xref: /aosp_15_r20/external/llvm/test/CodeGen/X86/cas.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: llc -mtriple=x86_64-pc-linux-gnu %s -o - -no-integrated-as | FileCheck %s
2*9880d681SAndroid Build Coastguard Worker
3*9880d681SAndroid Build Coastguard Worker; C code this came from
4*9880d681SAndroid Build Coastguard Worker;bool cas(float volatile *p, float *expected, float desired) {
5*9880d681SAndroid Build Coastguard Worker;  bool success;
6*9880d681SAndroid Build Coastguard Worker;  __asm__ __volatile__("lock; cmpxchg %[desired], %[mem]; "
7*9880d681SAndroid Build Coastguard Worker;                       "mov %[expected], %[expected_out]; "
8*9880d681SAndroid Build Coastguard Worker;                       "sete %[success]"
9*9880d681SAndroid Build Coastguard Worker;                       : [success] "=a" (success),
10*9880d681SAndroid Build Coastguard Worker;                         [expected_out] "=rm" (*expected)
11*9880d681SAndroid Build Coastguard Worker;                       : [expected] "a" (*expected),
12*9880d681SAndroid Build Coastguard Worker;                         [desired] "q" (desired),
13*9880d681SAndroid Build Coastguard Worker;                         [mem] "m" (*p)
14*9880d681SAndroid Build Coastguard Worker;                       : "memory", "cc");
15*9880d681SAndroid Build Coastguard Worker;  return success;
16*9880d681SAndroid Build Coastguard Worker;}
17*9880d681SAndroid Build Coastguard Worker
18*9880d681SAndroid Build Coastguard Workerdefine zeroext i1 @cas(float* %p, float* %expected, float %desired) nounwind {
19*9880d681SAndroid Build Coastguard Workerentry:
20*9880d681SAndroid Build Coastguard Worker  %p.addr = alloca float*, align 8
21*9880d681SAndroid Build Coastguard Worker  %expected.addr = alloca float*, align 8
22*9880d681SAndroid Build Coastguard Worker  %desired.addr = alloca float, align 4
23*9880d681SAndroid Build Coastguard Worker  %success = alloca i8, align 1
24*9880d681SAndroid Build Coastguard Worker  store float* %p, float** %p.addr, align 8
25*9880d681SAndroid Build Coastguard Worker  store float* %expected, float** %expected.addr, align 8
26*9880d681SAndroid Build Coastguard Worker  store float %desired, float* %desired.addr, align 4
27*9880d681SAndroid Build Coastguard Worker  %0 = load float*, float** %expected.addr, align 8
28*9880d681SAndroid Build Coastguard Worker  %1 = load float*, float** %expected.addr, align 8
29*9880d681SAndroid Build Coastguard Worker  %2 = load float, float* %1, align 4
30*9880d681SAndroid Build Coastguard Worker  %3 = load float, float* %desired.addr, align 4
31*9880d681SAndroid Build Coastguard Worker  %4 = load float*, float** %p.addr, align 8
32*9880d681SAndroid Build Coastguard Worker  %5 = call i8 asm sideeffect "lock; cmpxchg $3, $4; mov $2, $1; sete $0", "={ax},=*rm,{ax},q,*m,~{memory},~{cc},~{dirflag},~{fpsr},~{flags}"(float* %0, float %2, float %3, float* %4) nounwind
33*9880d681SAndroid Build Coastguard Worker  store i8 %5, i8* %success, align 1
34*9880d681SAndroid Build Coastguard Worker  %6 = load i8, i8* %success, align 1
35*9880d681SAndroid Build Coastguard Worker  %tobool = trunc i8 %6 to i1
36*9880d681SAndroid Build Coastguard Worker  ret i1 %tobool
37*9880d681SAndroid Build Coastguard Worker}
38*9880d681SAndroid Build Coastguard Worker
39*9880d681SAndroid Build Coastguard Worker; CHECK: @cas
40*9880d681SAndroid Build Coastguard Worker; Make sure we're emitting a move from eax.
41*9880d681SAndroid Build Coastguard Worker; CHECK: #APP
42*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: lock;{{.*}}mov %eax,{{.*}}
43*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: #NO_APP
44*9880d681SAndroid Build Coastguard Worker
45*9880d681SAndroid Build Coastguard Workerdefine zeroext i1 @cas2(i8* %p, i8* %expected, i1 zeroext %desired) nounwind {
46*9880d681SAndroid Build Coastguard Workerentry:
47*9880d681SAndroid Build Coastguard Worker  %p.addr = alloca i8*, align 8
48*9880d681SAndroid Build Coastguard Worker  %expected.addr = alloca i8*, align 8
49*9880d681SAndroid Build Coastguard Worker  %desired.addr = alloca i8, align 1
50*9880d681SAndroid Build Coastguard Worker  %success = alloca i8, align 1
51*9880d681SAndroid Build Coastguard Worker  store i8* %p, i8** %p.addr, align 8
52*9880d681SAndroid Build Coastguard Worker  store i8* %expected, i8** %expected.addr, align 8
53*9880d681SAndroid Build Coastguard Worker  %frombool = zext i1 %desired to i8
54*9880d681SAndroid Build Coastguard Worker  store i8 %frombool, i8* %desired.addr, align 1
55*9880d681SAndroid Build Coastguard Worker  %0 = load i8*, i8** %expected.addr, align 8
56*9880d681SAndroid Build Coastguard Worker  %1 = load i8*, i8** %expected.addr, align 8
57*9880d681SAndroid Build Coastguard Worker  %2 = load i8, i8* %1, align 1
58*9880d681SAndroid Build Coastguard Worker  %tobool = trunc i8 %2 to i1
59*9880d681SAndroid Build Coastguard Worker  %3 = load i8, i8* %desired.addr, align 1
60*9880d681SAndroid Build Coastguard Worker  %tobool1 = trunc i8 %3 to i1
61*9880d681SAndroid Build Coastguard Worker  %4 = load i8*, i8** %p.addr, align 8
62*9880d681SAndroid Build Coastguard Worker  %5 = call i8 asm sideeffect "lock; cmpxchg $3, $4; mov $2, $1; sete $0", "={ax},=*rm,{ax},q,*m,~{memory},~{cc},~{dirflag},~{fpsr},~{flags}"(i8* %0, i1 %tobool, i1 %tobool1, i8* %4) nounwind
63*9880d681SAndroid Build Coastguard Worker  store i8 %5, i8* %success, align 1
64*9880d681SAndroid Build Coastguard Worker  %6 = load i8, i8* %success, align 1
65*9880d681SAndroid Build Coastguard Worker  %tobool2 = trunc i8 %6 to i1
66*9880d681SAndroid Build Coastguard Worker  ret i1 %tobool2
67*9880d681SAndroid Build Coastguard Worker}
68*9880d681SAndroid Build Coastguard Worker
69*9880d681SAndroid Build Coastguard Worker; CHECK: @cas2
70*9880d681SAndroid Build Coastguard Worker; Make sure we're emitting a move from %al here.
71*9880d681SAndroid Build Coastguard Worker; CHECK: #APP
72*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: lock;{{.*}}mov %al,{{.*}}
73*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: #NO_APP
74