xref: /aosp_15_r20/external/llvm/test/Transforms/LoopUnroll/full-unroll-heuristics-dce.ll (revision 9880d6810fe72a1726cb53787c6711e909410d58)
1*9880d681SAndroid Build Coastguard Worker; RUN: opt < %s -S -loop-unroll -unroll-max-iteration-count-to-analyze=100 -unroll-dynamic-cost-savings-discount=1000 -unroll-threshold=10 -unroll-percent-dynamic-cost-saved-threshold=60 | FileCheck %s
2*9880d681SAndroid Build Coastguard Workertarget datalayout = "e-m:o-i64:64-f80:128-n8:16:32:64-S128"
3*9880d681SAndroid Build Coastguard Worker
4*9880d681SAndroid Build Coastguard Worker@known_constant = internal unnamed_addr constant [10 x i32] [i32 0, i32 0, i32 0, i32 0, i32 1, i32 0, i32 0, i32 0, i32 0, i32 0], align 16
5*9880d681SAndroid Build Coastguard Worker
6*9880d681SAndroid Build Coastguard Worker; If a load becomes a constant after loop unrolling, we sometimes can simplify
7*9880d681SAndroid Build Coastguard Worker; CFG. This test verifies that we handle such cases.
8*9880d681SAndroid Build Coastguard Worker; After one operand in an instruction is constant-folded and the
9*9880d681SAndroid Build Coastguard Worker; instruction is simplified, the other operand might become dead.
10*9880d681SAndroid Build Coastguard Worker; In this test we have::
11*9880d681SAndroid Build Coastguard Worker; for i in 1..10:
12*9880d681SAndroid Build Coastguard Worker;   r += A[i] * B[i]
13*9880d681SAndroid Build Coastguard Worker; A[i] is 0 almost at every iteration, so there is no need in loading B[i] at
14*9880d681SAndroid Build Coastguard Worker; all.
15*9880d681SAndroid Build Coastguard Worker
16*9880d681SAndroid Build Coastguard Worker
17*9880d681SAndroid Build Coastguard Worker; CHECK-LABEL: @unroll_dce
18*9880d681SAndroid Build Coastguard Worker; CHECK-NOT:   br i1 %exitcond, label %for.end, label %for.body
19*9880d681SAndroid Build Coastguard Workerdefine i32 @unroll_dce(i32* noalias nocapture readonly %b) {
20*9880d681SAndroid Build Coastguard Workerentry:
21*9880d681SAndroid Build Coastguard Worker  br label %for.body
22*9880d681SAndroid Build Coastguard Worker
23*9880d681SAndroid Build Coastguard Workerfor.body:                                         ; preds = %for.body, %entry
24*9880d681SAndroid Build Coastguard Worker  %iv.0 = phi i64 [ 0, %entry ], [ %iv.1, %for.body ]
25*9880d681SAndroid Build Coastguard Worker  %r.0 = phi i32 [ 0, %entry ], [ %r.1, %for.body ]
26*9880d681SAndroid Build Coastguard Worker  %arrayidx1 = getelementptr inbounds [10 x i32], [10 x i32]* @known_constant, i64 0, i64 %iv.0
27*9880d681SAndroid Build Coastguard Worker  %x1 = load i32, i32* %arrayidx1, align 4
28*9880d681SAndroid Build Coastguard Worker  %arrayidx2 = getelementptr inbounds i32, i32* %b, i64 %iv.0
29*9880d681SAndroid Build Coastguard Worker  %x2 = load i32, i32* %arrayidx2, align 4
30*9880d681SAndroid Build Coastguard Worker  %mul = mul i32 %x1, %x2
31*9880d681SAndroid Build Coastguard Worker  %r.1 = add i32 %mul, %r.0
32*9880d681SAndroid Build Coastguard Worker  %iv.1 = add nuw nsw i64 %iv.0, 1
33*9880d681SAndroid Build Coastguard Worker  %exitcond = icmp eq i64 %iv.1, 10
34*9880d681SAndroid Build Coastguard Worker  br i1 %exitcond, label %for.end, label %for.body
35*9880d681SAndroid Build Coastguard Worker
36*9880d681SAndroid Build Coastguard Workerfor.end:                                          ; preds = %for.body
37*9880d681SAndroid Build Coastguard Worker  ret i32 %r.1
38*9880d681SAndroid Build Coastguard Worker}
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