build Coastguard Worker  %40 = icmp sge i32 %38, %39
65*9880d681SAndroid Build Coastguard Worker  %41 = sext i1 %40 to i32
66*9880d681SAndroid Build Coastguard Worker  %42 = bitcast i32 %41 to float
67*9880d681SAndroid Build Coastguard Worker  %43 = bitcast float %42 to i32
68*9880d681SAndroid Build Coastguard Worker  %44 = icmp ne i32 %43, 0
69*9880d681SAndroid Build Coastguard Worker  br i1 %44, label %IF31, label %ENDIF30
70*9880d681SAndroid Build Coastguard Worker
71*9880d681SAndroid Build Coastguard WorkerIF31:                                             ; preds = %LOOP29
72*9880d681SAndroid Build Coastguard Worker  %45 = bitcast float %temp12.0 to i32
73*9880d681SAndroid Build Coastguard Worker  %46 = add i32 %45, 1
74*9880d681SAndroid Build Coastguard Worker  %47 = bitcast i32 %46 to float
75*9880d681SAndroid Build Coastguard Worker  br label %LOOP
76*9880d681SAndroid Build Coastguard Worker
77*9880d681SAndroid Build Coastguard WorkerENDIF30:                                          ; preds = %LOOP29
78*9880d681SAndroid Build Coastguard Worker  %48 = bitcast float %temp20.0 to i32
79*9880d681SAndroid Build Coastguard Worker  %49 = add i32 %48, 1
80*9880d681SAndroid Build Coastguard Worker  %50 = bitcast i32 %49 to float
81*9880d681SAndroid Build Coastguard Worker  br label %LOOP29
82*9880d681SAndroid Build Coastguard Worker}
83*9880d681SAndroid Build Coastguard Worker
84*9880d681SAndroid Build Coastguard Workerdeclare float @llvm.AMDGPU.clamp.f32(float, float, float) #0
85*9880d681SAndroid Build Coastguard Worker
86*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
87*9880d681SAndroid Build Coastguard Worker
88*9880d681SAndroid Build Coastguard Workerattributes #0 = { readnone }
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