1*9880d681SAndroid Build Coastguard Worker;RUN: llc < %s -march=r600 -mcpu=cayman -stress-sched -verify-misched 2*9880d681SAndroid Build Coastguard Worker;REQUIRES: asserts 3*9880d681SAndroid Build Coastguard Worker 4*9880d681SAndroid Build Coastguard Workerdefine amdgpu_vs void @main(<4 x float> inreg %reg0, <4 x float> inreg %reg1) { 5*9880d681SAndroid Build Coastguard Workermain_body: 6*9880d681SAndroid Build Coastguard Worker %0 = extractelement <4 x float> %reg1, i32 0 7*9880d681SAndroid Build Coastguard Worker %1 = extractelement <4 x float> %reg1, i32 1 8*9880d681SAndroid Build Coastguard Worker %2 = extractelement <4 x float> %reg1, i32 2 9*9880d681SAndroid Build Coastguard Worker %3 = extractelement <4 x float> %reg1, i32 3 10*9880d681SAndroid Build Coastguard Worker %4 = fcmp ult float %0, 0.000000e+00 11*9880d681SAndroid Build Coastguard Worker %5 = select i1 %4, float 1.000000e+00, float 0.000000e+00 12*9880d681SAndroid Build Coastguard Worker %6 = fsub float -0.000000e+00, %5 13*9880d681SAndroid Build Coastguard Worker %7 = fptosi float %6 to i32 14*9880d681SAndroid Build Coastguard Worker %8 = bitcast i32 %7 to float 15*9880d681SAndroid Build Coastguard Worker %9 = bitcast float %8 to i32 16*9880d681SAndroid Build Coastguard Worker %10 = icmp ne i32 %9, 0 17*9880d681SAndroid Build Coastguard Worker br i1 %10, label %LOOP, label %ENDIF 18*9880d681SAndroid Build Coastguard Worker 19*9880d681SAndroid Build Coastguard WorkerENDIF: ; preds = %ENDIF16, %LOOP, %main_body 20*9880d681SAndroid Build Coastguard Worker %temp.0 = phi float [ 0.000000e+00, %main_body ], [ %temp.1, %LOOP ], [ %temp.1, %ENDIF16 ] 21*9880d681SAndroid Build Coastguard Worker %temp1.0 = phi float [ 1.000000e+00, %main_body ], [ %temp1.1, %LOOP ], [ %temp1.1, %ENDIF16 ] 22*9880d681SAndroid Build Coastguard Worker %temp2.0 = phi float [ 0.000000e+00, %main_body ], [ %temp2.1, %LOOP ], [ %temp2.1, %ENDIF16 ] 23*9880d681SAndroid Build Coastguard Worker %temp3.0 = phi float [ 0.000000e+00, %main_body ], [ %temp3.1, %LOOP ], [ %temp3.1, %ENDIF16 ] 24*9880d681SAndroid Build Coastguard Worker %11 = load <4 x float>, <4 x float> addrspace(9)* null 25*9880d681SAndroid Build Coastguard Worker %12 = extractelement <4 x float> %11, i32 0 26*9880d681SAndroid Build Coastguard Worker %13 = fmul float %12, %0 27*9880d681SAndroid Build Coastguard Worker %14 = load <4 x float>, <4 x float> addrspace(9)* null 28*9880d681SAndroid Build Coastguard Worker %15 = extractelement <4 x float> %14, i32 1 29*9880d681SAndroid Build Coastguard Worker %16 = fmul float %15, %0 30*9880d681SAndroid Build Coastguard Worker %17 = load <4 x float>, <4 x float> addrspace(9)* null 31*9880d681SAndroid Build Coastguard Worker %18 = extractelement <4 x float> %17, i32 2 32*9880d681SAndroid Build Coastguard Worker %19 = fmul float %18, %0 33*9880d681SAndroid Build Coastguard Worker %20 = load <4 x float>, <4 x float> addrspace(9)* null 34*9880d681SAndroid Build Coastguard Worker %21 = extractelement <4 x float> %20, i32 3 35*9880d681SAndroid Build Coastguard Worker %22 = fmul float %21, %0 36*9880d681SAndroid Build Coastguard Worker %23 = load <4 x float>, <4 x float> addrspace(9)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(9)* null, i64 0, i32 1) 37*9880d681SAndroid Build Coastguard Worker %24 = extractelement <4 x float> %23, i32 0 38*9880d681SAndroid Build Coastguard Worker %25 = fmul float %24, %1 39*9880d681SAndroid Build Coastguard Worker %26 = fadd float %25, %13 40*9880d681SAndroid Build Coastguard Worker %27 = load <4 x float>, <4 x float> addrspace(9)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(9)* null, i64 0, i32 1) 41*9880d681SAndroid Build Coastguard Worker %28 = extractelement <4 x float> %27, i32 1 42*9880d681SAndroid Build Coastguard Worker %29 = fmul float %28, %1 43*9880d681SAndroid Build Coastguard Worker %30 = fadd float %29, %16 44*9880d681SAndroid Build Coastguard Worker %31 = load <4 x float>, <4 x float> addrspace(9)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(9)* null, i64 0, i32 1) 45*9880d681SAndroid Build Coastguard Worker %32 = extractelement <4 x float> %31, i32 2 46*9880d681SAndroid Build Coastguard Worker %33 = fmul float %32, %1 47*9880d681SAndroid Build Coastguard Worker %34 = fadd float %33, %19 48*9880d681SAndroid Build Coastguard Worker %35 = load <4 x float>, <4 x float> addrspace(9)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(9)* null, i64 0, i32 1) 49*9880d681SAndroid Build Coastguard Worker %36 = extractelement <4 x float> %35, i32 3 50*9880d681SAndroid Build Coastguard Worker %37 = fmul float %36, %1 51*9880d681SAndroid Build Coastguard Worker %38 = fadd float %37, %22 52*9880d681SAndroid Build Coastguard Worker %39 = load <4 x float>, <4 x float> addrspace(9)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(9)* null, i64 0, i32 2) 53*9880d681SAndroid Build Coastguard Worker %40 = extractelement <4 x float> %39, i32 0 54*9880d681SAndroid Build Coastguard Worker %41 = fmul float %40, %2 55*9880d681SAndroid Build Coastguard Worker %42 = fadd float %41, %26 56*9880d681SAndroid Build Coastguard Worker %43 = load <4 x float>, <4 x float> addrspace(9)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(9)* null, i64 0, i32 2) 57*9880d681SAndroid Build Coastguard Worker %44 = extractelement <4 x float> %43, i32 1 58*9880d681SAndroid Build Coastguard Worker %45 = fmul float %44, %2 59*9880d681SAndroid Build Coastguard Worker %46 = fadd float %45, %30 60*9880d681SAndroid Build Coastguard Worker %47 = load <4 x float>, <4 x float> addrspace(9)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(9)* null, i64 0, i32 2) 61*9880d681SAndroid Build Coastguard Worker %48 = extractelement <4 x float> %47, i32 2 62*9880d681SAndroid Build Coastguard Worker %49 = fmul float %48, %2 63*9880d681SAndroid Build Coastguard Worker %50 = fadd float %49, %34 64*9880d681SAndroid Build Coastguard Worker %51 = load <4 x float>, <4 x float> addrspace(9)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(9)* null, i64 0, i32 2) 65*9880d681SAndroid Build Coastguard Worker %52 = extractelement <4 x float> %51, i32 3 66*9880d681SAndroid Build Coastguard Worker %53 = fmul float %52, %2 67*9880d681SAndroid Build Coastguard Worker %54 = fadd float %53, %38 68*9880d681SAndroid Build Coastguard Worker %55 = load <4 x float>, <4 x float> addrspace(9)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(9)* null, i64 0, i32 3) 69*9880d681SAndroid Build Coastguard Worker %56 = extractelement <4 x float> %55, i32 0 70*9880d681SAndroid Build Coastguard Worker %57 = fmul float %56, %3 71*9880d681SAndroid Build Coastguard Worker %58 = fadd float %57, %42 72*9880d681SAndroid Build Coastguard Worker %59 = load <4 x float>, <4 x float> addrspace(9)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(9)* null, i64 0, i32 3) 73*9880d681SAndroid Build Coastguard Worker %60 = extractelement <4 x float> %59, i32 1 74*9880d681SAndroid Build Coastguard Worker %61 = fmul float %60, %3 75*9880d681SAndroid Build Coastguard Worker %62 = fadd float %61, %46 76*9880d681SAndroid Build Coastguard Worker %63 = load <4 x float>, <4 x float> addrspace(9)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(9)* null, i64 0, i32 3) 77*9880d681SAndroid Build Coastguard Worker %64 = extractelement <4 x float> %63, i32 2 78*9880d681SAndroid Build Coastguard Worker %65 = fmul float %64, %3 79*9880d681SAndroid Build Coastguard Worker %66 = fadd float %65, %50 80*9880d681SAndroid Build Coastguard Worker %67 = load <4 x float>, <4 x float> addrspace(9)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(9)* null, i64 0, i32 3) 81*9880d681SAndroid Build Coastguard Worker %68 = extractelement <4 x float> %67, i32 3 82*9880d681SAndroid Build Coastguard Worker %69 = fmul float %68, %3 83*9880d681SAndroid Build Coastguard Worker %70 = fadd float %69, %54 84*9880d681SAndroid Build Coastguard Worker %71 = insertelement <4 x float> undef, float %58, i32 0 85*9880d681SAndroid Build Coastguard Worker %72 = insertelement <4 x float> %71, float %62, i32 1 86*9880d681SAndroid Build Coastguard Worker %73 = insertelement <4 x float> %72, float %66, i32 2 87*9880d681SAndroid Build Coastguard Worker %74 = insertelement <4 x float> %73, float %70, i32 3 88*9880d681SAndroid Build Coastguard Worker call void @llvm.R600.store.swizzle(<4 x float> %74, i32 60, i32 1) 89*9880d681SAndroid Build Coastguard Worker %75 = insertelement <4 x float> undef, float %temp.0, i32 0 90*9880d681SAndroid Build Coastguard Worker %76 = insertelement <4 x float> %75, float %temp1.0, i32 1 91*9880d681SAndroid Build Coastguard Worker %77 = insertelement <4 x float> %76, float %temp2.0, i32 2 92*9880d681SAndroid Build Coastguard Worker %78 = insertelement <4 x float> %77, float %temp3.0, i32 3 93*9880d681SAndroid Build Coastguard Worker call void @llvm.R600.store.swizzle(<4 x float> %78, i32 0, i32 2) 94*9880d681SAndroid Build Coastguard Worker ret void 95*9880d681SAndroid Build Coastguard Worker 96*9880d681SAndroid Build Coastguard WorkerLOOP: ; preds = %main_body, %ENDIF19 97*9880d681SAndroid Build Coastguard Worker %temp.1 = phi float [ %93, %ENDIF19 ], [ 0.000000e+00, %main_body ] 98*9880d681SAndroid Build Coastguard Worker %temp1.1 = phi float [ %94, %ENDIF19 ], [ 1.000000e+00, %main_body ] 99*9880d681SAndroid Build Coastguard Worker %temp2.1 = phi float [ %95, %ENDIF19 ], [ 0.000000e+00, %main_body ] 100*9880d681SAndroid Build Coastguard Worker %temp3.1 = phi float [ %96, %ENDIF19 ], [ 0.000000e+00, %main_body ] 101*9880d681SAndroid Build Coastguard Worker %temp4.0 = phi float [ %97, %ENDIF19 ], [ -2.000000e+00, %main_body ] 102*9880d681SAndroid Build Coastguard Worker %79 = fcmp uge float %temp4.0, %0 103*9880d681SAndroid Build Coastguard Worker %80 = select i1 %79, float 1.000000e+00, float 0.000000e+00 104*9880d681SAndroid Build Coastguard Worker %81 = fsub float -0.000000e+00, %80 105*9880d681SAndroid Build Coastguard Worker %82 = fptosi float %81 to i32 106*9880d681SAndroid Build Coastguard Worker %83 = bitcast i32 %82 to float 107*9880d681SAndroid Build Coastguard Worker %84 = bitcast float %83 to i32 108*9880d681SAndroid Build Coastguard Worker %85 = icmp ne i32 %84, 0 109*9880d681SAndroid Build Coastguard Worker br i1 %85, label %ENDIF, label %ENDIF16 110*9880d681SAndroid Build Coastguard Worker 111*9880d681SAndroid Build Coastguard WorkerENDIF16: ; preds = %LOOP 112*9880d681SAndroid Build Coastguard Worker %86 = fcmp une float %2, %temp4.0 113*9880d681SAndroid Build Coastguard Worker %87 = select i1 %86, float 1.000000e+00, float 0.000000e+00 114*9880d681SAndroid Build Coastguard Worker %88 = fsub float -0.000000e+00, %87 115*9880d681SAndroid Build Coastguard Worker %89 = fptosi float %88 to i32 116*9880d681SAndroid Build Coastguard Worker %90 = bitcast i32 %89 to float 117*9880d681SAndroid Build Coastguard Worker %91 = bitcast float %90 to i32 118*9880d681SAndroid Build Coastguard Worker %92 = icmp ne i32 %91, 0 119*9880d681SAndroid Build Coastguard Worker br i1 %92, label %ENDIF, label %ENDIF19 120*9880d681SAndroid Build Coastguard Worker 121*9880d681SAndroid Build Coastguard WorkerENDIF19: ; preds = %ENDIF16 122*9880d681SAndroid Build Coastguard Worker %93 = fadd float %temp.1, 1.000000e+00 123*9880d681SAndroid Build Coastguard Worker %94 = fadd float %temp1.1, 0.000000e+00 124*9880d681SAndroid Build Coastguard Worker %95 = fadd float %temp2.1, 0.000000e+00 125*9880d681SAndroid Build Coastguard Worker %96 = fadd float %temp3.1, 0.000000e+00 126*9880d681SAndroid Build Coastguard Worker %97 = fadd float %temp4.0, 1.000000e+00 127*9880d681SAndroid Build Coastguard Worker br label %LOOP 128*9880d681SAndroid Build Coastguard Worker} 129*9880d681SAndroid Build Coastguard Worker 130*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.R600.store.swizzle(<4 x float>, i32, i32) 131