xref: /aosp_15_r20/external/llvm/test/CodeGen/X86/nosse-error2.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: not llc < %s -march=x86 -mcpu=i686 -mattr=-sse 2>&1 | FileCheck --check-prefix NOSSE %s
2*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -march=x86 -mcpu=i686 -mattr=+sse | FileCheck %s
3*9880d681SAndroid Build Coastguard Worker
4*9880d681SAndroid Build Coastguard Worker; NOSSE: {{SSE register return with SSE disabled}}
5*9880d681SAndroid Build Coastguard Worker
6*9880d681SAndroid Build Coastguard Worker; CHECK: xmm
7*9880d681SAndroid Build Coastguard Worker
8*9880d681SAndroid Build Coastguard Workertarget datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:32:32"
9*9880d681SAndroid Build Coastguard Workertarget triple = "i386-unknown-linux-gnu"
10*9880d681SAndroid Build Coastguard Worker@f = external global float		; <float*> [#uses=4]
11*9880d681SAndroid Build Coastguard Worker@d = external global double		; <double*> [#uses=4]
12*9880d681SAndroid Build Coastguard Worker
13*9880d681SAndroid Build Coastguard Workerdefine void @test() nounwind {
14*9880d681SAndroid Build Coastguard Workerentry:
15*9880d681SAndroid Build Coastguard Worker	%0 = load float, float* @f, align 4		; <float> [#uses=1]
16*9880d681SAndroid Build Coastguard Worker	%1 = tail call inreg float @foo1(float inreg %0) nounwind		; <float> [#uses=1]
17*9880d681SAndroid Build Coastguard Worker	store float %1, float* @f, align 4
18*9880d681SAndroid Build Coastguard Worker	%2 = load double, double* @d, align 8		; <double> [#uses=1]
19*9880d681SAndroid Build Coastguard Worker	%3 = tail call inreg double @foo2(double inreg %2) nounwind		; <double> [#uses=1]
20*9880d681SAndroid Build Coastguard Worker	store double %3, double* @d, align 8
21*9880d681SAndroid Build Coastguard Worker	%4 = load float, float* @f, align 4		; <float> [#uses=1]
22*9880d681SAndroid Build Coastguard Worker	%5 = tail call inreg float @foo3(float inreg %4) nounwind		; <float> [#uses=1]
23*9880d681SAndroid Build Coastguard Worker	store float %5, float* @f, align 4
24*9880d681SAndroid Build Coastguard Worker	%6 = load double, double* @d, align 8		; <double> [#uses=1]
25*9880d681SAndroid Build Coastguard Worker	%7 = tail call inreg double @foo4(double inreg %6) nounwind		; <double> [#uses=1]
26*9880d681SAndroid Build Coastguard Worker	store double %7, double* @d, align 8
27*9880d681SAndroid Build Coastguard Worker	ret void
28*9880d681SAndroid Build Coastguard Worker}
29*9880d681SAndroid Build Coastguard Worker
30*9880d681SAndroid Build Coastguard Workerdeclare inreg float @foo1(float inreg)
31*9880d681SAndroid Build Coastguard Worker
32*9880d681SAndroid Build Coastguard Workerdeclare inreg double @foo2(double inreg)
33*9880d681SAndroid Build Coastguard Worker
34*9880d681SAndroid Build Coastguard Workerdeclare inreg float @foo3(float inreg)
35*9880d681SAndroid Build Coastguard Worker
36*9880d681SAndroid Build Coastguard Workerdeclare inreg double @foo4(double inreg)
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