1*9880d681SAndroid Build Coastguard Worker 2*9880d681SAndroid Build Coastguard Worker; RUN: opt < %s -instcombine -S | not grep fpext 3*9880d681SAndroid Build Coastguard Worker@X = external global float 4*9880d681SAndroid Build Coastguard Worker@Y = external global float 5*9880d681SAndroid Build Coastguard Worker 6*9880d681SAndroid Build Coastguard Workerdefine void @test() nounwind { 7*9880d681SAndroid Build Coastguard Workerentry: 8*9880d681SAndroid Build Coastguard Worker %tmp = load float, float* @X, align 4 ; <float> [#uses=1] 9*9880d681SAndroid Build Coastguard Worker %tmp1 = fpext float %tmp to double ; <double> [#uses=1] 10*9880d681SAndroid Build Coastguard Worker %tmp3 = fadd double %tmp1, 0.000000e+00 ; <double> [#uses=1] 11*9880d681SAndroid Build Coastguard Worker %tmp34 = fptrunc double %tmp3 to float ; <float> [#uses=1] 12*9880d681SAndroid Build Coastguard Worker store float %tmp34, float* @X, align 4 13*9880d681SAndroid Build Coastguard Worker ret void 14*9880d681SAndroid Build Coastguard Worker} 15*9880d681SAndroid Build Coastguard Worker 16*9880d681SAndroid Build Coastguard Workerdefine void @test2() nounwind { 17*9880d681SAndroid Build Coastguard Workerentry: 18*9880d681SAndroid Build Coastguard Worker %tmp = load float, float* @X, align 4 ; <float> [#uses=1] 19*9880d681SAndroid Build Coastguard Worker %tmp1 = fpext float %tmp to double ; <double> [#uses=1] 20*9880d681SAndroid Build Coastguard Worker %tmp2 = load float, float* @Y, align 4 ; <float> [#uses=1] 21*9880d681SAndroid Build Coastguard Worker %tmp23 = fpext float %tmp2 to double ; <double> [#uses=1] 22*9880d681SAndroid Build Coastguard Worker %tmp5 = fmul double %tmp1, %tmp23 ; <double> [#uses=1] 23*9880d681SAndroid Build Coastguard Worker %tmp56 = fptrunc double %tmp5 to float ; <float> [#uses=1] 24*9880d681SAndroid Build Coastguard Worker store float %tmp56, float* @X, align 4 25*9880d681SAndroid Build Coastguard Worker ret void 26*9880d681SAndroid Build Coastguard Worker} 27*9880d681SAndroid Build Coastguard Worker 28*9880d681SAndroid Build Coastguard Workerdefine void @test3() nounwind { 29*9880d681SAndroid Build Coastguard Workerentry: 30*9880d681SAndroid Build Coastguard Worker %tmp = load float, float* @X, align 4 ; <float> [#uses=1] 31*9880d681SAndroid Build Coastguard Worker %tmp1 = fpext float %tmp to double ; <double> [#uses=1] 32*9880d681SAndroid Build Coastguard Worker %tmp2 = load float, float* @Y, align 4 ; <float> [#uses=1] 33*9880d681SAndroid Build Coastguard Worker %tmp23 = fpext float %tmp2 to double ; <double> [#uses=1] 34*9880d681SAndroid Build Coastguard Worker %tmp5 = fdiv double %tmp1, %tmp23 ; <double> [#uses=1] 35*9880d681SAndroid Build Coastguard Worker %tmp56 = fptrunc double %tmp5 to float ; <float> [#uses=1] 36*9880d681SAndroid Build Coastguard Worker store float %tmp56, float* @X, align 4 37*9880d681SAndroid Build Coastguard Worker ret void 38*9880d681SAndroid Build Coastguard Worker} 39*9880d681SAndroid Build Coastguard Worker 40*9880d681SAndroid Build Coastguard Workerdefine void @test4() nounwind { 41*9880d681SAndroid Build Coastguard Workerentry: 42*9880d681SAndroid Build Coastguard Worker %tmp = load float, float* @X, align 4 ; <float> [#uses=1] 43*9880d681SAndroid Build Coastguard Worker %tmp1 = fpext float %tmp to double ; <double> [#uses=1] 44*9880d681SAndroid Build Coastguard Worker %tmp2 = fsub double -0.000000e+00, %tmp1 ; <double> [#uses=1] 45*9880d681SAndroid Build Coastguard Worker %tmp34 = fptrunc double %tmp2 to float ; <float> [#uses=1] 46*9880d681SAndroid Build Coastguard Worker store float %tmp34, float* @X, align 4 47*9880d681SAndroid Build Coastguard Worker ret void 48*9880d681SAndroid Build Coastguard Worker} 49