1*61046927SAndroid Build Coastguard WorkerGlossary 2*61046927SAndroid Build Coastguard Worker======== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard Worker.. glossary:: 5*61046927SAndroid Build Coastguard Worker :sorted: 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard Worker MSAA 8*61046927SAndroid Build Coastguard Worker Multi-Sampled Anti-Aliasing. A basic anti-aliasing technique that takes 9*61046927SAndroid Build Coastguard Worker multiple samples of the depth buffer, and uses this information to 10*61046927SAndroid Build Coastguard Worker smooth the edges of polygons. 11*61046927SAndroid Build Coastguard Worker 12*61046927SAndroid Build Coastguard Worker TCL 13*61046927SAndroid Build Coastguard Worker Transform, Clipping, & Lighting. The three stages of preparation in a 14*61046927SAndroid Build Coastguard Worker rasterizing pipeline prior to the actual rasterization of vertices into 15*61046927SAndroid Build Coastguard Worker fragments. 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker NPOT 18*61046927SAndroid Build Coastguard Worker Non-power-of-two. Usually applied to textures which have at least one 19*61046927SAndroid Build Coastguard Worker dimension which is not a power of two. 20*61046927SAndroid Build Coastguard Worker 21*61046927SAndroid Build Coastguard Worker LOD 22*61046927SAndroid Build Coastguard Worker Level of Detail. Also spelled "LoD". The value that determines when the 23*61046927SAndroid Build Coastguard Worker switches between mipmaps occur during texture sampling. 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard Worker layer 26*61046927SAndroid Build Coastguard Worker This term is used as the name of the "3rd coordinate" of a resource. 27*61046927SAndroid Build Coastguard Worker 3D textures have zslices, cube maps have faces, 1D and 2D array textures 28*61046927SAndroid Build Coastguard Worker have array members (other resources do not have multiple layers). 29*61046927SAndroid Build Coastguard Worker Since the functions only take one parameter no matter what type of 30*61046927SAndroid Build Coastguard Worker resource is used, use the term "layer" instead of a resource type 31*61046927SAndroid Build Coastguard Worker specific one. 32*61046927SAndroid Build Coastguard Worker 33*61046927SAndroid Build Coastguard Worker GLSL 34*61046927SAndroid Build Coastguard Worker GL Shading Language. The official, common high-level shader language used 35*61046927SAndroid Build Coastguard Worker in GL 2.0 and above. 36