1*61046927SAndroid Build Coastguard Worker 2*61046927SAndroid Build Coastguard Worker Mesa 6.2 release notes 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard Worker October 2, 2004 5*61046927SAndroid Build Coastguard Worker 6*61046927SAndroid Build Coastguard Worker PLEASE READ!!!! 7*61046927SAndroid Build Coastguard Worker 8*61046927SAndroid Build Coastguard Worker 9*61046927SAndroid Build Coastguard Worker 10*61046927SAndroid Build Coastguard WorkerIntroduction 11*61046927SAndroid Build Coastguard Worker------------ 12*61046927SAndroid Build Coastguard Worker 13*61046927SAndroid Build Coastguard WorkerMesa uses an even/odd version number scheme like the Linux kernel. 14*61046927SAndroid Build Coastguard WorkerOdd numbered versions (such as 6.1) designate new developmental releases. 15*61046927SAndroid Build Coastguard WorkerEven numbered versions (such as 6.2) designate stable releases. 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker 18*61046927SAndroid Build Coastguard WorkerThis release primarily just fixes bugs found in the Mesa 6.1 release. 19*61046927SAndroid Build Coastguard WorkerSee the VERSIONS file for details. 20*61046927SAndroid Build Coastguard Worker 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard WorkerToDo: PBO for polygon stipple, convolution filter, etc. 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard WorkerKnown Issues 27*61046927SAndroid Build Coastguard Worker------------ 28*61046927SAndroid Build Coastguard Worker 29*61046927SAndroid Build Coastguard WorkerThe GL_EXT_pixel_buffer_object extension isn't fully implemented for 30*61046927SAndroid Build Coastguard Workerfunctions like glPolygonStipple, glConvolutionFilter, glColorTable, 31*61046927SAndroid Build Coastguard Workeretc. The important functions like glRead/DrawPixels, glTex[Sub]Image, 32*61046927SAndroid Build Coastguard Workerand glBitmap work with PBOs. 33*61046927SAndroid Build Coastguard Worker 34*61046927SAndroid Build Coastguard Worker 35*61046927SAndroid Build Coastguard Worker 36*61046927SAndroid Build Coastguard WorkerDriver Status 37*61046927SAndroid Build Coastguard Worker---------------------- --------------------- 38*61046927SAndroid Build Coastguard WorkerXMesa (Xlib) implements OpenGL 1.5 39*61046927SAndroid Build Coastguard WorkerOSMesa (off-screen) implements OpenGL 1.5 40*61046927SAndroid Build Coastguard WorkerGlide (3dfx Voodoo1/2) implements OpenGL 1.3 41*61046927SAndroid Build Coastguard WorkerSVGA implements OpenGL 1.3 42*61046927SAndroid Build Coastguard WorkerWind River UGL implements OpenGL 1.3 43*61046927SAndroid Build Coastguard WorkerWindows/Win32 implements OpenGL 1.5 44*61046927SAndroid Build Coastguard WorkerDJGPP implements OpenGL 1.5 45*61046927SAndroid Build Coastguard WorkerGGI implements OpenGL 1.3 46*61046927SAndroid Build Coastguard WorkerBeOS implements OpenGL 1.5 47*61046927SAndroid Build Coastguard WorkerAllegro needs updating 48*61046927SAndroid Build Coastguard WorkerD3D needs updating 49*61046927SAndroid Build Coastguard Worker 50*61046927SAndroid Build Coastguard Worker 51*61046927SAndroid Build Coastguard Worker---------------------------------------------------------------------- 52