xref: /aosp_15_r20/external/llvm/test/Transforms/InstCombine/2009-01-19-fmod-constant-float.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: opt < %s -simplifycfg -instcombine -S | grep 0x3FB99999A0000000 | count 2
2*9880d681SAndroid Build Coastguard Worker; RUN: opt < %s -simplifycfg -instcombine -S | grep 0xBFB99999A0000000 | count 2
3*9880d681SAndroid Build Coastguard Worker; check constant folding for 'frem'.  PR 3316.
4*9880d681SAndroid Build Coastguard Worker
5*9880d681SAndroid Build Coastguard Worker; ModuleID = 'tt.c'
6*9880d681SAndroid Build Coastguard Workertarget datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:128:128"
7*9880d681SAndroid Build Coastguard Workertarget triple = "i386-apple-darwin9.6"
8*9880d681SAndroid Build Coastguard Worker
9*9880d681SAndroid Build Coastguard Workerdefine float @test1() nounwind {
10*9880d681SAndroid Build Coastguard Workerentry:
11*9880d681SAndroid Build Coastguard Worker	%retval = alloca float		; <float*> [#uses=2]
12*9880d681SAndroid Build Coastguard Worker	%0 = alloca float		; <float*> [#uses=2]
13*9880d681SAndroid Build Coastguard Worker	%"alloca point" = bitcast i32 0 to i32		; <i32> [#uses=0]
14*9880d681SAndroid Build Coastguard Worker	%1 = frem double 1.000000e-01, 1.000000e+00	; <double> [#uses=1]
15*9880d681SAndroid Build Coastguard Worker	%2 = fptrunc double %1 to float		; <float> [#uses=1]
16*9880d681SAndroid Build Coastguard Worker	store float %2, float* %0, align 4
17*9880d681SAndroid Build Coastguard Worker	%3 = load float, float* %0, align 4		; <float> [#uses=1]
18*9880d681SAndroid Build Coastguard Worker	store float %3, float* %retval, align 4
19*9880d681SAndroid Build Coastguard Worker	br label %return
20*9880d681SAndroid Build Coastguard Worker
21*9880d681SAndroid Build Coastguard Workerreturn:		; preds = %entry
22*9880d681SAndroid Build Coastguard Worker	%retval1 = load float, float* %retval		; <float> [#uses=1]
23*9880d681SAndroid Build Coastguard Worker	ret float %retval1
24*9880d681SAndroid Build Coastguard Worker}
25*9880d681SAndroid Build Coastguard Worker
26*9880d681SAndroid Build Coastguard Workerdefine float @test2() nounwind {
27*9880d681SAndroid Build Coastguard Workerentry:
28*9880d681SAndroid Build Coastguard Worker	%retval = alloca float		; <float*> [#uses=2]
29*9880d681SAndroid Build Coastguard Worker	%0 = alloca float		; <float*> [#uses=2]
30*9880d681SAndroid Build Coastguard Worker	%"alloca point" = bitcast i32 0 to i32		; <i32> [#uses=0]
31*9880d681SAndroid Build Coastguard Worker	%1 = frem double -1.000000e-01, 1.000000e+00	; <double> [#uses=1]
32*9880d681SAndroid Build Coastguard Worker	%2 = fptrunc double %1 to float		; <float> [#uses=1]
33*9880d681SAndroid Build Coastguard Worker	store float %2, float* %0, align 4
34*9880d681SAndroid Build Coastguard Worker	%3 = load float, float* %0, align 4		; <float> [#uses=1]
35*9880d681SAndroid Build Coastguard Worker	store float %3, float* %retval, align 4
36*9880d681SAndroid Build Coastguard Worker	br label %return
37*9880d681SAndroid Build Coastguard Worker
38*9880d681SAndroid Build Coastguard Workerreturn:		; preds = %entry
39*9880d681SAndroid Build Coastguard Worker	%retval1 = load float, float* %retval		; <float> [#uses=1]
40*9880d681SAndroid Build Coastguard Worker	ret float %retval1
41*9880d681SAndroid Build Coastguard Worker}
42*9880d681SAndroid Build Coastguard Worker
43*9880d681SAndroid Build Coastguard Workerdefine float @test3() nounwind {
44*9880d681SAndroid Build Coastguard Workerentry:
45*9880d681SAndroid Build Coastguard Worker	%retval = alloca float		; <float*> [#uses=2]
46*9880d681SAndroid Build Coastguard Worker	%0 = alloca float		; <float*> [#uses=2]
47*9880d681SAndroid Build Coastguard Worker	%"alloca point" = bitcast i32 0 to i32		; <i32> [#uses=0]
48*9880d681SAndroid Build Coastguard Worker	%1 = frem double 1.000000e-01, -1.000000e+00	; <double> [#uses=1]
49*9880d681SAndroid Build Coastguard Worker	%2 = fptrunc double %1 to float		; <float> [#uses=1]
50*9880d681SAndroid Build Coastguard Worker	store float %2, float* %0, align 4
51*9880d681SAndroid Build Coastguard Worker	%3 = load float, float* %0, align 4		; <float> [#uses=1]
52*9880d681SAndroid Build Coastguard Worker	store float %3, float* %retval, align 4
53*9880d681SAndroid Build Coastguard Worker	br label %return
54*9880d681SAndroid Build Coastguard Worker
55*9880d681SAndroid Build Coastguard Workerreturn:		; preds = %entry
56*9880d681SAndroid Build Coastguard Worker	%retval1 = load float, float* %retval		; <float> [#uses=1]
57*9880d681SAndroid Build Coastguard Worker	ret float %retval1
58*9880d681SAndroid Build Coastguard Worker}
59*9880d681SAndroid Build Coastguard Worker
60*9880d681SAndroid Build Coastguard Workerdefine float @test4() nounwind {
61*9880d681SAndroid Build Coastguard Workerentry:
62*9880d681SAndroid Build Coastguard Worker	%retval = alloca float		; <float*> [#uses=2]
63*9880d681SAndroid Build Coastguard Worker	%0 = alloca float		; <float*> [#uses=2]
64*9880d681SAndroid Build Coastguard Worker	%"alloca point" = bitcast i32 0 to i32		; <i32> [#uses=0]
65*9880d681SAndroid Build Coastguard Worker	%1 = frem double -1.000000e-01, -1.000000e+00	; <double> [#uses=1]
66*9880d681SAndroid Build Coastguard Worker	%2 = fptrunc double %1 to float		; <float> [#uses=1]
67*9880d681SAndroid Build Coastguard Worker	store float %2, float* %0, align 4
68*9880d681SAndroid Build Coastguard Worker	%3 = load float, float* %0, align 4		; <float> [#uses=1]
69*9880d681SAndroid Build Coastguard Worker	store float %3, float* %retval, align 4
70*9880d681SAndroid Build Coastguard Worker	br label %return
71*9880d681SAndroid Build Coastguard Worker
72*9880d681SAndroid Build Coastguard Workerreturn:		; preds = %entry
73*9880d681SAndroid Build Coastguard Worker	%retval1 = load float, float* %retval		; <float> [#uses=1]
74*9880d681SAndroid Build Coastguard Worker	ret float %retval1
75*9880d681SAndroid Build Coastguard Worker}
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