xref: /aosp_15_r20/external/llvm/test/CodeGen/NVPTX/tex-read-cuda.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=nvptx -mcpu=sm_20 | FileCheck %s --check-prefix=SM20
2*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=nvptx -mcpu=sm_30 | FileCheck %s --check-prefix=SM30
3*9880d681SAndroid Build Coastguard Worker
4*9880d681SAndroid Build Coastguard Worker
5*9880d681SAndroid Build Coastguard Workertarget triple = "nvptx-unknown-cuda"
6*9880d681SAndroid Build Coastguard Worker
7*9880d681SAndroid Build Coastguard Workerdeclare { float, float, float, float } @llvm.nvvm.tex.unified.1d.v4f32.s32(i64, i32)
8*9880d681SAndroid Build Coastguard Workerdeclare i64 @llvm.nvvm.texsurf.handle.internal.p1i64(i64 addrspace(1)*)
9*9880d681SAndroid Build Coastguard Worker
10*9880d681SAndroid Build Coastguard Worker; SM20-LABEL: .entry foo
11*9880d681SAndroid Build Coastguard Worker; SM30-LABEL: .entry foo
12*9880d681SAndroid Build Coastguard Workerdefine void @foo(i64 %img, float* %red, i32 %idx) {
13*9880d681SAndroid Build Coastguard Worker; SM20: ld.param.u64    %rd[[TEXREG:[0-9]+]], [foo_param_0];
14*9880d681SAndroid Build Coastguard Worker; SM20: tex.1d.v4.f32.s32 {%f[[RED:[0-9]+]], %f[[GREEN:[0-9]+]], %f[[BLUE:[0-9]+]], %f[[ALPHA:[0-9]+]]}, [%rd[[TEXREG]], {%r{{[0-9]+}}}]
15*9880d681SAndroid Build Coastguard Worker; SM30: ld.param.u64    %rd[[TEXREG:[0-9]+]], [foo_param_0];
16*9880d681SAndroid Build Coastguard Worker; SM30: tex.1d.v4.f32.s32 {%f[[RED:[0-9]+]], %f[[GREEN:[0-9]+]], %f[[BLUE:[0-9]+]], %f[[ALPHA:[0-9]+]]}, [%rd[[TEXREG]], {%r{{[0-9]+}}}]
17*9880d681SAndroid Build Coastguard Worker  %val = tail call { float, float, float, float } @llvm.nvvm.tex.unified.1d.v4f32.s32(i64 %img, i32 %idx)
18*9880d681SAndroid Build Coastguard Worker  %ret = extractvalue { float, float, float, float } %val, 0
19*9880d681SAndroid Build Coastguard Worker; SM20: st.global.f32 [%r{{[0-9]+}}], %f[[RED]]
20*9880d681SAndroid Build Coastguard Worker; SM30: st.global.f32 [%r{{[0-9]+}}], %f[[RED]]
21*9880d681SAndroid Build Coastguard Worker  store float %ret, float* %red
22*9880d681SAndroid Build Coastguard Worker  ret void
23*9880d681SAndroid Build Coastguard Worker}
24*9880d681SAndroid Build Coastguard Worker
25*9880d681SAndroid Build Coastguard Worker
26*9880d681SAndroid Build Coastguard Worker@tex0 = internal addrspace(1) global i64 0, align 8
27*9880d681SAndroid Build Coastguard Worker
28*9880d681SAndroid Build Coastguard Worker; SM20-LABEL: .entry bar
29*9880d681SAndroid Build Coastguard Worker; SM30-LABEL: .entry bar
30*9880d681SAndroid Build Coastguard Workerdefine void @bar(float* %red, i32 %idx) {
31*9880d681SAndroid Build Coastguard Worker; SM30: mov.u64 %rd[[TEXHANDLE:[0-9]+]], tex0
32*9880d681SAndroid Build Coastguard Worker  %texHandle = tail call i64 @llvm.nvvm.texsurf.handle.internal.p1i64(i64 addrspace(1)* @tex0)
33*9880d681SAndroid Build Coastguard Worker; SM20: tex.1d.v4.f32.s32 {%f[[RED:[0-9]+]], %f[[GREEN:[0-9]+]], %f[[BLUE:[0-9]+]], %f[[ALPHA:[0-9]+]]}, [tex0, {%r{{[0-9]+}}}]
34*9880d681SAndroid Build Coastguard Worker; SM30: tex.1d.v4.f32.s32 {%f[[RED:[0-9]+]], %f[[GREEN:[0-9]+]], %f[[BLUE:[0-9]+]], %f[[ALPHA:[0-9]+]]}, [%rd[[TEXHANDLE]], {%r{{[0-9]+}}}]
35*9880d681SAndroid Build Coastguard Worker  %val = tail call { float, float, float, float } @llvm.nvvm.tex.unified.1d.v4f32.s32(i64 %texHandle, i32 %idx)
36*9880d681SAndroid Build Coastguard Worker  %ret = extractvalue { float, float, float, float } %val, 0
37*9880d681SAndroid Build Coastguard Worker; SM20: st.global.f32 [%r{{[0-9]+}}], %f[[RED]]
38*9880d681SAndroid Build Coastguard Worker; SM30: st.global.f32 [%r{{[0-9]+}}], %f[[RED]]
39*9880d681SAndroid Build Coastguard Worker  store float %ret, float* %red
40*9880d681SAndroid Build Coastguard Worker  ret void
41*9880d681SAndroid Build Coastguard Worker}
42*9880d681SAndroid Build Coastguard Worker
43*9880d681SAndroid Build Coastguard Worker!nvvm.annotations = !{!1, !2, !3}
44*9880d681SAndroid Build Coastguard Worker!1 = !{void (i64, float*, i32)* @foo, !"kernel", i32 1}
45*9880d681SAndroid Build Coastguard Worker!2 = !{void (float*, i32)* @bar, !"kernel", i32 1}
46*9880d681SAndroid Build Coastguard Worker!3 = !{i64 addrspace(1)* @tex0, !"texture", i32 1}
47