1*9880d681SAndroid Build Coastguard Worker; RUN: llc -mtriple=thumbv7-apple-ios < %s 2*9880d681SAndroid Build Coastguard Worker; SjLjEHPrepare shouldn't crash when lowering vectors. 3*9880d681SAndroid Build Coastguard Worker 4*9880d681SAndroid Build Coastguard Workertarget datalayout = "e-p:32:32:32-i1:8:32-i8:8:32-i16:16:32-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:32:64-v128:32:128-a0:0:32-n32-S32" 5*9880d681SAndroid Build Coastguard Workertarget triple = "thumbv7-apple-ios" 6*9880d681SAndroid Build Coastguard Worker 7*9880d681SAndroid Build Coastguard Workerdefine i8* @foo(<4 x i32> %c) personality i8* bitcast (i32 (...)* @baz to i8*) { 8*9880d681SAndroid Build Coastguard Workerentry: 9*9880d681SAndroid Build Coastguard Worker invoke void @bar () 10*9880d681SAndroid Build Coastguard Worker to label %unreachable unwind label %handler 11*9880d681SAndroid Build Coastguard Worker 12*9880d681SAndroid Build Coastguard Workerunreachable: 13*9880d681SAndroid Build Coastguard Worker unreachable 14*9880d681SAndroid Build Coastguard Worker 15*9880d681SAndroid Build Coastguard Workerhandler: 16*9880d681SAndroid Build Coastguard Worker %tmp = landingpad { i8*, i32 } 17*9880d681SAndroid Build Coastguard Worker cleanup 18*9880d681SAndroid Build Coastguard Worker resume { i8*, i32 } undef 19*9880d681SAndroid Build Coastguard Worker} 20*9880d681SAndroid Build Coastguard Worker 21*9880d681SAndroid Build Coastguard Workerdeclare void @bar() 22*9880d681SAndroid Build Coastguard Workerdeclare i32 @baz(...) 23*9880d681SAndroid Build Coastguard Worker 24