1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=x86-64 -O0 2*9880d681SAndroid Build Coastguard Worker; PR8211 3*9880d681SAndroid Build Coastguard Workertarget datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64" 4*9880d681SAndroid Build Coastguard Workertarget triple = "x86_64-unknown-linux-gnu" 5*9880d681SAndroid Build Coastguard Worker 6*9880d681SAndroid Build Coastguard Workermodule asm "\09.ident\09\22GCC: (GNU) 4.5.2 20100914 (prerelease) LLVM: 114628\22" 7*9880d681SAndroid Build Coastguard Worker 8*9880d681SAndroid Build Coastguard Worker%"int[]" = type [4 x i32] 9*9880d681SAndroid Build Coastguard Worker%0 = type { %"int[]" } 10*9880d681SAndroid Build Coastguard Worker%float = type float 11*9880d681SAndroid Build Coastguard Worker%"float[]" = type [4 x float] 12*9880d681SAndroid Build Coastguard Worker%int = type i32 13*9880d681SAndroid Build Coastguard Worker%"long unsigned int" = type i64 14*9880d681SAndroid Build Coastguard Worker 15*9880d681SAndroid Build Coastguard Workerdefine void @swizzle(i8* %a, %0* %b, %0* %c) nounwind { 16*9880d681SAndroid Build Coastguard Workerentry: 17*9880d681SAndroid Build Coastguard Worker %a_addr = alloca i8* 18*9880d681SAndroid Build Coastguard Worker %b_addr = alloca %0* 19*9880d681SAndroid Build Coastguard Worker %c_addr = alloca %0* 20*9880d681SAndroid Build Coastguard Worker %"alloca point" = bitcast i32 0 to i32 21*9880d681SAndroid Build Coastguard Worker store i8* %a, i8** %a_addr 22*9880d681SAndroid Build Coastguard Worker store %0* %b, %0** %b_addr 23*9880d681SAndroid Build Coastguard Worker store %0* %c, %0** %c_addr 24*9880d681SAndroid Build Coastguard Worker %0 = load i8*, i8** %a_addr, align 64 25*9880d681SAndroid Build Coastguard Worker %1 = load %0*, %0** %b_addr, align 64 26*9880d681SAndroid Build Coastguard Worker %2 = load %0*, %0** %c_addr, align 64 27*9880d681SAndroid Build Coastguard Worker %"ssa point" = bitcast i32 0 to i32 28*9880d681SAndroid Build Coastguard Worker br label %"2" 29*9880d681SAndroid Build Coastguard Worker 30*9880d681SAndroid Build Coastguard Worker"2": ; preds = %entry 31*9880d681SAndroid Build Coastguard Worker %3 = bitcast i8* %0 to <2 x i32>* 32*9880d681SAndroid Build Coastguard Worker %4 = getelementptr inbounds %0, %0* %1, i32 0, i32 0 33*9880d681SAndroid Build Coastguard Worker %5 = bitcast %"int[]"* %4 to <4 x float>* 34*9880d681SAndroid Build Coastguard Worker %6 = load <4 x float>, <4 x float>* %5, align 16 35*9880d681SAndroid Build Coastguard Worker %7 = bitcast <2 x i32>* %3 to <2 x float>* 36*9880d681SAndroid Build Coastguard Worker %8 = bitcast <2 x float>* %7 to double* 37*9880d681SAndroid Build Coastguard Worker %9 = load double, double* %8 38*9880d681SAndroid Build Coastguard Worker %10 = insertelement <2 x double> undef, double %9, i32 0 39*9880d681SAndroid Build Coastguard Worker %11 = insertelement <2 x double> %10, double undef, i32 1 40*9880d681SAndroid Build Coastguard Worker %12 = bitcast <2 x double> %11 to <4 x float> 41*9880d681SAndroid Build Coastguard Worker %13 = shufflevector <4 x float> %6, <4 x float> %12, <4 x i32> <i32 4, i32 5, i32 2, i32 3> 42*9880d681SAndroid Build Coastguard Worker %14 = getelementptr inbounds %0, %0* %1, i32 0, i32 0 43*9880d681SAndroid Build Coastguard Worker %15 = bitcast %"int[]"* %14 to <4 x float>* 44*9880d681SAndroid Build Coastguard Worker store <4 x float> %13, <4 x float>* %15, align 16 45*9880d681SAndroid Build Coastguard Worker %16 = bitcast i8* %0 to <2 x i32>* 46*9880d681SAndroid Build Coastguard Worker %17 = bitcast <2 x i32>* %16 to i8* 47*9880d681SAndroid Build Coastguard Worker %18 = getelementptr i8, i8* %17, i64 8 48*9880d681SAndroid Build Coastguard Worker %19 = bitcast i8* %18 to <2 x i32>* 49*9880d681SAndroid Build Coastguard Worker %20 = getelementptr inbounds %0, %0* %2, i32 0, i32 0 50*9880d681SAndroid Build Coastguard Worker %21 = bitcast %"int[]"* %20 to <4 x float>* 51*9880d681SAndroid Build Coastguard Worker %22 = load <4 x float>, <4 x float>* %21, align 16 52*9880d681SAndroid Build Coastguard Worker %23 = bitcast <2 x i32>* %19 to <2 x float>* 53*9880d681SAndroid Build Coastguard Worker %24 = bitcast <2 x float>* %23 to double* 54*9880d681SAndroid Build Coastguard Worker %25 = load double, double* %24 55*9880d681SAndroid Build Coastguard Worker %26 = insertelement <2 x double> undef, double %25, i32 0 56*9880d681SAndroid Build Coastguard Worker %27 = insertelement <2 x double> %26, double undef, i32 1 57*9880d681SAndroid Build Coastguard Worker %28 = bitcast <2 x double> %27 to <4 x float> 58*9880d681SAndroid Build Coastguard Worker %29 = shufflevector <4 x float> %22, <4 x float> %28, <4 x i32> <i32 4, i32 5, i32 2, i32 3> 59*9880d681SAndroid Build Coastguard Worker %30 = getelementptr inbounds %0, %0* %2, i32 0, i32 0 60*9880d681SAndroid Build Coastguard Worker %31 = bitcast %"int[]"* %30 to <4 x float>* 61*9880d681SAndroid Build Coastguard Worker store <4 x float> %29, <4 x float>* %31, align 16 62*9880d681SAndroid Build Coastguard Worker br label %return 63*9880d681SAndroid Build Coastguard Worker 64*9880d681SAndroid Build Coastguard Workerreturn: ; preds = %"2" 65*9880d681SAndroid Build Coastguard Worker ret void 66*9880d681SAndroid Build Coastguard Worker} 67