xref: /aosp_15_r20/external/llvm/test/CodeGen/SystemZ/frame-02.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; Test saving and restoring of call-saved FPRs.
2*9880d681SAndroid Build Coastguard Worker;
3*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=s390x-linux-gnu | FileCheck %s
4*9880d681SAndroid Build Coastguard Worker
5*9880d681SAndroid Build Coastguard Worker; This function should require all FPRs, but no other spill slots.
6*9880d681SAndroid Build Coastguard Worker; We need to save and restore 8 of the 16 FPRs, so the frame size
7*9880d681SAndroid Build Coastguard Worker; should be exactly 160 + 8 * 8 = 224.  The CFA offset is 160
8*9880d681SAndroid Build Coastguard Worker; (the caller-allocated part of the frame) + 224.
9*9880d681SAndroid Build Coastguard Workerdefine void @f1(float *%ptr) {
10*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f1:
11*9880d681SAndroid Build Coastguard Worker; CHECK: aghi %r15, -224
12*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_def_cfa_offset 384
13*9880d681SAndroid Build Coastguard Worker; CHECK: std %f8, 216(%r15)
14*9880d681SAndroid Build Coastguard Worker; CHECK: std %f9, 208(%r15)
15*9880d681SAndroid Build Coastguard Worker; CHECK: std %f10, 200(%r15)
16*9880d681SAndroid Build Coastguard Worker; CHECK: std %f11, 192(%r15)
17*9880d681SAndroid Build Coastguard Worker; CHECK: std %f12, 184(%r15)
18*9880d681SAndroid Build Coastguard Worker; CHECK: std %f13, 176(%r15)
19*9880d681SAndroid Build Coastguard Worker; CHECK: std %f14, 168(%r15)
20*9880d681SAndroid Build Coastguard Worker; CHECK: std %f15, 160(%r15)
21*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %f8, -168
22*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %f9, -176
23*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %f10, -184
24*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %f11, -192
25*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %f12, -200
26*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %f13, -208
27*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %f14, -216
28*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %f15, -224
29*9880d681SAndroid Build Coastguard Worker; ...main function body...
30*9880d681SAndroid Build Coastguard Worker; CHECK: ld %f8, 216(%r15)
31*9880d681SAndroid Build Coastguard Worker; CHECK: ld %f9, 208(%r15)
32*9880d681SAndroid Build Coastguard Worker; CHECK: ld %f10, 200(%r15)
33*9880d681SAndroid Build Coastguard Worker; CHECK: ld %f11, 192(%r15)
34*9880d681SAndroid Build Coastguard Worker; CHECK: ld %f12, 184(%r15)
35*9880d681SAndroid Build Coastguard Worker; CHECK: ld %f13, 176(%r15)
36*9880d681SAndroid Build Coastguard Worker; CHECK: ld %f14, 168(%r15)
37*9880d681SAndroid Build Coastguard Worker; CHECK: ld %f15, 160(%r15)
38*9880d681SAndroid Build Coastguard Worker; CHECK: aghi %r15, 224
39*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14
40*9880d681SAndroid Build Coastguard Worker  %l0 = load volatile float , float *%ptr
41*9880d681SAndroid Build Coastguard Worker  %l1 = load volatile float , float *%ptr
42*9880d681SAndroid Build Coastguard Worker  %l2 = load volatile float , float *%ptr
43*9880d681SAndroid Build Coastguard Worker  %l3 = load volatile float , float *%ptr
44*9880d681SAndroid Build Coastguard Worker  %l4 = load volatile float , float *%ptr
45*9880d681SAndroid Build Coastguard Worker  %l5 = load volatile float , float *%ptr
46*9880d681SAndroid Build Coastguard Worker  %l6 = load volatile float , float *%ptr
47*9880d681SAndroid Build Coastguard Worker  %l7 = load volatile float , float *%ptr
48*9880d681SAndroid Build Coastguard Worker  %l8 = load volatile float , float *%ptr
49*9880d681SAndroid Build Coastguard Worker  %l9 = load volatile float , float *%ptr
50*9880d681SAndroid Build Coastguard Worker  %l10 = load volatile float , float *%ptr
51*9880d681SAndroid Build Coastguard Worker  %l11 = load volatile float , float *%ptr
52*9880d681SAndroid Build Coastguard Worker  %l12 = load volatile float , float *%ptr
53*9880d681SAndroid Build Coastguard Worker  %l13 = load volatile float , float *%ptr
54*9880d681SAndroid Build Coastguard Worker  %l14 = load volatile float , float *%ptr
55*9880d681SAndroid Build Coastguard Worker  %l15 = load volatile float , float *%ptr
56*9880d681SAndroid Build Coastguard Worker  %add0 = fadd float %l0, %l0
57*9880d681SAndroid Build Coastguard Worker  %add1 = fadd float %l1, %add0
58*9880d681SAndroid Build Coastguard Worker  %add2 = fadd float %l2, %add1
59*9880d681SAndroid Build Coastguard Worker  %add3 = fadd float %l3, %add2
60*9880d681SAndroid Build Coastguard Worker  %add4 = fadd float %l4, %add3
61*9880d681SAndroid Build Coastguard Worker  %add5 = fadd float %l5, %add4
62*9880d681SAndroid Build Coastguard Worker  %add6 = fadd float %l6, %add5
63*9880d681SAndroid Build Coastguard Worker  %add7 = fadd float %l7, %add6
64*9880d681SAndroid Build Coastguard Worker  %add8 = fadd float %l8, %add7
65*9880d681SAndroid Build Coastguard Worker  %add9 = fadd float %l9, %add8
66*9880d681SAndroid Build Coastguard Worker  %add10 = fadd float %l10, %add9
67*9880d681SAndroid Build Coastguard Worker  %add11 = fadd float %l11, %add10
68*9880d681SAndroid Build Coastguard Worker  %add12 = fadd float %l12, %add11
69*9880d681SAndroid Build Coastguard Worker  %add13 = fadd float %l13, %add12
70*9880d681SAndroid Build Coastguard Worker  %add14 = fadd float %l14, %add13
71*9880d681SAndroid Build Coastguard Worker  %add15 = fadd float %l15, %add14
72*9880d681SAndroid Build Coastguard Worker  store volatile float %add0, float *%ptr
73*9880d681SAndroid Build Coastguard Worker  store volatile float %add1, float *%ptr
74*9880d681SAndroid Build Coastguard Worker  store volatile float %add2, float *%ptr
75*9880d681SAndroid Build Coastguard Worker  store volatile float %add3, float *%ptr
76*9880d681SAndroid Build Coastguard Worker  store volatile float %add4, float *%ptr
77*9880d681SAndroid Build Coastguard Worker  store volatile float %add5, float *%ptr
78*9880d681SAndroid Build Coastguard Worker  store volatile float %add6, float *%ptr
79*9880d681SAndroid Build Coastguard Worker  store volatile float %add7, float *%ptr
80*9880d681SAndroid Build Coastguard Worker  store volatile float %add8, float *%ptr
81*9880d681SAndroid Build Coastguard Worker  store volatile float %add9, float *%ptr
82*9880d681SAndroid Build Coastguard Worker  store volatile float %add10, float *%ptr
83*9880d681SAndroid Build Coastguard Worker  store volatile float %add11, float *%ptr
84*9880d681SAndroid Build Coastguard Worker  store volatile float %add12, float *%ptr
85*9880d681SAndroid Build Coastguard Worker  store volatile float %add13, float *%ptr
86*9880d681SAndroid Build Coastguard Worker  store volatile float %add14, float *%ptr
87*9880d681SAndroid Build Coastguard Worker  store volatile float %add15, float *%ptr
88*9880d681SAndroid Build Coastguard Worker  ret void
89*9880d681SAndroid Build Coastguard Worker}
90*9880d681SAndroid Build Coastguard Worker
91*9880d681SAndroid Build Coastguard Worker; Like f1, but requires one fewer FPR.  We allocate in numerical order,
92*9880d681SAndroid Build Coastguard Worker; so %f15 is the one that gets dropped.
93*9880d681SAndroid Build Coastguard Workerdefine void @f2(float *%ptr) {
94*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f2:
95*9880d681SAndroid Build Coastguard Worker; CHECK: aghi %r15, -216
96*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_def_cfa_offset 376
97*9880d681SAndroid Build Coastguard Worker; CHECK: std %f8, 208(%r15)
98*9880d681SAndroid Build Coastguard Worker; CHECK: std %f9, 200(%r15)
99*9880d681SAndroid Build Coastguard Worker; CHECK: std %f10, 192(%r15)
100*9880d681SAndroid Build Coastguard Worker; CHECK: std %f11, 184(%r15)
101*9880d681SAndroid Build Coastguard Worker; CHECK: std %f12, 176(%r15)
102*9880d681SAndroid Build Coastguard Worker; CHECK: std %f13, 168(%r15)
103*9880d681SAndroid Build Coastguard Worker; CHECK: std %f14, 160(%r15)
104*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %f8, -168
105*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %f9, -176
106*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %f10, -184
107*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %f11, -192
108*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %f12, -200
109*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %f13, -208
110*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %f14, -216
111*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %f15
112*9880d681SAndroid Build Coastguard Worker; ...main function body...
113*9880d681SAndroid Build Coastguard Worker; CHECK: ld %f8, 208(%r15)
114*9880d681SAndroid Build Coastguard Worker; CHECK: ld %f9, 200(%r15)
115*9880d681SAndroid Build Coastguard Worker; CHECK: ld %f10, 192(%r15)
116*9880d681SAndroid Build Coastguard Worker; CHECK: ld %f11, 184(%r15)
117*9880d681SAndroid Build Coastguard Worker; CHECK: ld %f12, 176(%r15)
118*9880d681SAndroid Build Coastguard Worker; CHECK: ld %f13, 168(%r15)
119*9880d681SAndroid Build Coastguard Worker; CHECK: ld %f14, 160(%r15)
120*9880d681SAndroid Build Coastguard Worker; CHECK: aghi %r15, 216
121*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14
122*9880d681SAndroid Build Coastguard Worker  %l0 = load volatile float , float *%ptr
123*9880d681SAndroid Build Coastguard Worker  %l1 = load volatile float , float *%ptr
124*9880d681SAndroid Build Coastguard Worker  %l2 = load volatile float , float *%ptr
125*9880d681SAndroid Build Coastguard Worker  %l3 = load volatile float , float *%ptr
126*9880d681SAndroid Build Coastguard Worker  %l4 = load volatile float , float *%ptr
127*9880d681SAndroid Build Coastguard Worker  %l5 = load volatile float , float *%ptr
128*9880d681SAndroid Build Coastguard Worker  %l6 = load volatile float , float *%ptr
129*9880d681SAndroid Build Coastguard Worker  %l7 = load volatile float , float *%ptr
130*9880d681SAndroid Build Coastguard Worker  %l8 = load volatile float , float *%ptr
131*9880d681SAndroid Build Coastguard Worker  %l9 = load volatile float , float *%ptr
132*9880d681SAndroid Build Coastguard Worker  %l10 = load volatile float , float *%ptr
133*9880d681SAndroid Build Coastguard Worker  %l11 = load volatile float , float *%ptr
134*9880d681SAndroid Build Coastguard Worker  %l12 = load volatile float , float *%ptr
135*9880d681SAndroid Build Coastguard Worker  %l13 = load volatile float , float *%ptr
136*9880d681SAndroid Build Coastguard Worker  %l14 = load volatile float , float *%ptr
137*9880d681SAndroid Build Coastguard Worker  %add0 = fadd float %l0, %l0
138*9880d681SAndroid Build Coastguard Worker  %add1 = fadd float %l1, %add0
139*9880d681SAndroid Build Coastguard Worker  %add2 = fadd float %l2, %add1
140*9880d681SAndroid Build Coastguard Worker  %add3 = fadd float %l3, %add2
141*9880d681SAndroid Build Coastguard Worker  %add4 = fadd float %l4, %add3
142*9880d681SAndroid Build Coastguard Worker  %add5 = fadd float %l5, %add4
143*9880d681SAndroid Build Coastguard Worker  %add6 = fadd float %l6, %add5
144*9880d681SAndroid Build Coastguard Worker  %add7 = fadd float %l7, %add6
145*9880d681SAndroid Build Coastguard Worker  %add8 = fadd float %l8, %add7
146*9880d681SAndroid Build Coastguard Worker  %add9 = fadd float %l9, %add8
147*9880d681SAndroid Build Coastguard Worker  %add10 = fadd float %l10, %add9
148*9880d681SAndroid Build Coastguard Worker  %add11 = fadd float %l11, %add10
149*9880d681SAndroid Build Coastguard Worker  %add12 = fadd float %l12, %add11
150*9880d681SAndroid Build Coastguard Worker  %add13 = fadd float %l13, %add12
151*9880d681SAndroid Build Coastguard Worker  %add14 = fadd float %l14, %add13
152*9880d681SAndroid Build Coastguard Worker  store volatile float %add0, float *%ptr
153*9880d681SAndroid Build Coastguard Worker  store volatile float %add1, float *%ptr
154*9880d681SAndroid Build Coastguard Worker  store volatile float %add2, float *%ptr
155*9880d681SAndroid Build Coastguard Worker  store volatile float %add3, float *%ptr
156*9880d681SAndroid Build Coastguard Worker  store volatile float %add4, float *%ptr
157*9880d681SAndroid Build Coastguard Worker  store volatile float %add5, float *%ptr
158*9880d681SAndroid Build Coastguard Worker  store volatile float %add6, float *%ptr
159*9880d681SAndroid Build Coastguard Worker  store volatile float %add7, float *%ptr
160*9880d681SAndroid Build Coastguard Worker  store volatile float %add8, float *%ptr
161*9880d681SAndroid Build Coastguard Worker  store volatile float %add9, float *%ptr
162*9880d681SAndroid Build Coastguard Worker  store volatile float %add10, float *%ptr
163*9880d681SAndroid Build Coastguard Worker  store volatile float %add11, float *%ptr
164*9880d681SAndroid Build Coastguard Worker  store volatile float %add12, float *%ptr
165*9880d681SAndroid Build Coastguard Worker  store volatile float %add13, float *%ptr
166*9880d681SAndroid Build Coastguard Worker  store volatile float %add14, float *%ptr
167*9880d681SAndroid Build Coastguard Worker  ret void
168*9880d681SAndroid Build Coastguard Worker}
169*9880d681SAndroid Build Coastguard Worker
170*9880d681SAndroid Build Coastguard Worker; Like f1, but should require only one call-saved FPR.
171*9880d681SAndroid Build Coastguard Workerdefine void @f3(float *%ptr) {
172*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f3:
173*9880d681SAndroid Build Coastguard Worker; CHECK: aghi %r15, -168
174*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_def_cfa_offset 328
175*9880d681SAndroid Build Coastguard Worker; CHECK: std %f8, 160(%r15)
176*9880d681SAndroid Build Coastguard Worker; CHECK: .cfi_offset %f8, -168
177*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %f9
178*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %f10
179*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %f11
180*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %f12
181*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %f13
182*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %f14
183*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %f15
184*9880d681SAndroid Build Coastguard Worker; ...main function body...
185*9880d681SAndroid Build Coastguard Worker; CHECK: ld %f8, 160(%r15)
186*9880d681SAndroid Build Coastguard Worker; CHECK: aghi %r15, 168
187*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14
188*9880d681SAndroid Build Coastguard Worker  %l0 = load volatile float , float *%ptr
189*9880d681SAndroid Build Coastguard Worker  %l1 = load volatile float , float *%ptr
190*9880d681SAndroid Build Coastguard Worker  %l2 = load volatile float , float *%ptr
191*9880d681SAndroid Build Coastguard Worker  %l3 = load volatile float , float *%ptr
192*9880d681SAndroid Build Coastguard Worker  %l4 = load volatile float , float *%ptr
193*9880d681SAndroid Build Coastguard Worker  %l5 = load volatile float , float *%ptr
194*9880d681SAndroid Build Coastguard Worker  %l6 = load volatile float , float *%ptr
195*9880d681SAndroid Build Coastguard Worker  %l7 = load volatile float , float *%ptr
196*9880d681SAndroid Build Coastguard Worker  %l8 = load volatile float , float *%ptr
197*9880d681SAndroid Build Coastguard Worker  %add0 = fadd float %l0, %l0
198*9880d681SAndroid Build Coastguard Worker  %add1 = fadd float %l1, %add0
199*9880d681SAndroid Build Coastguard Worker  %add2 = fadd float %l2, %add1
200*9880d681SAndroid Build Coastguard Worker  %add3 = fadd float %l3, %add2
201*9880d681SAndroid Build Coastguard Worker  %add4 = fadd float %l4, %add3
202*9880d681SAndroid Build Coastguard Worker  %add5 = fadd float %l5, %add4
203*9880d681SAndroid Build Coastguard Worker  %add6 = fadd float %l6, %add5
204*9880d681SAndroid Build Coastguard Worker  %add7 = fadd float %l7, %add6
205*9880d681SAndroid Build Coastguard Worker  %add8 = fadd float %l8, %add7
206*9880d681SAndroid Build Coastguard Worker  store volatile float %add0, float *%ptr
207*9880d681SAndroid Build Coastguard Worker  store volatile float %add1, float *%ptr
208*9880d681SAndroid Build Coastguard Worker  store volatile float %add2, float *%ptr
209*9880d681SAndroid Build Coastguard Worker  store volatile float %add3, float *%ptr
210*9880d681SAndroid Build Coastguard Worker  store volatile float %add4, float *%ptr
211*9880d681SAndroid Build Coastguard Worker  store volatile float %add5, float *%ptr
212*9880d681SAndroid Build Coastguard Worker  store volatile float %add6, float *%ptr
213*9880d681SAndroid Build Coastguard Worker  store volatile float %add7, float *%ptr
214*9880d681SAndroid Build Coastguard Worker  store volatile float %add8, float *%ptr
215*9880d681SAndroid Build Coastguard Worker  ret void
216*9880d681SAndroid Build Coastguard Worker}
217*9880d681SAndroid Build Coastguard Worker
218*9880d681SAndroid Build Coastguard Worker; This function should use all call-clobbered FPRs but no call-saved ones.
219*9880d681SAndroid Build Coastguard Worker; It shouldn't need to create a frame.
220*9880d681SAndroid Build Coastguard Workerdefine void @f4(float *%ptr) {
221*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: f4:
222*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %r15
223*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %f8
224*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %f9
225*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %f10
226*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %f11
227*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %f12
228*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %f13
229*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %f14
230*9880d681SAndroid Build Coastguard Worker; CHECK-NOT: %f15
231*9880d681SAndroid Build Coastguard Worker; CHECK: br %r14
232*9880d681SAndroid Build Coastguard Worker  %l0 = load volatile float , float *%ptr
233*9880d681SAndroid Build Coastguard Worker  %l1 = load volatile float , float *%ptr
234*9880d681SAndroid Build Coastguard Worker  %l2 = load volatile float , float *%ptr
235*9880d681SAndroid Build Coastguard Worker  %l3 = load volatile float , float *%ptr
236*9880d681SAndroid Build Coastguard Worker  %l4 = load volatile float , float *%ptr
237*9880d681SAndroid Build Coastguard Worker  %l5 = load volatile float , float *%ptr
238*9880d681SAndroid Build Coastguard Worker  %l6 = load volatile float , float *%ptr
239*9880d681SAndroid Build Coastguard Worker  %l7 = load volatile float , float *%ptr
240*9880d681SAndroid Build Coastguard Worker  %add0 = fadd float %l0, %l0
241*9880d681SAndroid Build Coastguard Worker  %add1 = fadd float %l1, %add0
242*9880d681SAndroid Build Coastguard Worker  %add2 = fadd float %l2, %add1
243*9880d681SAndroid Build Coastguard Worker  %add3 = fadd float %l3, %add2
244*9880d681SAndroid Build Coastguard Worker  %add4 = fadd float %l4, %add3
245*9880d681SAndroid Build Coastguard Worker  %add5 = fadd float %l5, %add4
246*9880d681SAndroid Build Coastguard Worker  %add6 = fadd float %l6, %add5
247*9880d681SAndroid Build Coastguard Worker  %add7 = fadd float %l7, %add6
248*9880d681SAndroid Build Coastguard Worker  store volatile float %add0, float *%ptr
249*9880d681SAndroid Build Coastguard Worker  store volatile float %add1, float *%ptr
250*9880d681SAndroid Build Coastguard Worker  store volatile float %add2, float *%ptr
251*9880d681SAndroid Build Coastguard Worker  store volatile float %add3, float *%ptr
252*9880d681SAndroid Build Coastguard Worker  store volatile float %add4, float *%ptr
253*9880d681SAndroid Build Coastguard Worker  store volatile float %add5, float *%ptr
254*9880d681SAndroid Build Coastguard Worker  store volatile float %add6, float *%ptr
255*9880d681SAndroid Build Coastguard Worker  store volatile float %add7, float *%ptr
256*9880d681SAndroid Build Coastguard Worker  ret void
257*9880d681SAndroid Build Coastguard Worker}
258