xref: /aosp_15_r20/external/mesa3d/docs/relnotes/10.0.4.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 10.0.4 Release Notes / (March 12, 2014)
2*61046927SAndroid Build Coastguard Worker============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 10.0.4 is a bug fix release which fixes bugs found since the 10.0.3
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 10.0.4 implements the OpenGL 3.3 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker3.3. OpenGL 3.3 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerMD5 checksums
15*61046927SAndroid Build Coastguard Worker-------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   5a3c5b90776ec8a9fcd777c99e0607e2  MesaLib-10.0.4.tar.gz
20*61046927SAndroid Build Coastguard Worker   8b148869d2620b0720c8a8d2b7eb3e38  MesaLib-10.0.4.tar.bz2
21*61046927SAndroid Build Coastguard Worker   da2418d25bfbc273660af7e755fb367e  MesaLib-10.0.4.zip
22*61046927SAndroid Build Coastguard Worker
23*61046927SAndroid Build Coastguard WorkerNew features
24*61046927SAndroid Build Coastguard Worker------------
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNone
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard WorkerBug fixes
29*61046927SAndroid Build Coastguard Worker---------
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard Worker-  `Bug 71870 <https://bugs.freedesktop.org/show_bug.cgi?id=71870>`__ -
34*61046927SAndroid Build Coastguard Worker   Metro: Last Light rendering issues
35*61046927SAndroid Build Coastguard Worker-  `Bug 72895 <https://bugs.freedesktop.org/show_bug.cgi?id=72895>`__ -
36*61046927SAndroid Build Coastguard Worker   Missing trees in flightgear 2.12.1 with mesa 10.0.1
37*61046927SAndroid Build Coastguard Worker-  `Bug 74251 <https://bugs.freedesktop.org/show_bug.cgi?id=74251>`__ -
38*61046927SAndroid Build Coastguard Worker   Segfault in st_finalize_texture with Texture Buffer
39*61046927SAndroid Build Coastguard Worker-  `Bug 74723 <https://bugs.freedesktop.org/show_bug.cgi?id=74723>`__ -
40*61046927SAndroid Build Coastguard Worker   main/shaderapi.c:407: detach_shader: Assertion
41*61046927SAndroid Build Coastguard Worker   \`shProg->Shaders[j]->Type == 0x8B31 \|\| shProg->Shaders[j]->Type ==
42*61046927SAndroid Build Coastguard Worker   0x8B30' failed.
43*61046927SAndroid Build Coastguard Worker
44*61046927SAndroid Build Coastguard WorkerChanges
45*61046927SAndroid Build Coastguard Worker-------
46*61046927SAndroid Build Coastguard Worker
47*61046927SAndroid Build Coastguard WorkerThe full set of changes can be viewed by using the following git
48*61046927SAndroid Build Coastguard Workercommand:
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard Worker::
51*61046927SAndroid Build Coastguard Worker
52*61046927SAndroid Build Coastguard Worker     git log mesa-10.0.3..mesa-10.0.4
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard WorkerAnuj Phogat (4):
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard Worker-  mesa: Generate correct error code in glDrawBuffers()
57*61046927SAndroid Build Coastguard Worker-  mesa: Add GL_TEXTURE_CUBE_MAP_ARRAY to
58*61046927SAndroid Build Coastguard Worker   legal_get_tex_level_parameter_target()
59*61046927SAndroid Build Coastguard Worker-  glsl: Fix condition to generate shader link error
60*61046927SAndroid Build Coastguard Worker-  i965: Fix the region's pitch condition to use blitter
61*61046927SAndroid Build Coastguard Worker
62*61046927SAndroid Build Coastguard WorkerBrian Paul (8):
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard Worker-  r200: move driContextSetFlags(ctx) call after ctx var is initialized
65*61046927SAndroid Build Coastguard Worker-  radeon: move driContextSetFlags(ctx) call after ctx var is
66*61046927SAndroid Build Coastguard Worker   initialized
67*61046927SAndroid Build Coastguard Worker-  gallium/auxiliary/indices: replace free() with FREE()
68*61046927SAndroid Build Coastguard Worker-  draw: fix incorrect color of flat-shaded clipped lines
69*61046927SAndroid Build Coastguard Worker-  st/mesa: avoid sw fallback for getting/decompressing textures
70*61046927SAndroid Build Coastguard Worker-  mesa: update assertion in detach_shader() for geom shaders
71*61046927SAndroid Build Coastguard Worker-  mesa: do depth/stencil format conversion in glGetTexImage
72*61046927SAndroid Build Coastguard Worker-  softpipe: use 64-bit arithmetic in softpipe_resource_layout()
73*61046927SAndroid Build Coastguard Worker
74*61046927SAndroid Build Coastguard WorkerCarl Worth (4):
75*61046927SAndroid Build Coastguard Worker
76*61046927SAndroid Build Coastguard Worker-  docs: Add md5sums for 10.0.3 release
77*61046927SAndroid Build Coastguard Worker-  main: Avoid double-free of shader Label
78*61046927SAndroid Build Coastguard Worker-  get-pick-list: Update to only find patches nominated for the 10.0
79*61046927SAndroid Build Coastguard Worker   branch
80*61046927SAndroid Build Coastguard Worker-  Update version to 10.0.4
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard WorkerChris Forbes (1):
83*61046927SAndroid Build Coastguard Worker
84*61046927SAndroid Build Coastguard Worker-  i965: Validate (and resolve) all the bound textures.
85*61046927SAndroid Build Coastguard Worker
86*61046927SAndroid Build Coastguard WorkerChristian König (1):
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard Worker-  radeon/uvd: fix feedback buffer handling v2
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard WorkerDaniel Kurtz (1):
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard Worker-  glsl: Add locking to builtin_builder singleton
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard WorkerEmil Velikov (3):
95*61046927SAndroid Build Coastguard Worker
96*61046927SAndroid Build Coastguard Worker-  dri/nouveau: Pass the API into \_mesa_initialize_context
97*61046927SAndroid Build Coastguard Worker-  nv50: correctly calculate the number of vertical blocks during
98*61046927SAndroid Build Coastguard Worker   transfer map
99*61046927SAndroid Build Coastguard Worker-  dri/i9*5: correctly calculate the amount of system memory
100*61046927SAndroid Build Coastguard Worker
101*61046927SAndroid Build Coastguard WorkerFredrik Höglund (3):
102*61046927SAndroid Build Coastguard Worker
103*61046927SAndroid Build Coastguard Worker-  mesa: Preserve the NewArrays state when copying a VAO
104*61046927SAndroid Build Coastguard Worker-  glx: Fix the default values for GLXFBConfig attributes
105*61046927SAndroid Build Coastguard Worker-  glx: Fix the GLXFBConfig attrib sort priorities
106*61046927SAndroid Build Coastguard Worker
107*61046927SAndroid Build Coastguard WorkerHans (2):
108*61046927SAndroid Build Coastguard Worker
109*61046927SAndroid Build Coastguard Worker-  util: don't define isfinite(), isnan() for MSVC >= 1800
110*61046927SAndroid Build Coastguard Worker-  mesa: don't define c99 math functions for MSVC >= 1800
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard WorkerIan Romanick (6):
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard Worker-  meta: Release resources used by decompress_texture_image
115*61046927SAndroid Build Coastguard Worker-  meta: Release resources used by \_mesa_meta_DrawPixels
116*61046927SAndroid Build Coastguard Worker-  meta: Fallback to software for GetTexImage of compressed
117*61046927SAndroid Build Coastguard Worker   GL_TEXTURE_CUBE_MAP_ARRAY
118*61046927SAndroid Build Coastguard Worker-  meta: Consistenly use non-Apple VAO functions
119*61046927SAndroid Build Coastguard Worker-  glcpp: Only warn for macro names containing \_\_
120*61046927SAndroid Build Coastguard Worker-  glsl: Only warn for macro names containing \_\_
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard WorkerIlia Mirkin (3):
123*61046927SAndroid Build Coastguard Worker
124*61046927SAndroid Build Coastguard Worker-  nv30: report 8 maximum inputs
125*61046927SAndroid Build Coastguard Worker-  nouveau/video: make sure that firmware is present when checking caps
126*61046927SAndroid Build Coastguard Worker-  nouveau: fix chipset checks for nv1a by using the oclass instead
127*61046927SAndroid Build Coastguard Worker
128*61046927SAndroid Build Coastguard WorkerJulien Cristau (1):
129*61046927SAndroid Build Coastguard Worker
130*61046927SAndroid Build Coastguard Worker-  glx/dri2: fix build failure on HURD
131*61046927SAndroid Build Coastguard Worker
132*61046927SAndroid Build Coastguard WorkerKenneth Graunke (2):
133*61046927SAndroid Build Coastguard Worker
134*61046927SAndroid Build Coastguard Worker-  glsl: Don't lose precision qualifiers when encountering "centroid".
135*61046927SAndroid Build Coastguard Worker-  i965: Create a hardware context before initializing state module.
136*61046927SAndroid Build Coastguard Worker
137*61046927SAndroid Build Coastguard WorkerKusanagi Kouichi (1):
138*61046927SAndroid Build Coastguard Worker
139*61046927SAndroid Build Coastguard Worker-  targets/vdpau: Always use c++ to link
140*61046927SAndroid Build Coastguard Worker
141*61046927SAndroid Build Coastguard WorkerMarek Olšák (1):
142*61046927SAndroid Build Coastguard Worker
143*61046927SAndroid Build Coastguard Worker-  st/mesa: fix crash when a shader uses a TBO and it's not bound
144*61046927SAndroid Build Coastguard Worker
145*61046927SAndroid Build Coastguard WorkerMatt Turner (1):
146*61046927SAndroid Build Coastguard Worker
147*61046927SAndroid Build Coastguard Worker-  glsl: Initialize ubo_binding_mask flags to zero.
148*61046927SAndroid Build Coastguard Worker
149*61046927SAndroid Build Coastguard WorkerPaul Berry (2):
150*61046927SAndroid Build Coastguard Worker
151*61046927SAndroid Build Coastguard Worker-  glsl: Make condition_to_hir() callable from outside
152*61046927SAndroid Build Coastguard Worker   ast_iteration_statement.
153*61046927SAndroid Build Coastguard Worker-  glsl: Fix continue statements in do-while loops.
154*61046927SAndroid Build Coastguard Worker
155*61046927SAndroid Build Coastguard WorkerTom Stellard (1):
156*61046927SAndroid Build Coastguard Worker
157*61046927SAndroid Build Coastguard Worker-  r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen
158*61046927SAndroid Build Coastguard Worker   GPUs
159*61046927SAndroid Build Coastguard Worker
160*61046927SAndroid Build Coastguard WorkerTopi Pohjolainen (1):
161*61046927SAndroid Build Coastguard Worker
162*61046927SAndroid Build Coastguard Worker-  i965/blorp: do not use unnecessary hw-blending support
163