1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=x86 2*9880d681SAndroid Build Coastguard Worker 3*9880d681SAndroid Build Coastguard Worker %0 = type { %struct.GAP } ; type %0 4*9880d681SAndroid Build Coastguard Worker %1 = type { i16, i8, i8 } ; type %1 5*9880d681SAndroid Build Coastguard Worker %2 = type { [2 x i32], [2 x i32] } ; type %2 6*9880d681SAndroid Build Coastguard Worker %3 = type { %struct.rec* } ; type %3 7*9880d681SAndroid Build Coastguard Worker %struct.FILE_POS = type { i8, i8, i16, i32 } 8*9880d681SAndroid Build Coastguard Worker %struct.FIRST_UNION = type { %struct.FILE_POS } 9*9880d681SAndroid Build Coastguard Worker %struct.FOURTH_UNION = type { %struct.STYLE } 10*9880d681SAndroid Build Coastguard Worker %struct.GAP = type { i8, i8, i16 } 11*9880d681SAndroid Build Coastguard Worker %struct.LIST = type { %struct.rec*, %struct.rec* } 12*9880d681SAndroid Build Coastguard Worker %struct.SECOND_UNION = type { %1 } 13*9880d681SAndroid Build Coastguard Worker %struct.STYLE = type { %0, %0, i16, i16, i32 } 14*9880d681SAndroid Build Coastguard Worker %struct.THIRD_UNION = type { %2 } 15*9880d681SAndroid Build Coastguard Worker %struct.head_type = type { [2 x %struct.LIST], %struct.FIRST_UNION, %struct.SECOND_UNION, %struct.THIRD_UNION, %struct.FOURTH_UNION, %struct.rec*, %3, %struct.rec*, %struct.rec*, %struct.rec*, %struct.rec*, %struct.rec*, %struct.rec*, %struct.rec*, %struct.rec*, i32 } 16*9880d681SAndroid Build Coastguard Worker %struct.rec = type { %struct.head_type } 17*9880d681SAndroid Build Coastguard Worker 18*9880d681SAndroid Build Coastguard Workerdefine fastcc void @MinSize(%struct.rec* %x) nounwind { 19*9880d681SAndroid Build Coastguard Workerentry: 20*9880d681SAndroid Build Coastguard Worker %tmp13 = load i8, i8* undef, align 4 ; <i8> [#uses=3] 21*9880d681SAndroid Build Coastguard Worker %tmp14 = zext i8 %tmp13 to i32 ; <i32> [#uses=2] 22*9880d681SAndroid Build Coastguard Worker switch i32 %tmp14, label %bb1109 [ 23*9880d681SAndroid Build Coastguard Worker i32 42, label %bb246 24*9880d681SAndroid Build Coastguard Worker ] 25*9880d681SAndroid Build Coastguard Worker 26*9880d681SAndroid Build Coastguard Workerbb246: ; preds = %entry, %entry 27*9880d681SAndroid Build Coastguard Worker switch i8 %tmp13, label %bb249 [ 28*9880d681SAndroid Build Coastguard Worker i8 42, label %bb269 29*9880d681SAndroid Build Coastguard Worker i8 44, label %bb269 30*9880d681SAndroid Build Coastguard Worker ] 31*9880d681SAndroid Build Coastguard Worker 32*9880d681SAndroid Build Coastguard Workerbb249: ; preds = %bb246 33*9880d681SAndroid Build Coastguard Worker %tmp3240 = icmp eq i8 %tmp13, 0 ; <i1> [#uses=1] 34*9880d681SAndroid Build Coastguard Worker br i1 %tmp3240, label %bb974, label %bb269 35*9880d681SAndroid Build Coastguard Worker 36*9880d681SAndroid Build Coastguard Workerbb269: 37*9880d681SAndroid Build Coastguard Worker %tmp3424 = getelementptr %struct.rec, %struct.rec* %x, i32 0, i32 0, i32 0, i32 0, i32 1 ; <%struct.rec**> [#uses=0] 38*9880d681SAndroid Build Coastguard Worker unreachable 39*9880d681SAndroid Build Coastguard Worker 40*9880d681SAndroid Build Coastguard Workerbb974: 41*9880d681SAndroid Build Coastguard Worker unreachable 42*9880d681SAndroid Build Coastguard Worker 43*9880d681SAndroid Build Coastguard Workerbb1109: ; preds = %entry 44*9880d681SAndroid Build Coastguard Worker call fastcc void @Image(i32 %tmp14) nounwind ; <i8*> [#uses=0] 45*9880d681SAndroid Build Coastguard Worker unreachable 46*9880d681SAndroid Build Coastguard Worker} 47*9880d681SAndroid Build Coastguard Worker 48*9880d681SAndroid Build Coastguard Workerdeclare fastcc void @Image(i32) nounwind 49