xref: /aosp_15_r20/external/llvm/test/CodeGen/X86/vec_loadsingles.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
2*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mattr=+avx,-slow-unaligned-mem-32 | FileCheck %s --check-prefix=ALL --check-prefix=FAST32
3*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mattr=+avx,+slow-unaligned-mem-32 | FileCheck %s --check-prefix=ALL --check-prefix=SLOW32
4*9880d681SAndroid Build Coastguard Worker
5*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @merge_2_floats(float* nocapture %p) nounwind readonly {
6*9880d681SAndroid Build Coastguard Worker; ALL-LABEL: merge_2_floats:
7*9880d681SAndroid Build Coastguard Worker; ALL:       # BB#0:
8*9880d681SAndroid Build Coastguard Worker; ALL-NEXT:    vmovsd {{.*#+}} xmm0 = mem[0],zero
9*9880d681SAndroid Build Coastguard Worker; ALL-NEXT:    retq
10*9880d681SAndroid Build Coastguard Worker  %tmp1 = load float, float* %p
11*9880d681SAndroid Build Coastguard Worker  %vecins = insertelement <4 x float> undef, float %tmp1, i32 0
12*9880d681SAndroid Build Coastguard Worker  %add.ptr = getelementptr float, float* %p, i32 1
13*9880d681SAndroid Build Coastguard Worker  %tmp5 = load float, float* %add.ptr
14*9880d681SAndroid Build Coastguard Worker  %vecins7 = insertelement <4 x float> %vecins, float %tmp5, i32 1
15*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %vecins7
16*9880d681SAndroid Build Coastguard Worker}
17*9880d681SAndroid Build Coastguard Worker
18*9880d681SAndroid Build Coastguard Worker; Test-case generated due to a crash when trying to treat loading the first
19*9880d681SAndroid Build Coastguard Worker; two i64s of a <4 x i64> as a load of two i32s.
20*9880d681SAndroid Build Coastguard Workerdefine <4 x i64> @merge_2_floats_into_4() {
21*9880d681SAndroid Build Coastguard Worker; ALL-LABEL: merge_2_floats_into_4:
22*9880d681SAndroid Build Coastguard Worker; ALL:       # BB#0:
23*9880d681SAndroid Build Coastguard Worker; ALL-NEXT:    movq (%rax), %rax
24*9880d681SAndroid Build Coastguard Worker; ALL-NEXT:    vmovups (%rax), %xmm0
25*9880d681SAndroid Build Coastguard Worker; ALL-NEXT:    retq
26*9880d681SAndroid Build Coastguard Worker  %1 = load i64*, i64** undef, align 8
27*9880d681SAndroid Build Coastguard Worker  %2 = getelementptr inbounds i64, i64* %1, i64 0
28*9880d681SAndroid Build Coastguard Worker  %3 = load i64, i64* %2
29*9880d681SAndroid Build Coastguard Worker  %4 = insertelement <4 x i64> undef, i64 %3, i32 0
30*9880d681SAndroid Build Coastguard Worker  %5 = load i64*, i64** undef, align 8
31*9880d681SAndroid Build Coastguard Worker  %6 = getelementptr inbounds i64, i64* %5, i64 1
32*9880d681SAndroid Build Coastguard Worker  %7 = load i64, i64* %6
33*9880d681SAndroid Build Coastguard Worker  %8 = insertelement <4 x i64> %4, i64 %7, i32 1
34*9880d681SAndroid Build Coastguard Worker  %9 = shufflevector <4 x i64> %8, <4 x i64> undef, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
35*9880d681SAndroid Build Coastguard Worker  ret <4 x i64> %9
36*9880d681SAndroid Build Coastguard Worker}
37*9880d681SAndroid Build Coastguard Worker
38*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @merge_4_floats(float* %ptr) {
39*9880d681SAndroid Build Coastguard Worker; ALL-LABEL: merge_4_floats:
40*9880d681SAndroid Build Coastguard Worker; ALL:       # BB#0:
41*9880d681SAndroid Build Coastguard Worker; ALL-NEXT:    vmovups (%rdi), %xmm0
42*9880d681SAndroid Build Coastguard Worker; ALL-NEXT:    retq
43*9880d681SAndroid Build Coastguard Worker  %a = load float, float* %ptr, align 8
44*9880d681SAndroid Build Coastguard Worker  %vec = insertelement <4 x float> undef, float %a, i32 0
45*9880d681SAndroid Build Coastguard Worker  %idx1 = getelementptr inbounds float, float* %ptr, i64 1
46*9880d681SAndroid Build Coastguard Worker  %b = load float, float* %idx1, align 8
47*9880d681SAndroid Build Coastguard Worker  %vec2 = insertelement <4 x float> %vec, float %b, i32 1
48*9880d681SAndroid Build Coastguard Worker  %idx3 = getelementptr inbounds float, float* %ptr, i64 2
49*9880d681SAndroid Build Coastguard Worker  %c = load float, float* %idx3, align 8
50*9880d681SAndroid Build Coastguard Worker  %vec4 = insertelement <4 x float> %vec2, float %c, i32 2
51*9880d681SAndroid Build Coastguard Worker  %idx5 = getelementptr inbounds float, float* %ptr, i64 3
52*9880d681SAndroid Build Coastguard Worker  %d = load float, float* %idx5, align 8
53*9880d681SAndroid Build Coastguard Worker  %vec6 = insertelement <4 x float> %vec4, float %d, i32 3
54*9880d681SAndroid Build Coastguard Worker  ret <4 x float> %vec6
55*9880d681SAndroid Build Coastguard Worker}
56*9880d681SAndroid Build Coastguard Worker
57*9880d681SAndroid Build Coastguard Worker; PR21710 ( http://llvm.org/bugs/show_bug.cgi?id=21710 )
58*9880d681SAndroid Build Coastguard Worker; Make sure that 32-byte vectors are handled efficiently.
59*9880d681SAndroid Build Coastguard Worker; If the target has slow 32-byte accesses, we should still generate
60*9880d681SAndroid Build Coastguard Worker; 16-byte loads.
61*9880d681SAndroid Build Coastguard Worker
62*9880d681SAndroid Build Coastguard Workerdefine <8 x float> @merge_8_floats(float* %ptr) {
63*9880d681SAndroid Build Coastguard Worker; FAST32-LABEL: merge_8_floats:
64*9880d681SAndroid Build Coastguard Worker; FAST32:       # BB#0:
65*9880d681SAndroid Build Coastguard Worker; FAST32-NEXT:    vmovups (%rdi), %ymm0
66*9880d681SAndroid Build Coastguard Worker; FAST32-NEXT:    retq
67*9880d681SAndroid Build Coastguard Worker;
68*9880d681SAndroid Build Coastguard Worker; SLOW32-LABEL: merge_8_floats:
69*9880d681SAndroid Build Coastguard Worker; SLOW32:       # BB#0:
70*9880d681SAndroid Build Coastguard Worker; SLOW32-NEXT:    vmovups (%rdi), %xmm0
71*9880d681SAndroid Build Coastguard Worker; SLOW32-NEXT:    vinsertf128 $1, 16(%rdi), %ymm0, %ymm0
72*9880d681SAndroid Build Coastguard Worker; SLOW32-NEXT:    retq
73*9880d681SAndroid Build Coastguard Worker  %a = load float, float* %ptr, align 4
74*9880d681SAndroid Build Coastguard Worker  %vec = insertelement <8 x float> undef, float %a, i32 0
75*9880d681SAndroid Build Coastguard Worker  %idx1 = getelementptr inbounds float, float* %ptr, i64 1
76*9880d681SAndroid Build Coastguard Worker  %b = load float, float* %idx1, align 4
77*9880d681SAndroid Build Coastguard Worker  %vec2 = insertelement <8 x float> %vec, float %b, i32 1
78*9880d681SAndroid Build Coastguard Worker  %idx3 = getelementptr inbounds float, float* %ptr, i64 2
79*9880d681SAndroid Build Coastguard Worker  %c = load float, float* %idx3, align 4
80*9880d681SAndroid Build Coastguard Worker  %vec4 = insertelement <8 x float> %vec2, float %c, i32 2
81*9880d681SAndroid Build Coastguard Worker  %idx5 = getelementptr inbounds float, float* %ptr, i64 3
82*9880d681SAndroid Build Coastguard Worker  %d = load float, float* %idx5, align 4
83*9880d681SAndroid Build Coastguard Worker  %vec6 = insertelement <8 x float> %vec4, float %d, i32 3
84*9880d681SAndroid Build Coastguard Worker  %idx7 = getelementptr inbounds float, float* %ptr, i64 4
85*9880d681SAndroid Build Coastguard Worker  %e = load float, float* %idx7, align 4
86*9880d681SAndroid Build Coastguard Worker  %vec8 = insertelement <8 x float> %vec6, float %e, i32 4
87*9880d681SAndroid Build Coastguard Worker  %idx9 = getelementptr inbounds float, float* %ptr, i64 5
88*9880d681SAndroid Build Coastguard Worker  %f = load float, float* %idx9, align 4
89*9880d681SAndroid Build Coastguard Worker  %vec10 = insertelement <8 x float> %vec8, float %f, i32 5
90*9880d681SAndroid Build Coastguard Worker  %idx11 = getelementptr inbounds float, float* %ptr, i64 6
91*9880d681SAndroid Build Coastguard Worker  %g = load float, float* %idx11, align 4
92*9880d681SAndroid Build Coastguard Worker  %vec12 = insertelement <8 x float> %vec10, float %g, i32 6
93*9880d681SAndroid Build Coastguard Worker  %idx13 = getelementptr inbounds float, float* %ptr, i64 7
94*9880d681SAndroid Build Coastguard Worker  %h = load float, float* %idx13, align 4
95*9880d681SAndroid Build Coastguard Worker  %vec14 = insertelement <8 x float> %vec12, float %h, i32 7
96*9880d681SAndroid Build Coastguard Worker  ret <8 x float> %vec14
97*9880d681SAndroid Build Coastguard Worker}
98*9880d681SAndroid Build Coastguard Worker
99*9880d681SAndroid Build Coastguard Workerdefine <4 x double> @merge_4_doubles(double* %ptr) {
100*9880d681SAndroid Build Coastguard Worker; FAST32-LABEL: merge_4_doubles:
101*9880d681SAndroid Build Coastguard Worker; FAST32:       # BB#0:
102*9880d681SAndroid Build Coastguard Worker; FAST32-NEXT:    vmovups (%rdi), %ymm0
103*9880d681SAndroid Build Coastguard Worker; FAST32-NEXT:    retq
104*9880d681SAndroid Build Coastguard Worker;
105*9880d681SAndroid Build Coastguard Worker; SLOW32-LABEL: merge_4_doubles:
106*9880d681SAndroid Build Coastguard Worker; SLOW32:       # BB#0:
107*9880d681SAndroid Build Coastguard Worker; SLOW32-NEXT:    vmovups (%rdi), %xmm0
108*9880d681SAndroid Build Coastguard Worker; SLOW32-NEXT:    vinsertf128 $1, 16(%rdi), %ymm0, %ymm0
109*9880d681SAndroid Build Coastguard Worker; SLOW32-NEXT:    retq
110*9880d681SAndroid Build Coastguard Worker  %a = load double, double* %ptr, align 8
111*9880d681SAndroid Build Coastguard Worker  %vec = insertelement <4 x double> undef, double %a, i32 0
112*9880d681SAndroid Build Coastguard Worker  %idx1 = getelementptr inbounds double, double* %ptr, i64 1
113*9880d681SAndroid Build Coastguard Worker  %b = load double, double* %idx1, align 8
114*9880d681SAndroid Build Coastguard Worker  %vec2 = insertelement <4 x double> %vec, double %b, i32 1
115*9880d681SAndroid Build Coastguard Worker  %idx3 = getelementptr inbounds double, double* %ptr, i64 2
116*9880d681SAndroid Build Coastguard Worker  %c = load double, double* %idx3, align 8
117*9880d681SAndroid Build Coastguard Worker  %vec4 = insertelement <4 x double> %vec2, double %c, i32 2
118*9880d681SAndroid Build Coastguard Worker  %idx5 = getelementptr inbounds double, double* %ptr, i64 3
119*9880d681SAndroid Build Coastguard Worker  %d = load double, double* %idx5, align 8
120*9880d681SAndroid Build Coastguard Worker  %vec6 = insertelement <4 x double> %vec4, double %d, i32 3
121*9880d681SAndroid Build Coastguard Worker  ret <4 x double> %vec6
122*9880d681SAndroid Build Coastguard Worker}
123*9880d681SAndroid Build Coastguard Worker
124*9880d681SAndroid Build Coastguard Worker; PR21771 ( http://llvm.org/bugs/show_bug.cgi?id=21771 )
125*9880d681SAndroid Build Coastguard Worker; Recognize and combine consecutive loads even when the
126*9880d681SAndroid Build Coastguard Worker; first of the combined loads is offset from the base address.
127*9880d681SAndroid Build Coastguard Workerdefine <4 x double> @merge_4_doubles_offset(double* %ptr) {
128*9880d681SAndroid Build Coastguard Worker; FAST32-LABEL: merge_4_doubles_offset:
129*9880d681SAndroid Build Coastguard Worker; FAST32:       # BB#0:
130*9880d681SAndroid Build Coastguard Worker; FAST32-NEXT:    vmovups 32(%rdi), %ymm0
131*9880d681SAndroid Build Coastguard Worker; FAST32-NEXT:    retq
132*9880d681SAndroid Build Coastguard Worker;
133*9880d681SAndroid Build Coastguard Worker; SLOW32-LABEL: merge_4_doubles_offset:
134*9880d681SAndroid Build Coastguard Worker; SLOW32:       # BB#0:
135*9880d681SAndroid Build Coastguard Worker; SLOW32-NEXT:    vmovups 32(%rdi), %xmm0
136*9880d681SAndroid Build Coastguard Worker; SLOW32-NEXT:    vinsertf128 $1, 48(%rdi), %ymm0, %ymm0
137*9880d681SAndroid Build Coastguard Worker; SLOW32-NEXT:    retq
138*9880d681SAndroid Build Coastguard Worker  %arrayidx4 = getelementptr inbounds double, double* %ptr, i64 4
139*9880d681SAndroid Build Coastguard Worker  %arrayidx5 = getelementptr inbounds double, double* %ptr, i64 5
140*9880d681SAndroid Build Coastguard Worker  %arrayidx6 = getelementptr inbounds double, double* %ptr, i64 6
141*9880d681SAndroid Build Coastguard Worker  %arrayidx7 = getelementptr inbounds double, double* %ptr, i64 7
142*9880d681SAndroid Build Coastguard Worker  %e = load double, double* %arrayidx4, align 8
143*9880d681SAndroid Build Coastguard Worker  %f = load double, double* %arrayidx5, align 8
144*9880d681SAndroid Build Coastguard Worker  %g = load double, double* %arrayidx6, align 8
145*9880d681SAndroid Build Coastguard Worker  %h = load double, double* %arrayidx7, align 8
146*9880d681SAndroid Build Coastguard Worker  %vecinit4 = insertelement <4 x double> undef, double %e, i32 0
147*9880d681SAndroid Build Coastguard Worker  %vecinit5 = insertelement <4 x double> %vecinit4, double %f, i32 1
148*9880d681SAndroid Build Coastguard Worker  %vecinit6 = insertelement <4 x double> %vecinit5, double %g, i32 2
149*9880d681SAndroid Build Coastguard Worker  %vecinit7 = insertelement <4 x double> %vecinit6, double %h, i32 3
150*9880d681SAndroid Build Coastguard Worker  ret <4 x double> %vecinit7
151*9880d681SAndroid Build Coastguard Worker}
152*9880d681SAndroid Build Coastguard Worker
153