1*27162e4eSAndroid Build Coastguard Worker /*
2*27162e4eSAndroid Build Coastguard Worker * simple_buffer.c
3*27162e4eSAndroid Build Coastguard Worker * Copyright : Kyle Harper
4*27162e4eSAndroid Build Coastguard Worker * License : Follows same licensing as the lz4.c/lz4.h program at any given time. Currently, BSD 2.
5*27162e4eSAndroid Build Coastguard Worker * Description: Example program to demonstrate the basic usage of the compress/decompress functions within lz4.c/lz4.h.
6*27162e4eSAndroid Build Coastguard Worker * The functions you'll likely want are LZ4_compress_default and LZ4_decompress_safe.
7*27162e4eSAndroid Build Coastguard Worker * Both of these are documented in the lz4.h header file; I recommend reading them.
8*27162e4eSAndroid Build Coastguard Worker */
9*27162e4eSAndroid Build Coastguard Worker
10*27162e4eSAndroid Build Coastguard Worker /* Dependencies */
11*27162e4eSAndroid Build Coastguard Worker #include <stdio.h> // For printf()
12*27162e4eSAndroid Build Coastguard Worker #include <string.h> // For memcmp()
13*27162e4eSAndroid Build Coastguard Worker #include <stdlib.h> // For exit()
14*27162e4eSAndroid Build Coastguard Worker #include "lz4.h" // This is all that is required to expose the prototypes for basic compression and decompression.
15*27162e4eSAndroid Build Coastguard Worker
16*27162e4eSAndroid Build Coastguard Worker /*
17*27162e4eSAndroid Build Coastguard Worker * Simple show-error-and-bail function.
18*27162e4eSAndroid Build Coastguard Worker */
run_screaming(const char * message,const int code)19*27162e4eSAndroid Build Coastguard Worker void run_screaming(const char* message, const int code) {
20*27162e4eSAndroid Build Coastguard Worker printf("%s \n", message);
21*27162e4eSAndroid Build Coastguard Worker exit(code);
22*27162e4eSAndroid Build Coastguard Worker }
23*27162e4eSAndroid Build Coastguard Worker
24*27162e4eSAndroid Build Coastguard Worker
25*27162e4eSAndroid Build Coastguard Worker /*
26*27162e4eSAndroid Build Coastguard Worker * main
27*27162e4eSAndroid Build Coastguard Worker */
main(void)28*27162e4eSAndroid Build Coastguard Worker int main(void) {
29*27162e4eSAndroid Build Coastguard Worker /* Introduction */
30*27162e4eSAndroid Build Coastguard Worker // Below we will have a Compression and Decompression section to demonstrate.
31*27162e4eSAndroid Build Coastguard Worker // There are a few important notes before we start:
32*27162e4eSAndroid Build Coastguard Worker // 1) The return codes of LZ4_ functions are important.
33*27162e4eSAndroid Build Coastguard Worker // Read lz4.h if you're unsure what a given code means.
34*27162e4eSAndroid Build Coastguard Worker // 2) LZ4 uses char* pointers in all LZ4_ functions.
35*27162e4eSAndroid Build Coastguard Worker // This is baked into the API and not going to change, for consistency.
36*27162e4eSAndroid Build Coastguard Worker // If your program uses different pointer types,
37*27162e4eSAndroid Build Coastguard Worker // you may need to do some casting or set the right -Wno compiler flags to ignore those warnings (e.g.: -Wno-pointer-sign).
38*27162e4eSAndroid Build Coastguard Worker
39*27162e4eSAndroid Build Coastguard Worker /* Compression */
40*27162e4eSAndroid Build Coastguard Worker // We'll store some text into a variable pointed to by *src to be compressed later.
41*27162e4eSAndroid Build Coastguard Worker const char* const src = "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Lorem ipsum dolor site amat.";
42*27162e4eSAndroid Build Coastguard Worker // The compression function needs to know how many bytes exist. Since we're using a string, we can use strlen() + 1 (for \0).
43*27162e4eSAndroid Build Coastguard Worker const int src_size = (int)(strlen(src) + 1);
44*27162e4eSAndroid Build Coastguard Worker // LZ4 provides a function that will tell you the maximum size of compressed output based on input data via LZ4_compressBound().
45*27162e4eSAndroid Build Coastguard Worker const int max_dst_size = LZ4_compressBound(src_size);
46*27162e4eSAndroid Build Coastguard Worker // We will use that size for our destination boundary when allocating space.
47*27162e4eSAndroid Build Coastguard Worker char* compressed_data = (char*)malloc((size_t)max_dst_size);
48*27162e4eSAndroid Build Coastguard Worker if (compressed_data == NULL)
49*27162e4eSAndroid Build Coastguard Worker run_screaming("Failed to allocate memory for *compressed_data.", 1);
50*27162e4eSAndroid Build Coastguard Worker // That's all the information and preparation LZ4 needs to compress *src into* compressed_data.
51*27162e4eSAndroid Build Coastguard Worker // Invoke LZ4_compress_default now with our size values and pointers to our memory locations.
52*27162e4eSAndroid Build Coastguard Worker // Save the return value for error checking.
53*27162e4eSAndroid Build Coastguard Worker const int compressed_data_size = LZ4_compress_default(src, compressed_data, src_size, max_dst_size);
54*27162e4eSAndroid Build Coastguard Worker // Check return_value to determine what happened.
55*27162e4eSAndroid Build Coastguard Worker if (compressed_data_size <= 0)
56*27162e4eSAndroid Build Coastguard Worker run_screaming("A 0 or negative result from LZ4_compress_default() indicates a failure trying to compress the data. ", 1);
57*27162e4eSAndroid Build Coastguard Worker if (compressed_data_size > 0)
58*27162e4eSAndroid Build Coastguard Worker printf("We successfully compressed some data! Ratio: %.2f\n",
59*27162e4eSAndroid Build Coastguard Worker (float) compressed_data_size/src_size);
60*27162e4eSAndroid Build Coastguard Worker // Not only does a positive return_value mean success, the value returned == the number of bytes required.
61*27162e4eSAndroid Build Coastguard Worker // You can use this to realloc() *compress_data to free up memory, if desired. We'll do so just to demonstrate the concept.
62*27162e4eSAndroid Build Coastguard Worker compressed_data = (char *)realloc(compressed_data, (size_t)compressed_data_size);
63*27162e4eSAndroid Build Coastguard Worker if (compressed_data == NULL)
64*27162e4eSAndroid Build Coastguard Worker run_screaming("Failed to re-alloc memory for compressed_data. Sad :(", 1);
65*27162e4eSAndroid Build Coastguard Worker
66*27162e4eSAndroid Build Coastguard Worker
67*27162e4eSAndroid Build Coastguard Worker /* Decompression */
68*27162e4eSAndroid Build Coastguard Worker // Now that we've successfully compressed the information from *src to *compressed_data, let's do the opposite!
69*27162e4eSAndroid Build Coastguard Worker // The decompression will need to know the compressed size, and an upper bound of the decompressed size.
70*27162e4eSAndroid Build Coastguard Worker // In this example, we just re-use this information from previous section,
71*27162e4eSAndroid Build Coastguard Worker // but in a real-world scenario, metadata must be transmitted to the decompression side.
72*27162e4eSAndroid Build Coastguard Worker // Each implementation is in charge of this part. Oftentimes, it adds some header of its own.
73*27162e4eSAndroid Build Coastguard Worker // Sometimes, the metadata can be extracted from the local context.
74*27162e4eSAndroid Build Coastguard Worker
75*27162e4eSAndroid Build Coastguard Worker // First, let's create a *new_src location of size src_size since we know that value.
76*27162e4eSAndroid Build Coastguard Worker char* const regen_buffer = (char*)malloc(src_size);
77*27162e4eSAndroid Build Coastguard Worker if (regen_buffer == NULL)
78*27162e4eSAndroid Build Coastguard Worker run_screaming("Failed to allocate memory for *regen_buffer.", 1);
79*27162e4eSAndroid Build Coastguard Worker // The LZ4_decompress_safe function needs to know where the compressed data is, how many bytes long it is,
80*27162e4eSAndroid Build Coastguard Worker // where the regen_buffer memory location is, and how large regen_buffer (uncompressed) output will be.
81*27162e4eSAndroid Build Coastguard Worker // Again, save the return_value.
82*27162e4eSAndroid Build Coastguard Worker const int decompressed_size = LZ4_decompress_safe(compressed_data, regen_buffer, compressed_data_size, src_size);
83*27162e4eSAndroid Build Coastguard Worker free(compressed_data); /* no longer useful */
84*27162e4eSAndroid Build Coastguard Worker if (decompressed_size < 0)
85*27162e4eSAndroid Build Coastguard Worker run_screaming("A negative result from LZ4_decompress_safe indicates a failure trying to decompress the data. See exit code (echo $?) for value returned.", decompressed_size);
86*27162e4eSAndroid Build Coastguard Worker if (decompressed_size >= 0)
87*27162e4eSAndroid Build Coastguard Worker printf("We successfully decompressed some data!\n");
88*27162e4eSAndroid Build Coastguard Worker // Not only does a positive return value mean success,
89*27162e4eSAndroid Build Coastguard Worker // value returned == number of bytes regenerated from compressed_data stream.
90*27162e4eSAndroid Build Coastguard Worker if (decompressed_size != src_size)
91*27162e4eSAndroid Build Coastguard Worker run_screaming("Decompressed data is different from original! \n", 1);
92*27162e4eSAndroid Build Coastguard Worker
93*27162e4eSAndroid Build Coastguard Worker /* Validation */
94*27162e4eSAndroid Build Coastguard Worker // We should be able to compare our original *src with our *new_src and be byte-for-byte identical.
95*27162e4eSAndroid Build Coastguard Worker if (memcmp(src, regen_buffer, src_size) != 0)
96*27162e4eSAndroid Build Coastguard Worker run_screaming("Validation failed. *src and *new_src are not identical.", 1);
97*27162e4eSAndroid Build Coastguard Worker printf("Validation done. The string we ended up with is:\n%s\n", regen_buffer);
98*27162e4eSAndroid Build Coastguard Worker return 0;
99*27162e4eSAndroid Build Coastguard Worker }
100