1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=nvptx -mcpu=sm_20 | FileCheck %s --check-prefix=SM20 2*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=nvptx -mcpu=sm_30 | FileCheck %s --check-prefix=SM30 3*9880d681SAndroid Build Coastguard Worker 4*9880d681SAndroid Build Coastguard Worker 5*9880d681SAndroid Build Coastguard Workertarget triple = "nvptx-unknown-cuda" 6*9880d681SAndroid Build Coastguard Worker 7*9880d681SAndroid Build Coastguard Workerdeclare { float, float, float, float } @llvm.nvvm.tex.unified.1d.v4f32.s32(i64, i32) 8*9880d681SAndroid Build Coastguard Workerdeclare i64 @llvm.nvvm.texsurf.handle.internal.p1i64(i64 addrspace(1)*) 9*9880d681SAndroid Build Coastguard Worker 10*9880d681SAndroid Build Coastguard Worker; SM20-LABEL: .entry foo 11*9880d681SAndroid Build Coastguard Worker; SM30-LABEL: .entry foo 12*9880d681SAndroid Build Coastguard Workerdefine void @foo(i64 %img, float* %red, i32 %idx) { 13*9880d681SAndroid Build Coastguard Worker; SM20: ld.param.u64 %rd[[TEXREG:[0-9]+]], [foo_param_0]; 14*9880d681SAndroid Build Coastguard Worker; SM20: tex.1d.v4.f32.s32 {%f[[RED:[0-9]+]], %f[[GREEN:[0-9]+]], %f[[BLUE:[0-9]+]], %f[[ALPHA:[0-9]+]]}, [%rd[[TEXREG]], {%r{{[0-9]+}}}] 15*9880d681SAndroid Build Coastguard Worker; SM30: ld.param.u64 %rd[[TEXREG:[0-9]+]], [foo_param_0]; 16*9880d681SAndroid Build Coastguard Worker; SM30: tex.1d.v4.f32.s32 {%f[[RED:[0-9]+]], %f[[GREEN:[0-9]+]], %f[[BLUE:[0-9]+]], %f[[ALPHA:[0-9]+]]}, [%rd[[TEXREG]], {%r{{[0-9]+}}}] 17*9880d681SAndroid Build Coastguard Worker %val = tail call { float, float, float, float } @llvm.nvvm.tex.unified.1d.v4f32.s32(i64 %img, i32 %idx) 18*9880d681SAndroid Build Coastguard Worker %ret = extractvalue { float, float, float, float } %val, 0 19*9880d681SAndroid Build Coastguard Worker; SM20: st.global.f32 [%r{{[0-9]+}}], %f[[RED]] 20*9880d681SAndroid Build Coastguard Worker; SM30: st.global.f32 [%r{{[0-9]+}}], %f[[RED]] 21*9880d681SAndroid Build Coastguard Worker store float %ret, float* %red 22*9880d681SAndroid Build Coastguard Worker ret void 23*9880d681SAndroid Build Coastguard Worker} 24*9880d681SAndroid Build Coastguard Worker 25*9880d681SAndroid Build Coastguard Worker 26*9880d681SAndroid Build Coastguard Worker@tex0 = internal addrspace(1) global i64 0, align 8 27*9880d681SAndroid Build Coastguard Worker 28*9880d681SAndroid Build Coastguard Worker; SM20-LABEL: .entry bar 29*9880d681SAndroid Build Coastguard Worker; SM30-LABEL: .entry bar 30*9880d681SAndroid Build Coastguard Workerdefine void @bar(float* %red, i32 %idx) { 31*9880d681SAndroid Build Coastguard Worker; SM30: mov.u64 %rd[[TEXHANDLE:[0-9]+]], tex0 32*9880d681SAndroid Build Coastguard Worker %texHandle = tail call i64 @llvm.nvvm.texsurf.handle.internal.p1i64(i64 addrspace(1)* @tex0) 33*9880d681SAndroid Build Coastguard Worker; SM20: tex.1d.v4.f32.s32 {%f[[RED:[0-9]+]], %f[[GREEN:[0-9]+]], %f[[BLUE:[0-9]+]], %f[[ALPHA:[0-9]+]]}, [tex0, {%r{{[0-9]+}}}] 34*9880d681SAndroid Build Coastguard Worker; SM30: tex.1d.v4.f32.s32 {%f[[RED:[0-9]+]], %f[[GREEN:[0-9]+]], %f[[BLUE:[0-9]+]], %f[[ALPHA:[0-9]+]]}, [%rd[[TEXHANDLE]], {%r{{[0-9]+}}}] 35*9880d681SAndroid Build Coastguard Worker %val = tail call { float, float, float, float } @llvm.nvvm.tex.unified.1d.v4f32.s32(i64 %texHandle, i32 %idx) 36*9880d681SAndroid Build Coastguard Worker %ret = extractvalue { float, float, float, float } %val, 0 37*9880d681SAndroid Build Coastguard Worker; SM20: st.global.f32 [%r{{[0-9]+}}], %f[[RED]] 38*9880d681SAndroid Build Coastguard Worker; SM30: st.global.f32 [%r{{[0-9]+}}], %f[[RED]] 39*9880d681SAndroid Build Coastguard Worker store float %ret, float* %red 40*9880d681SAndroid Build Coastguard Worker ret void 41*9880d681SAndroid Build Coastguard Worker} 42*9880d681SAndroid Build Coastguard Worker 43*9880d681SAndroid Build Coastguard Worker!nvvm.annotations = !{!1, !2, !3} 44*9880d681SAndroid Build Coastguard Worker!1 = !{void (i64, float*, i32)* @foo, !"kernel", i32 1} 45*9880d681SAndroid Build Coastguard Worker!2 = !{void (float*, i32)* @bar, !"kernel", i32 1} 46*9880d681SAndroid Build Coastguard Worker!3 = !{i64 addrspace(1)* @tex0, !"texture", i32 1} 47