1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=s390x-linux-gnu | FileCheck %s 2*9880d681SAndroid Build Coastguard Worker 3*9880d681SAndroid Build Coastguard Workerdeclare float @llvm.fma.f32(float %f1, float %f2, float %f3) 4*9880d681SAndroid Build Coastguard Worker 5*9880d681SAndroid Build Coastguard Workerdefine float @f1(float %f1, float %f2, float %acc) { 6*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f1: 7*9880d681SAndroid Build Coastguard Worker; CHECK: msebr %f4, %f0, %f2 8*9880d681SAndroid Build Coastguard Worker; CHECK: ler %f0, %f4 9*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14 10*9880d681SAndroid Build Coastguard Worker %negacc = fsub float -0.0, %acc 11*9880d681SAndroid Build Coastguard Worker %res = call float @llvm.fma.f32 (float %f1, float %f2, float %negacc) 12*9880d681SAndroid Build Coastguard Worker ret float %res 13*9880d681SAndroid Build Coastguard Worker} 14*9880d681SAndroid Build Coastguard Worker 15*9880d681SAndroid Build Coastguard Workerdefine float @f2(float %f1, float *%ptr, float %acc) { 16*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f2: 17*9880d681SAndroid Build Coastguard Worker; CHECK: mseb %f2, %f0, 0(%r2) 18*9880d681SAndroid Build Coastguard Worker; CHECK: ler %f0, %f2 19*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14 20*9880d681SAndroid Build Coastguard Worker %f2 = load float , float *%ptr 21*9880d681SAndroid Build Coastguard Worker %negacc = fsub float -0.0, %acc 22*9880d681SAndroid Build Coastguard Worker %res = call float @llvm.fma.f32 (float %f1, float %f2, float %negacc) 23*9880d681SAndroid Build Coastguard Worker ret float %res 24*9880d681SAndroid Build Coastguard Worker} 25*9880d681SAndroid Build Coastguard Worker 26*9880d681SAndroid Build Coastguard Workerdefine float @f3(float %f1, float *%base, float %acc) { 27*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f3: 28*9880d681SAndroid Build Coastguard Worker; CHECK: mseb %f2, %f0, 4092(%r2) 29*9880d681SAndroid Build Coastguard Worker; CHECK: ler %f0, %f2 30*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14 31*9880d681SAndroid Build Coastguard Worker %ptr = getelementptr float, float *%base, i64 1023 32*9880d681SAndroid Build Coastguard Worker %f2 = load float , float *%ptr 33*9880d681SAndroid Build Coastguard Worker %negacc = fsub float -0.0, %acc 34*9880d681SAndroid Build Coastguard Worker %res = call float @llvm.fma.f32 (float %f1, float %f2, float %negacc) 35*9880d681SAndroid Build Coastguard Worker ret float %res 36*9880d681SAndroid Build Coastguard Worker} 37*9880d681SAndroid Build Coastguard Worker 38*9880d681SAndroid Build Coastguard Workerdefine float @f4(float %f1, float *%base, float %acc) { 39*9880d681SAndroid Build Coastguard Worker; The important thing here is that we don't generate an out-of-range 40*9880d681SAndroid Build Coastguard Worker; displacement. Other sequences besides this one would be OK. 41*9880d681SAndroid Build Coastguard Worker; 42*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f4: 43*9880d681SAndroid Build Coastguard Worker; CHECK: aghi %r2, 4096 44*9880d681SAndroid Build Coastguard Worker; CHECK: mseb %f2, %f0, 0(%r2) 45*9880d681SAndroid Build Coastguard Worker; CHECK: ler %f0, %f2 46*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14 47*9880d681SAndroid Build Coastguard Worker %ptr = getelementptr float, float *%base, i64 1024 48*9880d681SAndroid Build Coastguard Worker %f2 = load float , float *%ptr 49*9880d681SAndroid Build Coastguard Worker %negacc = fsub float -0.0, %acc 50*9880d681SAndroid Build Coastguard Worker %res = call float @llvm.fma.f32 (float %f1, float %f2, float %negacc) 51*9880d681SAndroid Build Coastguard Worker ret float %res 52*9880d681SAndroid Build Coastguard Worker} 53*9880d681SAndroid Build Coastguard Worker 54*9880d681SAndroid Build Coastguard Workerdefine float @f5(float %f1, float *%base, float %acc) { 55*9880d681SAndroid Build Coastguard Worker; Here too the important thing is that we don't generate an out-of-range 56*9880d681SAndroid Build Coastguard Worker; displacement. Other sequences besides this one would be OK. 57*9880d681SAndroid Build Coastguard Worker; 58*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f5: 59*9880d681SAndroid Build Coastguard Worker; CHECK: aghi %r2, -4 60*9880d681SAndroid Build Coastguard Worker; CHECK: mseb %f2, %f0, 0(%r2) 61*9880d681SAndroid Build Coastguard Worker; CHECK: ler %f0, %f2 62*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14 63*9880d681SAndroid Build Coastguard Worker %ptr = getelementptr float, float *%base, i64 -1 64*9880d681SAndroid Build Coastguard Worker %f2 = load float , float *%ptr 65*9880d681SAndroid Build Coastguard Worker %negacc = fsub float -0.0, %acc 66*9880d681SAndroid Build Coastguard Worker %res = call float @llvm.fma.f32 (float %f1, float %f2, float %negacc) 67*9880d681SAndroid Build Coastguard Worker ret float %res 68*9880d681SAndroid Build Coastguard Worker} 69*9880d681SAndroid Build Coastguard Worker 70*9880d681SAndroid Build Coastguard Workerdefine float @f6(float %f1, float *%base, i64 %index, float %acc) { 71*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f6: 72*9880d681SAndroid Build Coastguard Worker; CHECK: sllg %r1, %r3, 2 73*9880d681SAndroid Build Coastguard Worker; CHECK: mseb %f2, %f0, 0(%r1,%r2) 74*9880d681SAndroid Build Coastguard Worker; CHECK: ler %f0, %f2 75*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14 76*9880d681SAndroid Build Coastguard Worker %ptr = getelementptr float, float *%base, i64 %index 77*9880d681SAndroid Build Coastguard Worker %f2 = load float , float *%ptr 78*9880d681SAndroid Build Coastguard Worker %negacc = fsub float -0.0, %acc 79*9880d681SAndroid Build Coastguard Worker %res = call float @llvm.fma.f32 (float %f1, float %f2, float %negacc) 80*9880d681SAndroid Build Coastguard Worker ret float %res 81*9880d681SAndroid Build Coastguard Worker} 82*9880d681SAndroid Build Coastguard Worker 83*9880d681SAndroid Build Coastguard Workerdefine float @f7(float %f1, float *%base, i64 %index, float %acc) { 84*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f7: 85*9880d681SAndroid Build Coastguard Worker; CHECK: sllg %r1, %r3, 2 86*9880d681SAndroid Build Coastguard Worker; CHECK: mseb %f2, %f0, 4092({{%r1,%r2|%r2,%r1}}) 87*9880d681SAndroid Build Coastguard Worker; CHECK: ler %f0, %f2 88*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14 89*9880d681SAndroid Build Coastguard Worker %index2 = add i64 %index, 1023 90*9880d681SAndroid Build Coastguard Worker %ptr = getelementptr float, float *%base, i64 %index2 91*9880d681SAndroid Build Coastguard Worker %f2 = load float , float *%ptr 92*9880d681SAndroid Build Coastguard Worker %negacc = fsub float -0.0, %acc 93*9880d681SAndroid Build Coastguard Worker %res = call float @llvm.fma.f32 (float %f1, float %f2, float %negacc) 94*9880d681SAndroid Build Coastguard Worker ret float %res 95*9880d681SAndroid Build Coastguard Worker} 96*9880d681SAndroid Build Coastguard Worker 97*9880d681SAndroid Build Coastguard Workerdefine float @f8(float %f1, float *%base, i64 %index, float %acc) { 98*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f8: 99*9880d681SAndroid Build Coastguard Worker; CHECK: sllg %r1, %r3, 2 100*9880d681SAndroid Build Coastguard Worker; CHECK: lay %r1, 4096({{%r1,%r2|%r2,%r1}}) 101*9880d681SAndroid Build Coastguard Worker; CHECK: mseb %f2, %f0, 0(%r1) 102*9880d681SAndroid Build Coastguard Worker; CHECK: ler %f0, %f2 103*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14 104*9880d681SAndroid Build Coastguard Worker %index2 = add i64 %index, 1024 105*9880d681SAndroid Build Coastguard Worker %ptr = getelementptr float, float *%base, i64 %index2 106*9880d681SAndroid Build Coastguard Worker %f2 = load float , float *%ptr 107*9880d681SAndroid Build Coastguard Worker %negacc = fsub float -0.0, %acc 108*9880d681SAndroid Build Coastguard Worker %res = call float @llvm.fma.f32 (float %f1, float %f2, float %negacc) 109*9880d681SAndroid Build Coastguard Worker ret float %res 110*9880d681SAndroid Build Coastguard Worker} 111