1*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=x86 -mcpu=corei7 -mtriple=i686-pc-win32 | FileCheck %s 2*9880d681SAndroid Build Coastguard Worker 3*9880d681SAndroid Build Coastguard Workertarget datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64-S128" 4*9880d681SAndroid Build Coastguard Workertarget triple = "x86_64-apple-macosx10.8.0" 5*9880d681SAndroid Build Coastguard Worker 6*9880d681SAndroid Build Coastguard Worker; Make sure that we are zeroing one memory location at a time using xorl and 7*9880d681SAndroid Build Coastguard Worker; not both using XMM registers. 8*9880d681SAndroid Build Coastguard Worker 9*9880d681SAndroid Build Coastguard Worker;CHECK: @foo 10*9880d681SAndroid Build Coastguard Worker;CHECK: xorl 11*9880d681SAndroid Build Coastguard Worker;CHECK-NOT: xmm 12*9880d681SAndroid Build Coastguard Worker;CHECK: ret 13*9880d681SAndroid Build Coastguard Workerdefine i32 @foo (i64* %so) nounwind uwtable ssp { 14*9880d681SAndroid Build Coastguard Workerentry: 15*9880d681SAndroid Build Coastguard Worker %used = getelementptr inbounds i64, i64* %so, i32 3 16*9880d681SAndroid Build Coastguard Worker store i64 0, i64* %used, align 8 17*9880d681SAndroid Build Coastguard Worker %fill = getelementptr inbounds i64, i64* %so, i32 2 18*9880d681SAndroid Build Coastguard Worker %L = load i64, i64* %fill, align 8 19*9880d681SAndroid Build Coastguard Worker store i64 0, i64* %fill, align 8 20*9880d681SAndroid Build Coastguard Worker %cmp28 = icmp sgt i64 %L, 0 21*9880d681SAndroid Build Coastguard Worker %R = sext i1 %cmp28 to i32 22*9880d681SAndroid Build Coastguard Worker ret i32 %R 23*9880d681SAndroid Build Coastguard Worker} 24