1*9880d681SAndroid Build Coastguard Worker; Test the handling of base + displacement addresses for large frames, 2*9880d681SAndroid Build Coastguard Worker; in cases where both 12-bit and 20-bit displacements are allowed. 3*9880d681SAndroid Build Coastguard Worker; The tests here assume z10 register pressure, without the high words 4*9880d681SAndroid Build Coastguard Worker; being available. 5*9880d681SAndroid Build Coastguard Worker; 6*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=s390x-linux-gnu -mcpu=z10 | \ 7*9880d681SAndroid Build Coastguard Worker; RUN: FileCheck -check-prefix=CHECK-NOFP %s 8*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=s390x-linux-gnu -mcpu=z10 -disable-fp-elim | \ 9*9880d681SAndroid Build Coastguard Worker; RUN: FileCheck -check-prefix=CHECK-FP %s 10*9880d681SAndroid Build Coastguard Worker; 11*9880d681SAndroid Build Coastguard Worker; This file tests what happens when a displacement is converted from 12*9880d681SAndroid Build Coastguard Worker; being relative to the start of a frame object to being relative to 13*9880d681SAndroid Build Coastguard Worker; the frame itself. In some cases the test is only possible if two 14*9880d681SAndroid Build Coastguard Worker; objects are allocated. 15*9880d681SAndroid Build Coastguard Worker; 16*9880d681SAndroid Build Coastguard Worker; Rather than rely on a particular order for those objects, the tests 17*9880d681SAndroid Build Coastguard Worker; instead allocate two objects of the same size and apply the test to 18*9880d681SAndroid Build Coastguard Worker; both of them. For consistency, all tests follow this model, even if 19*9880d681SAndroid Build Coastguard Worker; one object would actually be enough. 20*9880d681SAndroid Build Coastguard Worker 21*9880d681SAndroid Build Coastguard Worker; First check the highest offset that is in range of the 12-bit form. 22*9880d681SAndroid Build Coastguard Worker; 23*9880d681SAndroid Build Coastguard Worker; The last in-range doubleword offset is 4088. Since the frame has two 24*9880d681SAndroid Build Coastguard Worker; emergency spill slots at 160(%r15), the amount that we need to allocate 25*9880d681SAndroid Build Coastguard Worker; in order to put another object at offset 4088 is 4088 - 176 = 3912 bytes. 26*9880d681SAndroid Build Coastguard Workerdefine void @f1() { 27*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP-LABEL: f1: 28*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: mvi 4095(%r15), 42 29*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: br %r14 30*9880d681SAndroid Build Coastguard Worker; 31*9880d681SAndroid Build Coastguard Worker; CHECK-FP-LABEL: f1: 32*9880d681SAndroid Build Coastguard Worker; CHECK-FP: mvi 4095(%r11), 42 33*9880d681SAndroid Build Coastguard Worker; CHECK-FP: br %r14 34*9880d681SAndroid Build Coastguard Worker %region1 = alloca [3912 x i8], align 8 35*9880d681SAndroid Build Coastguard Worker %region2 = alloca [3912 x i8], align 8 36*9880d681SAndroid Build Coastguard Worker %ptr1 = getelementptr inbounds [3912 x i8], [3912 x i8]* %region1, i64 0, i64 7 37*9880d681SAndroid Build Coastguard Worker %ptr2 = getelementptr inbounds [3912 x i8], [3912 x i8]* %region2, i64 0, i64 7 38*9880d681SAndroid Build Coastguard Worker store volatile i8 42, i8 *%ptr1 39*9880d681SAndroid Build Coastguard Worker store volatile i8 42, i8 *%ptr2 40*9880d681SAndroid Build Coastguard Worker ret void 41*9880d681SAndroid Build Coastguard Worker} 42*9880d681SAndroid Build Coastguard Worker 43*9880d681SAndroid Build Coastguard Worker; Test the first offset that is out-of-range of the 12-bit form. 44*9880d681SAndroid Build Coastguard Workerdefine void @f2() { 45*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP-LABEL: f2: 46*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: mviy 4096(%r15), 42 47*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: br %r14 48*9880d681SAndroid Build Coastguard Worker; 49*9880d681SAndroid Build Coastguard Worker; CHECK-FP-LABEL: f2: 50*9880d681SAndroid Build Coastguard Worker; CHECK-FP: mviy 4096(%r11), 42 51*9880d681SAndroid Build Coastguard Worker; CHECK-FP: br %r14 52*9880d681SAndroid Build Coastguard Worker %region1 = alloca [3912 x i8], align 8 53*9880d681SAndroid Build Coastguard Worker %region2 = alloca [3912 x i8], align 8 54*9880d681SAndroid Build Coastguard Worker %ptr1 = getelementptr inbounds [3912 x i8], [3912 x i8]* %region1, i64 0, i64 8 55*9880d681SAndroid Build Coastguard Worker %ptr2 = getelementptr inbounds [3912 x i8], [3912 x i8]* %region2, i64 0, i64 8 56*9880d681SAndroid Build Coastguard Worker store volatile i8 42, i8 *%ptr1 57*9880d681SAndroid Build Coastguard Worker store volatile i8 42, i8 *%ptr2 58*9880d681SAndroid Build Coastguard Worker ret void 59*9880d681SAndroid Build Coastguard Worker} 60*9880d681SAndroid Build Coastguard Worker 61*9880d681SAndroid Build Coastguard Worker; Test the last offset that is in range of the 20-bit form. 62*9880d681SAndroid Build Coastguard Worker; 63*9880d681SAndroid Build Coastguard Worker; The last in-range doubleword offset is 524280, so by the same reasoning 64*9880d681SAndroid Build Coastguard Worker; as above, we need to allocate objects of 524280 - 176 = 524104 bytes. 65*9880d681SAndroid Build Coastguard Workerdefine void @f3() { 66*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP-LABEL: f3: 67*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: mviy 524287(%r15), 42 68*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: br %r14 69*9880d681SAndroid Build Coastguard Worker; 70*9880d681SAndroid Build Coastguard Worker; CHECK-FP-LABEL: f3: 71*9880d681SAndroid Build Coastguard Worker; CHECK-FP: mviy 524287(%r11), 42 72*9880d681SAndroid Build Coastguard Worker; CHECK-FP: br %r14 73*9880d681SAndroid Build Coastguard Worker %region1 = alloca [524104 x i8], align 8 74*9880d681SAndroid Build Coastguard Worker %region2 = alloca [524104 x i8], align 8 75*9880d681SAndroid Build Coastguard Worker %ptr1 = getelementptr inbounds [524104 x i8], [524104 x i8]* %region1, i64 0, i64 7 76*9880d681SAndroid Build Coastguard Worker %ptr2 = getelementptr inbounds [524104 x i8], [524104 x i8]* %region2, i64 0, i64 7 77*9880d681SAndroid Build Coastguard Worker store volatile i8 42, i8 *%ptr1 78*9880d681SAndroid Build Coastguard Worker store volatile i8 42, i8 *%ptr2 79*9880d681SAndroid Build Coastguard Worker ret void 80*9880d681SAndroid Build Coastguard Worker} 81*9880d681SAndroid Build Coastguard Worker 82*9880d681SAndroid Build Coastguard Worker; Test the first out-of-range offset. We can't use an index register here, 83*9880d681SAndroid Build Coastguard Worker; and the offset is also out of LAY's range, so expect a constant load 84*9880d681SAndroid Build Coastguard Worker; followed by an addition. 85*9880d681SAndroid Build Coastguard Workerdefine void @f4() { 86*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP-LABEL: f4: 87*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: llilh %r1, 8 88*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: agr %r1, %r15 89*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: mvi 0(%r1), 42 90*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: br %r14 91*9880d681SAndroid Build Coastguard Worker; 92*9880d681SAndroid Build Coastguard Worker; CHECK-FP-LABEL: f4: 93*9880d681SAndroid Build Coastguard Worker; CHECK-FP: llilh %r1, 8 94*9880d681SAndroid Build Coastguard Worker; CHECK-FP: agr %r1, %r11 95*9880d681SAndroid Build Coastguard Worker; CHECK-FP: mvi 0(%r1), 42 96*9880d681SAndroid Build Coastguard Worker; CHECK-FP: br %r14 97*9880d681SAndroid Build Coastguard Worker %region1 = alloca [524104 x i8], align 8 98*9880d681SAndroid Build Coastguard Worker %region2 = alloca [524104 x i8], align 8 99*9880d681SAndroid Build Coastguard Worker %ptr1 = getelementptr inbounds [524104 x i8], [524104 x i8]* %region1, i64 0, i64 8 100*9880d681SAndroid Build Coastguard Worker %ptr2 = getelementptr inbounds [524104 x i8], [524104 x i8]* %region2, i64 0, i64 8 101*9880d681SAndroid Build Coastguard Worker store volatile i8 42, i8 *%ptr1 102*9880d681SAndroid Build Coastguard Worker store volatile i8 42, i8 *%ptr2 103*9880d681SAndroid Build Coastguard Worker ret void 104*9880d681SAndroid Build Coastguard Worker} 105*9880d681SAndroid Build Coastguard Worker 106*9880d681SAndroid Build Coastguard Worker; Add 4095 to the previous offset, to test the other end of the MVI range. 107*9880d681SAndroid Build Coastguard Worker; The instruction will actually be STCY before frame lowering. 108*9880d681SAndroid Build Coastguard Workerdefine void @f5() { 109*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP-LABEL: f5: 110*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: llilh %r1, 8 111*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: agr %r1, %r15 112*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: mvi 4095(%r1), 42 113*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: br %r14 114*9880d681SAndroid Build Coastguard Worker; 115*9880d681SAndroid Build Coastguard Worker; CHECK-FP-LABEL: f5: 116*9880d681SAndroid Build Coastguard Worker; CHECK-FP: llilh %r1, 8 117*9880d681SAndroid Build Coastguard Worker; CHECK-FP: agr %r1, %r11 118*9880d681SAndroid Build Coastguard Worker; CHECK-FP: mvi 4095(%r1), 42 119*9880d681SAndroid Build Coastguard Worker; CHECK-FP: br %r14 120*9880d681SAndroid Build Coastguard Worker %region1 = alloca [524104 x i8], align 8 121*9880d681SAndroid Build Coastguard Worker %region2 = alloca [524104 x i8], align 8 122*9880d681SAndroid Build Coastguard Worker %ptr1 = getelementptr inbounds [524104 x i8], [524104 x i8]* %region1, i64 0, i64 4103 123*9880d681SAndroid Build Coastguard Worker %ptr2 = getelementptr inbounds [524104 x i8], [524104 x i8]* %region2, i64 0, i64 4103 124*9880d681SAndroid Build Coastguard Worker store volatile i8 42, i8 *%ptr1 125*9880d681SAndroid Build Coastguard Worker store volatile i8 42, i8 *%ptr2 126*9880d681SAndroid Build Coastguard Worker ret void 127*9880d681SAndroid Build Coastguard Worker} 128*9880d681SAndroid Build Coastguard Worker 129*9880d681SAndroid Build Coastguard Worker; Test the next offset after that, which uses MVIY instead of MVI. 130*9880d681SAndroid Build Coastguard Workerdefine void @f6() { 131*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP-LABEL: f6: 132*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: llilh %r1, 8 133*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: agr %r1, %r15 134*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: mviy 4096(%r1), 42 135*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: br %r14 136*9880d681SAndroid Build Coastguard Worker; 137*9880d681SAndroid Build Coastguard Worker; CHECK-FP-LABEL: f6: 138*9880d681SAndroid Build Coastguard Worker; CHECK-FP: llilh %r1, 8 139*9880d681SAndroid Build Coastguard Worker; CHECK-FP: agr %r1, %r11 140*9880d681SAndroid Build Coastguard Worker; CHECK-FP: mviy 4096(%r1), 42 141*9880d681SAndroid Build Coastguard Worker; CHECK-FP: br %r14 142*9880d681SAndroid Build Coastguard Worker %region1 = alloca [524104 x i8], align 8 143*9880d681SAndroid Build Coastguard Worker %region2 = alloca [524104 x i8], align 8 144*9880d681SAndroid Build Coastguard Worker %ptr1 = getelementptr inbounds [524104 x i8], [524104 x i8]* %region1, i64 0, i64 4104 145*9880d681SAndroid Build Coastguard Worker %ptr2 = getelementptr inbounds [524104 x i8], [524104 x i8]* %region2, i64 0, i64 4104 146*9880d681SAndroid Build Coastguard Worker store volatile i8 42, i8 *%ptr1 147*9880d681SAndroid Build Coastguard Worker store volatile i8 42, i8 *%ptr2 148*9880d681SAndroid Build Coastguard Worker ret void 149*9880d681SAndroid Build Coastguard Worker} 150*9880d681SAndroid Build Coastguard Worker 151*9880d681SAndroid Build Coastguard Worker; Now try an offset of 524287 from the start of the object, with the 152*9880d681SAndroid Build Coastguard Worker; object being at offset 1048576 (1 << 20). The backend prefers to create 153*9880d681SAndroid Build Coastguard Worker; anchors 0x10000 bytes apart, so that the high part can be loaded using 154*9880d681SAndroid Build Coastguard Worker; LLILH while still using MVI in more cases than 0x40000 anchors would. 155*9880d681SAndroid Build Coastguard Workerdefine void @f7() { 156*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP-LABEL: f7: 157*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: llilh %r1, 23 158*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: agr %r1, %r15 159*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: mviy 65535(%r1), 42 160*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: br %r14 161*9880d681SAndroid Build Coastguard Worker; 162*9880d681SAndroid Build Coastguard Worker; CHECK-FP-LABEL: f7: 163*9880d681SAndroid Build Coastguard Worker; CHECK-FP: llilh %r1, 23 164*9880d681SAndroid Build Coastguard Worker; CHECK-FP: agr %r1, %r11 165*9880d681SAndroid Build Coastguard Worker; CHECK-FP: mviy 65535(%r1), 42 166*9880d681SAndroid Build Coastguard Worker; CHECK-FP: br %r14 167*9880d681SAndroid Build Coastguard Worker %region1 = alloca [1048400 x i8], align 8 168*9880d681SAndroid Build Coastguard Worker %region2 = alloca [1048400 x i8], align 8 169*9880d681SAndroid Build Coastguard Worker %ptr1 = getelementptr inbounds [1048400 x i8], [1048400 x i8]* %region1, i64 0, i64 524287 170*9880d681SAndroid Build Coastguard Worker %ptr2 = getelementptr inbounds [1048400 x i8], [1048400 x i8]* %region2, i64 0, i64 524287 171*9880d681SAndroid Build Coastguard Worker store volatile i8 42, i8 *%ptr1 172*9880d681SAndroid Build Coastguard Worker store volatile i8 42, i8 *%ptr2 173*9880d681SAndroid Build Coastguard Worker ret void 174*9880d681SAndroid Build Coastguard Worker} 175*9880d681SAndroid Build Coastguard Worker 176*9880d681SAndroid Build Coastguard Worker; Keep the object-relative offset the same but bump the size of the 177*9880d681SAndroid Build Coastguard Worker; objects by one doubleword. 178*9880d681SAndroid Build Coastguard Workerdefine void @f8() { 179*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP-LABEL: f8: 180*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: llilh %r1, 24 181*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: agr %r1, %r15 182*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: mvi 7(%r1), 42 183*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: br %r14 184*9880d681SAndroid Build Coastguard Worker; 185*9880d681SAndroid Build Coastguard Worker; CHECK-FP-LABEL: f8: 186*9880d681SAndroid Build Coastguard Worker; CHECK-FP: llilh %r1, 24 187*9880d681SAndroid Build Coastguard Worker; CHECK-FP: agr %r1, %r11 188*9880d681SAndroid Build Coastguard Worker; CHECK-FP: mvi 7(%r1), 42 189*9880d681SAndroid Build Coastguard Worker; CHECK-FP: br %r14 190*9880d681SAndroid Build Coastguard Worker %region1 = alloca [1048408 x i8], align 8 191*9880d681SAndroid Build Coastguard Worker %region2 = alloca [1048408 x i8], align 8 192*9880d681SAndroid Build Coastguard Worker %ptr1 = getelementptr inbounds [1048408 x i8], [1048408 x i8]* %region1, i64 0, i64 524287 193*9880d681SAndroid Build Coastguard Worker %ptr2 = getelementptr inbounds [1048408 x i8], [1048408 x i8]* %region2, i64 0, i64 524287 194*9880d681SAndroid Build Coastguard Worker store volatile i8 42, i8 *%ptr1 195*9880d681SAndroid Build Coastguard Worker store volatile i8 42, i8 *%ptr2 196*9880d681SAndroid Build Coastguard Worker ret void 197*9880d681SAndroid Build Coastguard Worker} 198*9880d681SAndroid Build Coastguard Worker 199*9880d681SAndroid Build Coastguard Worker; Check a case where the original displacement is out of range. The backend 200*9880d681SAndroid Build Coastguard Worker; should force separate address logic from the outset. We don't yet do any 201*9880d681SAndroid Build Coastguard Worker; kind of anchor optimization, so there should be no offset on the MVI itself. 202*9880d681SAndroid Build Coastguard Worker; 203*9880d681SAndroid Build Coastguard Worker; Before frame lowering this is an LA followed by the AGFI seen below. 204*9880d681SAndroid Build Coastguard Worker; The LA then gets lowered into the LLILH/LA form. The exact sequence 205*9880d681SAndroid Build Coastguard Worker; isn't that important though. 206*9880d681SAndroid Build Coastguard Workerdefine void @f9() { 207*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP-LABEL: f9: 208*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: llilh [[R1:%r[1-5]]], 16 209*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: la [[R2:%r[1-5]]], 8([[R1]],%r15) 210*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: agfi [[R2]], 524288 211*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: mvi 0([[R2]]), 42 212*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: br %r14 213*9880d681SAndroid Build Coastguard Worker; 214*9880d681SAndroid Build Coastguard Worker; CHECK-FP-LABEL: f9: 215*9880d681SAndroid Build Coastguard Worker; CHECK-FP: llilh [[R1:%r[1-5]]], 16 216*9880d681SAndroid Build Coastguard Worker; CHECK-FP: la [[R2:%r[1-5]]], 8([[R1]],%r11) 217*9880d681SAndroid Build Coastguard Worker; CHECK-FP: agfi [[R2]], 524288 218*9880d681SAndroid Build Coastguard Worker; CHECK-FP: mvi 0([[R2]]), 42 219*9880d681SAndroid Build Coastguard Worker; CHECK-FP: br %r14 220*9880d681SAndroid Build Coastguard Worker %region1 = alloca [1048408 x i8], align 8 221*9880d681SAndroid Build Coastguard Worker %region2 = alloca [1048408 x i8], align 8 222*9880d681SAndroid Build Coastguard Worker %ptr1 = getelementptr inbounds [1048408 x i8], [1048408 x i8]* %region1, i64 0, i64 524288 223*9880d681SAndroid Build Coastguard Worker %ptr2 = getelementptr inbounds [1048408 x i8], [1048408 x i8]* %region2, i64 0, i64 524288 224*9880d681SAndroid Build Coastguard Worker store volatile i8 42, i8 *%ptr1 225*9880d681SAndroid Build Coastguard Worker store volatile i8 42, i8 *%ptr2 226*9880d681SAndroid Build Coastguard Worker ret void 227*9880d681SAndroid Build Coastguard Worker} 228*9880d681SAndroid Build Coastguard Worker 229*9880d681SAndroid Build Coastguard Worker; Repeat f4 in a case that needs the emergency spill slots (because all 230*9880d681SAndroid Build Coastguard Worker; call-clobbered registers are live and no call-saved ones have been 231*9880d681SAndroid Build Coastguard Worker; allocated). 232*9880d681SAndroid Build Coastguard Workerdefine void @f10(i32 *%vptr) { 233*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP-LABEL: f10: 234*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: stg [[REGISTER:%r[1-9][0-4]?]], [[OFFSET:160|168]](%r15) 235*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: llilh [[REGISTER]], 8 236*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: agr [[REGISTER]], %r15 237*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: mvi 0([[REGISTER]]), 42 238*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: lg [[REGISTER]], [[OFFSET]](%r15) 239*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: br %r14 240*9880d681SAndroid Build Coastguard Worker; 241*9880d681SAndroid Build Coastguard Worker; CHECK-FP-LABEL: f10: 242*9880d681SAndroid Build Coastguard Worker; CHECK-FP: stg [[REGISTER:%r[1-9][0-4]?]], [[OFFSET:160|168]](%r11) 243*9880d681SAndroid Build Coastguard Worker; CHECK-FP: llilh [[REGISTER]], 8 244*9880d681SAndroid Build Coastguard Worker; CHECK-FP: agr [[REGISTER]], %r11 245*9880d681SAndroid Build Coastguard Worker; CHECK-FP: mvi 0([[REGISTER]]), 42 246*9880d681SAndroid Build Coastguard Worker; CHECK-FP: lg [[REGISTER]], [[OFFSET]](%r11) 247*9880d681SAndroid Build Coastguard Worker; CHECK-FP: br %r14 248*9880d681SAndroid Build Coastguard Worker %i0 = load volatile i32 , i32 *%vptr 249*9880d681SAndroid Build Coastguard Worker %i1 = load volatile i32 , i32 *%vptr 250*9880d681SAndroid Build Coastguard Worker %i3 = load volatile i32 , i32 *%vptr 251*9880d681SAndroid Build Coastguard Worker %i4 = load volatile i32 , i32 *%vptr 252*9880d681SAndroid Build Coastguard Worker %i5 = load volatile i32 , i32 *%vptr 253*9880d681SAndroid Build Coastguard Worker %region1 = alloca [524104 x i8], align 8 254*9880d681SAndroid Build Coastguard Worker %region2 = alloca [524104 x i8], align 8 255*9880d681SAndroid Build Coastguard Worker %ptr1 = getelementptr inbounds [524104 x i8], [524104 x i8]* %region1, i64 0, i64 8 256*9880d681SAndroid Build Coastguard Worker %ptr2 = getelementptr inbounds [524104 x i8], [524104 x i8]* %region2, i64 0, i64 8 257*9880d681SAndroid Build Coastguard Worker store volatile i8 42, i8 *%ptr1 258*9880d681SAndroid Build Coastguard Worker store volatile i8 42, i8 *%ptr2 259*9880d681SAndroid Build Coastguard Worker store volatile i32 %i0, i32 *%vptr 260*9880d681SAndroid Build Coastguard Worker store volatile i32 %i1, i32 *%vptr 261*9880d681SAndroid Build Coastguard Worker store volatile i32 %i3, i32 *%vptr 262*9880d681SAndroid Build Coastguard Worker store volatile i32 %i4, i32 *%vptr 263*9880d681SAndroid Build Coastguard Worker store volatile i32 %i5, i32 *%vptr 264*9880d681SAndroid Build Coastguard Worker ret void 265*9880d681SAndroid Build Coastguard Worker} 266*9880d681SAndroid Build Coastguard Worker 267*9880d681SAndroid Build Coastguard Worker; And again with maximum register pressure. The only spill slots that the 268*9880d681SAndroid Build Coastguard Worker; NOFP case needs are the emergency ones, so the offsets are the same as for f4. 269*9880d681SAndroid Build Coastguard Worker; The FP case needs to spill an extra register and is too dependent on 270*9880d681SAndroid Build Coastguard Worker; register allocation heuristics for a stable test. 271*9880d681SAndroid Build Coastguard Workerdefine void @f11(i32 *%vptr) { 272*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP-LABEL: f11: 273*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: stmg %r6, %r15, 274*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: stg [[REGISTER:%r[1-9][0-4]?]], [[OFFSET:160|168]](%r15) 275*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: llilh [[REGISTER]], 8 276*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: agr [[REGISTER]], %r15 277*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: mvi 0([[REGISTER]]), 42 278*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: lg [[REGISTER]], [[OFFSET]](%r15) 279*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: lmg %r6, %r15, 280*9880d681SAndroid Build Coastguard Worker; CHECK-NOFP: br %r14 281*9880d681SAndroid Build Coastguard Worker %i0 = load volatile i32 , i32 *%vptr 282*9880d681SAndroid Build Coastguard Worker %i1 = load volatile i32 , i32 *%vptr 283*9880d681SAndroid Build Coastguard Worker %i3 = load volatile i32 , i32 *%vptr 284*9880d681SAndroid Build Coastguard Worker %i4 = load volatile i32 , i32 *%vptr 285*9880d681SAndroid Build Coastguard Worker %i5 = load volatile i32 , i32 *%vptr 286*9880d681SAndroid Build Coastguard Worker %i6 = load volatile i32 , i32 *%vptr 287*9880d681SAndroid Build Coastguard Worker %i7 = load volatile i32 , i32 *%vptr 288*9880d681SAndroid Build Coastguard Worker %i8 = load volatile i32 , i32 *%vptr 289*9880d681SAndroid Build Coastguard Worker %i9 = load volatile i32 , i32 *%vptr 290*9880d681SAndroid Build Coastguard Worker %i10 = load volatile i32 , i32 *%vptr 291*9880d681SAndroid Build Coastguard Worker %i11 = load volatile i32 , i32 *%vptr 292*9880d681SAndroid Build Coastguard Worker %i12 = load volatile i32 , i32 *%vptr 293*9880d681SAndroid Build Coastguard Worker %i13 = load volatile i32 , i32 *%vptr 294*9880d681SAndroid Build Coastguard Worker %i14 = load volatile i32 , i32 *%vptr 295*9880d681SAndroid Build Coastguard Worker %region1 = alloca [524104 x i8], align 8 296*9880d681SAndroid Build Coastguard Worker %region2 = alloca [524104 x i8], align 8 297*9880d681SAndroid Build Coastguard Worker %ptr1 = getelementptr inbounds [524104 x i8], [524104 x i8]* %region1, i64 0, i64 8 298*9880d681SAndroid Build Coastguard Worker %ptr2 = getelementptr inbounds [524104 x i8], [524104 x i8]* %region2, i64 0, i64 8 299*9880d681SAndroid Build Coastguard Worker store volatile i8 42, i8 *%ptr1 300*9880d681SAndroid Build Coastguard Worker store volatile i8 42, i8 *%ptr2 301*9880d681SAndroid Build Coastguard Worker store volatile i32 %i0, i32 *%vptr 302*9880d681SAndroid Build Coastguard Worker store volatile i32 %i1, i32 *%vptr 303*9880d681SAndroid Build Coastguard Worker store volatile i32 %i3, i32 *%vptr 304*9880d681SAndroid Build Coastguard Worker store volatile i32 %i4, i32 *%vptr 305*9880d681SAndroid Build Coastguard Worker store volatile i32 %i5, i32 *%vptr 306*9880d681SAndroid Build Coastguard Worker store volatile i32 %i6, i32 *%vptr 307*9880d681SAndroid Build Coastguard Worker store volatile i32 %i7, i32 *%vptr 308*9880d681SAndroid Build Coastguard Worker store volatile i32 %i8, i32 *%vptr 309*9880d681SAndroid Build Coastguard Worker store volatile i32 %i9, i32 *%vptr 310*9880d681SAndroid Build Coastguard Worker store volatile i32 %i10, i32 *%vptr 311*9880d681SAndroid Build Coastguard Worker store volatile i32 %i11, i32 *%vptr 312*9880d681SAndroid Build Coastguard Worker store volatile i32 %i12, i32 *%vptr 313*9880d681SAndroid Build Coastguard Worker store volatile i32 %i13, i32 *%vptr 314*9880d681SAndroid Build Coastguard Worker store volatile i32 %i14, i32 *%vptr 315*9880d681SAndroid Build Coastguard Worker ret void 316*9880d681SAndroid Build Coastguard Worker} 317