xref: /aosp_15_r20/external/llvm/test/Transforms/InstCombine/getelementptr-folding.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: opt -instcombine -S < %s | FileCheck %s
2*9880d681SAndroid Build Coastguard Worker
3*9880d681SAndroid Build Coastguard Worker%struct.matrix_float3x3 = type { [3 x <3 x float>] }
4*9880d681SAndroid Build Coastguard Worker
5*9880d681SAndroid Build Coastguard Worker; We used to fold this by rewriting the indices to 0, 0, 2, 0.  This is
6*9880d681SAndroid Build Coastguard Worker; invalid because there is a 4-byte padding after each <3 x float> field.
7*9880d681SAndroid Build Coastguard Worker
8*9880d681SAndroid Build Coastguard Workertarget datalayout = "e-m:o-i64:64-f80:128-n8:16:32:64-S128"
9*9880d681SAndroid Build Coastguard Workertarget triple = "x86_64-apple-macosx10.11.0"
10*9880d681SAndroid Build Coastguard Worker
11*9880d681SAndroid Build Coastguard Worker@matrix_identity_float3x3 = external global %struct.matrix_float3x3, align 16
12*9880d681SAndroid Build Coastguard Worker@bbb = global float* getelementptr inbounds (%struct.matrix_float3x3, %struct.matrix_float3x3* @matrix_identity_float3x3, i64 0, i32 0, i64 1, i64 3)
13*9880d681SAndroid Build Coastguard Worker; CHECK: @bbb = global float* getelementptr inbounds (%struct.matrix_float3x3, %struct.matrix_float3x3* @matrix_identity_float3x3, i64 0, i32 0, i64 1, i64 3)
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