1*9880d681SAndroid Build Coastguard Worker;RUN: llc < %s -march=r600 -mcpu=cayman -stress-sched -verify-misched -verify-machineinstrs 2*9880d681SAndroid Build Coastguard Worker;REQUIRES: asserts 3*9880d681SAndroid Build Coastguard Worker 4*9880d681SAndroid Build Coastguard Workerdefine void @main() { 5*9880d681SAndroid Build Coastguard Workermain_body: 6*9880d681SAndroid Build Coastguard Worker %0 = load <4 x float>, <4 x float> addrspace(9)* null 7*9880d681SAndroid Build Coastguard Worker %1 = extractelement <4 x float> %0, i32 3 8*9880d681SAndroid Build Coastguard Worker %2 = fptosi float %1 to i32 9*9880d681SAndroid Build Coastguard Worker %3 = bitcast i32 %2 to float 10*9880d681SAndroid Build Coastguard Worker %4 = bitcast float %3 to i32 11*9880d681SAndroid Build Coastguard Worker %5 = sdiv i32 %4, 4 12*9880d681SAndroid Build Coastguard Worker %6 = bitcast i32 %5 to float 13*9880d681SAndroid Build Coastguard Worker %7 = bitcast float %6 to i32 14*9880d681SAndroid Build Coastguard Worker %8 = mul i32 %7, 4 15*9880d681SAndroid Build Coastguard Worker %9 = bitcast i32 %8 to float 16*9880d681SAndroid Build Coastguard Worker %10 = bitcast float %9 to i32 17*9880d681SAndroid Build Coastguard Worker %11 = sub i32 0, %10 18*9880d681SAndroid Build Coastguard Worker %12 = bitcast i32 %11 to float 19*9880d681SAndroid Build Coastguard Worker %13 = bitcast float %3 to i32 20*9880d681SAndroid Build Coastguard Worker %14 = bitcast float %12 to i32 21*9880d681SAndroid Build Coastguard Worker %15 = add i32 %13, %14 22*9880d681SAndroid Build Coastguard Worker %16 = bitcast i32 %15 to float 23*9880d681SAndroid Build Coastguard Worker %17 = load <4 x float>, <4 x float> addrspace(9)* null 24*9880d681SAndroid Build Coastguard Worker %18 = extractelement <4 x float> %17, i32 0 25*9880d681SAndroid Build Coastguard Worker %19 = load <4 x float>, <4 x float> addrspace(9)* null 26*9880d681SAndroid Build Coastguard Worker %20 = extractelement <4 x float> %19, i32 1 27*9880d681SAndroid Build Coastguard Worker %21 = load <4 x float>, <4 x float> addrspace(9)* null 28*9880d681SAndroid Build Coastguard Worker %22 = extractelement <4 x float> %21, i32 2 29*9880d681SAndroid Build Coastguard Worker br label %LOOP 30*9880d681SAndroid Build Coastguard Worker 31*9880d681SAndroid Build Coastguard WorkerLOOP: ; preds = %IF31, %main_body 32*9880d681SAndroid Build Coastguard Worker %temp12.0 = phi float [ 0.000000e+00, %main_body ], [ %47, %IF31 ] 33*9880d681SAndroid Build Coastguard Worker %temp6.0 = phi float [ %22, %main_body ], [ %temp6.1, %IF31 ] 34*9880d681SAndroid Build Coastguard Worker %temp5.0 = phi float [ %20, %main_body ], [ %temp5.1, %IF31 ] 35*9880d681SAndroid Build Coastguard Worker %temp4.0 = phi float [ %18, %main_body ], [ %temp4.1, %IF31 ] 36*9880d681SAndroid Build Coastguard Worker %23 = bitcast float %temp12.0 to i32 37*9880d681SAndroid Build Coastguard Worker %24 = bitcast float %6 to i32 38*9880d681SAndroid Build Coastguard Worker %25 = icmp sge i32 %23, %24 39*9880d681SAndroid Build Coastguard Worker %26 = sext i1 %25 to i32 40*9880d681SAndroid Build Coastguard Worker %27 = bitcast i32 %26 to float 41*9880d681SAndroid Build Coastguard Worker %28 = bitcast float %27 to i32 42*9880d681SAndroid Build Coastguard Worker %29 = icmp ne i32 %28, 0 43*9880d681SAndroid Build Coastguard Worker br i1 %29, label %IF, label %LOOP29 44*9880d681SAndroid Build Coastguard Worker 45*9880d681SAndroid Build Coastguard WorkerIF: ; preds = %LOOP 46*9880d681SAndroid Build Coastguard Worker %30 = call float @llvm.AMDGPU.clamp.f32(float %temp4.0, float 0.000000e+00, float 1.000000e+00) 47*9880d681SAndroid Build Coastguard Worker %31 = call float @llvm.AMDGPU.clamp.f32(float %temp5.0, float 0.000000e+00, float 1.000000e+00) 48*9880d681SAndroid Build Coastguard Worker %32 = call float @llvm.AMDGPU.clamp.f32(float %temp6.0, float 0.000000e+00, float 1.000000e+00) 49*9880d681SAndroid Build Coastguard Worker %33 = call float @llvm.AMDGPU.clamp.f32(float 1.000000e+00, float 0.000000e+00, float 1.000000e+00) 50*9880d681SAndroid Build Coastguard Worker %34 = insertelement <4 x float> undef, float %30, i32 0 51*9880d681SAndroid Build Coastguard Worker %35 = insertelement <4 x float> %34, float %31, i32 1 52*9880d681SAndroid Build Coastguard Worker %36 = insertelement <4 x float> %35, float %32, i32 2 53*9880d681SAndroid Build Coastguard Worker %37 = insertelement <4 x float> %36, float %33, i32 3 54*9880d681SAndroid Build Coastguard Worker call void @llvm.R600.store.swizzle(<4 x float> %37, i32 0, i32 0) 55*9880d681SAndroid Build Coastguard Worker ret void 56*9880d681SAndroid Build Coastguard Worker 57*9880d681SAndroid Build Coastguard WorkerLOOP29: ; preds = %LOOP, %ENDIF30 58*9880d681SAndroid Build Coastguard Worker %temp6.1 = phi float [ %temp4.1, %ENDIF30 ], [ %temp6.0, %LOOP ] 59*9880d681SAndroid Build Coastguard Worker %temp5.1 = phi float [ %temp6.1, %ENDIF30 ], [ %temp5.0, %LOOP ] 60*9880d681SAndroid Build Coastguard Worker %temp4.1 = phi float [ %temp5.1, %ENDIF30 ], [ %temp4.0, %LOOP ] 61*9880d681SAndroid Build Coastguard Worker %temp20.0 = phi float [ %50, %ENDIF30 ], [ 0.000000e+00, %LOOP ] 62*9880d681SAndroid Build Coastguard Worker %38 = bitcast float %temp20.0 to i32 63*9880d681SAndroid Build Coastguard Worker %39 = bitcast float %16 to i32 64*9880d681SAndroid Build Coastguard Worker %40 = icmp sge i32 %38, %39 65*9880d681SAndroid Build Coastguard Worker %41 = sext i1 %40 to i32 66*9880d681SAndroid Build Coastguard Worker %42 = bitcast i32 %41 to float 67*9880d681SAndroid Build Coastguard Worker %43 = bitcast float %42 to i32 68*9880d681SAndroid Build Coastguard Worker %44 = icmp ne i32 %43, 0 69*9880d681SAndroid Build Coastguard Worker br i1 %44, label %IF31, label %ENDIF30 70*9880d681SAndroid Build Coastguard Worker 71*9880d681SAndroid Build Coastguard WorkerIF31: ; preds = %LOOP29 72*9880d681SAndroid Build Coastguard Worker %45 = bitcast float %temp12.0 to i32 73*9880d681SAndroid Build Coastguard Worker %46 = add i32 %45, 1 74*9880d681SAndroid Build Coastguard Worker %47 = bitcast i32 %46 to float 75*9880d681SAndroid Build Coastguard Worker br label %LOOP 76*9880d681SAndroid Build Coastguard Worker 77*9880d681SAndroid Build Coastguard WorkerENDIF30: ; preds = %LOOP29 78*9880d681SAndroid Build Coastguard Worker %48 = bitcast float %temp20.0 to i32 79*9880d681SAndroid Build Coastguard Worker %49 = add i32 %48, 1 80*9880d681SAndroid Build Coastguard Worker %50 = bitcast i32 %49 to float 81*9880d681SAndroid Build Coastguard Worker br label %LOOP29 82*9880d681SAndroid Build Coastguard Worker} 83*9880d681SAndroid Build Coastguard Worker 84*9880d681SAndroid Build Coastguard Workerdeclare float @llvm.AMDGPU.clamp.f32(float, float, float) #0 85*9880d681SAndroid Build Coastguard Worker 86*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.R600.store.swizzle(<4 x float>, i32, i32) 87*9880d681SAndroid Build Coastguard Worker 88*9880d681SAndroid Build Coastguard Workerattributes #0 = { readnone } 89