1*9880d681SAndroid Build Coastguard Worker; NOTE: Assertions have been autogenerated by utils/update_test_checks.py 2*9880d681SAndroid Build Coastguard Worker; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mattr=+avx | FileCheck %s 3*9880d681SAndroid Build Coastguard Worker 4*9880d681SAndroid Build Coastguard Worker; In the following 4 tests, the existing call to VZU/VZA ensures clean state before 5*9880d681SAndroid Build Coastguard Worker; the call to the unknown, so we don't need to insert a second VZU at that point. 6*9880d681SAndroid Build Coastguard Worker 7*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @zeroupper_v4f32(<8 x float> *%x, <8 x float> %y) nounwind { 8*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: zeroupper_v4f32: 9*9880d681SAndroid Build Coastguard Worker; CHECK: # BB#0: 10*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: pushq %rbx 11*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: subq $48, %rsp 12*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: vmovups %ymm0, (%rsp) # 32-byte Spill 13*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: movq %rdi, %rbx 14*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: vzeroupper 15*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: callq the_unknown 16*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: vmovups (%rsp), %ymm0 # 32-byte Reload 17*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: vaddps (%rbx), %ymm0, %ymm0 18*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: vextractf128 $1, %ymm0, %xmm1 19*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: vaddps %xmm1, %xmm0, %xmm0 20*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: addq $48, %rsp 21*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: popq %rbx 22*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: vzeroupper 23*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: retq 24*9880d681SAndroid Build Coastguard Worker call void @llvm.x86.avx.vzeroupper() 25*9880d681SAndroid Build Coastguard Worker call void @the_unknown() 26*9880d681SAndroid Build Coastguard Worker %loadx = load <8 x float>, <8 x float> *%x, align 32 27*9880d681SAndroid Build Coastguard Worker %sum = fadd <8 x float> %loadx, %y 28*9880d681SAndroid Build Coastguard Worker %lo = shufflevector <8 x float> %sum, <8 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3> 29*9880d681SAndroid Build Coastguard Worker %hi = shufflevector <8 x float> %sum, <8 x float> undef, <4 x i32> <i32 4, i32 5, i32 6, i32 7> 30*9880d681SAndroid Build Coastguard Worker %res = fadd <4 x float> %lo, %hi 31*9880d681SAndroid Build Coastguard Worker ret <4 x float> %res 32*9880d681SAndroid Build Coastguard Worker} 33*9880d681SAndroid Build Coastguard Worker 34*9880d681SAndroid Build Coastguard Workerdefine <8 x float> @zeroupper_v8f32(<8 x float> %x) nounwind { 35*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: zeroupper_v8f32: 36*9880d681SAndroid Build Coastguard Worker; CHECK: # BB#0: 37*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: subq $56, %rsp 38*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: vmovups %ymm0, (%rsp) # 32-byte Spill 39*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: vzeroupper 40*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: callq the_unknown 41*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: vmovups (%rsp), %ymm0 # 32-byte Reload 42*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: addq $56, %rsp 43*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: retq 44*9880d681SAndroid Build Coastguard Worker call void @llvm.x86.avx.vzeroupper() 45*9880d681SAndroid Build Coastguard Worker call void @the_unknown() 46*9880d681SAndroid Build Coastguard Worker ret <8 x float> %x 47*9880d681SAndroid Build Coastguard Worker} 48*9880d681SAndroid Build Coastguard Worker 49*9880d681SAndroid Build Coastguard Workerdefine <4 x float> @zeroall_v4f32(<8 x float> *%x, <8 x float> %y) nounwind { 50*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: zeroall_v4f32: 51*9880d681SAndroid Build Coastguard Worker; CHECK: # BB#0: 52*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: pushq %rbx 53*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: subq $48, %rsp 54*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: vmovups %ymm0, (%rsp) # 32-byte Spill 55*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: movq %rdi, %rbx 56*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: vzeroall 57*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: callq the_unknown 58*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: vmovups (%rsp), %ymm0 # 32-byte Reload 59*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: vaddps (%rbx), %ymm0, %ymm0 60*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: vextractf128 $1, %ymm0, %xmm1 61*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: vaddps %xmm1, %xmm0, %xmm0 62*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: addq $48, %rsp 63*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: popq %rbx 64*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: vzeroupper 65*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: retq 66*9880d681SAndroid Build Coastguard Worker call void @llvm.x86.avx.vzeroall() 67*9880d681SAndroid Build Coastguard Worker call void @the_unknown() 68*9880d681SAndroid Build Coastguard Worker %loadx = load <8 x float>, <8 x float> *%x, align 32 69*9880d681SAndroid Build Coastguard Worker %sum = fadd <8 x float> %loadx, %y 70*9880d681SAndroid Build Coastguard Worker %lo = shufflevector <8 x float> %sum, <8 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3> 71*9880d681SAndroid Build Coastguard Worker %hi = shufflevector <8 x float> %sum, <8 x float> undef, <4 x i32> <i32 4, i32 5, i32 6, i32 7> 72*9880d681SAndroid Build Coastguard Worker %res = fadd <4 x float> %lo, %hi 73*9880d681SAndroid Build Coastguard Worker ret <4 x float> %res 74*9880d681SAndroid Build Coastguard Worker} 75*9880d681SAndroid Build Coastguard Worker 76*9880d681SAndroid Build Coastguard Workerdefine <8 x float> @zeroall_v8f32(<8 x float> %x) nounwind { 77*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: zeroall_v8f32: 78*9880d681SAndroid Build Coastguard Worker; CHECK: # BB#0: 79*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: subq $56, %rsp 80*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: vmovups %ymm0, (%rsp) # 32-byte Spill 81*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: vzeroall 82*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: callq the_unknown 83*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: vmovups (%rsp), %ymm0 # 32-byte Reload 84*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: addq $56, %rsp 85*9880d681SAndroid Build Coastguard Worker; CHECK-NEXT: retq 86*9880d681SAndroid Build Coastguard Worker call void @llvm.x86.avx.vzeroall() 87*9880d681SAndroid Build Coastguard Worker call void @the_unknown() 88*9880d681SAndroid Build Coastguard Worker ret <8 x float> %x 89*9880d681SAndroid Build Coastguard Worker} 90*9880d681SAndroid Build Coastguard Worker 91*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.x86.avx.vzeroupper() nounwind readnone 92*9880d681SAndroid Build Coastguard Workerdeclare void @llvm.x86.avx.vzeroall() nounwind readnone 93*9880d681SAndroid Build Coastguard Workerdeclare void @the_unknown() nounwind 94*9880d681SAndroid Build Coastguard Worker 95