xref: /aosp_15_r20/external/llvm/test/Transforms/InstCombine/fpextend.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker
2*9880d681SAndroid Build Coastguard Worker; RUN: opt < %s -instcombine -S | not grep fpext
3*9880d681SAndroid Build Coastguard Worker@X = external global float
4*9880d681SAndroid Build Coastguard Worker@Y = external global float
5*9880d681SAndroid Build Coastguard Worker
6*9880d681SAndroid Build Coastguard Workerdefine void @test() nounwind  {
7*9880d681SAndroid Build Coastguard Workerentry:
8*9880d681SAndroid Build Coastguard Worker	%tmp = load float, float* @X, align 4		; <float> [#uses=1]
9*9880d681SAndroid Build Coastguard Worker	%tmp1 = fpext float %tmp to double		; <double> [#uses=1]
10*9880d681SAndroid Build Coastguard Worker	%tmp3 = fadd double %tmp1, 0.000000e+00		; <double> [#uses=1]
11*9880d681SAndroid Build Coastguard Worker	%tmp34 = fptrunc double %tmp3 to float		; <float> [#uses=1]
12*9880d681SAndroid Build Coastguard Worker	store float %tmp34, float* @X, align 4
13*9880d681SAndroid Build Coastguard Worker	ret void
14*9880d681SAndroid Build Coastguard Worker}
15*9880d681SAndroid Build Coastguard Worker
16*9880d681SAndroid Build Coastguard Workerdefine void @test2() nounwind  {
17*9880d681SAndroid Build Coastguard Workerentry:
18*9880d681SAndroid Build Coastguard Worker	%tmp = load float, float* @X, align 4		; <float> [#uses=1]
19*9880d681SAndroid Build Coastguard Worker	%tmp1 = fpext float %tmp to double		; <double> [#uses=1]
20*9880d681SAndroid Build Coastguard Worker	%tmp2 = load float, float* @Y, align 4		; <float> [#uses=1]
21*9880d681SAndroid Build Coastguard Worker	%tmp23 = fpext float %tmp2 to double		; <double> [#uses=1]
22*9880d681SAndroid Build Coastguard Worker	%tmp5 = fmul double %tmp1, %tmp23		; <double> [#uses=1]
23*9880d681SAndroid Build Coastguard Worker	%tmp56 = fptrunc double %tmp5 to float		; <float> [#uses=1]
24*9880d681SAndroid Build Coastguard Worker	store float %tmp56, float* @X, align 4
25*9880d681SAndroid Build Coastguard Worker	ret void
26*9880d681SAndroid Build Coastguard Worker}
27*9880d681SAndroid Build Coastguard Worker
28*9880d681SAndroid Build Coastguard Workerdefine void @test3() nounwind  {
29*9880d681SAndroid Build Coastguard Workerentry:
30*9880d681SAndroid Build Coastguard Worker	%tmp = load float, float* @X, align 4		; <float> [#uses=1]
31*9880d681SAndroid Build Coastguard Worker	%tmp1 = fpext float %tmp to double		; <double> [#uses=1]
32*9880d681SAndroid Build Coastguard Worker	%tmp2 = load float, float* @Y, align 4		; <float> [#uses=1]
33*9880d681SAndroid Build Coastguard Worker	%tmp23 = fpext float %tmp2 to double		; <double> [#uses=1]
34*9880d681SAndroid Build Coastguard Worker	%tmp5 = fdiv double %tmp1, %tmp23		; <double> [#uses=1]
35*9880d681SAndroid Build Coastguard Worker	%tmp56 = fptrunc double %tmp5 to float		; <float> [#uses=1]
36*9880d681SAndroid Build Coastguard Worker	store float %tmp56, float* @X, align 4
37*9880d681SAndroid Build Coastguard Worker	ret void
38*9880d681SAndroid Build Coastguard Worker}
39*9880d681SAndroid Build Coastguard Worker
40*9880d681SAndroid Build Coastguard Workerdefine void @test4() nounwind  {
41*9880d681SAndroid Build Coastguard Workerentry:
42*9880d681SAndroid Build Coastguard Worker	%tmp = load float, float* @X, align 4		; <float> [#uses=1]
43*9880d681SAndroid Build Coastguard Worker	%tmp1 = fpext float %tmp to double		; <double> [#uses=1]
44*9880d681SAndroid Build Coastguard Worker	%tmp2 = fsub double -0.000000e+00, %tmp1		; <double> [#uses=1]
45*9880d681SAndroid Build Coastguard Worker	%tmp34 = fptrunc double %tmp2 to float		; <float> [#uses=1]
46*9880d681SAndroid Build Coastguard Worker	store float %tmp34, float* @X, align 4
47*9880d681SAndroid Build Coastguard Worker	ret void
48*9880d681SAndroid Build Coastguard Worker}
49