xref: /aosp_15_r20/external/llvm/test/CodeGen/AMDGPU/schedule-vs-if-nested-loop-failure.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; XFAIL: *
2*9880d681SAndroid Build Coastguard Worker; REQUIRES: asserts
3*9880d681SAndroid Build Coastguard Worker; RUN: llc -O0 -march=amdgcn -mcpu=SI -verify-machineinstrs< %s | FileCheck %s -check-prefix=SI
4*9880d681SAndroid Build Coastguard Worker; RUN: llc -O0 -march=amdgcn -mcpu=tonga -verify-machineinstrs< %s | FileCheck %s -check-prefix=SI
5*9880d681SAndroid Build Coastguard Worker
6*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.AMDGPU.barrier.local() nounwind convergent
7*9880d681SAndroid Build Coastguard Worker
8*9880d681SAndroid Build Coastguard Worker
9*9880d681SAndroid Build Coastguard Worker; SI-LABEL: {{^}}main(
10*9880d681SAndroid Build Coastguard Workerdefine amdgpu_vs void @main(<4 x float> inreg %reg0, <4 x float> inreg %reg1) {
11*9880d681SAndroid Build Coastguard Workermain_body:
12*9880d681SAndroid Build Coastguard Worker  %0 = extractelement <4 x float> %reg1, i32 0
13*9880d681SAndroid Build Coastguard Worker  %1 = extractelement <4 x float> %reg1, i32 2
14*9880d681SAndroid Build Coastguard Worker  %2 = fcmp ult float %0, 0.000000e+00
15*9880d681SAndroid Build Coastguard Worker  %3 = select i1 %2, float 1.000000e+00, float 0.000000e+00
16*9880d681SAndroid Build Coastguard Worker  %4 = fsub float -0.000000e+00, %3
17*9880d681SAndroid Build Coastguard Worker  %5 = fptosi float %4 to i32
18*9880d681SAndroid Build Coastguard Worker  %6 = bitcast i32 %5 to float
19*9880d681SAndroid Build Coastguard Worker  %7 = bitcast float %6 to i32
20*9880d681SAndroid Build Coastguard Worker  %8 = icmp ne i32 %7, 0
21*9880d681SAndroid Build Coastguard Worker  br i1 %8, label %LOOP, label %ENDIF
22*9880d681SAndroid Build Coastguard Worker
23*9880d681SAndroid Build Coastguard WorkerFlow1:                                            ; preds = %ENDIF19, %ENDIF16
24*9880d681SAndroid Build Coastguard Worker  %9 = phi float [ %115, %ENDIF19 ], [ undef, %ENDIF16 ]
25*9880d681SAndroid Build Coastguard Worker  %10 = phi float [ %114, %ENDIF19 ], [ undef, %ENDIF16 ]
26*9880d681SAndroid Build Coastguard Worker  %11 = phi float [ %113, %ENDIF19 ], [ undef, %ENDIF16 ]
27*9880d681SAndroid Build Coastguard Worker  %12 = phi float [ %112, %ENDIF19 ], [ undef, %ENDIF16 ]
28*9880d681SAndroid Build Coastguard Worker  %13 = phi float [ %111, %ENDIF19 ], [ undef, %ENDIF16 ]
29*9880d681SAndroid Build Coastguard Worker  %14 = phi i1 [ false, %ENDIF19 ], [ true, %ENDIF16 ]
30*9880d681SAndroid Build Coastguard Worker  br label %Flow
31*9880d681SAndroid Build Coastguard Worker
32*9880d681SAndroid Build Coastguard WorkerFlow2:                                            ; preds = %Flow
33*9880d681SAndroid Build Coastguard Worker  br label %ENDIF
34*9880d681SAndroid Build Coastguard Worker
35*9880d681SAndroid Build Coastguard WorkerENDIF:                                            ; preds = %main_body, %Flow2
36*9880d681SAndroid Build Coastguard Worker  %temp.0 = phi float [ 0.000000e+00, %main_body ], [ %104, %Flow2 ]
37*9880d681SAndroid Build Coastguard Worker  %temp1.0 = phi float [ 1.000000e+00, %main_body ], [ %103, %Flow2 ]
38*9880d681SAndroid Build Coastguard Worker  %temp2.0 = phi float [ 0.000000e+00, %main_body ], [ %102, %Flow2 ]
39*9880d681SAndroid Build Coastguard Worker  %temp3.0 = phi float [ 0.000000e+00, %main_body ], [ %101, %Flow2 ]
40*9880d681SAndroid Build Coastguard Worker  %15 = extractelement <4 x float> %reg1, i32 1
41*9880d681SAndroid Build Coastguard Worker  %16 = extractelement <4 x float> %reg1, i32 3
42*9880d681SAndroid Build Coastguard Worker  %17 = load <4 x float>, <4 x float> addrspace(9)* null
43*9880d681SAndroid Build Coastguard Worker  %18 = extractelement <4 x float> %17, i32 0
44*9880d681SAndroid Build Coastguard Worker  %19 = fmul float %18, %0
45*9880d681SAndroid Build Coastguard Worker  %20 = load <4 x float>, <4 x float> addrspace(9)* null
46*9880d681SAndroid Build Coastguard Worker  %21 = extractelement <4 x float> %20, i32 1
47*9880d681SAndroid Build Coastguard Worker  %22 = fmul float %21, %0
48*9880d681SAndroid Build Coastguard Worker  %23 = load <4 x float>, <4 x float> addrspace(9)* null
49*9880d681SAndroid Build Coastguard Worker  %24 = extractelement <4 x float> %23, i32 2
50*9880d681SAndroid Build Coastguard Worker  %25 = fmul float %24, %0
51*9880d681SAndroid Build Coastguard Worker  %26 = load <4 x float>, <4 x float> addrspace(9)* null
52*9880d681SAndroid Build Coastguard Worker  %27 = extractelement <4 x float> %26, i32 3
53*9880d681SAndroid Build Coastguard Worker  %28 = fmul float %27, %0
54*9880d681SAndroid Build Coastguard Worker  %29 = load <4 x float>, <4 x float> addrspace(9)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(9)* null, i64 0, i32 1)
55*9880d681SAndroid Build Coastguard Worker  %30 = extractelement <4 x float> %29, i32 0
56*9880d681SAndroid Build Coastguard Worker  %31 = fmul float %30, %15
57*9880d681SAndroid Build Coastguard Worker  %32 = fadd float %31, %19
58*9880d681SAndroid Build Coastguard Worker  %33 = load <4 x float>, <4 x float> addrspace(9)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(9)* null, i64 0, i32 1)
59*9880d681SAndroid Build Coastguard Worker  %34 = extractelement <4 x float> %33, i32 1
60*9880d681SAndroid Build Coastguard Worker  %35 = fmul float %34, %15
61*9880d681SAndroid Build Coastguard Worker  %36 = fadd float %35, %22
62*9880d681SAndroid Build Coastguard Worker  %37 = load <4 x float>, <4 x float> addrspace(9)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(9)* null, i64 0, i32 1)
63*9880d681SAndroid Build Coastguard Worker  %38 = extractelement <4 x float> %37, i32 2
64*9880d681SAndroid Build Coastguard Worker  %39 = fmul float %38, %15
65*9880d681SAndroid Build Coastguard Worker  %40 = fadd float %39, %25
66*9880d681SAndroid Build Coastguard Worker  %41 = load <4 x float>, <4 x float> addrspace(9)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(9)* null, i64 0, i32 1)
67*9880d681SAndroid Build Coastguard Worker  %42 = extractelement <4 x float> %41, i32 3
68*9880d681SAndroid Build Coastguard Worker  %43 = fmul float %42, %15
69*9880d681SAndroid Build Coastguard Worker  %44 = fadd float %43, %28
70*9880d681SAndroid Build Coastguard Worker  %45 = load <4 x float>, <4 x float> addrspace(9)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(9)* null, i64 0, i32 2)
71*9880d681SAndroid Build Coastguard Worker  %46 = extractelement <4 x float> %45, i32 0
72*9880d681SAndroid Build Coastguard Worker  %47 = fmul float %46, %1
73*9880d681SAndroid Build Coastguard Worker  %48 = fadd float %47, %32
74*9880d681SAndroid Build Coastguard Worker  %49 = load <4 x float>, <4 x float> addrspace(9)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(9)* null, i64 0, i32 2)
75*9880d681SAndroid Build Coastguard Worker  %50 = extractelement <4 x float> %49, i32 1
76*9880d681SAndroid Build Coastguard Worker  %51 = fmul float %50, %1
77*9880d681SAndroid Build Coastguard Worker  %52 = fadd float %51, %36
78*9880d681SAndroid Build Coastguard Worker  %53 = load <4 x float>, <4 x float> addrspace(9)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(9)* null, i64 0, i32 2)
79*9880d681SAndroid Build Coastguard Worker  %54 = extractelement <4 x float> %53, i32 2
80*9880d681SAndroid Build Coastguard Worker  %55 = fmul float %54, %1
81*9880d681SAndroid Build Coastguard Worker  %56 = fadd float %55, %40
82*9880d681SAndroid Build Coastguard Worker  %57 = load <4 x float>, <4 x float> addrspace(9)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(9)* null, i64 0, i32 2)
83*9880d681SAndroid Build Coastguard Worker  %58 = extractelement <4 x float> %57, i32 3
84*9880d681SAndroid Build Coastguard Worker  %59 = fmul float %58, %1
85*9880d681SAndroid Build Coastguard Worker  %60 = fadd float %59, %44
86*9880d681SAndroid Build Coastguard Worker  %61 = load <4 x float>, <4 x float> addrspace(9)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(9)* null, i64 0, i32 3)
87*9880d681SAndroid Build Coastguard Worker  %62 = extractelement <4 x float> %61, i32 0
88*9880d681SAndroid Build Coastguard Worker  %63 = fmul float %62, %16
89*9880d681SAndroid Build Coastguard Worker  %64 = fadd float %63, %48
90*9880d681SAndroid Build Coastguard Worker  %65 = load <4 x float>, <4 x float> addrspace(9)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(9)* null, i64 0, i32 3)
91*9880d681SAndroid Build Coastguard Worker  %66 = extractelement <4 x float> %65, i32 1
92*9880d681SAndroid Build Coastguard Worker  %67 = fmul float %66, %16
93*9880d681SAndroid Build Coastguard Worker  %68 = fadd float %67, %52
94*9880d681SAndroid Build Coastguard Worker  %69 = load <4 x float>, <4 x float> addrspace(9)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(9)* null, i64 0, i32 3)
95*9880d681SAndroid Build Coastguard Worker  %70 = extractelement <4 x float> %69, i32 2
96*9880d681SAndroid Build Coastguard Worker  %71 = fmul float %70, %16
97*9880d681SAndroid Build Coastguard Worker  %72 = fadd float %71, %56
98*9880d681SAndroid Build Coastguard Worker  %73 = load <4 x float>, <4 x float> addrspace(9)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(9)* null, i64 0, i32 3)
99*9880d681SAndroid Build Coastguard Worker  %74 = extractelement <4 x float> %73, i32 3
100*9880d681SAndroid Build Coastguard Worker  %75 = fmul float %74, %16
101*9880d681SAndroid Build Coastguard Worker  %76 = fadd float %75, %60
102*9880d681SAndroid Build Coastguard Worker  %77 = insertelement <4 x float> undef, float %64, i32 0
103*9880d681SAndroid Build Coastguard Worker  %78 = insertelement <4 x float> %77, float %68, i32 1
104*9880d681SAndroid Build Coastguard Worker  %79 = insertelement <4 x float> %78, float %72, i32 2
105*9880d681SAndroid Build Coastguard Worker  %80 = insertelement <4 x float> %79, float %76, i32 3
106*9880d681SAndroid Build Coastguard Worker  call void @llvm.AMDGPU.barrier.local()
107*9880d681SAndroid Build Coastguard Worker  %81 = insertelement <4 x float> undef, float %temp.0, i32 0
108*9880d681SAndroid Build Coastguard Worker  %82 = insertelement <4 x float> %81, float %temp1.0, i32 1
109*9880d681SAndroid Build Coastguard Worker  %83 = insertelement <4 x float> %82, float %temp2.0, i32 2
110*9880d681SAndroid Build Coastguard Worker  %84 = insertelement <4 x float> %83, float %temp3.0, i32 3
111*9880d681SAndroid Build Coastguard Worker  call void @llvm.AMDGPU.barrier.local()
112*9880d681SAndroid Build Coastguard Worker  ret void
113*9880d681SAndroid Build Coastguard Worker
114*9880d681SAndroid Build Coastguard WorkerLOOP:                                             ; preds = %main_body, %Flow
115*9880d681SAndroid Build Coastguard Worker  %temp.1 = phi float [ %109, %Flow ], [ 0.000000e+00, %main_body ]
116*9880d681SAndroid Build Coastguard Worker  %temp1.1 = phi float [ %108, %Flow ], [ 1.000000e+00, %main_body ]
117*9880d681SAndroid Build Coastguard Worker  %temp2.1 = phi float [ %107, %Flow ], [ 0.000000e+00, %main_body ]
118*9880d681SAndroid Build Coastguard Worker  %temp3.1 = phi float [ %106, %Flow ], [ 0.000000e+00, %main_body ]
119*9880d681SAndroid Build Coastguard Worker  %temp4.0 = phi float [ %105, %Flow ], [ -2.000000e+00, %main_body ]
120*9880d681SAndroid Build Coastguard Worker  %85 = fcmp uge float %temp4.0, %0
121*9880d681SAndroid Build Coastguard Worker  %86 = select i1 %85, float 1.000000e+00, float 0.000000e+00
122*9880d681SAndroid Build Coastguard Worker  %87 = fsub float -0.000000e+00, %86
123*9880d681SAndroid Build Coastguard Worker  %88 = fptosi float %87 to i32
124*9880d681SAndroid Build Coastguard Worker  %89 = bitcast i32 %88 to float
125*9880d681SAndroid Build Coastguard Worker  %90 = bitcast float %89 to i32
126*9880d681SAndroid Build Coastguard Worker  %91 = icmp ne i32 %90, 0
127*9880d681SAndroid Build Coastguard Worker  %92 = xor i1 %91, true
128*9880d681SAndroid Build Coastguard Worker  br i1 %92, label %ENDIF16, label %Flow
129*9880d681SAndroid Build Coastguard Worker
130*9880d681SAndroid Build Coastguard WorkerENDIF16:                                          ; preds = %LOOP
131*9880d681SAndroid Build Coastguard Worker  %93 = fcmp une float %1, %temp4.0
132*9880d681SAndroid Build Coastguard Worker  %94 = select i1 %93, float 1.000000e+00, float 0.000000e+00
133*9880d681SAndroid Build Coastguard Worker  %95 = fsub float -0.000000e+00, %94
134*9880d681SAndroid Build Coastguard Worker  %96 = fptosi float %95 to i32
135*9880d681SAndroid Build Coastguard Worker  %97 = bitcast i32 %96 to float
136*9880d681SAndroid Build Coastguard Worker  %98 = bitcast float %97 to i32
137*9880d681SAndroid Build Coastguard Worker  %99 = icmp ne i32 %98, 0
138*9880d681SAndroid Build Coastguard Worker  %100 = xor i1 %99, true
139*9880d681SAndroid Build Coastguard Worker  br i1 %100, label %ENDIF19, label %Flow1
140*9880d681SAndroid Build Coastguard Worker
141*9880d681SAndroid Build Coastguard WorkerFlow:                                             ; preds = %Flow1, %LOOP
142*9880d681SAndroid Build Coastguard Worker  %101 = phi float [ %temp3.1, %Flow1 ], [ %temp3.1, %LOOP ]
143*9880d681SAndroid Build Coastguard Worker  %102 = phi float [ %temp2.1, %Flow1 ], [ %temp2.1, %LOOP ]
144*9880d681SAndroid Build Coastguard Worker  %103 = phi float [ %temp1.1, %Flow1 ], [ %temp1.1, %LOOP ]
145*9880d681SAndroid Build Coastguard Worker  %104 = phi float [ %temp.1, %Flow1 ], [ %temp.1, %LOOP ]
146*9880d681SAndroid Build Coastguard Worker  %105 = phi float [ %9, %Flow1 ], [ undef, %LOOP ]
147*9880d681SAndroid Build Coastguard Worker  %106 = phi float [ %10, %Flow1 ], [ undef, %LOOP ]
148*9880d681SAndroid Build Coastguard Worker  %107 = phi float [ %11, %Flow1 ], [ undef, %LOOP ]
149*9880d681SAndroid Build Coastguard Worker  %108 = phi float [ %12, %Flow1 ], [ undef, %LOOP ]
150*9880d681SAndroid Build Coastguard Worker  %109 = phi float [ %13, %Flow1 ], [ undef, %LOOP ]
151*9880d681SAndroid Build Coastguard Worker  %110 = phi i1 [ %14, %Flow1 ], [ true, %LOOP ]
152*9880d681SAndroid Build Coastguard Worker  br i1 %110, label %Flow2, label %LOOP
153*9880d681SAndroid Build Coastguard Worker
154*9880d681SAndroid Build Coastguard WorkerENDIF19:                                          ; preds = %ENDIF16
155*9880d681SAndroid Build Coastguard Worker  %111 = fadd float %temp.1, 1.000000e+00
156*9880d681SAndroid Build Coastguard Worker  %112 = fadd float %temp1.1, 0.000000e+00
157*9880d681SAndroid Build Coastguard Worker  %113 = fadd float %temp2.1, 0.000000e+00
158*9880d681SAndroid Build Coastguard Worker  %114 = fadd float %temp3.1, 0.000000e+00
159*9880d681SAndroid Build Coastguard Worker  %115 = fadd float %temp4.0, 1.000000e+00
160*9880d681SAndroid Build Coastguard Worker  br label %Flow1
161*9880d681SAndroid Build Coastguard Worker}
162