xref: /aosp_15_r20/external/llvm/test/CodeGen/NVPTX/MachineSink-call.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s | FileCheck %s
2*9880d681SAndroid Build Coastguard Workertarget triple = "nvptx64-nvidia-cuda"
3*9880d681SAndroid Build Coastguard Worker
4*9880d681SAndroid Build Coastguard Workerdeclare void @foo()
5*9880d681SAndroid Build Coastguard Worker
6*9880d681SAndroid Build Coastguard Worker; Load a value, then call a function.  Branch, and use the loaded value only on
7*9880d681SAndroid Build Coastguard Worker; one side of the branch.  The load shouldn't be sunk beneath the call, because
8*9880d681SAndroid Build Coastguard Worker; the call may modify memory.
9*9880d681SAndroid Build Coastguard Workerdefine i32 @f(i32 %x, i32* %ptr, i1 %cond) {
10*9880d681SAndroid Build Coastguard WorkerStart:
11*9880d681SAndroid Build Coastguard Worker  ; CHECK: ld.u32
12*9880d681SAndroid Build Coastguard Worker  %ptr_val = load i32, i32* %ptr
13*9880d681SAndroid Build Coastguard Worker  ; CHECK: call.uni
14*9880d681SAndroid Build Coastguard Worker  call void @foo()
15*9880d681SAndroid Build Coastguard Worker  br i1 %cond, label %L1, label %L2
16*9880d681SAndroid Build Coastguard WorkerL1:
17*9880d681SAndroid Build Coastguard Worker  %ptr_val2 = add i32 %ptr_val, 100
18*9880d681SAndroid Build Coastguard Worker  br label %L2
19*9880d681SAndroid Build Coastguard WorkerL2:
20*9880d681SAndroid Build Coastguard Worker  %v4 = phi i32 [ %x, %Start ], [ %ptr_val2, %L1 ]
21*9880d681SAndroid Build Coastguard Worker  %v5 = add i32 %v4, 1000
22*9880d681SAndroid Build Coastguard Worker  ret i32 %v5
23*9880d681SAndroid Build Coastguard Worker}
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